spekkeh Comments

Page 1 of 59

  • Dean Hall reveals "hard truth of VR development", announces new VR game

  • spekkeh 08/12/2016

    Yeah it's always been bloody obvious to me, funding lossleading games only makes sense if you want to grow a platform, or find a way to aggressively monetize a game after people get addicted to it. Because the second can fuck right off, exclusive games for walled off platforms are the only way we're going to get VR games of decent budget in any capacity in the foreseeable future. And then you need decent budget games to even get people to invest in expensive headgear.

    I have very little business acumen (that's why I'm a civil servant), but people who believe in truly open platforms for something costprohibitive and unproven are imo living in lalaland. Exclusivity deals are the necessary evil of the game industry to break out of the tendency to converge towards niches for everything more than three man studios.
    Reply +5
  • Zelda: Breath of the Wild gets its own official pocketwatches

  • spekkeh 07/12/2016

    late April, likely after the game's "early 2017" release
    Wasn't June the latest rumor? Don't expect it before May frankly.
    Reply +4
  • Sources: Nintendo Switch will have GameCube Virtual Console support

  • spekkeh 07/12/2016

    The big news for me is that it probably means analog triggers on Switch. Reply +44
  • Nintendo has just snuck out one of the best 2D Mario games in years

  • spekkeh 01/12/2016

    As a Wii U owner I'm annoyed that the Nintendo levels are exclusive to the 3DS, but they're only a halfway measure anyway. Forget any cut features and difficulty building communities, the real travesty is that the greatest level designers in the industry with a track record that runs laps around all the nearest competition, after thirty years finally releases a level editor, and then takes no authorial control.

    They have the talent, the experience, the tools and the miiverse to host it on. If they featured regular design clinics by Miyamoto and associates and fostered a community of level design expertise, this game would have been propelled to the top of all time classics, something people would talk about for ages.

    Instead they leave it all to beginners to muck around with and we now have one million auto run levels, some kaizo Mario and levels that look like Pikachu, and endless fireworks.

    Great.

    Sigh.

    /rant
    Reply +6
  • Why I think big console game sales are down

  • spekkeh 30/11/2016

    I can only hope people are finally getting fed up with the franchise milking. It seems more like a cultural thing, as it bled over into films and became omnipresent in entertainment.

    But more likely this year just had an overload of good shooters. Overwatch, DOOM, Titanfall, Battlefield, CoD, to an extent Watch Dogs, Division... We've reached saturation point. We had that before where multiple large companies started collapsing as they tried to get on the military shooter CoD gravy train and failed. People like to rally around a single game. That used to be CoD, but it has been in decline. Now there isn't anything to rally around.

    That or the industry really is in decline. Xbox' recent US resurgence notwithstanding, this is still a one horse race, where it was clearly a three horse race last generation. Here's hoping the Switch can reignite people.
    Reply +16
  • Government "behaviour tsar" isn't a fan of Minecraft: "We need to drain the swamp of gimmicks"

  • spekkeh 21/11/2016

    @frazzl

    Good catch! Though, if the difference disappears, then certainly serious games are still as effective as conventional education in their own right. So I don't see how you can claim they are not effective in teaching.

    And still, it is proven that pooling the majority of studies on serious games shows benefits of serious games over traditional instruction. It's true that there are caveats (though there are always caveats, and perhaps some publication bias). Surely a lack of randomization in a number of studies would hint at bad study design for some of the more effective ones (though we eliminated the most egregious studies). However, while I don't have the dataset here, I can certainly imagine the randomized studies favor lab setting research, where we found that serious games are most effective when embedded in a curriculum. Playing Minecraft by yourself will not prepare you for a diploma, but active learning scaffolded by teacher reflection certainly will.
    Reply +1
  • spekkeh 21/11/2016

    @DanSmith09

    Wouters, P., Van Nimwegen, C., Van Oostendorp, H., & Van Der Spek, E. D. (2013). A meta-analysis of the cognitive and motivational effects of serious games. Journal of Educational Psychology, 105(2), 249.

    http://ocw.metu.edu.tr/pluginfile.php/11786/mod_resource/content/1/A%20Meta-Analysis%20of%20the%20Cognitive%20and%20Motivational%20Effects%20of%20Serious%20Games.pdf
    Reply +5
  • spekkeh 21/11/2016

    I wonder if Tom Bennett would consider 21st century learning a gimmick.

    It's true there are many gimmicks in education, pushed by education reform bureaus with little scientific backing, and one needs to be a little wary of large companies extolling virtues of commercial products (though not much more than traditional publishers). I don't know whether the efficacy of using Minecraft has scientific evidence.

