toy_brain Comments

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  • Telltale's Guardians of the Galaxies looks likely for Switch

  • toy_brain 24/08/2017

    Not too surprising really. Telltale already ports every one of its games to mobile, which would imply their engine has been ARM-compatible and scalable for a while now, so a Switch version should be relatively straightforward for them.

    I should really check one of their games out on my Shield TV box to see how the engine holds up sometime.
    Reply 0
  • Delightful side-scrolling roguelike GoNNER is out now on Switch

  • toy_brain 30/06/2017

    Ahh, so a(nother?) SHIELD Android TV game makes its merry way onto the Switch.
    Whats the betting we soon see Super Mega Baseball, Cluster Truck, The Final Station and The Witness (among others) trundle on over as well?
    Reply -2
  • Peter Jackson's AR company reveals its first game demo

  • toy_brain 06/06/2017

    Hmmm, I cant really imagine holding up something as heavy as a tablet for any length of time, so this implementation of it seems like a bit of a pointless non-starter.

    I'm not really sure if a VR version would be any better either. Tabletop gaming is not only about the physical touch and feel of the pieces, but also the relaxed/casual nature of it, with players drinking tea, munching snacks, and diving off for a piss when its not their turn, as well as chatting to each other face-to-face. All of which would be a lot harder when you have a headset to take off and put back on again.

    Basically what I'm saying is I'm a stick-in-the-mud traditional boardgamer, and you'll have to pry my huge physical copy of Millennium Blades out of my cold dead hands.
    /Shouts at clouds.
    Reply +5
  • In Theory: Where next for the Nintendo/Nvidia partnership?

  • toy_brain 02/06/2017

    Talk of a new dock with extra hardware seriously just needs to stop. It's not popular in the enterprise world of laptops and docking stations for a good reason (expensive, more configuration bollocks to deal with, and it makes the experience inconsistent), and its an ugly solution to a problem that barely even exists anyway.

    I think the hardware will get revised, probably just to improve the form factor a little and get better battery life. If this means putting in an X2 SOC and deliberately limiting it, sure, why not, or Nvidia might be working on a fanless X1 chip to go in there. Who knows. I think they'd be mad to beef up the specs so soon. The current crop of games hardly looks bad, and it'll just piss off people who have been clamoring to get the current version.

    Personally I'm waiting till the first hardware revision before getting one. I already own 2 Nvidia Shield devices (tablet and TV) so I'm good for things with Tegra processors in them for the time being :)
    Reply 0
  • Persona 5's translation is a black mark on a brilliant game

  • toy_brain 17/05/2017

    Ahhh, the good ol' literal translation. Loved by 'hardcore' anime purists, hated by everyone else, and the reason the anime industry in the west is now a shadow of its former self.
    I remember when fans started demanding it, not only from the subtitles, but from the dub as well. Bye bye fun, snappy dialogue and VA's sounding like they are having a good time voicing their characters, and hello stilted, mechanical delivery.
    I bailed at that point. Most of the US anime localisation studios closed shop not soon after.

    There is a reason people my age still fondly remember Samurai Pizza Cats, The Magic Roundabout and (if you got up early enough) Insektors, and literal translations sure as hell are not it.
    Reply +2
  • Is Kickstarter for video games dead?

  • toy_brain 15/05/2017

    I backed Broken Age, but that was it for me and videogame kickstarters.
    I did, however, go on to back several boardgame kickstarter projects and they have all turned out well.

    The thing with backing videogames (compared to boardgames) is that there isn't a huge benefit to being a backer. After all, videogames are distributed digitally now, so there is no supply shortage, and their prices drop quickly and heavily during sales. They are also prone to hitting development snags, so they can be delayed by years as 'feature x' is re-worked, re-programmed and re-implemented in a way that doesn't break the game.
    The backers of the game all get to sit in frustration as they wonder when they will finally get the thing they pledged 30 for. People who didn't back just get a nice surprise when it turns up on Steam one day, where they can add it to their wishlist and buy it when it goes on sale for 70% off at some point - or not, if it turned out to be rubbish.

    Boardgames are a little different. They are physical products so they are limited in quantity. They also don't always drop in price before they go completely out-of-stock, and as they are usually rules-and-artwork complete by the time they hit kickstarter, the only delay is with getting it produced at a Chinese factory and getting it shipped.

