zegerman1942 Comments

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  • Samsung unveils GearVR

  • zegerman1942 03/09/2014

    Couple of games announced here:

    Reply 0
  • Free-to-play shooter Warframe now available on Xbox One

  • zegerman1942 02/09/2014

    In that panel (2:45), is the creative director wearing pink shorts, flip flops, a suit jacket and a hat?

    What the fuck is it with these hipster creatives??
    Reply +1
  • Hearthstone: The Curse of Naxxramas review

  • zegerman1942 02/09/2014

    Good read and I pretty much agree with the review. The best part about the expansion was the class challenges, because in that sense blizzard controlled the encounter from both sides (there was randomness in what cards you got, but it was a pre-built deck) - this ensures the encounter is at it's best.

    Heroic really just came down to starting the game until you had the opening hand you needed, and that was rather disappointing.

    Having all rewards in the normal mode and not reserving any rewards (not even gold) for heroic was a bit off I felt.
    Reply +2
  • Blizzard hires Hearthstone pro to help design the game

  • zegerman1942 29/08/2014

    It worked well for Blizzard to hire the must successful EverQuest players back in the day and have them as designers on WoW. So I think this will be an excellent hire for them as well. Even if he does not have experience as a designer, his intimate knowledge and understanding of the game and the ability to see connections between cards and plays to use them, will be invaluable. Reply 0
  • Leading creators back latest Tropes vs Women video

  • zegerman1942 27/08/2014

    Leading Creators? Leading what?

    Some creative leads support her, not THE LEADING CREATORS of the games industry.

    Plenty of us designers out there who are not on either side of the extreme, who treat people (virtual or real) equal and who don't let propaganda influence our work. So plenty of us out there who think that Sarkeesian is simply on one end of the extreme, cashing in on current social justice movement. Just like Eurogamer seems to be, considering the tone of the article.
    Reply +1
  • Game developers would most like to work for Valve, survey finds

  • zegerman1942 20/08/2014

    @Totza Rockstar might make very successful games, but as an employer they have a pretty abusive history. Reply +5
  • zegerman1942 20/08/2014

    As a developer I can honestly say I would never want to join Valve. Not because I don't like their way of working, quite the contrary, I think their structure and system works well for them. But simply because as a developer I like making games, and Valve seems to be interested in a lot of other things at the moment, but game development is not necessarily one of the things they are spending a lot of time on.

    Edit: While I don't generally mind a down-vote for making a comment, I am curious as to why my original comment on this thread is down-voted. It's a personal preference to where I want to work, and my reasoning for it, not a slight to Valve. But hey, I guess haters are gonna hate?
    Reply +6
  • Ninja Theory: Don't call Hellblade Heavenly Sword 2

  • zegerman1942 18/08/2014

    Ninja Theory is very much a one trick pony. It's one of those studios that just keep getting paid by Sony to produce filler content, without ever reaching a massive audience. They want to visually be striking and that's what they stick to. Don't expect a lot of innovation in terms of gameplay. Reply -12
  • World of Warcraft's Warlords of Draenor expansion gets a release date

  • zegerman1942 15/08/2014

    Stunning cinematic as always. The animated series also looks fantastic.

    For fans of Warcraft and the Lore behind it, Warlords of Draenor will be a massive expansion. Seeing the Orc homeworld before the shattering, before it become Outland, will be fantastic. So many locations that players will be familiar with from the Burning Crusade expansion, now will appear as they were before Ner'zhul destroyed the planet.

    Also amazing to see the orcs refuse the blood of Manaroth and the burning legion. This expansion will be a lore fest!
    Reply 0
  • Battlefield Hardline single-player debuts, new multiplayer modes revealed

  • zegerman1942 13/08/2014

    In the live show the presenter kept mentioning "different pacing" - as that was one of the big flaws of BF4 single player, as well as "player choice". In the 12 minute clip I saw:
    - long cut scene with short, QTE like intermissions
    - forced long and slow walks while audio dialogue played out
    - heavy AI scripting

    When they finally reach the compound, it all comes down to the end, where they go "loud" and it all kicks off. I bet you anything that this particular "go loud" moment happens regardless of which approach you take - it has to happen. It's one of the big (high cost) WOW moments. So while there might appear to be choice, it will still be a heavily linear and scripted game, just like BF4.

