Dead Space - Dev diary

Published 6 May, 2008 Duration 4:03

The Redwood Shores studio team discuss the key story elements of the sci-fi survival horror, as well as exactly why they think you'll be filling your space booties with gummy bum-liquid at every turn.

Comments (3) Latest comment 4 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Bezzy #1 4 years ago

    *sigh*

    I'd say something disparaging about being too focused on story-centric design in a primarily interactive medium, but that dude looks like he could beat me up.

    Looking pretty, though.
    Edited by Bezzy at 06/05/08 @ 11:28
  • FladgeMangle #2 4 years ago

    The first few minutes of this are utter hogwash. How many more next gen devs are going to bleat on about how important it is to interrupt the gameplay with realtime cutscenes?

    These guys seem totally unaware of the rest of the games industry. If they weren't then they'd realise they were merely remaking Doom3. Well done them.
  • bushwod #3 4 years ago

    wow! They really have missed the point haven't they.

    IT'S NOT A STORY, IT'S A GAAAAAAAAMMMMMMEEEEEEEE!!!!!!!!!