toy_brain Comments

  • New Killer is Dead trailer totally slays me

  • toy_brain 08/06/2013

    Watched the trailer.

    No effect!

    Dunno, maybe I'm just getting old, or maybe its because this is the fourth(?) time Suda51 has used the exact same plot for a game, so it has that whiff of 'seen it all before' about it.
    Also, the art style really pisses off my eyeballs. Killer 7 did it right, sharp and clean, KiD looks like a mess. Not 'artsy', a mess, and bloom lighting stopped being impressive after the 2nd update to Renderware on the PS2.

    Bah, sorry, I'll get my miserable arse out of here and go shout at clouds instead.
    Reply +3
  • Ouya review

  • toy_brain 08/06/2013

    It's just a bit too late in the day to be releasing something powered by the tegra3 chip.

    I don't really want an nvidia Shield thingy, so if Ouya2 is T4-powered and just as cheap, I dunno. Maybe?
    Reply +7
  • First-person roguelike Paranautical Activity not allowed past Greenlight, even with a publisher

  • toy_brain 04/06/2013

    /Obligatory Vita port-beg.

    The gameplay vid looks pretty fun. Serious Sam via the 8-bit/Minecraft asthetic (sort of) with a thumping techno/dubstep soundtrack. Should be amusingly stupid.

    And yes, Greenlight is a disaster. Valve needs to do away with it and employ people to curate the self-published stuff, sorry but they just do. Yes some good stuff is getting voted in, but too much stuff is also getting missed in the ever-growing quagmire of games all trying to shout for attention.
    Reply +10
  • Despite a bumpy ride to release, Resistance dev Insomniac already prototyping new Fuse "experiences"

  • toy_brain 29/05/2013

    Insomniac's trademark of being a studio that makes shooters with wacky weaponry only seems to work in the R&C games, and I suspect they only sell because they are the Playstation's most long-standing characters, so fans give them a pass.
    Transplanting this trademark style to more 'grown up' shooters only results in a product the older market (or COD players, or both) sees as being a bit too daft. Somehow they haven't managed to create a fiction like Halo's* where human characters and daft weaponry really gel together in a way that doesn't feel odd to older, more cynical players.

    Yea, I'm going to be f***ing fascinated at how Fuse sells.

    *Not saying Halo has great fiction, just that they made it work.
    Reply +3
  • Curiosity dispelled: Peter Molyneux reveals what's inside the cube

  • toy_brain 26/05/2013

    Huh, sooooo.......
    Ok, just thinking about this for a second, Curiosity went live before Godus was announced on Kickstarter, and any Kickstarter project is by no means a guaranteed success (I took Godus a while to hit its goal didn't it?), so this leads me to believe either:

    A) Curiosity started before the 'Life changing thing' was actually decided upon. (seems likely as the prize was said to be 'not money', but hey guess what, it is money, so I guess Peter couldn't think up anything better in time)
    and/or
    B) Godus would have been made anyway, regardless of the Kickstarters success or failure, otherwise what would the prize have been, from a studio with no money and no game in the pipeline?
    Reply +11
  • Terraria, Dust 514, Metro: Last Light on EU PlayStation Store this week

  • toy_brain 15/05/2013

    @dadrester Velocity Ultra is out, though I had to search for it on the Vita PSN store to get it.

    Bombs. On. Right. Stick!!
    So happy they listened to me and all the other people who requested it. Some of the later levels really start to need it.
    Reply 0
  • Ouya launch delayed a few weeks as another $15 million is raised

  • toy_brain 09/05/2013

    The $15 million "means we've got additional resources to to make OUYA everything it can be,"
    So..... what?
    It used to be an overclocked Tegra3, and now its a really overclocked Tegra3?

    Ehh, I shouldn't be such an ass. I have a Nexus 7 and the T3 does a fine job in that. Nvidia jumping on-board might be a good sign too. If they can quickly get a Tegra4 OUYA out, that'll bring it in-line with their Shield device so they can have a sort-of compelling portable and home console thing going...... possibly.

    That's the problem with the OUYA, its outdated tech before its even come out.
    Reply +3
  • Camelot Unchained demo shows 500 characters fighting at 90 FPS on a 2011 MacBook Pro

  • toy_brain 02/05/2013

    Ikusagami/Demon Chaos had 65564 enemies onscreen at once - on the PS2.
    So, yea, stick that in your MacBook Pro and an smoke it!

    OK, yes, I know, it had some crazy lod-ing going on. Still quite the sight to behold though.
    Reply 0
  • Inside Sony's indie initiative: How the hardware giant is courting small-team talent

  • toy_brain 29/04/2013

    Nick Suttner is an ex-1up games journalist, so it's no surprise he has a passion for trying to nurture creativity and diversity. He'll have been covering the industry for years beforehand and already gotten a good idea about what needs doing to 'fix' it.
    Sony also hired another ex-1up staffer - Shane Bettenhausen - who is probably doing much the same thing.
    Heh, I wonder if Shane had a hand in Deadly Premonition finally coming out on the PS3.

