toy_brain Comments

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  • Why we need more developers like Zoe Quinn

  • toy_brain 30/08/2014

    Yea, nice way to get the peanut gallery riled up and hammering on their keyboards about the recent Quinn 'thing', while pretending to stand above it all and saying "But the article isn't even about any of that. Gosh, how could you?".
    You are fooling nobody.

    If EG wants to bring up the subject, fine, go for it, but don't try to skirt around the issue.
    Reply +15
  • Xenoblade Chronicles headed exclusively to new 3DS models

  • toy_brain 29/08/2014

    Back in the day I bought a 1st-run DS, then upgraded a year later to the DSLite.
    I was a bit pissed off when they announced the DSi, with all the things that would be exclusive to it and not the older DS'. Would I like to upgrade again? No, sod off, I already bought your console twice!

    Really glad I never bought a 3DS now. Don't even think I'm going to jump in at this point either. I just will not support moves like this.
    Reply +5
  • The worst games I've ever played, by Ellie Gibson

  • toy_brain 28/08/2014

    You will be missed Ellie. Whenever I came across a new review written by you I would always go get myself a cup of tea and a biscuit, and sit down for an entertaining read.
    And usually end up wiping tea and biscuit-bits off my monitor moments later.
    Reply +2
  • PlayStation Plus gets Velocity 2X, Sportsfriends and TxK in September

  • toy_brain 27/08/2014

    Velocity 2X, Awesome!
    Might even buy the soundtrack if the game turns out to be really good. Y'know, just because.
    Reply 0
  • Video: Claptrap is your new favourite vault hunter in Borderlands: The Pre-Sequel

  • toy_brain 24/08/2014

    I always really liked Claptrap as a character. I must be the only one :( Reply +4
  • Hooray for games that are hard to talk about

  • toy_brain 24/08/2014

    I just want to get something off my chest about Hohokum, as I've put a few hours into it and explored quite a bit of its world. I'm going to spoiler-text it, as I'm mentioning specifics.

    My god that game can get DARK at times. Not visually, but thematically I mean. One minute you are swooping around a playful water-park, dropping people off at slides and jacuzzi's, then suddenly BAM! the whole park turns into a toxic wasteland, everything is broken, everyone is dead, and sinister bat-like creatures have taken up home in the remains. Other areas allow you to electrocute anyone riding your back - their charred black remains dropping off the bottom of the world, and another scene sees all the colour drain in an endless desert level.
    I'm not saying this ability to shift tone is a bad thing at all, its actually a really good way to get your attention back when the playful whimsy is starting to wash over you, but.... damn, this game likes to throw curveballs.
    Reply 0
  • Why Silent Hill 2 is still the most disturbing game ever made

  • toy_brain 17/08/2014

    @Daigohji
    As for the upcoming game, I only hope that del Toro serves as a balancing force to Kojima's need to state his points bluntly. Otherwise I fear we'll see an incarnation of Pyramid Head who quotes Jung at the protagonist rather than embodying his self-loathing.
    This is exactly how I feel. I love the Silent Hill games (up to 4, then it got a bit out-sourced and naff) and would love another 'proper' instalment. However, while I respect the amount of work and clever little touches that Kojima puts into the Metal Gear games, the man cannot write dialogue to save his life, which has made my time with MGS' 1, 2 and 4 utterly teeth-grinding. They are the closest I've ever come to throwing a gamepad at my TV - not out of frustration, but out of sheer exasperation as one longwinded cutscene full of trite dialogue was followed less than a minute later by another.
    There were hints of Kojima's inability to shut up in P.T. (the game tells you EXACTLY what went down in the house about a minute in, which removes a lot of the mystery) which doesn't give me a ton of confidence, but I have hope that Del Toro will finally be the man to guide him in the right direction.
    Reply +7
  • Digital Foundry: Hands-on with Nvidia Shield Tablet

  • toy_brain 22/07/2014

    @SpaceMidget75 I might as well bite, and try to give you a few recommendations.
    The following are all games I've played. Most are ones you pay for, and of those that do have further microtransactions, they were either for actual additional content, or they were not required to enjoy/finish the game.

