Crysis 2 footage with DX11 update
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Published 28 June, 2011 Duration 2:49
Crytek shows off new Ultra Upgrade.
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Comments (0) Latest comment 11 months ago
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Can't wait to try it, will have to though as I won't have hardware worthy again until at least the end of the year
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But in the area of A.I, having in mind that Crytek boasted of advanced A.I
routines, the most dissapointing game I have ever played.
The same for the story which was discontinouse just throwing you in from one
level to another with basically no plot. Overall for me this is the worst game Crytek
has produced.
I know my last words are hard and painfull but I want to share my sincere feellings to Crytek
because I respect their hard work and talent and want every new game they release to
become better than their previouse.
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Some areas of the game look better than others though and it's a little surprising to note that while Crytek have redone the textures for signs, including the Fire Door one, there are still mirrored ones here and there for some weird reason (why mirror textures with writing on anyway..?). The tessellation looks great and is used well (on enemy models, walls and vehicles, including I believe wheels) and the game now has real-time reflections and much improved water effects. Debris and particle/smoke effects seem a lot better too; certainly there looks to be more of them. Definitely looks more like a 2011 PC game than it did before, though it was never an ugly game in DX9 by any means.
Runs much better than I expected too with Ultra DX11 settings at 1920x1200, I get around 45 fps on average with the lowest being 30 fps during some cutscenes with lots of effects. Runs silky-smooth throughout and the motion-blur makes the framerate feel even higher; never saw a hint of stutter or any other performance issues despite the video memory usage being 1.5 GB.
Great game made to look even better and all for nought pence. Who can complain about that, eh, other than the fact that is it a bit late?
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If you would be so kind, I would like to learn the
specifications of your PC System, especailly the graphic
card and the graphic options you selected so you could
enjoy 45 frames/sec.
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Graphics do help improve the overall experience though and immerse me more in the game world, something that is needed far more in first person shooters due to the close up nature of the view point, so while they're not as important as the gameplay, they still play a big part in my enjoyment of games.
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Performance comparison here: http://forums.guru3d.com/showpost.php?p=...
The game is very well optimised and, of course, you gain further improvements with DX11 anyway due to it being optimised for multi-threading.
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Can you make them jiggle? Bounce up and down? Where did you get this power? Is it one of the undisclosed features of Kinect?
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