spelk Comments

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  • Looking for an alternative space sim? Meet Evochron Legacy

  • spelk 11/02/2016

    Whilst the eye candy was mentioned, what wasn't mentioned was the disk footprint of the game. Evochron Legacy comes in at around 300Mb. For all that! Whereas the competition suck away multiple Gigabytes just to get you to a login screen!

    Obviously not important, but the wow factor of Evochron is the beauty and depth that is tightly packed into a constantly evolving experience, with a strong community element and seemless multiplayer capability that doesn't stifle any single player exploration.

    If you're struggling with the Evochron series, then strap in, join a multiplayer server and the community will fly wingman with you, and help you along.
    Reply +4
  • Alien Breed Evolution

  • spelk 20/07/2009

    Looks like Shadowgrounds to me. Reply +2
  • Capcom explains why Talisman was binned

  • spelk 05/11/2008

    What about playing against a set of graded AI opponents? What about drop in drop out gameplay, with AI taking over. I'm sure those people who would be willing to sit down for a game of Talisman, would prefer some version of the game to NO version of the game. What about saving the game mid-point to allow a continuation of it! To say that the gaming platforms are not ready for complex board games is a bit of a cop-out really. Look at CivRev. Talisman is no more complex than that. I'm gaggin to play Talisman on a computer format, with AI, with my mates - just so I can play it. XBLA should be an untapped market for "complex" boardgames. Reply 0
  • Army of Two DLC on Xbox Live

  • spelk 28/04/2008

    I was disappointed with these maps, simply because you can't play them co-op as part of the campaign, they are versus maps. And as far as I've seen the multiplayer versus community for Ao2 is virtually extinct.

    Ao2's big selling point is the close co-ordination of two players acting as one unit. To get players online to take two very close teams head to head is a tall ask. Most of my enjoyment of the game has come from co-op against the AI enemy on the missions. So I was keen to experience even more missions, having played through the main campaign co-op almost three times complete now on the different difficulty levels. Finding out the content is versus only (after I'd foolishly bought it) was a major let down. Ao2's appeal will dwindle if they don't deliver new co-op missions to play through. Versus just isn't where its at.

    All the adverts leading up to the DLC release, use the term mulitplayer very loosely. What is needed for Ao2 is co-operative multiplayer against the AI (ie. more co-op enabled campaign missions). NOT co-operative multiplayer maps for competitive play against other players!
    Reply 0
  • Gary Gygax: 1938-2008

  • spelk 13/03/2008

    Well said.

    Another interesting D&D movie worth a watch is Gamerz
    Reply 0
  • Pirates of the Burning Sea

  • spelk 05/02/2008

    I haven't delved into the crafting or economic side of the game, and personally those are not the areas that interest me in any great way. I do acknowlegde perhaps my initial review here hasn't covered the whole scope of the game, but I do feel I've covered the action orientated mechanics and I've found it to be a one trick pony really.. the sea combat is jolly good, but thats about it. Sadly, it's not enough for me. I have heard many comparisons with EVE, in terms of it being ship centric, and economy, and I can well believe that, no doubt PotBS has a place for some players.. but its biggest draw for me was pirate action, and the melee combat is very poor indeed. The Ship combat is its biggest selling point, but personally I can't justify a paying subscription to play multiplayer ship combat, that I can get in a single player game like Pirates or Tortuga. Reply 0
  • Savage 2 released online

  • spelk 18/01/2008

    I've heard about this Ian character, he's a lush. Reply 0
  • Tom becomes Eurogamer editor

  • spelk 14/01/2008

    Well done Mugs, top stuff man.. Reply 0
  • Mass Effect

  • spelk 19/12/2007

    I mention the problems I've spotted, but they didn't spoil the game experience. Even the inability to split your henchmen, just limits your choice - it doesn't really hinder the enjoyment of the game as such. The world is so well realised. The story so well crafted. The combat is tactical, thoughtful and exciting. I think that justifies a 9/10. If you're one of those people who gets angry at texture pop-up, and the odd framerate slowdown, or some quirkiness in the inventory system, then sure, mark it down. But for me, the game delivers a unique experience, that I think goes beyond its predecessors in terms of compelling story and accessibility. Replayability is key here too, once complete, the game still has a lot to offer for another few runs through, trying out different styles of play. Also, there is Downloadable Content in development, so the game will continue.. and since its a first of a trilogy of games, I can't wait.. Reply 0
  • spelk 10/12/2007

    After having spent even more time in Mass Effect, I do still thoroughly enjoy the game.. and I am pleased to see that the game has replayability even with the main storyline.

