Dunno, maybe I'm just getting old, or maybe its because this is the fourth(?) time Suda51 has used the exact same plot for a game, so it has that whiff of 'seen it all before' about it.
Also, the art style really pisses off my eyeballs. Killer 7 did it right, sharp and clean, KiD looks like a mess. Not 'artsy', a mess, and bloom lighting stopped being impressive after the 2nd update to Renderware on the PS2.
Bah, sorry, I'll get my miserable arse out of here and go shout at clouds instead. Reply+3
The gameplay vid looks pretty fun. Serious Sam via the 8-bit/Minecraft asthetic (sort of) with a thumping techno/dubstep soundtrack. Should be amusingly stupid.
And yes, Greenlight is a disaster. Valve needs to do away with it and employ people to curate the self-published stuff, sorry but they just do. Yes some good stuff is getting voted in, but too much stuff is also getting missed in the ever-growing quagmire of games all trying to shout for attention. Reply+10
Insomniac's trademark of being a studio that makes shooters with wacky weaponry only seems to work in the R&C games, and I suspect they only sell because they are the Playstation's most long-standing characters, so fans give them a pass.
Transplanting this trademark style to more 'grown up' shooters only results in a product the older market (or COD players, or both) sees as being a bit too daft. Somehow they haven't managed to create a fiction like Halo's* where human characters and daft weaponry really gel together in a way that doesn't feel odd to older, more cynical players.
Yea, I'm going to be f***ing fascinated at how Fuse sells.
*Not saying Halo has great fiction, just that they made it work. Reply+3
Huh, sooooo.......
Ok, just thinking about this for a second, Curiosity went live before Godus was announced on Kickstarter, and any Kickstarter project is by no means a guaranteed success (I took Godus a while to hit its goal didn't it?), so this leads me to believe either:
A) Curiosity started before the 'Life changing thing' was actually decided upon. (seems likely as the prize was said to be 'not money', but hey guess what, it is money, so I guess Peter couldn't think up anything better in time)
and/or
B) Godus would have been made anyway, regardless of the Kickstarters success or failure, otherwise what would the prize have been, from a studio with no money and no game in the pipeline? Reply+11
@dadrester Velocity Ultra is out, though I had to search for it on the Vita PSN store to get it.
Bombs. On. Right. Stick!!
So happy they listened to me and all the other people who requested it. Some of the later levels really start to need it. Reply0
The $15 million "means we've got additional resources to to make OUYA everything it can be,"
So..... what?
It used to be an overclocked Tegra3, and now its a really overclocked Tegra3?
Ehh, I shouldn't be such an ass. I have a Nexus 7 and the T3 does a fine job in that. Nvidia jumping on-board might be a good sign too. If they can quickly get a Tegra4 OUYA out, that'll bring it in-line with their Shield device so they can have a sort-of compelling portable and home console thing going...... possibly.
That's the problem with the OUYA, its outdated tech before its even come out. Reply+3
Nick Suttner is an ex-1up games journalist, so it's no surprise he has a passion for trying to nurture creativity and diversity. He'll have been covering the industry for years beforehand and already gotten a good idea about what needs doing to 'fix' it.
Sony also hired another ex-1up staffer - Shane Bettenhausen - who is probably doing much the same thing.
Heh, I wonder if Shane had a hand in Deadly Premonition finally coming out on the PS3.
Anyway, just to throw a downer on the whole love-in for a sec, I really hope Sony sort out PS Mobile. Right now it's in a worse state than Minis. There are some food offerings on there, but the last batch all looked really below-par.
Sony should set some sort of quality bar, or there is a danger that too much crap will clutter up the market and turn it into a ghetto, much like XBLA,s indie channel. Reply+2
Crap like this gets a free pass onto Steam, but genuinely good stuff like Pinball Arcade has to go though the Greenlight ghetto.
Why?
I'm starting to worry about Steam. I don't think Valve are doing a very good job of curating it. If they allow on too much dross, and turn away too many hidden gems, people will start to look elsewhere.
