sharpfish Comments

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  • Grand Theft Auto IV

  • sharpfish 01/05/2008

    I know PaulF, I think it's an amazing achievement they pulled off with GTA, I will be going back in and having a damn good go of it but my point was never 'this game sucks' it was purely that they over reached (for some of us) which is evident in the fact they had to scale up the res on the PS3 and the low (sub par - lower than I really enjoy) framerate. I can put up with it but man does it destroy the fun.



    As I said the hardware isn't up to it (either system), nor will most PCs be up to it if it comes out for PC. I applauded Crytek for pushing tech but this is different, they are not pushing tech they are pushing scope which has brought down the performance on a fixed hardware system which they could have worked around/scaled back on to just give us just that little extra performance to keep it above the magical 30fps and pref @ a non scaled res.



    Ok peace to all, i'm out enjoy this great game.

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  • sharpfish 01/05/2008

    @paulf "trying not to cause a fanboy war here - I think you might prefer the graphics on the 360 as they do seem sharper (I have both versions btw) - but hopefully you can enjoy it properly on the pc version"



    Maybe you are right, part of me says I would if I don't have to stare at scale-o-vision, but for starters my 360 is dead (scalar chip not covered by MS for free) and giving MS any more cash right now would be akin to chopping off my foot and sticking the bloody end in bucket of salt... for no reason.



    Secondly it would also have the low-low-frame rate problem, higher peaks perhaps but more erratic which is just as bad I guess. Either way I'm going to give it one more shot after a rest and see if i'm just being too fussy (I have a lot of playing experience and something tells me i'm bang on the money with my own feelings here) but if not I'll just sell it on amazon and hope/pray for a PC version (which again I hope is not a shitty port as seems to be the current trend in PC games lately - Bioshock i'm looking at you).



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  • sharpfish 01/05/2008

    Oh and I think if you (those of you who can't/won't listen to my kind of opinion) could actually sit down and talk to the tech people in the industry and at rockstar, you'd probably find that while they are rightfully proud at what they have done with GTAIV that they also are probably just as bitter as some of us players are about the still not enough technical power of the leading consoles (and most PCs).



    It's obvious that Rockstar really want to deliver this massive immersive world and they go above and beyond what they need to do to reach that (all the little details, the fake adverts, the hours of speech, the animations etc) but they know their imaginations are far in advance of what is technically viable with todays technology (at least to do it real justice). Where perhaps they should have scaled down their over-ambitious concept and set a performance/visual clarity standard and then worked up to it, they have simply lowered performance, resolution, anti aliasing, whatever to get that vision up and running but to the detriment of the feel and interaction.



    In other words, before attacking my opinion, realise that many rockstar employees probably think the same - that it's an amazing game hampered by technology that just isn't up to it. Absolute gold mine is what GTA is on these 'now gen' Consoles so that had to deliver.



    Personally i'm starting to think it may have been better FOR GAMERS that they give this gen a miss and hit us with a new GTA on the next gen, these incremental updates, always running like treacle are not a way to blow a gamers mind, hold back until the tech is ready and then level the world of games with this awesome stunning vision (at 60fps with full antialiasing and sharp resolutions).



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  • sharpfish 01/05/2008

    8/10 for me. If there were no MAJOR technical issues it would prob be a 10/10. Cut n Paste from my other rant and then that's it, i'll have said my piece and it's just my opinion. 8/10 (considering how I can barely play the game due to it making me feel like my eyeballs are in wrong and i'm playing slo motion) is some going! that shows how awesome the game is, but those damn technical issues that are worse to some than others. I can not have full on fun when i'm fighting the frame rate, the aliasing, the blurring and sometimes the controls... lesser (much lesser) games that have those areas spot on have felt more 'fun' to play because they get the interaction right.



    GTAIV is a beautiful flawed game, simply ahead of it's time and just too big a concept for either console (and most PCs) to pull off. Maybe in 5 years this full living breathing city can be done justice with a good frame rate and 'proper' visuals and not blur-o-scale-o-vision and aliasing through the roof.



    -----------------------------



    after spending hours in GTAIV (PS3 version) I'm going to sell it and buy something else. I've tried to get past the visuals but just can't. Call me a graphics whore if you like (you are wrong) but I can't take the blurred vision, it feels like I need to put on some glasses at all times. That in itself is one thing, but factor in the amazingly slow frame rate and it's completely horrible to play from a 'feel' point of view.



    I know the whole world is in love with GTAIV and I too was blown away at the start by the story and the depth of detail they've put in, it's truely stunning in that regard. Also I loved Vice City (PC) and even replayed it a few months back so it's nothing to do with the level of graphics per se. I can take 'lesser graphics' but what I can't take is 'Swimming pixles' (Aliasing on textures), Blurred Vision (Scaled up from non native resolutions and absolute KILLER to my eyes; i'd rather play it at 640p non scaled in a little box in the centre of the screen - I NEED SHARPNESS OF VISION or it makes me TIRED. And Certainly anything less than 30fps is pushing things and this game easily drops to half that a lot of the time. It just feels horrible to interact with.



    Now aside from those technicalities I find the entire premise and detail of the environment amazing, I love NYC and have been looking forward to this game for months just so I can drive around (even if it didn't have any gameplay). I just can't get past the feeling it gives me, it's tiring and makes me blink all the time as I try to get a clear focus on objects, the frame rate induces near motion sickness and the aliasing may or may not be better than the 360 version but it's still very bad. Objects (like phone wires) completely disintergrate from view sometimes it's that bad.



    This messes with your head and Induces a feeling of poor focus/depth that in real life would actually fuck your eyes up.



    In breif, I applaud Rockstar for what they reached for but to put it bluntly, the technology simply isn't up to it yet (not consoles anyway). I'm praying they release a PC version and I'll rebuy it and ramp up the resolution and AA and hope for at least a constant 30fps (prefer nearer 60). I don't want to play through it on PS3 and ruin it/experience it like this when the only thing stopping my enjoyment is that scaled up look and the damn slow frame rate (even aliasing I can deal with if the game moves slickly).



    To see if I was imagining it I played for an hour then put the Burnout Paradise demo on, now while I'd admit Burnout Paradise isn't trying to do even half of what GTA is (in scope/size/detail/life) straight away, even with minor jaggies, it felt slick and clear. It was like I'd just had my vision corrected.



    And in case anyone thinks i'm a 360 owner bashing the PS3 i'm not, I'm certain the same and worse applies to the 360 version, maybe the lack of scaling (ie it being non scaled 720p) would help my specific hate of the blurryness, but I know it would still be aliased (more so perhaps) and worse it would have the erratic frame rate and Pop In... again, it's a trade off as to which is better. My 360 has been dead for months (3rd one; I gave up sending them back and bought a PS3 instead), but I know neither console is actually up to delivering this stunning game how it should be delivered.



