Designing tracks in GT5
You may also like...
-
Gran Turismo Academy 2012 trailer, event live at 5pm
-
Forza 4 vs. Gran Turismo 5 Video
-
GT5's £450 steering wheel in action
-
The EGTV Show: GT5's Madrid launch
-
The Evolution of Gran Turismo
-
Gran Turismo 5: 720p/1080p/3D analysis compilation
-
Gran Turismo 4 vs. Gran Turismo 5
-
Gran Turismo 5: Special Stage 720p/1080/3D analysis
-
Gran Turismo 5: London 720p/1080p/3D analysis
-
Gran Turismo 5: Madrid 720p/1080p/3D analysis
-
Gran Turismo 5: Nurburgring 720p/1080p/3D analysis
-
Gran Turismo 5: Toscana 720p/1080p/3D analysis
-
Gran Turismo 5: Premium vs. Standard cars
-
Gran Turismo 5: Chamonix 720p/1080p/3D analysis
-
Gran Turismo 5: Crash Damage Testing
-
Gran Turismo 5 launch trailer
-
Making Tracks with GT5
-
GT5: Installation time-lapse video
-
Gran Turismo 5: Install vs. No Install
-
Gran Turismo 5's sumptuous intro
Published 13 October, 2010 Duration 1:29
Car for the course.
You may also like...
-
Glorious Technicolor 48
-
GeForce GRID: Can Cloud Gaming Match Console Performance? 38
-
Day Z: The Best Zombie Game Ever Made? 132
-
Game of the Week: Ghost Recon Future Soldier 20
-
App of the Day: Penny Time 9
-
Gravity Rush Review 69
-
Ghost Recon: Future Soldier Review 132
-
New Star Wars franchise to be unveiled next week 121
-
Dragon's Dogma Review 140
-
Rockstar to push Max Payne 3 "to its limits" on high-end PCs 60
-
Diablo 3 Review 244
-
How The Elder Scrolls Online hopes to avoid repeating Skyrim bug fiasco 36
-
XCOM: Enemy Unknown Preview: First Contact 24
-
Dirt Showdown Review 89
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 116
-
Sony patents method to interrupt your gaming with an ad 171
-
Face-Off: Max Payne 3 146
-
Amalur MMO "would blow you away", claims game's author 33
Comments (22) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Not full on creation, per se, but potentially, this could lead to an endless stream of randomly 'generated' tracks. Looks interesting, although not quite what I expected.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
So you don't design tracks, you design races? And the game then designs the tracks? Not really the same thing is it.
Comment below viewing threshold Show
It'd be nice if, once the overall layout is defined by the game, you can then tweak corners and sectors to tailor a track to your preferences.
Personally, I think we'd be pretty daft to expect ModNation lvls of flexibility. Other than the need of PD to want things to always look nice there are probably practical reasons why you're kinda fed layouts. I'd imagine that if we could create any layout we want the game / track could end up unplayable - corners too tight, tracks too narrow, inclines too steep, etc.etc.
Could there also be LBP style licensing issues? Say some one makes a copy of Brands Hatch do the owners of the circuit have rights for reproduction? I seem to remember Monaco (and others?) being called by alternate names in GT4 (?) Dunno, just a possibility maybe?
Comment below viewing threshold Show
Hey, I wasn't disagreeing with you. I worded it badly. I was using your post as a statement of the truth, and was agreeing with you, and then making a general statement about the reality not quite matching our expectations.
Comment below viewing threshold Show
No worries, I didn't take any offence just I just felt like explaining my thoughts a little further. This could well turn into a car crash around lunch time though.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I think It will be a nice feature, especially for creating random off-road courses. A ModNation-style track designer would be a fabulous thing for the future (GT6 that is). If Forza has that first, I'll kill myself.
Comment below viewing threshold Show
Ah, well that is a little better. The trailer gave the impression that no physical dimensions were under player control. "Curvy" and "hilly" controls are step, even if you don't directly manipulate the geometry.
I personally don't consider weather effects to be track design. Pretty sure that real world track designers don't write "should be a bit cloudy" at the top of their graph paper
Comment below viewing threshold Show
Comment below viewing threshold Show