thisisatempaccount Comments

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  • Xbox 360 at 10: Major Nelson, voice of a generation

  • thisisatempaccount 25/11/2015

    Let's be honest, he's no Independint Charles. Reply +2
  • Take-Two sends private investigators to GTA5 modder's home - report

  • thisisatempaccount 10/11/2015

    When you stare into the third-rate mafia film script, the third-rate mafia film script stares also into you. Reply +2
  • Cibele review

  • thisisatempaccount 05/11/2015

    Nice review. Probably worth mentioning that while this might set a new trend of commercial autobiographical games, they've been a mainstay of the freeware scene for years and years.

    While I can't imagine wanting to play anything less than I would a game about teenage love, I'm glad it exists. Games should push shoots out in every conceivable direction, that's the healthy direction for any medium to take. I'd much prefer that than for the industry to just keep ploughing the same well-defined genre furrows over and over, until we're playing infinitesimally-varied iterations of the same flagship games every year.. oh wait...
    Reply +12
  • Marathon, the original Bungie sci-fi shooter

  • thisisatempaccount 01/11/2015

    A fun game, even having committed the cardinal sin of putting jumping puzzles in a ray-casting engine.

    [spoilers] What I remember most about it is that plot, though. It was so grim! In many ways it was ahead of its time. Most linear games try to obfuscate the player's lack of any real agency in their on-rails story. Not so here: Bungie aren't remotely shy about treating you like the dogsbody grunt that almost all gaming protagonists are, but have masked behind a million layers of trumpet-tooting and you-are-the-chosen-one bullshit.

    If you do anything heroic at all in Marathon, it's merely a by-product of Durandal's inscrutable and utterly amoral greater plan. Very little you do can be said to be making things better. Even as you save your compatriots on the ship, you're really only deferring their deaths to a time and place more convenient for your scheming overlord.

    Or so it goes for the first game, anyway. Sadly I can't really attest to what happens over the course of the next two games, because it gets so weird I eventually gave up on it altogether. \_(ツ)_/ [/spoilers]
    Reply +3
  • Sonic Team apologises for scandalous in-game typo

  • thisisatempaccount 24/10/2015

    A lot of broken sarcasm detectors on EG today! All this stick Jeff is getting is udderly ridiculous. Reply +6
  • Watch: When should we review games?

  • thisisatempaccount 24/10/2015

    It's a difficult question, for sure. From a consumer advocacy point of view, you're ideally wanting to get the review out before the money starts changing hands. Gamers making their purchasing decisions on nothing more substantial than the publisher's own marketing material is a recipe for disaster - not that publishers care as long as they are raking it in, as the increasingly bug-ridden AAA-release fiascos we see proves.

    But these publishers are canny, and will look to control the flow of information either way. So they come up with measures such as invite-exclusive review events, where playtime is restricted and PRs shadow the reviewers at all times, or provide special review servers which have better capacity for multiplayer games. If this is all that reviewers have to go on prior to release, it would be better for their reviews to be delayed, until they provide insight into a typical play experience rather than a privileged one which suits the publisher narrative.

    The need to be first to publish a review or miss out on crucial ad revenue can cause even sites with the best of intentions to miss serious flaws or important details by accident. As the old journo maxim has it, it's better to be first than to be right.

    So it's a fine line for review sites to walk. The interests of gamers, publishers and review sites are all caught up in the flow of money, in an arrangement that often seems dysfunctional and sometimes unhealthy, and missteps are guaranteed to cause conflict, suspicion and mutual resentment. A better arrangement presumably exists in some theoretical world, but ultimately I think we get the media we deserve (i.e. the one that we aren't willing to pay for, so has to make its own arrangements.)
    Reply -1
  • Please games, let me be stumped

  • thisisatempaccount 03/10/2015

    "Why don't bigger games do this?"

    If I was being glib I would say that certain websites giving 10/10 reviews to certain bigger games (cough Fable 2 cough) with literal bread crumb trails might have something to do with it. :P

    This is still a good article though. I think the problem with allowing people to get stuck is that you can't control the amount of stuck they get. A little bit of stuck makes the experience of working out the solution that much more satisfying. Too much stuck makes the game frustrating, and possibly tarnishes the experience and memory of the game. Beyond that point the player either quits altogether or goes online looking for answers.

    (I'm sure everyone has had that experience where they valiantly hold out on looking at a guide for a game for as long as possible, but once they've caved and done it once, suddenly find themselves quickly resorting to it over and over again, even at bits they could've worked out for themselves with a little effort. It's been the bane of many an adventure game for me, and arguably was a key part of what killed the genre for a decade.)