    On the PS3 I think I could take 'most anything other than sub par frame rate and scaling blur, I'd easily prefer them to ramp down the detail/amount of objects/people/cars/lights if it meant it was fun to interact with.



    As it stands now I feel sick just buying a hotdog and moving the camera around becuase it's so jerky, Actually attempting critical missions and precise gun use/driving would be even worse.



    So, it's been massively overhyped (again) but in fairness, this time I do believe the underlying game itself does deserve all the 10/10s it got, the scope is huge and the detail that went into it is mind blowing. The characters/TV/etc are genuinely funny and very well written.



    All of that however had to be shoehorned into 2 consoles, neither of which could deliver the vision properly, I even have doubts that a top spec PC (8800gtx) could fully deliver it without fault.



    Now while most people may see me as nitpicking trivial faults it's really not. games have always FELT better when they are slick and fun to interact with on an intrinsic level, get that right (visual clarity/Frame rates) and THEN put in features which are the added bonus. It seems they started out with the grand vision and rather than cut back on that vision decided to give low performance and poor visuals instead.



    And when I say poor visuals I mean technical graphics not artistry. The art direction is gorgeous, some of the scenes in game look almost photorealistic and really try to immerse you, the fault doesn't lie with the level desigeners or artists the fault lays firmly with optimisation and the lack of power on the PS3 and Xbox360. There's specs simply are not up to the task of delivering a fully living city without all these technical anomolies.



    And please understand I KNOW the majority of people will think i'm talking crap as they don't mind these issues but really, I think a game should only be delivered when the tech is ready. Even Crysis (which on my PC ran at over 30fps on very high @ 1440x900), which is 'slow' by other PC game standards didn't feel anywhere near as treacle like as GTAIV does. And above all the resolution was crisp and you could visually 'breathe'.



    And that's what it comes down to, I can't visually 'breathe' in GTAIV as it feels visually constrained, draw distance (on PS3) isn't a problem, it's the blurriness that comes with it and the aliasing in the immediate area of the player again, exaggerated by the very poor frame rate.



    I just hope anyone who reads this can understand it's a valid technical opinion and i'm not just moaning for the sake of it, I love the game underneath and I've really enjoyed ALL 3D GTAs (on PC) even when they've had silly polygon people and much much less detail than what is in IV and it's come down to have a decent frame rate and a crisp resolution. Something neither current top Console seems able to deliver.



    I'm dissapointed but hopeful for a PC version that may go some way to fixing those seemingly minor but VERY important problems (to me).



    If you are enjoying it then great, have fun I don't want to dampen your spirits, I just want a 'living breathing city' to blow me away and this failed to because of the over reaching concept. I would still give the game 8/10 in this state if you can put up with the graphical flaws and more importantly the treacle like feel.



    I would love to test in 360 to see if it feels better but I doubt it considering how most reviews said the PS3 had the technical edge, if so I can only imagine the 360 version must feel very bad to play (rather than to look at statically).





    Final Score 8/10 for the game hidden under the weight of it's technical burden.

    2/10 for technical slickness and ultimately it's achilles heel and failing for many who can see past the scope of the game.

    10/10 for scope and artistry (non technical graphics - the city is awesome and far more than any other dev has tried to do).
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  • GTA IV sales hit 600k on day one

  • sharpfish 01/05/2008

    Re the 'does it deserve 10/10' - I've personally had no technical issues at all (PS3 40gb) as in lock ups, crashes etc however... after spending hours in GTAIV (PS3 version) I'm going to sell it and buy something else. I've tried to get past the visuals but just can't. Call me a graphics whore if you like (you are wrong) but I can't take the blurred vision, it feels like I need to put on some glasses at all times. That in itself is one thing, but factor in the amazingly slow frame rate and it's completely horrible to play from a 'feel' point of view.



    I know the whole world is in love with GTAIV and I too was blown away at the start by the story and the depth of detail they've put in, it's truely stunning in that regard. Also I loved Vice City (PC) and even replayed it a few months back so it's nothing to do with the level of graphics per se. I can take 'lesser graphics' but what I can't take is 'Swimming pixles' (Aliasing on textures), Blurred Vision (Scaled up from non native resolutions and absolute KILLER to my eyes; i'd rather play it at 640p non scaled in a little box in the centre of the screen - I NEED SHARPNESS OF VISION or it makes me TIRED. And Certainly anything less than 30fps is pushing things and this game easily drops to half that a lot of the time. It just feels horrible to interact with.



    Now aside from those technicalities I find the entire premise and detail of the environment amazing, I love NYC and have been looking forward to this game for months just so I can drive around (even if it didn't have any gameplay). I just can't get past the feeling it gives me, it's tiring and makes me blink all the time as I try to get a clear focus on objects, the frame rate induces near motion sickness and the aliasing may or may not be better than the 360 version but it's still very bad. Objects (like phone wires) completely disintergrate from view sometimes it's that bad.



    This messes with your head and Induces a feeling of poor focus/depth that in real life would actually fuck your eyes up.



    In breif, I applaud Rockstar for what they reached for but to put it bluntly, the technology simply isn't up to it yet (not consoles anyway). I'm praying they release a PC version and I'll rebuy it and ramp up the resolution and AA and hope for at least a constant 30fps (prefer nearer 60). I don't want to play through it on PS3 and ruin it/experience it like this when the only thing stopping my enjoyment is that scaled up look and the damn slow frame rate (even aliasing I can deal with if the game moves slickly).



    To see if I was imagining it I played for an hour then put the Burnout Paradise demo on, now while I'd admit Burnout Paradise isn't trying to do even half of what GTA is (in scope/size/detail/life) straight away, even with minor jaggies, it felt slick and clear. It was like I'd just had my vision corrected.



    And in case anyone thinks i'm a 360 owner bashing the PS3 i'm not, I'm certain the same and worse applies to the 360 version, maybe the lack of scaling (ie it being non scaled 720p) would help my specific hate of the blurryness, but I know it would still be aliased (more so perhaps) and worse it would have the erratic frame rate and Pop In... again, it's a trade off as to which is better. My 360 has been dead for months (3rd one; I gave up sending them back and bought a PS3 instead), but I know neither console is actually up to delivering this stunning game how it should be delivered.



    On the PS3 I think I could take 'most anything other than sub par frame rate and scaling blur, I'd easily prefer them to ramp down the detail/amount of objects/people/cars/lights if it meant it was fun to interact with.



    As it stands now I feel sick just buying a hotdog and moving the camera around becuase it's so jerky, Actually attempting critical missions and precise gun use/driving would be even worse.



