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BIA: Hell's Highway - Rendering Comparison

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As Ubisoft take Brothers in Arms into the next generation, we take a look at the difference the new technology can provide.

8/05/06   Duration: 1' 41"

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Dragnet
08/05/06 @ 19:19
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Seen it before to be honest, we all know what next gen systems are capable of...
Pob
08/05/06 @ 19:24
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Notice how they bang on about the motion captured (woot) animation of the 'next-gen' character, whilst the 'current-gen' guy is just frozen in the reference pose!
JediMasterMalik
08/05/06 @ 19:41
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I love the use of the very technical word: "non-greasy" lol

Still interesting to watch though.
Spud_leg_wizz
09/05/06 @ 08:14
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*Beats off to non-greasy normal-mapped HDR Anim Tree animation*
sharpkiddie [staff]
09/05/06 @ 08:34
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Hey, Bertie, he winked at you!
Sko
09/05/06 @ 13:38
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I used to have fuzzy attenuation but a round of antibiotics cleared that right up.

Comments: 1-6 of 6 in total

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