    The real kicker is that the amount of frustration at which point a guide is sought and a game spoiled is different for every player. It's disappointing that developers have increasingly responded by just dumbing everything down to the point where even the lowest common denominator is guaranteed not to get stuck (I don't mean that disparagingly; the lowest common denominator is in most cases a kid who shouldn't be expected to know any better). There are other approaches which they could have taken, and some to their credit have.

    One is to embrace complexity and the joy of learning like Rob mentions Kingdom doing. Or go further: make the game so arcane and ornate that referring to a wiki is not only necessary, but part of the gameplay itself. This trend has found popularity recently, with the likes of Minecraft, Terraria and Dwarf Fortress, but has been visible since the days of rogue-likes like nethack.

    You see it with mobas too: your first game, your first ten games, your first HUNDRED games - you'll not really have a clue. Assuming you survive that long, it'll be because you're learning just enough each time to stimulate the part of your brain that craves this kind of gradual mastery. Not every game can provide this, as Rob says, most games today don't even try to come close. Dota 2 completely consumes me with its morass of complexity. I'm addicted to the build-making and theory-crafting side of the game; the wiki has pride of place in my goddamn search bar!

    On the other end of the spectrum, with the revival of the adventure game, developers are embracing players getting stuck and incorporating it into their design so as to smooth over the potential damage it can cause. Machinarium brought its hints and solutions in-game, though whether this protects your immersion in the game or puts further strains on the fourth wall is subjective. The Zero Escape series has your companions at the ready to provide clues as to a puzzle you keep failing, or the use for an inventory item you keep inspecting - although arguably they're a bit too quick to butt in with the hints, showing that even a hands-off approach to, er, hand-holding is a delicate operation.

    Lastly I just want to plug a fantastic website: . If you ever find yourself stuck on a game that still allows for it, in need of assistance, but don't want to automatically have direct solutions and potential spoilers flung in your face, this site has you covered. Gradually-revealed layers of hints that can coax out enlightenment without necessarily putting the cat hairs right onto the moustache for you. It really is a treasure of a thing.
    Reply +17
  • Blood Bowl 2 review

  • thisisatempaccount 01/10/2015

    So at the moment you can buy the Chaos Edition of the original game for 20 and get 24 teams. Or you can buy this version of the game, which costs 35 and gives you 8. Eight. Oh, and the privilege of paying again for additional teams in the future.

    It looks a bit nicer, sure. But the teams are the lifeblood of this game - not just to play as, but to provide a diversity to the opponents your team faces. The unique skills and attributes of each race makes each match-up a compelling little puzzle. A Dark Elves versus Dwarves match-up was completely different to Wood Elves versus Chaos Dwarves - and from that, Humans versus, say, Necromantics was night and day. Cyanide's last release had 253 such unique match-ups. This game has 21.

    I'm not sure Richie has his priorities in order when he devotes 149 words to the repetitive nature of the voice commentary, but only 12 to the fact that there's barely a third of the races available, and stemming from that, over 10 times more repetitiveness in the gameplay itself. In comparison to the game that's nearly half the price. But it's okay, I guess, because there's a "slickness to proceedings" which more than makes up for it..?
    Reply +6
  • Abe's Oddysee free on Steam until 6pm tonight

  • thisisatempaccount 24/09/2015

    Mercilessly hard after about the six hour mark, but an entertaining and weird puzzle platformer. Definitely worth no money, and I mean that in a nice way! Reply +2
  • Destiny: The Taken King review

  • thisisatempaccount 24/09/2015

    Destiny: The Taken Piss. Reply +74
  • Metal Gear Solid 5: The unfinished swan song

  • thisisatempaccount 22/09/2015

    Are you sure this is a matter of gamer entitlement? Really?

    Because from where I'm standing it looks like certain elements of the games media frotted themselves into an orgiastic frenzy of hype over yet another heavily-marketed game - and are now here again, in the sobering morning air, embarrassedly trying to clean up the mess. Just as with ME3, slating gamers as entitled for having bought into those promises seems like a kind of psychic jujitsu, one cynically designed to absolve the people who actually make disappointing games - and those who help them to sell.
    Reply +10
  • Metal Gear Solid 5 will have horse armour DLC

  • thisisatempaccount 18/09/2015


    On the contrary, it went so well that it became standard industry practice and now we have it in every game. Along with exclusive pre-order content, platform-exclusive content, exclusive collector's edition content, content tied to the purchase of hideous junk food, freemium grind-or-pay content in 50 games, season passes, online passes, companion apps, paid betas, paid demos..

