weebl Comments

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  • Adam "#dealwithit" Orth's space survival sim Adr1ft picked up by 505 Games

  • weebl 05/04/2014

    Imagine for a moment what calamity Microsoft would be in now if it didn't have this man broadcasting their more misguided plans for the xbone. He did them a huge favor if anything. Reply +9
  • Get Even gets virtual reality

  • weebl 03/04/2014

    It's reasons like this that make me glad I buried my hatred for the FB deal and kept my preorder for DK2. I still don't like it, but I don't want to miss out on experiences like these. Reply +1
  • Oculus Rift: Step into the game, step out with two billion dollars

  • weebl 26/03/2014

    One week ago, I preordered a DK2 and began thinking about possible game ideas, throwing myself into Unity to reignite my past programming activities. I was excited by the current projects that had shown so much promise on DK1 and wondered how much better they would look and feel on the new hardware.

    Today, I feel utterly gutted. I found out about the buyout 22 hours ago and despite sleeping on the situation I still feel let down and confused.

    Let down because Oculus had shown such a passion to advance video games to a new level, had the backing of thousands of like minded indie developers and seemingly the backing of industry heavy weights like Valve. By allowing Facebook to buy them, they have gained nothing in terms of hardware contacts or expertise to manufacture cheaper units, nor a strong gaming focused resource with which they could create their own in house development team. It was telling that Palmer Luckey sighted the primary benefit of the buyout being to reduce manufacturing costs; with only cash to do this it isn't surprising that people's natural reactions are what they are.

    I don't in any way worship Notch - many of his comments have fallen flat over the years, including his summary of the buyout in which it sounds like he was merely tepid at the sound of developing games for the Rift. Anyone that follows his tweets can attest that he was rightfully excited by the recent visit and his write-up reads a little bitter, yet I cannot knock him for standing by his own values and clearly many people share the same opinion. Call him a hipster indie developer all you want, but the world would be a better place if people actually lived by the values that they supposedly subscribe to.

    I still want the hardware. I've wanted this revision of hardware for as long as waiting lists for the DK1 were so astronomically long; a long time. There are huge unknowns in terms of what the eventual consumer version will be specification-wise and what the Facebook influence will be, but I'd like to think that DK2 would have at least the same level of support that the DK1 had. Yet I feel that Oculus have made a huge mistake and can no longer remain game focused with Facebook on board. Luckey can proclaim his independence all he likes - Oculus is not his baby any more.

    So there we have it. I feel like I should take a 30 hit and cancel my preorder than give Facebook any more of my money, yet VR is still the promised land for me. The Rift stands more chance of commercial success than the Morpheus given its flexibility and scope but without the gaming industry fully behind it, what worth is there in it?

    Thank you if you read all of this. It felt useful to just write it even if nobody read it :)
    Reply +4
  • Ouya to remove free trial requirement in April

  • weebl 24/03/2014

    Surely demos of all games, whether they suited them or not, was one of the main positive points of the Ouya? Even if the game didn't suit one a time limited play of the full game would be better for the consumer than nothing at all.

    Slowly, bit by bit, the Ouya project is moving away from the kickstarter pledge that got them the initial momentum in the first place. When you think how exciting it sounded at the start it's such a shame that so little has been realised.
    Reply +31
  • From Software explains changes to Dark Souls 2 graphics

  • weebl 21/03/2014

    It looks like they deliberately borked the PS3/360 version to get people to buy it again for PS4/Xbone, although frankly if the E3 video was from those versions, it ain't going to be a looker on those either. Reply -2
  • Oculus opens pre-orders for new, improved dev kit

  • weebl 19/03/2014

    @Rens11 It's a fair enough stance to take. For me I want to be a part of what I think could be the biggest development in gaming since 3D graphics and I couldn't wait for the consumer version. It felt like eternity since DK1 was released and although the wait for the consumer unit probably won't be as long, the DK2 should hopefully be compatible with published games with it being the final kit.

    The only advances I see them making after DK2 is to bring the weight down and refining the manufacturing process to give them a bigger net profit. Perhaps also adding front facing camera's to view your surroundings.
    Reply +1
  • weebl 19/03/2014

    @Rens11 $50 now and the rest on the shipping date. Reply +2
  • weebl 19/03/2014

    @StooMonster I'm not sure that G-sync would be a good fit for the device as you don't really want any drops in framerate below 60/75. Likewise, you don't want the framerate to vary above 60/75 either as it would probably bring about motion sickness.

    I think that long term Oculus are targeting mobile platforms as well as AMD GPU's so paying Nvidia for a G-sync licence also wouldn't really pay off.
    Reply +1
  • weebl 19/03/2014

    I've pre-ordered and I'm so excited. I never bought the DK1 but there have been plenty of times looking at ebay when I've been tempted to spend nearly this amount on one of them, so this news was a bit of an impulse purchase for me.