    However, game based learning is definitely not a gimmick. It's proven to be more effective than traditional education, and that's not even counting 21st century learning goals. Of course mr. Bennett is free to try shoot holes in my meta-analysis.
    Reply +13
  • Genital Jousting is the new game by the Broforce dev, now on Steam Early Access

  • spekkeh 18/11/2016

    Load of bollocks.

    Though I guess ideal for when you're in the mood to dick about.
    Reply +9
  • Expect to see fewer Pidgeys, Rattatas and Zubats in Pokémon Go

  • spekkeh 04/11/2016

    Although Halloween and these small changes did get me to play the game again, I'm a bit annoyed that Niantic is trying to get people back in through their useless trinkets and currency tweaks, and not by adding actually new gameplay. Reply +1
  • Mass Effect Andromeda: story, gameplay, planned release date and everything we know

  • spekkeh 02/11/2016

    collecting resources and building colonies
    ew

    similar to Dragon Age: Inquisition's war table missions, where you send out resources to complete missions in real-time.
    gross

    Knowing they took the wrong lessons from DAI and Fallout 4, the wait suddenly became a bit easier.
    Reply 0
  • Is being bad at games really so terrible?

  • spekkeh 29/10/2016

    Je suis Jason Manford. Reply +10
  • Zoe Quinn's next game is a far cry from Depression Quest

  • spekkeh 27/10/2016

    I said what what.

    in the butt
    Reply +14
  • Super Mario 64 and the coin that's impossible to collect

  • spekkeh 24/10/2016

    Some people really have too much time on their hands.

    Such as the people watching this entire video while at work, ahem.
    Reply +17
  • iPhone 7/ iPhone 7 Plus review

  • spekkeh 22/10/2016

    It's already almost impossible to discern individual pixels on this screen and we've long argued that 1080p is the absolute maximum you really need on a smartphone
    Only 750p is about 1/4th the amount of pixels.

    You're also wrong on the 1080 by the way. Though I guess 'need' is ambiguous enough you can rationalize getting a sub par screen again.
    Reply -7
  • The pervy Ł68 microtransaction for a Ł30 Steam Japanese schoolgirl game

  • spekkeh 21/10/2016

    Reply +48
  • Nintendo refuses to say whether Switch has a touchscreen

  • spekkeh 21/10/2016

    I would be



    -ly surprised if it didn't feature a touch screen. Given that Nintendo has had touchscreens in their last three/four 'consoles', and they cost absolutely nothing, and it is necessary for Miiverse, it would be a very conscious design decision to leave it out.

    More likely they want to circumvent what happened with the Wii U, where they wanted to do everything at once and people became extremely confused what the console was about. With this trailer they focused on the main concept and that's it. I still wouldn't be surprised even if Tom Philips / Emily Rogers were controlled leaks by Nintendo so that there was no confusion about what it was about.

    As for Bethesda, well, they have their remasters to be sold right now, so just hoping for people to double dip I guess.
    Reply +3
  • NX is now Nintendo Switch, a portable console with detachable controllers

  • spekkeh 20/10/2016

    @Drygore

    But.. I'm quite certain that this will (at least almost) sell as poor as the Wii U
    You seem to forget the 3DS. If it sells almost as poorly as the 3DS, that's 58 million.
    Reply +1
  • spekkeh 20/10/2016

    My current thoughts

    I like the name Nintendo Switch. Switch sounds good. If a bit like a gimmick and less like a platform. Will have to see whether people are interested in a deliberate gadget.

    They went back to advertising hip twenty somethings instead of children. White lofts make way for rooftop terraces, console looks chunky and mature. This is good.

    Fuck yeah Mario looks like 64/Sunshine/Galaxy 1.

    Not interested in Skyrim anymore, but good catch to have a big third party front and center.

    As I was afraid. Playing multiplayer on those small ass controllers looks awkward as fuck.

    Playing games on the go is Wii U off TV dream personified. Really excited.

    That dock looks a lot more imposing than just a TV out and power adapter, so I'm kind of thinking it does something else we're not seeing yet.

    Rated a definite buy for me.
    Reply +18
  • Rez Infinite review

  • spekkeh 14/10/2016

    Damn. Now I need this. I'm guessing it's a PS exclusive? No Vive port down the line? Reply +4
  • PlayStation VR hasn't tamed VR's strangeness

  • spekkeh 13/10/2016

    Back during the last VR hype period, mid noughties, I worked at a research institute who did a lot of contract work for the military, and so obviously had quite some VR stuff and simulators. The principal investigators already told me then that their research with regular people in VR gave them little hope it would ever become mainstream. Not because of simulator sickness or price or anything, but simply because people don't like being closed off. Research with TV engagement showed regular rapid saccades away from the screen, and not being able to look away from VR caused major anxiety in their test subjects.