I've already stopped browsing it on a regular basis. Reply+5
The most depressing aspect of all this (for me at least), is that a constant stream of F2P dross flowing into the Google Play store made the marketplace so toxic that I stopped looking at it completely for several months.
Even some paid games have F2P-style microtransactions, and are nigh-on unwinnable unless you pony up some extra cash. Now that just feels filthy, and makes the entire marketplace feel hostile towards consumers.
What also makes me cringe, is seeing those friends of mine who only game on their phones play this sort of stuff (Simpsons: Tapped Out, The Hobbit: Kingdoms etc etc).
Now, I have nothing against gaming on your phone, but for these people, they see F2P games as "good enough for me". Its as if they have forgotten or never known just how good games can be if you are willing to fork over a few quid up-front beforehand, in exchange for some honest, down-to-earth gaming goodness. Reply+4
I feels as though the 'niche' section of the Japanese games industry (companies like Falcom, FROM, Nippon Ichi etc etc) has a pretty good formula for how to survive.
Basically, make a conservative estimate as to how many people you are damn near 100% sure will buy your game, then budget your game based on that many sales.
Easier said than done I'll grant you, and you are unlikely to get many vanity projects and overblown flights of fancy this way, but it seems to be a stable formula for keeping a company ticking along, making its fans happy, and producing games on a regular basis.
The worry would be that this would make games even more stale and formulaic (hard to predict how may people will buy a totally new idea, and therefore hard to budget for it properly), though you could always budget super-low for the fresh ideas, then ramp up production on the sequel for those that prove to be a hit. Reply+3
@Coughthulu Your theory about Robert Lutece does hold up for me, after all, its only him that shows up at Booker's apartment with the offer to wipe away the debt, so it being a means to 'right his moral compass' holds a good degree of water.
Its always referred to as "the debt" after all, not "your debt". The debt is actually the Lutece's, not Booker's.
Though, given what Elizabeth does right at the end of the game, it seems like a funny way to erase your debts. Reply+5
OK, so now something else is bothering me.
If Comstock's repeated use of tears caused him to age rapidly, why are the Lutece's not both old and wrinkly too?
Assuming they use tears to get around Columbia all those times - and have gone through the same song-and-dance at least 123 times (the chalkboard marks on the coin-flip close to the start of the game), then their bodies must be absolute wrecks from all that trans-dimensional travelling.
Yea, sorry, I'm nit-picking again.
The broader strokes of the story hold up pretty well, but now that those have all been put together, the minor details are starting to fall apart. Reply+1
So, I made a point of finishing Infinite as fast as possible, because I knew that I wanted to be in on post-game discussions, especially after the first Bioshock and its unwavering dedication to taking socio-political topics of capitalism, determinism, humanism and unchecked Atheism head on.
Infinite, in comparison, falls a little flat because, although at first it seems to have a lot to say on the topic of racism, extremist religion and patriotism, they all sort of get flushed down the toilet in favour of some Sci-Fi shenanigans about time-travel and alternate worlds.
Now, I like me some Sci-Fi shenanigans, but pairing it up with the other big themes that I've mentioned, and then failing to deliver on a singular point at the end that does justice to all the themes the game was hitting on, makes me wonder if the game wasnt the victim of a hurried development from about the midpoint on. That's roughly when all the cool hot-button topics were dropped and we instead got several hours of Ghost-lady and holy shit, they even stuck an asylum level in there!
Speaking of the asylum level, if the audio logs are to be believed, Booker has been unconscious/fallen through a tear for 6 months before he reunites with Elizabeth.
Why is Columbia still on fire after 6 months?
I don't care if there's no fire brigade, after 6 months everything burnable would long since turned to cold ash!
Oh, one last thing, I think I get most of the plot, that Elizabeth is Anna (Bookers kid), and that Comstock had her kidnapped through a tear with the help of the Lutece's so that he could have a child that was biologically 'his' even though he was sterile, blah blah blah
What I dont get is why the Lutece's wanted Elizabeth back after all that?
It cant have been just so Liz could drown Booker pre-baptism. The Lutece's could have taken care of that shit with a tear and a bullet whenever they fancied.