    So while I see backing videogame kickstarters as a bit of a mugs game, I continue to eye the tabletop games section with great interest.
    Reply +2
  • Video games remade in cardboard

  • toy_brain 30/10/2016

    I vectored into board gaming from videogames 5 or 6 years ago, and I can tell you from experience that its like having someone press the reset button on your entire gaming knowledge. It takes time (a lot of it on doing research) before you start to build up a good 'feel' for what will be a good game and what just isn't going to work when it hits the table. The trickiest part of selecting a new game is picking something that not only you will enjoy playing and teaching, but also your target audience will enjoy playing too. That's going to take time, experimentation, and the purchasing of a few unfortunate dud's that will only ever hit the table once or twice before getting flung into a charity shop or on ebay.

    When it comes to bringing videogamers into the hobby, I would suggest you keep 2 things in mind:

    1) They want a game that's quick to learn and set up. After all, launching a videogame takes no more effort than turning on a console and (maybe) popping in a disk, and the tutorial will be built-in. They wont have the patience to sit around for half an hour listening to you waffle on about some arcane-sounding set of rules. Make sure you know the rules and can condense them down as much as possible, and make sure the game is already punched out and logically bagged, so you can fling stuff out and get started quickly.

    2) They want a game that gets to the action - Fast! Lots of more complicated board games have you developing a points-generating engine over several hours of inane cube-pushing and resource-exchanging. Boring! Go for games that let you do the fun stuff right out of the gate, not in several hours time when everyone has lost interest. Also, videogamers aren't used to it 'not being their turn', so look into simultaneous-action games, or games where the designer has put a real focus on making turns as fast as possible.

    The thing to remember with board games is Mechanics are King. The aesthetics of any board game, no matter how nice, will quickly fade away once the mechanics of the game start whirring away in everyone's head. So don't pick board games that just look like videogames, pick ones that play like them.
    Reply +4
  • Mother Russia Bleeds review

  • toy_brain 05/09/2016

    Bought it, been playing it since 6pm when I got in from work, loving it.
    It is exactly what it says it is in the Steam description, a homage to Streets of Rage with the violence levels of Hotline Miami.

    One of the things I love/hate about it, is it runs through EVERY variation on whats possible within the limitations of the genre to make sure the levels are always varied. Some of these are fine, others can result in instant fail-states and are a bit annoying. The checkpointing is pretty good though, so you are only ever a couple minutes away from where you last ballsed up.

    They pretty much nail the formula though, and the feel of those old games. After trying to like Double Dragon Neon, Dragons Crown, and Fist Puncher (all of which are passable, but really don't 'get' why these games are so much fun) this one finally does it. It ain't the best thing since sliced bread, but its a great dose of button-smashing catharsis.
    Reply +7
  • Nintendo NX - games, specs, release date and everything we know about the new portable system

  • toy_brain 30/07/2016

    As others have said, the NX basically sounds like a SHIELD tablet with a current-gen Tegra processor and slightly more slick way of hooking up to your TV.

    As someone who owns a SHIELD tablet + controller, and regularly hooks it up to his TV, I have to say this sounds really bloody good!
    Even the old K1 processor is capable of some nice-looking 1080p games (Xenowerk and Real Racing 3 are a couple good examples), and the are some interesting fringe benefits of having your games console also be a tablet. For a start, it has its own battery power - useful if you are short on plugs and need to charge the controller, or if there is a power-cut. Also you don't have to decide between playing full-size console games or portable games depending on your circumstances, and there is no fiddling about with uploading and downloading cloud saves if you want to transfer your game from the TV to take with you on the train, just disconnect the unit and go!

    The biggest downside to gaming on the SHIELD is that you are at the mercy of the android gaming landscape. While Nvidia and others have made some headway in getting android games to support controllers, its inconsistent and there is still no clear standard. And mobile games.... yea, getting better but still not 'there' yet.
    Also android itself is slow to switch between console mode and tablet mode when you disconnect it (it essentially needs to fully reboot). These are all things that could easily be fixed with Nintendo behind the system, putting out full-size gaming experiences, making the software more purpose-built, and providing a clear hardware standard to work to.

    As for the graphical pissing contest everyone is so worried about, I really couldn't be less interested.

