Brink's Container City gameplay
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Published 4 December, 2009 Duration 13:22
Three sections of gameplay from the excellent looking Brink, as commented on by Paul Wedgwood, boss of development studio Splash Damage.
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Comments (0) Latest comment 2 years ago
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Errrrr..No Splash Damage are developing this title in conjunction with Bethesda.
They are best known for the ET Quake Wars & Wolfy T games
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-sluggish movement,
-exaggerated animations,
-underpowered weapons with no discernable recoil designed to simply have the trigger held down,
-weapons modeled with ejection ports on the wrong side of the gun for no reason,
-a lean function that is pointless because it doesn't go more than about 6 inches from the centre of mass,
-a really obviously contrived excuse for the whole level (do you really need a giant crawling robot to cut through a container?), and
-a map made of containers (I assume "crate city" was already taken).
This is just a mashup of other people's ideas, complete with their mistakes, without anything to really make it stand out. Coming from the Enemy Territory team, though, this doesn't surprise me at all - Quake Wars was much the same. Here though, we have the added problem that enemies and allies are impossible to tell apart, and they all have absolutely miniscule heads.
I also like the way he decides to be an 'operative' and then proceeds to just go and attack frontally anyway, and it doesn't appear to make any difference to anything. Classes in shooters are meaningless if you can just chop and change at will and there's no real downside to any of them. And doesn't it all look much too easy? He didn't die once in that clip - unless it was edited out. But why would you edit out player deaths in an MP game demo reel unless you wanted it to look easy?
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Cannot wait to play this with my friends.
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