Sorry, you need to install the latest version of Flash 9 to watch higher quality video. Please visit Adobe's website. Please also ensure you have Javascript enabled in your web browser.

You are now watching

Age of Conan: Hyborian Adventures - Dev diary

Need 3 votes!

Hyborian Adventures' developers explain the processes of animation, artistry and environment creation which have come together to create what they believe will be a real step forward in the world of MMOs.

19/06/07   Duration: 4' 44"

Want to comment on this article? Log in, or register!

Comments: 1-2 of 2 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Metalfish
20/06/07 @ 09:53
#1
0
You buried this comment
Comment below viewing threshold
Show
If the combat isn't incredible boring and repetitive then I'll be interested....
Nasty
20/06/07 @ 10:27
#2
0
You buried this comment
Comment below viewing threshold
Show
For Melee at least it seems they've taken their cue for combat from Tekken/DOA etc rather than your classic MMORPG. You do get feats and skills etc but you equip them as something you are able to do (you are limited to the amount of skills you can equip at one time). Then using the directional combat system buttons (QE123) you have to pull off timed combos of these keys that correspond to the skills you got equiped.

Nice to see a bit of skill and interaction will be required. Also they've said they are going to heavily limit the macros and customisation the user can do \o/
Edited 1 times, most recently on 20/06/07 @ 11:28

Comments: 1-2 of 2 in total

Want to comment on this article? Log in, or register!