    Seriously, I love my SHIELD tablet as a gaming device, and this is the first Nintendo console I've been interested in in a long time.
    Reply +6
  • Uncovering the heart of Undertale

  • toy_brain 31/12/2015

    One of the biggest mistakes people make is assuming that the non-violence path, which isn't actually possible first time through, is the big gimmick.
    Oh yes it is, and I didn't even have to consult a walkthrough. Just the knowledge that you don't have to kill anyone (which is right there on the games Steam store page) and the willingness to retry the odd fight if you dont quite figure it out in time.

    I played Undertale for about 13 hours to get the best ending, and in all that time I don't think I killed a single monster.

    Still a great game by the way.
    Reply +1
  • New Rayman game by Ubisoft Montpellier announced

  • toy_brain 08/07/2015

    I have a Shield Tablet that hooks up to the TV, so as long as the game has controller support (they'd be mad not to include it) I'll be perfectly happy.

    I assume iPads have similar TV connectivity and controller support, so there should be ways for most people to play it they way they want to.
    Reply +1
  • Resogun is heading to PlayStation Vita

  • toy_brain 31/10/2014

    This isn't making my search for an excuse to buy a PS4 any easier y'know. Reply +1
  • The Evil Within gets a PC demo

  • toy_brain 31/10/2014

    Generous demo!
    Mind you, its not till Chapter 3 that the game really shows you what you can do in terms of exploration, combat, and making creative use of the environment to gain the advantage in combat.

    Personally I finished the game a few days ago. I kinda think its not that great, but I'm also kinda playing through it again on New game+, so I guess that makes it the best not-great game I've played this year.
    Reply +6
  • Pix the Cat review

  • toy_brain 14/10/2014

    Rather than scroll right to the score as soon as the page loaded, I read through the review as one is supposed to (I feel like this is a rare thing nowadays. Is it?)
    My heart sank when I read that Tom didn't like the game, only to lift again when he started talking about Nostalgia mode. I guess this is one of those times where a game 'hedging its bets' really pays off.
    Personally I like all 3 modes about equally, all for different reasons. Arcade mode gives a set amount of time and is the 'flashiest' experience, Lab mode is great if you just want to think without time pressure, and Nostalgia splits the difference between puzzle and speed demands. Put them all in one package and you have 3 different puzzle games you can hop between if your brain starts to fry on one of them.

    A real surprise gem from PS+
    Reply 0
  • Sometimes I wish more games were just a vertical slice

  • toy_brain 06/09/2014

    I've played some puzzle games on android (Xon, The Haunt, any Fire Maple game) that were only a couple hours long, cost less than 2 quid, and gave me a perfectly satisfying evenings entertainment for the price. I guess there is no reason not to apply the template to an FPS game, or any other genre.

    Come to think of it, back in the days of the Saturn and Dreamcast, there were plenty of short (but highly replayable) arcade ports that let you spend as much or as little time on them as you wanted, with total playthrough times of about 45 minutes for the rail shooters and brawlers once you knew what you were doing.

    Those games went away because game reviewers kept docking them points for being short, so fewer people bought them.

    So...... yea, its all our fault.
    Reply +23
  • Velocity 2X review

  • toy_brain 04/09/2014

    @SeesThroughAll Yea, I noticed that, though I'm wondering what format it comes in. Its cheaper than getting it via Google play Music, but if its not in a format I can play on other devices its not much good to me (and a lot of other people I suspect). Reply 0
  • toy_brain 02/09/2014

    And to think there were people bitching about this being a 'crappy' month for PS+

    For anyone feeling guilty about getting the game for free, I guess you could always get the soundtrack from itunes or Google Play music.
    Reply +3
  • The Room Three will tear you apart next spring

  • toy_brain 04/09/2014

    Interesting. GiantBomb recently did an interview with Fireproof and they seemed really REALLY down on the whole mobile gaming thing. Like, they sounded as though they wanted to get out of it ASAP.
    So I'm surprised (but not at all in a bad way) to see them keep going with the iOS and Android releases.

    Well whatever, I'll be buying it anyway.
    Reply +2
  • Editor's blog: A brief note about "GamerGate"

  • toy_brain 02/09/2014

    While I have slightly different opinions on 'ZoeGate' and 'AnitaGate' (and really hate that they have wound up lumped together, because they are very different and separate events), I do completely agree that nobody - absolutely NOBODY - deserves the kind of harassment, threats and abuse that they have received.