    That said, as someone who also experienced (and occasionally supervised) a lot of installation art with Kinect and now VR, screw mainstream eh? As long as it remains somewhat viable, let's all bury hatchets and agree to simply enjoy what time we have with it.
    Reply +37
  • Paper Mario: Color Splash review

  • spekkeh 11/10/2016

    I'm torn over whether I can sustain any more of these paper-thin puns. Reply +14
  • Dragon Quest Builders review

  • spekkeh 10/10/2016

    @porkface interesting, that's the first time I've seen it written as plainly as that. Makes sense, that the value equation for the average teenager* (length=value) is the inverse, a cost equation for game sites.

    *As someone married with children a teenager's value is my opportunity cost, so I'm more on your page I guess.
    Reply +14
  • Mafia 3's in-game statement on its depiction of racism

  • spekkeh 07/10/2016

    With flaring right wing nationalism across Europe, Trump and Brexit, I think it's good that creators are mindful that their creations do not exist in a vacuum and have possible transformative qualities.

    In an ideal world these slightly eyerolly statements should be unnecessary. But this is not that world.
    Reply +13
  • BioWare's overlooked martial arts game Jade Empire hits iOS

  • spekkeh 06/10/2016

    Never played the original, so this is really interesting. Bit apprehensive about the controls though. Not necessarily the touchscreen controls themselves, but more how it translates to playing this game during a busy commute. A console style combat system really doesn't strike me as befitting playing on the go. If anyone tries it out, please let me know. Reply +3
  • Batman: Arkham VR review

  • spekkeh 06/10/2016

    @metalmike25

    you won't get any stereoscopic depth perception... just like in real life I guess. It still makes you able to look around in the game world.
    Reply +15
  • spekkeh 06/10/2016

    I wish this came with a microphone option that transforms your voice and adds gravel every time you growl I AM BATMAN. Reply +49
  • Sony PlayStation VR review

  • spekkeh 05/10/2016

    I was very impressed with the HMD itself. I think it's by far the best of the bunch. It sits comfortably on top of your head (instead of getting painfully crammed into your cheeks) and the screendoor effect is noticeably lower than the others too. The image just looks grainy, instead of somewhere behind a mesh. It also has a lower pricepoint and actual full games, so whereas I engage with Vive a lot professionally, the PSVR is the one I could actually advise people to buy.

    That said, the visual hit is definitely noticeable on the PS4, meaning the environments all look kind of cardboardy. Don't expect incredible presence after the novelty wears off. Just that it's nice to look around while you're playing a game.
    Reply +20
  • Google announces VR headset Daydream View, due next month

  • spekkeh 04/10/2016

    It's nice that we finally have some competition for actual mobile VR. Otherwise I'd be stuck with Samsung, and I don't like to be stuck with one thing. Then again, if Samsung/Oculus solves positional tracking next, this thing is dead in the water out of the gate. Reply +5
  • Virtual reality's driving force

  • spekkeh 04/10/2016

    @pazongo I'm trying to figure out what the setup of the experiment was, which weirdly the authors didn't bother to show a picture of, and the reviewers didn't care to ask for. It seems more like a low level cave, in which case they would just measure the effects of a crappy interface, more than the effects of virtual reality. "Rodents don't use visual cues in a disorienting lo-fi simulation". You don't say. Reply +1
  • spekkeh 04/10/2016

    @spliffhead
    Thanks! downloading it right now.
    Reply +1
  • spekkeh 04/10/2016

    Can't say I was particularly impressed with DriveClub VR, and so I don't really agree with this article. However, I'm not much of a racing game fan anyway, so maybe I didn't have the engagement for the required suspension of disbelief.

    I thought the visual hit was huge (reminded me of driving through Half-Life 2), and being immersed in VR but not feeling all the other senses (I did use the controller, I can imagine it's much better with a wheel) somehow deteriorated the overall sense of immersion.

    I do have to say the game is much easier being able to look around like you would in a real car. Turning is great and overall spatial awareness is much better. I easily came in first even though I messed up the start, whereas I struggle and usually end up last in non-VR DriveClub. So for racing fans VR is a must, even though I wasn't particularly impressed with the experience.

    No for me the transformative VR experiences are the ones that use intimacy and nearness of other characters, like Summer Lesson might do. There's some weird connection in your lizardbrain to appoint agency to a virtual character that you do not get in regular games.
    Reply 0
  • What do you actually do in games?

  • spekkeh 01/10/2016

    You can definitely play with a book. Though there are no formalized rules to the playing, so it's more paida than ludus. It's the lusory attitude that makes something a game or not. Reply +3
  • spekkeh 30/09/2016

    Some people should read a bit about the ludology/narratology debate. And then understand that games are both of course, they can be interactive stories, or they can be storyfied playthings, or they can be somewhere right in the middle. Also, as much as you can have a preference for one or the other, there's no strict definition of what a game is. Just family resemblances. Virginia is a game if people think it is. Reply +3
  • Michel Ancel is getting Beyond Good & Evil fans excited again

  • spekkeh 27/09/2016

    The leak was real?

