spekkeh Comments

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  • Rollercoaster Tycoon 4 Mobile review

  • spekkeh 18/04/2014

    Interesting, this seems to be as close to drug peddling as it can possibly get. Offer free rewards and pats on the back for everything to get the player addicted, and then slowly space them out and hike up the price to get the wanted dopamine release. The psychologist in me is excited to see an operant conditioning chamber at work. The gamer in me mostly feels sorry for the people who aspired to work in games only to find themselves being the lowest of the lowest drug peddlers. A 1 seems generous in that respect, given the cynicism at work. I'm also pretty sure that asking an initial price instead of F2P is only to circumvent future EU regulation. Reply +4
  • "We're not evil villains building an empire"

  • spekkeh 14/04/2014

    We have a policy of protect, and also respect other people's work

    That must be why you steal their work and then try to cease and desist them into submission.
    Reply +24
  • Ubisoft shows off the PC version of Watch Dogs

  • spekkeh 10/04/2014

    @GavinUK86 lensflares at 0:18, 0:27, 0:32, 0:38 and 1:36. But you're right, the godrays are mostly used tackily as well. Reply -24
  • spekkeh 10/04/2014

    Looks pretty much the same but with really tacky lensflares. Reply -28
  • A glimpse at The Last of Us Remastered on PS4

  • spekkeh 10/04/2014

    So Joel Banderas was the PS4 model after all?
    Doesn't look as impressive as the Tomb Raider definitive version on first glance though (though I remember needing to see more of that too to become impressed).
    Reply +10
  • Nintendo's very bizarre Tomodachi Life video

  • spekkeh 10/04/2014

    @fushimi I believe the official version is that the bug could lead to the men getting pregnant and the kid not having a mother crashed the save file. Of course it would have been much better if they fixed that instead of removing it, but still. Reply +5
  • spekkeh 10/04/2014

    I need this on my WiiUnnnnnggghhh Reply +5
  • The Evil Within footage harks back to Resident Evil 4

  • spekkeh 09/04/2014

    This made me a lot more interested. I'm a bit tired of gory jump scares games. I just don't find them a lot of fun. I much prefer zany Resident Evil of cerebral Silent Hill. While still a bit too much torture porn for my liking, the throwbacks to RE4 make it look like it will at least be fun. Reply 0
  • The Wolf Among Us, Episode 3: A Crooked Mile review

  • spekkeh 08/04/2014

    Great review. Mirrors my own experience with the game so far. I like the setting and story of this game much more than the Walking Dead, but in the last episode it was veering too much on the wrong side of player agency. The autonomy of TWD was very much an illusion too of course, but with the constant threat to survival you felt like you needed to keep your group together (or in other cases to surreptitiously ditch someone), so that every time someone died because of your choices it felt very profound. There's no such danger inherent in the current plot. Bigby has story armor and the other characters are very interesting but ostensibly inconsequential to Bigby's fate. So your choices don't really matter either way. You're free to role play, but without real consequences (or so it seems). Reply +3
  • University makes excitement-measuring game controller

  • spekkeh 08/04/2014

    @ItsLatch yes in isolation biometric data is pretty unreliable, because exactly, what does heightened arousal mean? (this is also why many psychologists grumble at the neuroscience hype because oo they have pretty pictures, but it tells us less than before). Ideally you'd supplement it with questionnaires and maybe a video co-reflection session, so you have biometric data during the intervention and a posteriori have a way to explain the data. Reply +1
  • spekkeh 08/04/2014

    Great to hear, this could be very useful for my research, in order to get realtime data instead of post hoc questionnaires (not a big fan of adaptation, though I also dabble in it, I think it dilutes the message more than it enhances). In fact I'm surprised it took this long. I had been meaning to make one myself, but my electrical engineer partner left and I didn't have the know how (or time) myself. Reply +1
  • Looks like Google is planning an Android TV

  • spekkeh 07/04/2014

    Same here, I use Netflix to binge on US series. Never noticed any significant judder. Reply +1
  • spekkeh 07/04/2014

    I don't really get the drive for the low powered settopbox. Apple TV has been there for ages and will likely remain the most popular, but to my opinion it's going to become really redundant pretty fast, with the integration of all the functionalities in smart tvs. My Samsung tv (which wasn't even that expensive) has Netflix, media servers, etc. built in. No need for extra remotes, cables, power consumption and so on. Seems to me like there's little long term strategy, unless they focus on the games, but they don't. Reply +4
  • MSI GT70 2PE Dominator Pro with GTX 880M review

