Comments (34) Latest comment 4 months ago

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  • Snufkin #1 4 months ago

    That FF XIII-2 ad needs to fuck right off
  • smoothpete #2 4 months ago

    This trailer is ages old
  • evild_edd #3 4 months ago

    Pretty sure we've seen all this footage before anyway.

    I didn't get a FFXIII-2 trailer this time, but I did get an Aliens trailer before the Aliens trailer.....?
  • eightbit #4 4 months ago

    No matter how well this is made, it's just going to play out so generically. I can see it now.
  • TelexStar #5 4 months ago

    @smoothpete I thought the same thing. This trailer has been around for months.
  • FogHeart #6 4 months ago

    OK, so Ripley and Co. leave LV426 with the fusion reactor having blown a 'crater the size of Nebraska'. I'm pretty sure that would have encompassed the colony town and the atmosphere processor. I found it very strange at the time that Ripley utterly disregarded the ship that the Nostromo found on the planet. Indeed, I suspected it was left out from the original cut of Aliens because of this bizarre lapse in continuity. So yes we have a reason for the continued presence of 'Xenomorphs' on the planet. But where are these marines walking around? What human-built structure is on the planet that wasn't destroyed, and why is it there?
  • tachometer #7 4 months ago

    The marines are walking round a place that some Wizards made
  • reelbigkris #8 4 months ago

    I dislike trailers that use the Black screen cut so frequently. Three or four times to get a couple of jump scares in I can agree with, one ultimate jump scene normaly does it though! But 38 segments of black screen!?

    I'm so concerned that this is going to be so average, but I really hope I am wrong!
    Edited by reelbigkris at 03/02/12 @ 16:51
  • TelexStar #9 4 months ago

    @FogHeart Indeed. That and things like scripted AI death scenes that you have no control over, power loaders with flame throwers retro fitted to them (why?), and a new species of alien that has no logical place in the game due to the fact that all available hosts were human.
  • TrevHead #10 4 months ago

    This is the first time ive seen the gameplay trailer. and I like it
  • berryl227 #11 4 months ago

  • cowell #12 4 months ago

    Shut up and take my money
  • FatalHybrid #13 4 months ago

    I really don't understand the concern.. It seems that since Gearbox finished up Duke Nukem Forever everyone has lost faith in their ability to make good games. Duke Nukem Forever wasn't even their game their job was to make it playable and somewhat polished nothing more.. It's not their fault the game wasn't as good as people expected. To me this game looks good and above par for what many studios manage with this licence, I understand that there are a lot of Alien fans that don't want this to be bad but give it a chance before dismissing it.
  • Phantom_Dynamite #14 4 months ago

    The beep of the motion sensor never fails to get my heart beating.

    Need Lt. Ellen Ripley to tuck me in bed tonight now.
  • TheGuvernor #15 4 months ago

    Give it a chance folks.
    They've really tried to stay true to the feel of the movies.

    Prometheus later this year for more back story, if that's what you need.
  • Djimm #16 4 months ago

    The problem is, fighting enemies that jump out at you in levels with virtually no lighting has to be done VERY carefully or it simply isn't fun.

    Gearbox have a bad habit of making enemies that simply jump at your face repeatedly in games that aren't Aliens branded (see virtually every creature enemy in Borderlands) so I hope they try to bit a bit more inventive with A:CM.

    My vote would be for something that plays more like Left4Dead - hordes of aliens that can be mown down but can swamp players if they get their tactics wrong, combined with specials (Facehuggers, Praetorians, Queen) that get thrown in to cause havoc.

    Oh, and some form of RPG-lite squad management over the course of the single player campaign would be nice (loadouts, buffs, squad tactics etc).
  • TheGuvernor #17 4 months ago

    If you think about it the subject matter lends itself way better to a tightly scripted style fps game - rather than open or rpg influenced.


    Hopefully it'll have decent coop/multiplayer to add to the deal.
  • Softie2k #18 4 months ago

    Exactly, are people expecting this NOT to be scripted?
  • jack24 #19 4 months ago

    Co op could be brilliant, you'd have to agree with your players not to chat though. Unless its entirely in aliens' quotes :)
  • ubergine #20 4 months ago

    The game is clearly set on Isla Sorna, Site B, LV427. There's no way they'd just say "You know that nuke that destroyed everything? DIDN'T HAPPEN."

    I'll tell you what didn't happen, Alien 3 and 4. Ripley is having nightmares in her cryo sleep and her nightmares are those two movies.
  • MMMMMM7 #21 4 months ago

    I hope the graphics support the DirectX 11 tessellation feature.
  • Lunatic4ever #22 4 months ago

    01:13 min. - >AIMING FAIL !!!
  • Buztafen #23 4 months ago

    If they mess this up then i'm through with gearbox. The Alien/Aliens franchise/IP/whatever you want to call it is a pre-packaged product. It already has everything you could ever want to make a successful game. The antagonists/protaganists/weaponry/location/history/technology...the entire universe is set in hundreds of published books covering stories from this world and encyclopedias depicting everything from the futuristic setting right down to what underpants Apone wears when he's out bug hunting...there have been good games but not for a long time. Lets hope Sega and Gearbox are using this wisely.
  • Machetazo #24 4 months ago

    In the trailer, I liked how they showed that the aliens can come from all round. Out of ventilation grates, in the walls, overhead...And, they're deadly! :o so, I hope the game itself will leave players to feel like they're a marine from the film.
    I am convinced that Gearbox has taken the time to do this as best it can be, and I find that likelihood assuring to the quality of the game.
  • -cerberus- #25 4 months ago

    This is going to suck so bad.
  • Arsecake_Baker #26 4 months ago

  • ashmon #27 4 months ago

    I'm looking forward to this game but! When I saw the cargo bay decompress I thought the physics looked naff to say the least and the debris was very sparse.
  • siegarettes #28 4 months ago

    All I can think of after this is how I need to play the WayForward Aliens game on DS.
  • DontKillIsaac #29 4 months ago

    Now which one would I wait for? Prometheus or Aliens: Colonial Marines?
  • Ternon #30 4 months ago

    3 words to describe this game:

    primitive scripted linearity
  • ajaxpliskin #31 4 months ago

    Natural Selection 2 will be getting my money
  • irrational-gaz #32 4 months ago

    @FogHeart and I quote; "take us in low, over the main colony complex" main being the operative word. During the course of the movie we see less than a tenth of the actual colony. Furthermore the atmosphere processor was actually several kilometers from the main complex and it's entirely feasible that large swathes of the structure would remain standing after the nuclear blast. They would however be highly irradiated. How they are able to breathe without a working atmosphere processor is another question entirely though.
  • Bloodbeag #33 4 months ago

    if its the aliens then theres no point trying as they have super sharp claws acid for blood....im alright at shooting but aliens are to powerful.