seeyoshirun Comments

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  • Destiny UK's biggest new IP launch ever

  • seeyoshirun 15/09/2014

    @A_FAN That's not really a good example. Was it hyped on an A:CM/Destiny/Watch Dogs kind of level?

    Besides, it sold comparably to the first two Bioshock games. So I'm not sure what you're getting at.
    Reply +1
  • seeyoshirun 15/09/2014

    @jetsetwillie Three words:

    Aliens: Colonial Marines.
    Reply -6
  • seeyoshirun 15/09/2014

    Given the marketing push for this game and the lack of reviews before its release, I'm not surprised it's sold so well.

    And, given the rather lukewarm reviews it's received after its release, I won't be surprised if the sales drop off fairly quickly.
    Reply +13
  • Wii U exclusive Fatal Frame 5 shows off clever GamePad controls

  • seeyoshirun 10/09/2014

    Good, another game has realised how perfectly the Gamepad functions as an in-game camera. Glad to hear it.

    Now, for the love of all that is sacred, give us Pokémon Snap!
    Reply +4
  • Activision: Destiny "most successful new video game franchise launch ever"

  • seeyoshirun 10/09/2014

    There's this lovely little thing called bandwagon fallacy; just because something is incredibly popular or sells really well doesn't mean it's the greatest. It doesn't necessarily even mean it's good.

    Going by what I've read about both Watch_Dogs and Destiny, it sounds like they both exemplify this quite well.
    Reply +2
  • Destiny thrills, but the big picture rings hollow

  • seeyoshirun 10/09/2014

    @Britesparc That's precisely the reason I skipped this over, too. I like playing solo, or if I'm going to do multiplayer, I like having the other players in the room with me. It feels more personal. Reply +2
  • Xbox One's Japanese launch musters half sales of Xbox 360

  • seeyoshirun 10/09/2014

    Not surprised. Japan has generally been very friendly to Nintendo (and mostly to Sony as well) and not overly interested in Microsoft products. Looks like this generation will go down more or less the same as the last one over there, albeit with the home consoles all doing slightly worse. Reply 0
  • For Sony, Destiny is the first-party PlayStation 4 game it needs this Christmas

  • seeyoshirun 09/09/2014

    @MattEvansC3 That's the impression I had. I know I've seen a few CoD ads with only an Xbox logo at the end before, but I don't recall ever seeing a company disallow its competitors from advertising that the game is coming to their systems, too. I'd be interested to see some examples as such, if they're out there; a quick search didn't really yield anything for me. Reply -1
  • PS4 passes 1m sales mark in the UK

  • seeyoshirun 09/09/2014

    "Wii got there ever so slightly faster," Gara said, "but it's the fastest versus any PlayStation or Xbox - so any core gamer machine."
    I need to take off my sunglasses, I can't see a thing under all this shade...
    Reply -4
  • Xbox One launches in 28 new countries this month

  • seeyoshirun 03/09/2014

    Any idea how many countries the Wii U or handhelds are available in? Reply 0
  • PewDiePie no longer allows comments on his videos

  • seeyoshirun 03/09/2014

    This doesn't seem like the kind of news that really deserves its own article. I mean, I know he's a YouTube celebrity (which says a lot about the nature of celebrity these days, really) but I'm pretty sure the demographic that would care about him is mostly different from the crowd here.

    I want to try and offer something constructive here, though... maybe EG could start doing a weekly recap or something? A sporadic collection of all the miniature, less significant bits of news? Theoretically, this would also afford EG a little bit more time to review games, since there are definitely a few that get skipped over.
    Reply +1
  • Editor's blog: A brief note about "GamerGate"

  • seeyoshirun 02/09/2014

    I'm not too up to speed with the work of Sarkeesian or Quinn, but some of the bile I've seen spat about on the Internet recently does seem like the Online Disinhibition Effect at its absolute worst.

    I can't think of any situation in which legitimate death threats would truly be warranted. If there's valid, constructive feedback to be given on their work (which there always is in the case of textual criticism), then go ahead and give it. Just try not to cheapen the Internet any further in the process.
    Reply +2
  • The worst games I've ever played, by Ellie Gibson

  • seeyoshirun 29/08/2014

    Ellie, your review of Hasbro Family Game Night 2 is still the funniest and most brilliant game review I have ever read. Anywhere. And I've been reading game reviews online since the days of the N64. I suspect my waning interest in reading Eurogamer has been at least partially influenced by your increasingly sparse presence as a writer here.

    Hopefully you do drop in now and again, especially to review anything else Microsoft puts out for Kinect. Or to review anything as weird as Goat Simulator (which I feel would really have been a prefect game for you to review in the first place).

    Until such time, you will be missed tremendously.
    Reply +2
  • Leading creators back latest Tropes vs Women video

  • seeyoshirun 28/08/2014

    Goodness, any mere mention of feminism or discussion around the way women are represented in video games really brings the worst out in some people, doesn't it?