  • spekkeh 06/04/2014

    I once made the mistake of buying a high end gaming 'laptop'. Got a backpack with it that would make a junior middle schooler chuckle at the way it dwarfed my body. Battery life a whopping hour. In the end when I would take it with me abroad, e.g. to conferences, I found that it was easiest to lug it around in a travel case with wheels. Never again for me. Reply +1
  • Murdered: Soul Suspect developer Airtight Games lays off 14 staff

  • spekkeh 04/04/2014

    So now that Airtight Games has been leaking quite a bit of staff shouldn't they be called Tight Games.

    I'll get my coat.
    Reply 0
  • Game jam reality show cancelled as indies wouldn't put up with its s***

  • spekkeh 01/04/2014

    Well I can imagine getting Doritos Pope's peculiar smile just right is pretty difficult.
    Reply +25
  • Narrative vs narration

  • spekkeh 31/03/2014

    I'm very much partial to what @Ffordesoon already mentioned as games having a shared auteurship and narrative arising from a collaboration between the game designer and the player. However, let's not forget that games are an (interactive) audiovisual medium, and much like in movies it's show don't tell--or in our case even do don't tell. Narrated games provide an interesting diversion, fun because nobody else does it quite like that, but in my opinion should stay that way. Reply 0
  • Nuclear Throne Early Access review

  • spekkeh 31/03/2014

    ludic gumbo
    This should be an official genre name.
    Reply +2
  • The Last of Us headed to PS4 this summer, Sony employee says

  • spekkeh 27/03/2014

    Aw yisss. Let's hope it's a 'super HD' version and a standalone release instead of being for PS Now, because in that case we Europeasants have to wait another year it seems. Reply +14
  • CCP to stick with Oculus Rift for Eve: Valkyrie

  • spekkeh 26/03/2014

    I imagine FB and CCP actually being a pretty good match in this regard. Interconnected social worlds and all that. Reply 0
  • Oculus Rift: Step into the game, step out with two billion dollars

  • spekkeh 26/03/2014

    I think this hype-fueled hobby and greater games culture (including criticism) would do well to start infusing huge quantities of salt in the way it looks at future things. I've been taking the cynical stance for some time now, and in fact having done research in VR some eight years ago, I had pretty much the same opinion as Brian Blau concerning Oculus (much to the chagrin of more optimistic Oculus fans). late edit: oh and Olemek above sums it up quite well.

    That said, I think the fallout is a bit overblown, and the following excerpt is perhaps too cynical:

    At least Zuckerberg insists that Oculus' plans for gaming will be unaffected, although when you start reading about the newly assembled wider Facebook VR vision - of sitting courtside at basketball games thousands of miles away and blah blah teachers and doctors or whatever - his statement that "Oculus already has big plans [for gaming] that won't be changing and we hope to accelerate" starts to feel less like reassurance and more like a desire to get this silly gaming stuff out of the way as quickly as possible.
    Influencing could go both ways, and even though I'm not a particular fan of the casual Facebook games that have existed thus far, it's great at least in theory for Oculus to become much bigger than hardcore games. Expanding the horizon of what a strong feeling of presence and social interaction in virtual worlds can engender outside the scope of shooting at things, can potentially lead to more exciting games, as well as their applications.
    Reply 0
  • Facebook buys Oculus VR for $2 billion

  • spekkeh 26/03/2014

    Not so bad if you think about it.
    Reply +4
  • Betrayer review

  • spekkeh 25/03/2014

    How long is it approximately? I'm interested in the aesthetics, but I can imagine it becoming tiring more than alluring in the long run. And the possibility of it being an overly long game with the no-directions-open-world style seems problematic for me. edit: wait, there's no end goal? I guess I'm as nonplussed as the reviewer. Reply +10
  • Metal Gear Solid 5: Ground Zeroes review

  • spekkeh 18/03/2014

    Oo nice score. I guess I'll pick this up for a tenner then (have enough backlog to wait it out). Reply +2
  • There's a new indie game documentary

  • spekkeh 17/03/2014

    Oh excellent, I hope it's going to be good. And my hometown of Utrecht gets the kickoff too. Reply +1
  • Titanfall review

