weebl Comments

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  • The Vanishing of Ethan Carter review

  • weebl 30/09/2014

    @George-Roper completely agree. I think when a game is sold at 5 per hour it goes from an impulse purchase to a "when it goes on sale" game.

    Although I probably don't blame the developer too much, since so many games are sold on sale these days. As soon as it drops to 10 they probably see 90% of sales. The same would not be the case if it originally sold for 10.
    Reply +3
  • The evolution of Destiny

  • weebl 20/09/2014

    How many bloody news stories are there going to be about this game? A lot of people bought it, I know, but is it deserving of this much exposure or are the Activision dollars strong with this one? Reply +13
  • Destiny becomes world's best-selling new IP

  • weebl 17/09/2014

    You do it to yourself, you do
    That's why it really hurts
    Reply 0
  • The race to defeat Destiny's toughest challenge begins

  • weebl 16/09/2014

    I've heard that it's highly derivative and doesn't push the genre forwards. A bit like COD or Watch_Dogs then. 6/10 Reply +5
  • Microsoft buys Mojang and Minecraft for $2.5bn

  • weebl 15/09/2014

    Anyone not enjoying this news can thank the trolls and haters that Phil Fish got. Effectively they are making the lives of successful indie developers hell and it's no surprise that they are quitting the industry completely or selling up.

    Holding the same developers up with God status is another problem, but I suspect this is not nearly as big a problem as those who seek to destroy them.
    Reply +1
  • Frontier reveals Elite: Dangerous launch price

  • weebl 15/09/2014

    @number1024 I would honestly at least wait until the Oculus Connect conference which will be this Saturday as they might announce when the consumer version, or a beta of the consumer version, will be out.

    But trust me, it will be worth the wait!
    Reply +1
  • weebl 15/09/2014

    @Wander I seem to remember seeing people with this issue, so I did some digging. I think if you are an AMD CPU owner, this might be the problem:

    http://www.reddit.com/r/oculus/comments/2d471t/help_with_elite_dangerous_dk2/

    Until E:D is updated I would try unplugging the camera so you can at least get rotational, if not head tracking. Hope this helps!
    Reply +1
  • weebl 15/09/2014

    @SwedBear shouldn' be difficult - all you have to do (in theory) is set the Rift to mirror mode, pause the service, start the game and switch Rift output on in the graphics options (and set the display to secondary if that is the Rift). Reply +1
  • weebl 15/09/2014

    For any Rift owners this is a must have title. I'm 35 hours into the Beta and rate it as one of the best videogame experiences of my life. Reply +4
  • iPhone 6 and Apple Watch revealed

  • weebl 09/09/2014

    @bad09

    https://www.google.co.uk/search?q=site%3Aeurogamer.net+phone+review

    Not really sure your argument holds water, but hey, I'm as disinterested as everyone else!
    Reply 0
  • weebl 09/09/2014

    To put this in comparison, it's 50 per cent faster than the original iPhone.
    Wasn't proof-read, was it?
    Reply +36
  • weebl 09/09/2014

    @bad09 to be fair, Apple have developed their own API for writing games instead of OpenGL, so it is a fairly big deal as they edge ever closer in graphical punch, if not in terms of control input. Reply +5
  • Digital Foundry: Hands-on with DriveClub

  • weebl 06/09/2014

    The most beautiful looking boring carbon copy arcade racing game I've ever seen. Reply -18
  • Video: Minecraft PS4/Xbox One compared with PS3/Xbox 360

  • weebl 05/09/2014

    A slight improvement then, but none of the following:

    a) Virtual reality support
    b) A thriving mod community, and
    c) Amazing GLSL shaders

    With console Minecraft you're only getting part of the experience I'm afraid.
    Reply +2
  • Evidence mounts for Beyond: Two Souls PlayStation 4 release

  • weebl 01/09/2014

    I enjoyed this game a lot. Seems as though I was in the minority though. Reply +2
  • Hands-on with Oculus Rift DK2

  • weebl 31/08/2014

    @scoop "But it's not good enough for "real" play. The contrast in space means other craft are difficult to make out sometimes even when close to you, and when they're at a distance they're nothing more than a smudge. The head tracking is used to stand in for mouselook, meaning it's used for target selection - this can be very touch and go, and I find myself having to move my head around trying to get a target highlight, and hitting F12 to re-center the tracking sync."

