seeyoshirun Comments

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  • Digital Foundry vs Watch Dogs on Wii U

  • seeyoshirun 26/11/2014

    @TheLastPixel I can't believe someone is still using the Nintendo = kiddie argument in 2014.

    Oh wait, this is the Internet. I can totally believe that.
    Reply +6
  • seeyoshirun 26/11/2014

    It's almost like Ubisoft wanted this game to do poorly on Wii U so they'd have something to point at as an excuse for no longer supporting the console. Not sure if that's better or worse than the other third-party publishers who were just open about not wanting to bother in the first place.

    With the exception of some of the mini-game compilations that appeared on Wii, Nintendo's consoles have generally not been a place for developers to get away with lazy production. Given the choice between actually putting effort in or just giving the Wii U a wide berth, it's disheartening (but not surprising) to see that most developers and publishers have opted for the latter.
    Reply +1
  • Super Smash Bros. fastest-selling Wii U game ever in the US

  • seeyoshirun 25/11/2014

    That's lovely news! Hopefully this translates into some well-earned console sales. There's been no lack of excellent games for the machine this year and it would suck for so many people to never get to experience them... Reply +5
  • Sony to partially refund early US Vita adopters after its "deceptive" marketing

  • seeyoshirun 25/11/2014

    How scandalous! It's always nice to see companies pulled up on these sort of shady practices, though. Reply +56
  • Dark Souls 2 heading to PS4 and Xbox One

  • seeyoshirun 25/11/2014

    Mixed feelings about this... from everything I've read, it sounds like a good game, but the PS4 and XO are already looking a bit heavier on ports and remakes than any other consoles were at the one-year mark and this has some concerning implications about the creative stagnation in big-budget games at the moment. Plus, as has been pointed out, releasing this just after Bloodborne is probably not the smartest idea... Reply +1
  • Never Alone review

  • seeyoshirun 20/11/2014

    @Bludsh0t I'm really happy to see it get a 10, but it's not the first 10 EG have handed out this generation. I think it's about the fifth or so. Reply 0
  • LittleBigPlanet 3 review

  • seeyoshirun 19/11/2014

    Review roundup:

    Metascore 79 (so far). This makes it one of the higher-rated Sony-exclusives on PS4 at the moment.

    10 from USgamer.
    9.6 from NZGamer.
    9 from EGM and 3 others.
    8.5 from Game Informer and 2 others.
    8 from Digital Spy and 7 others.
    7.5 from Destructoid and 1 other.
    7 from Eurogamer, GameSpot and 3 others.
    6.8 from IGN.
    6.5 from IGN Italia.
    5.8 from Gaming Age.

    General consensus seems to be in line with this review: praise for the improved creator mode and the additional (but underused) characters, but criticism of the overall familiarity and the number of bugs that made it into the finished product.
    Reply +4
  • Who needs games: PlayStation 4's first year

  • seeyoshirun 16/11/2014

    @SuperShinobi Oh, I agree that Metacritic is flawed - you've got issues like review embargoes and people being paid off, and reviewers aren't immune to things like release hype (or anti-hype) or bias, even if they're (ideally) expected to be a bit more conscious of their own preconceptions. But it's really the best option we've got, since the only other thing we could feasibly go on is sales figures, which are far less useful since the average consumer isn't required or expected to think critically about a game at all.

    As for the idea that, say, Driveclub is better than reviewers give it credit for or that something like DKC:TF isn't innovative, your opinions can be chalked up to false consensus (search for it on Wikipedia if you're feeling so inclined). Basically we've all got a tendency to overestimate how much the general opinion on something mirrors our own (often because we tend to surround ourselves with people whose views are relatively in line with our own). That doesn't mean your opinions on a game are invalid, but it's one of the reasons why something like Metacritic is useful; it's an averaging out of a range of opinions that gives us some kind of idea about where opinion sits on a game.
    Reply +1
  • seeyoshirun 16/11/2014

    @SuperShinobi I'm aware of the flaws within the Metacritic scores, but there's a bigger flaw in your argument; you're using your own personal opinions about whether games are good as justification for the point you're trying to make.

    I don't personally agree with Metascores, either (for one, on Wii U I'd score DKC:TF significantly higher and NSMBU significantly lower) but they're the closest thing we're going to get to a consensus on whether games are great or not.
    Reply 0
  • seeyoshirun 16/11/2014

    @electrolite Yes, there is. My intial post was about the idea that exclusives used to be what drive sales of systems, whereas at the moment XO and PS4 seem to be selling in spite of neither having any really outstanding, truly exclusive games, while the Wii U, which has plenty of them, is still selling a bit sluggishly.

