spekkeh Comments

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  • Games with Gold boosts Pool Nation FX downloads into the millions

  • spekkeh 30/06/2015

    Something something par for the course Xbox not paying indies.

    edit: 5 people and counting missing the reference
    Reply -9
  • ReCore is a new game from Keiji Inafune and Metroid Prime devs

  • spekkeh 24/06/2015

    Massively interested. But only a concept cgi trailer, full production just begun, releases spring 2016? I guess it will be an episodic game or something?
    (though Splatoon was also developed in a little over a year, so it can be done)
    Reply +3
  • Destiny: The Taken King director defends £40 expansion price tag

  • spekkeh 22/06/2015

    Hahaha holy shit that was awkward. I don't know what the guy looks like, but I was picturing something like this

    I fire up the engine, you want to throw money at the front window. Special price just for you my friend.
    Reply +42
  • Yoshi's Woolly World review

  • spekkeh 22/06/2015

    shackled with two audiences, one of whom has forgotten nothing and will demand a strange and contradictory blend of nostalgia and innovation at all times
    That's some memory you've got there Christian. I last played Yoshi's Island 20 years ago. It was awesome, but I hardly remember what happened. Man time to quit the bottle I guess.
    Reply +4
  • Watch 40 minutes of MGS5: The Phantom Pain

  • spekkeh 19/06/2015

    I'm quite appalled that @MrDurandPierre is not appalled that his more time-starved readers get nickle and dimed in having to pay twice for less of the same content. But instead seems to shrug it off as something that doesn't affect him and he only has mixed feelings about publishers trying to extort paying customers. Who is he writing his articles for? Reply +6
  • Impressive new trailer for no-fantasy RPG Kingdom Come: Deliverance

  • spekkeh 19/06/2015

    Dungeons & no dragons is a nice tagline.

    But going from no-fantasy to alchemy is a bit hmmm.
    Reply +10
  • Nostalgia and experiment meet in Star Fox Zero

  • spekkeh 17/06/2015

    The game didn't look too.. Cinematic (though Platinum often favors speed over hq textures), but a collaboration between the gameplay concept of Nintendo and the action pieces of Platinum is the stuff dreams are made of. Reply +3
  • The E3 Bulletin: Tuesday

  • spekkeh 16/06/2015

    the entirely inaccurate proclamation that "it's time to talk about mobile," a statement instantly and vigorously disputed by all media present.
    Haha shots fired.

    I too was watching it and longing back to the days of Cammie Dunaway, who made more sense being at e3 than mobile time wasters.
    Reply +6
  • Rich Stanton on: Virtual insanity

  • spekkeh 13/06/2015

    I too think the interest for VR will remain cyclical, peaking shortly every ten or fifteen years or so. During (or slightly after) the previous VR craze around 2005 I was employed at a research institute that did a lot of studies for the military with VR. Already back then they found that the problem was never really visual fidelity for the average person, but that after the initial wow factor people just didn't want a thing strapped to their face. People like to be able to glance away, and the inability to do that increasingly makes them feel anxious. That's not even including things like head and eye strain and cybersickness. Or the infeasibility of the tech for anyone that has children or even a significant other that doesn't want it.

    That said, having tried old VR machines at fairs in the early nineties, military VR in the noughties and now the Rift, I am very positive about the strides they made with latency and head tracking, it's really a pretty different experience now. And although I don't think I will use it for long when I do buy some VR solution, I'm also quite fine with that. I don't hold a grudge against motion control gaming either; I thought it was wonderful. And it will likely return again in ten or fifteen year or so.
    Reply +11
  • Splatoon sales are strong in Japan, at least

  • spekkeh 11/06/2015

    EG doesn't like the iterative direction the industry has gone in, revises scoring system in the hope that big publishers try more original ideas.