Already got this on Steam when it first came out. It's a good little platformer, lots to explore and quite tough in parts. Well worth picking up on the format of your choice. Reply+1
High sales on a device with a low install base would suggest that vita owners are mostly avid gamers with a huge appetite for new content.
Which means that, while it might not be selling to the most people, it is selling to the RIGHT people.
As long as this gets communicated to developers, and vita owners don't suddenly abandon the platform en-masse, it should be able to have a decent little life ahead of itself.
P.S. Apparently the Vita version of Sine Mora didn't sell too hot, huge shame if true, it's an amazing conversion. Full resolution and 60fps. Get it if you fancy having a side-scrolling shooter on the go. Reply+4
I'm still a bit miffed that Wayforward never released the PSP Minis version of Mighty Flip Champs in Europe, and they they don't bring their best work to the Vita (just their work-for-hire efforts like Silent Hill: BOM).
When I get some cash together I'm going to have to swallow my pride and buy a 3DS. I've missed out on way too many of their games. Reply0
@Lemming81
1. No. AFAIK 3G has very limited use. You can only use it for web browsing, PSN messaging, asynchronous multiplayer (i.e. turn-based games) and leaderboard access. So no realtime multiplayer, and you are also limited to downloading just 20mb max from PSN at a time - so no downloading (most) full games on the go.
2. Sort of. I think there are people out there who have cracked their Vita's and gotten legacy PSP stuff running, but the firmware has since been patched, and with the Vita being so dependant on online, you'll be badly crippling your use of it if you are determined to use it to play SNES games.
Honestly, if you want a handheald to play old emulated games, get a Pandora (the old 600mhz model will do SNES and MD games fine). 270 euros for one of those. Shop link below for anyone interested: https://www.dragonbox.de/en/27-main-consoles-and-upgrades Reply+2
New Killer is Dead trailer totally slays me
No effect!
Dunno, maybe I'm just getting old, or maybe its because this is the fourth(?) time Suda51 has used the exact same plot for a game, so it has that whiff of 'seen it all before' about it.
Also, the art style really pisses off my eyeballs. Killer 7 did it right, sharp and clean, KiD looks like a mess. Not 'artsy', a mess, and bloom lighting stopped being impressive after the 2nd update to Renderware on the PS2.
Bah, sorry, I'll get my miserable arse out of here and go shout at clouds instead. Reply +3
Ouya review
I don't really want an nvidia Shield thingy, so if Ouya2 is T4-powered and just as cheap, I dunno. Maybe? Reply +7
First-person roguelike Paranautical Activity not allowed past Greenlight, even with a publisher
The gameplay vid looks pretty fun. Serious Sam via the 8-bit/Minecraft asthetic (sort of) with a thumping techno/dubstep soundtrack. Should be amusingly stupid.
And yes, Greenlight is a disaster. Valve needs to do away with it and employ people to curate the self-published stuff, sorry but they just do. Yes some good stuff is getting voted in, but too much stuff is also getting missed in the ever-growing quagmire of games all trying to shout for attention. Reply +10
Despite a bumpy ride to release, Resistance dev Insomniac already prototyping new Fuse "experiences"
Transplanting this trademark style to more 'grown up' shooters only results in a product the older market (or COD players, or both) sees as being a bit too daft. Somehow they haven't managed to create a fiction like Halo's* where human characters and daft weaponry really gel together in a way that doesn't feel odd to older, more cynical players.
Yea, I'm going to be f***ing fascinated at how Fuse sells.
*Not saying Halo has great fiction, just that they made it work. Reply +3
Curiosity dispelled: Peter Molyneux reveals what's inside the cube
Ok, just thinking about this for a second, Curiosity went live before Godus was announced on Kickstarter, and any Kickstarter project is by no means a guaranteed success (I took Godus a while to hit its goal didn't it?), so this leads me to believe either:
A) Curiosity started before the 'Life changing thing' was actually decided upon. (seems likely as the prize was said to be 'not money', but hey guess what, it is money, so I guess Peter couldn't think up anything better in time)
and/or
B) Godus would have been made anyway, regardless of the Kickstarters success or failure, otherwise what would the prize have been, from a studio with no money and no game in the pipeline? Reply +11
Terraria, Dust 514, Metro: Last Light on EU PlayStation Store this week
Bombs. On. Right. Stick!!
