zegerman1942 Comments

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  • Star Wars: Battlefront's Battle of Jakku DLC introduces Turning Point mode

  • zegerman1942 24/11/2015

    @IronSoldier DICE is EA DICE now and Soderlund is EA Studio Manager (and quite high up within EA) - EA use the DICE Frostbite engine for a ton of games and the DICE games have been a staple of EA line up - if you think that EA gets to dictate much to the studio these days, i think you are mistaken. As for the free DLC - yes it's free - but it is still part of their post launch release strategy, enticing players to pay more for a season pass long term ("Look at us! We delivered no content at launch, but at least we give free DLC!" Reply +3
  • zegerman1942 24/11/2015

    @andrewrafter they have to make the insanely pricey season pass worth it somehow I guess. Delivery a light game for full content, bank on the IP, and then drip feed the content gamers actually deserve for an additional huge charge. Seems the way to go for DICE now. Reply +1
  • Watch: Lara Croft and I wouldn't be friends

  • zegerman1942 19/11/2015

    We must have played completely different games. Because in the Tomb Raider I played, Lara very much was excited about discoveries, locations, vistas and some of the story elements, particularly when discovering a new camp, gave more insight in her journey as an explorer and adventurer.

    Don't get me wrong, Tomb Raider is not a perfect game (it is damn good though), but Lara seems plenty thrilled along the way, and more importantly I, as a player, feel the thrill through her as a character. But that would probably make for a less interesting youtube video, because... reasons..
    Reply 0
  • Sony responds to claim PS4 used for terrorist communications

  • zegerman1942 17/11/2015

    @jebus Yeah that's probably one of the main reasons. However video games have been around for 30+ years now and have been mainstream for 20 odd years. I am approaching 40, have played games for 30 years and been working in the industry for close to 20. It's no longer just "young" people who are gamers. A lot of us are in our 40s and even 50s - I would have thought that with such a big demographic, it would become more and more socially acceptable and just normal. I'd say more people engage with video games than with football and you rarely see video game hooligans getting wasted and beating each other up. But everytime something happens a link to games is fabricated. Reply +3
  • zegerman1942 16/11/2015

    Once again gaming takes the blame. Why do people hate the games industry and gaming so much? It's a hobby like any other. If it's not Call of Duty breeding mass murderers, it's the social aspect of a console being abused by terrorist. I guess it's all a matter of finding a way to monitor people's conversations - currently the PS4 (and other networks) allow private communication and governments hate that. I seriously hope that Sony won't change a thing based on this. Reply +19
  • Zoe Quinn's memoir Crash Override picked up by Ghostbusters reboot producer

  • zegerman1942 09/11/2015

    Back in my day you needed to have actually achieved anything before you could publish "memoirs" - these days anything goes I suppose. Totally hats off to Zoe though - she plays the victim role superbly and is cashing in big. Well done indeed - she won't ever have to work another day in her life. She is super clever and knows exactly how to play the internet. Reply +2
  • Job losses at Just Cause 3 developer Avalanche Studios

  • zegerman1942 02/11/2015

    @MMMarmite sorry, I should have been clearer/not made an error. What I meant to say was that the game needs to achieve between 3 and 4 million sales to break even (not 3 to 4 million USD). Reply 0
  • zegerman1942 02/11/2015

    @dogmanstaruk that's fine mate - apols accepted and returned if I offended! I would argue that my guess is slightly educated though, as I work in the industry. Reply 0
  • zegerman1942 02/11/2015

    @dogmanstaruk if that's what you chose to believe, who am I to argue. Makes no difference to me really :) I tried to give you an answer, based on looking up numbers, but I might as well not have bothered.