    Big publisher has a daring idea and gives it a big push

    EG: yeah well whatever, it may sell well in Japan, but over here it's like way below the sales of our favorite iterative game, like three places on the chart, so who cares.
    Reply +26
  • Arcadia Baes: A Life is Strange spoilercast

  • spekkeh 09/06/2015

    Cool! Though I kind of don't want to watch it? I read a few conjecture posts here and there and some of them sounded so plausible that I already feel prospectively spoiled, if that's a thing Reply 0
  • Sonic Dash rings in 100m downloads

  • spekkeh 09/06/2015

    Well 1.23 hours is longer than I spent on nearly all of my mobile games, even the paid ones, so that's pretty good I guess?

    Then again, kids used to save up all year to buy a console with all the best games, and now just download whatever crappy exploitationware is free and has a semi-recognizable name on dad's ipad, so playing these games for long periods is probably the new normal #oldmanyellsatcloud
    Reply +9
  • Fallout 4 is never coming to PlayStation 3 or Xbox 360

  • spekkeh 08/06/2015

    The stuff we're doing will never work there.
    Being able to climb ladders in Fallout 4 confirmed.
    Reply +12
  • Everyone thinks Fallout 4 is out this year

  • spekkeh 04/06/2015

    @TPReview haha oops, I thought it was fishy. Reply 0
  • spekkeh 04/06/2015

    edit: full size: http://puu.sh/ibnSq/63dd01f582.jpg
    Reply +94
  • Splatoon review

  • spekkeh 03/06/2015

    @Monkeyspoon in theory, 7/10 games can be essential too. It doesn't mean the game is perfect, it means it's a game you simply have to have tried once. I'd like to think Eurogamer's scoring system is directed at us blasé types, who've seen and done everything a hundred times over and value novelty or exquisiteness over competence. Reply +47
  • spekkeh 03/06/2015

    Whoop there it is. Can Nintendo's most unpopular console end three for three in Eurogamer's GOTY awards? Reply +71
  • Splatoon adds Port Mackerel map and new modes

  • spekkeh 02/06/2015

    I think Martin is too addicted to finish writing his review. Reply +4
  • The latest Witcher 3 patch is...

  • spekkeh 02/06/2015


    press the PS or Xbox button....problem solved!
    No that's the annoying part, on PS at least, if you press the PS button, the cutscene keeps playing invisibly in the background and you miss everything.
    Reply +2
  • spekkeh 01/06/2015

    The text size increase is a welcome addition. I can just about make it out, but it's no fun leaning forward and squinting when you play a game.

    Now please give me the opportunity to pause a cutscene. I swear not enough game devs have wives or children.
    Reply +71
  • Video: Hands-on with Arkham Knight, Splatoon hype and cats - The Eurogamer Show

  • spekkeh 31/05/2015

    This show is getting better and better, or batter, you could say it's getting... batwings..

    I'm sorry.

    Hopefully all that youtube monies will give Johnny the opportunity to finally get a beard trimmer

    (no I'm not letting it go).
    Reply 0
  • Sunset review

  • spekkeh 29/05/2015

    Awesome, had my eyes on this! I appreciate the no spoilers, but just wonder if the story is any good, or is it more about the interesting experience? Reply +4
  • PS4 exclusive Until Dawn finally has a release date

  • spekkeh 26/05/2015

    Hmm really disappointed it's apparently no longer a tongue-in-cheek teen slasher. There's enough "ow so edgy matoor" gory horror games, I really wanted this to be something different. Reply +1
  • Forget the fantasy, Life is Strange finds its soul in the real world

  • spekkeh 21/05/2015

    This game has grown on me something fierce, and might end up as my GOTY when all's said and done in a year full of heavy hitters. Yes it's pretty clumsy in many ways, but the juxtaposition between regular Americana (or what this European would think it is) and batshit things spiralling outwards is done so incredibly well. I really want there to be more interesting games about everyday places. Reply +14
  • New study suggests link between gaming and neurological disorders

  • spekkeh 20/05/2015

    Well this is a bit worrying. Not the brain hokum which seems like classic overhyping your own findings, but the apparent favoring of trial and error approaches by gamers. Of course 18 hours a week is quite a lot (yes my dear readers, that's quite a lot), so you could question what kind of cohort you have here, but still. In terms of serious games for learning, we're always worried a bit that it leads to more superficial processing, just brute forcing until you make it through, and hardly ever to the deep comprehension you'd want to stimulate. This seems to corroborate that notion. Reply +1
  • Samurai Warriors 4-2 coming to Europe in October