    There is one area of the combat that still niggles away at me, and I didn't mention it in the main review, partly because it wasn't that apparent to me, with the party setup I had. Theres no way to independantly manage your two other squad members. So building a team, you're sort of pushed towards treating those two squad members as one. Either they both go up front heavy and hard, or they both go stand back long range. Trying to pair up a heavy armoured assault specialist with a biotic or tech master is asking for trouble. Up close and personal, the biotic/tech will be dead a lot of the time. Stand off and ranged, the assault specialist will be a lot less effective, perhaps approaching useless.

    Apparently they had separate control in the beta, but removed it from the release version. Whilst no great shakes, it does limit the effective options of the squad build you go for. You can compensate for this by choosing an appropriate build for your own character. So if the "squad" go assault, you go biotic/tech, or visa versa. You can mix and match types, but I've found you start to get a bit hacked off with members who drop too easily, or who don't join in from afar.

    Still loving the game though. Finding it difficult to boost my renegade standing, whilst keeping my paragon standing to a minimum. I seem to always want to follow the paragon route.. Looking forward to some DLC very much. And theres the next book coming in May next year to bridge the gap.
    Reply 0
  • Mass Effect

  • spelk 04/12/2007

    A couple of points..

    The combat is not strictly an RPG-FPS (First Person Shooter) combo, since all of the combat takes place in the Third Person Perspective.

    The Mako is not the Warthog. I don't think you circle strafe in a Warthog. I believe the controls of the Mako are much more suited to the combat situations you're faced with. Keeping the throttle/direction (left stick) independant of the cannon aiming (right stick) gives you much more independance. Also having Mako move in any direction (and effectively turn on a sixpence) means its very much more maneuverable, with no need for reversing as such. With the throttle on, the right stick does provide some slight adjustment, whilst your aiming. I would say the driving sections of the game are massively enjoyable (and a breath of fresh air, compared to your usual "warthog" style driving sections) rather than massively flawed. IMHO the Mako is a major step up from most game fighting vehicles, especially Halo. If you're skipping the vehicular combat, you're missing out on one of the games major entertainment mechanisms.

    Framerate drops in some combat sequences - when theres a lot of enemies on screen at once - do spoil the action, but thankfully they were few and far between. I didn't mind the texture pop-in. It meant less time in the elevators, and more time in the world.. a small price to pay.

    Good Review though.
    Reply 0
  • The Witcher

  • spelk 10/11/2007

    I think I was more or less using the fact that you can play the action through from an almost isometric view similar to Diablo - if you choose to. I didn't spell that out though, so you're right to pull me up on it. Reply 0
  • The Witcher

  • spelk 09/11/2007

    I'm not sure its a 10/10 in terms of overall gameplay. But what it does give you is a rich world, with a lot of already established themes and values. The Aurora engine does look spectacular, especially in the Over-The-Shoulder (OTS) 3rd person perspective mode, the combat does suffer a little from the engines "top down" roots, where combat loops are initiated by a single click, and its the timing of these clicks that build the chain of these positively cinematic combat pieces. I think many people expect the OTS view to work like any standard action game, a click produces a sword swing.

    I must say, the games strength is in the realisation of the world of The Witcher, written about in the polish writer Andrezej Sapkowski's books, only one of which "The Last Wish" has been translated into English so far. It's worth grabbing this book and delving into the ethos of The Witchers world, whilst you explore the game's version, especially if a games Lore enriches the playing experience for you.

    I like The Witcher. Its more of a story and character driven RPG, than a "build your own hero" RPG. And with such a rich and lavish story and main character, incorporating adult themes and interesting tales that do not conform to your usual fantasy fare, its well worth a look.

    The Witcher himself is such a complex character, not traditionally good, not inherently bad, I think it would make an excellent movie or series.
    Reply 0
  • Bladestorm: The Hundred Years' War

  • spelk 16/10/2007

    Any mention of Multiplayer (co-op? vs?) capabilities?
    How does the PS3 version compare with the 360 version?
    Reply 0
  • Puzzle Quest: Challenge of the Warlords

  • spelk 11/10/2007

    Dash Text: [ESRB: E10+ (EVERYONE 10+) Suggestive Themes] Single Player, Xbox LIVE Multiplayer 1-2, Local Multiplayer 1-2, HD (High Definition). Classic puzzle game action meets an epic RPG story of good vs. evil. Features enhanced graphics, HD support, and Co-op multiplayer over Xbox LIVE. There are no refunds for this item.