    Its a shame that not everybody on the internet can discuss things in a civil manner, because there are things worth discussing, but not if it ends up like this.
    Reply +3
  • After a decade away, Dragon Quest returns to PlayStation

  • toy_brain 01/09/2014

    Having played all of the main Dynasty Warriors games, almost all of the Samurai Warriors games, the Gundam Musou games, one of the One Piece games, and one of the Fist Of The North Star games, I am STILL not bored of mashing square.
    I think there might be something wrong with me.
    Still, whatever. Bring it on. Its more musou, so its all good to me.
    Reply +4
  • Why we need more developers like Zoe Quinn

  • toy_brain 30/08/2014

    Yea, nice way to get the peanut gallery riled up and hammering on their keyboards about the recent Quinn 'thing', while pretending to stand above it all and saying "But the article isn't even about any of that. Gosh, how could you?".
    You are fooling nobody.

    If EG wants to bring up the subject, fine, go for it, but don't try to skirt around the issue.
    Reply +21
  • Xenoblade Chronicles headed exclusively to new 3DS models

  • toy_brain 29/08/2014

    Back in the day I bought a 1st-run DS, then upgraded a year later to the DSLite.
    I was a bit pissed off when they announced the DSi, with all the things that would be exclusive to it and not the older DS'. Would I like to upgrade again? No, sod off, I already bought your console twice!

    Really glad I never bought a 3DS now. Don't even think I'm going to jump in at this point either. I just will not support moves like this.
    Reply +6
  • The worst games I've ever played, by Ellie Gibson

  • toy_brain 28/08/2014

    You will be missed Ellie. Whenever I came across a new review written by you I would always go get myself a cup of tea and a biscuit, and sit down for an entertaining read.
    And usually end up wiping tea and biscuit-bits off my monitor moments later.
    Reply +2
  • PlayStation Plus gets Velocity 2X, Sportsfriends and TxK in September

  • toy_brain 27/08/2014

    Velocity 2X, Awesome!
    Might even buy the soundtrack if the game turns out to be really good. Y'know, just because.
    Reply 0
  • Video: Claptrap is your new favourite vault hunter in Borderlands: The Pre-Sequel

  • toy_brain 24/08/2014

    I always really liked Claptrap as a character. I must be the only one :( Reply +4
  • Hooray for games that are hard to talk about

  • toy_brain 24/08/2014

    I just want to get something off my chest about Hohokum, as I've put a few hours into it and explored quite a bit of its world. I'm going to spoiler-text it, as I'm mentioning specifics.

    My god that game can get DARK at times. Not visually, but thematically I mean. One minute you are swooping around a playful water-park, dropping people off at slides and jacuzzi's, then suddenly BAM! the whole park turns into a toxic wasteland, everything is broken, everyone is dead, and sinister bat-like creatures have taken up home in the remains. Other areas allow you to electrocute anyone riding your back - their charred black remains dropping off the bottom of the world, and another scene sees all the colour drain in an endless desert level.
    I'm not saying this ability to shift tone is a bad thing at all, its actually a really good way to get your attention back when the playful whimsy is starting to wash over you, but.... damn, this game likes to throw curveballs.
    Reply 0
  • Why Silent Hill 2 is still the most disturbing game ever made

  • toy_brain 17/08/2014

    As for the upcoming game, I only hope that del Toro serves as a balancing force to Kojima's need to state his points bluntly. Otherwise I fear we'll see an incarnation of Pyramid Head who quotes Jung at the protagonist rather than embodying his self-loathing.
    This is exactly how I feel. I love the Silent Hill games (up to 4, then it got a bit out-sourced and naff) and would love another 'proper' instalment. However, while I respect the amount of work and clever little touches that Kojima puts into the Metal Gear games, the man cannot write dialogue to save his life, which has made my time with MGS' 1, 2 and 4 utterly teeth-grinding. They are the closest I've ever come to throwing a gamepad at my TV - not out of frustration, but out of sheer exasperation as one longwinded cutscene full of trite dialogue was followed less than a minute later by another.
    There were hints of Kojima's inability to shut up in P.T. (the game tells you EXACTLY what went down in the house about a minute in, which removes a lot of the mystery) which doesn't give me a ton of confidence, but I have hope that Del Toro will finally be the man to guide him in the right direction.
    Reply +7
  • Digital Foundry: Hands-on with Nvidia Shield Tablet

  • toy_brain 22/07/2014

    @SpaceMidget75 I might as well bite, and try to give you a few recommendations.
    The following are all games I've played. Most are ones you pay for, and of those that do have further microtransactions, they were either for actual additional content, or they were not required to enjoy/finish the game.

