Assassin's Creed - Combat dev diary

Published 6 November, 2007 Duration 3:12

Patrice Desilets talks us through the subtler nuances of Assassin's Creed's combat system, from styles of engagement, through to weaponry.

Comments (0) Latest comment 5 years ago

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  • bushwod #1 5 years ago

  • DuTraveller #2 5 years ago

    Hope in PC will not end in multi keys in my keyboard...seems to me that this game was made for the consoles in mind..
  • JoeNut #3 5 years ago

    Awesome, i hope there are lots of variations in the fighting attacks though, counter-based fighting tends to get repetitive.
  • Smugglarn #4 5 years ago

    I really like the fact that it's not the traditional style of taking a series of hits whilst hacking the opponent to death. Block, dodge, parry or die - thae way it should be.
  • syphon92 #5 5 years ago

    yep, this is done right, im fed up of just tapping some buttons and waiting for opponent to die....
  • Ghettomurph #6 5 years ago

    Fair enough, the fighting system sounds and looks good. But i still dont like the way enemies stand around waiting for their turn to attack you.
    The bit in the video where the player floors an enemy then guts him with the sword while the other enemies stand around watching is well...shit.
    I just hope that there's more emphasis on actually avoiding enemies Thief-style rather than fighting them like in all the vids that've been shown so far.
  • hula hoops #7 5 years ago

    Let's start with the most important question. Where could Jade be hiding amongst that thick beard?

    To a less serious question: A bench? as a hiding place? since when a bench on a street level is as good a hiding place as jumping over rooftops?
  • badabing #8 5 years ago

    joenut

    there's over a 1000 fighting moves for altair and 5000 character animations so repetition shouldn't be a problem.
  • bShvatz #9 5 years ago

    Has to be one of the most intuitive and complex fighting systems I have ever seen or heard of, and I'm really looking forward to it. I really love games that get rid of the button-masher techinque and replace it with a series of precise moves and counter-measures (I was a big fan of Fight Night R3).

    and phew badabing...I better get started on those thumb exercises ;)