spamdangled Comments

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  • Guitar Hero Live failed to do the business, too

  • spamdangled 12/02/2016

    I thought they weren't called SCEE anymore? Didn't they change their name to Sony Interactive Entertainment or something? Reply 0
  • spamdangled 12/02/2016

    @jasonchurch

    Guitar Hero is trying to simulate playing a guitar in an odd way
    No it isn't. It's selling the fantasy of being a rock star. It doesn't have to be a bloody educational game to be fun, and I say that as someone who doesn't even like the series.
    Reply +2
  • spamdangled 12/02/2016

    @Bill_P How on earth is the Wii U causing clutter? It's tiny! Even if you count the bulkier pad, it's still a lot smaller than an Xbox One or PS4. Reply +2
  • spamdangled 12/02/2016

    It also doesn't help that they went up against each other, splitting their audience. It was a stupid idea on the part of both companies, one which I'm sure they're now regretting. Reply +2
  • Not everyone's thrilled with Microsoft's Quantum Break PC announcement

  • spamdangled 12/02/2016

    @vicvipor " intensive purposes"

    It's "intents and purposes"

    /sigh
    Reply +4
  • spamdangled 12/02/2016

    @obidanshinobi

    They didn't say it's an Xbox One exclusive. They said it's an Xbox exclusive. That's still the case, as it's being sold on PC via the Xbox store on Windows 10.
    Reply +4
  • spamdangled 12/02/2016

    @Simbosan

    "I wouldn't have missed Fable games (which i love shush you!)."

    Every Fable game except The Journey is available on PC.
    Reply 0
  • spamdangled 12/02/2016

    Oh for gods' sake, they can't win. If they focus on Xbox, people complain that they're ignoring PC. If they release games for PC, they're accused of ignoring the Xbox.

    Why the hell shouldn't they support both? They own both Windows and Xbox, and Windows 10 and Xbox One were designed to be closely integrated.
    Reply -1
  • Quantum Break is coming to PC, too

  • spamdangled 11/02/2016

    @jambo74 "He-he

    Another fail for the Bone."

    How? Microsoft owns Windows 10. It's win-win for them. Whichever platform you buy it on, they get your money.
    Reply -2
  • spamdangled 11/02/2016

    @[TR]
    "The platforms are very similar at this point, I'd imagine, so it probably isn't the uphill battle it once was to get an Xbox game running on Windows"

    It's never been an uphill battle. That was the entire point of Xbox in the first place. It's based on PC architecture with PC-friendly development tools and based on Direct X. The X in Xbox is a reference to Direct X.
    Reply +1
  • spamdangled 11/02/2016

    @McGooch

    "I guess, financially, it's too risky a move for a developer of new IP to remain exclusive to that platform given the relatively small install base."

    Sorry to burst your fantasy, but Quantum Break is being fully funded by Microsoft and they're the IP holder. This is simply Microsoft looking to make good of their promise to provide greater integration between Windows and Xbox One. They don't view their platforms as discrete entities now, they're part of an ecosystem and MS wants as much cross-pollination as possible to convince people to invest in the whole shebang - PC, Xbox One, tablet, phone and online services.
    Reply +1
  • spamdangled 11/02/2016

    @DX12

    You know, some people play games on consoles AND PC. They're not mutually exclusive.
    Reply +2
  • Trials HD and Lego Batman added to Xbox One backwards compatibility

  • spamdangled 11/02/2016

    @Hellotherenow

    It's already happening, or it wouldn't be in testing.

    Microsoft doesn't spend money making the games compatible before they get the go-ahead from the publisher, you know.
    Reply +9
  • IS Defense is the next game from the people who made Hatred

  • spamdangled 11/02/2016

    @cyberpunk_sprite

    It represents racism because the developers are, famously, supporters of far right groups with links to Neo-Nazism.