    WHERE IS THE CO-OP MULTIPLAYER? I can only see a Vs option in Multiplayer through Xbox live.
    Reply 0
  • Conan

  • spelk 03/10/2007

    Its better than God of War because its CONAN! See? Reply 0
  • spelk 02/10/2007

    One added aspect to the combat is being able to torch tents and grassy areas, and use large campfires to entice the enemy into a battle with not only you but the flames. You can also put torch to your enemies - which adds a toasty treat to the normally blade and fist carnage. Reply 0
  • Two Worlds

  • spelk 14/09/2007

    It would be nice to see a PC only review of the game, because it was obviously developed for the PC, and the 360 port is just a bad port to rake in an extra bit of cash on the back of the Oblivion comparisons.

    Most PC review sites give the game a healthy 7/10-ish. It is a shame the PC Version will get a lot of bad press, because of the poor port to 360.
    Reply 0
  • spelk 13/09/2007

    I'm sure the 360 version has the autosave function.

    The 360 is just a bad port. The PC version is a decent enough free-roaming action RPG harking towards Diablo style hack and slash and character tinkering. I'm not sure it was designed as the next Oblivion though, perhaps it was marketed that way - when they thought they could port it over to the 360? I think comparisons to the Gothic games are more relevant than it being squarely held up against Oblivion.

    Mind you I am also in the minority who think the character models in Two Worlds look a lot better than the hideous Oblivion mugshots. However, the character creation options in Two Worlds (both versions) are a travesty of freedom. You can slighty change the shape of your eyes and your nose, but theres only 4 hairstyles, and 5 colours of hair. And in the single player game you can't choose a female character.

    If this game interests you a little, I'd advise you pick up the PC version, because thats how it should be played, the 360 version will just disappoint, and the low score is mainly reflecting the poor port.
    Reply 0
  • THQ pulls Conan into Sept

  • spelk 12/09/2007

    Can someone explain what the hell 'shonky' means?


    It's Aussie slang apparently...
    Shonky : dubious, underhanded. E.g. a shonky practice, shonky business etc.
    Reply 0
  • The Eurogamer TV Show - Episode 13

  • spelk 06/07/2007

    Alexx88:why can't i just d'l the bloody thing :(

    Because they want you at their site, to see more of their adverts, so they can keep bringing free video content to you?
    Reply 0
  • Puzzle Series Vol. 5: Slitherlink

  • spelk 21/03/2007

    Get a taste for it here:


    (in English too)
    Reply 0
  • Dreamlords

  • spelk 21/02/2007

    Just keeping you on your toes Shinj. :)

    I bought into the Dreamlords game, you can pull the client and pay 19 odd euros and off you go. The idea of lunchtime web based management, readying yourself for evening 3d play really appeals to me. Sort of keeping the enthusiasm pot on the boil throughout the day. The web client is nicely done, if a little slow to respond. The 3d RTS client though is a bit rough around the edges (and I'd previously decided not to buy the game based on the fact it looked like another rough around the edges RTS game - and I've bought far too many of those in the past). I want to like it. But the first few missions/quests have been quite tedious. And many of the encounters on the starting map, are exactly the same. So the grind is there. If you want an MMO-ism. I've just got to the point where I can have some different units, but getting your cities off the ground seems to be a slow process. Being dumped into a guild by default was a bit of a shock, mainly because most of the guild spoke italian and not english. I've still got some hope left for this game, and a months play paid for, I intend to delve deeper... but I'm not sure it will ever climb out of the doldrums of curiosity rather than soar to the heights of Planetarion.
    Reply 0
  • spelk 20/02/2007

    I'm almost certain its "vocal chord". Reply 0
  • 9Dragons European beta

  • spelk 10/02/2007

    I thought it was not seeing the light of day.. persistant worlds closed down mid-beta

    Perhaps Acclaim are going ahead?
    Reply 0
  • Shining Force EXA - Sword drawing

  • spelk 10/01/2007

    The voices and the music sound like its from an episode of Star Fleet. Reply 0
  • Defcon - Gameplay

  • spelk 10/01/2007

    How come that gameplay video is a one way battle? Reply 0
  • Gothic 3 - Commentated

  • spelk 13/09/2006

    Why no in-game example of combat displayed? Lots of chatting with NPC's, but no combat examples.. Reply 0
  • Chromehounds

  • spelk 05/08/2006

    The Online Community is as good as your squad, since your only communication will take place within it. You never communicate with the enemy. In-game there is no global chat lobby to talk to the Chromehounds community as a whole.