    Bloody gamers >:(
    Reply +7
  • Nintendo delays Star Fox Zero until 2016

  • thisisatempaccount 18/09/2015

    I can wait. My Wii U backlog has already become a problem since I decided my destiny was to become An Artist (EG, where is your Art Academy: Atelier review?! For shame!)

    Dozens of hours' practise later, my efforts could only be marginally bettered by a five year old on a ribena high smearing paint around a canvass with their backside, blindfolded. So I'm definitely improving.
    Reply +23
  • Nintendo's new boss faces the most pivotal year in the company's history

  • thisisatempaccount 17/09/2015

    "Online has always been an area where Nintendo's solutions have not quite matched consumer expectations."

    I'm not sure if that's really been true since the introduction of the Nintendo Network, Rich. What I expect from online games is that a) they work, b) I can play with friends, c) I can re-download games I've already bought whenever I want, d) I don't have to pay an annual fee just to get through a gate to the online content, and e) online connectivity isn't cynically abused as a way to get me to look at countless adverts.

    Of the major platforms only Nintendo and PC actually meet all those criteria, but because of throwaway lines like the one above it's Nintendo that carries the reputation (unfairly imo) for being bad at online.

    The other thing is the suggestion that the NX represents some kind of last throw of the dice on hardware. That may fit the popular narrative of a struggling Nintendo, but it conveniently forgets quite what a phenomenal success the Wii and DS were. Nintendo's cash pile is massive, and the company can continue to go on 'failing' on the scale it has been in recent years for a good while yet. I don't think it's likely that any company would tolerate a strategy that wasn't delivering profits, but we don't actually know how they'd respond in the case of the NX being a flop or only a moderate success.

    To say this is the highest-stakes gamble the company will ever take also seems a touch revisionist. Said stakes were arguably higher with the Wii in 2006, and definitely so with the DS in 2004, announced... at a time when their main console's sales were struggling and most people thought the company on a terminal decline. Plus ca change I guess.
    Reply +5
  • Phoenix Wright: Ace Attorney 6 announced for Nintendo 3DS

  • thisisatempaccount 01/09/2015

    Sustained! Reply +1
  • Jon Blyth on: Microsoft Jackpot

  • thisisatempaccount 29/08/2015

    A nice article to pass the time and it's free, good typeface and some nice words Reply +2
  • Video: ZombiU vs Zombi graphics and gameplay comparison

  • thisisatempaccount 18/08/2015

    So, uh, did Nintendo just win a current-gen face-off? Can't say I saw that coming.. Reply +2
  • Why I will never call video games a hobby

  • thisisatempaccount 15/08/2015

    @I_Am_CatButler Fair enough mate. I agree 100% with what you've written there - sorry for picking out what I wanted to argue against rather than what you actually said. Reply +4
  • thisisatempaccount 15/08/2015

    I'm entirely relaxed about someone considering gaming to be more than a hobby.

    Especially, um, somebody professionally enmeshed in gaming and who spends the greater part of their day involved with it. Frankly it would be surprising if Hitchcock, Antonioni or Keith Stuart did consider their efforts within their professional field to be a hobby. And as members of a tiny minority of people fortunate enough to work in jobs that place something other than financial return at the absolute apex of universal truth, I would bloody hope they could exercise a bit more passion toward it than a hobbyist might.

    It's just that I'm equally relaxed about someone being able allowed to consider gaming a hobby. As far as being unable to 'comprehend a different point of view' goes, it's Keith who described people who think differently to him as 'wrong'. But that's okay, because he said it was 'fine' they were wrong, and that being wrong was 'up to them'. See, that's much better, because it's condescending as well as dismissive.

    Sorry Keith but I just think you're too close to this one. Your perspective on the matter is too specialised to be universally applicable, and it's a disservice to your readers* to assume or insist that it should be.

    *Those that choose to identify as readers, anyway. After all there was that slew of articles that declared that Readers Are Over (which in this youtube age might actually be the case).
    Reply +4
  • thisisatempaccount 15/08/2015

    Breaking news: man who earns his living playing, writing and thinking about games all day - and has to explain the value of this job at dinner parties - doesn't consider gaming to be his hobby.

    We'll have more on these shocking and inexplicable developments as they unfold.
    Reply +25
  • thisisatempaccount 15/08/2015

    @I_Am_CatButler I guess Eurogamer had better change its name immediately then to accommodate your important distinction. What should it be now?

    Euroappreciatoroftheinteractivearts? Euroacknowledgerthatgamesarejustooimportant? Bit of a mouthful, innit? It's almost like gamer is a useful shorthand for people who feel strongly attached to the culture - like reading enthusiasts might call themselves bookworms, moviegoers might call themselves cineastes, or food-lovers might call themselves foodies.