    This "game" has nothing to do with combating or mocking a group of terrorists, and has far more to do with attempting to stoke up fear and hatred towards Muslims. Christ, just look at Steam to see the kind of people they're appealing to. I gave up after 10 minutes of seeing yet another person saying things like "Kill all Muslims" and "death to the Sunni"
    Reply 0
  • A single button press skips loading screens in XCOM 2

  • spamdangled 11/02/2016

    Notice the use of the word "trick" in the subheading.

    EG's mocking of people with valid complaints of its increasingly sensationalist direction continues unabated...
    Reply -20
  • Looking for an alternative space sim? Meet Evochron Legacy

  • spamdangled 11/02/2016

    What we really need is for Egosoft to get its shit together and make another decent X game.

    X3 is over 10 years old, and it still looks gorgeous and shits all over anything released in the genre since. It beat Elite at its own game, it's just a shame that Rebirth was a steaming pile of turd.
    Reply +2
  • The Hitman beta goes live tomorrow

  • spamdangled 11/02/2016

    @wyp100

    Please, please tell your advertising guys to stop embedding adverts with auto-playing gifs and flash. That XCom banner starts playing as soon as you load the page, which really slows some browsers to an absolute crawl. Your adverts on EG recently are getting more and more obtrusive, and I would imagine that it's actually just going to push more people into using adblocking software, making it counterproductive.
    Reply +12
  • spamdangled 11/02/2016

    I really, REALLY can't wait for this. It's one of my most anticipated games of the year. They've taken what did work in Absolution, while going back to the awesomesauce that was Blood Money, made large sandbox levels with what sounds to be huge amounts of variation, added in a shit ton of replayability and the whole thing looks gorgeous.

    Only thing missing is Jesper Kyd, but if the new soundtrack is good then it won't matter.

    As long as it has Ave Maria in it somewhere, of course.

    Reply 0
  • Destiny's Valentine's Day event isn't worth setting a date for

  • spamdangled 11/02/2016

    @mechajin

    Being free isn't some magical get out of jail free card if the content itself is shit. Especially not when the game suffers from a skyhigh cost and lack of content relative to other games.
    Reply +5
  • spamdangled 11/02/2016

    I get the sense that Bungie has really developed themselves, conceptually, into a corner with Destiny. They pinned their hopes on creating some kind of revoutionary MMO/Singleplayer hybrid, but underestimated both the need for regular content on the MMO side and need for innovation on the latter.

    Now they're stuck with the formula they ended up with, warts and all, and aren't sure on how to develop it into something closer to what they originally promised back when Destiny was this overhyped, overpromised second coming for console shooters.
    Reply +2
  • Descent creators launch Kickstarter for spiritual successor Overload

  • spamdangled 10/02/2016

    @Dizzy

    SubLevel Zero is great, but it's more a roguelike take on 6D0F with procedural levels. A proper single-player campaign, with hand-designed levels and a proper structure, is what I always wanted from a true successor.

    I really want to back this, especially given it has the original creators on board.
    Reply +2
  • spamdangled 10/02/2016

    Sold.

    Descent: Underground is a total betrayal of the series and a fucking mess. THIS is what I want in a resurrection of Descent.
    Reply +6
  • Gigantic in trouble as developer suffers big layoffs

  • spamdangled 10/02/2016

    @Crossifixxo

    It was one of the big games announced during MS' E3 conference last year.
    Reply +1
  • Behold this functional real-life version of Bloodborne's Saw Cleaver

  • spamdangled 09/02/2016

    It's effectively nothing more than a giant straight razor.

    Create a working replica of the chain sword wielded by Ivy in Soul Calibur, then I'll be impressed.

    I do like these guys, but this is hardly anywhere close to their most impressive replica.
    Reply -13
  • The Binding of Isaac rejected by Apple due to violence towards children

  • spamdangled 09/02/2016

    Something tells me that they wouldn't be happy having their products being banned from stores because they frequently, knowingly and uncaringly turn a blind eye to the exploitation and abuse of children to create their products.