    Combo Crew - gesture based fighting
    Reaper - side-scrolling RPG
    Radiohammer - Rhythm game
    Naught / Naught 2 - 360degree platformer
    Layton Brothers Mystery Room - Pheonix Wright style game
    I am Level - ZX Spectrum style platformer
    Rayman Jungle/Fiesta Run - non-infinite runner
    Numolition - Maths Puzzler
    Quell / reflect+ / Memento - puzzler
    Anything by Radiangames
    Anything by Orangepixel
    The Room / 2 - Fantastic puzzle games
    Smash Hit - uhhh, 3d glass-stuff breaking game I guess.

    And the following are games I've marked for getting once I have a new tablet, just because I'm running out of space on my Nexus 7. I don't know if they are any good, just that they look interesting to me. Your taste may vary.

    Big Action Mega Fight - Brawler
    Guardians of the Galaxy: TUW - a licensed game that isn't riddled with IAPs!
    MCF: Shadow lake - Hidden object adventure game
    Wayward Souls - Roguelike
    Random Heroes 2 - Platform shooter
    The World Ends With You - the DS game, now on tablet
    Quantic Pinball - pinball (duh!)
    OTTTD - Tower defense
    Leo's Fortune - lovely looking platformer
    Monsters ate my Birthday Cake - puzzle game, also out on PC.
    The Rhythm of Fighters - Rhythm game based on KoF
    Blek - gesture-based puzzler
    Knock-Knock - Weird game from Ice-Pick-Lodge (who always make weird games)
    Nun Attack Origins: Yuki - puzzle platformer I think.

    There you go, should give you a few ideas to look into. Head over to play.google.com and have a search around.
    Reply +3
  • toy_brain 22/07/2014

    Well, with my 2012 Nexus 7 now starting to feel slightly out of date (though to be fair, its kept up with most new games pretty well), I'm in the market for a new tablet, and I think this is going to be it.

    The fact that you can use it as a regular everyday tablet, but also 'dock' it to a TV and pair up the controller to play games on a big screen is a really big draw for me. I'm not going to lug the controller around with me whenever I go out, that's what the tablet form-factor is for, but when I'm home and want a better gaming experience (yea I know, "lol tablet games" and all that, whatever) this thing is totally geared up for that.

    Minimal buggering about with Android from Nvidia is also a bug plus. Android users like stock, I wish all other companies could get that through their thick skulls.
    Reply +1
  • Xiaomi MiPad with Nvidia Tegra K1 review

  • toy_brain 20/07/2014

    Tempting device (once it becomes widely available), though I'm more inclined to wait for Nvidia's own K1 tablet which should be out in about a month over here.
    Probably more expensive, but has HDMI out and (probably) better construction for the money.

    Link to all their marketing slides (so bullshit-guards at the ready!)
    http://videocardz.com/51059/nvidia-extends-shield-family-shield-tablet-wireless-controller
    Reply 0
  • Richard Garfield: King of the cards

  • toy_brain 26/05/2014

    Nice interview, just a shame in concentrated so much on MTG. I'd have liked to know his reason/excuse for designing Ghooost (Its basically Shithead with a re-themed deck. Not a bad game but..... why?) and to have tried to pry some info about King of New York from him, but that's just me. Reply +1
  • Rampage review

  • toy_brain 26/03/2014

    For anybody looking for a similarly silly, but not quite that silly time (because you are now old and boring like me), take a look at Disk Duelers
    Lots of daft pinging bits of wood around the table, trying to knock other bits into improvised scenery and off the table for extra damage. Not quite the same thing as Rampage, but still with that element of physicality, but with less of everyone's spittle covering your precious boardgame bits by the end of the night.

    Oh, and its also a bit cheaper. About 33 I think.
    Reply 0
  • PlayStation 4 has Twitch, over 20 video services

  • toy_brain 20/08/2013

    Other PlayStation 4 tidbits revealed during Sony's Gamescom 2013 press conference include the fact you will finally be able to listen to your own music while playing games.
    Get it right will you.
    They announced that you would be able to run Music Unlimited, and thus listen to music piped in through that service, while playing your own games.