    Psst - those words exist, fella. As they have done for decades, as indeed gamer has, and here's another secret - calling yourself a gamer doesn't any more automatically designate you as a gurning misogynist or close-minded philistine than calling yourself a raver or a gearhead or an audiophile, regardless of what certain people seem keen to load onto the term.
    Reply +14
  • Black & White combined the sublime with the stupid

  • thisisatempaccount 26/07/2015

    @udat Ook. Reply +19
  • Snoop Dogg really wants NCAA Football 14 to get Xbox One back compatibility

  • thisisatempaccount 22/07/2015

    Paid-for, thinly-veiled 'grass roots' PR campaign.

    Maybe I'm just cynical.
    Reply -12
  • N++ due this month on PS4

  • thisisatempaccount 14/07/2015

    I never believed such a thing as Too Much N could exist, but I think 2360 levels might just be it. Reply 0
  • Satoru Iwata: a gentle revolutionary

  • thisisatempaccount 14/07/2015

    A perfect tribute Martin. Thank you. Reply 0
  • Riot says it's finally improving League of Legends player behaviour

  • thisisatempaccount 08/07/2015

    Have they stopped incorporating bot games into their stats to lessen the apparent ratio of toxic behaviour?

    " incidents of homophobia, sexism and racism in League of Legends have fallen to a combined two per cent of all games."

    Ah, that's a no then.
    Reply 0
  • Reddit drama prompts gaming boards to shut themselves down

  • thisisatempaccount 03/07/2015

    A large number of gaming websites - including the huge Gawker septic tank Kotaku - have removed user access and set themselves to private, effectively shutting themselves down.

    Other high-profile gaming websites to go dark include IGN, Eurogamer, Buzzfeed and

    The downtime is part of a protest affecting hundreds of games journalists - including some of the web's biggest - that follows the closing of a popular subreddit where they got all their news.

    Subreddit r/gaming, real name Vic-20a, was a key resource for the journalists' popular jobs board - "I'm hungover, commission me anything" - which regularly allows them to copy and paste thinly veiled marketing copy, people with interesting or high-profile videogame birthday cakes, or just those who have had notable experiences to shill.

    r/gaming was closed shortly after a controversial Reddit AMA with EU consumer rights activist Luke Smith, although reports differ over whether this was the direct cause.

    Eurogamer had also expressed its dislike at the rise in r/gaming posts for non-commercial reasons - for example with users talking about common experiences, old games or anything not in the usable news cycle. Its posting history for the next [sub: insert however long it takes for r/gaming to come back up here, I'd check myself but Xur just updated so I gotta go] has now been suspended.

    The news feeds for topics such as Destiny, List Videos, Destiny, Reviews of that One Mobile Game Everyone's Playing, Destiny, Stealth Destiny and Fanboy Bating Hardware Comparisons are all now dormant, among singles of others.

    MrTomFTW has responded to the situation over thirty times.

    Reply +12
  • Keiji Inafune: video gaming's harshest critic

  • thisisatempaccount 03/07/2015

    Good thing this brave, no-comprises character concept artist is going to save the industry with his innovative new clone of a 30 year old game, then.. Reply +3
  • Miiverse getting redesign this summer

  • thisisatempaccount 01/07/2015

    I'm not really keen on these changes. Activity feeds are the central hub of a user, the thing you visit if you find someone who shares interests with you, and therefore one of the few things about the service that offer a foothold of permanence and genuine connection amid the endless stream of posts. I've seen a lot of concern that the 30 day limit is going to see a lot less discussion between users, because people will save their quota for their own posts and not answer other people's questions they randomly see, etc. Personally I don't make anything like 30 posts a day.

    All in all it strongly seems that Nintendo are on intent 'walling in' their users, like they're determined to prevent as much meaningful interaction between them as they possibly can. I can't help but feel that's an odd direction to take for your, y'know, social network.
    Reply +5
  • The Taken King is the expansion Destiny has been waiting for

  • thisisatempaccount 01/07/2015

    "How does Bungie change up the enemies you face without creating entirely new ones?"

    Wait.. you mean they don't? Not only is this expansion the price of the base game, it doesn't even come with any new enemies?

    "You'll have to figure things out, turn to your friends for help, maybe even the internet."

    They're spinning wiki-crawling, a staple (not to say crutch) of the genre since Meridian 59, as a bold new feature?


    The most astonishingly double-think synonym for "you will grind this stale content until it is finer than talcum powder" I have ever seen a developer summon up the brass balls to say.