    I know I'm probably not going to get the July shipment (I'm order CK-144****) but just knowing that a "consumer version"-grade version will eventually find it's way to me is enough. And although I'm not a games developer, I have coded games as a hobby in the past so this is the perfect reason for me to pick it up again.
    Reply +3
  • Oculus Rift recruits Valve's VR project lead as chief architect

  • weebl 12/03/2014

    I get the feeling that next week and e3 are going to be very exciting for VR. Oculus know they will have a fight on their hands with Sony, even though they may not share host platforms.

    My excitement for the rift hasn't ever waned, even though I've never tried one.
    Reply +5
  • Nintendo terminating Wii and DS online services

  • weebl 27/02/2014

    So they are killing off their successful major franchises now? I honestly don't know wtf Nintendo are thinking these days. Reply -6
  • PS4 off to strong start in Japan

  • weebl 25/02/2014

    [link url=http://www.edge-online.com/news/ps4-launches-in-japan-but-with-a-lacklustre-turnout-at-retail-do-japanese-players-care/]PS4 launches in Japan but with a lacklustre turnout at retail, do Japanese players care?

    Is Edge cynical, or is Eurogamer putting a needlessly positive spin on things?
    Reply +1
  • Microsoft announces first Xbox One price cut - and throws in Titanfall for free

  • weebl 24/02/2014

    Still 50 more than the PS4 then. Good luck with that Microsoft. Reply 0
  • Win a 400 Sony Entertainment Network voucher

  • weebl 22/02/2014

    I don't buy it Sony. I prefer the games I buy and own to be complete experiences. Please don't turn my hobby into pay to play subscriptions. Reply 0
  • Diddy Kong confirmed for Smash Bros. Wii U and 3DS

  • weebl 21/02/2014

    @flaming.carrot quite. In other news, GT7 will have a Skyline in it. Reply 0
  • The Last of Us: Left Behind review

  • weebl 16/02/2014

    Just finished it. Enjoyed most of it but there were sections in combat which were hugely frustrating, much like the main game. Unfortunately things were made worse by borked autosave and restart points which made the whole thing even more aggravating. Whilst the main game could be excused for these moments I'm not sure I can forgive the DLC.

    Not really worth the 12, more like 5, but I'm not too upset about it.
    Reply -1
  • Tech Analysis: Titanfall beta on Xbox One and PC

  • weebl 16/02/2014

    I've seen screenshot comparisons between xbone and PC on another site and they are night and day different. Not sure how this wasn't realised in the report? Reply +5
  • Project Cars still on course for 2014 release

  • weebl 13/02/2014

    Vapourware Reply -4
  • CandySwipe dev: King "taking the food out of my family's mouth"

  • weebl 13/02/2014

    What kind of world do we live in where this is aloud to happen? Reply +1
  • Ikaruga shoots up Steam next week

  • weebl 13/02/2014

    @Deionarra Agreed, but just need Rez HD porting to PC / PS3 / PS4 first. Reply 0
  • Watch Dogs delayed again on Wii U

  • weebl 11/02/2014

    @JamieR the trouble is, the WiiU should be a platform for third parties to release interesting new IP on, making the most of the featureset of the console. If they have already lost faith, there's a huge amount of software you'll miss out on. Reply +2
  • weebl 11/02/2014

    Remember: it's nobody's fault but Nintendo's. Expecting to get sales without a decent software development phase, attractive offers for publishers and good marketing were the biggest mistakes Nintendo could have made. Reply +2
  • Why the creator of Flappy Bird pulled the game from sale

  • weebl 11/02/2014

    Could it just be that by getting the game pulled he would get more players and for a longer duration than letting the phase burn out over time? He'd probably make more money by doing something like this than it naturally winding down in a few week's time. Reply +1
  • Flappy Bird clones flood App Store, now with in-app purchases

  • weebl 10/02/2014

    Although the whole situation disgusts me, there is a delicious irony in the fact that most of the clones look more original than the one they were copying in the first place.

    I'd hate to be a genuinely honest mobile games developer right now - you've got no chance of success. Pack it up and get the Vita SDK instead.
    Reply +4
  • Gone Home has sold 250K copies

  • weebl 08/02/2014

    @losaa I must be tripping balls - it's called "Serena". Not sure where I got After Though from! Reply +1
  • weebl 08/02/2014

    Probably not a popular opinion, but I found the game to be seriously overrated. I found a lot more emotional impact in the recent free Steam release "After Thought". Reply 0
  • Savour the Wii U and Vita - they're our new Dreamcasts

  • weebl 01/02/2014

    The Dreamcast had a much richer wealth of quality games than both though, some of which drew on Sega's much loved arcade heritage. So no, they're not. Reply +66
  • Iwata isn't Nintendo's problem. It's Miyamoto

  • weebl 25/01/2014

    Could it just be that Nintendo is Myamoto and what we are seeing is the winding down of everything that makes a Nintendo game just as he prepares for retirement? Sure, he can try and pass off his ideas to a younger team but I'm afraid it doesn't work like that. Their going to muddy the vision that he set off with and these classic Nintendo franchises are going to lose their appeal, bit by bit.