    The dialogue seemed stereotypical and contrived. So in essence, a re-skin of BF4 and no matter how much EA will say they made it different and better, after 2 shockingly bad experiences, I will pass this one by. Particularly considering this is done by the same team who did the last Medal of Honour game, which was utter rubbish.
    Reply +2
  • Hearthstone: Naxxramas strategy guide and walkthrough

  • zegerman1942 13/08/2014

    I think the class challenges are the best part of this solo adventure stuff. Beating bosses on normal is cool as well. Heroic, I find, has nothing to do with skill or even much strategy. There are several decks that work, and you can find the right cards eventually (and you definitely do NOT need legendary and rare cards - I have beaten all heroics without legendary cards so far), but what you do need to do is mulligan until you have the cards you need.

    To me that is bad game design. It's not working with cards you are given and making them work, but it's essentially quitting and re-rolling till you get a result you like. It's not fun, it's monotonous and boring. It's factory work. Gothic the harvester in particular is like that, where you just outlast him until he runs out of cards and kills himself. it's not fun and it's not satisfying at all. I would have expected better from Blizzard to be honest.
    Reply +2
  • Deathrattle and roll: Early impressions of Hearthstone's Curse of Naxxramas

  • zegerman1942 23/07/2014

    @spamdangled Yeah I read that as well. Still feels a bit of a let down, particularly because you pay for each wing (at least with gold). It would have been "OK" to get Arena style rewards - i.e. a random loot bag which contains, gold or dust and at least one card pack. That way I really feel like it's money (or gold) well spent. @Moz : I have a feeling a lot of people will kill Maexnna this way :) Reply 0
  • zegerman1942 23/07/2014

    Just finished the first wing in heroic. A bit disappointed in the design and mechanics to be honest. The first 2 bosses clearly favour rush/zoo decks while Maexxna is best handled by using her bad AI against her. She will always use the web ability first (removing 2 of your minions), so it's possible to let her side be filled up with 1 damage minions - once you got that achieved, it's a matter of rotating healing and rush minions until you outlasted her. Took me about 25 turns and 20 min - the last 20 turns were exactly the same and rather dull.

    All rewards, at least for now, are handed out when you finish the wing in normal - there is no gold, dust or cards for finishing the heroic version, which is also a bit disappointing.

    Obviously no idea how the rest works out, but overall, while being a neat addition, I feel this could have been so much more.
    Reply 0
  • Square Enix Humble Bundle contains Thief, Hitman, Lara

  • zegerman1942 23/07/2014

    This is an amazing bundle, particularly for 15 USD. Brings back lots of memories :) Reply +3
  • A few extraordinary pledges secure Areal Kickstarter success

  • zegerman1942 21/07/2014

    Only in Russia/Ukraine. Reply +17
  • Finally there's Areal prototype game footage

  • zegerman1942 21/07/2014

    cant believe this actually got funded. poor people who invested in that. but then again Darwin awards are due again :) Reply -1
  • zegerman1942 18/07/2014

    You can slap that demo together in Unreal4 in a day, using engine assets. If it takes them 2 weeks to create that, I don't want to know how long it will take them to do the whole game. Reply +8
  • Blurred lines: Are YouTubers breaking the law?

  • zegerman1942 16/07/2014

    Fantastic article, well researched. Who would have thought we would see some actual journalism on Eurogamer! Reply -14
  • David Braben explains Elite: Dangerous 100 premium beta

  • zegerman1942 14/07/2014

    @paulf Aye and that's awesome! I reckon 100 quid for 100 hours is a fair trade indeed (compare that to a cinema ticket!). All I am saying is that Frontier realizes that there is more money to be made up-front and that's totally fine. It's a different business model. Essentially it's the opposite of F2P and micro-transactions. At the end of the day it does not matter though - people can make up their own mind and pay as much as they feel a certain form of entertainment is worth. Reply 0
  • zegerman1942 11/07/2014

    @paulf Actually I have, I grew up with it. And I am not dissing the game at all. I think it will be a great title. But, realistically speaking, this is a niche game. There will be a core number of players sticking with it (and they will get their money's worth). The vast majority will buy it, play it and when the next big thing comes along they move on. Reply +2
  • zegerman1942 11/07/2014

    It's a clever model. Grab as much money as you can while the hype is high. Purchase "full game and expansions", when no expansions are announced and nobody can tell how much replay value, how much fun in the long run and how much longevity the game actually has.

    The vast majority of players will stick with it for a while, but move on eventually, well before all expansions are released and they will have gotten their money's worth.

    Very clever by Frontier!
    Reply -24
  • Areal adds key S.T.A.L.K.E.R. and Survarium designer

  • zegerman1942 08/07/2014

    @Soviet666 I find it odd that he goes from lead designer to producer. a producer, on a small team like this, essentially is a non-job. he could just be a hire for the name. Reply 0
  • "Definitive spiritual successor" to S.T.A.L.K.E.R. hits Kickstarter

  • zegerman1942 25/06/2014

    50k? that will fund 5 people for half a year, if they live cheap and don't have high office costs.
    Making an open world game, where every choice has an effect on the game, takes a lot more time than that. So unless they are almost done and are just looking to get a little bit of extra cash to get across the finish line, they are massively under-budgeting.