    "Our proper nouns - The Darkness, The Nine - represent seeds of a plant that we would like to pour water on and grow. "

    So they're now admitting they launched an entire game with a bunch of generic place-holders where the actual narrative should have been? Okay.

    EG.. do Bungie.. do they have your families, or something? You don't have to say anything, we know they might be listening. Just blink twice. We'll get you the help you need.
    Reply +41
  • Mojang is shuttering development on its card combat game Scrolls

  • thisisatempaccount 29/06/2015

    Can't have a studio running more than one property i̶n̶t̶o̶ ̶t̶h̶e̶ ̶g̶r̶o̶u̶n̶d at the same time. Silly Mojang, that's not how AAA development works!*

    *Unless you're Platinum
    Reply +14
  • Destiny: The Taken King director apologises, Collector's Edition content will now be sold separately

  • thisisatempaccount 25/06/2015

    20! That's big of them!

    They're apologising with a bouquet of dead flowers and a postcard written in dried turd...
    Reply +8
  • Destiny: The Taken King promotional Red Bull quest and bonus XP detailed

  • thisisatempaccount 24/06/2015

    Satire is dead. Reply +2
  • Digital Foundry vs Xbox One backwards compatibility

  • thisisatempaccount 20/06/2015

    "The emulator supports both digital downloads and original DVDs, though discs simply act as a key, the core data downloading over the internet via Xbox Live."

    This is the really interesting part for me. People were saying Sony could never copy this move, giving free PS Now access for owners of PS3 games, because it would cost too much in terms of bandwidth and infrastructure. But Microsoft are actually taking that route instead of pulling the data from the discs. Obviously it's an issue of streaming vs a one-time download, but as its still does have the side effect of making Sony look stingier for not providing a similar offering.

    On the other hand, I'm still uncertain, are they tying access to all this to having a XBL Gold account? If so then they're not really being honest when they suggest it's 'for free'.

    I guess the other big caveat would be, how many games are actually going to show up on this?
    Reply -2
  • The E3 Bulletin: Thursday

  • thisisatempaccount 18/06/2015

    I don't get the angst about Samus not being in Federation Force. Most IPs in gaming are criminally underused IMO, going to enormous lengths of worldbuilding in the seminal, landmark titles, only to spend the next X games forcing the main character to retread minor variations of the same plot over and over in sequels, and prequels, and trilogies of five...

    Why not let developers poke around the other corners of these much-loved galaxies, looking for new stories, unfamiliar faces and fresh inspiration? Why constantly insist that the hero never gets their hard earned bit of kip (/PTSD), but instead ploughs onwards into an interminable future of ever-more (and ever-more wearisome) conflict?
    Reply +1
  • Nostalgia and experiment meet in Star Fox Zero

  • thisisatempaccount 16/06/2015

    I'm not really bothered whether it has all of the graphics or merely some of them. This isn't a series that found fame for its visuals, but rather in the spectacle of its set-pieces and space battles and the finely-tuned arcade thrills of its rail-shooting. This looks like the first proper sequel Star Fox has gotten since the N64, and I can't wait to play it.

    It doesn't look like a simple retread, either - the gyroscopic controls are a bold move that might well pay off, they've proven with Splatoon that it can work if handled properly, and the vehicle transformation looks like a system being taken to an natural next step from Lylat Wars' tank and sub levels and the Arwing's all-range mode.

    It was an underwhelming showing from Nintendo for sure, I was really hoping for a few new announcements, but we shouldn't let our disappointment sweep us up into such a froth that even the good stuff they had to show this year somehow becomes tainted. This, Mario Maker and Xenoblade Chronicles X all look the business, and SMT vs Fire Emblem and Mario and Luigi: Paper Jam both look decent as well.
    Reply +7
  • Street Fighter's Ryu and Fire Emblem's Roy headed to Super Smash Bros. 3DS and Wii U

  • thisisatempaccount 14/06/2015

    Those prices! The hell, Nintendo? Reply +4
  • Triple-A is back at E3 2015

  • thisisatempaccount 13/06/2015

    AAA? More like ZZZ, am I right? :L



    I'll get my coat.
    Reply +16
  • Nintendo heads into E3 with its hands tied

  • thisisatempaccount 12/06/2015

    I too have been puzzled by the strategy surrounding Splatoon's post-release DLC. On reflection I reckon it's been a very deliberate series of moves, made with the intention not only to keep the server populations stable, but moreover to keep gamers *having fun*.