    Hypocrisy, thy name is Apple.
    Reply +1
  • spamdangled 07/02/2016

    @mannyYearsAgo

    " Apple hardware isn't the place to really enjoy games though, is it?"

    Hearthstone, Le Republique, Blackbar, Her Story, and hundreds of other games say hi.
    Reply -1
  • spamdangled 07/02/2016

    @GameChampionz

    There's a difference between children being involved in violent acts and child abuse.

    Apple's decision is completely ridiculous though, and is essentially trying to act as a moral guardian that doesn't think we are able to deal with mature content.
    Reply +2
  • Watch: Nine minutes of Assassin's Creed Chronicles: Russia gameplay

  • spamdangled 08/02/2016

    I just hope it's not so technically demanding on the hardware that the game ends up Stalin. Reply 0
  • Titanfall 2 will have a story campaign "where science meets magic" - report

  • spamdangled 08/02/2016

    @Cold_Waste

    Pretty sure he means the multiplayer FPS that came out on 360 and PC back in the day.
    Reply 0
  • Unravel review

  • spamdangled 08/02/2016

    @milomikic

    darn1
    dɑːn/
    verb
    verb: darn; 3rd person present: darns; past tense: darned; past participle: darned; gerund or present participle: darning

    1.
    mend (a hole in knitted material) by interweaving yarn with a needle.
    "I don't expect you to darn my socks"

    noun
    noun: darn; plural noun: darns

    1.
    a place in a garment that has been darned.
    "a sweater with darns in the elbows"
    synonyms: patch, repair, reinforcement, stitch, mend
    "a sweater with darns in the elbows"
    Reply 0
  • spamdangled 08/02/2016

    @Mac_da_man

    IGN gives pretty much anything a score higher than 8.
    Reply +2
  • spamdangled 08/02/2016

    The review states it lasts for about 5-10 hours. Considering you can get a ten hour free trial on EA access on Xbox One, looks like you can play the whole thing from beginning to end without spending a penny. Which isn't too bad, and makes it worth a punt. Reply -6
  • Red Dead Redemption backwards compatible on Xbox One... for a few hours

  • spamdangled 08/02/2016

    @KanevilPS_

    It was published by Rockstar, not T2. T2 was just the distributor of the physical version.
    Reply 0
  • spamdangled 08/02/2016

    @RSX901

    If you have EA access,you get a 10 hour free trial of Unravel as well :)
    Reply +1
  • 22cans pulls controversial Godus Wars microtransaction after player outcry

  • spamdangled 05/02/2016

    @George-Roper

    That's exactly the thing. I feel like a personal hero has totally betrayed me. I want, so much, to love Molyneux for all the precious gaming memories he provided when I was growing up. But this... how can he be so stupid to stage a big comeback and get it so spectacularly wrong?

    Even more infuriating is the fact that if it wasn't for the microtransactions, he was so damn close to actually having taken the first step towards making amends.
    Reply 0
  • spamdangled 05/02/2016

    22cans' statement:

    "It's been brought to our attention that the extra content being a premium add-on really isn't a popular choice. Whilst we think that it does represent good value, especially considering that Godus Wars has been delivered as a free update to hundreds of thousands of users and the lower purchase price of the main game"

    Not to put too fine a point on it, Godus wars is really just a tiny step towards fulfilling the original design doc of Godus in the original Kickstarter pledge. It's been over 2 years, and to have the skeleton structure of what will EVENTUALLY become multiplayer - and to then have the cheek to charge for it beyond the first continent (bearing in mind a lot of the people trying it will be the people who backed Godus on Kickstarter) is a serious kick in the teeth.

    This is NOT how build bridges with people after missed deadlines, a storm of negative publicity, a lack of game updates for OVER A YEAR, and a dev roadmap that is now close to being over two years behind schedule.

