You'll suffer from pigs who prove dubiously resilient. You'll grind your teeth as objects and debris fall in ways that just don't make sense. You'll scratch your head as seemingly identical shots result in completely different outcomes for no apparent reason. Fiercely difficult levels are followed by incredibly easy ones in defiance of all logical structure. And very little of it matters as the game tugs you ever onwards on a cushion of easy amusement and childish destruction. It may not be a good game in terms of its structure and systems, but it is a fun game and that's unlikely to change.
This paragraph sums up why some find baffling that such a bad game could be such a success.
It's not about being against what's trendy, it's not being against casual gaming, it's just being against a bad game. Reply+1
Judging by the comments section, these appear to be the most voted so far:
Skyrim - 120 times mentioned
Portal 2 - 72
Batman: AC - 66
Dark souls: - 59
Deux Ex: HR - 55 Reply+3
A game like this is based on:
-A big map
-In-game assets
-Generic rules
-Mission editor
The missions themselves are nothing but a series of scripts, of enemies placed in location x, or circling area y.
No cut scenes, no new assets, nothing.
All it takes to create a new mission is a bit of imagination, pacience and time, as any OFP veteran must remember.
There were lots of user-created missions available for the first game, some really great.
Creating more missions as DLC is the right thing to do in this type of games, especially since console players won't be able to play user-created content.
Was the game cut short to sell missions as DLC? I don't know, I hope not.
What I'm sure is that a month is more than enough for a group of developers to create a pack of missions for this, so perhaps it wasn't cur before release after all. Reply+2
@Master09 I made that post to show that a number of folks who have the played the game have been disappointed as well so folks can stop bashing the reviewer.
People aren't bashing the reviewer's opinion, but the quality of the review itself... Reply0
Operation Flashpoint, ArmA and its sequel have not appeared on a console yet but even if they had, has anyone considered that the reviewer, Simon Parkin, may not have actually played any of them to be able to comment on how they compare with Operation Flashpoint: Dragon Rising?)
Well, obviously, but this is a reviews site, not Simon Parkin's blog.
And as Whizzo mentioned the original OFP is available on the Xbox.
But it's up to the editors to decide if to review a game like this the reviewer should or shouldn't have some experience in games like the original Flashpoint and ARMA.
Doesn't Tom Bramwell review the FIFA and PES football games?
Would you agree with PES 10 being reviewed by someone foreign to the genre? Reply+3
That's because of sound (cheap cars = noise) and trepidation (cheap cars = shakes, rattles).
Since you can't feel trepidation and surely don't want the constant wind and asphalt noise on your ears during a game, sense of speed is all about visual cues.
And those should be the same on a Fiat and a Ferrari. Reply-1
Awful AI, it seems to be stuck in GT1 levels, I mean, it's even more obvious in the replay: the cars behind, when faced with something out of the ordinary, like a car stopped in the middle of the road, simply fail to react and ram into it... Reply+8
The delay between body movement and in game movement is pretty clear, unfortunately.
Kudo just knows how to compensate it better, and so gives a false sense of playability...
The blond girl on the first game example shows the delay pretty clearly. Reply+15
"Handball is still not in the game. Paterson notes that if you have no control over a player's arm movements, they have no right to penalise you for them. Just so."
So logical and yet so difficult for some to understand.
Did Konami fix this last year or do they insist on punishing players for something they don't control? Reply+1
It is not a non-intuitive approach, it is how tennis is played.
If you ever played tennis in real life you should know it is all about positioning.
The sooner you place yourself to take your shot the better your shot will be because you'll have more time to:
-Look at your opponent movement
-prepare your swing keeping your balance
-choose where to send the ball to and how (slice, top spin)
That is why in VT if you prepare your shot well in advance, you put the ball where you want it with more power and added effect.
If you are miles from the ball and barely have time to reach it you'll be lucky if can send the ball back to your opponent, either way your shot won't be accurate nor strong. Reply0
Operation Flashpoint retrospective
Indeed!