  • spekkeh 20/05/2015

    Musou thinka dis bombad okeeday Reply +6
  • Video: Assassin's Creed Syndicate, TowerFall Dark World and questionable privates - The Eurogamer Show #8

  • spekkeh 16/05/2015

    I too liked Johnny's shirt, but I can't be the only one thinking about not watching anymore until he tidies up that beard? Reply 0
  • Windward review

  • spekkeh 15/05/2015

    Shabby more like Reply +6
  • Windows 10 comes with Candy Crush Saga automatically installed

  • spekkeh 15/05/2015

    PopCap creates Bejeweled. Gets exclusive deal with Microsoft. King.com rips off Bejeweled, calls it Candy Crush. Becomes more popular. Microsoft ditches Bejeweled, now give exclusive deal to Candy Crush. Now the circle is complete.

    King.com to PopCap: "When I left you I was but a learner, now I am the master"

    Only a master of evil, King.com.
    Reply 0
  • MGS5's seedy Quiet figure has squeezable boobs

  • spekkeh 11/05/2015

    @MrBeens no the article quote is about her in-game character, not the semi-sex toy they made of her afterwards. But I saw her promoting the figurine on Twitter, so I guess she's okay with it. Reply +4
  • spekkeh 11/05/2015

    I kind of have to wonder what Stefanie Joosten makes of this. I have no problem if it was a fictional person, but seeing as it's modeled to the likeness of an actual person makes this all a bit creepy. If she's fine with it, and given the fact that this is a thing, I guess she is (and doesn't feel pressured for the sake of becoming famous) then grope away I guess. Reply +3
  • Homophobic and transphobic game removed from Steam Greenlight

  • spekkeh 06/05/2015

    Good reaction by that voice actress. I hope Herman starts to understand you have different responsibilities as a creator than as a consumer of media.
    Probably wishful thinking though.
    Reply +24
  • Portal Pinball announced, stars Chell and GLaDOS

  • spekkeh 05/05/2015

    Bring on Portal 2 episode 1, the first of a duology + 1 of episodes that never gets finished because Valve doesn't know what comes after 2. Reply 0
  • Microsoft demos Windows 10 hologram support

  • spekkeh 30/04/2015

    You have of course used this to back up your assertions? If so I'm surprised I've not heard more about it from others who have used it.
    Well Matulef did mention in his hands-on (linked in the article) that the image didn't cover his complete field of view, and I recall others mentioning something similar.

    No idea whether this is due to resolution or something else though.
    Reply -1
  • What lies beneath the charming exterior of Yoshi's Woolly World?

  • spekkeh 28/04/2015

    niggling gameplay issues cause the attraction of its levels to slightly unravel.
    Reply +16
  • Bethesda removes paid mods in Skyrim

  • spekkeh 28/04/2015

    @I_Am_CatButler well that's true but they also get a game with that, which so happens to cost the same amount. You could see it as a €40 asset pack, that's fair I guess. 30% Would perhaps be more market conforming. Reply 0
  • spekkeh 28/04/2015

    @I_Am_CatButler Yes I know (though in case of UE and Unity the engines, not technically the mods; didn't know about Source, maybe I can put my old projects online too in that case). I figure this is Bethesda just starting to do the same thing. If Unreal asks 30% then I think Bethesda is warranted to ask a slightly higher percentage due to the greater asset base at your disposal (after all, both Unity and UE have marketplaces for this). It's the cut Valve takes that I take issue with. Reply 0
  • spekkeh 28/04/2015

    As someone who's done his fair share of modding back in the day, I'm very much in favor of allowing paid for mods. Reading the comments for the past few days it seems like a lot people think modders are motivated by a benevolent drive to give them free stuff (or sometimes rather bizarrely as soldiers in the platform wars), while the truth is that you simply couldn't ask money before, having to pay in excess of 800k euro in engine and licensing fees.

