Comments (44) Latest comment 8 months ago

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  • Naptime #1 9 months ago

  • Softie2k #2 9 months ago

    I'm worried about this title.

    There was some good atmosphere there, but it looked clunky and dated...
  • DAN.E.B #3 9 months ago

    Despite the words Duke Nukem and Sega I still have high hopes for this!!!
    Please be good!!!
  • MonstroUK #4 9 months ago

    I have very little faith in GearBoxs ability to capture the right atmosphere of Aliens or the franchise in general. This looks no better gameplay wise than AvP 2 from Monolith in 2001.
  • tankboi #5 9 months ago

    God I want this to be good. PLEASE BE GOOD! PLEEEEEASE.....
  • Matix #6 9 months ago

    A day in the marine corps is like a day on a farm. Every meal is a banquet, every paycheck a fortune, every formation a parade. I LOVE the corps.


    Seriously though, they seem to have nailed the creepy atmosphere of the first films. Day one purchase for me.
    Edited by Matix at 24/08/11 @ 12:01
  • camo_kill #7 9 months ago

    I will angrily hide all copies of this game behind copies of other games in my local Asda if they mess this game up.

    ARE YOU LISTENING TO ME GEARBOX!?!?!?!?!
  • Doctor_What #8 9 months ago

    That looks pretty much exactly like the marine trailer from AVP last year (except without Predators in it). AVP was a good romp, so maybe the focus just on the marines will allow them more scope for innovation... Or perhaps this will turn out to be completely generic. It must be hard to innovate when your source material has been a primary influence over computer games for the last three decades.

    I can't believe I've managed to get this comment written before someone writes 'game over, man'.
  • Haloboy #9 9 months ago

    Ok. That looked just like Monolith's Aliens versus Predator 2 game, only with a decent graphical upgrade. That's me 100% sold then.
  • FogHeart #10 9 months ago

    An Aliens game. Even if it doesn't get great reviews it'll sell well. The license is just too strong a pull for the huge, huge number of consumers who don't check reviews. If we get lucky and the developers really care a great deal then it's quite difficult for them as it's all stuff we've seen and experienced before. Here's a facehugger running at you, are you scared? No? Oh, I guess that's just happened one too many imes now. Yes, the scenery, the models, even the sounds are familiar to all by now.

    The game will need two things to elevate it above just-another-Alien-game status. An absolutely cracking story and an engine with amazing lighting and shadow model, the latter because that's what you need for atmosphere in a sci-fi horror shooter. I don't hold much hope for an amazing story, just because...well how many amazing stories have you seen in this game genre? The lighting model looks solid, but we need one that has the quality of Dead Space 2 or higher. Hmmm...
    Edited by FogHeart at 24/08/11 @ 12:36
  • mr_pink #11 9 months ago

    It looks... fine. So hard to tell without a description of the gameplay mechanics. If it's nothing more than that of previous AvP titles then frankly this is a waste of time. I want to be able to barricade myself in, weld doors, set up sentry guns and maybe some new stuff that wasn't in any of the films. I absolutely love the Alien concept (Alien IV and AvP films notwithstanding), I really hope this is going to be good.
  • Matix #12 9 months ago

    "I want to be able to barricade myself in, weld doors, set up sentry guns and maybe some new stuff that wasn't in any of the films."

    Well, acording to the E3 and Gamescom demo previews, we will be able to do all that.
    That said, i sure as hell hope for a good story and a campaign longer than 5-6 hours.
  • username84 #13 9 months ago

    I want it to be awesome as I love the four Aliens films and the first AVP game. Wont be a day one purchase though. I've been scared off by Duke Nukem.
  • Rogueywon #14 9 months ago

    As others have noted, the engine looks a bit behind the current state of the art. I'm not tremendously worried by that; the technology to do a really awesome Aliens game has existed since Doom 3's release - I can live without Crysis 2 or Bulletstorm levels of visual fidelity.

    What's important is that they get the look of the xenomorphs right. In some of the trailer scenes (particularly the first shot in which you see one) they do just that. In other scenes, there's an over-reliance on the "knee height" hunched-over xeno model that failed to really be particularly scary in previous AvP games. This is a pretty big monster - give us a sense of size and power from it - not just from the Queen. I know you want it to move fast, but you really can't go reducing the scariest movie monster of all times to a charging rug-rat.

    The thing they have absolutely got to get right with this game is pace. Aliens has a reputation as the "action movie" of the series - but if you go back and watch it, action scenes make up a very small portion of the total running length. Aliens works as a movie because it understands pace and knows how to build fear and tension. AvP2 started well, with some fairly quiet scenes that built atmosphere, but once the shooting started, it was non-stop blasting right through to the end - and that's just not scary. I'd prefer that they actually keep down the number of enemies the player faces, in favour of making individual xeno encounters more formidable - with gaps between the encounters for plot and story until fairly close to the end of the game (when you probably do need to bring things to a big climax).

