Comments (53) Latest comment 4 months ago

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  • Tiiti #1 4 months ago

    I would actually love to play it this way however it's PC all the way for me from here on in...
  • Hantheman #2 4 months ago

    Or just press a button...
  • StooMonster #3 4 months ago

    Kinect in games isn't all that.

    I'm currently playing Halo Anniversary on the Xbox 360, and Master Chief occasionally throws grenades when I haven't asked him to. It's the speech recognition in the system thinking I said 'grenade' when I did not.

    What's doubling annoying is this happens.

    /plays game
    /grenade randomly thrown
    /shouts "hey, I didn't say grenade"
    /second grenade is throw
  • Nova1977 #4 4 months ago

    ...or use a headset that came with your xbox?
  • Amistat #5 4 months ago

    I can't say that quietly and slowly saying "james. Carnage." Looks overly immersive in the middle of a supposedly dramatic life or death gun fight.
    Any clarification if you can actually just yell the commands like you'd want to? I'm assuming Kinect can't deal with the volume as everyone in the video was rather...subdued.

    I still can't say this has convinced me that kinect is worth having yet...
  • Monkeyspoon #6 4 months ago

    Kinect still looks rubbish and a waste of money. I still haven't found anything to make me want one.
  • spinoir #7 4 months ago

    @Hantheman ...or hold a button, pause the game bring up the command wheel, navigate to your selection.....dont think you've thought this one through mate.
  • Dave52 #8 4 months ago

    Surely all of this could be achieved with a blue-tooth head-set on the PS3...?
  • Sodding_Gamer #9 4 months ago

    You use less energy just pressing a button than actually having to speak. How is it easier? And since when do you have to press pause for something like "Bypass"?! once you set what powers you want it's one button lol.
    Edited by Sodding_Gamer at 18/01/12 @ 09:26
  • Brownstudy #10 4 months ago

    My god; Americans are just so relentlessly American.
  • Hantheman #11 4 months ago

    @spinoir When I pause the game, I can set 3 different commands for each party member (unless Bioware have decided to destroy ME ala Dragon Age). And my flatmates don't think I'm a massive knob.
  • RoOhDaMite #12 4 months ago

    Ordering your NPCs around is one thing, but shouting to your own character "shotgun" is breaking the immersion for me.
  • telboy007 #13 4 months ago

    Kinect has the voice recognition software in it, you can't use the headset for this. Seriously, this has been said so many times already. Anyway to stop this becoming another whine like every other message on this site nowadays...

    I'm hoping you can issue commands like flank left, flank right - you need this to be able to hand stuff that would take a bit of faff to sort out like squad placement. If you could tell squad mates to do suppressive fire, etc. Again this would be useful rather than just replacing easy to do actions with a voice command.
  • Sodding_Gamer #14 4 months ago

    @telboy007

    The thing is though mate they are making this out to be revolutionary when it is a pile of wank. The technology is there to use a headset as it has been done several time and even been done last generation. Ever remember Tom Clancy's End War? That was even more complex than what they are showing here. It's just marketing Kinect for the Hardcore, and failing.
  • telboy007 #15 4 months ago

    @Sodding_Gamer I agree, its mostly MS just trying to grab some casual market share but coding for voice recognition is surely specific? Like in End War - they'll only be listening for a few commands I imagine. The Kinect - I would assume allows developers to use it for whatever they want as there will be some API that delivers a word(s) hence in ME3 it is being used for squad commands, weapons and chit chat.

    That is all a very simplistic view, which is all I can manage after two late nights!
  • kassmageant #16 4 months ago

    @Sodding_Gamer exactly. not only it was avaliable in end war, but it also worked like a charm, without any hiccups. even more so, i actually got kinect ( which i regret), and tried to play endwar with it. quality of recognition went waaaay down when compared to headset. so this is total Bullshit and it makes me really sad that company which gave us some of the best games in history in it's prime is doing something like that :|
  • anomagnus #17 4 months ago

    I don't have a kinnect, but i am considering buying one for ME3. I do like the thought of being able to give vocal commands to my squad mates. If it doesn't work though, it doesn't work. It won't change the world either way.