    I wish people would put up realistic and honest Kickstarter campaigns. So far, when it comes to games, I have seen nothing but delays or additional fund requests. I don't think a single one of the games I have supported has actually delivered on time and what they promised.
    Reply +3
  • Crytek UK exodus sparks concern over Homefront: The Revolution

  • zegerman1942 24/06/2014

    30 people leaving in a 3 year period is not a lot for the games industry. People move on all the time. In that time frame they shipped stuff for Crysis 2 and Crysis 3 - so some of the staff simply might have left for normal reasons (new challenges, better paid jobs, moving up in the career ladder) after a project finished.

    What you got here is some employees who are unhappy and who leak shit that sounds like a lot of hot issues, but that really amounts to not much at all. Spreading rumours is not journalism.
    Reply +1
  • DICE ponders: what did people really like about Battlefield: Bad Company?

  • zegerman1942 24/06/2014

    It still holds up to the test of time I think! (and that was one of the best TV trailers ever made)
    Reply +6
  • zegerman1942 24/06/2014

    Bad Company 2 worked for 2 reasons. The single player did not take itself seriously, it had a sense of humor in it and it took some of the good elements of the multiplayer ran with it (destruction, squad based play with actual roles etc.).
    The multiplayer was created for consoles, with PC as a side platform. The levels were almost flawlessly designed in terms of flow, pacing and scope. The maps were not designed for 64 players and then shrunk down arbitrarily, to make them ok for 24 players - they were designed from the ground up for 24 players. This made for a much tighter and faster paced experience, particularly on rush.

    BC2, on the console, was a much better experience than BF3 and BF4.
    Reply +5
  • Hearthstone Naxxramas expansion shown off in leaked images

  • zegerman1942 24/06/2014

    Can't wait for that - looks like loads of fun! There will be some interesting deck combinations :) Reply +2
  • Enemy Front review

  • zegerman1942 18/06/2014

    I wonder if Stuart Black (the creative director who got fired from this) will get another shot at fucking up an FPS :) Reply -3
  • Video: Enemy Front live stream

  • zegerman1942 17/06/2014

    This is Stewart Black's latest game innit? was that not hyped once upon a time? Reply 0
  • "I understand the issue, but it's not relevant in Assassin's Creed Unity"

  • zegerman1942 13/06/2014

    Here is another petition :)

    Reply 0
  • zegerman1942 12/06/2014

    I seriously hope Ubisoft does not bow to the vocal minority. It is their game, it is their decision. Those who don't agree can vote with their wallet and not buy the final game. If there really are a lot of people bothered by it, Ubisoft will feel it then and decreased sales will mean change in the future.

    But I honestly hope the vocal minority does not cause a change of vision for the developer - the notion of people who have no clue about games development actually influencing development of a game is just shocking.
    Reply 0
  • Assassin's Creed Unity is a backward step for progressive games

  • zegerman1942 12/06/2014

    How many articles on the same subject do we need? I guess controversy creates hits and hits create revenue, but i'd think during E3 week you'd have more choice for topics. 3 articles on the same topic in 2 days? Almost as bad as Gamesindustry.biz. Reply +27
  • 10-minute Dragon Age: Inquisition gameplay demo

  • zegerman1942 11/06/2014

    This definitely looks like a fantastic game! I think Bioware took the criticism after the 2nd game to heart. The dragon encounter looks amazing, targeting different limbs etc. is very nice. Looking forward to this! Reply +4
  • Female character option cut from Assassin's Creed: Unity co-op

  • zegerman1942 11/06/2014

    Can't wait for this to create a massive backlash. The days where a developer could decide for themselves (without having to justify their decision) as to what and who they put into their games are over. These days entitled gamers and journalists are what matter. controversies like this generates debate and thus hits. Reply -2
  • Naughty Dog co-founder Jason Rubin joins Oculus VR

  • zegerman1942 10/06/2014

    @Big-Boss yeah big-boss but "ex-THQ CEO for 9 months and since then having done nothing" does not sound as good does it? Since when does the gaming press care about accuracy? Besides - it's a week of headlines! Reply +1
  • Minecraft creator Notch has launched a new game

