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  • Deckard1 #1 1 year ago

    My penis feels funny.
  • Softie2k #2 1 year ago

    Still not overly convinced.
  • mungolikebeans #3 1 year ago

    Hmmmm.

    Looks a bit Alpha Protocol in this demo.
  • StolenGlory #4 1 year ago

    My ballsack just got lighter.
  • evild_edd #5 1 year ago

    @bleaseboxx - GotY? Not based on that video, surely?

    Looked slick enough, but hardly anything new. The lady doing the voiceover was trying to soundlike they were breaking new ground with these features, which we've all seen in countless games beforehand.

    Still, this is the first level and you'd expect it to ease you in gently in the game mechanics. I'm still optimistic that this will be deserving of a purchase come release...

    P.S. And is is just me or does the lead guy sounds like he's trying to do a Clint Eastwood impression throughout....?
  • ChthonicEcho #6 1 year ago

    Why did they 'kill' the first guard during a stealth run? The third run shows you could easily move from cover to cover and avoid him entirely.

    Edit: Took me a while to realise my semantic mistake. I just don't see the difference between lethal and non-lethal take-downs, save the fact it's a different animation. Non-lethal in Deus Ex did not mean "smash a steel elbow with the force of a runaway truck into the skull of a guard to knock him out". This seems like a cheap offer to those who don't want to kill anyone. If I do get this game, I'll try to avoid triggering these take-downs altogether.
    Edited by ChthonicEcho at 21/03/11 @ 16:06
  • intpleeus #7 1 year ago

    Nice. I can't wait. So many good memories of the original. This looks like it may finally deliver on the expectations Eidos stoked for Invisible War; that it has taken 8 years and another console generation shows how absurdly hyped those expectations were. But it's a shame they have removed the ability to choose a male or female lead of any race.
  • Mockerre #8 1 year ago

    Looks good, shame you're just a floating camera (notice that the body 'drags itself' and the switch in the end of the video 'turns itself off').
  • geordiek #9 1 year ago

    Honestly 2011 is probably the best year for gaming ever.
  • Dizzy #10 1 year ago

    Crate stacking? Seriously?
  • deadduckz #11 1 year ago

  • oceanmotion #12 1 year ago

    Good old crates and vents. First level so I guess they will spell it out for you more than ever so nothing wrong with that.

    Disappointed with the camera view, totally lifeless, robotic look to it. Thought we moved past such things. Lost immersion there. I don't want a floating camera.
  • fragglerocks #13 1 year ago

    The more I see of this game, the more I want it.
  • O2L #14 1 year ago

    i wish she'd just shut up and play
  • bratmandu #15 1 year ago

    Hope you can still throw objects to distract guards with the noise. Also, maybe it's the way my shite laptop handles videos off eurogamer, but the framerate looked pretty rough.
  • jonbwfc #16 1 year ago

    Is it just me, or does he have freakishly thin arms?
  • levitate #17 1 year ago

    Looks very generic. Is that it? :(
  • TheGuvernor #18 1 year ago



    Please, please tell me we WON'T have to have yellow glowing bloody outlines like a radio active ready break commercial around every interactive object in the game.
    Immersion killer.
  • scoop #19 1 year ago

    Charred gods!

    They've invented STEALTH and CRATES and ALTERNATIVE routes and ANNOYING GUY THAT TALKS TO YOU WITH REALLY CHEESY DIALOGUE!

    "You'll notice that this area is exactly the same as the other". Yeah, I noticed... you make half a level and duplicated it.

    And yeah, as Guv says, Ready-Brek highlighting for morons!
    Edited by scoop at 21/03/11 @ 17:01
  • tvcasualty #20 1 year ago

    The choice between 'kill everyone' or 'kill everyone quietly' is not equivalent to true open-endedness.
  • TheEarlOfZinger #21 1 year ago

    Not what I was expecting, in a bad way.
  • DefendoCroc #22 1 year ago

    As expected, the only thing this has in common with the original is the name .. generic crate crouching spoon fed solid snake crud.
  • Daeltaja #23 1 year ago

    I'm sure the game will be amazing, but christ does this video not do it any favours.

    'Oh crap, I need to find a way up to the roof.. Oh look! A glowing yellow crate! Perfect!'.. I really am not a fan of interactive objects that glow. Hopefully you can turn it off, or it's just an Aug at play.