    As someone who subscribed when it was super-cheap last Christmas, but hasn't used the service a whole ton because I just don't really get the chance, this could persuade me to resubscribe for another year.
    Explore album after album of Blind Guardian, Avantasia, Alestorm, Machinae Supremacy and other such metal-sillyness while grinding levels in the latest Dynasty Warriors? Sounds like a good night in to me!
    Reply +1
  • Gravity Crash Ultra announced for PlayStation Vita

  • toy_brain 20/08/2013

    I should really have bought this years ago if only for the CoLD SToRAGE soundtrack.
    I guess I can rectify that this time around.

    Or just buy the soundtrack on Bandcamp (probably).

    Whichever works.
    Reply 0
  • PS Vita charmer Velocity is getting a sequel

  • toy_brain 20/08/2013

    Now that, is one sharp looking game! Reply +4
  • Kickstarter game raises $123K, then gets canned after 13 months

  • toy_brain 26/07/2013

    I always viewed boardgame kickstarter projects as much more of a 'safe bet' than videogame ones. After all, videogames can hit technical/coding snags, and the game design and scope can get out of control, but boardgames are expected to be already 'done' from a design standpoint (designed and a paper-and-pen version play tested) by the time they hit kickstarter. In theory, all that's left should be prettying it up a bit and then sorting out the printing and manufacture.
    Seems kind of crazy that he managed to mess that up - even more crazy with 3x the requested funding.
    Reply +12
  • Shadow of the Eternals relaunches Kickstarter campaign, ditches episodic format

  • toy_brain 25/07/2013

    Just how much of a 8-10 hour, well polished, fully voiced survival horror game does 750k (or perhaps double that due to this mystery investor) buy you anyway?

    I'm guessing the answer is 'not much'. Not these days anyway.

    Oh whatever, it'll be fun to sit on the sidelines and whatch the shitshow play out all over again.
    Reply +4
  • Is this the closest we're going to get to Final Fantasy 7 HD?

  • toy_brain 02/07/2013

    I have to admit it, this news made my interest in Lightning Returns go from Zero to 'Actually kinda want'.
    Shallow bastard that I am, Lightning's super-dumb default costume totally put me off the game - Typical overdesigned Nomura bollocks.
    Stick her in Cloud's outfit and suddenly she's running around in..... well..... something that looks relatively practical to actually run around in.

    And I kinda have a 'thing' for the tomboy look.
    Reply +1
  • Penny Arcade Episodes 3 & 4 developer Zeboyd Games announces turn-based RPG Cosmic Star Heroine

  • toy_brain 25/06/2013

    Shan't be funding the Kickstarter (nothing personal, but I tread that site with extreme care, and basically only ever back boardgame projects from established teams), but I'll be a total sucker for a new Vita game, so good luck with it, and you'll be getting my pennies when it comes out.

    Unless, y'know, its a load of toss.
    (I'm Sure it won't be)
    Reply 0
  • New Killer is Dead trailer totally slays me

  • toy_brain 08/06/2013

    Watched the trailer.

    No effect!

    Dunno, maybe I'm just getting old, or maybe its because this is the fourth(?) time Suda51 has used the exact same plot for a game, so it has that whiff of 'seen it all before' about it.
    Also, the art style really pisses off my eyeballs. Killer 7 did it right, sharp and clean, KiD looks like a mess. Not 'artsy', a mess, and bloom lighting stopped being impressive after the 2nd update to Renderware on the PS2.

    Bah, sorry, I'll get my miserable arse out of here and go shout at clouds instead.
    Reply +3
  • Ouya review

  • toy_brain 08/06/2013

    It's just a bit too late in the day to be releasing something powered by the tegra3 chip.

    I don't really want an nvidia Shield thingy, so if Ouya2 is T4-powered and just as cheap, I dunno. Maybe?
    Reply +6
  • First-person roguelike Paranautical Activity not allowed past Greenlight, even with a publisher

  • toy_brain 04/06/2013

    /Obligatory Vita port-beg.

