uiruki Comments

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  • Shin Megami Tensei 4 review

  • uiruki 05/08/2013

    Very good game, but the alignment system indirectly ruined the end of my first play through. It'll be a while before I pick up the inclination to try again from a backed up save. Actually, the whole thing really made the 3DS save backup facility a godsend as I only have to replay ten hours of game instead of forty to get back to where the game splits off.

    Edit: one thing that might be worth mentioning for potential importers is that the StreetPass functionality is worthless if you aren't anywhere that will get hits. Luckily it isn't a Bravely Default situation where (as far as I can tell) that game is seriously affected by its absence.

    Also, no words for the amazing soundtrack? It starts off great and gets better as you go through. Best music so far in 2013, in my opinion.
    Reply +5
  • Saints Row: The Third's Dominatrix DLC now headed to SR4

  • uiruki 22/07/2013

    Not sure why they'd need to spend the time and effort on a narration to say "we thought we could make more money this way" or "feature creep meant we would never finish making the main game otherwise". Reply +11
  • New Strider announced for PS4, Xbox One and current gen consoles

  • uiruki 19/07/2013

    It looks like a pisstake video someone might make of what Strider might have looked like if they'd made it in Unreal Engine 3. Slow, imprecise (and they know it - Hiryu has become a bullet sponge) and dull looking. Reply 0
  • Dynasty Warriors 8 review

  • uiruki 18/07/2013

    @Cappy Yes it does. It slows down quite a bit less than 7 though, as a comparison. It spends most of its time somewhere between 30 and 60 but the Kakusei attacks with lots of enemies can do a number on the frame rate. Reply +1
  • uiruki 18/07/2013

    This is good, but it might be worth holding on for One Piece Pirate Warriors 2. The Vita version (sadly not coming out here) managed to get me to forget about DW8 because it's so much more fun. The fact I didn't know anything about the story and characters helped, too. Reply +1
  • Nvidia GeForce GTX 780 review

  • uiruki 01/06/2013

    @wayneh The problem is that this is the card the original 680 should have been, if not for the relatively weak showing of the 7900 series. That and the fact that they stuck another $150 on top of the 680 means that they're getting closer and closer to 8800 GTX Ultra levels of taking the piss. Meanwhile I have a GTX 570 I paid 300 quid for in 2010 and there's still no card which looks like it's worth the cash to upgrade. Reply +9
  • Atari assets up for sale: Rollercoaster Tycoon for $3.5m, Test Drive for $1.5m, Total Annihilation for $250k

  • uiruki 23/05/2013

    Don Mattrick should buy Test Drive. This time he can be the smug guy on the car select screen! Reply +3
  • Rift finally capitulates and turns free-to-play as well

  • uiruki 14/05/2013

    Hopefully the model is closer to LOTRO than EQ2. Reply +5
  • SNES classic Super Metroid just 30p on Wii U eShop

  • uiruki 13/05/2013

    @thomasmatthewyates1 Not true - Kirby last month was 50. Very choppy on the GamePad. Reply +3
  • The Club retrospective

  • uiruki 14/04/2013

    Very good game. Shame they arsed up the mouse shooting controls on the PC version. Reply +1
  • Dynasty Warriors 8 coming to Europe in July

  • uiruki 03/04/2013

    I didn't enjoy 8 that much, even though I got it on day 1 on the Japanese PSN; perhaps I'm getting sick of the story. I've been playing a fair amount of One Piece Pirate Warriors 2 on Vita, though, which is Omega Force's best game in ages, even though I don't know the first thing about the source material. As DW moves more and more toward the Basara style of linear stages, it's really refreshing to have to move all around the battlefield in One Piece. It's more like Samurai Warriors in that respect. Reply +1
  • Katamari Damacy creator returns with "silly party game" and its bespoke 16-button arcade controller

  • uiruki 20/03/2013

    They should put screens in the buttons and make a home port of Jubeat with it. Reply 0
  • The wrong person leads Microsoft, claims former exec in new book

  • uiruki 22/01/2013

    Ballmer being useless is definitely not news, and his age has nothing to do with it. Reply +97
  • 3DS strategy RPG Project X Zone arriving this summer