    Another thing, an 'avoid the enemy' playthrough and gun em' down playthrough? This stuff has been taken for granted in gaming since forever, there is no need to make a video to explain these forms of play. Alternate roots are cool, but not when they're so clearly highlighted.

    This has brought my anticipation meter down a notch or two.. They really should have shown video footage of the press previews from a few weeks ago.
  • MikeP #24 1 year ago

    Why do these guys always sound a bit like Sam Fisher? Surely with their augmentations they could get a voice-changer like a Sat Nav. Personally, I'd go for the Kenneth Williams voice every time.

    "There are guards on the roof and in the courtyard"
    "OOOOH, I know, I know. Help me, matron."
  • inutaihanyou #25 1 year ago

    The stealth sections remind me of Riddick, that's in a good way, but those glowing neon yellow outlines are seriously putting me off..come on guys we get it, Human revolution's colors are yellow and black, i think we get the point
  • MisterCraig #26 1 year ago

    Lets be honest. Many of us have been taking out snoozing guards, sneaking through alternate routes, and having banter with that voice in our gaming ear for years. It started with a game called Metal Gear Solid and it was out in 1998.

    But that doesn't really matter, because this new Dues Ex could be to many fresh faced gamers what Metal Gear was to us now veterans (yes I'm talking to you if you were born in the 80's, the 80's).

    If Dues Ex can inspire kids to think creatively and appreciate more to gaming than how many explosions they can cause then I'm all for the cause.

    For me though, it'll always be about Metal Gear.

    I feel old!
    Edited by MisterCraig at 21/03/11 @ 19:21
  • Caimbeul #27 1 year ago

    Good lord that camera pans slowly on the console version!
    Cant say that the graphics look all that great either! (not a dig at consoles, just an observation)
  • Orikk #28 1 year ago

    Not feeling the love I'm afraid. No real immersion there - you're just a floating camera with no head bob and even with a weapon in your hands there's very little going on. As for the glowing objects - do we really need that much hand holding in this day and age?? Fingers crossed there are options to turn down the visual aids and make things a bit more 'realistic'.
  • byakuya83 #29 1 year ago

    Post deleted at 10:03:41 30-03-2012
  • chrisola #30 1 year ago

    PS3 footage eh? Not bad gfx wise.

    It reminds me of Fear and Splinter Cell mixed...or MGS.

    It's basically a series of challenge rooms isn't it? Not just one huge map with multiple open ways to get in and out...although it is the first mission so you have to expect it to be simple to ease you in
  • Quixz #31 1 year ago

    A demo before release would be very helpful for some of that never played the earlier titles.

    Depending on the old wallet, I might get this one day one or release week.
  • Darren #32 1 year ago

    Looks great from a gameplay point of view - a first-person game with ACTUAL depth, where you play in different ways and loot bodies... suck on that, Call of Duty!!! /gasp

    PS3 version obviously and a little stuttery and jaggy-looking but visually fine otherwise. I'm suddenly very excited about playing this on the PC...
  • HarryPalmer #33 1 year ago

    Hmm. I'm still looking forward to it. But god that was pretty dull. Floating camera. Glowing objects. Crates. C'mon.
  • K0rrupt #34 1 year ago

    Is that Timothy Olyphant doing Jensen's voice?
  • Tyronne #35 1 year ago

    Follow the yellow brick road.....ffs come on...I do not need everything highlighted out for me like I am some kinda 5 yr old kid who needs to know what a ladder or a crate looks like...ohhh can I climb that ladder? ohh its in yellow yes I can..oh can I climb this crate? oh its in yellow yes I can.
    The original treated you like an adult in that it left it up to you to decide how you played the game, this is giving you such massive road signs on how to do things and where to go that its not so much a game as an interactive movie and I hated those years ago and now they appear to be bringing the buggers back.
  • dadrester #36 1 year ago

    the highlighting appears to be an augmentation - you can see the battery constantly draining (though i agree it's totally over the top - could have been much more subtly maybe with a pulse or something rather than so in your face - even an upgradable augmentation so it becomes more obvious the more you spend on it).

    what worries me slightly is the fact that she sees the "main pillars" as combat and stealth... with stealth being worth more XP. you get double the amount for entering without being spotted and extra bonuses for not killing by the looks of the numbers.

