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Dragon Age - Haven

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Not the Pontins-esque holiday camp, sadly. We'd like to see a band of bloodthirsty fantasy warriors set loose in one of those.

24 Aug   Duration: 0' 59"

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Comments: 1-7 of 7 in total

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ardamillo
24/08/09 @ 10:34
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Jeez it still looks like a mess.
ChthonicEcho
24/08/09 @ 13:01
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Is there some sort of unbelievably evil elderly man with a curled moustache, a monocle and a top hat who sits all day browsing Eurogamer and downrating random comments whilst sipping tea and giggling madly as his evildoing comes to fruition?

As for the video, I am honestly interested in this, but the dialogue and facial animations are just... well, rubbish, to put it politely. The 'is it just me' phrase should have died in the nineties, and everyone's face looks as lifelike as that of a rubber sex doll.

hiddenranbir
24/08/09 @ 15:05
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I believe you Bioware. You've totally shifted away from the generic fantasy shtick.

I'm interested in the combat animation. If it will be choreagraphed to have parries/blocks ala KotOR.

Or if it will just be random swings with no regard to visualising blocks/parries. After KotOR, I can't imagine why any rpg after it would not have it...here is to hoping!
Triggerhappytel
24/08/09 @ 22:16
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I have to say, the visuals, voicework and script all look pretty poor there. There's still time, but you wouldn't really expect that from BioWare of all developers, plus the game's been in development for, what, six years?!
guernican
25/08/09 @ 07:55
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Let this be good, oh God of RPGs.
OliverH
05/09/09 @ 08:44
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@hiddenranbir:

Why? Perhaps because "blocks and parries" are piss-poor fighting? If you have the need to block, you screwed up long before. You shouldn't have been where that attack was going anymore in the first place, or have attacked in such a fashion that it can't hit you. But that's something quite different from a block or a parry because it means you're actually attacking.
TexMurphy01
26/09/09 @ 16:34
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These little trailers all look pretty amateurish. I hope the game is of a higher standard.

Comments: 1-7 of 7 in total

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