    In truth, a lot of modders use it to try to get a foothold in gaming, like the rotten unpaid internships endemic to our industry. I think they deserve some money and it might actually make them try that much harder. Somebody said why not use donations, but let's be real here, nobody donates. Durante said I believe that about 0.02% donated to a rather insignificant amount. In addition, you're back into this grey zone of (essentially) getting money using other people's IP.

    The real problem to me was the money split. Valve had no business asking 30% of proceeds for doing squat. If they really wanted to justify that kind of percentage, they should have at least curtailed and controlled the IP nightmare that was people putting up other people's work for money. Not throw it online and 'try to iterate from there'. Bethesda had no business... actually 45% seems somewhat fair, seeing as the modders use their engine, tools and pretty much all of their assets. But Bethesda too should have seen what was left for the modders and realized it would come off as a blatant money grab, precipitating stronger negotiations with Valve.
    Reply +6
  • Goodbye, P.T.: Inventive, brilliant, and troubled

  • spekkeh 28/04/2015

    Amazing piece Christian.

    The end reminds me of an experimental game by Vlambeer that deleted itself when the last life was lost. There's beauty in the ephemeral, in the fleeting experience; and the best horror is the one that only hints at something. PT as an urban myth. I like it.
    Reply +18
  • Mario Kart 8 x Animal Crossing DLC review

  • spekkeh 24/04/2015


    I think you're right that Mario Kart 8 doesn't appreciably change your perception of the medium or give you any newfound knowledge of yourself or the world. But if you're not playing it, you are definitely missing out!
    Reply +10
  • Steam Workshop now allows modders to sell their work

  • spekkeh 24/04/2015

    So there's going to be no curation or certification but they still want to grab 75%.

    Seems fair.
    Reply +12
  • Everybody's Gone to the Rapture and the particular joy of the British apocalypse

  • spekkeh 22/04/2015

    I was really looking forward to this game, but I really don't like [thing] (scattered audio logs) especially in the form of statics ghostly apparitions. I hope there's at least some puzzle that has to be solved somehow.

    Really well written piece. I could almost see your wife reaching for some tea and crumpets as the traffic came rushing towards you. Seems topical. Hope you didn't get hurt too much.
    Reply +1
  • Party Hard lets you slay everyone at an obnoxious shindig

  • spekkeh 22/04/2015

    At first I read 'lets you slap everyone at an obnoxious shindig'. Would've preferred that actually. Stealth killing has become so rote you know? Reply +3
  • Shovel Knight tunnels to Xbox One next week

  • spekkeh 21/04/2015

    All indie games are created parity but some more parity than others. Reply +1
  • Grand Theft Auto 5 played on omni-directional treadmill and Oculus Rift

  • spekkeh 19/04/2015

    The overall subject is too big for a comment, but try to understand why some would agree and disagree with you (and its not because one side is bad and the other good)
    Well my primary remark was an ethical one, and of course ethics are a personal thing; a matter of opinion. You don't have to share my morals. And I'm certainly not saying I expect you to.

    But I do think a lot of the misunderstanding here is that people are (logically) reasoning from the passive consumer side. They're seeing it as a negative remark on their experience, like I want to shoot people in a game just to see what happens, who are you to judge with your high horse, f*ck off, you can't look inside my head. And you know what that's totally fine. Did I shoot the shopkeeper the first time just to see what happened? Absolutely! But I'm not reasoning from that side. I'm not saying that's right or wrong per se.

    It's a bit different when you're a producer of new things. Simple case in point, my tag will tell you I regularly teach classes as one of my job responsibilities. Now I'm a very blunt person and the kind who likes to crack offensive jokes. Mostly at the expense of myself but also regularly at others, groups, etc. But in front of a class I take very special care not to exclude anyone. Don't make teasing jokes about women etc., because at that point my words have power, and they shape how people perceive the world. Maybe not everyone, heck probably almost none of the lazy bastards, but some. And that changes things.

    If that's obvious for teachers, it's even more (not less) so when you're a producer of material and you're creating new things that are put into the world. Innovation is transformative; it literally changes society. The idea that the engineer is agnostic of the world around him/her and just makes something and lets the world decide is not very in vogue anymore. Hasn't been since Oppenheimer of course, but nowadays most technical universities have ethics as a compulsory course. You need to be very careful how your product is going to change society, be mindful not just of the positive but also the negative effects it may have, and react accordingly.