    A huge number of indie devs have managed to put out far more games, with fleshed out features and a shitload of content, on much less money, in half the time that Godus has been development. Christ, since Godus was first announced we've had games like Pillars of Eternity, Divinity: Original Sin, Satellite Reign and countless others - ALL of whom were in development for a shorter period of time, and ended up delivering seriously deep, hardcore experiences offering hundreds of hours of playtime.

    And what do we have with Godus? A casual game with zero depth, barebones features, and that didn't receive any updates for over a year but now has the temerity to return with a game mode suposedly being a first step towards fulfilling AN ORIGINAL CAMPAIGN PROMISE THAT THEY BEGGED FOR FUNDING FOR that has microtransactions if you want to keep playing it.

    Wow, you're really spoiling us, Peter.

    Quite frankly, you and 22cans has a fucking cheek to be charging ANY money for Godus at this point. And it beggars belief that after everything, your public statement on the controversy is trying to argue that the microtransactions represent "good value". Good value is NOT looking to charge people who backed you, in good faith, for a feature that is a stepping stone towards your original feature promise on Kickstarter. That's not value. That's trying to shill more money out of people who backed your efforts in good faith.

    Your new CEO is a dick, Peter. Sack him - he's shilling the very people you need to be doing your best to suck up to after all the shit you pulled. I backed Godus for 100 quid, and you now want to charge me for playing a new game mode that was supposed to be part of your initial KS pitch? Fuck you. Fuck Godus, Fuck 22cans, fuck your publicity-hungry ego, and fuck whatever you think constitutes good business sense. Your big comeback has spectacularly backfired in the worst way possible.

    PS: Loved the way you tried to drum up hype for your new game "The Trail" before being anywhere CLOSE to fulfilling your Kickstarter promises for Godus. What a class act.
    Reply +13
  • spamdangled 05/02/2016

    Oh for fuck's sake Peter. I love ya, you're one of my childhood game dev heroes (to this day I play a shit on of Dungeon Keeper and Theme Hospital), but you really don't fucking help yourself yourself, do you? You're a bloody glutton for punishment and your lack of insight into how you rub people up the wrong way makes it fucking hard to defend you.

    I've met you (not that you'd remember me, you must meet a load of people all the time), and I know you're just passionate, that you let your passion run away with you. I know you don't mean to piss off gamers. But... you do. And every single time you do, your track record mounts up, and you make it harder and harder for your fans to defend you, and harder and harder for anyone else to give a damn. You're practically force-feeding ammunition to your critics, and it's almost coming as masochistic now.


    You have a LOT to prove to people who have been let down again and again and again since Black and White onwards. Perhaps, y'know, don't chuck firewood on the bloody fire.

    Jaysus. You want to be indie. So be indie. Be different. Be the Peter who invented the God Game, who gave us Syndicate, and Populous, and Theme Hospital. DON'T be the Peter who embarrassingly claimed Fable: Journey was disability friendly, only to have someone at EGX in a wheelchair tell you that the game didn't like the fact they were wheelchair bound. Don't be the Peter who insinuated that Milo and Kate would beat the Turing Test. Don't be the Peter who made that infamous promise about acorns.

    Sticking microtransactions in your attempt to redeem a toxic game brand (after you said it was PC first, and microtransactions like this are a very mobile game dev thing) is only going to go one way, and it doesn't take genius level foresight to realize that.

    Remember when you left Lionhead in a storm of publicity? You said you were leaving because you were tired of being constrained by corporate culture, you wanted to get back to basics and be creative, leave the corporate bullshit behind, and be a CREATOR again, not a CEO.

    Microtransactions, especially shoving them in a game that is supposed to be your way of showing people you've changed, is NOT the way to win back favor. It is NOT indie. It's not respectful to the millions of people who have had their trust betrayed by you time and time again over the best part of 20 years. Christ, it's not like you couldn't have even seen this coming. You added microtransactions to Godus, and it got you a shitstorm of negative publicity. You did it to Curiosity, too. Remember that? Remember how you then issued statement after statement defending it? It didn't wash then, and it doesn't wash now.

