striker Comments

  • Operation Flashpoint retrospective

  • striker 06/05/2013

    @Whizzo
    Indeed!

    Apparently my old ISP still has 2 screenshots we took of those sessions:
    http://striker.com.sapo.pt/OFP/downhill.JPG
    http://striker.com.sapo.pt/OFP/boom.JPG

    Great memories.
    Reply +1
  • Nintendo found guilty of patent infringement over glasses-free 3D

  • striker 14/03/2013

    OBJECTION!!!!!! Reply +2
  • Maxis looking into fixing SimCity traffic problems as complaints grow about pathfinding

  • striker 13/03/2013

    @LOLLERS
    Much more importantly:
    "Reading this issues anyone would think this was the first Sim City game ever created."
    Reply +6
  • Microsoft to reveal its next console in April - rumour

  • striker 23/02/2013

    @GooseUK
    Release date and probably price.
    Reply -1
  • Angry Birds Trilogy review

  • striker 10/10/2012

    You'll suffer from pigs who prove dubiously resilient. You'll grind your teeth as objects and debris fall in ways that just don't make sense. You'll scratch your head as seemingly identical shots result in completely different outcomes for no apparent reason. Fiercely difficult levels are followed by incredibly easy ones in defiance of all logical structure. And very little of it matters as the game tugs you ever onwards on a cushion of easy amusement and childish destruction. It may not be a good game in terms of its structure and systems, but it is a fun game and that's unlikely to change.
    This paragraph sums up why some find baffling that such a bad game could be such a success.

    It's not about being against what's trendy, it's not being against casual gaming, it's just being against a bad game.
    Reply +1
  • Striking WRC 3 footage released

  • striker 27/07/2012

    Is it just me, or is that car floating and turning on its center and not on its front wheels, as it should?

    That isn't promissing, if what you're after is some kind of simulation.

    I might be wrong, though.
    Reply +1
  • Eurogamer Readers' Top 50 Games of 2011 Voting

  • striker 15/12/2011

    Judging by the comments section, these appear to be the most voted so far:
    Skyrim - 120 times mentioned
    Portal 2 - 72
    Batman: AC - 66
    Dark souls: - 59
    Deux Ex: HR - 55
    Reply +3
  • Retrospective: Driv3r

  • striker 24/07/2011

    The most important question was left unanswered: did it have motorbikes? Motorbik3s, even? Reply +4
  • Games of 2009: Canabalt

  • striker 28/12/2009

    You can try it here, for free, and judge for yourselves.
    http://www.canabalt.com/
    Reply +3
  • OpFlash: Dragon Rising DLC this month

  • striker 21/10/2009

    A game like this is based on:
    -A big map
    -In-game assets
    -Generic rules
    -Mission editor

    The missions themselves are nothing but a series of scripts, of enemies placed in location x, or circling area y.
    No cut scenes, no new assets, nothing.
    All it takes to create a new mission is a bit of imagination, pacience and time, as any OFP veteran must remember.

    There were lots of user-created missions available for the first game, some really great.

    Creating more missions as DLC is the right thing to do in this type of games, especially since console players won't be able to play user-created content.

    Was the game cut short to sell missions as DLC? I don't know, I hope not.
    What I'm sure is that a month is more than enough for a group of developers to create a pack of missions for this, so perhaps it wasn't cur before release after all.
    Reply +2
  • Operation Flashpoint: Dragon Rising

  • striker 07/10/2009

    @Master09
    I made that post to show that a number of folks who have the played the game have been disappointed as well so folks can stop bashing the reviewer.

    People aren't bashing the reviewer's opinion, but the quality of the review itself...
    Reply 0
  • striker 06/10/2009

    Operation Flashpoint, ArmA and its sequel have not appeared on a console yet but even if they had, has anyone considered that the reviewer, Simon Parkin, may not have actually played any of them to be able to comment on how they compare with Operation Flashpoint: Dragon Rising?)


    Well, obviously, but this is a reviews site, not Simon Parkin's blog.
    And as Whizzo mentioned the original OFP is available on the Xbox.

    But it's up to the editors to decide if to review a game like this the reviewer should or shouldn't have some experience in games like the original Flashpoint and ARMA.

    Doesn't Tom Bramwell review the FIFA and PES football games?
    Would you agree with PES 10 being reviewed by someone foreign to the genre?
    Reply +3
  • striker 06/10/2009

    I know I'm repeating what has already been said, but...

    No mention of ARMA II ???
    No mention of Operation Flashpoint 1 either?

    Clearly a review by someone who isn't mildly interested in the genre...
    Reply +2
  • Gran Turismo 5 - show-floor gameplay

  • striker 21/08/2009

    Erm...no.

    That's because of sound (cheap cars = noise) and trepidation (cheap cars = shakes, rattles).

    Since you can't feel trepidation and surely don't want the constant wind and asphalt noise on your ears during a game, sense of speed is all about visual cues.

    And those should be the same on a Fiat and a Ferrari.
    Reply -1
  • striker 20/08/2009

    Awful AI, it seems to be stuck in GT1 levels, I mean, it's even more obvious in the replay: the cars behind, when faced with something out of the ordinary, like a car stopped in the middle of the road, simply fail to react and ram into it... Reply +8
  • Exclusive: Eurogamer plays Natal

  • striker 20/08/2009

    The delay between body movement and in game movement is pretty clear, unfortunately.
    Kudo just knows how to compensate it better, and so gives a false sense of playability...

    The blond girl on the first game example shows the delay pretty clearly.
    Reply +15
  • FIFA 10

  • striker 18/08/2009

    "Handball is still not in the game. Paterson notes that if you have no control over a player's arm movements, they have no right to penalise you for them. Just so."

    So logical and yet so difficult for some to understand.

    Did Konami fix this last year or do they insist on punishing players for something they don't control?
    Reply +1
  • S.T.A.L.K.E.R.: Clear Sky - Tech demo

  • striker 07/06/2008

    HDTV
    Notice the T and the V
    Reply 0
  • GTA IV review on Sunday

  • striker 27/04/2008

    Are we there yet? Reply 0
  • Mass Effect

  • striker 29/11/2007

    /sarcasm on

    Yeah, they're probably hidding it, just as they gave the game an 8 instead of a 5 as it deserved.

    Capitalist pigs.

    /sarcasm off
    Reply 0
  • striker 26/11/2007

    "spelling/Grammer is easy but correct your flaw character would be difficult"

    Looks like it isn't as easy as you think.
    Reply 0
  • striker 20/11/2007

    After editing 3 times, your post is still unreadable. Keep trying. Reply 0
  • striker 20/11/2007

    Do you get paid? Reply 0
  • Halo 3

  • striker 23/09/2007

    >niteninja
    Shinji We both agree its a good game,but its far from perfect.
    Its not even in the same league as Crysis.


    Yeah, the game you haven't played is worst than the game no one has played...
    Reply 0
  • Virtua Tennis 3

  • striker 11/04/2007

    It is not a non-intuitive approach, it is how tennis is played.

    If you ever played tennis in real life you should know it is all about positioning.
    The sooner you place yourself to take your shot the better your shot will be because you'll have more time to:
    -Look at your opponent movement
    -prepare your swing keeping your balance
    -choose where to send the ball to and how (slice, top spin)

    That is why in VT if you prepare your shot well in advance, you put the ball where you want it with more power and added effect.

    If you are miles from the ball and barely have time to reach it you'll be lucky if can send the ball back to your opponent, either way your shot won't be accurate nor strong.
    Reply 0