Brothers In Arms Hell's Highway - Walkthrough
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Published 14 July, 2008 Duration 11:11
Colonel John Antal and Randy Pitchford talk you though one of Hell's Highways levels, an approach to a town half destroyed by the Luftwaffe and the British advance.
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Comments (13) Latest comment 4 years ago
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/cautious optimism.
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Looks great, looking forward to it
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Thank. Fuck.
I grew tired in the previous games of having to sneak up on an enemy flank and throw a grenade only to find it lands straight in front of you or is thrown much further than you wanted it too.
Anyway, looking forward to this. Best thing about BIA isn't this 'hoo-rah' attitude seen in WWII games but is much more akin to Band of Brothers.
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"Looks pretty much identical to the first one, which was pretty gash. Pretty though."
Horses for courses I think. I thought the first one was a breath of fresh air, but was a very different kind of game to the resat of the WW2 pack.
Hmmm, not at all sure about that little "haunted by memories" bit.
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Looks essentially similar to the previous games with a few improvements and a few new niggles. IMO the good stuff outweighs the bad stuff.
Bad stuff:
Looks too easy to kill enemies behind cover - could this be a quirk of the difficulty level? I hope so.
Ordering teams to run through the open in front of several enemy units and not giving them ANY covering fire, yet they remain unscathed - this must be down to easy difficulty, surely...
That slo-mo death zoom is awful, I'm praying for an off-switch.
Story still looks like a load of mawkish, self-pitying drivel. I'll ignore it, as in the previous games.
Randy Pitchford, why won't you reload?
Good stuff:
Sprinting, more accurate grenades, info on your teams' status - these seem like useful, practical additions.
Not sure how good the stealthy play will be, but at least having the option to hold your fire and decide when to engage is welcome (in the previous games, your men would always shoot on sight).
Your teams now seem much more efficient at finishing exposed enemies.
Was dubious on reading about a 3rd-person snap-to-cover system, but seeing it in action it seems you can now give team orders without sticking your head up into a hail of bullets, so it's a good thing.
Looking at the menu, looks like the chapters are split up by checkpoints, great if you fancy playing a particular set-piece. And you can finally skip the movie scenes - hallelujah!
Doesn't look like it's going to do much to convert anyone, but I think it looks pretty good for BiA fans.