Age of Conan: Hyborian Adventures - Dev diary

Published 19 June, 2007 Duration 4:44

Hyborian Adventures' developers explain the processes of animation, artistry and environment creation which have come together to create what they believe will be a real step forward in the world of MMOs.

Comments (2) Latest comment 5 years ago

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  • Metalfish #1 5 years ago

    If the combat isn't incredible boring and repetitive then I'll be interested....
  • Nasty #2 5 years ago

    For Melee at least it seems they've taken their cue for combat from Tekken/DOA etc rather than your classic MMORPG. You do get feats and skills etc but you equip them as something you are able to do (you are limited to the amount of skills you can equip at one time). Then using the directional combat system buttons (QE123) you have to pull off timed combos of these keys that correspond to the skills you got equiped.

    Nice to see a bit of skill and interaction will be required. Also they've said they are going to heavily limit the macros and customisation the user can do \o/
    Edited by Nasty at 20/06/07 @ 11:28