    So, it's been massively overhyped (again) but in fairness, this time I do believe the underlying game itself does deserve all the 10/10s it got, the scope is huge and the detail that went into it is mind blowing. The characters/TV/etc are genuinely funny and very well written.



    All of that however had to be shoehorned into 2 consoles, neither of which could deliver the vision properly, I even have doubts that a top spec PC (8800gtx) could fully deliver it without fault.



    Now while most people may see me as nitpicking trivial faults it's really not. games have always FELT better when they are slick and fun to interact with on an intrinsic level, get that right (visual clarity/Frame rates) and THEN put in features which are the added bonus. It seems they started out with the grand vision and rather than cut back on that vision decided to give low performance and poor visuals instead.



    And when I say poor visuals I mean technical graphics not artistry. The art direction is gorgeous, some of the scenes in game look almost photorealistic and really try to immerse you, the fault doesn't lie with the level desigeners or artists the fault lays firmly with optimisation and the lack of power on the PS3 and Xbox360. There's specs simply are not up to the task of delivering a fully living city without all these technical anomolies.



    And please understand I KNOW the majority of people will think i'm talking crap as they don't mind these issues but really, I think a game should only be delivered when the tech is ready. Even Crysis (which on my PC ran at over 30fps on very high @ 1440x900), which is 'slow' by other PC game standards didn't feel anywhere near as treacle like as GTAIV does. And above all the resolution was crisp and you could visually 'breathe'.



    And that's what it comes down to, I can't visually 'breathe' in GTAIV as it feels visually constrained, draw distance (on PS3) isn't a problem, it's the blurriness that comes with it and the aliasing in the immediate area of the player again, exaggerated by the very poor frame rate.



    I just hope anyone who reads this can understand it's a valid technical opinion and i'm not just moaning for the sake of it, I love the game underneath and I've really enjoyed ALL 3D GTAs (on PC) even when they've had silly polygon people and much much less detail than what is in IV and it's come down to have a decent frame rate and a crisp resolution. Something neither current top Console seems able to deliver.



    I'm dissapointed but hopeful for a PC version that may go some way to fixing those seemingly minor but VERY important problems (to me).



    If you are enjoying it then great, have fun I don't want to dampen your spirits, I just want a 'living breathing city' to blow me away and this failed to because of the over reaching concept. I would still give the game 8/10 in this state if you can put up with the graphical flaws and more importantly the treacle like feel.



    I would love to test in 360 to see if it feels better but I doubt it considering how most reviews said the PS3 had the technical edge, if so I can only imagine the 360 version must feel very bad to play (rather than to look at statically).
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  • GTA IV review on Sunday

  • sharpfish 26/04/2008

    RE: IGN's review stating that visually the PS3 has the edge (better anti aliasing and less texture pop up)....



    At last PS3 proves it's worth and frankly this is far more important than some "DLC" (like the ps3 version won't get some form of add ons at some stage).



    Factor in the *FREE* online play (that will be just as good but without PAYING for NOTHING) and that makes the PS3 the overall better version to me and makes me glad my 360 dying continually forced my hand and persuaded me to buy a PS3.











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  • Xbox Live DLC Roundup

  • sharpfish 02/04/2008

    in gt5p, for the first time I can recall in any driving game (inc PGR3 and Forza 2) the quality of the cars DOES actually count for something while racing. When you are stuck up the back end of X car - the detailing is so accurate that it enhances the entire 'feel' of the race, you feel like you MUST overtake that car as if it was real life... in most games it's more of a cartoon version of the car (even PGR4 which looks amazing and is overall more consistent than GT5p in cars+environments) but those cars on track do look as good as in the front end to all intents and purposes.... even your own ghost (semi transparent) on time attack looks damn good, then you can see the car you are obsessed with (if you are slower than your ghost ;) )



    I've also got to say that this is the only driving game where the in car view actually felt natural/enhanced the immersion/gameplay. I still prefer 'bumper cam' because I like a clear shot of the road but if any in car view can pull of the 'real feel' it's GT5p... previous best imo was DiRT and before that PGR but GT5p is much better, not just in looks/reflections/effects but in driving position. It also doesn't seem to simulate an actual windscreen which sounds bad on paper but is a big reason that it's so playable in reality (virtual), as it doesn't ever hinder you...



    ALSO i'm glad that damage isn't included!!! because as someone said above, this is CAR PORN and these cars wouldn't be half as nice to watch in replays if they were completely battered after the first corner... though it could do with a better collision response other than the unatural one it has now I wouldn't call for full on damage..



    .. you want damage play Burnout or Motorstorm cos those rock for destruction (especially Motorstorm!!)



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  • Gran Turismo 5 Prologue

  • sharpfish 28/03/2008

    Skip to * if you are not interested in an off topic(ish) rant!



    I think this AA talk (on both PS3 and 360) merely highlights the fact that both consoles are in fact underpowered for their intentions. They usher in 'hi def' resolutions but barely meet the spec needed to provide amazing graphics AT those resolutions at a good frame rate.



    Does anyone else agree that this generation has felt the most fucked up in console history? it's transitionary, we certainly do appreciate the HD res and HDTVs bringing consoles inline with the clarity we'd been used to seeing on a PC/Monitor but so much seems left out while chasing resolutions in many games (there are some very nice exceptions of course on both systems) but in general there is far too many compromises made in the name of Hi Def that weren't there before on SD. SD looks like crap up close whatever, but the aliasing problem wasn't so obvious as we had to sit further and CRTs blurred it all up.



    I think it was definitely time to go HD on consoles but I am convinced that both consoles were too eager to be released (or put in Blu Ray) to really concentrate on a fully capable solution. So now developers are already working on GPU hardware that isn't even a half as powerful as what it should be to cope admirably with 1080p (or even 720p)... unless you look at simplistic/2D games with lo poly counts that still look good.. anything that is aiming to be more detailed than previous gen games is falling foul of not always hitting the target res (hence this god awful under res/scale up BS that's in far too many games esp on the PS3)



    The Conflict: Denied Ops demo on PS3 was disgusting, the blur and aliasing and general look of it was as scruffy as hell. PC Shooters have looked crisper than that for the last ten years - just WTF IS GOING ON HERE DEVS??? (not sure if the 360 version also looks like shit but either way it's just fucking awful what this generation is doing to games)... and that's from someone who has for the first time in a generation bought TWO consoles (360 and PS3). I was never underwhelmed by PS1 (playing wipeout and GT!) nor did I feel the gamecube wasn't up to scratch.. but both 360 and PS3 have tearing, aliasing and far too many bugs that are now 'acceptable' on consoles when they once weren't... and they say PC is dying? There will always be a place for PC while the users (with some brains) can work around/upgrade around the things that personally bug them. It seems on both top consoles this gen we are stuck with aliasing and tearing, maybe next gen when the HD dust has settled they can actually put top class hardware in them instead of holding back the industry with cheap ass solutions.



