E3: Project Natal - Milo demo
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Published 2 June, 2009 Duration 3:53
Lionhead's secret project revealed: an interactive AI companion utilising Microsoft's new motion sensing technology: Natal.
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Comments (54) Latest comment 2 years ago
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only if she shut up
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When Claire is interacting with the boy he tracks her motion from OUR perspective instead of hers. For example.. when she moves to the side of the screen his head follows her and we see the side of his face... which means SHE sees the side of his face too as the image on TV is really 2D, like a poster.
She stands too close to the TV sometimes for the camera to be able to pick up all her motions because the camera is sat on top of the screen. (Look how quickly she flashes the picture she gives him to the camera too)
Everything in that video is acted, Molyneux you fraud. It's even made obvious by the conversation she's having with the boy.
This is a pre-visualisation, not a demonstration. The Project Natal video of the family playing the games is terrible too. I bet the finished product is nothing better than "You're in the Movies" in terms of quality and responsive...ness(?)
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games are meant to be played, this is no game
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Eraysor - That's a 360 dev kit.
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Sorry mate but, it's not a mock up. It's a prototype AI model using Natal. The camera tracks limb and face movements and can do face recognition (which isn't as complex as it sounds). It's sampling at around 60fps so scanning the image wasn't going to take more than a split second.
The only thing fixed is the scenario in which Milo is based i.e. the riverside.
A lot of PS3 people seem very pissed off that Microsoft have pulled this one off. If it takes off in the mainstream, then it's going to be huge. Meaning that Sony will follow this with interest while making their own plans for someting similar.
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He says this is the stuff of the future happening right now and that it's not acted... both of those statements are untrue. Sure the voice recognition probably works as does face recognition but i highly doubt the 360 can cope with it as fast as it appears to be doing so.
I'll believe it when I see it i person.
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Makes me want to question how Milo would react if you stopped being nice to him though? What kind of restrictions will there be in your interactions with characters like Milo? If I was to play this and tell Milo to fuck off, would his character take it to heart and then stop all possible future interactions? If so, then that's a powerful tool and very realistic, but if not (and it would seem wise not to be able to do this so that the experience can still be played) this stops it being a truly faithful interactive experience.
It is amazing to think that these possibilities are now being explored, however, it should only be used for certain types of games, I would not like this to be the future of how ALL games will played. Food for thought though.
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Step closer to getting our holodecks!
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T.
F.
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If you've ever used a playstation eye or the 360 camera you'd know that it takes in a lot even when you are close to it. Same with any laptop web camera for frak sake.
It's getting kind of wierd that people simply don't want this thing to work. Even to the point where they are making blatantly silly claims about it's camera now!
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XdarXideX - Yeah, you have to take what Molyneux says with a very large bucket of salt. The only thing I doubt in this video is the level of interaction. Yeah, it can recognise facial expressions and vocal tones to identify if you are telling a joke or not, but having a proper conversation just won't happen. In his interview he admits that it is just a series of clever tricks.
Engadget just did a hands on with it: http://ww w.eurogamer.net/articles/e3-pro...
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But then, why would I want to play with a fake boy?
Not for me.
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Actually, some of us are pissed off because its the most transparent bit of smoke and mirrors chicanery since Sony's KZ2 "trailer".
Its a bit of theatre that is dragging attention away from far more interesting and importantly REAL stuff on show.
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"A lot of PS3 people seem very pissed off that Microsoft have pulled this one off."
Erm... Yea... Pulled off in my book would be "released". Theres plenty of things revealed at E3 which even when they are playable are very heavily scripted to one particular scenario. Not to mention that right now, whilst very impressive tech wise, it isn't quite a game yet.
"Meaning that Sony will follow this with interest while making their own plans for someting similar."
I think making plans is a slight understatement when you look at something like EyePet (not 100% similar but you can see both feeding each other ideas).
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AI thing is impressive, but really sad
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FireMonkey - yeah I read the interview but he only really speaks about the voice and face/body recognition. If there's more that I've missed then I'll try to look busy while re-reading it!
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Creepy. OK if you want that sort of thing I suppose but doesn't really interest me.
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I'd hate to see the full retail price for all the kit required.
Something like that Fish thing that was for the Dreamcast?
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?????
That all depends on the lens.
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We are about 5 years away looking at this video.
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kingnothing - Eurogamer also has a lot of wankers who register just to argue with the cynics. We're allowed to have opinions here and the fact is there are several people on here now who will also agree with me that it is staged. You can tell by the fine details.
Molyneux is famous for this kind of BS. I'll never believe any of his hype.
EDIT: Dizzy - yes it does depend on the lens. It would have to be a fish-eye style lens rather than a regular camera lens as, if I remember correctly, she's standing too close to the screen for a normal camera lens sat on top of the TV to be able to see what she's doing. If you have a Live Vision Camera, try it yourself. If I'm wrong then I'm wrong, but I'm pretty sure I'm not.
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and see what else you can wave infront of the camera?
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XdarXideX +1
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A few things tho, to look at what this really is:
Everything Milo is SAYING is pre-recorded, as fas as I can understand. Is it at all possible for a computer to make sentences like that and render them with a computer voice sounding like that? It wasent the last time I checked, but if the xbox can do that now, in real-time, then I am blown away.
The animations and movemet patterns also seem to be pre-recorded. In fact, everything Milo does has been staged, but it is possible that the software does trigger events based on input from Claire to some extent. Such as saying hello - a recognizeable phrase that gets a response, and maybe the word "play" which triggers a new response, and so on.
There are quite a few clever trichs here, like putting on the "goggles" to let the camera locate the eyes (and thereby the location of the face) and other things.
Milo is a price of script responding to various kinds of input; that is impressive enough, and the whole point is of course to make it seem even more impresssive than it really is.
The swishing with the water and the attempt to catch a fish is, I suppose, the only approximation of actual gameplay that I can discern here. That is pure eyetoy.
PM is the master of bullshit, but he usuelly does deliver on his bullshit, so this could be grand. Im interested, but not convinced.
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the best demonstration they could devise was a "babysit a stroppy 12 year old that needs to be spoken to like he's a retard" simulator?
it's technology for technology's sake. it looks like they found the solution to a problem that no one is interested in.
show me how this would be used to create/enhance an AAA title and i'll be interested. but at the moment i'd avoid games with this technology like the plague, it's just a gimmick and not a fun one at that.
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"Science fiction writers haven't written about this yet"?
ORLY? Ray Bradbury's calling from the 1950s. He wants a word.
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This is nothing but smoke and mirrors. Seriously, wise up. PM is a visionary, but that is that. Anyone can talk the talk, but the technology just isnt anywhere near where its supposed to be for PM vision to become reality.
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she has gorgeous body
i wanna slap that ass so hard
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