    It's difficult to say what Nintendo should do to remedy the situation. New platforms are out of the question - nobody would buy them so soon after the 3DS or WiiU. New games would be the obvious answer, but not Nintendo's idea of what this means. I think they should court Japanese small and indie developers and give them attractive contracts to fast track new game ideas. What they need is new original games fast and this is the best way of achieving this.

    Secondarily I think Nintendo should reach out to all of the struggling Japanese developers like Cave and Treasure to bring them under their umbrella. Not only would this please true gamers, it would bolster Nintendo's reputation in Japan. They need to be exclusive contracts obviously, and not a hark back to the abysmal contracts that Nintendo made publishers sign, especially during the 90's.

    Anyway, sorry for the ramble. Those are my thoughts on the situation.
    Reply +5
  • Watch Oculus Rift let people virtually swap bodies, genders

  • weebl 23/01/2014

    What I'd also find interesting is wearing a harness (stay with me on this) that had a camera positioned above and behind you so that you could live out your normal life with a third person viewpoint. That would be pretty crazy. Reply +3
  • Titanfall test gameplay footage hits the internet

  • weebl 20/01/2014

    It looks good, but not "throw 425 down on a console I didn't want in the first place" good. Reply +24
  • Several Steam Machines' specs and prices revealed

  • weebl 07/01/2014

    I thought Valve were more forward thinking than to embark on a pointless endeavour such as this, but it seems to be happening regardless... Reply -1
  • Watch Nvidia's new mobile chip run Unreal Engine 4

  • weebl 06/01/2014

    Battery life < 10 minutes. And no decent control input. Just because it can be done does it mean it should be done. Reply +5
  • Developers' Most Anticipated Games of 2014

  • weebl 02/01/2014

    Ben Cousins: General Manager, Scattered Entertainment - creators of The Drowning on iOS (Eurogamer 4/10).
    Was this really necessary EG?
    Reply +9
  • Eurogamer's Game of the Year 2013

  • weebl 31/12/2013

    @TarickStonefire Firstly, I find your attitude quite appalling. I presented my thoughts on the article and you called me an idiot.

    Secondly, you actually agreed with the new IP arguement. Essentially, you're saying that if the gameplay mechanics were put in another game (ie. it played just as well) but you didn't control an Italian plumber, it would not have been EG GOTY. It goes against the argument of "gameplay is all important" thus rendering your petty reply completely redundant.

    Thirdly, games need to push boundaries all of the while. FIFA is quite a good game in terms of being a fun video game, isn't it? Why didn't that get voted or even shortlisted as GOTY? Because it doesn't push any boundaries. To just state that a GOTY can be fun and nothing else is simply short sighted and immature.

    If you have anything contructive to write without resorting to idle put-downs I'd like to read it.
    Reply +1
  • weebl 31/12/2013

    @Old_Books A heightened maturity in interactive story telling for one. The first game that I can recall where the main protagonist goes against the wishes of the player, allowing us to ponder their moral values and therefore their relationship with said character.

    Did Mario save the princess again?
    Reply -3
  • weebl 30/12/2013

    It's no Galaxy though, is it.

    And it doesn't push boundaries like Journey, The Last of Us or Brothers: ATOTS either. If you took the gameplay mechanic out of the Mario universe and created a new IP, would it still be GOTY?
    Reply +1
  • Games of 2013: Gran Turismo 6

  • weebl 27/12/2013

    @NoClipMode so in summary you'd have just the premium cars in GT5 and none of the standards? How does that benefit anyone?

    The standard models are much improved due to the tessellation - just compare them to GT5. If you actually own both games. You probably don't though.

    Yes, the sounds of 90% of cars is poor, yet the ones that have been revised sound excellent. These are likely to be updated as time goes by.

    Yes, the framerate in replays is worse than GT5 and I would have preferred a 720p frame buffer on the PS3, but at the same time it still looks better than most other games on the system. Frame rate whilst playing is absolutely fine.

    Crash physics are still poor, but that is a hardware limitation, unless you'd rather the frame rate drop when you hit something. The trick is not to keep colliding with other cars.

    Anyway, not sure why I need to defend the game to people that would rather be playing Grid or Forza...
    Reply +2
  • weebl 27/12/2013

    A lot of the hate I see about this game comes from people who haven't actually played it and base all of their evidence on sensationalist views made by other people.