    Seriously, Wii, 360, PS3 all have flaws that seem so much more detrimental this gen than ever before and that's not even starting on the disasterous reliability of 360, the mismatched hardware in the PS3 and the 'console for non gamers with shovelware and minigames' that is Wii.





    ....Having said all this...



    *

    ...I can't wait for GT5p which should turn up in the post in the morning ;P



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  • sharpfish 17/03/2008

    i'm looking forward to this, but I won't hide the fact I wish PGR4 was available on the PS3 too (or something very similar) it's just a very 'fun' game to play and look at unlike GT which looks amazing but is as always a tad clinical.



    Who said I was a ps3 fanboy? nah I love racing games on all systems but I now only have a ps3... could do with some PS3 competition to GT though a bit more arcadey but not as crap as stuff like juiced 2 etc





    as for 'soul' I believe FORZA 2 also LACKS it just as much as GT, I played it loads on the 360 but it never excited me beyond it's 'car nerd' possibilities. PGR was much better viscerally.



    Maybe they should drop the 60fps and make it look/feel as good as PGR4@30fps because that still felt slick and fast, but simheads want the 60fps and less detail (and jaggies/bland scenery that was part of Forza2 moreso than GT5p)

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  • X360 vs. PS3 Face-Off: Round 10

  • sharpfish 28/03/2008

    @Dizzy

    "sharpfish: When the 360 finally died with no 'free fix' I thought fuck it



    Dizzy: 3 years guarantee dude. It almost sounded believable."



    Learn to read dickhead.. good luck getting a free fix with an error 74 (ana chip/scalar chip fuck up). THE FREE WARRANTY IS ONLY FOR 3 RED LIGHTS NOT THE OTHER COMMON XBOX FAULTS. YOu fucking twat, calling me a fucking liar, how about you click my name and see my EX gamertag/acheivements which means I most definitely DID own a 360 and it most definitely DID FUCKING DIE on me for a 3rd and final (final being E74 and not merely '3 red lights') time.



    God it's ignorant twats like you that give fanboys a bad name.





    here's the VERY FIRST PART of that message again just for you, enjoy:



    "I was only EVER pissed at MS for being so underhand with their quality problems that led me to blowing 300 on 'nothing' (A dead box with no 'free' fix as it was e74 and not RROD - though my previous 2 X360's did indeed die of RROD) yes I mention this but it's almost an essential preface for context. "



    E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74! E74!



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  • sharpfish 26/03/2008

    I've always said i'm not biased in these matters. And as a former 360 owner and now PS3 owner I still believe i'm not. I was only EVER pissed at MS for being so underhand with their quality problems that led me to blowing 300 on 'nothing' (A dead box with no 'free' fix as it was e74 and not RROD - though my previous 2 X360's did indeed die of RROD) yes I mention this but it's almost an essential preface for context.



    I got fed up of the 360, it was stressful just turning it on to play games (so I started to avoid it) because I never knew when it was going to start flashing red lights again, I just found it a 'chore' to play anything on it, especially combined with the disc grinding noise and the very loud fans. Aside from that though I was happy and saw how they did loads right over Sony.



    I assumed the PS3 was just a box of shit and would never interest me. When the 360 finally died with no 'free fix' I thought fuck it, MS is getting no more cash from me (inc games remember). So I thought long and hard about a PS3, then it got a cheaper version AND some better titles release or on the way, THEN BluRay 'won' the war (and yes I was in the market for a proper HD movie player too) so at 299 + uncharter + ninja gaiden it was a virtual 'bargain' to me compared to waht I paid for the 360 + add ons that came inc with the PS3.



    However I knew all along that the GPU in the PS3 wasn't so hot, certainly good enough but not as good as the 360's. I knew I was going to get MORE aliasing on PS3 games (which isn't something I take lightly as I DETEST aliasing, it's the #1 immersion ruiner along with tearing), but frankly the games and the reliability/pleasure of owning the PS3 outweighed these cons.



    In time maybe they can levearge more of Cell to make up for the GPU's shortcommings, specifically to attempt some kind of anti aliasing other than this vaseline crap. It does dissapoint me that Sony didn't think the GPU solution out better like MS did and get a more custom jobby built that was easily a match or better than the 360. Part of that was due to the BluRay inclusion costing loads to Sony so there was little left to buy 'state of the art GPU solutions'.



    When you weigh up the pros and cons of both systems however you are left with a the answer that frankly 'this generation' in general has been one of the most haphazzard and dissapointing I can remember. MS's monumental failure rate and Sony's original high price and slightly mis matched specs (great CPU and Drive, poor GPU and Ram).



    And once you reach this conclusion you end up realising you just don't give a damn anymore and want to play games and stop worring about all the little details. I am under no illusion that in the vast majority of cases so far, the 360 HAS definitely got the better/smoother gfx in MOST mutli format titles, i'm also aware that it's a very noisy machine, poorly built, untrustable to build a games library around and is saturated with games better suited (and mostly appearing on) the PC, namely FPS games.



    PS3 on the other hand is getting into it's stride. Sony's first party stuff shows that ALIASING doesn't always become a factor, Uncharted for example looks very smooth, the shadows are foliage are actually cleaner than even CRYSIS running on 'very high' on my DX10 PC... that is not to say it begins to compare with the masterpiece that is Crysis in other technical ways but that with good art direction, aliasing and rough edges can be 'avoided' to some degree.



    That is the key point here, that games for PS3 Definitely take more effort to get looking good but if the effort IS taken then they can look stunning. And while some games look appauling with way too many jaggies (this applies to the 360 also, I saw my fair share of awfully aliased games on that system with tearing too) many of the top class ones that you would buy anyway (mainly the exclusives) only have minor or non disruptive aliasing.



    My solution to this was not to sit 3 feet in front of my 32" 720p HDTV and double it 6 Feet and the aliasing becomes almost irrelevent. Certainly games like Ratchet and Clank viewed on HDTV at 6 foot look more stunning than ANYTHING I ever played on the 360.



    So you have 2 different systems with 2 different feels to them, and I have to say i've been enjoying the 'feel' of the PS3 far more than I did my 360 which comes down to many smaller factors other than pure GPU specs, from quiter operation, classier interfaces, more value, better contoller (D pad and buttons esp;esp with DS3), blu ray player, hdmi as standard, HDD as standard, no mahoosive power 'brick', decent looks in with my TV/dvd/amps etc...



    so basically when you factor all that in, this pissing and moaning about the utter CRAP that is 90% of multiformat shovelware looking a bit worse on ps3 is redundant. This battle will be won with the exlusives. And in that area I think Sony easily has the upper hand especially by the end of this year. Best of all I can just put it on and play games without any fear of it dying nor a constant reminded of it being on with the jet engine noise of the 360.