    Just to counterbalance this argument, I can see ships a long way off, I can tell where the entrance is on a distant Coriolis star port and the contrast is great. Describing head tracking as a "stand in" for mouse look is to grossly undersell the whole experience, and resetting the view with F12 only has to be done once or twice every hour after hyper-driving - this is will be ironed out when ED goes from Beta to final release.

    I have played the game on both monitor and DK2 and would choose DK2 every time. What you lose in resolution you gain in ways that you wouldn't even comprehend without trying the Rift.
    Reply +1
  • Video: Is the world ready for virtual reality?

  • weebl 29/08/2014

    @AndyZetec it really isn't that difficult to get games like Elite, Euro Truck Simulator, Half Life 2 or DCS working.

    I agree it could be more straight forward but this is a development kit and not the finished article.
    Reply +1
  • Nintendo announces new 3DS and 3DS XL designs with extra buttons, improved CPU

  • weebl 29/08/2014

    I'm confused. They've upgraded the CPU on a device with the same name as those already out there. Some games will only be compatible with the new device.

    Surely this is asking for trouble?
    Reply +22
  • The Crew has artificial 30fps lock on PC

  • weebl 26/08/2014

    I stopped caring when I realised it was another Ubisoft game.

    Watch_Dogs. Never forget.
    Reply +4
  • Forza Horizon 2 proves the driving genre is back at its best

  • weebl 20/08/2014

    How does this play any better than games that came out not only in the last generation, but the generation before that? Do yourself a favour and bypass this for Project Cars when that comes out. Reply -5
  • Wii U version of Project Cars out in 2015

  • weebl 11/07/2014

    @DaftVice you're honestly not missing out on much. I wouldn't worry about it. Reply +1
  • Nintendo reveals Zelda Wii U gameplay footage

  • weebl 10/06/2014

    There's an awful lot of Nintendo software that won't be out until (possibly late) next year. I hope the WiiU can survive that long. Reply -5
  • Naughty Dog co-founder Jason Rubin joins Oculus VR

  • weebl 10/06/2014

    Shallow minded naysayers probably thought that 3D would never catch on until they saw Mario 64. VR may be having a second bite of the apple and is still in its infancy, but it is the future of gaming. Get used to it. Reply +2
  • Ubisoft's E3 conference

  • weebl 09/06/2014

    After Watch_Dogs, Ubisoft can go f*ck themselves. Reply 0
  • EA teases Mirror's Edge ahead of E3

  • weebl 09/06/2014

    Palmer Luckey will be at the EA conference so I'm secretly hoping that they'll make ME2 compatible with the Rift. It's a long shot but you have to believe! Reply +3
  • Rebellion makes Sniper Elite V2 free on Steam

  • weebl 05/06/2014

    Thanks for this. As someone arriving back from work at 7pm and with no access to this website during the day it's so pleasing to read that I've missed out. After all, it's only people that work hard that have the disposable income to buy games and support these devs in the first place.

    /winge over
    Reply -3
  • Watch Dogs PS3: has last-gen hardware had its day?

  • weebl 31/05/2014

    @man_on_fire As someone who's just gotten back into PC gaming from PS3, it's easy to fall into a dick waving contest, so I'll try and avoid that.

    It's true that high end PC hardware outstrips current gen consoles, but there are plenty more factors at work, such as developers targeting average PC specs and different components. Consoles are closed platforms so every bit of horsepower can be extracted, whereas with PC there are large percentages of users with graphics cards and processors that are several years old and rightly so these have to be supported.

    The closest you're likely to see when a specific PC build is developed for is the Nvidia Infiltrator demo, which used a single GTX 680 card, but graphically it looked absolutely stunning. Arguably within reach of the current gen consoles but not until perhaps the end of their life.
    Reply 0
  • Oculus and Samsung team up to make VR headsets - report

  • weebl 31/05/2014

    I don't think it is an odd pairing at all. Oculus already use Samsung screens so it makes sense to partner with them to get the latest screens manufactured directly from them.

    It also is positive that the Oculus SDK is becoming more widely used - I'm not against multiple companies getting involved in VR but standardising the software side is going to be beneficial for everyone.
    Reply +1
  • Watch Dogs performance analysis

  • weebl 28/05/2014

    The game doesn't even load (crashes to desktop) and when I did manage to get it to load (by verifying game files twice) some of the ground polygons were missing, causing me to fall into the ether.

