BioWare deploys Mass Effect 3 Kinect trailer
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Published 18 January, 2012 Duration 1:37
EA to drop demo on 14th February.
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Comments (53) Latest comment 4 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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I'm currently playing Halo Anniversary on the Xbox 360, and Master Chief occasionally throws grenades when I haven't asked him to. It's the speech recognition in the system thinking I said 'grenade' when I did not.
What's doubling annoying is this happens.
/plays game
/grenade randomly thrown
/shouts "hey, I didn't say grenade"
/second grenade is throw
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Any clarification if you can actually just yell the commands like you'd want to? I'm assuming Kinect can't deal with the volume as everyone in the video was rather...subdued.
I still can't say this has convinced me that kinect is worth having yet...
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I'm hoping you can issue commands like flank left, flank right - you need this to be able to hand stuff that would take a bit of faff to sort out like squad placement. If you could tell squad mates to do suppressive fire, etc. Again this would be useful rather than just replacing easy to do actions with a voice command.
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The thing is though mate they are making this out to be revolutionary when it is a pile of wank. The technology is there to use a headset as it has been done several time and even been done last generation. Ever remember Tom Clancy's End War? That was even more complex than what they are showing here. It's just marketing Kinect for the Hardcore, and failing.
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That is all a very simplistic view, which is all I can manage after two late nights!
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If it does work, then it adds another small layer to the game.
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My feelings exactly.
The chained command stuff, where you have a subject and an instruction, I can see voice command much being better than holding a button and selecting something friom a radial menu (or toggling through options, or whatever they go with). It could probably shave valuable time off your actions in a battle.
But single actions, like switching weapons or throwing a grenade, a single button does that just fine for me already (and rather more quickly than voice input). Imagine the problems that could result from the late throwing of a grenade in the heat of battle?
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Kinect will be released for PCs in February. I don't know if ME3 will support it on the PC, mind.
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Do we care? Is anyone caring about this?
*shrug*
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That is so ridiculous
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That's fucking shit and Kinnekt is shit and Bioware have fucked us and I hate them I hate them I hate them!
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Lol why's everybody talking about Kinect like they're interested in that.
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Nevertheless, be interesting to see if 'James. carnage' works in both Glasgow and Newcastle.
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ME2 played perfectly well with a pad. Having to wave my arms around to control any part of that game would have made the experience worse.
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Please shoehorn some ropey kinect functionality into your triple-A title as no one is buying it. We will give you lots of money to help "develop" this gameplay mechanic
Thanks and all the best
MS
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Partially because I'll be playing this on PC, but also because I don't want to look like a douche. Even when no-one else is around: I will know.
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So, I don't know if that's the Kinect or the game.
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/goes back to Dance Central
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Nice one. Really did laugh at the 'James. Carnage' in Newcastle and Glasgow comment
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That's basically their job description, to be fair.
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I suspect that the Kinect software built into the 360 via an update will only process voice recognition if the 'signal' is received via the Kinect peripheral. Theoretically MS could have made it process voice data received via another input. But that doesn't sell the peripheral!
Games have had voice recognition via headsets but in those cases the game itself had to process and interpret the voice. Kinect presents Bioware with a shortcut. You pay the cost of the Kinect peripheral because (a) the Kinect software deliberately won't process voice received another way and (b) Bioware didn't want to program a voice recognition system that would. Oh and (c) sponsorship from MS.
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You can even find them on headsets...
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I want to see this one.
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You mean you haven't already?? You're FIRED!!
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"This is F^&king stupid. Where the hell did he get a rocket launcher from!"
or such staples as
"Now that's just f&*king unfair! How the hell are they all targeting me!"
Yep I can see this going so very wrong during use by real gamers.
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Its a decision which otherwise appears to be completely arbitrary, given the wealth of headsets and microphones available on consoles and PC. I'm not well versed in voice recognition technology, but I find it hard to believe that Kinect can do it any better than a regular microphone.
Even though it'd only ever be optional anyway, it sucks that everyone without Kinect misses out. And its all because Microsoft's desperate attempts to legitimise Kinect with core gamers matches up nicely with EA and Bioware's desire to attract the casual market.
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I'm not sure that argument holds up when voice recognition clearly IS NOT a mainstream feature of games at the moment. If M$ are greasing palms to get this into the mainstream, then they're entitled to do so, aren't they? It's actually a risk for them in that sense, since they're betting on it becoming mainstream. If they lose that bet, they'll lose a bit of money, and everyone will be happy.
And it's not as if you're getting less features than, say, the PC or PS3 version of this game, right? Or an Xbox without a Kinect attached to it. Just the same game. Even if you have Kinect and hate the features, just remove the cable right? What's the problem here again?