    I just wish the GPU from the 360 was in the ps3 to make it almost perfect. Shame Sony can't make an addon like the old expansions/sfx chips that older consoles used to use to 'upgrade' the power/graphics. On the other side Cell will come more and more to the forefront and helping out the GPU once people get their heads around it.



    fucking hell that was a long post, I don't suppose anyone will read it but It felt good to get it off my chest. :)



    edit > also a MASSIVE factor in the PS3's favour - FREE ONLINE. NO not because im' a tight arse (I used to pay for GOLD) but because many of my freinds who owned 360s DIDN'T have gold. So for all the talk of it being a better system online, in practice it's hard to get everyone ONLINE because every is at different points in paying for gold or not even bothering. Some may want to check out the multiplayer in a game but not want to pay (and the 48 hours vouchers are a joke). On ps3 you just KNOW you can go online anytime and play ANY friend... the problem is atm that those friends are a bit slower at adopting the PS3 after the 360's head start and that's where Sony fucked up. In the long run that FREE NETWORK is going to be a major reason and not just because of the cost (30 a year isn't that much after all) it's because only a certain % of friends on 360 are ever going to join up to gold regardless of cost and that's why you feel like you are only getting 'half a game' sometimes on the 360 knowing you wont be playing online.



    I played burnout paradise demo on ps3, online for free with no lag or problems. On the 360 i'd have to get mates to all sign up to gold then we'd have the problems when live goes down or the usual host advantage crap that is apparent in certain games (gears of war). On ps3 with it's open network they can do basically what PCs do and set up dedicated servers or whatever they chose and if devs started doing it right it would easily surpass live in network performance, it already does in some games. Live's other functionality is already being 'copied' to PSN with home/ingame bar etc.



    I can't wait till more of my mates pick up a ps3, which will happen with the good games this year, then finally we can start playing properyl for free just as it was on PC without this 'gold' hurdle to jump.. it was a logistical nightmare for when you just wanted a casual online meet up once every couple of months as invariable someone in the group (many) hadn't got gold or it had lapsed and were in a position to pay at that time... on PSN it's a non issue, buy the game get online job done.



    So developers should be supporting the PS3 for the 2 things it brings back to them:



    1. Free oniline, meaning that any effort they put into multiplayer parts is not wasted/unseen by the MAJORITY of gamers. At least on PS3 you know everyone will give it a shot and a fair chance without having to pay for 'testing' it out.



    2. Blu Ray. Content storage is one thing but the COMPLETELY LACK OF PIRACY on the ps3 should have EVERY DAMN DEVELOPER who has ever used the 'high prices are due to piracy' BS to jump onboard 100% with PS3 knowing that if they produce a killer game then they will get 100% sales with no pirate copies (regardless of what the industry things about PC piracy, 360 piracy and in fact all other consoles except the PS3 are rampant with it)... i'm sure it will be cracked eventually but right now - 360 is the pirates choice (and maybe that is to sony's detriment in the numbers game right now), however developers should be rewarding PS3s security with BETTER versions not crappy ports.







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  • Gran Turismo 5 "about a year away"

  • sharpfish 26/03/2008

    jeebus, they didn't waste time on 'making prologue' they have always been heading towards a full GT5 but beacause of the fact it takes a lot of very hard work, chose to release a SUBSET of the game a year early to give both GT fans and themselves some kind of buzz/feedback/release... the cars alone take months (each) to model/simlulate to perfection and by the time the 'full' GT5 hits it will have hundreds of cars, loads of tracks and no doubt many tweaks and improvements over GT5p.



    What's more the damn thing only costs 17.99 (online shops BD version) and i'll probably play it more than I ever played boring ass Forza 2 which cost me 40.



    So please let's all get over this bullshit 'it's only a demo' thing once and for all. If you want to wait then wait, if you are keen to see/play a perfectly cool little racing game RIGHT NOW then GT5p is there - no one is forcing you to buy even if it is way cheaper than a full price game.



    It's like when valve release HalfLife EP1/2/3, it's not essential but people who want it enjoy it and pay less than a full price game and don't have to wait for 3 full years... that's not to say GT5 full won't be a worthy purchase nor indeed HalfLife 3 when and if it pops up.







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  • New driving test trainer coming to DS

  • sharpfish 26/03/2008

    Yes it is a brilliant idea, an idea that I had back in 1992 and released on the Amiga it was called 'joyrider' and was public domain software (ie free). (i'm not saying anyone copied the idea, it's a pretty obvious idea for an edutaintment title when you think about it).



    There may have been software like that before my 'game' but at the time I hadn't seen anything else in the UK at least, and I digitized all the signs out of a highway code book, put in some theory questions and made it into a game. I was only young teen at the time so it was a bit rough around the edges but it's funny to think that people are still making shit like that.



    Anyway, you may still find it on the amiga sites and run it on an emulator if that's your bag. It certainly helped me pass my test as by the time i'd coded it all I knew everything off by heart ;)

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  • Japan to get steel-coloured PS3

  • sharpfish 18/03/2008

    fuck BC. I never played a PS2 game in my life (except the few I had to test at my ex job), most of them looked like shit and look even shitter on the PS3 with the scaling BS. I wish people would get over it and realise that people are investing 300 for a machine that can play games comparable to 360 quality AND as a blu ray player. The only people I see crying about BC are people who already have a frickin PS2/PS2 games library and have actually played the games to death already. Why would they cater to you hangers on who you would think would be glad their old hardware isn't completely redundant. Is it that hard to plug your PS2 in on the few occasions you want to play games that aside from a few choice ones were the worst looking of the 3 systems last gen?



    I bet a lot of people who demand BC would end up using it once or twice and realising the world has moved on. This hostility comes from the idiots who keep branding the ps3 40gb the 'tard pack' because it lacks BC (and 2 needless USBs; buy a hub if you need more i prefer the saving, and some memcard readers that are a novelty rather than essential)... I'll take the cooler/smaller chip over BC any time. I never used BC on the 360 and I'd never use in on the PS3. Hell I don't play GBA games on the DS either even though I had a fair few from my GBA days.



    Just can't understand why people hold off on hardware because it won't play old games, that is the exception not the norm. WHen did gamers get so damn petty. Did you play your snes games on your PS1? How about your Atari VCS carts on your Master System? Good look getting those N64 carts working on the Cube/Wii too.



    Also black ps3 looks fine to me, goes with everything else and doesn't stand out like a sore thumb with my other hardware.





    "LOL, UK Sony customers holding their ankles and getting shafted AGAIN!



    When will you lot learn... :-D"



    At least PS3s don't blow up quite so often, it's the people who REBUY 360s after having 1/2/3 units fail with no official word on whether the problem is actually/every going to be, fixed - who don't seem to learn anything, more money than sense.



