BioShock - Gameplay

Published 5 March, 2007 Duration 6:57

Content producer Melissa Miller talks us through some of the finer points of the game mechanics including plasmids, security hacking, big daddies and, ulp, moral decisions.

Comments (23) Latest comment 5 years ago

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  • ccfb #1 5 years ago

  • Blerk #2 5 years ago

    Well, it looks very impressive, but I have to admit that any enthusiasm I had for the game has all but gone - it's just not my kinda thing.

    I was hoping for a sort of epic first-person adventure, but it's just running around and shooting stuff again. :-(
  • spongebob #3 5 years ago

    I'm with Blerk. The earlier footage I've seen coupled with the commentary by one of the maker made it seem like something really special. This video makes it more like your regular FPS fare.
  • TonyCocaCola #4 5 years ago

    This is how I think Ja Ja Binks underwater city looked in the 20's
  • bicky316 #5 5 years ago

    Wouldn't go as far as saying it looks like "your regular FPS fare" but I know what you mean. I was hoping it would be a game like Deus Ex but it's looking more action based all the time, I still have high hopes.
  • Paulanator #6 5 years ago

    You guys couldn't be more wrong.

    This trailer is designed to show the action elements of the game, more specifically, how to take down a Big Daddy.

    I'd be very suprised if the whole of the game was this action orientated.

    I thought it looked incredible. Stunning graphics, incredible atmosphere and it just screams next-gen.

    August can't come soon enough!!!
  • Groovicron #7 5 years ago

    Sinister ending.
  • jimlad #8 5 years ago

    'big daddy' now that just sounds wrong
  • ccfb #9 5 years ago

    People who are surprised about the "straight fps" thing should listen to the Ken Levine next-gen.biz podcast from a few weeks ago to understand their approach from the start. Also, the guy's worth listening to.
  • darshannon #10 5 years ago

    That last fighting sequence looks like some scripted boss battle. Especially - a guy with grenades, appearing just in time to provide you with means to beat a big daddy.
    On the other hand, they may have just organized this kind of in-game situation to show off some of its features.
    Hope it's the latter.
  • BurningR #11 5 years ago

    "'big daddy' now that just sounds wrong"

    Eeew... hadnīt thought about like that before...

    What kinda "services" to you think the little girl provides for her "Big Daddy" in return for his protection....

    I can already see the ads:

    BioShock - Fight the Pedophile Divers from the Lost City of Rap(e)ture
    (needs some polishing, I know)

    - Jack T is going to have a field day! - well maybe even he isnīt so messed up as to interpret it in that way...
    Edited by BurningR at 05/03/07 @ 19:59
  • GitSomE_UK #12 5 years ago

    Looks fucking amazing! Can't wait! I love the art deco look, the characters really looking forward to this.
  • ProfessorLesser #13 5 years ago

    Blerk is right - to my mind, the setting doesn't engender enough NPC interaction to warrant sufficient non-action-basedness. Sure you can choose 'multiple solutions', but they're all basically different ways to kill something. Everything you meet seems to be hostile - this will be more Half-Life than Deus Ex by the look of things. Disappointing, because all evidence points towards the highly promising S.T.A.L.K.E.R. premise going exactly the same way :-(
  • newt #14 5 years ago

    Um, so if I made a video of a gunfight aboard Von Braun, people would automatically assume System Shock 2 is about "running around and shooting stuff"? Oh well.
  • Harpe #15 5 years ago

    Surely Blerk, ProffessorLessor et al have been around long enough to not judge a game on a 5 min vid - especially a game such as BioShock which surely promises much more than 5 mins could ever show.
  • Blerk #16 5 years ago

    I have watched all the other videos over the last few months too. If they don't want people to dismiss it as a straight shooter, they really ought to release some footage of the non-shooty bits.

    I'm not saying it won't be brilliant, by the way. It most likely will be. It just doesn't appear to be the type of game that I'd thought it would be.
  • JoeBananas #17 5 years ago

    It does look amazing , and I love the art style. Gameplay looks good, but I'm really not sure about the ending of that clip. Thats not what I call entertainment to be honest. It may be one of the features of the game where you have to make moral choices - but seriously, thats a very dark way of doing it.
    Edited by JoeBananas at 06/03/07 @ 11:34
  • Bezzy #18 5 years ago

    "Blerk is right - to my mind, the setting doesn't engender enough NPC interaction to warrant sufficient non-action-basedness."

    System Shock 2 didn't have any NPCs.
  • Bezzy #19 5 years ago

    "If they don't want people to dismiss it as a straight shooter, they really ought to release some footage of the non-shooty bits. "

    Gee wizz, I surely don't know any of the behind the scenes on this, but I would hazard a guess that it was an intentional marketing stance - pitch it as a shooter, because shooter audiences are bigger, even though there are some RPG things going on... but RPGs scream inaccessibility, clunky interfaces, unintuitive controls etc. which will always be a turn off to a more mainstream gamer. Bioshock seems to be streamlining controls and the more boring, long-in-the-tooth, outdated elements of RPG in all the right places, as far as I can see.

    Whether it's for the best to market it that way... well. I think you've show that it might not be for you as an individual.
  • Azazel #20 5 years ago

    BioShock - Fight the Pedophile Divers from the Lost City of Rap(e)ture
    (needs some polishing, I know)


    /calls Chris Morris
  • gypsumfantastic #21 5 years ago

    That game creeps me out. *Really*.

    Shudder.
  • RedPanda #22 5 years ago

    Post deleted at 14:31:59 28-01-2012
  • MasterControlProgram #23 5 years ago

    When are they going to learn that turning vsync OFF to achieve higher framerates is NOT a good proof of the game engine's capabilities?