  • spekkeh 11/03/2014

    @jonvital Ah yea good point. For some reason I forgot there was a beta as well. Reply -1
  • Tales of Symphonia: Chronicles review

  • spekkeh 10/03/2014

    @HotCoffee What's a review other than the personal experience of the reviewer? What, should he pretend he didn't play it multiplayer? Should reviewers that play it in singleplayer pretend that nobody is going to play it in multiplayer? Your asking reviews to be written where the critic takes off its critic hat and pretends to be the greatest common denominator--a 14 year old pubescent kid most likely, is the reason why review scores have always been 7-10. Because the reviewer is nullifying its own experience and thinking about that person that might like it.
    Reviews should be personal experiences. Because they are, intrinsically, and it's the most honest way to write about a game. You can look at the aggregate of those personal experiences if you want to get a meta-feel for the game, or better, you read reviews by critics you trust to know their stuff, to get a feel for what the game is really like.
    Reply +8
  • spekkeh 10/03/2014

    I'm so glad someone finally reviews this game as a multiplayer RPG. I have two favorite JRPGs of all time, which also happen to be some of my favorite games of all time: Secret of Mana and Tales of Symphonia. No coincidence that they are two of only a handful of multiplayer JRPGs. The local shared experience transforms action RPGs into a completely different game, it really becomes a more personal and communal adventure, leaving a lasting impression.

    I so wish more action RPGs embrace this idea.
    Reply +11
  • In pictures: the Watch Dogs floor

  • spekkeh 07/03/2014

    @xRiska Detukaduuuh Reply 0
  • spekkeh 07/03/2014

    @MENTAL1ST they tuk ar durr
    Seems fitting for Ubisoft to release South Park now.
    Reply +1
  • spekkeh 07/03/2014

    Nice office building. Different from the cubicle environments you frequently see in the states. Me, I need privacy to hang around on Eurogamer all day, but then I'm a government employee. Reply +9
  • Matt Stone: South Park The Stick of Truth censorship "not that big a deal"

  • spekkeh 07/03/2014

    @arcam Yet all of that happened in the US. GTASA already had a PEGI 18, so nothing much happened here. Reply +7
  • spekkeh 07/03/2014

    @wyp100 As others said that would not explain why they have an even separate SKU for Germany without swastikas. Could it be that they feared every German would buy their copy from across the border, leading to problems with German retail and/or legislation?

    Edit: hmm or could it be that the censoring of swastikas is not hardcoded, as opposed to the actual scenes cut?
    Reply +5
  • spekkeh 07/03/2014

    PEGI has come out and said it wasn't them. Time for some investigative journalism Eurogamer! Have you already contacted USK? There must be some reason why Ubisoft would go through all the effort, right? Reply +49
  • Watch Dogs release date revealed

  • spekkeh 06/03/2014

    I though the trailer looked pretty cool, getting a bit of a GTA vibe from it. But I share @Deionarra's concern. Protagonist comes off as a psychopath. They killed my wife.. Okay let's put on a brooding scowl and close range execute hundreds of people, that will surely honor her memory and show how terribly injust her killing was.
    If you go for a serious tone, you need gameplay that matches it.
    Reply +25
  • South Park: The Stick of Truth review

  • spekkeh 04/03/2014

    Really excited about this. Frankly, Dan's bugs sound like my features. Adding layers of complexity and difficulty walls would seem to me to hurt the narrative flow more than add to it. I would be playing this game to be part of South Park first and foremost. In narrative heavy games the mechanics to my opinion should be more supportive of (the illusion of) autonomy rather than competence.

    Then again this game seems to draw heavily from the Paper Mario games, which I found to be pretty dull, so maybe I do get where he's coming from.

    Ugh I'm really hyped for this but wanted to punish Ubisoft for censoring their own artists. What to do...
    Reply +9
  • Gigabyte Brix Pro GB-BXi7-4770R review

  • spekkeh 26/02/2014

    @ShiftyGeezer Ah well, in my case I can't get it to be completely out of sight, unless I put all the way at the back under my desk. But then I keep kicking against it, and in either case it's annoying to reach down. I'd rather have something nice and in sight, or something that I can completely tuck away out of sight in a cupboard and boot up via bluetooth, like my consoles. The lack of a drive is a good one though, meaning it's difficult to use as a media device. Even for my PCs I'm holding on to my one desktop as a backup device, in order to make images of my Office, Adobe, Windows etc. programs that all still come on CDs. Reply 0
  • spekkeh 26/02/2014