    I used to wonder about that myself. Thought it was a bunch of mumbo-jumbo. An NX sequel to beyond good and evil, the dark side and the light. Crazy thing is... it's true. The leak. The game... All of it... It's all true.
    Reply +2
  • Virginia review

  • spekkeh 22/09/2016

    Gotta just have to echo the other people here. Wasn't the point of the recommended/essential system that you wouldn't get hung up over whether a game did everything right but in the process become bland, but simply that you could give games that you must play for being eminently interesting its dues? If we must play it, and for sure I will, why not an essential? Quit making this so difficult Eurogamer :P. Reply +1
  • New video shows Jon Snow actor in Call of Duty: Infinite Warfare

  • spekkeh 17/09/2016

    I know CoD purists hate the setting, but as someone who's quite far from being a CoD purist, I have to say this is looking pretty interesting. I'm usually just in for the singleplayer, so the more outlandish the better. Reply +2
  • Three days with Nintendo's Ł35 Pokémon Go Plus accessory

  • spekkeh 16/09/2016

    Does the game need to be open in your pocket for it to work? That's still my major problem with the game. It doesn't even work for me because it keeps registering my leg as button presses. Reply +2
  • You can voice a character in Mass Effect Andromeda

  • spekkeh 13/09/2016

    @MrBeens Erm yesss.... You know people have to actually send it in first before they can pick it? They want community input to foster a sense of community, but then they choose roles where the majority of players know beforehand they don't stand a chance whatsoever. So by this choice, only a few people send something in, and they might've not bothered. Instead of getting a more 'normal' role, where 'normal' people actually stand a chance. Reply -1
  • spekkeh 13/09/2016

    That's cool, but a journalist and a tough mercenary seem to both be roles that nessecitate professional voice actors. A journalist needs the voice range to entice enthusiasm and forced gruffness without a deeper timbre is tacky.

    Now if they asked for recordings of a typical basement dwelling otaku who sleeps with his Liara bodypillow, I'd be all over my microphone.
    Reply +7
  • Thierry Henry is playable in NBA 2K17

  • spekkeh 09/09/2016

    Now I need Maradonna on the other team. Reply +4
  • Mass Effect Andromeda's male and female hero choices are brother and sister

  • spekkeh 08/09/2016

    I think this is actually a really cool idea, if a bit awkward if the wife and I play siblings. Reply +6
  • Mass Effect: Andromeda 4K PS4 Pro mission gameplay

  • spekkeh 07/09/2016

    Oh 4K, cool I have a 4K screen!

    *see only a small difference
    *buffering, buffering, buffering

    Yeah I'm good.

    Main character is now a dude, other character has a bare belly, that PR flopped quickly.

    Anyway, glad to finally see something. The vaults thing seems intriguing. Bring on N7 day I guess.
    Reply +7
  • PlayStation Meeting 2016 live report

  • spekkeh 07/09/2016

    Forget 4K and HDR, PS4 Pro gives Aloy a boobtube. Now that's an upgrade. Reply 0
  • Sega explains why Shenmue remakes haven't happened yet

  • spekkeh 02/09/2016

    This isn't really "why", but more "how".

    Though the why question is mostly answered by 'we don't think it would sell enough'.
    Reply +13
  • The Turing Test review

  • spekkeh 30/08/2016

    @Nikanoru What about Tomb Raider Reboot? I thought it did pretty well with not backtracking, but double-backing as it were, where the forward path looped back to previously visited areas but now with new items. I thought that was an interesting way to keep momentum but still getting to know the area, and not have a feeling of a simple rollercoaster. (there are more games like this of course, and I know I'm setting myself up for a fall with how it is generally perceived, but TR is an often played one) Reply +4
  • spekkeh 30/08/2016

    Sold!
    Oh crap I can't, seems like another pretty big win for Xbox timed exclusive deals. Here's hoping it comes to PS4 not too long down the line.
    Reply +2
  • Digital Foundry: Hands on with PS4 Rise of the Tomb Raider

  • spekkeh 18/08/2016

    Cool to hear PSVR apparently has a very decent room-scale tracking, that makes quite a bit of difference for me.

    edit: what did I miss/why the negs?
    Reply +11
  • Over a million UK players have spent money on Pokémon Go

  • spekkeh 12/08/2016

    Money money money Reply +7
  • No Man's Sky has a game-breaking exploit which is letting users farm rarest items

  • spekkeh 11/08/2016

    @tomphillipsEG
    Only Mouse Trap is a social multiplayer game. It's more akin to you changing the rules of solitaire as you play which, oh wait, nobody cares.
    In fact, appropriating, changing and restructuring imaginary rules is called... playing.
    Reply +1