    The gameplay vid looks pretty fun. Serious Sam via the 8-bit/Minecraft asthetic (sort of) with a thumping techno/dubstep soundtrack. Should be amusingly stupid.

    And yes, Greenlight is a disaster. Valve needs to do away with it and employ people to curate the self-published stuff, sorry but they just do. Yes some good stuff is getting voted in, but too much stuff is also getting missed in the ever-growing quagmire of games all trying to shout for attention.
    Reply +10
  • Despite a bumpy ride to release, Resistance dev Insomniac already prototyping new Fuse "experiences"

  • toy_brain 29/05/2013

    Insomniac's trademark of being a studio that makes shooters with wacky weaponry only seems to work in the R&C games, and I suspect they only sell because they are the Playstation's most long-standing characters, so fans give them a pass.
    Transplanting this trademark style to more 'grown up' shooters only results in a product the older market (or COD players, or both) sees as being a bit too daft. Somehow they haven't managed to create a fiction like Halo's* where human characters and daft weaponry really gel together in a way that doesn't feel odd to older, more cynical players.

    Yea, I'm going to be f***ing fascinated at how Fuse sells.

    *Not saying Halo has great fiction, just that they made it work.
    Reply +3
  • Curiosity dispelled: Peter Molyneux reveals what's inside the cube

  • toy_brain 26/05/2013

    Huh, sooooo.......
    Ok, just thinking about this for a second, Curiosity went live before Godus was announced on Kickstarter, and any Kickstarter project is by no means a guaranteed success (I took Godus a while to hit its goal didn't it?), so this leads me to believe either:

    A) Curiosity started before the 'Life changing thing' was actually decided upon. (seems likely as the prize was said to be 'not money', but hey guess what, it is money, so I guess Peter couldn't think up anything better in time)
    and/or
    B) Godus would have been made anyway, regardless of the Kickstarters success or failure, otherwise what would the prize have been, from a studio with no money and no game in the pipeline?
    Reply +11
  • Terraria, Dust 514, Metro: Last Light on EU PlayStation Store this week

  • toy_brain 15/05/2013

    @dadrester Velocity Ultra is out, though I had to search for it on the Vita PSN store to get it.

    Bombs. On. Right. Stick!!
    So happy they listened to me and all the other people who requested it. Some of the later levels really start to need it.
    Reply 0
  • Ouya launch delayed a few weeks as another $15 million is raised

  • toy_brain 09/05/2013

    The $15 million "means we've got additional resources to to make OUYA everything it can be,"
    So..... what?
    It used to be an overclocked Tegra3, and now its a really overclocked Tegra3?

    Ehh, I shouldn't be such an ass. I have a Nexus 7 and the T3 does a fine job in that. Nvidia jumping on-board might be a good sign too. If they can quickly get a Tegra4 OUYA out, that'll bring it in-line with their Shield device so they can have a sort-of compelling portable and home console thing going...... possibly.

    That's the problem with the OUYA, its outdated tech before its even come out.
    Reply +3
  • Camelot Unchained demo shows 500 characters fighting at 90 FPS on a 2011 MacBook Pro

  • toy_brain 02/05/2013

    Ikusagami/Demon Chaos had 65564 enemies onscreen at once - on the PS2.
    So, yea, stick that in your MacBook Pro and an smoke it!

    OK, yes, I know, it had some crazy lod-ing going on. Still quite the sight to behold though.
    Reply 0
  • Inside Sony's indie initiative: How the hardware giant is courting small-team talent

  • toy_brain 29/04/2013

    Nick Suttner is an ex-1up games journalist, so it's no surprise he has a passion for trying to nurture creativity and diversity. He'll have been covering the industry for years beforehand and already gotten a good idea about what needs doing to 'fix' it.
    Sony also hired another ex-1up staffer - Shane Bettenhausen - who is probably doing much the same thing.
    Heh, I wonder if Shane had a hand in Deadly Premonition finally coming out on the PS3.