    What I'd really, really love to see would be a sequence where players have to prepare to defend a location from an alien attack (which is something you see in the movie). Let us scurry around welding doors shut and placing sentry guns, deciding how we want to try to channel the attackers and watching the motion sensor for the first signs of the coming onslaught. It'd be far more memorable than a straightforward run and gun shooter.
  • 8bitMofo #15 9 months ago

    Any idea if it will have Alien splash-back damage?

    Seeing an Alien laying on top of a Marine and getting Shot-gun'd, made me think.
    Edited by 8bitMofo at 24/08/11 @ 13:19
  • carlitoswagon #16 9 months ago

    The sound of the pulse rifle is beautiful.
  • Eldritch #17 9 months ago

    That's "complement", not "compliment".
  • bodypopper #18 9 months ago

    @Rogueywon

    Your last paragraph describes what the game was going to be like if I remember (basically Brothers in Arms in space) but it sounds like that idea has been scrapped sadly.
  • Eldritch #19 9 months ago

    An +1 for "Let's facelift bar!", easily the best thing I've read all day!
  • mrlaurentisdead #20 9 months ago

    The look, sound and feel of an Aliens game is one of the most nostalgic and wonderful gaming designs for me. The sound of the motion scanner alone... So much time spent with Alien Trilogy as a young kid and AvP as a teenager, I adored those games. Think this has no choice but to be a day one for me.
  • oxymoron #21 9 months ago

    aint looged in for some time, but after seeing that trailer and the feeling it gave me (this feeling bordereded on sexual arousal) i felt compelled to say so.

    can't stay frosty all the time..
  • rojjer #22 9 months ago

    I feel safer already
  • George-Roper #23 9 months ago

    That looks really good and counter to all the DNF negativity I think the alien levels in that game absolutely nailed the 'Alien' atmosphere. If they can relay that into this, it will be nigh on perfect.

    Also, Survival a la L4D and L4D2 would be spectacular if supported by welders and the ability to setup sentry guns and create barricades. The scene I think almost everyone remembers the most from Aliens is when they're defending with sentry guns and the aliens have to find alternate ways to get at them. That there needs to be implemented, with an engine that allows for myriad ways for entry to be gained.

    I don't normally get hyped for games, prior to release but this is looking like a day one purchase, along with Guild Wars 2.
  • Pehmu #24 9 months ago

    I have very little faith in GearBoxs ability to capture the right atmosphere of Aliens or the franchise in general. This looks no better gameplay wise than AvP 2 from Monolith in 2001.

    You secure that shit!
  • themerlin13 #25 9 months ago

    "watch those corners people"

    That actually looks the dogs! fingers crossed it is ;)
  • hiddenranbir #26 9 months ago

    I'm too shit scared. I don't think I've ever made it through a Marines game.
  • smoothpete #27 9 months ago

    +1 for pulse rifle sound being awesome, they're proper nailed that
  • Drygore #28 9 months ago

    I for one really like that trailer! Of course im also scared it won't be as good as we all want it to be. But that was a really nice trailer, it captures the essence really well. Lets just hope the game turns out that way..

    DONT MESS IT UP GEARBOX! For the love of all that is holy, and all that stuff.
  • sega #29 9 months ago

    They've got the pulse rifle sounds right! Oh my god, finally. Never understood why this has been so hard before but better late than never. Sounds perfect.
  • BBIAJ #30 9 months ago

    @George-Roper Again I say to you, Gearbox didn't develop DNF.

    Same applies to EG, you of all people should know this.
  • obidanshinobi #31 9 months ago

    This mostly looks promising, mostly
  • seanyboycorben #32 9 months ago

    Looks a bit dated for me. Sounds from the movie and supers looks great, really nail Aliens, but the gameplay and graphics looked poor. Given it's been in development for 4 years, looks like it hasn't been touched again till recently. Duke Nukem 2.

    Somebody please buy the Aliens franchise from SEGA....and Football Manager while they're at it.
  • irrational-gaz #33 9 months ago

    I've been equal parts sceptic and hopeful about A:CM after seeing this trailer things are looking up somewhat. What impressed me most was the sheer speed and flexibility of the xeno's in that reel. No HUD means a more fully immersive atmosphere, partner that with good AI and the aforementioned speed and it could make this one scary mother fucker of a game.
  • septimus #34 9 months ago

    Not sure. AvP was okay as the marine, but it just felt clunky and slow. This looks similar.

    /fingers crossed it doesn't suck.
  • SBfistfun #35 9 months ago

    Hoping it doesnt rely to much on scripted events.
  • Niall #36 9 months ago

    Aliens game is aliens.
  • DRUNK3N-_-DRAGON #37 9 months ago

    i won't buy fukaw from these dipshits forever!!
  • TheRealBadabing #38 9 months ago

    Wonder how long super duper badass marine's torch batteries will last in this century.
  • TheGuvernor #39 9 months ago


    SO, what's this game about then?




    Only jokin'!
  • Snake_2011 #40 9 months ago

  • airwalker2211 #41 8 months ago

    looks promising, but whats gonna be different about it than any other shooter is what i wanna know! reminds me of doom 3