    Combo Crew - gesture based fighting
    Reaper - side-scrolling RPG
    Radiohammer - Rhythm game
    Naught / Naught 2 - 360degree platformer
    Layton Brothers Mystery Room - Pheonix Wright style game
    I am Level - ZX Spectrum style platformer
    Rayman Jungle/Fiesta Run - non-infinite runner
    Numolition - Maths Puzzler
    Quell / reflect+ / Memento - puzzler
    Anything by Radiangames
    Anything by Orangepixel
    The Room / 2 - Fantastic puzzle games
    Smash Hit - uhhh, 3d glass-stuff breaking game I guess.

    And the following are games I've marked for getting once I have a new tablet, just because I'm running out of space on my Nexus 7. I don't know if they are any good, just that they look interesting to me. Your taste may vary.

    Big Action Mega Fight - Brawler
    Guardians of the Galaxy: TUW - a licensed game that isn't riddled with IAPs!
    MCF: Shadow lake - Hidden object adventure game
    Wayward Souls - Roguelike
    Random Heroes 2 - Platform shooter
    The World Ends With You - the DS game, now on tablet
    Quantic Pinball - pinball (duh!)
    OTTTD - Tower defense
    Leo's Fortune - lovely looking platformer
    Monsters ate my Birthday Cake - puzzle game, also out on PC.
    The Rhythm of Fighters - Rhythm game based on KoF
    Blek - gesture-based puzzler
    Knock-Knock - Weird game from Ice-Pick-Lodge (who always make weird games)
    Nun Attack Origins: Yuki - puzzle platformer I think.

    There you go, should give you a few ideas to look into. Head over to and have a search around.
    Reply +3
  • toy_brain 22/07/2014

    Well, with my 2012 Nexus 7 now starting to feel slightly out of date (though to be fair, its kept up with most new games pretty well), I'm in the market for a new tablet, and I think this is going to be it.

    The fact that you can use it as a regular everyday tablet, but also 'dock' it to a TV and pair up the controller to play games on a big screen is a really big draw for me. I'm not going to lug the controller around with me whenever I go out, that's what the tablet form-factor is for, but when I'm home and want a better gaming experience (yea I know, "lol tablet games" and all that, whatever) this thing is totally geared up for that.

    Minimal buggering about with Android from Nvidia is also a bug plus. Android users like stock, I wish all other companies could get that through their thick skulls.
    Reply +1
  • Xiaomi MiPad with Nvidia Tegra K1 review

  • toy_brain 20/07/2014

    Tempting device (once it becomes widely available), though I'm more inclined to wait for Nvidia's own K1 tablet which should be out in about a month over here.
    Probably more expensive, but has HDMI out and (probably) better construction for the money.

    Link to all their marketing slides (so bullshit-guards at the ready!)
    Reply 0
  • Richard Garfield: King of the cards

  • toy_brain 26/05/2014

    Nice interview, just a shame in concentrated so much on MTG. I'd have liked to know his reason/excuse for designing Ghooost (Its basically Shithead with a re-themed deck. Not a bad game but..... why?) and to have tried to pry some info about King of New York from him, but that's just me. Reply +1
  • Rampage review

  • toy_brain 26/03/2014

    For anybody looking for a similarly silly, but not quite that silly time (because you are now old and boring like me), take a look at Disk Duelers
    Lots of daft pinging bits of wood around the table, trying to knock other bits into improvised scenery and off the table for extra damage. Not quite the same thing as Rampage, but still with that element of physicality, but with less of everyone's spittle covering your precious boardgame bits by the end of the night.

    Oh, and its also a bit cheaper. About 33 I think.
    Reply 0
  • PlayStation 4 has Twitch, over 20 video services

  • toy_brain 20/08/2013

    Other PlayStation 4 tidbits revealed during Sony's Gamescom 2013 press conference include the fact you will finally be able to listen to your own music while playing games.
    Get it right will you.
    They announced that you would be able to run Music Unlimited, and thus listen to music piped in through that service, while playing your own games.