    Anyway, just to throw a downer on the whole love-in for a sec, I really hope Sony sort out PS Mobile. Right now it's in a worse state than Minis. There are some food offerings on there, but the last batch all looked really below-par.
    Sony should set some sort of quality bar, or there is a danger that too much crap will clutter up the market and turn it into a ghetto, much like XBLA,s indie channel.
    Reply +2
  • Kickstarter Funding Unsuccessful for Ecco the Dolphin man Ed Annunziata

  • toy_brain 29/04/2013

    Some people just can't take a hint can they. Reply -1
  • Orion: Dino Horde dev hits back at allegations of Metacritic manipulation

  • toy_brain 18/04/2013

    Crap like this gets a free pass onto Steam, but genuinely good stuff like Pinball Arcade has to go though the Greenlight ghetto.
    Why?
    I'm starting to worry about Steam. I don't think Valve are doing a very good job of curating it. If they allow on too much dross, and turn away too many hidden gems, people will start to look elsewhere.
    I've already stopped browsing it on a regular basis.
    Reply +5
  • Saturday Soapbox: The high cost of free-to-play

  • toy_brain 13/04/2013

    The most depressing aspect of all this (for me at least), is that a constant stream of F2P dross flowing into the Google Play store made the marketplace so toxic that I stopped looking at it completely for several months.
    Even some paid games have F2P-style microtransactions, and are nigh-on unwinnable unless you pony up some extra cash. Now that just feels filthy, and makes the entire marketplace feel hostile towards consumers.

    What also makes me cringe, is seeing those friends of mine who only game on their phones play this sort of stuff (Simpsons: Tapped Out, The Hobbit: Kingdoms etc etc).
    Now, I have nothing against gaming on your phone, but for these people, they see F2P games as "good enough for me". Its as if they have forgotten or never known just how good games can be if you are willing to fork over a few quid up-front beforehand, in exchange for some honest, down-to-earth gaming goodness.
    Reply +4
  • Jeff Minter returns to Tempest with new Vita game

  • toy_brain 11/04/2013

    Oh yes! Oh f**k me running YES!
    /Owned a Jaguar
    /Owned T2k
    /Loved it to bits
    Reply +3
  • Saturday Soapbox: The high cost of high standards

  • toy_brain 06/04/2013

    I feels as though the 'niche' section of the Japanese games industry (companies like Falcom, FROM, Nippon Ichi etc etc) has a pretty good formula for how to survive.

    Basically, make a conservative estimate as to how many people you are damn near 100% sure will buy your game, then budget your game based on that many sales.

    Easier said than done I'll grant you, and you are unlikely to get many vanity projects and overblown flights of fancy this way, but it seems to be a stable formula for keeping a company ticking along, making its fans happy, and producing games on a regular basis.

    The worry would be that this would make games even more stale and formulaic (hard to predict how may people will buy a totally new idea, and therefore hard to budget for it properly), though you could always budget super-low for the fresh ideas, then ramp up production on the sequel for those that prove to be a hit.
    Reply +3
  • Stealth Bastard coming to PS3 and Vita this summer

  • toy_brain 02/04/2013

    Stealthtard.
    No? To un-PC?

    Stealth Plonker
    Stealth Muppet (trademarked?)
    Stealth Chump
    Stealth Or Die (Think about it)
    Trials In True Stealth (again, think about it)
    Reply +1
  • The Hall of Heroes: BioShock Infinite's Fort Frolic?

  • toy_brain 31/03/2013

    @Coughthulu Your theory about Robert Lutece does hold up for me, after all, its only him that shows up at Booker's apartment with the offer to wipe away the debt, so it being a means to 'right his moral compass' holds a good degree of water.

    Its always referred to as "the debt" after all, not "your debt". The debt is actually the Lutece's, not Booker's.

    Though, given what Elizabeth does right at the end of the game, it seems like a funny way to erase your debts.
    Reply +6
  • toy_brain 31/03/2013

    OK, so now something else is bothering me.
    If Comstock's repeated use of tears caused him to age rapidly, why are the Lutece's not both old and wrinkly too?
    Assuming they use tears to get around Columbia all those times - and have gone through the same song-and-dance at least 123 times (the chalkboard marks on the coin-flip close to the start of the game), then their bodies must be absolute wrecks from all that trans-dimensional travelling.