    GT6 is by far the best GT I've played. The handling model raises the bar for console driving sims, graphically it is now one of the prettiest PS3 games out (unlike the flat-looking GT5 - the day/night cycle produces fantastic results) and the AI actually challenges and passes you (providing you're driving a car within their PP range obviously).

    The rubber banding isn't obvious to me honestly. A typical race, especially as you start doing S class races, starts you at the back of the pack. You can sometimes pick off the back markers in the first few laps though sometimes you can have a good scrap with them too. If you are using a car that isn't overpowered, you can just about reach the lead pack with a couple of laps to go, often by using a different pit strategy. I'd equate the AI to the best that Ferrari F355 Challenge and Toca 2 put up, and it has already given me races worthy of replay saves.

    And yes, in some ways the game is half finished. It lacks the course creator and some of the social stuff that GT5 had in it, but when you consider the scope of the game you can forgive these features, which weren't that revolutionary in the first place.
    Reply +22
  • Shooting cars: The art of Gran Turismo 6's photography

  • weebl 19/12/2013

    I mean c'mon still the same AI as it was back in GT2??!!
    People make me laugh. Have you even played GT6 with a car that isn't ludicrously faster than the opposition? Do you still use them to make the turn? If the answers are "No" and "Yes", that explains your ignorance.
    Reply +3
  • weebl 19/12/2013

    No mention of the camera panning mode that I keep forgetting to set every single time. Use Mode 3 people!

    And you should take yourselves to the GTplanet forums for incredible examples of photos. There's even a monthly competition.
    Reply +1
  • GT6 glitch gives you 20 million credits in three minutes

  • weebl 11/12/2013

    This is the best GT I've played in my opinion. The AI isn't that obviously rubber banded, but then I am entering races with a 100PP deficit and the AI actually does pass me occasionally.

    And the payouts are the same, so I'm more than happy playing through the single player game to raise funds. The whole thing has got blown way out of proportion.
    Reply -1
  • Sony patent hints at new PS Move controller

  • weebl 10/12/2013

    The first Move had a lot going for it technologically, so I bought one. It was therefore unfortunate that it had knob all in the way of great games for it (Tumble notwithstanding). Reply 0
  • Hustle Kings dev announces Pure Pool for PS4

  • weebl 10/12/2013

    @midnight_walker glad it wasn't just me. I don't tend to suffer from joypad throwing rage, but Hustle Kings got me extremely close with its AI fluke / trick shots. Reply 0
  • Fez has sold one million copies

  • weebl 10/12/2013

    I know he's made some daft comments that were unjustified but having watched his story on the Indie film just recently I do actually have a lot of time for Phil. He cares a lot about what he produces and the player's experience, and ultimately he made one of my favourite games in recent memory.

    I think he just needs someone to manage his PR to allow him to concentrate on creating, which he is clearly very gifted at.
    Reply +5
  • iPad Air review

  • weebl 26/11/2013

    @Dagdriver the only examples of Apple fanaticism are from people like you. Every single report or article about an Apple product brings you out of your cave banging your drum to anyone who will listen.

    And this is coming from a non-iPad owner.
    Reply +4
  • Xbox One Dolby Digital output via digital optical coming post launch

  • weebl 22/11/2013

    Astro said Xbox One users will need to select stereo output for game audio, but its MixAmps will process the stereo signal with Dolby ProLogic 2 and encode it with Dolby Headphone for simulated 7.1 Surround Sound for gaming headphones.
    Don't know about that... my MixAmp takes a 7.1 signal over optical cable and converts it into virtual 2 channel surround. It can't take a 2 channel signal and convert it to surround - it would just act as a headphone amplifier!
    Reply +1
  • Need for Speed: Rivals review

  • weebl 18/11/2013

    Looking at Twitch over the weekend, this game stood out as being the best overall title on PS4. As I won't be an early adopter, I'd be interested to see how far short the PS3 version falls from this. Reply +2
  • What the hell is that?

  • weebl 16/11/2013

    If Sony gave the PS4 a GPU equivalent to a GTX Titan and paired it with a CPU equivalent to a Haswell i7, then let their first-party studios take a stab at it, there would be plenty of what the hell is that? moments to be had, right from day one.
    Yes, for a start one what the hell is that moment would be when looking at the price. I'm not knocking PC's, but for all of the superior hardware that is available you can't deny that barely 50% of it is put to full use, whereas 100% of console hardware is put to full use by mid life (possibly sooner this gen).
    Reply +2
  • weebl 16/11/2013

    Octodad could be the next "what the hell" moment for many PS4 owners I think. Reply 0
  • First Next Car Game gameplay video released

  • weebl 15/11/2013

    It seems like an eternity since Destruction Derby 1 and 2 on PS1 - this looks right up my street. Handling could be looser still though for my liking. Reply +1