    As someone who subscribed when it was super-cheap last Christmas, but hasn't used the service a whole ton because I just don't really get the chance, this could persuade me to resubscribe for another year.
    Explore album after album of Blind Guardian, Avantasia, Alestorm, Machinae Supremacy and other such metal-sillyness while grinding levels in the latest Dynasty Warriors? Sounds like a good night in to me!
    Reply +1
  • Gravity Crash Ultra announced for PlayStation Vita

  • toy_brain 20/08/2013

    I should really have bought this years ago if only for the CoLD SToRAGE soundtrack.
    I guess I can rectify that this time around.

    Or just buy the soundtrack on Bandcamp (probably).

    Whichever works.
    Reply 0
  • PS Vita charmer Velocity is getting a sequel

  • toy_brain 20/08/2013

    Now that, is one sharp looking game! Reply +4
  • Kickstarter game raises $123K, then gets canned after 13 months

  • toy_brain 26/07/2013

    I always viewed boardgame kickstarter projects as much more of a 'safe bet' than videogame ones. After all, videogames can hit technical/coding snags, and the game design and scope can get out of control, but boardgames are expected to be already 'done' from a design standpoint (designed and a paper-and-pen version play tested) by the time they hit kickstarter. In theory, all that's left should be prettying it up a bit and then sorting out the printing and manufacture.
    Seems kind of crazy that he managed to mess that up - even more crazy with 3x the requested funding.
    Reply +12
  • Shadow of the Eternals relaunches Kickstarter campaign, ditches episodic format

  • toy_brain 25/07/2013

    Just how much of a 8-10 hour, well polished, fully voiced survival horror game does 750k (or perhaps double that due to this mystery investor) buy you anyway?

    I'm guessing the answer is 'not much'. Not these days anyway.

    Oh whatever, it'll be fun to sit on the sidelines and whatch the shitshow play out all over again.
    Reply +4
  • Is this the closest we're going to get to Final Fantasy 7 HD?

  • toy_brain 02/07/2013

    I have to admit it, this news made my interest in Lightning Returns go from Zero to 'Actually kinda want'.
    Shallow bastard that I am, Lightning's super-dumb default costume totally put me off the game - Typical overdesigned Nomura bollocks.
    Stick her in Cloud's outfit and suddenly she's running around in..... well..... something that looks relatively practical to actually run around in.

    And I kinda have a 'thing' for the tomboy look.
    Reply +1
  • Penny Arcade Episodes 3 & 4 developer Zeboyd Games announces turn-based RPG Cosmic Star Heroine

  • toy_brain 25/06/2013

    Shan't be funding the Kickstarter (nothing personal, but I tread that site with extreme care, and basically only ever back boardgame projects from established teams), but I'll be a total sucker for a new Vita game, so good luck with it, and you'll be getting my pennies when it comes out.

    Unless, y'know, its a load of toss.
    (I'm Sure it won't be)
    Reply 0
  • New Killer is Dead trailer totally slays me

  • toy_brain 08/06/2013

    Watched the trailer.

    No effect!

    Dunno, maybe I'm just getting old, or maybe its because this is the fourth(?) time Suda51 has used the exact same plot for a game, so it has that whiff of 'seen it all before' about it.
    Also, the art style really pisses off my eyeballs. Killer 7 did it right, sharp and clean, KiD looks like a mess. Not 'artsy', a mess, and bloom lighting stopped being impressive after the 2nd update to Renderware on the PS2.

    Bah, sorry, I'll get my miserable arse out of here and go shout at clouds instead.
    Reply +3
  • Ouya review

  • toy_brain 08/06/2013

    It's just a bit too late in the day to be releasing something powered by the tegra3 chip.

    I don't really want an nvidia Shield thingy, so if Ouya2 is T4-powered and just as cheap, I dunno. Maybe?
    Reply +6
  • First-person roguelike Paranautical Activity not allowed past Greenlight, even with a publisher

  • toy_brain 04/06/2013

    /Obligatory Vita port-beg.

    The gameplay vid looks pretty fun. Serious Sam via the 8-bit/Minecraft asthetic (sort of) with a thumping techno/dubstep soundtrack. Should be amusingly stupid.