    Anyway, just to throw a downer on the whole love-in for a sec, I really hope Sony sort out PS Mobile. Right now it's in a worse state than Minis. There are some food offerings on there, but the last batch all looked really below-par.
    Sony should set some sort of quality bar, or there is a danger that too much crap will clutter up the market and turn it into a ghetto, much like XBLA,s indie channel.
    Reply +2
  • Kickstarter Funding Unsuccessful for Ecco the Dolphin man Ed Annunziata

  • toy_brain 29/04/2013

    Some people just can't take a hint can they. Reply -1
  • Orion: Dino Horde dev hits back at allegations of Metacritic manipulation

  • toy_brain 18/04/2013

    Crap like this gets a free pass onto Steam, but genuinely good stuff like Pinball Arcade has to go though the Greenlight ghetto.
    Why?
    I'm starting to worry about Steam. I don't think Valve are doing a very good job of curating it. If they allow on too much dross, and turn away too many hidden gems, people will start to look elsewhere.
    I've already stopped browsing it on a regular basis.
    Reply +5
  • Saturday Soapbox: The high cost of free-to-play

  • toy_brain 13/04/2013

    The most depressing aspect of all this (for me at least), is that a constant stream of F2P dross flowing into the Google Play store made the marketplace so toxic that I stopped looking at it completely for several months.
    Even some paid games have F2P-style microtransactions, and are nigh-on unwinnable unless you pony up some extra cash. Now that just feels filthy, and makes the entire marketplace feel hostile towards consumers.

    What also makes me cringe, is seeing those friends of mine who only game on their phones play this sort of stuff (Simpsons: Tapped Out, The Hobbit: Kingdoms etc etc).
    Now, I have nothing against gaming on your phone, but for these people, they see F2P games as "good enough for me". Its as if they have forgotten or never known just how good games can be if you are willing to fork over a few quid up-front beforehand, in exchange for some honest, down-to-earth gaming goodness.
    Reply +4
  • Jeff Minter returns to Tempest with new Vita game

  • toy_brain 11/04/2013

    Oh yes! Oh f**k me running YES!
    /Owned a Jaguar
    /Owned T2k
    /Loved it to bits
    Reply +3
  • Saturday Soapbox: The high cost of high standards

  • toy_brain 06/04/2013

    I feels as though the 'niche' section of the Japanese games industry (companies like Falcom, FROM, Nippon Ichi etc etc) has a pretty good formula for how to survive.

    Basically, make a conservative estimate as to how many people you are damn near 100% sure will buy your game, then budget your game based on that many sales.

    Easier said than done I'll grant you, and you are unlikely to get many vanity projects and overblown flights of fancy this way, but it seems to be a stable formula for keeping a company ticking along, making its fans happy, and producing games on a regular basis.

    The worry would be that this would make games even more stale and formulaic (hard to predict how may people will buy a totally new idea, and therefore hard to budget for it properly), though you could always budget super-low for the fresh ideas, then ramp up production on the sequel for those that prove to be a hit.
    Reply +3
  • Stealth Bastard coming to PS3 and Vita this summer

  • toy_brain 02/04/2013

    Stealthtard.
    No? To un-PC?

    Stealth Plonker
    Stealth Muppet (trademarked?)
    Stealth Chump
    Stealth Or Die (Think about it)
    Trials In True Stealth (again, think about it)
    Reply +1
  • The Hall of Heroes: BioShock Infinite's Fort Frolic?

  • toy_brain 31/03/2013

    @Coughthulu Your theory about Robert Lutece does hold up for me, after all, its only him that shows up at Booker's apartment with the offer to wipe away the debt, so it being a means to 'right his moral compass' holds a good degree of water.

    Its always referred to as "the debt" after all, not "your debt". The debt is actually the Lutece's, not Booker's.

    Though, given what Elizabeth does right at the end of the game, it seems like a funny way to erase your debts.
    Reply +5
  • toy_brain 31/03/2013

    OK, so now something else is bothering me.
    If Comstock's repeated use of tears caused him to age rapidly, why are the Lutece's not both old and wrinkly too?
    Assuming they use tears to get around Columbia all those times - and have gone through the same song-and-dance at least 123 times (the chalkboard marks on the coin-flip close to the start of the game), then their bodies must be absolute wrecks from all that trans-dimensional travelling.