    Picking a decent squad is the only way to get yourself assured of a decent online experience. Since just applying to any old squad may lead to all sorts of trouble. My advice would be to search through the recruiting squads on the Chromehounds forums first. See if there is an established but recruiting squad available that you like the sound of. Check if they have their own website with a place to communicate outside of the game, that usually indicates that a squad is serious enough about its members.

    You could check existing communities that you frequent to see if they run a CH squad. Such as the Eurogamer.net lot. So, research a squad first, introduce yourself, see if they are good people, then join them. You will chat for a long time in the squad lobby when games are being arranged, so, finding a decent bunch of folks is key to your happiness in the online game.

    You could always create a squad, if you're feeling up to the task and invite your current friends.

    Its a co-operative game, so you should be looking for players who care about making their team work together. People who are flexible enough to play different classes depending upon the squad makeup needed. People who have good connections for hosting, and who also have moral fibre so as not to spend their entire time grinding through the known exploits of the game. But most importantly, people you can relax with, chat freely with, and be happy to add them to your 360 friends list.
    Reply 0
  • Chromehounds

  • spelk 02/08/2006

    This probably sums up the feelings of the vast majority of players currently online with the game. Chromehounds had a bad sell with the demo levels. Chromehounds had a bad series of reviews where they focussed on the offline game, and didn't really take the game as a whole, with its online component featuring heavily. Chromehounds isn't perfect by any measure (their battle connectivity stuff is quite frustrating), but it is a very good Mech based tactical squad shooter with plenty of scope for customisation of your Mech and your squad's build. Definitely deserved more than the 4/10 it got. PJMaybe's review gives you a more balanced and fairer look at the game, by including the online component in the review. Reply 0
  • Chromehounds

  • spelk 11/04/2006

    So its the nextgen Mechwarrior Assault? Great! Reply 0
  • The Ryzom Ring

  • spelk 11/04/2006

    The Legions of Ryzom walk everywhere again..... *yawn* Reply 0
  • Astropop

  • spelk 28/03/2006

    800 Microsoft points is about Ł6.80, not a massive outlay in expenditure, for a casual bit of fun. I'm surprised at how slow MS are releasing new potential money spinners onto XBLA, I guess the only reason I can come up with the slow release, is that they're trying to force sales using drip feed marketing. Your exposure to limited numbers of casual games, might somehow entice you to try one, over a longer period of time, whereas if there was a 100 to choose from, you're not likely to buy a lot of them. Reply 0
  • Auto Assault

  • spelk 26/01/2006

    Development engines & textures etc can't be shared by development teams?

    I realise my statement was quick off the mark with no factual grounding. I guess it was more of a feeling than anything else. Perhaps the PlayNC 'look and feel' of the interface had more of an effect on me. In a good way though. I loved the crumbling landscapes they crafted in CoH/CoV.
    Reply 0
  • spelk 25/01/2006


    Well, the crumbling buildings, the wastelands have a very "familiar" look to them, one which I recognise from many hours play on CoH. Although I'm no expert on the development of Auto Assault, I'd wager theres crossover on the technology used to generate those landscapes. Perhaps I shouldn't have been so bold as to claim that it IS using the same engine. Not sure that would qualify me for the 'idiot' title you are so quick to brand me with.
    Reply 0
  • spelk 18/01/2006

    I must apologise for not spotting the bit in my review about the screenshots I took, obviously it does not apply to this version of the review.

    Thanks again to Eurogamer.net for providing the beta access keys as part of the AA promotion, I thought it only befitting to add some comments about the experience.
    Reply 0
  • The Matrix Online

  • spelk 16/12/2005

    Pre-Sony takeover. Just. Reply 0
  • EverQuest 2: Desert of Flames

  • spelk 07/12/2005

    "It would be good to have other areas far away from the two main cities where you can start or visit at a low level."

    There are many places you can start around the main cities. There are adventuring zones within the city limits and even low level adventuring zones that need a boat/bell ride to get there. Then you have vast adventuring areas just outside the city. I think EQ2 gets the progression just about right to be honest. You get all the tutorial advantage of the Isle of Refuge, to learn your characters basic skills in a quite controlled way, then you enter the city and start to explore the city and the areas around it, then you can adventure in places just outside the city, but still small in scale enough for your level. Then, finally you get to meet the great outdoors outside the starting city. You'll be in your mid-teens probably by this time, and you'll have explored many areas. After level 20 and exhausting big zones like the Commonlands will take quite a while - with plenty of dungeons branching off that - after 20 you start to explore the main large zones in the game, moving from one to the other - hopefully tasting all the content there is, and then moving on upwards.