    If it does work, then it adds another small layer to the game.
  • kangarootoo #18 4 months ago

    @RoOhDaMite

    My feelings exactly.

    The chained command stuff, where you have a subject and an instruction, I can see voice command much being better than holding a button and selecting something friom a radial menu (or toggling through options, or whatever they go with). It could probably shave valuable time off your actions in a battle.

    But single actions, like switching weapons or throwing a grenade, a single button does that just fine for me already (and rather more quickly than voice input). Imagine the problems that could result from the late throwing of a grenade in the heat of battle?
  • kangarootoo #19 4 months ago

    All the best stuff I've seen so far from Kinect has been the voice recog function. Wish I could just use a headset for that, instead of needing a £120 camera (or whatever it costs these days).
  • UncleLou #20 4 months ago

    I would actually love to play it this way however it's PC all the way for me from here on in...

    Kinect will be released for PCs in February. I don't know if ME3 will support it on the PC, mind.
  • FireMonkey #21 4 months ago

    @StooMonster - That's not Kinect fault, that's the games implementation being poor.
  • Monstro #22 4 months ago

    Kinect for Mass Effect?

    Do we care? Is anyone caring about this?

    *shrug*
  • jonbwfc #23 4 months ago

    It's amazing what you can get actors to say if you pay them.
  • Dizzy #24 4 months ago

    I wish EG would use Kinect.... so I could just say ignore and troll and be done with this thread.
  • TheApologist #25 4 months ago

    I think this looks pretty good, but on PC and PS3 it should be included as it clearly doesn't have to require Kinect. Voice recognition software has been around for a long time, and already include in games like End Wars.
    Edited by TheApologist at 18/01/12 @ 11:00
  • Lunatic4ever #26 4 months ago

    WTF? I should say "Concussive Shot"? :D

    That is so ridiculous
  • rotmm #27 4 months ago

    Extra functionality included in a game, functionality that may or may not enhance your experience but that is entirely optional?

    That's fucking shit and Kinnekt is shit and Bioware have fucked us and I hate them I hate them I hate them!
  • spekkeh #28 4 months ago

    The beginning sounded just like Metroid. Is that Clint Mansell's work? I'm not sure if I'm annoyed by the ripoff or really interested in what Mansell's gonna do with a Metroid like theme.
    Lol why's everybody talking about Kinect like they're interested in that.
  • icematt12 #29 4 months ago

    Only useful info to me is the demo date, so BF3 owners could have MP access late Jan/early Feb then?
  • jonbwfc #30 4 months ago

    I was going to post a link to that sketch with the two scottish blokes in the voice controlled lift but it looks like Channnel 5 have had all the videos pulled :(.

    Nevertheless, be interesting to see if 'James. carnage' works in both Glasgow and Newcastle.
  • Jonny5Alive7 #31 4 months ago

    It may be quick but its not as quick as pressing a button on the controller and you don't look like an idiot in the process either.
  • Zerobob #32 4 months ago

    Oh god, are MS even trying to push Kinect at RPG games? They really are pushing this down developer's throats aren't they.

    ME2 played perfectly well with a pad. Having to wave my arms around to control any part of that game would have made the experience worse.
  • Super-robot #33 4 months ago

    Dear Bioware,

    Please shoehorn some ropey kinect functionality into your triple-A title as no one is buying it. We will give you lots of money to help "develop" this gameplay mechanic

    Thanks and all the best

    MS
  • goldbug #34 4 months ago

    I am so not going to sit on my couch yelling "James Carnage" at my screen.

    Partially because I'll be playing this on PC, but also because I don't want to look like a douche. Even when no-one else is around: I will know.
  • StooMonster #35 4 months ago

    @FireMonkey Although I'm not saying anything at the time, it's the sound effects seem to be setting it off.

    So, I don't know if that's the Kinect or the game.
  • coolbritannia #36 4 months ago

    Miserable gamer cunts are miserable.