    I was also pointing out the power of marketing (hence also mentioning Watch Dogs and Destiny). Quality =/= sales more than ever, it seems.
    Reply 0
  • seeyoshirun 16/11/2014

    @Mr-Writer I did mention that, which is why it doesn't really count. If you re-read my original post, I also said something similar for Forza Horizon 2 and Titanfall, and I gave mention to Watch Dogs and Destiny because they were regarded as major releases.

    I wasn't crazy about New Super Mario U so I'm probably not the best person to ask that question. For all intents and purposes, though, it was treated as a new, standalone sequel, though.
    Reply 0
  • seeyoshirun 15/11/2014

    @bobmcboomboom They do, and it's a bit sad. I'll be interested to see what EG says about XO next week, although it would be great to see them follow it up with a 2nd birthday report on the Wii U.

    I had a look out of curiosity just now on Metacritic, and neither the PS4 nor the XO have a lot of exclusives that have scored really well. Granted, they're only reviews and they're subjective, but it does at least give a bit of an overview of the general opinion on games.

    PS4's highest-scoring exclusive (not counting downloadable games) is Infamous: Second Son, and it only barely scraped in at 80. All the games that scored higher are either minor, download-only games, or they're non-exclusives or remasters. None of the major third-party games have done that well, either. The two most hyped ones, Watch Dogs and Destiny, managed an 80 and a 76 respectively.

    Xbox One is a little better - Sunset Overdrive has an average of 82. Titanfall and Forza Horizon 2 manage a more impressive 86, but they're not really exclusives: both are on 360 and Titanfall is also on PC. The supposed "true next-gen" Watch Dogs and Destiny manage a 78 and a 75.

    Wii U has the advantage of a year's head start, but even if we only counted its first year it would still have performed better on exclusives. Super Mario 3D World has a 93, Bayonetta 2 a 91, Mario Kart 8 an 88 and Pikmin 3 an 87. Rayman Legends isn't an exclusive, but Wii U has the only version that makes proper use of all features and it scored a 92. New Super Mario Bros. U has an 84 and DKC: Tropical Freeze has an 83. It'll almost certainly have another 85+ game in Smash Bros. in a couple of weeks; the 3DS version managed an 85 and that was in spite of complaints about it missing some of the excitement that comes from sharing the same screen with other players.

    It really goes against this whole idea of top-notch games (especially exclusive ones) being the things that sell systems, and it's quite saddening.
    Reply +3
  • seeyoshirun 15/11/2014

    @bobmcboomboom I mostly meant that, critically, the Wii U seems to be regarded as the console holding just about all of the "must have" titles at the moment, not XO or PS4. Reply 0
  • seeyoshirun 15/11/2014

    @SuperShinobi I'm not so sure what your point is with that last bit (if games media have been overrating XO/WiiU titles then it doesn't really matter as it hasn't had a huge impact on sales), but the first bit is a fair point. Microsoft's fuck-ups in particular were a boon to Sony, and this article even mentions that to some extent. However, XO has regained momentum in sales to some extent while the Wii U has not, and generally the biggest sales boosts PS4 and XO received this year came from titles whose reviews pointed to them being just "okay" (Watch Dogs and Destiny, mostly... also Titanfall on XO and two remasters in the Halo collection and The Last of Us). That's what I was more perturbed by; the idea that games which aren't really that special or which have already been available elsewhere can drive sales like this (especially Destiny and Watch Dogs, neither of which were really marketed by Sony since they were third-party titles). Reply 0
  • seeyoshirun 15/11/2014

    @gizmo2501 I completely agree with you. It's sad and a bit bewildering how much marketing seems to have become the determining factor in what sells. Even if it was always a factor, the success of consoles like Wii or PS2 or DS can ultimately be chalked up to having those key games that drove sales. Even the 3DS, a little more recently, never really started selling fast until that wonderful double whammy of Super Mario 3D Land and Mario Kart 7.

    With the new home consoles, though, we've got one that has been consistently delivering excellent and critically acclaimed software all year and two that have been delivering a mix of merely "decent" new titles, their only real standouts generally being remasters of games that were already available elsewhere. The former has still been selling sluggishly, while the latter two are selling like hotcakes. Destiny, which from everything I've read and heard from friends sounds like one of the most middling games in recent years, has gone on to be one of the biggest-selling games of all year and one of the biggest launches of all time. That's not to say that there aren't people out there who genuinely enjoy their console and game purchases, but the amount of backlash a lot of games and consoles doesn't paint a very pretty picture.