    Yea, sorry, I'm nit-picking again.
    The broader strokes of the story hold up pretty well, but now that those have all been put together, the minor details are starting to fall apart.
    Reply +2
  • toy_brain 30/03/2013

    So, I made a point of finishing Infinite as fast as possible, because I knew that I wanted to be in on post-game discussions, especially after the first Bioshock and its unwavering dedication to taking socio-political topics of capitalism, determinism, humanism and unchecked Atheism head on.

    Infinite, in comparison, falls a little flat because, although at first it seems to have a lot to say on the topic of racism, extremist religion and patriotism, they all sort of get flushed down the toilet in favour of some Sci-Fi shenanigans about time-travel and alternate worlds.
    Now, I like me some Sci-Fi shenanigans, but pairing it up with the other big themes that I've mentioned, and then failing to deliver on a singular point at the end that does justice to all the themes the game was hitting on, makes me wonder if the game wasnt the victim of a hurried development from about the midpoint on. That's roughly when all the cool hot-button topics were dropped and we instead got several hours of Ghost-lady and holy shit, they even stuck an asylum level in there!

    Speaking of the asylum level, if the audio logs are to be believed, Booker has been unconscious/fallen through a tear for 6 months before he reunites with Elizabeth.
    Why is Columbia still on fire after 6 months?
    I don't care if there's no fire brigade, after 6 months everything burnable would long since turned to cold ash!

    Oh, one last thing, I think I get most of the plot, that Elizabeth is Anna (Bookers kid), and that Comstock had her kidnapped through a tear with the help of the Lutece's so that he could have a child that was biologically 'his' even though he was sterile, blah blah blah
    What I dont get is why the Lutece's wanted Elizabeth back after all that?
    It cant have been just so Liz could drown Booker pre-baptism. The Lutece's could have taken care of that shit with a tear and a bullet whenever they fancied.

    Anyone?
    Reply +6
  • Bastion creator announces new game Transistor

  • toy_brain 19/03/2013

    She runs like a plonker.
    Apart from that it's all good.
    Reply +2
  • Quell follow-up Quell Memento hits PS Vita in April

  • toy_brain 18/03/2013

    Ball-rolling minigames like the ones at the start of the vid are the sort that utterly plague casual IHOG games - which I used to play a ton of.

    But as the trailer went on, it seems like its going for a whole new level of brain-stumping-followed-by-aha! moments.

    For the right price, they may just have my money.
    Reply 0
  • Giana Sisters: Twisted Dreams set for XBLA next week

  • toy_brain 14/03/2013

    Already got this on Steam when it first came out. It's a good little platformer, lots to explore and quite tough in parts. Well worth picking up on the format of your choice. Reply +1
  • Saturday Soapbox: Voting with your wallets isn't the whole answer to abusive micro-transactions

  • toy_brain 02/03/2013

    The article started off well, but then I got to paragraph 15 and it all went to shit.
    Tom, please try to stay on topic next time.
    Reply +32
  • Retro City Rampage sells best on Vita, worst on XBLA

  • toy_brain 28/02/2013

    High sales on a device with a low install base would suggest that vita owners are mostly avid gamers with a huge appetite for new content.
    Which means that, while it might not be selling to the most people, it is selling to the RIGHT people.
    As long as this gets communicated to developers, and vita owners don't suddenly abandon the platform en-masse, it should be able to have a decent little life ahead of itself.

    P.S. Apparently the Vita version of Sine Mora didn't sell too hot, huge shame if true, it's an amazing conversion. Full resolution and 60fps. Get it if you fancy having a side-scrolling shooter on the go.
    Reply +4
  • Mighty Switch Force 2 announced for 3DS

  • toy_brain 25/02/2013

    I'm still a bit miffed that Wayforward never released the PSP Minis version of Mighty Flip Champs in Europe, and they they don't bring their best work to the Vita (just their work-for-hire efforts like Silent Hill: BOM).