  • uiruki 22/01/2013

    There are two demos for this on the Japanese Eshop. I found it slow and boring, relying too much on jiggly fan service to sell - in turn assuring that you will never play it outside. Reply 0
  • As work on Metal Gear Rising: Revengeance nears end, Konami says it would be awesome to work with Platinum on a sequel

  • uiruki 18/12/2012

    I'd love to see a pc version with a higher "parts" count, more than higher res textures and so on. On big things like cars and Irvings in the demo it was a little distracting to see large pieces disappear when the object count got too high. Reply +2
  • Nintendo's eShop money-back offer for Premium Wii U owners now live

  • uiruki 12/12/2012

    @Canyarion The tax argument is bollocks. When you buy game X, you get 10% of that game's value back in the US (where tax is paid separately) and Japan (where tax is included like it is here). It's just Europeans getting a worse deal from Nintendo. Reply +3
  • FIFA 13 was the most downloaded PS3 game in September, only on sale for three days

  • uiruki 04/10/2012

    Someone brought up game sharing in the last PSN thread - maybe people are splitting the 50 and getting a digital copy for 25 quid each. Given the resale value of your average yearly sports sim it seems a bit less silly, albeit very much against the spirit of the rules. Reply +5
  • Face-Off: Counter-Strike: Global Offensive

  • uiruki 08/09/2012

    Hmm, good to see I wasn't going crazy when I had to disengage Vsync because of the laggy control in the PC version. Really weird, as normally Source games feel fine. Reply +2
  • Marvelous Europe opens for business with first game Half-Minute Hero on Steam

  • uiruki 06/09/2012

    Great news. Marvelous are currently kicking arse on the 3DS side so I hope they bring about some of that stuff too, like Rune Factory 4. Reply +2
  • PlayStation Vita update locks memory cards to PSN accounts

  • uiruki 29/08/2012

    @ShiftyGeezer I admit I haven't, although I'd like to see what legal language they would use in such a situation. But even if it were included in an EULA, it certainly doesn't seem like a proportionate response to deny access or easy recovery to locally stored files nine months after launch. Reply +2
  • uiruki 29/08/2012

    According to Wololo, Sony have really locked down external access to the memory card - you used to be able to copy certain things through the PC management software, now you can't. It doesn't take a massive leap of faith to see that as connected.

    What is pretty terrible, though, is people who have been doing the account change trick on a single card being locked out of their saves. There was no warning, the update package didn't suggest that they back their stuff up - all they can do is hope they have access to a Vita with an earlier firmware on it.

    Random security updates disabling loopholes and undocumented features is one of the things you have to accept as a user in a closed system. Potentially losing hundreds of hours of game progress without warning, not having done anything wrong? That's not acceptable.
    Reply +12
  • Funcom announces layoffs as The Secret World struggles

  • uiruki 22/08/2012

    A churn rate better than the first month of Age of Conan is nothing to brag about. That game basically ended at level 20 when it launched. Reply +10
  • Saturday Soapbox: Yearning Japanese

  • uiruki 04/08/2012

    One thing to note might be the fact that the pound was worth 260-270 yen and around $2.50 in 2006, while it is at 123 yen and $1.56 as I type this. Reply 0
  • Japanese all-female theatre troupe plans Ace Attorney stage show

  • uiruki 31/07/2012

    This is actually the third time they've put on a Phoenix Wright-themed show. I've been to the Takarazuka Revue before, it's good fun if occasionally hard to follow for a foreigner - the actors in the male parts have very similar voices.

    What's interesting about this is that, in fitting with the European-inspired aesthetic and style, they use the Western translated names - the main character in the play is Miles Edgeworth, not Kenji Mitsurugi, for example.
    Reply +1
  • NiGHTS into Dreams HD announced

  • uiruki 05/07/2012

    Brilliant news. If this is half as good as the other ports Sega have been putting out lately, this should be excellent. Reply +3
  • NiGHTS into Dreams HD remake teased

  • uiruki 03/07/2012

    @MikeRox It's a score attack game with an emphasis on speed and smoothness (which is why they hyped up the analogue controller at the time). The main challenge and risk is getting and staying in Bonus Time as long as possible. Since every time you complete a 'lap' of a stage you can either end the stage or go for another lap, there's a risk/reward element to either getting more points or perhaps overstretching and losing almost all your points for that stage.