Apparently my old ISP still has 2 screenshots we took of those sessions:
http://striker.com.sapo.pt/OFP/downhill.JPG
http://striker.com.sapo.pt/OFP/boom.JPG
Great memories. Reply +1
Nintendo found guilty of patent infringement over glasses-free 3D
Maxis looking into fixing SimCity traffic problems as complaints grow about pathfinding
Much more importantly:
"Reading this issues anyone would think this was the first Sim City game ever created." Reply +6
Microsoft to reveal its next console in April - rumour
Release date and probably price. Reply -1
Angry Birds Trilogy review
It's not about being against what's trendy, it's not being against casual gaming, it's just being against a bad game. Reply +1
Striking WRC 3 footage released
That isn't promissing, if what you're after is some kind of simulation.
I might be wrong, though. Reply +1
Eurogamer Readers' Top 50 Games of 2011 Voting
Skyrim - 120 times mentioned
Portal 2 - 72
Batman: AC - 66
Dark souls: - 59
Deux Ex: HR - 55 Reply +3
Retrospective: Driv3r
Games of 2009: Canabalt
http://www.canabalt.com/ Reply +3
OpFlash: Dragon Rising DLC this month
-A big map
-In-game assets
-Generic rules
-Mission editor
The missions themselves are nothing but a series of scripts, of enemies placed in location x, or circling area y.
No cut scenes, no new assets, nothing.
All it takes to create a new mission is a bit of imagination, pacience and time, as any OFP veteran must remember.
There were lots of user-created missions available for the first game, some really great.
Creating more missions as DLC is the right thing to do in this type of games, especially since console players won't be able to play user-created content.
Was the game cut short to sell missions as DLC? I don't know, I hope not.
What I'm sure is that a month is more than enough for a group of developers to create a pack of missions for this, so perhaps it wasn't cur before release after all. Reply +2
Operation Flashpoint: Dragon Rising
I made that post to show that a number of folks who have the played the game have been disappointed as well so folks can stop bashing the reviewer.
People aren't bashing the reviewer's opinion, but the quality of the review itself... Reply 0
Well, obviously, but this is a reviews site, not Simon Parkin's blog.
And as Whizzo mentioned the original OFP is available on the Xbox.
But it's up to the editors to decide if to review a game like this the reviewer should or shouldn't have some experience in games like the original Flashpoint and ARMA.
Doesn't Tom Bramwell review the FIFA and PES football games?
Would you agree with PES 10 being reviewed by someone foreign to the genre? Reply +3
No mention of ARMA II ???
No mention of Operation Flashpoint 1 either?
Clearly a review by someone who isn't mildly interested in the genre... Reply +2
Gran Turismo 5 - show-floor gameplay
That's because of sound (cheap cars = noise) and trepidation (cheap cars = shakes, rattles).
Since you can't feel trepidation and surely don't want the constant wind and asphalt noise on your ears during a game, sense of speed is all about visual cues.
And those should be the same on a Fiat and a Ferrari. Reply -1
Exclusive: Eurogamer plays Natal
Kudo just knows how to compensate it better, and so gives a false sense of playability...
The blond girl on the first game example shows the delay pretty clearly. Reply +15
FIFA 10
So logical and yet so difficult for some to understand.
Did Konami fix this last year or do they insist on punishing players for something they don't control? Reply +1
S.T.A.L.K.E.R.: Clear Sky - Tech demo
Notice the T and the V Reply 0
GTA IV review on Sunday
Mass Effect
Yeah, they're probably hidding it, just as they gave the game an 8 instead of a 5 as it deserved.
Capitalist pigs.
/sarcasm off Reply 0
Looks like it isn't as easy as you think. Reply 0
Halo 3
Shinji We both agree its a good game,but its far from perfect.
Its not even in the same league as Crysis.
Yeah, the game you haven't played is worst than the game no one has played... Reply 0
Virtua Tennis 3
If you ever played tennis in real life you should know it is all about positioning.
The sooner you place yourself to take your shot the better your shot will be because you'll have more time to:
-Look at your opponent movement
-prepare your swing keeping your balance
-choose where to send the ball to and how (slice, top spin)
That is why in VT if you prepare your shot well in advance, you put the ball where you want it with more power and added effect.
If you are miles from the ball and barely have time to reach it you'll be lucky if can send the ball back to your opponent, either way your shot won't be accurate nor strong. Reply 0