    "I've changed," you said yesterday. This is not the sign of a man who has changed, who is seeking to make reparations with his audience.

    Christ almighty.

    I'm sorry Peter, but I have staunchly defended you for so long now, to the point where I have been ridiculed. I defended you through the unfinished mess that was Fable 3, the broken promises of B&W, through Curiosity, and yes I even defended you through Godus. But I can't defend this. This is the last straw. Christ, I defended you just the other day (before your EGX "comeback" interview, as it happens) when someone suggested you just can't help yourself and that you'll somehow find a way to piss people off. Not even half a week later, and look at where we're at now.

    I can't defend an artist who seems to actively seek to alienate his audience and has a seemingly masochistic desire to piss off his most dedicated fans. So, as much as it hurts me to say this, from someone who spent hours playing Populous on his old A3000, who then graduated to playing Theme Hospital and Magic Carpet on a Win 95 PC with a Cyrix (yes, seriously) processor, and someone who ran out and bought B&W 1 and 2, then the collector editions of ALL THREE Fable titles (sorry, Journey doesn't count - it was shite)... I'm done. I'm done, I have no faith left, I have no more fanboy love to give. I can't defend the indefensible, and I can't continue to support someone who just keeps bringing it on themselves.

    But hey, if you really want to be exciting again - look at BC again. That looked great (but then you killed it to make Fable after they gave you an ultimatum after buying you, as Fable was more commercial - your words, to me, EGX 2013 after your Curiosity talk).

    Oh by the way, you gave me your email address once and said you'd love to hear from me about my ideas and things.

    You never replied. I guess that's kind of a habit you've made for yourself.
    Reply +7
  • The Fallout fan made to destroy his records for a refund

  • spamdangled 05/02/2016

    @Lankysi

    Shockingly bad and unusually harsh customer service by a gaming company isn't news?
    Reply 0
  • XCOM 2 review

  • spamdangled 05/02/2016

    @CaptainKid

    A turn limit isn't the same as a time limit. Learn the difference. You can take X amount of turns. That doesn't mean each turn has to be completed in X amount of time.

    Putting a turn limit on something isn't putting a time limit on it. It's really not a difficult concept.
    Reply 0
  • spamdangled 02/02/2016

    @George-Roper

    "the guys just can't do any wrong."

    You obviously didn't play Sid Meier's Starhships...
    Reply +5
  • spamdangled 02/02/2016

    @nottorp

    "A turn limit in a turn based game is the same as a real time limit in a real time based game. It means lazy designer, artificial difficulty."

    No it doesn't.
    Reply +9
  • spamdangled 02/02/2016

    @TallestJon96 "I want automatic weapons and other multi shot weappns to hit at least some of their bullets (if its a 20% chance to hit and the gun shoots 10 bullets then 2 hit. If its a shotgun with 8 bullets and 40% chance to hit, then 3 or 4 will hit). This gives an ellement of consistency."

    Probability doesn't actually work like that. Ask your math teacher. Even if you a hundred sided die, it's still possible to roll a 1 every time in a row.

    Probability isn't cumulative. A 40% chance to hit in no way means that 4/10 shots will hit. Far from it. It's actually more likely you'll miss every single time.
    Reply -1
  • spamdangled 01/02/2016

    @Bauul

    Console games are developed on PC.

    Plus, a console port of a PC game is not just a case of "porting it". There are interface issues, as a gamepad is much less intuitive for some games (and in many cases impossible).

    Try mapping WoW to a controller, for example. Strategy and MOBA games likes Starcraft or Dota, or Total War, wouldn't work on console without severe dumbing down and simplification of their mechanics. Flight simulators is another good example, or most simulators in general.


    Also, there's the minor fact that the PC gets at least 10 times as many exclusives per year than all consoles combined. In fact, in terms of player numbers, PC is actually just behind mobile in terms of audience and playerbase - and they're both way ahead of any console by a factor of hundreds of millions.