    In the Wii version, when you complete the lap after destroying the Ideya Prison it ends the level, with no option to fly past the start/end point. I think they also dicked around with the drill boost system. The Saturn version didn't have any horrible, horrible unskippable cutscenes or terrible side games either.
    Reply +1
  • uiruki 03/07/2012

    I'd be well up for a version of the Saturn game. The Wii one they came out with was utter shit and completely missed the point of Nights. Reply +4
  • Tekken producer hits out at "whining and complaining" fans who "blindly repeat" voice actor requests

  • uiruki 26/06/2012

    On the subject of voices changing, I'm playing through Persona 4 Golden on Vita and the new lines for Kuma/Teddie sound super rough, less than 4 years after the original game was released. Rise has changed a fair bit, too. Reply +1
  • Former Tony Hawk, Guitar Hero developer Neversoft now working on Call of Duty

  • uiruki 15/06/2012

    360 kickflip Indy to headshot Reply +29
  • Face-Off: Virtua Fighter 5: Final Showdown

  • uiruki 14/06/2012

    Surprised that Rich Leadbetter didn't handle this, given how much of a VF fan he is (or at least said he was in SSM!). Maybe he's too busy playing it.

    As an aside, the original arcade versions did occasionally drop the odd frame and it would really throw you off - it only happened on certain stages when certain characters would do a tech roll to the side, causing the camera to pan. Dealing with tech rolls on the attacking side requires good timing, so slowdown was a real pain.
    Reply +3
  • EA steals UFC license in multi-year, multi-product deal

  • uiruki 04/06/2012

    @spacewarrior AKI are actually called "syn Sophia" now. They've been mostly working on portables. They did the first Yakuza Black Panther game on PSP (great, super smooth 60fps fighting engine with lots of fighting styles), though Sega took it inhouse for the sequel. The last wrestling game they did was a Kinnikuman licence which came out in arcades in 2005, and is available for PS2 in Japan. It's really fun and silly, lots of outlandish special moves. It's probably more strike-based than you would expect after something like No Mercy, though.

    edit: I take it back, their website suggests they did some work on the second one as well. If you have a PSP, check out the demo for the second one if you can - you should be able to muddle through the Japanese and follow the arrows.
    Reply +2
  • uiruki 04/06/2012

    Taking bets on how long it'll take EA to turn off the servers for this one. Reply +8
  • Eurogamer Investigates The Mighty Simulator

  • uiruki 01/06/2012

    Good article. He clearly doesn't take himself too seriously, but there is clearly a market for his games. I can definitely see more merit in creating something which would appeal to those slightly older people who sometimes do the same job than another licensed cash in.

    I really like the sound of that Ice Cream Van Simulator, too - from a purely game perspective, you could look at it like a cross between Theme Park and Transport Tycoon. Buying stock, getting more and better vans, employing drivers, dealing with trends, picking the best areas throughout the year... someone should make that!
    Reply +12
  • New Gears of War confirmed

  • uiruki 31/05/2012

    I'm no fan of Gears, but I'd certainly get excited if it were by People Can Fly. They're very good at making just shooting feel really fun. Reply +7
  • Panasonic Eluga dL1 Review

  • uiruki 31/05/2012

    Water and dust resistance are extremely common on Japanese phones, as is a pathetically tiny battery. Your experience with the Panasonic seems to match my impressions of Japanese Android phones - skinned to hell and back, thin and attractive but with terrible battery life and poor technical specs. Reply +7
  • Japanese police make first R4 cartridge seller arrest

  • uiruki 31/05/2012

    Amazed it has taken so long, given how much the Japanese government is in the pocket of big business. Remember that this is the country that actually had second hand game sales effectively banned. Reply +9
  • Daytona DLC to invade Ridge Racer Vita

  • uiruki 31/05/2012

    @LLJaf The analogue stick feels very digital, so I use the dpad, which feels great. You're right about Outrun, that was ruined on PSP by the analogue stick controls. My hands would cramp up after one full run! Apparently the PSP emulator on Vita runs at 333MHz too, so it would smooth out the framerate as well. Reply 0
  • uiruki 31/05/2012

    Now Daytona would be a hell of a game on Vita. Super colourful, super smooth, lends itself well to short play sessions.

