Dead Rising Chop Till You Drop - Gameplay
You may also like...
-
Dead Rising: Chop Till You Drop - Swinging
-
Dead Rising: Chop Till You Drop - Shooting
-
Dead Rising: Chop Till You Drop - Zombie music video
-
Dead Rising - Gameplay
-
Dead Rising: Chop Till You Drop - TGS trailer
-
Dead Rising: Chop Till You Drop - Trailer
-
Harry Potter for Kinect reveal trailer
-
Planetside 2 video shows massive air combat
-
Deadlight story trailer shows new gameplay
-
Hitman: Sniper Challenge trailer goes behind the scenes
-
Crimson Dragon Kinect gameplay footage
-
Arma 3 in-engine footage shows off lighting tech
-
Dead or Alive 5 footage sees Lei Fang vs. Zack
-
Assassin's Creed 3 developer diary readies for E3
-
Sony pulls back the curtain on LittleBigPlanet Vita
-
Live-action Metro: Last Light teaser trailer
-
Gravity Rush - first 15 minutes
-
Anarchy Reigns gameplay footage
-
Duels of the Planeswalkers 2013 gameplay trailer
-
Dragon's Dogma - first 15 minutes
Published 20 August, 2008 Duration 1:47
Zombies in a shopping centre. The 360 original was part Romero, part Saturday afternoon in Bluewater. The Wiimake (terribly sorry) might not be able to render a thousand zoms simultaneously, but you can get 100% more bat satisfaction. Batisfaction.
You may also like...
-
Day Z: The Best Zombie Game Ever Made? 104
-
Gravity Rush Review 66
-
New Star Wars franchise to be unveiled next week 94
-
XCOM: Enemy Unknown Preview: First Contact 20
-
Rockstar to push Max Payne 3 "to its limits" on high-end PCs 35
-
Sony patents method to interrupt your gaming with an ad 170
-
Ghost Recon: Future Soldier Review 132
-
Wii U Aliens: Colonial Marines is best-looking version because of console's "more modern tech" 107
-
How The Elder Scrolls Online hopes to avoid repeating Skyrim bug fiasco 17
-
Jet Set Radio announced for PlayStation Vita 52
-
Kingdoms of Amalur: Reckoning needed to sell 3 million to break even 81
-
Demon's Souls servers to stay online in the US 23
-
Amalur MMO "would blow you away", claims game's author 25
-
Dragon's Dogma Review 139
-
Diablo 3 Review 244
-
Dirt Showdown Review 89
-
Arma 3 in-engine footage shows off lighting tech 27
-
Resident Evil: Chronicles HD Collection release date, price 12
Comments (16) Latest comment 3 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Words can't describe how ridiculous this is.
Comment below viewing threshold Show
But this is ugly. The animation is jerky and clunky. The game looks cheap and rushed. The zombies barely react, items and guns don't react in the way you'd think they would, the zombies are uninspired and don't look very scary at all, the textures look grainy and cheap...
It runs on the Resi 4 engine. And that still looks bloody amazing. This just doesn't, and I can only conclude Capcom are rushing this out to get a few sales... which is a pity, because if it looked and handled llike Resi 4 they'd have a hit on their hands for sure...
Comment below viewing threshold Show
Should have been at least good.
Looks dreadfully rough and unfinished - poor collision detection, clunky movement, really stunted animation & ai and worst of all things like the carrying & using of the bench look wrong somehow as if the angle of view and movement don't mesh up right.
Comment below viewing threshold Show
(which could be hilarious i might add, lawnmower!)
...but we still have fools comparing technical values, saints preserve us.
Comment below viewing threshold Show
Comment below viewing threshold Show
I also think that a PC version (mods!) would be a much better idea.
Comment below viewing threshold Show
That only proves how stupid the decision was. 'Hey! One element of this game would be great on Wii! Let's port it'
The immeasurable amount of zombies was one of the game's selling points. This port is going to be worse than RE4 on PC.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Whats with all the guns shown is a better question. The whole point of dead rising was playing with limited weapons, against a horde of enemies, which could be quite fast reacting, particularily at night, not having a million guns to shoot at 4 zombies.
And another thing, why the fuck are all the psychos in the wrong places?
The clown should be in wonderland plaza, and the policewoman should be in a women's clothes store.