    And yes, Greenlight is a disaster. Valve needs to do away with it and employ people to curate the self-published stuff, sorry but they just do. Yes some good stuff is getting voted in, but too much stuff is also getting missed in the ever-growing quagmire of games all trying to shout for attention.
    Reply +10
  • Despite a bumpy ride to release, Resistance dev Insomniac already prototyping new Fuse "experiences"

  • toy_brain 29/05/2013

    Insomniac's trademark of being a studio that makes shooters with wacky weaponry only seems to work in the R&C games, and I suspect they only sell because they are the Playstation's most long-standing characters, so fans give them a pass.
    Transplanting this trademark style to more 'grown up' shooters only results in a product the older market (or COD players, or both) sees as being a bit too daft. Somehow they haven't managed to create a fiction like Halo's* where human characters and daft weaponry really gel together in a way that doesn't feel odd to older, more cynical players.

    Yea, I'm going to be f***ing fascinated at how Fuse sells.

    *Not saying Halo has great fiction, just that they made it work.
    Reply +3
  • Curiosity dispelled: Peter Molyneux reveals what's inside the cube

  • toy_brain 26/05/2013

    Huh, sooooo.......
    Ok, just thinking about this for a second, Curiosity went live before Godus was announced on Kickstarter, and any Kickstarter project is by no means a guaranteed success (I took Godus a while to hit its goal didn't it?), so this leads me to believe either:

    A) Curiosity started before the 'Life changing thing' was actually decided upon. (seems likely as the prize was said to be 'not money', but hey guess what, it is money, so I guess Peter couldn't think up anything better in time)
    B) Godus would have been made anyway, regardless of the Kickstarters success or failure, otherwise what would the prize have been, from a studio with no money and no game in the pipeline?
    Reply +11
  • Terraria, Dust 514, Metro: Last Light on EU PlayStation Store this week

  • toy_brain 15/05/2013

    @dadrester Velocity Ultra is out, though I had to search for it on the Vita PSN store to get it.

    Bombs. On. Right. Stick!!
    So happy they listened to me and all the other people who requested it. Some of the later levels really start to need it.
    Reply 0
  • Ouya launch delayed a few weeks as another $15 million is raised

  • toy_brain 09/05/2013

    The $15 million "means we've got additional resources to to make OUYA everything it can be,"
    So..... what?
    It used to be an overclocked Tegra3, and now its a really overclocked Tegra3?

    Ehh, I shouldn't be such an ass. I have a Nexus 7 and the T3 does a fine job in that. Nvidia jumping on-board might be a good sign too. If they can quickly get a Tegra4 OUYA out, that'll bring it in-line with their Shield device so they can have a sort-of compelling portable and home console thing going...... possibly.

    That's the problem with the OUYA, its outdated tech before its even come out.
    Reply +3
  • Camelot Unchained demo shows 500 characters fighting at 90 FPS on a 2011 MacBook Pro

  • toy_brain 02/05/2013

    Ikusagami/Demon Chaos had 65564 enemies onscreen at once - on the PS2.
    So, yea, stick that in your MacBook Pro and an smoke it!

    OK, yes, I know, it had some crazy lod-ing going on. Still quite the sight to behold though.
    Reply 0
  • Inside Sony's indie initiative: How the hardware giant is courting small-team talent

  • toy_brain 29/04/2013

    Nick Suttner is an ex-1up games journalist, so it's no surprise he has a passion for trying to nurture creativity and diversity. He'll have been covering the industry for years beforehand and already gotten a good idea about what needs doing to 'fix' it.
    Sony also hired another ex-1up staffer - Shane Bettenhausen - who is probably doing much the same thing.
    Heh, I wonder if Shane had a hand in Deadly Premonition finally coming out on the PS3.

    Anyway, just to throw a downer on the whole love-in for a sec, I really hope Sony sort out PS Mobile. Right now it's in a worse state than Minis. There are some food offerings on there, but the last batch all looked really below-par.
    Sony should set some sort of quality bar, or there is a danger that too much crap will clutter up the market and turn it into a ghetto, much like XBLA,s indie channel.
    Reply +2
  • Kickstarter Funding Unsuccessful for Ecco the Dolphin man Ed Annunziata

  • toy_brain 29/04/2013

    Some people just can't take a hint can they. Reply -1
  • Orion: Dino Horde dev hits back at allegations of Metacritic manipulation

  • toy_brain 18/04/2013

    Crap like this gets a free pass onto Steam, but genuinely good stuff like Pinball Arcade has to go though the Greenlight ghetto.
    I'm starting to worry about Steam. I don't think Valve are doing a very good job of curating it. If they allow on too much dross, and turn away too many hidden gems, people will start to look elsewhere.
    I've already stopped browsing it on a regular basis.
    Reply +5