    EDIT: as a note, I have no problem with Mad Max as a game. It's not outstanding, but it's not terrible either. I can see why people might love it, and I can also see why people get frustrated. If you happen to like Mad Max, I would never want to convince you that it's bad.
    Reply 0
  • zegerman1942 02/11/2015

    @dogmanstaruk It sits at low 70s review wise, it launched the same week as MGS and a few weeks later AC launched. Currently it is sitting on 29 in the charts (below Dying Light). According to SteamSpy and other charts it's tracking around 1 million sales at the moment (which with chart placement mentioned above seems reasonably accurate). A title like this, developed for more than 4 years (more likely 5+ years) would probably need at least 3 to 4 million to break even, coming from a studio in Sweden. Reply -1
  • zegerman1942 02/11/2015

    Avalanche makes people redundant after every release. They always "take measures to avoid it in the future". I am surprised that there have not been more lay-offs after Mad Max - with the reviews and sales I can't see the game breaking even, so there is likely not going to be much DLC work or a sequel. This would mean Stockholm has to work on a brand new project, and brand new projects need a fraction of the staff when they kick off. Reply +1
  • Here's the official, Halo lore explanation for why Cortana is naked

  • zegerman1942 30/10/2015

    @bart_dan ahh yeah forgot about that Reply -2
  • zegerman1942 30/10/2015

    Why is this even a topic? It's a game character and developers should not have to explain every little bit about things they create. Reply 0
  • Watch: How big is Just Cause 3?

  • zegerman1942 26/10/2015

    I wonder how long explosions and physics can keep carrying this franchise. Size definitely isn't everything. If Mad Max is anything to go by, Avalanche has not yet learned how to innovate and move forward in the Open World space. Reply -9
  • PayDay 2 developer defends microtransactions

  • zegerman1942 26/10/2015

    get their facts straight
    What do we need to get straight? Overkill wanted more money. They introduced microtransactions. Those are the facts.
    Producing additional content is just a lame excuse - Overkill's financial reports have been nothing but positive, PayDay 2 made a profit. So there should be no excuse to need additional cash for additional content.
    Reply -1
  • Overlord: Fellowship of Evil review

  • zegerman1942 23/10/2015

    Another Classic Codemasters game then! Reply +3
  • Star Wars Battlefront has a 40 Season Pass

  • zegerman1942 13/10/2015

    I played the beta on the Xbone. The single player/co-op missions are nothing to write home about. Multiplayer is slightly better, but the weapons just don't feel anywhere near as good as in traditional shooters. No good feedback, just keep the button pressed until overheat - it just does not feel as fun or satisfying as BF4, BF3 or CoD.
    Visually a lot of elements are stunning, but the level design/environment looked quite boring to be honest.
    With this season pass, that's my decision made - I will be spending my money where i get more value.
    Reply +2
  • Just Cause 3 Expansion Pass adds three DLC packs

  • zegerman1942 16/09/2015

    Look! here is the content we could have had for launch, but instead we are gonna monetize on it later! Reply -2
  • So, Mr Kojima, do we feel "ashamed" over Quiet?

  • zegerman1942 04/09/2015

    I am of the opinion that tits are awesome. But they're just tits
    If tits are awesome, surely they are not "just tits". If something is awesome, it goes beyond "just being something" for the person who finds it awesome.
    Reply -3
  • Hearthstone: The Grand Tournament expansion release date

  • zegerman1942 24/08/2015

    @Perjoss don't think so - still showing on my shop right now. Reply +1
  • zegerman1942 20/08/2015

    First match I played as mage I won - by a wide margin :) Agree @Huggybear - the hunter deck is all built around lock and load. Reply 0
  • zegerman1942 19/08/2015

    Agreed with Duffking - played the brawl 3 times now, got hunter all 3 times, no chance against mage. Hunter should be ok in the full game, but the cards they put in the brawl deck have rubbish synergy. Reply 0
  • World of Warcraft subscriptions at nine-year low with 5.6 million

  • zegerman1942 05/08/2015

    Its not necessarily the end of the road, but 6.2 definitely has not helped. Some really bad design decisions, forcing grinding more and making almost the entire Garrison obsolete. Not allowing players to use flying mounts until they get a mad grind achievement - it's just not very good. Reply +4
  • Hearthstone's next expansion is all about the Hero Power

  • zegerman1942 23/07/2015

    @whatfruit is right i think. Hunter and Warlock will benefit greatly from this new expansion. This is not to say that other classes won't, but take hunter for example:
    Lock and Load plus inspire cards:
    - get a lot of low cost spells (hunters mark, traps, arcane shot, tracking) - use it with Lock and Load
    - burn through cards quickly and hero power, in combo with inspire minions, becomes more than just a mana dump
    - quick shot combos nicely with lock and load and the "draw card if hand empty" will become more of an option

    I reckon we will see a very strong hunter agro deck emerge - the lock and load mechanic does add a bit of randomness to it, which makes it less predictable, but it is insanely powerful.