So happy they listened to me and all the other people who requested it. Some of the later levels really start to need it. Reply 0
Ouya launch delayed a few weeks as another $15 million is raised
It used to be an overclocked Tegra3, and now its a really overclocked Tegra3?
Ehh, I shouldn't be such an ass. I have a Nexus 7 and the T3 does a fine job in that. Nvidia jumping on-board might be a good sign too. If they can quickly get a Tegra4 OUYA out, that'll bring it in-line with their Shield device so they can have a sort-of compelling portable and home console thing going...... possibly.
That's the problem with the OUYA, its outdated tech before its even come out. Reply +3
Camelot Unchained demo shows 500 characters fighting at 90 FPS on a 2011 MacBook Pro
So, yea, stick that in your MacBook Pro and an smoke it!
OK, yes, I know, it had some crazy lod-ing going on. Still quite the sight to behold though. Reply 0
Inside Sony's indie initiative: How the hardware giant is courting small-team talent
Sony also hired another ex-1up staffer - Shane Bettenhausen - who is probably doing much the same thing.
Heh, I wonder if Shane had a hand in Deadly Premonition finally coming out on the PS3.
Anyway, just to throw a downer on the whole love-in for a sec, I really hope Sony sort out PS Mobile. Right now it's in a worse state than Minis. There are some food offerings on there, but the last batch all looked really below-par.
Sony should set some sort of quality bar, or there is a danger that too much crap will clutter up the market and turn it into a ghetto, much like XBLA,s indie channel. Reply +2
Kickstarter Funding Unsuccessful for Ecco the Dolphin man Ed Annunziata
Orion: Dino Horde dev hits back at allegations of Metacritic manipulation
Why?
I'm starting to worry about Steam. I don't think Valve are doing a very good job of curating it. If they allow on too much dross, and turn away too many hidden gems, people will start to look elsewhere.
I've already stopped browsing it on a regular basis. Reply +5
Saturday Soapbox: The high cost of free-to-play
Even some paid games have F2P-style microtransactions, and are nigh-on unwinnable unless you pony up some extra cash. Now that just feels filthy, and makes the entire marketplace feel hostile towards consumers.
What also makes me cringe, is seeing those friends of mine who only game on their phones play this sort of stuff (Simpsons: Tapped Out, The Hobbit: Kingdoms etc etc).
Now, I have nothing against gaming on your phone, but for these people, they see F2P games as "good enough for me". Its as if they have forgotten or never known just how good games can be if you are willing to fork over a few quid up-front beforehand, in exchange for some honest, down-to-earth gaming goodness. Reply +4
Jeff Minter returns to Tempest with new Vita game
/Owned a Jaguar
/Owned T2k
/Loved it to bits Reply +3
Saturday Soapbox: The high cost of high standards
Basically, make a conservative estimate as to how many people you are damn near 100% sure will buy your game, then budget your game based on that many sales.
Easier said than done I'll grant you, and you are unlikely to get many vanity projects and overblown flights of fancy this way, but it seems to be a stable formula for keeping a company ticking along, making its fans happy, and producing games on a regular basis.
The worry would be that this would make games even more stale and formulaic (hard to predict how may people will buy a totally new idea, and therefore hard to budget for it properly), though you could always budget super-low for the fresh ideas, then ramp up production on the sequel for those that prove to be a hit. Reply +3
Stealth Bastard coming to PS3 and Vita this summer
No? To un-PC?
Stealth Plonker
Stealth Muppet (trademarked?)
Stealth Chump
Stealth Or Die (Think about it)
Trials In True Stealth (again, think about it) Reply +1
The Hall of Heroes: BioShock Infinite's Fort Frolic?
Its always referred to as "the debt" after all, not "your debt". The debt is actually the Lutece's, not Booker's.