    I'm done with bulky minitowers; they're ugly even as something you hide away in a study. I really like the idea and the form factor. But this pc is a bit of a hard sell. Not customizable enough as a desktop, twice as expensive and less powerful than a PS4. I guess maybe if you really need an htpc? But then you may be better off buying a new smart tv with the media functionality built in. Reply +10
  • South Park: The Stick of Truth censored in Europe

  • spekkeh 25/02/2014

    Ubisoft can you at least get me some dinner, because I like to get wined and dined after I've been f*cked.
    Reply +59
  • Microsoft: "no plans" to release an Xbox One without Kinect

  • spekkeh 25/02/2014

    And they shouldn't. Without the Kinect and hardly any internal development studios it's just a weaker PS4 that is likely more expensive to produce. Releasing a Kinectless SKU would make it even harder of a sell. Reply +18
  • GameStop selling Xbox One Titanfall bundle for 370

  • spekkeh 25/02/2014

    @Nephirion I agree. (not sure why you direct this at me) Reply 0
  • spekkeh 25/02/2014

    Well, after suffering an alleged 80% dropoff in sales in the US (similar to the Wii U), it seems like Microsoft is not going to roll over. This should give them a nice fighting chance. Would be interested to see if it really picks up again. Reply +1
  • Drunken Robot Pornography's full release comes to Steam

  • spekkeh 20/02/2014

    with puns like these I'm usually of the opinion that either the kids don't get it and it's okay to make the joke, or they do get it and it's also pretty harmless, because they're old and wise enough. Reply +16
  • spekkeh 20/02/2014

    ... I want to live on this planet again. Bless this developer. Reply +3
  • Batman: Arkham Origins Blackgate confirmed for PC, PS3, Xbox 360 and Wii U

  • spekkeh 20/02/2014

    Warner Bros. has announced 2.5D action game Batman: Arkham Origins Blackgate for Wii U.

    Aw after seeing that trailer I now want a game in that comicbook style. But alas we're getting the game we deserve, not the game we need.
    Reply +7
  • Microsoft turned down PlayStation 4 exclusive Rime

  • spekkeh 20/02/2014

    Nicely candid reply by Phil Spencer. Though frankly, I don't think he should blame himself much. The design brief sounds very different from the trailer we saw. Isometric tower defense game without a clear goal, from the makers of Deadlight, costing in excess of $3 million as an Xbox One exclusive that transfers well to mobile... yeah. I think not many publishers would be jumping to get this exclusive on board.

    And still, I mean, what do we even know about Rime except for that it looks pretty. Deadlight looked really pretty too.
    Reply +16
  • Be advised: I was wrong about Titanfall

  • spekkeh 19/02/2014

    @rubthisway I guess finding out Tom Bramwell also wrote the Spelunky pieces which I similarly found egregious fanboyism/advertisement does mitigate it somewhat. I don't think Bramwell accepted money to write such a positive piece; if anything it would be too blatant. I would have my suspicions that they would get money to write multiple pieces about Titanfall, which would not necessarily be unethical if the PR liaison was not allowed to have a say on what goes in there (and it's not just for Titanfall that I harbor such suspicions, it happens more frequently lately). In any case what did or didn't happen doesn't really matter as I only (and can only) judge the end-product. And I don't like this actively trying to get me to buy a game outside of an actual review, riding on hype thing. I guess I just take issue with these kinds of articles from Bramwell, that read like advertisements (though not his other articles and definitely not the other editors). Reply +5
  • spekkeh 19/02/2014

    Still, you had to say "supposed" academic didn't you (and really now, I don't know how the industry tries to get sites to write opinion pieces about their games). Allright, I deleted my comment. Doesn't really change the way I feel about EG reusing MS' narrative of "Have you seen Titanfall" pretty much verbatim. But I won't be so open about it. Reply +3
  • spekkeh 19/02/2014

    @jetsetwillie god no Reply -1
  • spekkeh 19/02/2014

    @funkateer The thing is not really that we don't believe Bramwell is having a blast with the game (well not me at least), I genuinely think the game is going to be great. It's just that this article(s), riding hypes, gushing over AAA games, courting controversy, is very un-EG like. This is IGN stuff; that's the real concern. Reply -2