    Warlocks will definitely be getting a strong handlock meta - play frost giant at turn 5 or 6 and combo with any decent inspire minions.

    It's hard to say what other classes will be able to pull off, with only a few cards revealed, but from what we have seen so far, hunter and warlock definitely will be well off.

    I think all classes have decent hero powers and use them a lot. I think Shaman could be a dark horse as there seem to be a few cards that combo with totems.

    Overall I think it will be a great expansion, i just hope that not too many old cards become obsolete and are still viable. Arena will be fun :)

    I think 35GBP for 50 decks is very reasonable and it will give people a great head start with new cards!
    Reply -1
  • Destiny: The Taken King director defends 40 expansion price tag

  • zegerman1942 23/06/2015

    Luke Smith: If I fired up a video right now and showed you the emotes you would throw money at the screen.
    Wow what a douche.
    Reply +4
  • Elder Scrolls Online offers 12.99 PC-to-console migration deal

  • zegerman1942 10/04/2015

    Great deal, purchased, looking forward to playing it! Reply +1
  • Tomb Raider reboot has sold 8.5m copies

  • zegerman1942 07/04/2015

    Great news for the franchise. Also shows that taking the game away from Core and giving it to Crystal was the best move overall. Can't wait for the next game! Reply 0
  • "He suddenly became incredibly sullen, angry and frustrated. He was 10"

  • zegerman1942 02/04/2015

    Great article by the teacher here - well written. Thank you for the taking the time to talk to the gaming community! Reply +3
  • Battlefield Hardline fends off challenge of Bloodborne in UK chart

  • zegerman1942 30/03/2015

    That's a problem when you do exclusives. It'll probably still be impressive sales (and on the PS4 Bloodbourne most certainly will have outsold Hardline). Reply +13
  • Bloodborne review

  • zegerman1942 27/03/2015

    @music1 Well I think it's fair to say that Bloodbourne is a quality game and that a lot of hard work went into it. I do think the title is highly polarizing though when it comes to "design". Those that do not like punishing difficulty and repetitive gameplay simply won't buy the game (I am among those), but they can still appreciate the quality of the work. Think of it this way: do you think anyone who just looks at the "essential" badge and goes out and buys the game will enjoy it and get the same experience as the reviewer did? Reply 0
  • zegerman1942 27/03/2015

    @music1 Honestly, I think very few games journalists are not biased one way or another. But with a game like this, I feel it comes out more - because the game is so polarizing. It's like marmite - people either love the design (repetitiveness, difficulty, unforgiving etc.) or they hate it. So when it comes to who reviews it, you will likely get people who love it to review, because others won't touch it.

    Compare that with an FPS for example - any reviewer can pick that up and have an honest go at it without either loving or hating it after 10 minutes :)

    Again - nothing at all against the game, quite the contrary! I just think that polarizing games like this will always have skewed reviews - that is why the IGN article is quite interesting.
    Reply 0
  • zegerman1942 27/03/2015

    And now let someone review it who isn't a total fanboy!

    There is an interesting article over on IGN actually, which is worth reading. I feel it really shows just how subjective games reviews really are. Because what Rich here calls genius design, Dan Stapleton calls bad design.


    Now before you all down vote: it is always up to the designers to create the game they want, and in this (as well as the Souls games) definitely do that. Not everyone is going to like it, but not everyone has to like it. I think games like this are great to have, and it's amazing people love them. The only thing I find curious here is the obvious bias of the reviewer.
    Reply -3
  • Hearthstone expansion Blackrock Mountain out next week

  • zegerman1942 27/03/2015

    @devilmyarse Alexstrasza for sure, but also Juraxis - it's a decent answer when you face a warlock who uses him. It might also be good against warriors who are low on health but stay alive due to shield. But it's soooooo situational - I doubt it will feature in many decks. Reply 0
  • zegerman1942 27/03/2015