Though, given what Elizabeth does right at the end of the game, it seems like a funny way to erase your debts. Reply +5
If Comstock's repeated use of tears caused him to age rapidly, why are the Lutece's not both old and wrinkly too?
Assuming they use tears to get around Columbia all those times - and have gone through the same song-and-dance at least 123 times (the chalkboard marks on the coin-flip close to the start of the game), then their bodies must be absolute wrecks from all that trans-dimensional travelling.
Yea, sorry, I'm nit-picking again.
The broader strokes of the story hold up pretty well, but now that those have all been put together, the minor details are starting to fall apart. Reply +1
Infinite, in comparison, falls a little flat because, although at first it seems to have a lot to say on the topic of racism, extremist religion and patriotism, they all sort of get flushed down the toilet in favour of some Sci-Fi shenanigans about time-travel and alternate worlds.
Now, I like me some Sci-Fi shenanigans, but pairing it up with the other big themes that I've mentioned, and then failing to deliver on a singular point at the end that does justice to all the themes the game was hitting on, makes me wonder if the game wasnt the victim of a hurried development from about the midpoint on. That's roughly when all the cool hot-button topics were dropped and we instead got several hours of Ghost-lady and holy shit, they even stuck an asylum level in there!
Speaking of the asylum level, if the audio logs are to be believed, Booker has been unconscious/fallen through a tear for 6 months before he reunites with Elizabeth.
Why is Columbia still on fire after 6 months?
I don't care if there's no fire brigade, after 6 months everything burnable would long since turned to cold ash!
Oh, one last thing, I think I get most of the plot, that Elizabeth is Anna (Bookers kid), and that Comstock had her kidnapped through a tear with the help of the Lutece's so that he could have a child that was biologically 'his' even though he was sterile, blah blah blah
What I dont get is why the Lutece's wanted Elizabeth back after all that?
It cant have been just so Liz could drown Booker pre-baptism. The Lutece's could have taken care of that shit with a tear and a bullet whenever they fancied.
Anyone? Reply +5
Bastion creator announces new game Transistor
Apart from that it's all good. Reply +2
Quell follow-up Quell Memento hits PS Vita in April
But as the trailer went on, it seems like its going for a whole new level of brain-stumping-followed-by-aha! moments.
For the right price, they may just have my money. Reply 0
Giana Sisters: Twisted Dreams set for XBLA next week
Saturday Soapbox: Voting with your wallets isn't the whole answer to abusive micro-transactions
Tom, please try to stay on topic next time. Reply +33
Retro City Rampage sells best on Vita, worst on XBLA
Which means that, while it might not be selling to the most people, it is selling to the RIGHT people.
As long as this gets communicated to developers, and vita owners don't suddenly abandon the platform en-masse, it should be able to have a decent little life ahead of itself.
P.S. Apparently the Vita version of Sine Mora didn't sell too hot, huge shame if true, it's an amazing conversion. Full resolution and 60fps. Get it if you fancy having a side-scrolling shooter on the go. Reply +4
Mighty Switch Force 2 announced for 3DS
When I get some cash together I'm going to have to swallow my pride and buy a 3DS. I've missed out on way too many of their games. Reply 0
Oddworld vs. PlayStation Vita
1. No. AFAIK 3G has very limited use. You can only use it for web browsing, PSN messaging, asynchronous multiplayer (i.e. turn-based games) and leaderboard access. So no realtime multiplayer, and you are also limited to downloading just 20mb max from PSN at a time - so no downloading (most) full games on the go.
2. Sort of. I think there are people out there who have cracked their Vita's and gotten legacy PSP stuff running, but the firmware has since been patched, and with the Vita being so dependant on online, you'll be badly crippling your use of it if you are determined to use it to play SNES games.
Honestly, if you want a handheald to play old emulated games, get a Pandora (the old 600mhz model will do SNES and MD games fine). 270 euros for one of those. Shop link below for anyone interested:
https://www.dragonbox.de/en/27-main-consoles-and-upgrades Reply +2