    This is the biggest clusterfuck I've ever played in my life.
    Reply 0
  • Nintendo won't launch Wii U successor until it has "satisfied" current owners

  • weebl 13/05/2014

    According to all the comments I see on here from WiiU owners, they're already satisfied with their purchase. Apparently unfulfilled promises about unreleased (and even unannounced) games count for something.

    So if I were Nintendo I'd announce the next box at e3. Make it a dirt cheap 100 set top box with decent mobile specs, plenty of software and a basic joypad and watch the customers flock back.
    Reply -6
  • Microsoft to sell Xbox One without Kinect for 349

  • weebl 13/05/2014

    Holy shit. What Microsoft really need to do now is to dramatically reduce manufacturing costs, sell the box at 250 and they might stand a chance. Reply +1
  • Historic real-life Eve monument defaced in days

  • weebl 08/05/2014

    Whilst I don't for one moment agree with the vandalism, I don't agree with the monument existing in the first place. Monuments commemorating life lost at war, sure, but gamers playing a video game? I'm sorry but no. Reply -2
  • Call of Duty: Advanced Warfare trailer, release date revealed

  • weebl 02/05/2014

    @Cringles88 How old is this comment now? You going to still be using that in two year's time? Reply +1
  • Codemasters announces Grid Autosport, cockpit cam returns

  • weebl 22/04/2014

    Please tell me you've employed someone who can do decent physics this time. I don't want cars that can brake from maximum speed in about 20 meters. Reply +4
  • Adam "#dealwithit" Orth's space survival sim Adr1ft picked up by 505 Games

  • weebl 05/04/2014

    Imagine for a moment what calamity Microsoft would be in now if it didn't have this man broadcasting their more misguided plans for the xbone. He did them a huge favor if anything. Reply +9
  • Get Even gets virtual reality

  • weebl 03/04/2014

    It's reasons like this that make me glad I buried my hatred for the FB deal and kept my preorder for DK2. I still don't like it, but I don't want to miss out on experiences like these. Reply +1
  • Oculus Rift: Step into the game, step out with two billion dollars

  • weebl 26/03/2014

    One week ago, I preordered a DK2 and began thinking about possible game ideas, throwing myself into Unity to reignite my past programming activities. I was excited by the current projects that had shown so much promise on DK1 and wondered how much better they would look and feel on the new hardware.

    Today, I feel utterly gutted. I found out about the buyout 22 hours ago and despite sleeping on the situation I still feel let down and confused.

    Let down because Oculus had shown such a passion to advance video games to a new level, had the backing of thousands of like minded indie developers and seemingly the backing of industry heavy weights like Valve. By allowing Facebook to buy them, they have gained nothing in terms of hardware contacts or expertise to manufacture cheaper units, nor a strong gaming focused resource with which they could create their own in house development team. It was telling that Palmer Luckey sighted the primary benefit of the buyout being to reduce manufacturing costs; with only cash to do this it isn't surprising that people's natural reactions are what they are.

    I don't in any way worship Notch - many of his comments have fallen flat over the years, including his summary of the buyout in which it sounds like he was merely tepid at the sound of developing games for the Rift. Anyone that follows his tweets can attest that he was rightfully excited by the recent visit and his write-up reads a little bitter, yet I cannot knock him for standing by his own values and clearly many people share the same opinion. Call him a hipster indie developer all you want, but the world would be a better place if people actually lived by the values that they supposedly subscribe to.

    I still want the hardware. I've wanted this revision of hardware for as long as waiting lists for the DK1 were so astronomically long; a long time. There are huge unknowns in terms of what the eventual consumer version will be specification-wise and what the Facebook influence will be, but I'd like to think that DK2 would have at least the same level of support that the DK1 had. Yet I feel that Oculus have made a huge mistake and can no longer remain game focused with Facebook on board. Luckey can proclaim his independence all he likes - Oculus is not his baby any more.

    So there we have it. I feel like I should take a 30 hit and cancel my preorder than give Facebook any more of my money, yet VR is still the promised land for me. The Rift stands more chance of commercial success than the Morpheus given its flexibility and scope but without the gaming industry fully behind it, what worth is there in it?