    It's very concerning because the way these things have been selling suggests that marketing as the determining factor has become, and will remain, the new norm. This, in turn, suggests that a lot of consumers and even some of the gaming community is losing its ability to think critically. Without that ability, the larger games companies won't really need to aim any higher than they've aimed this year, and that's not good for any of us.
    Reply +1
  • SingStar Ultimate Party review

  • seeyoshirun 14/11/2014

    Wow, judging by the number of downvotes many of these comments have, some of you must REALLY not like Ellie. Why? Reply +1
  • seeyoshirun 13/11/2014

    YAY ELLIE'S BACK! I MISSED YOUR REVIEWS! I'M SO EXCITED THAT I CAN'T STOP SHOUTING!

    Okay, calming down. Really, truly glad to see you still writing the odd review for EG, though. Favourite bits this time:

    That even goes for the woman on the left, who knows she was only invited to comply with European regulations regarding the inclusion of ethnic minorities in lifestyle photography.
    What Sony fails to mention there, too busy shoving yet more cheese and pineapple onto cocktail sticks and pretending it hasn't just been sick in the kettle...
    Also the little Spinal Tap reference. Brilliant, as usual.
    Reply 0
  • Assassin's Creed Unity review

  • seeyoshirun 11/11/2014

    I almost wish this game were a hot mess instead of just sounding kind of... so-so. It sounds like yet another to add to the long list of mild disappointments we've seen this year, where even in falling short they do so unspectacularly. Reply +1
  • Call of Duty: Advanced Warfare review

  • seeyoshirun 10/11/2014

    This review talks about the Starbucksation of the CoD series, which is a very valid point. However, I don't think it's a point which is limited at this point to the CoD series or even to ongoing franchises. So many games, especially the bigger-budget ones, seem intent on ticking a certain number of boxes in terms of giving gamers what they expect. The same could probably have been said about Assassin's Creed, or even about "new" IPs like Watch Dogs or Destiny. Large-scale developers have become increasingly (and worryingly) avoidant when it comes to taking real risks in game development, and the problem seems to be compounded by the many people who buy these games because they don't know or expect better. Reply +6
  • The games that have defined PS4 and Xbox One

  • seeyoshirun 09/11/2014

    And what they say about the generation so far.
    Not a whole lot, evidently. It's been about a year now and the selection on offer still looks a bit thin.
    Reply +9
  • Everything not saved will be lost

  • seeyoshirun 08/11/2014

    What Destiny tells us about life, the universe, and everything?

    It tells us that many people will buy almost anything in droves if it's marketed well enough. It's not unlike Tamagotchi, Ed Hardy, Von Dutch or pocket antibacterial hand gel in that regard.
    Reply +11
  • Bungie gifts brain surgery patient a one-of-a-kind rifle

  • seeyoshirun 07/11/2014

    @dai_bonehead It's the coupling of this story with the mention of the gun potentially appearing in upcoming DLC that sours it a bit. If that last bit had been left out it would have been easier to pass it off as altruism.

    (Although even then, it's still good press for the game. Someone in Bungie or Activision most likely knew this, which is most likely why we're hearing about it.)
    Reply +1
  • seeyoshirun 07/11/2014

    @KanePaws That was more or less my reaction, too. It's very sweet, yes, but the mention of DLC gives this the undertone of being a human interest story that was pre-approved by the Activision PR team. Reply +5
  • Majora's Mask is getting remade on 3DS... finally

  • seeyoshirun 06/11/2014

    Hurrah!

    Still easily my favourite of the Zelda series, really happy to know that it will be finding a new audience. It's so wonderfully dark and surreal, and the time-based mechanic was done so well.
    Reply 0
  • Destiny has over 9.5 million registered users

  • seeyoshirun 05/11/2014

    Excitingly, it noted that "work has also begun on future expansion packs, as well as on our next full game release."
    "Full".
    Reply +7
  • Super Smash Bros. for Wii U release date changed in the UK

  • seeyoshirun 02/11/2014

    @The-Mick Two big kids in this house, both aged 31. Inviting all their thirtysomething friends around when this game comes out. Reply +1
  • PlayStation 4 sales help Sony's game division to profit

  • seeyoshirun 01/11/2014

    @GamesProgrammer Pretty sure PS4 is still slightly behind the Wii, actually. Not by a lot, but the Wii hit 13.5 million about a month faster than the PS4 did, despite suffering some supply shortages for quite a few months. The Wii's sales figures are there on Wikipedia if you'd like to check this.

