Damnation - Level design

Published 15 April, 2009 Duration 2:59

Mr Minkoff, a dev with a fine line in a casual shirt/jacket combos, talks about the level design process for steam-cowboy shooter Damnation.

Comments (3) Latest comment 3 years ago

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  • peak_performance #1 3 years ago

    That is great level design, shooters are generally way too horizontal when it's often the vertical gameplay that is interesting.
  • Gnort #2 3 years ago

    Shooters are usually very horizontal because that is what works, what feels natural. Verticality, to use their word, can be visually very impressive, but awkward for fast action gameplay. Hopefully the developer has managed to avoid that.

    The levels certainly do look very impressive.
  • Royal Fool #3 3 years ago

    "...the overall feeling of being [in] a huge, realistic space was so important to us that we actually started out with the concept art."

    Wow! That's amazing... a truly revolutionary approach to game design, that's for sure.

    Best of luck to them, though I think they'll find the odds stacked against them.