    Now stop bitching and realise that NON BC PS3s are going to be the #1 dominant gamers console by the end of this gen (actually by the end of this year or next; no Wii doesn't count!).





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  • Prey 2 to show Portal a thing or two

  • sharpfish 18/03/2008

    The reason i'm not that impressed by ANY portals in FPS games is basically because they reinforce the reality that you are 'only playing a computer game'. They break all the laws of reality/immersion. Ok many games supply breaks from reality that empower the player and are fun. Portals (aside from the first time you play with them for an hour) are more of a technical showpiece than an intrinsically fun gameplay mechanic. Actually they can be a right pain in the arse.



    If you are basing your game around portals then something fundamental is missing elsewhere to carry the game. It's a cool gimmick but in prey it served as a mere diversion or break from the main gameplay, in portal it WAS the main gameplay combined with getting spheres into slots.. but there was no good reason to WANT to be putting spheres into slots through holes in walls that were there purely to make the game rather than to enhance it.



    Portal was good, It was just overated and got dull quick to anyone who'd already burned themselves out on the whole 'portal' gimmick in Prey and other games already. If you'd never seen portals before and didn't mind the workmanlike design of the game then i'm sure it was a better experience.



    Oh I should add the whole 'humour in the computer voice' thing didn't raise a smile never mind have me laughing. I just couldn't see past it being a technical excercise in the source engine, cobbled together as a 'cool concept' a 'what if'... While I read reviewers were in fits of laughter at the GLaDOS stuff I barely paid any attention to it because I just couldn't suspend disbelief, something I find common in games that look like technical excercises rather than living worlds - had the level design/themes been more inviting maybe I would have been more open to it.



    I'd give it 7/10 for the price (virtually nothing in the orange box), if it had been released as a full game it wouldn't stand up so well of course. And in an age where masterpieces like Crysis can get people pissing and moaning about the 'generic' gameplay or 'too high system requirments' then Portal is easily open to as much, but different, criticism.





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  • sharpfish 18/03/2008

    Yes it was dull. If you'd already played prey, narbacular and spent any time in game editors (hl2/UnrealEd). The portal gimmick lent itself well to the puzzle FPS gameplay, serving as a thoughtful change from blind shooting for a few levels, then it got as dull as fuck. As it wasn't a full price game but part of the amazing Orange box I can forgive it. EP2 was brilliant, EP2 was a GAME worth playing. Portal was a mere diversion for people who were impressed by portal technology but oblivious to modern level design... it didn't need to look quite so boring and grey (or white), and the gameplay was only so-so. Of course i'm only saying this because Portal was so popular and critically acclaimed and not all because IN MY OPINION I found it nothing exciting.



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  • sharpfish 18/03/2008

    portal. was. dull. and. overrated.





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  • SSBB is fastest-selling Nintendo game

  • sharpfish 18/03/2008

    why do people continually use the 'they bash it cos it's popular' argument?



    For starters i'm a big Mario Kart fan (and I like nintendo) which is why the ONLY console I owned last gen was a gamecube!



    However this gen i've had a 360 (dead!) and now a ps3, I move around I have no one brand loyalty and if I think a game is shit in it's gameplay or excution then I say it. Bioshock for ex wowed the world, I hated it not because it was popular (which would be ridiculous because up until I played it I was bigging it up at every oppo and almost considered doing a fan site for it) but after playing it realised that it's gameplay didn't live up to it's premise.. nice theme, nice story, good idea, piss poor ergonomics/rewards/gunplay. Whenever I pointed that out all you got back was 'it's cool to bash bioshock cos it's popular' - thats BS, I didn't do it to be cool I was just totally dissapointed with the game.



    As for SSBM/SSBB, it's not quite the same, I haven't even played the Wii one (I don't have a Wii) but I KNOW the gameplay well enough from Melee and to me it was more an excercise in cramming in as much nintendo fanboy wet dream graphics/backdrops/characters than it was in creating a compulsive game for playing on it's own merits.



    It certainly isn't a bad game because for the players who want that kind of game it's one of the best (if not the best cartoon platformy fighting/bashing game), I just think it's overhyped and over complimented because it's on the Wii and there's not much 'hardcore' stuff on there.



    As for Bioshock, it was a crap game because within it's own genre on a gameplay level it failed very badly, but most people didn't notice this as they were too busy oohing and ahhing at the so called 'nice graphics' and the 'compelling story'.. to me graphics were decent, story was above average but execution was very scrappy/poor. They definitely favoured theme and premise over testing and gameplay which is WRONG WRONG WRONG!!



    Sorry for side track into Bioshock but it deserves a verbal kicking at least once a week because there are too many people thinking it's 'teh best game eva' when it barely qualifies. Go play System Shock 2 now there's an FPS game! :)

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  • sharpfish 18/03/2008

    I bought SSBM on Gamecube after reading tonnes of great reviews of it. I tried to like it but found it completely lacking in compulsive gameplay or more than random jumping/bashing... lots of fun with a room full (or net full) of drunken mates perhaps but absolutely crap as a singleplayer game or even two player game.... IMO.. I don't see how this version is much different going on other nintendo series being pretty much 'the same' but more every time.



    Fair play to them though, at least it's a 'proper' game instead of that shovelware that's been coming out the past year for it... just would look like shit on my HDTV as the res is way too low i'm afraid (GC looks really bad on a 720p 32" set).



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  • Sony talks leaked PSN list

  • sharpfish 18/03/2008

    i thought home was coming sooner than july??? damn. Reply 0
  • Lack of SSFII beta for PS3 explained

  • sharpfish 17/03/2008

    all this hoo ha about a game I got free with my SNES over 15 years ago... yawn.



    If you ask me Capcom is just trying to whip up some free PR out of this, a fucking beta? who gives a fuck, it's not like it's GTAIV beta it's a 2D fighting game with high(er)res graphics. So long as we can check out the finished product who really cares?



    OH and enjoy playing 2D fighters on the shit 360 D-Pad, if they 'test it' and 'tune it' to work well with that abomination then all versions are doomed anyway.



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  • Two more PixelJunk games for PSN

  • sharpfish 17/03/2008

    I don't care that Monsters is a Tower Defense game dressed up for the PSN casual crowd, I love playing it. Yes there are many TD games on the net (Free) and indie ones too (some great ones) but for 3.50 this is one hell of an addicitve game to chill out with (or start panicking with when the waves start coming thick and fast).



    Games like this are much better than the retro arcade shite I had to endure on XBLA (even though I did buy Galaga so my own fault - the pinball game was cool on XBLA though).