    I think the channelling through the areas at appropriate level, means you get to see the majority of content available, rather than skipping great swathes of content because of personal choice.

    "Most experienced MMOG players run several characters and I'm sure wouldn't object to a starting location outside the two main cities. World of Warcraft, for example, has a number of locations where you can start from across the gameworld. "

    You seem to be fixating on choice of starting location. As if it really matters. As I said, the progression through the available content is more channelled with EQ2, and less up to your personal choice, which I think gives you a better experience of all the content. Admittedly its not as "alt friendly" as WoW, whereby you could skip content based on several starting locations. But EQ2 has two main factions and cities . And each race does get a different starting area. I think with EQ2 its more about selectable content in the larger zones, and less about selectable zones upon startup.

    "You can also travel quite far around the two main continents well before you reach level 20. I think this is one of WoW's big plus points."

    Now I think this is one of WoW's downside. In EQ2, there is danger, travel isn't as easy as it could be. In WoW, you can more or less avoid most danger, I mean you can run a level 1 elf through to Ironforge, without much in the way of danger. I like the element of risk associated with EQ2. They granulate the monsters as well, with heroic ones, so a pack of gnolls in EQ2 are less likely to be all the same level and have the same amount of risk associated with them. In WoW most monsters in packs are the same level.

    "With EQ2, you have to progress slowly area by area, even more so than EQ1."

    This is true. But it gives you a pacing so that you can sample all the content thats on offer. I can see why some people don't like it, its like being spoonfed content at the rate at which you level, rather than you choosing exactly what you want to do and where, but that doesn't say there isn't choice in EQ2, its just that most of the choice opens up to you later on in the game level 20+ (or even 30+).
    Reply 0
  • spelk 07/12/2005

    No-one made any mention of the Adventure Packs that are currently available as content for mid-level players. Namely the Bloodline chronicles and the Splitpaw Saga both aimed around the 30 level mark. They are catering for 45+ in DoF, but there are options available for lower level players to enjoy extra content. Reply 0
  • Star Wars: Battlefront II

  • spelk 10/11/2005

    The SW Battlefront series may not truly fulfill the expectations of any SW fan, however they certainly have more of a chance of putting you in a SW based action scene than the likes of Star Wars Galaxies has ever done. Reply 0
  • Guild Wars

  • spelk 17/05/2005

    O-Fox: Fair comment, there are both advantages and disadvantages in heavily scripted adventures. But, the PvE side to Guild Wars really is quite different to the PvE side of WoW, and I wouldn't want to use them as a comparison. GW presents a storied adventure, that is heavily scripted, that is part of its beauty, it can do things that a single player game can do. Scripted encounters, novel mission objectives and such like. WoW has to cater for a different play mechanism, whereby the quests are quite straight forward, not reliant on heavily scripted personal NPC interactions etc. WoW's instanced dungeons are the nearest it gets to a GW style gameplay. But WoW only does this very sparingly. GW uses ONLY that mechanism. The freeform ingenuity shown in tackling some confrontations in WoW is not lost in GW, just relies heavily on a different mechanism, in GW you have to use your skillset picked before the adventure, you can come up with some novel and ingenious ways to dispatch the enemy in GW too. But its because of the differences that make these two games incomparable IMHO. They are targetted at different audiences almost. NCSoft used the "MMORPG without a monthly subscription" gimmick to gain sales early on. But now with people making direct comparisons against WoW, they have shirked the fact that they ever described GW as a MMORPG. I like both GW and WoW, and I play them both regularly, they both fulfill certain niche criteria in my gaming agenda. They almost complement each other. Reply 0
  • spelk 16/05/2005

    I think the PSO comment made by Teeth, was meant to highlight the fact that Guild Wars hasn't really done anything radical. It's adopted the PSO model of communal player hubs where players meet up, and instanced party zones where players take a team of 4 (in PSO) or 4,6,or 8 in GW, and play privately. The radical bit NCSoft has done with GW is only ask for the box price. Even PSO charged for a Hunters license (per month payment) to play.