    /goes back to Dance Central
  • Brownstudy #37 4 months ago

    Jonbwfc

    Nice one. Really did laugh at the 'James. Carnage' in Newcastle and Glasgow comment
  • UncleLou #38 4 months ago

    It's amazing what you can get actors to say if you pay them.

    That's basically their job description, to be fair. :p
  • MaxFN #39 4 months ago

    @RoOhDaMite yes, you absolutely right.
  • FogHeart #40 4 months ago

    Kinect has the voice recognition software in it, you can't use the headset for this.
    The Kinect peripheral is instrumentation only. It does not do any processing. You may recall the furore before it was released as the processing was moved to the 360 unit itself, taking up processor cycles.

    I suspect that the Kinect software built into the 360 via an update will only process voice recognition if the 'signal' is received via the Kinect peripheral. Theoretically MS could have made it process voice data received via another input. But that doesn't sell the peripheral!

    Games have had voice recognition via headsets but in those cases the game itself had to process and interpret the voice. Kinect presents Bioware with a shortcut. You pay the cost of the Kinect peripheral because (a) the Kinect software deliberately won't process voice received another way and (b) Bioware didn't want to program a voice recognition system that would. Oh and (c) sponsorship from MS.
  • blackbriar101 #41 4 months ago

    @jonbwfc Don't forget gypsies with speech impediments, members of the Yakuza will be happy.
  • Ternon #42 4 months ago

    Eh Bioware, do you know there are these exotic things called "microphones"?
    You can even find them on headsets...
  • Ternon #43 4 months ago

    "I will personally be buying Kinect just to play this game"
    Fuck off.
  • TexMurphy01 #44 4 months ago

    Well, that's 1:37 of my life I won't be getting back.
  • Cjail #45 4 months ago

    So that "black dude" is willing to pay 100$ for Kinect while he coudl spend 15$ for a headset and get the same result?
    I want to see this one.
    Edited by Cjail at 18/01/12 @ 16:50
  • Muns #46 4 months ago

    How will this work if you have 5.1 audio setup with the volume up? Same with all voice command e.g. potential Apple TV - 5.1 car chase/gunfire and you say "Siri, pause" or "Siri, volume down". How will it hear us?
  • Bremenacht #47 4 months ago

  • Jolly_Armadillo #48 4 months ago

    "I personally, am buying kinect just to play this game"

    You mean you haven't already?? You're FIRED!!
  • penhalion #49 4 months ago

    Yea I'm wondering how the game will play when I start yelling stuff like

    "This is F^&king stupid. Where the hell did he get a rocket launcher from!"

    or such staples as

    "Now that's just f&*king unfair! How the hell are they all targeting me!"

    Yep I can see this going so very wrong during use by real gamers.
  • 32768Colours #50 4 months ago

    The only thing I find a little irritating about this is that Microsoft have clearly greased a few palms over at Bioware to get make this voice stuff Kinect only.

    Its a decision which otherwise appears to be completely arbitrary, given the wealth of headsets and microphones available on consoles and PC. I'm not well versed in voice recognition technology, but I find it hard to believe that Kinect can do it any better than a regular microphone.

    Even though it'd only ever be optional anyway, it sucks that everyone without Kinect misses out. And its all because Microsoft's desperate attempts to legitimise Kinect with core gamers matches up nicely with EA and Bioware's desire to attract the casual market.
  • NRL_dude #51 4 months ago

    @32768Colours

    I'm not sure that argument holds up when voice recognition clearly IS NOT a mainstream feature of games at the moment. If M$ are greasing palms to get this into the mainstream, then they're entitled to do so, aren't they? It's actually a risk for them in that sense, since they're betting on it becoming mainstream. If they lose that bet, they'll lose a bit of money, and everyone will be happy.

    And it's not as if you're getting less features than, say, the PC or PS3 version of this game, right? Or an Xbox without a Kinect attached to it. Just the same game. Even if you have Kinect and hate the features, just remove the cable right? What's the problem here again?