    It's great to be happy for the PS4, but let's not let hyperbole get in the way of facts, yeah?
    Reply +1
  • Nintendo earnings improve, but Wii U and 3DS sales still slow

  • seeyoshirun 29/10/2014

    It deserves much better than that given all the nifty features and the impressive quality of its games library at this point, but it's nice to see things picking up, at least. I imagine Smash will give it a nice boost through Xmas, especially since it looks like that's the biggest title launching on any platform through the end of this year. Reply +4
  • Wii U exclusive Bayonetta 2 enters UK chart in seventh

  • seeyoshirun 28/10/2014

    That's a good showing for the UK, given that it's comfortably Nintendo's worst region. Reply 0
  • Former EA CEO John Riccitiello becomes new head of Unity

  • seeyoshirun 23/10/2014

    I have mixed feelings about this.

    On the one hand, EA has proven extremely profitable under Riccitello's tenure as CEO. It's also worth remembering that Unity is not a developer/publisher like EA so Riccitello won't have anywhere near as much sway in the direction games take here.

    At the same time, EA's reputation among the gaming community can best be described as extremely rocky (I mean, they did win that "Worst Company in America" award twice and everything), and Riccitello has to take at least some of the credit for that sort of thing since he was captaining the ship. The company has released some good games, but also some pretty bad ones (I think Sim City 2013 released just before he left, and it probably wasn't the nicest note to end things on).

    Yeah, not sure what to make of this.
    Reply 0
  • The pre-patch Evil Within we hope you'll never play

  • seeyoshirun 22/10/2014

    One day in the distant future, those servers delivering the patch updates may not be there any more. Version 1.0 of The Evil Within may be the only PS4 code available - and that's certainly not the way we would like to revisit the game.
    This is what concerns me most about this approach. Those servers are not guaranteed to be there forever, and on top of that there are a multitude of situations in which someone might not have convenient access to them anyway (students spring to mind; I know a few people whose only Internet access is on their phone or at university).

    Add-on DLC isn't necessarily a problem, and in a lot of cases that stuff gets rolled into GOTY editions which are available through retail later anyway. However, when Internet access is required in order to make a newly purchased game playable, that potentially screws a lot of people over now, and possibly even more in the future.
    Reply +2
  • Walking is the new shooting

  • seeyoshirun 20/10/2014

    Going to second the comments that point out that narrative-driven mainstream games aren't a new thing. RPGs and some action-adventure games (some of the Zeldas spring to mind) have been doing that stuff for a couple of decades. Reply +1
  • Captain Toad: Treasure Tracker footage introduces Captain Toadette

  • seeyoshirun 11/10/2014

    My desire for this game hasn't lessened since I first heard it announced. Looks ace. Reply 0
  • Microsoft's indie parity clause exists so Xbox One owners feel "first class"

  • seeyoshirun 11/10/2014

    Gee, thanks for the guff, Phil. I remember how this affected me when I was all ready to buy Rayman Legends, just before the completed Wii U version got delayed by six months. Reply +2
  • Pixel Poetry review

  • seeyoshirun 01/10/2014

    @kwolf666 A bigger industry might mean more blockbusters, yes, but it generally means more of everything, including the little niche games. That's even been demonstrated in the last 10-15 years with some of the games that have started actually making it out of Japan because there's enough of a market to sustain them (Catherine, Doshin the Giant, Chibi-Robo, and so on).

    To use your example of McDonald's. I live in Adelaide, a bit of a foodie city with the highest numbers of restaurants per capita in the country and one of the highest in the world. McD's make up some of that, yes, but the size of the food industry here means it's also more sustainable for all of the boutique or unusual eateries. I've gone through much smaller country towns where the only things that can survive are generally fast food chains, but because the industry here is big enough, I can actually avoid those things.

    A larger games industry would mean more room for games that aren't a "sure thing". If that means I get more alternative to playing CoD and GTA, I'm all for it.
    Reply +10
  • seeyoshirun 01/10/2014

    @Alex_V Absolutely. On the one hand you've got games that actively try to engage the player on an emotional, intellectual or philosophical level (Papers Please, Journey, Fragile, ICO, et cetera). On the other hand, there are plenty of games which might not aim to be thought-provoking on that level but which have obviously been put together with a tremendous amount of care and attention and, visual flair. Mario Galaxy, for instance.