    Looking forward to the single player experience and the class challenges. Was not a fan of the heroic modes in Naxx (it was mainly just creating one specific deck and starting the game over until you got the right hand), so not holding out to it being better in this one. The cards are a bit lacking to be honest - Naxx cards seem to have been much better. But time will tell! Reply +2
  • Pillars of Eternity review

  • zegerman1942 26/03/2015

    Want to get home to play!!!!! Reply 0
  • Arnie's new film channels The Last of Us

  • zegerman1942 26/03/2015

    Looks very good - and I am one of the people getting tired of the zombie stuff - but I will be watching this :) Reply 0
  • Geralt's beard grows as you play Witcher 3

  • zegerman1942 25/03/2015

    @MrBeast hahahaha good point :) nice one! Reply 0
  • zegerman1942 24/03/2015

    That sounds almost like a Molyneux feature. Reply +10
  • CCP showcases explosive new content for Eve Valkyrie

  • zegerman1942 19/03/2015

    Looks stunning. Would be interested to know what headset this is using and what the hardware specs are. If this video truly depicts the resolution of what you get in the VR headset they are using, it is far beyond anything else seen so far. Reply +1
  • Nintendo's "kishōtenketsu" Mario level design philosophy explained

  • zegerman1942 17/03/2015

    This design is not unique to Mario/Nintendo games. Most games follow this approach (or try to anyway). Think of a game like World of Warcraft:
    - The player learns about certain enemy abilities in a dungeon
    - The ability is further re-enforced in a raid on trash
    - The twist comes with the ability used by a boss (amplified or slightly different)
    - The conclusion comes in the form of achievements and heroic raiding - truly master the encounter.

    It is a sound principle, but hardly new or radical :)
    Reply +4
  • Blizzard happy with Hearthstone's explosive Dr. Boom

  • zegerman1942 13/03/2015

    Well I definitely just got annihilated by face hunters during lunchtime - when they got a good hand, there is not much you can do :) Reply 0
  • zegerman1942 13/03/2015

    @devilmyarse Yeah I agree - it's the double kill command, often in combination a charge minion and hero ability which can cause a lot of issues.

    An interesting change would be to make the card cost 5 if you have a beast on the board and it does 5 damage, but keep costing 3 when you don't have a beast on the board and it does 3 damage.

    Or split the difference and make it cost 4 mana either way.

    I don't mind the rush decks so much personally. If you get a decent hand and some luck you can get the right decks to control them and come back from low health (priest and warrior in particular) - if a rush deck has not killed you by turn 7 or 8, chances are you get out ahead as they burn through cards fast and use up their hand.

    We definitely do need more cards/expansions though, because there are far too many people playing net decks at the moment - the number of identical hunter, lock, mech mage and oil rogues I run into is incredible.
    Reply 0
  • Alien Isolation dev hiring for "another multiplatform AAA blockbuster"

  • zegerman1942 12/03/2015

    @ubergine I think A:I will definitely have a tail. It's always hard to tell just how long that tail is and how many copies really will be sold. It very much depends on how many competitive games are released etc. There is a reason why publishers like EA are so intent on the first few months (and that is unfortunate really, and I don't like it). It gets hard to sell games, even outstanding games, when they compete for shelf space and online store position. Things like sales, DLC etc. help with that of course. Reply 0
  • zegerman1942 11/03/2015

    @ubergine Thanks for the civilized reply :)

    I agree! In many cases in development it makes sense to create a sequel and re-use old assets, code and functionality. I would say that in the case of Alien that is even more applicable than with many other games. The art style (low-fi-sci-fi), the core mechanics etc. are all there.

    That does reduce cost, no doubt. Dead Space 2 is a great example (they re-used the entire Ishimura, just covered walls etc.). You still have lot of additional cost (putting the game together, audio, voices, writing, new art etc.) but yes you can safe a chunk.

    I think that might well be what Sega is doing, and i'd personally hope so.