    I know that sounds counter-intuitive, but look at it this way. The promise of new modes or weapons is a great reason to keep coming back to a game, which is why the COD formula (really the BF2 formula, but let's not split hairs) put content gates behind xp treadmills in the first place - to retain player engagement after the initial thrill of the game wears off. But we've seen how badly powergamers tear up these carefully-plotted progressions curves that developers so painfully stake out. Thus, separating some content drops from the level grind discourages people from the 'gotta reach 20' mentality - which distracts from the intrinsic joy of playing, and instead ties to the experience a more tense, impatient sort of emotion.

    What I think Nintendo is at least trying to do is prevent the burnout that can result from straining too hard at the leash of progression. Other developers like Bungie have gone in the opposite direction, doubling or tripling down (not actually a phrase, sue me) on that extrinsic drip, drip of reward pellets - thus wringing out the maximum amount of compulsion and engagement out of its similarly thin content supply. That game has become almost an economic pursuit, with players so invested in the various markets of activity and currency, so enmeshed in a sea of transaction and randomised payout, that the primary activity of the game could almost be said not to be the shooting of alien badmans but the pursuit of an ever-spiralling staircase of extrinsic reward.

    In other words, Nintendo are trying to give a reason for players to keep playing Splatoon, while also trying to prevent the sort of scenario described in this article:

    Another example of this is with the mechanic of being able to cash a winning streak in for coins during every rotation. When I first discovered this, I was honestly kind of dismayed. Games became much more stressful, because now my precious coin-streak was on the line. I started venting my frustrations at team-mates I didn't think were pulling their weight (thank God there's no voice chat in this game!). I was sent into spirals of despair at the sight of multiple paintbrushes on my team, or players with obviously childlike names ('minecraft', you are in all probability half the age of your freshness level, but no matter. I will never forgive you for losing me my sixteenth flag. Never.)

    But then I realised Ninty had capped the value of these streaks at an almost negligible 1400 coins. It's a nice amount to receive, sure, but hardly worth losing sleep over. I could feel the weight being lifted off my shoulders. If not for this, you'd constantly have your favourite weapon and best gear equipped because fun and experimentation would take a back seat to winning at all costs, another part of the online shooter mindset that - like K/D ratios - can't help but take more and more focus away from everything else, even as it turns the fun of the game into so much anxiety, bitterness and anger.

    I agree that none of these approaches have proved a total panacea, and to be honest I don't think any dev is going to square this circle to every player's satisfaction. But I think there's more to Nintendo's thinking than EG are willing to credit, and I find their negativity unreflective of the general sentiments I've seen from the people actually playing the game.
    Reply +5
  • Splatoon sales are strong in Japan, at least

  • thisisatempaccount 11/06/2015

    Um, it's currently at no. 4 in the UK charts? Apparently the sales only dropped 50% week on week here, too, which is another indicator of strong performance (an 80% drop-off is not unusual).

    Maybe Tom should make himself a cup of tea :)
    Reply +11
  • Heroes of the Storm: free hero rotation for June 9th

  • thisisatempaccount 09/06/2015

    @Bedders Fair play mate, that's a well argued and thoroughly convincing reply. Like I said, it's mixed feelings at my end. But I don't begrudge this sort of content at all and I hope EG continues to find success with it. Reply 0
  • thisisatempaccount 09/06/2015

    I have mixed feelings whenever I see this sort of article. It's felt for quite a while now, at least a year, that Eurogamer has been - I'm not sure how to put this - sort of drawing down? Bedders says he doesn't see how else you could run a site.. I'd point him in the direction of his own archives circa 2007-2012.

    It felt like the review cycle back then really did a better job of keeping on top things, right across the board, from digital storefront games (XBLA, PSN, Virtual Console, etc) to milestone AAA titles, to mobile apps and comedy takedowns of shovelware tat. Dominant platforms like the DS and the 360 were handled with aplomb. It rarely felt like anything major would hit the zeitgeist without receiving some sort of comment or attention from EG. The expansion and acquisition of the Eurogamer network added to the sense that this was a continental operation that spanned the whole of the industry, and indeed the world.

    In those days the site really felt like the site was a one stop shop for the latest and greatest our hobby had to offer. It was an IGN with better writing, a GameSpot with better ethics, an Edge with less iconoclastic taste. Nowadays it feels a much lighter thing - an enthusiast blog, written by a small clique of similarly-minded friends who go deep on a handful of games, genres and developers, and exult in that, really double down on it.