    Now on the topic of games and violence, which I consider a scientific debate and not a matter of opinion, I don't believe games breed real world violence. At least not so far. Games however do affect us. You can see it in the multibillion dollar serious games industry, but also simply as a corollary of entertainment. We can act like entertainment is purely frivolous, but humans like entertainment because it makes them grow. Whether it's learning new patterns, an emotional maturing process or reflecting back on yourself and society.

    There's ample evidence that violent games desensitize us to an extent (examples abound in this comment section imo), but I don't think they lead to real world violence, rates of which have been dropping with the advent of games. However, at the same time we should be mindful that most of these studies have been performed on pre PS2 era games (Sonic and the like), not on the more realistic contemporary ones, and crucially with an important disconnect between a controller and an on-screen avatar. We don't know what happens if we put people in simulators like the Omni because they didn't exist before, it's a new scientific question. We do know that simulators are used to train people effectively, so at the least there's precedence that should make us very prudent.

    Now we have the manufacturer--again it's not a consumer making a youtube video, it's the producer willfully producing a message--who throws out all prudence out of the window and flirts with the potential negative transformative effect of their machine. Again note that it doesn't mean you or me should be negatively impacted from the device, 99% won't, but we're talking societal scale here. At best this is ignorant of the Omni producer, anything else and it's just blatant immoral.
    Reply 0
  • spekkeh 19/04/2015

    @kimchibaka pardon my gross generalization. Everyone is different of course. I took his remark to mean classic autism, and in general these people show more difficulties with empathy (though could be just a factor of social communication). But just because on average autism means lowered cognitive functioning, it doesn't preclude savants either of course. And I should've not responded to that to begin with. Reply 0
  • spekkeh 17/04/2015

    @atothewest haha couldn't have said it better Reply -1
  • spekkeh 17/04/2015


    My main concern is with using this bit as promotional material, much like the Hatred game, I consider that not something we should encourage if we hold our hobby/work dear. Yes you can kill innocents in GTAV as the game revolves around the feeling of autonomy, but they don't plaster it on the box, because it's not really what the game is about and it would be pretty tacky. NEW: Kill innocents!!! (I know and loved GTA1 and 2 where this was a big feature, but I also consider it childish now that I grew up). I would like to think these are more my own morals, rather than someone else's perception, but sure they're also partly a sociocultural construct (so perceptions of others play a part).

    In addition to that I have some misgivings about the technology. Do we need to be fully immersed, holding an actual replica gun while doing immoral things? And if so, what does this say about why we enjoy the game? I thought it was supposed to be a fantasy. Are we playing it for catharsis or mimesis? For entertainment or training? I think it should be entertainment, in which case the fourth wall in this kind of material is important to uphold.
    Reply +1
  • spekkeh 17/04/2015

    Do you really have this kind of empathy for pixels? It's just a game and it doesn't reflect straight back into reality.
    Every game reflects back to reality. Nearly everyone has empathy for pixels, see e.g. http://scan.oxfordjournals.org/content/early/2015/04/05/scan.nsv027
    (also autistic would mean I would have less empathy, also yes not cool)
    No you're not going to go straight out and kill people in real life if you do it in a game, I'm not at all saying that. Just like playing a flight simulator does not make you go out and fly a plane. But it does make you feel like a small bit of a pilot for an ephemeral moment, that's what they do. Also again I'm not saying GTA is a murder simulator, GTA is about ulterior stuff (and killing, though penalizing murder of innocents) I'm saying this brief videoclip makes it look like it.
    Reply 0
  • spekkeh 17/04/2015


    Marketing is designed to sell things.

    This clip makes me want to buy the product.
    Sure I'm not saying it's not effective, I'm saying it's awful. They could also have featured a 2 minute clip of bouncing tits. We all know that as men our restraints lower and our wallets become miraculously untied from those, but it's still an unprofessional image for a company. That's what I'm trying to say. I would very much like to play GTAV in this setup. This clip, eehhhhh.
    Reply -6