    Dismissing the medium as "just games" implies that neither of these forms of artistry is important. Can you imagine what games would be like if no developers cared about either of these things? I probably wouldn't want to play them.
    Reply +1
  • seeyoshirun 01/10/2014

    @Mentat_Idaho It's important that games are recognised as an artistic medium because that recognition could potentially lead to things like less censorship (films can get away with showing certain things that games currently have a harder time with), a wider range of sources for funding, a wider range of people playing games and thus a wider range of games both being made and being purchased.

    It's not about getting some kind of ego gratification from non-gamers, it's about trying to foster a more widespread understanding of games that helps the industry to grow, hopefully benefiting all of us in the process.
    Reply +19
  • Wii U system update adds folders

  • seeyoshirun 30/09/2014

    YES! Reply 0
  • Destiny bug reveals expansion DLC

  • seeyoshirun 29/09/2014

    Came here expecting to see that most people, like myself, were not remotely surprised by this revelation. Was not disappointed. Reply +2
  • Super Smash Bros. 3DS review

  • seeyoshirun 26/09/2014

    From what I've read, it sounds like a 7 is fair for this game - it sounds like something that is well-made but doesn't translate so well to handheld. Very solid, but not great.

    I only wish Eurogamer could apply this kind of scoring logic to all their reviews. They've been tending more and more towards the typical review mentality of "less than eight is bad" a lot lately.
    Reply 0
  • iPhone 6 sold 10 million units in three days

  • seeyoshirun 23/09/2014

    @man.the.king That's got to be the funniest comment I've read on here in a long time. So much so that I felt the need to tell you. :D Reply -1
  • Destiny tops UK chart for second week running

  • seeyoshirun 22/09/2014

    @grassyknoll Ah, now that IS good to know! Thanks for the link. Reply 0
  • seeyoshirun 22/09/2014

    @grassyknoll I would have thought my point was fairly obvious. I don't consider big sales for a game to be as impactful or as big a deal if the game is available on almost every platform because it's not necessarily a large percentage of the user base of all of those consoles. And I'd rather see sales charts broken down by individual format as it would allow us to see if exclusives are making a significant splash on their respective consoles. What else is there to explain? Reply 0
  • seeyoshirun 22/09/2014

    I find it really irksome that these charts roll all platforms into one for multi-platform releases - it means the charts are mostly dominated by games that release on almost everything, like Destiny and Watch Dogs did. It makes it a lot harder to gauge how well exclusives are selling.

    From what I've read, though, if you take the biggest-selling version of Destiny (PS4) and stack it up against some of the bigger exclusives of the past couple of years (such as The Last of Us and Mario Kart 8), then its launch sales, while obviously good, aren't quite so earth-shattering.
    Reply +2
  • Scalebound is unlike anything Platinum has done before

  • seeyoshirun 19/09/2014

    @grassyknoll I'll admit I'm going off of VGchartz, which are only estimates, but they've got MadWorld listed at somewhere around 700,000 and Anarchy Reigns at (from memory) about 800,000 across all platforms. Reply 0
  • seeyoshirun 18/09/2014

    @MrTomFTW This might make you feel better, then. Most of Platinum's games have actually been fairly successful - Metal Gear Rising and Bayonetta apparently sold over a million copies, and MadWorld and Vanquish both did close to that, too.

    They'll almost certainly never be the makers of blockbuster hits like CoD, but they don't need to be. They're doing well enough to keep making more games, that's all I care about.
    Reply +2
  • Destiny becomes world's best-selling new IP

  • seeyoshirun 17/09/2014

    Wow, this game's become so controversial that it seems like it's almost impossible to discuss it online. A part of that is just the Internet, but I don't feel like Activision's relentless and buzzword-filled marketing push for the game helped, either. When you've got so much hype surrounding something, it becomes almost impossible to judge the game on its own merits. I'm not sure what will come as a result of the game's somewhat mixed reception, but I hope Activision learn at some point that a little restraint in advertising isn't always a bad thing. Reply +13
  • Destiny UK's biggest new IP launch ever

  • seeyoshirun 15/09/2014

    @A_FAN That's not really a good example. Was it hyped on an A:CM/Destiny/Watch Dogs kind of level?

    Besides, it sold comparably to the first two Bioshock games. So I'm not sure what you're getting at.
    Reply +1
  • seeyoshirun 15/09/2014

    @jetsetwillie Three words:

    Aliens: Colonial Marines.
    Reply -6
  • seeyoshirun 15/09/2014

    Given the marketing push for this game and the lack of reviews before its release, I'm not surprised it's sold so well.

    And, given the rather lukewarm reviews it's received after its release, I won't be surprised if the sales drop off fairly quickly.
    Reply +14