    One thing though that also needs to be considered: how many of the people who bought the first, will buy a sequel? Unfortunately critical acclaim is not always enough (that was kinda the point of my original post) - what you, and many others love about it (the difficulty for example, the horror aspect, the gameplay mechanics), have prevented it from becoming more mass market - also a reason why US reviews for example score it lower than European reviews.
    Reply 0
  • zegerman1942 11/03/2015

    @ubergine and @Guy.J.

    Both of you argue along the same lines, so I will reply to you both if you don't mind.

    1 million shipped units does not mean 60 million dollars. 60 USD being the recommended retail price, often the game sells below that.

    Retail slaps on a bit, first parties (MS and Sony) take a cut, manufacturing, shipping etc. all is a cut, tax needs to be paid. If the publisher gets 20 to 25 USD per console copy, that's a lot (PC is much better).

    That 1 million copies shipped more realistically translates to around 20 to MAYBE 30 million USD for Sega.

    I am not sure if either of you work in the industry (I do), but I feel you underestimate the team size and effort it took to make the game. I do not know the actual team size, but based on my experience I would guess between 60 and 80 people were involved on average in making the game. Look at the credits - that should give you an idea.

    Then there is the marketing cost. For a game like Alien, which had a decent marketing push and is a AAA title, it is not uncommon to double the development cost. My guess is that the game itself cost around 20 to 30 million USD to make, double that (with marketing), and you get to 40 to 60 million. Hence my guess (and yes it is a guess) that they need to sell 2 to 3 million at full price to break even.

    I feel both you are quite defensive because you love the game. I am not, at all, attacking the game or taking away from the quality of it. But I have shipped a few titles in my career, and based on that experience I feel that Alien has not sold enough units yet to break even. It might well have a long tail, and I hope it does, but I think it needs a very long tail to make a profit.

    As I said in my original comment, I think it's great that Sega does not follow the EA pattern. EA would have closed the Creative Assembly already. I think it's awesome that a game that finds critical acclaim, but fails to break into the bigger market, can still be made these days and that some publishers are happy to fund them.


    I looked at the credits here: https://www.youtube.com/watch?v=qVFRwjeSIdw

    And I counted well over 100 people (not counting voice actors, SEGA publishing sides, brand managing, marketing) - that is just 100+ actually working on the game. So my estimates/numbers above might actually be on the low side.
    Reply +2
  • zegerman1942 10/03/2015

    @mikepaulwilson-barre please read my comment. I said it was not commercially successful. It was very well received (at least in Europe - the American press did not find it as good, but that is a different story). Selling a million copies for a AAA game, which has been in development for at least 4 years, is unfortunately not enough these days. My (educated) guess is that the game would need to sell at least 2 to 3 million copies at full price to break even. Perhaps more than that. So it might have been a critically acclaimed game, and it might well be your favourite game ever, but I strongly doubt that it is a commercially successful game and has generated a profit.

    This does not take away from what CA have achieved, or diminish the quality of the game.

    Please refrain from calling me an idiot when you are not capable of reading my comment properly.

    All the best.
    Reply +4
  • zegerman1942 10/03/2015

    It's good to see the team staying together and hiring despite Alien not being a commercial success. A lot of publishers, other than Sega, would have axed the studio already. Let's hope the next console game they do reaches a wider audience, and make it's money back. Reply 0
  • Here's your first look at Cliff Bleszinski's new game

  • zegerman1942 11/03/2015

    Reminds me of an Unreal Tournament 3 map. CliffB, one trick pony? Reply 0
  • Sony and the future of VR

  • zegerman1942 09/03/2015

    It's all well and good to talk about 120 frames per second. But what about the comparably poor screen resolution?

    Refresh rate and low latency is brilliant, and an absolute must for VR, but it can't come at the cost of screen resolution. Things like being able to read text, create UI/HUD elements etc. are very hard when the resolution is incredibly pixilated. It actually is a limiting factor for some types of games. Also I do hope that Sony works with the developers to actually achieve these 120FPS - because right now it's a pain to get it to 75 in some cases.
    Reply 0
  • Rock Band 4 announced for PS4 and Xbox One

  • zegerman1942 05/03/2015

    Well done Harmonix. Great to see them do well by the players. Allowing gamers to use old peripherals and to import all the old content they own is an amazing move and will win over a lot of people! Reply +1