Assassin's Creed - Storyline Dev Diary
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Published 25 September, 2006 Duration 3:55
Producer Jade Raymond talks to us about the storyline in Ubisoft's next-gen title, and some of the history behind it.
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Comments (16) Latest comment 6 years ago
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Any time you want to actually show us some gameplay that would be great. Thanks.
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[link url=http://en.wikipedia.org/wiki/Hashshashin
]http://en.wikipedia.org/wiki/Hashshashin
[/link]
Interesting stuff.
Anyway, please continue Jade.
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But anyway, I agree, gameplay footage please. Moving stuff, not just the screens we've seen (which could easily have been pre-rens).
P.s. I still don't get why the finger has to come off. I get the importance of the hidden dagger no probs, but what is wrong with the good old fashioned trouser pocket I ask?
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Oh come on. This has been covered before. These things are not mutually exclusive.
Edit: pistols at dawn btw, you cad
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While you are counting how many fingers I've got, a large boulder (coincidentally hoisted skyward on that afternoon) will be plummeting toward your calculating mind (all is fair in love and war I believe the term goes).
@Gurrah
How could you possibly know either way?
Christ, now I feel I have contributed to a blokey "she's too purdy to make gaams, ahurhur" type discussion (when in fact I never doubted her abilities as a producer, the two things are not mutually exclusive).
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not content with looking extremely promising in its own right, I like the way these crazy Canadians are weaving what appears to be fairly clear political statement into the game. You have to stop the men in power behind the ‘evil’ Crusades… the wars themselves are a ruse for profiteering… where have we heard all this before?
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Agree, sounds a bit ridiculous. Especially since it's not exactly a thing that goes unnoticed: people sooner spot someone with a finger missing than one with a dagger in plain sight...
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I find her very involved and passionate about this project.
Also, the finger cutting was something that I was surprised to find in this game. It's a little bit of lost info that not a lot of people knew about. Kudos for the guys in Montreal that did their research properly!
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At least their games look 'interesting'.
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And... dear GOD, are attractive women not allowed to exist as professionals in technical fields or something? I know I used to have a project leader who looked a bit like her...
I miss that job
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Ash, Luke Skywalker, and many others.