    The level design itself also doesn't look particularly inspiring. on the third run through when he goes "travelling" (getting extra points for taking certain routes? hmmm...) the way the level is layed out is pretty uninspiring. someone just happened to leave a thin bit of plywood on an extractor fan? that's handy! oh, but there's no way of getting past the electrified floor... better move this crate and see if i can go through the "secret" tunnel to turn the electricity off.

    Maybe i'm being overly harsh. after all bioshock had its fair share of superficial lock and key mechanics, but they didn't feel too out of place. i've never played either of the previous deus ex games which stands me in good stead for not being disappointed. As others have said this does look quite reminiscent of snake entering shadow moses in mgs1 (and 4). I guess if i just look forward to a nice 'shooter' i won't be let down, and might end up absolutely loving it :)
  • Butr0sButr0s #37 1 year ago

    Was surprisingly disappointed with that demo, I guess I was hoping for a more realistic experience. The enemy AI appears questionable, standing in wide open spaces to be mowed down by machine gun fire from your covered position. Also, the 'there's electricity on the floor, move this box that's 2 feet away to reveal a convenient tunnel that serves no engineering purpose' felt extremely shallow and uninspired. However, demos are demos and I'm hoping this area serves more as a tutorial rather than an indication of the final gameplay mechanics.
  • dadrester #38 1 year ago

    I don't think you can say it's up to the player and then offer more rewards for doing it one way over an other (in this section stealth over brawn). It's up to the player, but this is how we want you to play. This is the 'proper' way of playing.
  • dadrester #39 1 year ago

    Is that Timothy Olyphant doing Jensen's voice?

    no It's Ezio's brother.
  • Alatair #40 1 year ago

    Is he voiced by clint eastwood?
  • Lukree #41 1 year ago

    Oh no, I understand that this is tutorial level, but such hand holding. :(
  • Telephasic #42 1 year ago

    The yellow box around the 'frob'-able stuff is terrible. Still looking forward to this but really in spite of this demo rather than because of it. I'm taking some solace that the real game will be more challenging given that a hands-on I saw showed that the skill levels are 'normal' 'hard' and 'deux ex'. Need to get some bob on the camera in 1st person though; the disembodied camera thing is another immersion breaker.
  • spekkeh #43 1 year ago

    Although the visual cues are a bit too much in your face, I'm not too bothered by the yellow glow, as it seems obvious to me that you play a smooth killer who knows what to use and when, and spending half your time randomly tapping a button until you're able to use something is not what such a person would do.

    Like other people said, I am bothered by the guards that basically just stand there, shake a bit when you shoot at them and then fall down. I'm also bothered by the floaty cam and how is takes away control for the third person cutscene when you kill someone. And by the crates, etc. It has so many old school game trappings (the hud is immense) that it seems intent on constantly reminding you that you're somebody playing a game. The fourth wall is very much apparent and because of that I don't feel immersed at all.
  • azazel_fallenangel #44 1 year ago

    The glowing yellow outlines seem alot more subtle than the great big white box around all objects in the original. Seemed a lot like the first game actually, even down to the extra points for finding new areas.

    "The choice between 'kill everyone' or 'kill everyone quietly' is not equivalent to true open-endedness."
    I'm currently playing through the very first Deus Ex, and try as I might to do things stealthily and be as non-lethal as possible, sooner or later, you get spotted and have to switch to getting the in-accurate assault rifle out. (maybe that's just me :-) )
  • Hantheman #45 1 year ago

    I hate commentators
  • TRUTH #46 1 year ago

    Looks like this game leads you by the hand by highlighting everything and why is it always the simplest way just to fight your way through with no real threat - what's the point of a silent take out when it's the same as a kill (NPC won't be getting up again either way!.it's just a different animation takedown)...This game looks to simplified and NPC's seem to stick to a simple limited area AI route which seems fairly dumb. It's the same simplistic move box or switch off electrical power we seen a million times. Graphics looked okay , nothing special, hope they haven't stuck to fp view too!...I know it's just a 8min demo; but, if this the best they can show, I wonder how simplistic the rest of the game will be!..I hope shooting way through will be as a last choice, it just seems to simple and a bit weird to have all these features/gadgets and all you have to do is simply shoot - sort of kills the idea of stealth, search and solve!...even though you have a choice.