    Now let me be clear, there's nothing wrong with that! I know EG is confident in the approach it's taking these days and I'm sure there's plenty of really good reasons doing so. For all I know, Eurogamer might well be more widely-read and successful than it's ever been. On the other hand, complaints of the sort you get in this comment section and others seem to keep cropping up, and while I agree they may not be edifying or even valuable to read, they are to me at least understandable. I think a lot of the general bemusement is just that people can remember how things were before, and to pretend that the site has ticked over in exactly the same fashion since the year dot is - difficult?
    Reply +1
  • Mega Man Legacy Collection brings original six titles to modern platforms

  • thisisatempaccount 09/06/2015

    @Der_tolle_Emil Fair cop. I think they were still evening out the classic 'Megaman difficulty' with 2. There are some really weird spikes and the game throws an insane amount of power-ups at you by way of compensation. 3 is my fave but I think a lot of that comes down to it being the first one I played. 4 is underrated but twenty years on I still can't decide whether the Mega Buster was a good or bad addition. If only it didn't make that godawful charging noise... Reply 0
  • Chip's Challenge 2 review

  • thisisatempaccount 09/06/2015

    Glad to see this get a review. The nostalgia tug is strong with this one. In fact, seeing as I never paid for those countless hours I got out of the first one (thank you, Microsoft Entertainment Pack) I think I can easily spare a few quid for someone with a name as majestic as Chuck Sommerville. (Seriously, it feels like adding an Esq. on the end should almost be mandatory.)

    I've just been on the Steam store - if anyone is tempted to get this, make sure you buy the bundle which has the first game and the level editor thrown in. Weirdly it costs the same as the sequel does on its own.

    Now, does anyone have a release date for SkiFree 2??
    Reply +9
  • 20 years on, Worms remains a comedy classic

  • thisisatempaccount 07/06/2015

    I played Worms for the first time in decades at a recent stag weekend, skunk-drunk on somebody's ipad. What really impressed me was discovering something things about it are just universal. Though we'd all grown up in times and places far-off from one another, we came together to huddle around that boxy screen, and the crowd to a man would boo and jeer when anyone reached for the blowtorch, marvel at some skilful ascent with the ninja rope or - and this was my favourite - actually climb on tiptoes when one worm approached another near a cliff with the Prod equipped. It was like we were watching Messi strolling up to take a penalty to decide the Champion's League.


    I don't care that the game has been released so many times you'd think Team 17 were chairing a parole board. Or that when you get right down to it, It's not even THAT good of a game. But with the right group it's a peerless experience, pure chaotic hilarity, and for what's effectively a turn based strategy game that group can encompass more people than you'd think. (And yes - not that you asked - but I effing pasted the lot of them! Do not underestimate the power of the dark side!)
    Reply +9
  • Will Porter on: Getting old

  • thisisatempaccount 06/06/2015

    I don't have kids, I don't have a spouse, I work slightly less than the 37.5 hours you need to be an accepted member of respectable society, the thought of leaving the house sometimes makes me nauseous - and even I don't play anything like as many games as I see coming out that I'd want to. Six hour games sound perfect, or so I'd think.

    The problem is, when a game's good enough, like anything, you make time for it.* It MAKES you make time for it. If that makes any sense? And those are the experiences I definitely wouldn't want shaving down to under 10 hours. I want those games to last forever!

    I did, very sadly, have to turn my back on an entire (and long-loved) genre, because the thought of starting another RPG, yes, even THAT one, these just fills me with daunt and dread. But those experiences are a joy-hose for millions of people, and I'm not about to start wishing all that cherished time away just because it would personally convenience me. Not that I'm saying that's what Will was arguing, you understand, but.. there's a trade off, here. My happiness isn't your happiness.

    But filler and padding, that's never made anyone happy. That can go. I think what I'm saying is that rather than shorter games, we need better games? But shorter games are also fine, as long as they're good?

    Or something?

    * Who has the time to read all these novels? To watch these 50-hour box sets of critically acclaimed TV? It's the same deal. But a few episodes or chapters in and you couldn't imagine an evening going without a few blissfully engrossed hours. The enjoyment of good stuff doesn't have to be planned, it changes your plans without you even realising.
    Reply +41
  • Splatoon review

  • thisisatempaccount 03/06/2015

    It's the little things I love about this game.

    - The way you transform out of squid mode mid-air during a Super Jump across the map. 'Can I start blasting at people from all the way up here?', it makes you wonder. And of course you can. You'll never hit anything from that distance, of course, but it's so much fun to get into the action already blazing away and the sort of thing that suggests the developers were having as much fun making the game as you are playing it.

    - That moment at the end of a match that's been so enthralling, so intense, you never even got a chance to look at the minimap - you've no idea whether you're ahead or behind. Those games where your back has been against the wall for the entirety of the match, the whistle sounds, you take a forlorn glance at the game pad - what! - you won?! Impromptu seat dancing and/or Tim Henman fist-pumping WILL occur.