  • zegerman1942 09/06/2014

    Did anyone actually think Notch could bring out anything useful after Minecraft? He put a lot of hard work, dedication, blood, sweat and tears into Minecraft, and any success he has had is well earned, but it was a one off. He tapped into something amazing by accident and attracted a huge crowd. But Cliffhorse is about as much as I would have expected to be honest. Reply +2
  • Microsoft wants you to watch the World Cup on your Xbox One

  • zegerman1942 02/06/2014

    @houldendub Yes - but can't games incorporate new aspects, new elements? Can't we widen what goes into a game and how it is incorporated? What is a "game" if not interactive entertainment. (but yes of course you can disagree with me, nothing to forgive really). Reply +1
  • zegerman1942 02/06/2014

    This has so much potential. Not just for the world cup, but for gaming and sports in general. This app could be the start of it. Different forms of media and entertainment, working together, creating one larger and more interactive product. imagine a day when a game like FIFA takes the stats (and even plays) from the match you are currently watching and sets up the game for you to play at half time. relive what you just saw, share it through video. Perhaps integrate betting into the same package for those who like that stuff.

    It won't replace the atmosphere of a pub, and I do like that don't get me wrong, but as an entertainment product, this integration of media with games is where true next gen is for me.
    Reply +11
  • EA makes Battlefield Hardline official

  • zegerman1942 28/05/2014

    Video unavailable now. Definitely a leak, probably from an internal green light presentation is my guess, since they still refer to the game as Omaha.

    here is a new link: http://www.youtube.com/watch?v=0WHMCa1FbWE
    Reply +3
  • Batman: Arkham Knight trailer teases in-game footage

  • zegerman1942 22/05/2014

    @evnewell Fair point - Rockstar maybe not (GTA shifts enough units) - Far Cry and Avalanche Games and other mid and low level open world games, I think definitely will be looking at the elements of this. I think Rocksteady has already set a lot of industry standards which other games try to emulate and with this they will set more standards. Reply 0
  • zegerman1942 21/05/2014

    This is going to re-define open world and set the bar for this generation. Any developer launching an open world game after this, is scared. Reply -23
  • Wolfenstein: The New Order review

  • zegerman1942 20/05/2014

    Bit disappointing then for the first game from the studio after 5 years. Would have expected better from such a highly praised team. Maybe the better people stayed with Starbreeze when the split happened. Reply -3
  • Split/Second director launches Kickstarter for Rage Ride

  • zegerman1942 19/05/2014

    No concept art, no plan, but claiming vast experience.

    If he has 22 years of experience, he should know that 125k (minus rewards and costs) is not gonna get him very far. Promising an early access build for later this year also sounds very ambitious to me.

    This does not sound like a realistic Kickstarter proposal.
    Reply +17
  • Angry Birds dev releases its take on Flappy Bird, with IAP

  • zegerman1942 07/05/2014

    @marmaduke ahahahaha best comment on the internet :) Reply -2
  • Outcast HD Reboot devs admit Kickstarter defeat

  • zegerman1942 07/05/2014

    How can they say they set an unrealistic funding goal. Was it unrealistic because they could not achieve it or was it unrealistic because they did not need that much money to pull it off?
    I think their goal was realistic in terms of what it cost to make the game and all the rewards. So I think the goal ultimately was realistic. It's better to be honest and ask for the right amount, and fail, than ask for less just to get funded and then struggle and have to ask for more (like inXile and Double Fine essentially did).

    I hope they don't come back with a lower goal wanting to achieve the same thing. If their funding goals shrinks, so must scope.
    Reply +14
  • Battlefield 4 gets long-awaited Squad Join feature on console

  • zegerman1942 06/05/2014

    ""This is something we know our fans have been asking for - and something we wish we could have provided at launch"

    Yeah well. half a year too late. People still play BF4?
    Reply +1
  • The Longest Journey lead actress needs money for medical expenses

  • zegerman1942 06/05/2014

    @benderbrodriguez well apparently not, if she needs to ask the public for funding innit. Reply 0
  • zegerman1942 06/05/2014

    I wonder how all the non-famous people get their medical bills paid.... Reply 0
  • Elder Scrolls Online dev requests players name and shame gold spammers

  • zegerman1942 30/04/2014

    They should have created another single player experience. As a stand alone game it would have been great, but as an MMO it just falls flat. Reply +4
  • Creator of Syndicate Wars returns with spiritual successor Satellite Reign

  • zegerman1942 12/07/2013

    Considering all the negative comments on the Starbreeze reboot of Syndicate, i am surprised to only find 26 people commenting on this spiritual successor. If all the people who had slagged off the reboot would actually back this Kickstarter properly, it would be funded by now.

    This Kickstarter looks awesome! BACK IT!
    Reply 0