    Yea, sorry, I'm nit-picking again.
    The broader strokes of the story hold up pretty well, but now that those have all been put together, the minor details are starting to fall apart.
    Reply +1
  • toy_brain 30/03/2013

    So, I made a point of finishing Infinite as fast as possible, because I knew that I wanted to be in on post-game discussions, especially after the first Bioshock and its unwavering dedication to taking socio-political topics of capitalism, determinism, humanism and unchecked Atheism head on.

    Infinite, in comparison, falls a little flat because, although at first it seems to have a lot to say on the topic of racism, extremist religion and patriotism, they all sort of get flushed down the toilet in favour of some Sci-Fi shenanigans about time-travel and alternate worlds.
    Now, I like me some Sci-Fi shenanigans, but pairing it up with the other big themes that I've mentioned, and then failing to deliver on a singular point at the end that does justice to all the themes the game was hitting on, makes me wonder if the game wasnt the victim of a hurried development from about the midpoint on. That's roughly when all the cool hot-button topics were dropped and we instead got several hours of Ghost-lady and holy shit, they even stuck an asylum level in there!

    Speaking of the asylum level, if the audio logs are to be believed, Booker has been unconscious/fallen through a tear for 6 months before he reunites with Elizabeth.
    Why is Columbia still on fire after 6 months?
    I don't care if there's no fire brigade, after 6 months everything burnable would long since turned to cold ash!

    Oh, one last thing, I think I get most of the plot, that Elizabeth is Anna (Bookers kid), and that Comstock had her kidnapped through a tear with the help of the Lutece's so that he could have a child that was biologically 'his' even though he was sterile, blah blah blah
    What I dont get is why the Lutece's wanted Elizabeth back after all that?
    It cant have been just so Liz could drown Booker pre-baptism. The Lutece's could have taken care of that shit with a tear and a bullet whenever they fancied.

    Anyone?
    Reply +5
  • Bastion creator announces new game Transistor

  • toy_brain 19/03/2013

    She runs like a plonker.
    Apart from that it's all good.
    Reply +2
  • Quell follow-up Quell Memento hits PS Vita in April

  • toy_brain 18/03/2013

    Ball-rolling minigames like the ones at the start of the vid are the sort that utterly plague casual IHOG games - which I used to play a ton of.

    But as the trailer went on, it seems like its going for a whole new level of brain-stumping-followed-by-aha! moments.

    For the right price, they may just have my money.
    Reply 0
  • Giana Sisters: Twisted Dreams set for XBLA next week

  • toy_brain 14/03/2013

    Already got this on Steam when it first came out. It's a good little platformer, lots to explore and quite tough in parts. Well worth picking up on the format of your choice. Reply +1
  • Saturday Soapbox: Voting with your wallets isn't the whole answer to abusive micro-transactions

  • toy_brain 02/03/2013

    The article started off well, but then I got to paragraph 15 and it all went to shit.
    Tom, please try to stay on topic next time.
    Reply +33
  • Retro City Rampage sells best on Vita, worst on XBLA

  • toy_brain 28/02/2013

    High sales on a device with a low install base would suggest that vita owners are mostly avid gamers with a huge appetite for new content.
    Which means that, while it might not be selling to the most people, it is selling to the RIGHT people.
    As long as this gets communicated to developers, and vita owners don't suddenly abandon the platform en-masse, it should be able to have a decent little life ahead of itself.

    P.S. Apparently the Vita version of Sine Mora didn't sell too hot, huge shame if true, it's an amazing conversion. Full resolution and 60fps. Get it if you fancy having a side-scrolling shooter on the go.
    Reply +4
  • Mighty Switch Force 2 announced for 3DS

  • toy_brain 25/02/2013

    I'm still a bit miffed that Wayforward never released the PSP Minis version of Mighty Flip Champs in Europe, and they they don't bring their best work to the Vita (just their work-for-hire efforts like Silent Hill: BOM).

    When I get some cash together I'm going to have to swallow my pride and buy a 3DS. I've missed out on way too many of their games.
    Reply 0
  • Oddworld vs. PlayStation Vita

  • toy_brain 24/02/2013

    @Lemming81
    1. No. AFAIK 3G has very limited use. You can only use it for web browsing, PSN messaging, asynchronous multiplayer (i.e. turn-based games) and leaderboard access. So no realtime multiplayer, and you are also limited to downloading just 20mb max from PSN at a time - so no downloading (most) full games on the go.

    2. Sort of. I think there are people out there who have cracked their Vita's and gotten legacy PSP stuff running, but the firmware has since been patched, and with the Vita being so dependant on online, you'll be badly crippling your use of it if you are determined to use it to play SNES games.

    Honestly, if you want a handheald to play old emulated games, get a Pandora (the old 600mhz model will do SNES and MD games fine). 270 euros for one of those. Shop link below for anyone interested:
    https://www.dragonbox.de/en/27-main-consoles-and-upgrades
    Reply +2