    I didn't buy Ridge Racer Vita, I picked up the second PSP game for less on PSN. Twice the framerate and loads more to it. The resolution isn't even that much lower.
    Reply 0
  • Vita game New Little King's Story downloadable this summer

  • uiruki 31/05/2012

    @Akira_Tenshi it was definitely a retail release in Japan, one more expensive than most titles. Even the downloadable version cost a thousand yen more than most other titles, and there's DLC as well. I can't see Konami releasing it at anything other than full price, and it follows that a full price release would assumably come out at retail.

    It isn't like it is full of voice acting or anything so I don't see it being a Warriors Orochi 3 situation, where SCEA would only approve it for digital distribution.
    Reply 0
  • uiruki 31/05/2012

    This is pretty good. A bit choppy, and a bit expensive in its Japanese form, but it is still a fun game. Reply 0
  • CD Projekt announces Cyberpunk

  • uiruki 30/05/2012

    Cannot wait. Reply +2
  • Next gen Pro Evolution Soccer to use Kojima's Fox Engine

  • uiruki 30/05/2012

    A new engine and a new producer - that's a good way to make me take another look at a series that has felt tired for quite a long time now. I just hope they don't cast Seabass down the pit of obscurity like they did with Koji Igarashi - just because his "main" series has lost momentum, that's no reason to have him work on trash like Otomedius. Reply +2
  • Resistance: Burning Skies, Gravity Rush demo on EU PlayStation Store

  • uiruki 30/05/2012

    Play Gravity Rush. There's no excuse not to at least try it. Reply +5
  • Vita Pro Evolution Soccer in development

  • uiruki 30/05/2012

    Maybe they're working out a way to have a ridiculous gacha system in there to squeeze as much as they can out of fans. I didn't buy their baseball game because they wanted more for an average game and then had that ripoff system on top. Reply -1
  • Shin Megami Tensei 4 coming to 3DS

  • uiruki 30/05/2012

    @MattEdWithCheese I really hope it is. If nothing else it means that a much higher proportion of my cash goes to the people who actually make the games, rather than a bunch of middlemen. Nintendo need to stick their necks out like Sony did and make simultaneous digital releases mandatory. Reply +2
  • uiruki 30/05/2012

    So it is going to cost twenty quid more than it would on a Sony handheld because I'll have to buy it on cartridge. I can feel the eye strain and wrist twinges from the 3DS already. Feel for the guys who can't get it because of region locking, too. Reply -20
  • Gravity Rush Review

  • uiruki 25/05/2012

    It's charming, it's gorgeous, it's got beautiful music, and it's just plain fun. It gets a bit fiddly when the difficulty rises near the end, but don't let that put you off - 90% of the time it is properly great.

    Edit: also, the voices aren't Japanese - it seems to be a Panzer Dragoon-esque made up language. Same with the sound effect glyphs in the comic scenes.
    Reply +21
  • Tekken Tag Tournament 2 release date announced

  • uiruki 22/05/2012

    To be fair, it is preorder content which everyone will get for free at a later date. It is about as inoffensive as such a practice is ever going to get, and the game includes all the arcade version characters on day 1 anyway. This isn't the Batman Arkham City lunacy by any chalk. Reply 0
  • uiruki 22/05/2012

    By the time Zavvi bothers to send the game to you Kunimitsu will have been unlocked through their "time release" system anyway. Reply +3
  • Journey creator: "Games are not good enough for adults"

  • uiruki 18/05/2012

    Says the guy who names himself after a character from FF7. Come the fuck on.

    edit: Also, why does the Gamasutra link go to the Hollywood Reporter?

    edit2: Having read the actual interview (thanks @Uncompetative!) his words about using character design and screen furniture to force players to play Journey "properly" - especially the deliberate lack of arms on the player character - are interesting. It is quite illustrative of his opinion of his playerbase, as a designer; a gentle hint, particularly one given without words, can be as effective as a clear text message or a failure state, while not making the player feel foolish.

    It's almost ironic that by taking advantage of the way human nature works in order to give his game its selling point (unique interaction with other players), he is using the exact same thing that the big FPS makers do in order to keep people playing with their levelling, perks and prestiging, the likes of Blizzard with the level and gear treadmills in WOW or Diablo 3, or Valve with their heavily playtested puzzles and level design. Taken by that measure at least, Journey, by tapping directly into that subconscious, uncultivated, childlike area of the human mind, is no more a game for "adults" than any of those.
    Reply -23