    Converting console games to PC is a pain in the arse too, because unlike consoles, PCs are not standardized technical environments. Everyone's is different, which makes QA and porting a fucking nightmare. Then you need to factor in that comparatively few people will be using a gamepad, so you need to rebind your controls nicely to a mouse and keyboard (something which certain publishers seem to think is optional). Because of the different technical standards, you need to include an array of scaling graphical options (and failing to do so is the best way to piss off the audience).

    I just find it odd. Some games work best on PC. Some work best on console. Sure, SOME will work fine on both formats. But some won't, and demanding a world where everything is available to all will only pressure developers in catering to the lowest common denominator on both sides - to the satisfaction of none, and accelerate the homogenization of gaming that is already so painfully prevalent in the modern industry.

    I play PC games on my PC, and console games on my consoles. I wouldn't have it any other way, because I don't want a game to be compromised by the dev's attempt to be a jack of all trades when it comes to format.

    It's primarily an interface issue, and in an ideal world it would be great to be able to just plug in a mouse and keyboard to the usb ports on my XOne and PS4 and use it. But porting a game from one format to another isn't as simple as a mere technical exercise. There's a shitload of factors involved - screen size, interface, GUI, space limitations, spec limitations on console, etc etc.
    Reply +1
  • spamdangled 01/02/2016

    @Ivattthestanier

    Do you kiss your mother with that mouth?
    Reply 0
  • spamdangled 01/02/2016

    @kikimaru024

    The advertising and editorial team are separate.

    Plus, speaking as someone who has experience in these matters, publishers/ PR really don't try to pressure for good reviews or use insidious tactics like that. The Kane & Lynch thing on Gamespot all those years ago put a stop to that. There's no point in a publisher doing it, because they'll be found out eventually and/or the outlet constantly giving outlier high scores to shit games will lose credibility and be seen as a patsy. So it doesn't happen.

    I've written/ edited and published a large number of game reviews, many of which I scored against the grain.

    Not once have I had a bad reaction from the publisher or a PR person for a bad score. So long as the review explains why you found the title disappointing, they're almost always just disappointed, but accept your personal judgement without questioning it.

    FWIW, devs actually value criticism more than praise, as it helps them to identify areas of weakness where they can improve in the future.
    Reply +1
  • spamdangled 01/02/2016

    @Ivattthestanier

    Says the person who spent more time typing a question than it would have taken to google the answer you wanted.
    Reply 0
  • spamdangled 01/02/2016

    @bad09

    It doesn't bother me. I just noticed there's a particular trend on EG comments about console gamers begging for PC ports, and yet if PC players ask for a port they get negged to hell and back. The majority of EGs readership is console players, so that might be part of it. But still...

    I;m not bothered if it comes to console. I have a PC, XOne, PS4 and Wii U, as well as a Vita and 3ds (plus an andoid phone, windows phone and ipad for mobile). I'm platform agnostic. It's just weird to me that some sections of the EG community seem to think every game has to come out on console and get caught up if it doesn't.
    Reply +3
  • The internet reacts to The Fine Brothers' "react" trademark - and it's not happy

  • spamdangled 01/02/2016

    Remember the e-commerce bubble from the 90s, where loads of people made millions doing fuck all of value, before the whole thing went kaput and they all went bankrupt?

    Want to see a modern version of that?

    www.youtube.com
    Reply +13
  • spamdangled 01/02/2016

    I'd love to see someone properly subvert and parody them with a "Youtube Reacts to React Trademarking" video, using the exact same format.

    They brought it on themselves.
    Reply +9
  • Superhot out on PC this month, Xbox One next month

  • spamdangled 01/02/2016

    If you want to know how it feels like to play, there's an in-browser demo available here: https://superhotgame.com/play-prototype/

    SUPER
    HOT
    SUPER
    HOT
    SUPER
    HOT
    !!!!
    Reply +7