BioShock - Dev Diary

Published 6 July, 2007 Duration 4:46

Creative Director Ken Levine and the mysterious level designer known only as 'Dean' walk us through three ways of dealing with one of the many rooms of Rapture. Do you play it sneaky sneaky, or steam in - guns, and plasmids, blazing?

Comments (6) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • YourMessageHere #1 5 years ago

    Every time there's a gap between batches of Bioshock videos, they have a different shotgun. Anyhow, I'm certainly convinced, even if they are being a titch heavy-handed in their PR now. GIEF GAEM PLOX.
  • Bezzy #2 5 years ago

    Wonderful! The moment it really clicked for me was when they did the inferno->water->shock tactic. Apparantly you can do a similar thing by hacking a health station, turning it into a trap for wounded enemies.

    Never knew about moving the trip wire around - that's really cool.
  • Mike1980 #3 5 years ago

    @YourMessageHere: I heard or read that you could add stuff to the weapons in the game hence the different looking shotty.
  • foamy #4 5 years ago

    This game is so fucking great.
  • Caimbeul #5 5 years ago

    @ Faomy: A bit premature? it does look good.

    \i want to see some PC footage not sodding X360! - Also the screen that appeared when you hack into something (with the big spanner) looked very Nintendo-y and childish, didnt fit with the style of the rest of the game.
  • Caimbeul #6 5 years ago

    - Operating Systems -

    Windows XP (with Service Pack 2) or Windows Vista

    - Minimum System Requirements -

    CPU - Pentium 4 2.4GHz Single Core processor

    System RAM - 1GB

    Video Card - Direct X 9.0c compliant video card with 128MB RAM (NVIDIA 6600 or better/ATI X1300 or better, excluding ATI X1550).

    Sound Card - 100% direct X 9.0c compatible sound card

    Hard disc space - 8GB free space

    - Recommended System Requirements -

    CPU - Intel Core 2 Duo processor

    System RAM - 2GB

    Video card - DX9 - Direct X 9.0c compliant video card with 512MB RAM (NVIDIA GeForce 7900 GT or better) / DX10 - NVIDIA GeForce 8600 or better

    Sound Card - Sound Blaster X-Fi series (Optimized for use with Creative Labs EAX ADVANCED HD 4.0 or EAX ADVANCED HD 5.0 compatible sound cards)