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  • Nintendo winning US hardware war

  • sharpfish 14/03/2008

    People are buying more games for 360 to replace the ones the console scratched to death. ;P



    And until the consoles have the same sales figures these overall games sales comparisons are pointless. The actual attach rate is more important and that will DROP with the 360 going forward but rise with the PS3 which is in an upward swing this year and next.



    Sorry MS but before you start bragging make sure your hardware actually works properly.





    @evilfoxhound, I dropped 360 due to both reliability AND it's lack of what I term 'real console games'. It appeared that almost every AAA game on the 360 was coming out for the PC also (of which I have a fast one). So when my 3rd 360 died with no 'free repair' I had a choice to rebuy 360 mostly for games i'd already played or could play on PC or buy a PS3 for it's exclusives and reliability (+ bonus as BD player).



    Needless to say MS didn't get any more money from me, and as FPS (not third person) games are probably the single WORST type of game you can play on a gamepad (seriously it's like taking a straight jacket off when you play the same game on PC with KB/Mouse), I really didn't have much desire for another 360 (except to play PGR4 which I thought was a very nice game, and replay Dead Rising which is one of my all time favourites). The stuff coming out for PS3 this year was far more enticing when you factored in the design of the system (quiet) and the reliability.



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  • Blu-ray will be history, says Microsoft

  • sharpfish 14/03/2008

    I won't be paying for "digital downloads" any time soon. I want a physical product. MS can kiss my arse. BluRay is 'the future' for at least the next ten years. The only thing I would consider replacing it with would be solid state 'chips' that can be made as cheap + fast times and large capacities. Think DS case + cart right now, THAT could be the future in place of discs but not 'thin air', fuck that.



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  • Fatal Inertia PS3 rated by ESRB

  • sharpfish 13/03/2008

    2 problems:





    1. It uses UE3 which has been shit in every game I've played except Gears Of War (360 version). It's over rated and ugly as hell (the engine) and has too many quirks (though less so on consoles as they mask the problems)



    2. Wipeout HD @ cheap price means no-one will care about this.



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  • Houser talks up GTA IV episodes

  • sharpfish 13/03/2008

    Even if I was buying this for 360 I wouldn't care about DLC - Fact, after '100 hours' of gaming in GTAIV I think the DLC is pretty uneeded. For those getting all smug abou the DLC, enjoy it, when GTA5 (or GTA4 X city ) goes exclusive on PS3 (because 360 will have stopped selling/blown up) then feel free to retract smugness.



    :)
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  • We have the best games, says Microsoft

  • sharpfish 13/03/2008

    PR - BS - RROD Reply 0
  • Kojima working on non-MGS concept

  • sharpfish 12/03/2008

    He's working on a match 3 for pop cap.



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  • User-made content "Holy Grail" for Home

  • sharpfish 12/03/2008

    "big p*nis jumping"?



    Didnt' that already happen with Phil Harrison exiting Sony?
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  • PS3 with Uncharted/Gaiden for GBP 300

  • sharpfish 12/03/2008

    well even with out DS3 I bought this deal in the end and I couldn't be happier. Frickin loving the PS3's quietness over my old 360, I also prefer the XMB compared to the Dashboard, especially once they enable in game XMB. The video previews/game previews (the 'icons' that you select in the PS3's equivelent of a dashboard) and themes are all leagues ahead of what I saw on the 360. When you hover over a game icon (a mini widescreen preview really) the background completely changes to a themed picture for that game and usually a short music loop relating to the game plays also. This is very cool as the whole screen is not obstructed by that ugly 'blade' system on the 360.



    I also notice no 'chugging' like I did on the 360 when moving around the harddrive or loading up games, and going in and out of games seems a lot slicker.. can't wait till HOME hits with integration and the 3D Trophy room showing videos of your best laps/levels within it overlaid on virtual wall mounted displays!



    On top of that I've had more fun in PS3 burnout demo than I had in most full 360 games, why because with no money changing hands I just press right 3 times on my (ergonomic and actually usable) D-Pad and i'm in an online game (with zero lag nor xblive issues).



    What else? Nice unit, well built, looks good, damn quiet, not lock ups, instant wifi without me having to mess around with my laptop hooking it up via it's wireless (or splash out 60 for the Xbox Adapter), single powerlead and HDMI output (My 360 was non hdmi) - HDMI is good for me cos I have 2 hdmi inputs on my TV and my Component is taken with my PCs HDTV output.



    Anyway, i'm sure it will drop in price a couple of times in the next year but right now this is the deal to get.



    As for uncharted, I can't believe it but i'd say it has the best technical graphics of anything this side of crysis. The lighting is awesome, the animation is top notch and the art direction is good too. In places it even looked BETTEr than crysis (and i'm a massive Crysis fanboy), but this was mainly due to great design and stunning high res textures, also there is a startling lack of jaggies considering it's on PS3 and is so good looking. Ninja gaiden is also a cool little game. I'd say Uncharted does indeed look leagues ahead of Gears Of War (of which I was a fan). In gears you notice a lot of low res textures and rough edges not to mention the monotonous drab colour scheme, uncharted has lighting and 'life' to it's scenes that are far beyond gears. As I said, graphically it's the closest to crysis i've seen which is great for any console, though it's more ultra real (intentionally) whereas Crysis is more really realistic.



    Sixaxis has also been a cool/fun addition in the demos I've tried with it .. and thought it's use in uncharted is probably not neeeded it does a cool immersive touch to walking across logs and balancing yourself up etc. It's nice to have a bit of what the wii has in a limited form especially as games aren't made AROUND this control scheme unlike on Wii where many good games are nerfed to cater to it or just don't get made because of it.



    Oh and it plays BluRays too and due to the 2 games (80 worth) only cost me 220 which is 80 less than I paid for my 360.



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  • BioShock 2 announced

  • sharpfish 11/03/2008

    Are they going to include gameplay this time?



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  • MotorStorm 2 steering for Christmas

  • sharpfish 11/03/2008

    The demo of the first game was very impressive (better than I thought it was going to be from all the moaning about it not living up to the hype/renders). I'm very interested in an improved sequel because it's a pretty unique racer with great graphics and real involvement (You need to be thinking all the time).. even the sixasis steering worked ok once you are used to it and adds an extra dimension to the 'feel'... combine that with DS3 rumble + improved gameplay + tropical goodness and it's on my to buy list next xmas.

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  • European GT5 Prologue dated, priced

  • sharpfish 11/03/2008

    BluRay @ 17.99 is the way to go, why anyone would d/l it instead and pay more is beyond me. Disc + case + ability to store/sell on in future is more important. Looking forward to this. :) Reply 0
  • Rocketmen: Axis of Evil

  • sharpfish 10/03/2008

    demo was utter shite Reply 0
  • Rainbow Six Vegas 2 PC in April

  • sharpfish 10/03/2008

    let's hope the PC version doesn't end up being a clunky console port like the first vegas was. Reply 0
  • Euro price cut for Xbox 360, says FT

  • sharpfish 10/03/2008

    No price cut will make me REBUY a 360 while it's still likely to die within a year.



