Comments (5) Latest comment 8 months ago

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  • moonrad #1 8 months ago

    So this is the dude who is ultimately responsible for the god-awful boss fights? Thanks a bunch! He may have just come round, dropped his keks and shat on the screen for all it's worth!
  • Anthony_UK #2 8 months ago

    Surely the developers are well aware of the feelings towards the boss battles, it's almost like they've done this vid purposely to say 'Hey don't blame us! It was this dudes fault!!'
  • Ledd #3 8 months ago

    BULL ....bosses, the two i've encountered, have no personality, background, their actions are barely justified....
  • Alkeno #4 8 months ago

    It really must suck to put all your effort, knowledge and goodwill into a project as important as DX:HR and fail so miserably. Not only the boss fights where the worst part of the game by far, they were among the worst boss fights I've ever encountered (and that's including Seth from SFIV and the bunch of Capcom cheapbosses).

    Spoiler alert.

    My first playthrough was a stealthy, non-lethal approach (i.e. the wrong kind of approach!). The game game me NO CHANCE of playing it the way it was meant to be, not even once, during boss fights. To make things worse, I knew the new biochip was a huge risk but I thought "hell, this is Deus Ex, there must be some compensation down the road". There wasn't, I just found myself crippled against Jaron Namir on the hardest difficulty, without any viable tool to kill him rather than "go back, pack a lot of guns and ammo, get killed 20 times, go back again even further, find the damned laser gun, get killed 20 more times... launch everything at him, everything available on the bloody room, and at last, by luck, kill him". The last boss, on the other hand, killed me just once (because I was too overconfident).

    Great. Game. Design. It. Is. Not.
  • crofty13 #5 8 months ago

    Serious they need to release a patch to let you skip the tedious battles or give stealth players somewhere to go to avoid them.