    - On the other side of the coin, games where you have been personally a one man painter-pasting phenomenon but, as you discover all too late, haven't been translating that advantage into territorial gains. The highs and lows are both equally giddy drama for what should be three throwaway minutes.

    - Squid Jump, a minigame you can play whenever you're queueing (for people to join the lobby, or the game to load), is a classic Nintendo game in miniature. It seems simple at first but, through subtle graphical cues and ingenious level design, you realise there are intricacies to master that make high-score shooting a genuine delight. Every level introduces a new quirk or element, it autosaves your progress whenever your queueing ends so you can keep going over the course of multiple rounds, and to top it off the whole thing has randomisation so you never get bored of going through the early levels.

    - I love the way that the early guns are balanced against the even meatiest high-level unlocks, and that going for something with more killing power always has a trade-off in some form or other (usually ink efficiency, a less enviable special or sub weapon or less suitability for the game's actual goal of claiming territory through paint). This is the sort of thing that People Who Can't Aim always say. Yes, I am one of them.

    - I love the aesthetic! It somehow combines effortless coolness and everyday high/low fashion with - and this is a fine line to tread - warmness and welcoming. You don't instantly feel alienated by all these precocious teens in the way that so many Japanese games' sartorial stylings, with their spiky hair and seemingly endless fascination with leather, and belts, and leather belts instantly set the eyes a-rollin'.

    - The clothing unlocks always give you something to do. Equipment can give you certain perks as you level it up, but these are randomised, so you never know when you're about to stumble across an incredible combo. I know this is something of a dark-art trick at work on my brain, all randomised reward and dopamine rush, but while some people will be forever grinding gear for that perfect optimal combo, it can also lead to fantastic surprises and experimental play.

    I would never have tried play hide-and-seek Splatoon until the level-up lottery delivered an unexpected pair of Stealth Swim/Sub Weapon Ink Efficiency/+ Bomb Range shoes into my lap. Suddenly I was spending games lurking in thin puddles on the sides of fights, popping up once the enemy had passed me to shower them from behind in a barrage of paint grenades. It wasn't any way to win a match, I discovered, but it WAS a whole lot of fun!

    - For all its soft-edges and three-minute tightness of pacing, this is competitive gaming with a capital C. There isn't a hint of Mario Kart-style rubberbanding anywhere in sight. The game is 100% deterministic - what you do in the every moment, every lane hastily painted, every scalp claimed for your side or kill fed away to the enemy, every judicious (or otherwise) use of a hard-farmed special ability will contribute to the moment-to-moment state of play, and the result at the end is always a fair reflection of the ebb and flow of that battle. Surprise comebacks are always possible and frequently do happen, but it's always your team that feeds away its advantage - the game never does it for you.
    Reply +40
  • Nintendo announces new Dr. Mario, Chibi Robo, Olympics games

  • thisisatempaccount 01/06/2015

    @Malek86 The Chibi games are lovely things. Delightful, weird and surprising. Definitely give it a go, try not to look up any spoilers before you do.

    For me, the new Dr. Mario will live or die on the quality of its Fever and Chill remixes.
    Reply +3
  • Chris Donlan on: Gaming's cruellest downgrade

  • thisisatempaccount 23/05/2015

    I think you can oversell this argument. There's absolutely no reason 3D art can't be equally - or more - compelling than 2D. (Or: the collaborated work can't be better than the concept.) It's all a question of talent, vision and execution. Admittedly Donlan has a point that time, money and technology can all constrain the realisation of a concept, but just because you can find some examples where that's happened doesn't mean that's always the case.

    Sometimes the reverse can even be true - concept art that doesn't come alive until it's sculpted and animated. An example of this would be Dota 2 - the hero and unit models are so vibrant, have so much character, but the concepts that feature on some loading screens are often painfully generic.

    I think you're also over-egging the 'tortured genius of the lone artist' angle here, which I suspect stems from the temptation so many have to look at a great work and immediately attribute it in full to a single artist. The idea that a group of artists working together can produce work that exceeds the abilities of any one member of the team is something that people seem weirdly reluctant to accept.
    Reply +2
  • Rich Stanton on: The Koj delusion

  • thisisatempaccount 16/05/2015

    Also, EG, please put a word filter in place to stop Rich or indeed anyone else ever using 'Koj' again. It sounds like the kind of nickname that would be coined by my mate Gaz, a.k.a. the Bantersaurus Rex, a.k.a. the Archbishop of Banterbury.

    He's a twat.
    Reply +6