    They have probably done this due to the bad image they now have with reliability, maybe to shift older stocks before they release a 'proper fixed 360', that will be the one worth looking out for... if it ever comes.



    PS3 will probably get a price cut for sure now (within the next six months)



    Yaz = another one added to my ignore list, stupid fkin fanboys, grow up.
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  • Weekly Premium Content Roundup

  • sharpfish 07/03/2008

    look at all that 'must be paid for" DLC/THEME stuff on Xbox Live... Don't advertise that shit.



    When I was a kid we 'found' a severed goats head in a shallow brook staring up at us with lifeless, evil, as you say, eyes... that gave me my irrational fear of paying for content that should have shipped with the game that already cost 40, and floating goats heads.
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  • MS will support Blu-ray, says Ballmer

  • sharpfish 07/03/2008

    360 is far too noisy to seriously use as a movie viewing device (unless you blast your speakers or wear headphones) it also puts out a shitload of heat... and sorry but in no way is it a better solution than the PS3 , a convoluted 2 part set up for a slight price reduction over a standalone? what's the point - by the time they release a drive you may as well buy a standalone BR player (if you don't want a PS3).



    Personally if you do want a BR player anyway, then you'd be mad to pass on PS3 just because of some 'loyalty' to a rival brand (xbox).



    /off to play uncharted :)
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  • LEGO Indiana Jones gets date

  • sharpfish 06/03/2008

    Hope the PS3 version can look as sharp as the 360 version, star wars was a tad fuzzier/lower res looking on the PS3 (I had a 360 and I now have a PS3 so this isn't made up biased BS).



    Will be buying this (and batman in the autumn), played lego star wars to death on the 360 with my lady, great fun.



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  • Gran Turismo 5 Prologue line-up

  • sharpfish 06/03/2008

    Tehren > I hang around a few car forums/blogs and there are definite rumours of a NEW RX7 (taking styling cues from their new 'design' style as seen on the furai (however it's spelt) concept.



    Nothing definiate and maybe it won't but just like the 'new 5th gen Toyota Supra' it's a rumour that has been persisting and not flat out denied by the makers.
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  • sharpfish 06/03/2008

    oh and the RX7 is another good mazda (from a performance standpoint)... a future classic and a top motor. Shame it's so unreliable and needs it's rotary engine rebuilt every few years.



    The Rx8 is nothing like the RX7, it's a dressed up commuter car and is actually very boring and not really a sports car like the RX7 was. Hopefully the rumours of new RX7's will be true.



    edit > by rx7 I mean the FD3s (the last one in the 90's).
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  • sharpfish 06/03/2008

    good list, some personel favourites on there... could do with some more JDM down to earth cars (MR2, S2000, FTO etc) and I wish it had the VX220/Opel Speedster.



    Still a good list and for 17.99 purchase a definite buy from me on release, got my PS3 this week+2games for 299 and i'm very pleased with it. I can finally forget about the stress of owning a dead 360. :)
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  • Capcom dismisses Resi 5 date rumours

  • sharpfish 06/03/2008

    Suprise: It actually runs on the PS3 because your 360 will be dead by release day! ;)



    That was to counter Northy's unfounded comment.





    Now, I'd rather have resi5 than Gears 2 any day (even if I was still a 360 owner), but then I'd take Resi 5 over just about ANY game based on Resi 4 and my enjoyement of the series as a whole.
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  • MMO developer signs Unreal Engine 3

  • sharpfish 05/03/2008

    UE3 = Shit widescreen implementation and Jaggies through the roof on every last game that used it (except on DX10 PCs that could force AA on). This isn't good.



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  • Saints Row team not fazed by GTA IV

  • sharpfish 05/03/2008

    "Am I the only one around that seems to think the original Saints Row was an utter piece of trash?"



    Nope... Aside from attrocious tearing (Xbox 360) and bland graphics it was a cliched rip off of the GTA vibe with none of the soul/humour.
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  • No LEGO Indy demo for UK Indy DVDs

  • sharpfish 04/03/2008

    jebus it's only a demo, it will be downloadable worldwide at the same time or a week after. Did I mention it's just a demo? We know the score from Playing lego Star Wars. It's not like it's exclusive levels or the full game or something.



    And ftr if the *NEW* film is any good I will indeed be buying it on BluRay - DVDs are dead to me now even with my current upscaling DVD player I was getting frustrated with 2/3s of them quality wise on a HDTV.

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  • Vaz claims games let you "rape women"

  • sharpfish 04/03/2008

    It was funny 5 years ago when this stuff was happening because I think politicians all over the world thought it was cool to be seen picking on the 'morally wrong' themes of many videogames, but now the majority of voters are playing the fucking things so politicians with these views impress no-one but their mothers and their' mothers tea party pensioners (and possibly Jerk Thompson). Interactive be damned, while the majority of games still resembled advanced 3D cartoons there is MORE visceral and emotion impact still in 'ultra real' films so interaction isn't the problem it's the believability and the users inclination to enjoy the subject without questioning themselves (be it films or games)



    He's a bit of a thick twat by the sounds of things, even though the 'manhunt' case facts are well know he still chooses to believe whatever he wants to and applies it to 'rape', how strange.

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  • Capcom working on 15 different projects

  • sharpfish 04/03/2008

    I agree with an above post - Dead Rising 2 (DR1 is a big favourite of mine would be good to see a better sequel with minor flaws sorted). However it should come out on PS3 also as I won't be buying a 360 again!



    Does this mean Capcom plan to become the 'Japanese EA'? With that line up, hardly. I think only RE5 and Bionic Commando are AAA titles from a quick scan of them. However Capcom is by far my favourite developer (for RE/RE4/Dead Rising alone) and I hope they long continue to create stunningly creative and very well executed games for consoles (PC version less so - generally Capcom PC games have been pretty poor with seemingly 'quick port' syndrome going on).



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  • Sony quiet on PS3 video store rumour

  • sharpfish 04/03/2008

    downloadable film rentals really doesn't interest me. For one thing the time to d/l is still too high and also i'd rather OWN any decent film on bluRay and rent regular DVDs until I know if the films is any good.



    Therefore I don't care if UK doesn't get this service, it just encourages physical media abandoment which is something I would really miss for films and games.



    I want to collect/own/purchase physical objects and create libraries not just 'data' on a hard drive that could die (rarely but it still could)
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  • Assassin's Creed PC investigation details

  • sharpfish 04/03/2008

    AHH, my DX10 8800gtx + 360 controller setup will be put to good use then.



    And 'they' say PC gaming is dead? *ahem*
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