    Thank you if you read all of this. It felt useful to just write it even if nobody read it :)
    Reply +4
  • Ouya to remove free trial requirement in April

  • weebl 24/03/2014

    Surely demos of all games, whether they suited them or not, was one of the main positive points of the Ouya? Even if the game didn't suit one a time limited play of the full game would be better for the consumer than nothing at all.

    Slowly, bit by bit, the Ouya project is moving away from the kickstarter pledge that got them the initial momentum in the first place. When you think how exciting it sounded at the start it's such a shame that so little has been realised.
    Reply +31
  • From Software explains changes to Dark Souls 2 graphics

  • weebl 21/03/2014

    It looks like they deliberately borked the PS3/360 version to get people to buy it again for PS4/Xbone, although frankly if the E3 video was from those versions, it ain't going to be a looker on those either. Reply -2
  • Oculus opens pre-orders for new, improved dev kit

  • weebl 19/03/2014

    @Rens11 It's a fair enough stance to take. For me I want to be a part of what I think could be the biggest development in gaming since 3D graphics and I couldn't wait for the consumer version. It felt like eternity since DK1 was released and although the wait for the consumer unit probably won't be as long, the DK2 should hopefully be compatible with published games with it being the final kit.

    The only advances I see them making after DK2 is to bring the weight down and refining the manufacturing process to give them a bigger net profit. Perhaps also adding front facing camera's to view your surroundings.
    Reply +1
  • weebl 19/03/2014

    @Rens11 $50 now and the rest on the shipping date. Reply +2
  • weebl 19/03/2014

    @StooMonster I'm not sure that G-sync would be a good fit for the device as you don't really want any drops in framerate below 60/75. Likewise, you don't want the framerate to vary above 60/75 either as it would probably bring about motion sickness.

    I think that long term Oculus are targeting mobile platforms as well as AMD GPU's so paying Nvidia for a G-sync licence also wouldn't really pay off.
    Reply +1
  • weebl 19/03/2014

    I've pre-ordered and I'm so excited. I never bought the DK1 but there have been plenty of times looking at ebay when I've been tempted to spend nearly this amount on one of them, so this news was a bit of an impulse purchase for me.

    I know I'm probably not going to get the July shipment (I'm order CK-144****) but just knowing that a "consumer version"-grade version will eventually find it's way to me is enough. And although I'm not a games developer, I have coded games as a hobby in the past so this is the perfect reason for me to pick it up again.
    Reply +3
  • Oculus Rift recruits Valve's VR project lead as chief architect

  • weebl 12/03/2014

    I get the feeling that next week and e3 are going to be very exciting for VR. Oculus know they will have a fight on their hands with Sony, even though they may not share host platforms.

    My excitement for the rift hasn't ever waned, even though I've never tried one.
    Reply +5
  • Nintendo terminating Wii and DS online services

  • weebl 27/02/2014

    So they are killing off their successful major franchises now? I honestly don't know wtf Nintendo are thinking these days. Reply -6
  • PS4 off to strong start in Japan

  • weebl 25/02/2014

    [link url=http://www.edge-online.com/news/ps4-launches-in-japan-but-with-a-lacklustre-turnout-at-retail-do-japanese-players-care/]PS4 launches in Japan but with a lacklustre turnout at retail, do Japanese players care?
    [/link]

    Is Edge cynical, or is Eurogamer putting a needlessly positive spin on things?
    Reply +1
  • Microsoft announces first Xbox One price cut - and throws in Titanfall for free

  • weebl 24/02/2014

    Still 50 more than the PS4 then. Good luck with that Microsoft. Reply 0
  • Win a 400 Sony Entertainment Network voucher

  • weebl 22/02/2014

    I don't buy it Sony. I prefer the games I buy and own to be complete experiences. Please don't turn my hobby into pay to play subscriptions. Reply 0
  • Diddy Kong confirmed for Smash Bros. Wii U and 3DS

  • weebl 21/02/2014

    @flaming.carrot quite. In other news, GT7 will have a Skyline in it. Reply 0
  • The Last of Us: Left Behind review

  • weebl 16/02/2014

    Just finished it. Enjoyed most of it but there were sections in combat which were hugely frustrating, much like the main game. Unfortunately things were made worse by borked autosave and restart points which made the whole thing even more aggravating. Whilst the main game could be excused for these moments I'm not sure I can forgive the DLC.

    Not really worth the 12, more like 5, but I'm not too upset about it.
    Reply -1