Dead Space Extraction - Reveal trailer

Published 18 February, 2009 Duration 0:45

Spooky monsters on spaceships head to Wii. Extraction has a new story, characters and weapons, plus a heroine lead and motion-sensing FPS controls.

Comments (16) Latest comment 3 years ago

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  • Triggerhappytel #1 3 years ago

    Very nice visuals, but it's not a first-person lightgun-type game, is it?! Either way, I hope EA do a good job of this, because DS is the best horror game of the generation so far IMO.
  • Rash' #2 3 years ago

    After seeing what wii did for RE4 I can't wait for this. I've still not played the original DS so won't have a frame of reference beyond the reviews. Hopefully, EA will go one better than Capcom and convince the doubters *cough*EG*cough* that DS is quality.
  • FogHeart #3 3 years ago

    EA bloke #1: Sir, where we've shown the trailer, the reaction is very positive to the fact that we're doing Dead Space on the Wii, but very negative to the fact that it's an on-rails shooter.

    EA bloke #2: It's not on rails. It's a guided camera.

    EA bloke #1: Yes, we were careful to frame it that way, but it looks like they don't buy it.

    EA bloke #2: I don't understand...we're making the game characters move just the same as normal people like you and me.

    EA bloke #1: Perhaps when we show demos instead of trailers it'll be cleared up, sir.

    EA bloke #2: Yes, I'm certain of it. OK let's go to this meeting.

    They stand in the corridor for a minute in silence staring at something at the other end

    EA bloke #2: These red signals sometimes take a long time to change, don't they?

    EA bloke #1: Yes sir. Shall I oil your wheels while we wait?
    Edited by 1 at 18/02/09 @ 16:09
  • penhalion #4 3 years ago

    Si it's a Dead Space version of house of the dead......er ok...
  • Collymilad #5 3 years ago

    Looks surprisingly sweet.
  • Incarta #6 3 years ago

    Watching carefully...
  • smelly #7 3 years ago

    1. it's not on rails. On rails means you have no movement, and the game carries you along as if you were.. (you've got it) on rails. You have "guided" movement control in this game, so it's no on rails. Case in point.. Mirrors edge was first person, it had "guided" movement (i.e. you couldnt really stear away from the set path) - but no-one says that's "on rails"

    2. a FPS is a game where you shoot things in first person. This is a game played in first person where you shoot things.

    Therefor it's a FPS.. End of discussion
  • ianegg #8 3 years ago

    "Mirrors edge was first person, it had "guided" movement (i.e. you couldnt really stear away from the set path)"
    Did it fuck! I wish it did, then I wouldn't have got completely lost at a couple of points where I couldn't figure out where to go. Mirrors Edge had total freedom of movement, despite the linear levels.

    In fact your comment is so stupid I'm going to admit in advance that I'm not clever enough to detect your super witty irony.

    edit: no formatting tags :(
    Edited by 1 at 18/02/09 @ 18:00
  • Cadence #9 3 years ago

    yeah, smelly, wtf are you talking about?
  • septimus #10 3 years ago

    Lame. Good graphics on Wii.... as long as you can't move too much and stress the GPU.
  • Oh-Bollox #11 3 years ago

    So are EA doubly evil now, or what?

    Can we have the normal EA back now. The evil one. These new blokes are worse.
  • GiarcYekrub #12 3 years ago

    Makes me want a Wii
  • Lawlost #13 3 years ago

    Some good games coming out for the wii. This looks good.
  • smelly #14 3 years ago

    >yeah, smelly, wtf are you talking about?

    For a good 70 (ish) % of Mirrors edge (i.e. not the warehouse sections where it's easy to get lost) you're pretty much running along set paths laid out by the game designers - and rarely moving from said path.

    From what i see watching this trailer.. this isnt your standard "on rails" affair. Not that being on rails is a bad thing - i've always thought a game where you're "on rails" but could move forwards/back/sideways (but no turning) using the nunchuck would be great on the wii
  • UncleLou #15 3 years ago

    Mirrors edge was first person, it had "guided" movement (i.e. you couldnt really stear away from the set path) - but no-one says that's "on rails"

    That's linear level design, and something entirely different.

    Next week: Black and white. Deceptively similar at the first glance, but together we'll work out the differences.
  • space_ace #16 3 years ago

    the "alien" script at the end look surprisingly thai... yes, thailand is far, but it's still on earth, not in space :)