    When I get some cash together I'm going to have to swallow my pride and buy a 3DS. I've missed out on way too many of their games.
    Reply +1
  • Oddworld vs. PlayStation Vita

  • toy_brain 24/02/2013

    @Lemming81
    1. No. AFAIK 3G has very limited use. You can only use it for web browsing, PSN messaging, asynchronous multiplayer (i.e. turn-based games) and leaderboard access. So no realtime multiplayer, and you are also limited to downloading just 20mb max from PSN at a time - so no downloading (most) full games on the go.

    2. Sort of. I think there are people out there who have cracked their Vita's and gotten legacy PSP stuff running, but the firmware has since been patched, and with the Vita being so dependant on online, you'll be badly crippling your use of it if you are determined to use it to play SNES games.

    Honestly, if you want a handheald to play old emulated games, get a Pandora (the old 600mhz model will do SNES and MD games fine). 270 euros for one of those. Shop link below for anyone interested:
    https://www.dragonbox.de/en/27-main-consoles-and-upgrades
    Reply +2
  • Metal Gear Solid: Peace Walker retrospective

  • toy_brain 24/02/2013

    @evaluna Honestly, I'm the wrong person to ask, because I'm really not a fan of the Metal Gear games at all. I've always found the cutscenes too long-winded and badly needing an editor, the controls always somehow a bit 'off' (even in MGS4 which had western input), and the characters just generally annoying.
    I respect the amount of work that goes into each game, I can see there is good gameplay to be had in each title provided the other aspects either click with you or are easily pushed aside, and I realize that my opinion is only my own and largely counter to what most people think, so..... umm...... sorry, you should probably ask someboy else.

    I totally think its worth getting a Vita though, the amount of PSP and Vita games available via PSN is more than enough to justify buying one.
    Reply +1
  • toy_brain 24/02/2013

    @freethinker101 You sure about that? I think the MGS HD collection we are getting (I'm a PS+ subscriber too) is the Vita version - which is just MGS 2 and 3. No mention of Peace Walker anywhere.

    EDIT: 1 minute late and a dollar short!
    Reply +1
  • toy_brain 24/02/2013

    @freethinker101
    Peace Walker is available on PSN, so the PSP version will work just fine on the Vita. Sort of makes a port of it a bit pointless.
    PSN store link below:
    https://store.sonyentertainmentnetwork.com/#!/en-gb/games/metal-gear-solid-peace-walker-psp/cid=EP0101-ULES01372_00-GPCMETALGE000001
    Reply +2
  • toy_brain 24/02/2013

    Oh dear, why is it that any article with half a chance feels the need to take a dig at Sony's portables?
    Really, if you were under the impression there was nothing to play on it, you were'nt looking hard enough - or at all. We've already had a few good lists, so I'll just chuck in Gurumin, Motorstorm AE, Ys Seven, Pursuit Force, and extremely worthy ports of Tekken 5 and 6 that made me realise just how perfect fighting games are for portable play.

    Otherwise, nice article.
    Reply +13
  • Thoughts from New York: PlayStation 4 feels less visionary than its predecessor

  • toy_brain 21/02/2013

    Its easy to forget that the PS1 was designed specifically to meet the wishes of developers at the time.
    Developers said they wanted an easy development environment, and that's what Sony gave them, with a straightforward CPU/GPU architecture and programming using C++.

    PS4 is not Sony abandoning its old approach to hardware, its Sony remembering how it got it right in the first place!
    Reply +9
  • Destiny: Bungie unveils its shared-world shooter

  • toy_brain 17/02/2013

    How long has this game been in development? 2 years? 3? I forget.
    EDIT: Learn to read. Since 2009!
    Either way, it feels like they really should have something more to show for it that concept art (is the game still so rough-looking that they dare not show it to the public?)

    Prediction time:
    Provided Sega don't sue them into the ground for what went down with Aliens: CM, I bet Gearbox will get Borderlands 3 / Borderworlds / whatever it's going to be called, designed, built, and shipped before this goes into public Beta.

    Sorry to be Mr Grumpypants, but this just has the whiff of 'will be delayed a whole ton' about it.
    Reply +17