Assassin's Creed - Dev Diary
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Published 6 July, 2007 Duration 3:45
Head honcho Jade Raymond sits us down for a nice, cosy chat about the art direction in the game, as well as the real life inspirations for the environment, characters and Altair.
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Comments (6) Latest comment 5 years ago
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Also, 40 hours!?! Cor.
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Anyway, on topic - this is beginning to look more & more like the perfect game for me. May have invest in a 360 before November.
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And that girl looks like she was put on this job because she has a pretty face.
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Im sure that shadow must of pinched her bee-hind, i sure would of done if i was just a shadow.