    I wouldn't be quick to compare GW with other MMORPG's simply because GW isn't one. Its an party based instanced gaming zone, like a single player game doing co-op multi-play. It is also based around skill sets and their selection on loadout for a mission. Rather than the normal MMORPG mechanism of awarding time spent and levels gained. GW is all about character build and tweaking and evolving that as you play through it. WoW is about long term character building, bit by bit. WoW has character specialisation in its talents, but its much more geared towards long term investment, GW is more geared towards gaining novel skills and putting them together in a single character build. Once you set your WoW talents theyre like that for the rest of the duration (unless you pay large sums of money to do a total respec), whereas GW allows you to fine tune your skills and their disciplines. They're two completely different online RPG's. Aiming for different crowds I would imagine, although there is some cross-over. Their PvP play will be different too, but no doubt people will compare the two over and over again.
    Reply 0
  • Dreamfall: The Longest Journey

  • spelk 18/04/2005

    "Ragner Tornquyst" erm...

    Reply 0
  • What Are You Like?

  • spelk 14/04/2005

    /falls asleep

    Poor little lad, must be way past his bedtime for all this adult conversation. :P

    If you're interested in the way we appreciate games I think articles like this are particularly relevant, and perhaps we should address these issues more and more, along with your usual game reviews. After all understanding why we like what we like is presumably what Tom has to do regularly to be able to write a review from a personal point of view, and he does that for a living.
    Reply 0
  • spelk 13/04/2005

    Nice thought provoking article Tom. As you know, I tend to steer well away from what is considered the norm of gaming. I like to try the games on the periphery simply because you often find more untethered creativity there. I also gravitate to genre hybrid games like a moth to a lamp. I like to expore the 'twist' that combining two existing well established genres produces, and you mention Savage:Battle for Newerth in your article - a game I would highly recommend too, but has by all accounts been very much ignored by the press and the RTS/FPS masses. Another game which I also evangelise about is Spellforce, this time a meld between RTS and RPG, something which Warcraft III tickled and others imitated but to a lesser extent. Spellforce takes the RTS experience but treats it with all the glamour and progression excitement of an RPG. You build characters, you become involved with them to a certain extent. I'd imagine folk could list a whole plethora of genre hybrids that didn't work, but I think at least some hybrids produce a more positive element of creativity that makes the games better than either of their parts. Its almost like an evolution of gaming genres, which hopefully produces different results and exciting new ways to bring the genre stick in the muds out of their self imposed rut. Many gamers are quite happy to pick up the latest top tastic titles that basically slightly improve on the same well trodden genre. However, I would urge people to be more adventurous in their gaming, try more off the beaten track demos, try some independant and homebrew games, it gets really exciting out in the asteroid belt of gaming. Reply 0
  • Baten Kaitos

  • spelk 02/04/2005

    I think part of the beauty of the game is dealing with the random situations the card dealing poses to the player. I like the idea that the RPG envelope is being pushed with mechanisms such as card battling (Lost Kingdoms, Baten Kaitos) and the ring of justice (Shadow Hearts). Too many RPG's wallow in turn based controlled points swiping. I can understand why someone would want total control over their situation, but I think BK gives you immediacy, and a reactive nature to combat that can power up the experience. Ok, so there may be some hopeless situations where you get trounced because of the fall of the cards. But as you get used to the system and tailor the decks more and more, perhaps you can build in your own failsafe mechanisms for bad deals. Plus, reacting to some situation as it happens with what you've been dealt with is a very satisfying way to go through combat. After all combat is usually fast paced and theres never a whole lot of time to think it through. The game itself says, don't think too much, just use your intuition. I like that in this game. It's novel and fresh approach that should be applauded. I think the presentation of this game is up to that of FF7, plus its got the action packed battle engine. I must say, I have been very impressed with this title. Reply 0
  • First 'Adventure Pack' for EQ2

  • spelk 01/03/2005

    I think WoW has rattled EQ2's cage recently and this adventure pack won't get the appreciation it might deserve. However, EQ2 has a place on my gaming roster and I shall be watching this pack closely and will no doubt be tempted to try what the premium content has to offer for my EQ2 characters later on. Reply 0
  • Xbox Games To Watch in 2005

  • spelk 07/01/2005

    For up to the minute information on Dreamfall, go to


    Ragnar keeps a quite entertaining journal of his activities, and as some of you might know he is the talent behind the Longest journey and now dreamfall.
    Reply 0
  • Cryptic talks up City of Heroes 'issue three' update

  • spelk 05/01/2005

    It's fast paced action with some nice powers at your disposal but has limited lifespan simply because its too lightweight compared with most other MMORPG's. If superheroes are your thing though, you'll love it. Reply 0