    If you disagree with something, it's probably best to do so respectfully, without resorting to ad hominem attacks, lest you end up looking like a dick instead of actually convincing anyone that your own viewpoint is valid.
    Reply +9
  • GaymerX convention will return following developer donations

  • seeyoshirun 26/08/2014

    @Noxia You heterosexuals are totally welcome to hang with us, so long as you're not homophobic and preferably so long as at least 50% of your outfit is covered in sequins and glitter. Reply +14
  • Disney Infinity is now free on Wii U

  • seeyoshirun 24/08/2014

    I'd say that these baiting comments of things being dismal failures are diminishing my faith in the writers of Eurogamer, but there's not a lot of faith left there to diminish. Reply +2
  • Call of Duty: Advanced Warfare not coming to Wii U

  • seeyoshirun 22/08/2014

    @SpaceMonkey77 CoD's sales on Wii U look pretty sad, actually. I don't consider vgchartz gospel but they do provide a reasonable estimate, and they've got the two CoD games on Wii U pegged at between 150,000 and 250,000 copies each.

    The two best-selling third-party games on Wii U are ZombiU and Rayman Legends. Or, if we look at the GameCube (which I think has a similar kind of audience), then the best-selling third-party games were things like Sonic Adventure 2, Super Monkey Ball 2, Rogue Squadron 2, Soulcalibur II and Resident Evil 4 (and that's on a console that DID get a decent number of shooters). I think those games collectively paint a much better picture of what third-party games Nintendo shouldn't be missing out on; action-adventure, survival horror, party games, oddities, or anything which is exclusive or significantly different from what's available on the other consoles.

    I'm well aware of the popularity of the FPS genre - on Sony and Microsoft consoles. That doesn't mean there's more money to be made in those than there is in platformers, and the success of things like the New Super Mario Bros. games should attest to that. The Wii one sold nearly 30 million copies and is something like the 10th best-selling game of all time. Then there's Donkey Kong, Kirby, Yoshi - all still featuring in games that sell well.

    (As a sidenote, I haven't picked up a PS4 or XO but I do have a 360, mostly for a handful of good JRPGs and quirky games like Catherine. I don't think I own any platformers for the console, but funnily enough I don't own any shooters, either, though I'm toying with picking up Bioshock Infinite.)

    Point being, Nintendo have spent the past eight years carving out an identity that is very different from that of Sony or Microsoft and their products appeal to different people (or, at least, to people looking for something different from what they'd typically get on a PS4 or XO). If I wanted bro shooters, I'd get a PS4 or get them on PC or something. I play Wii U because it's amazing for local multiplayer games and titles that are a bit quirkier. The only shooters I'd honestly say could be a fit for Wii U would be things like Portal or the upcoming Splatoon because they're pretty much the antithesis of the typical "gritty" shooter. Maybe something like Bioshock as well, though I'm obviously not holding my breath over that one. CoD wouldn't be unwelcome on the console, but its absence is not a huge loss for Nintendo.
    Reply -1
  • seeyoshirun 21/08/2014

    @SpaceMonkey77 You're apparently operating under the misapprehension that anyone ever bought Nintendo consoles for FPS games.

    These are not the games which would sell Wii U consoles.
    Reply +3
  • Resident Evil: Revelations 2 spotted on

  • seeyoshirun 20/08/2014

    @dirtysteve I'd be surprised if it did end up skipping 3DS, I believe that was the best-selling version. Reply 0
  • Tomb Raider, Vita's no-show and the mystery of 10m PS4 sales

  • seeyoshirun 19/08/2014

    I think the answer to why the PS4 has sold so well is fairly obvious. Of the big three, my impression is that Sony has the larger "core" fanbase (though Nintendo's is fairly large as well). Couple that with Microsoft and Nintendo's cockups in the year leading up to the PS4's launch (especially Microsoft's) and the fact that there were no major supply shortages like there were at the start of the last gen, and PS4 had a near perfect storm of hype when it came out.

    Now, Sony just need to get a few more exclusive games out to keep that momentum going. I'll be interested to see how they fare after the Xmas period, their games line-up feels like it could go either way at the moment.
    Reply +3
  • Cards Against Humanity dev Kickstarts western card game Slap .45

  • seeyoshirun 19/08/2014

    Sounds quite similar to "Bang", actually.

    I wasn't the hugest fan of CAH - it felt like a much less subtle version of a few other games - but this one sounds like it might not be so inclined to use shock humour as a crutch, so I'll keep an eye out for it.
    Reply 0
  • Watch Dogs is Ubisoft's last mature game for Wii U

  • seeyoshirun 19/08/2014

    @midnight_walker I think there's more to it than that. Somehow, I and the majority of my friends have ended up being Wii U owners and we're not treating them as secondary consoles. I don't think it's just a question of Wii U getting games later than other consoles, I think it's also about Nintendo gamers not necessarily liking the same kind of games. Shooters and mass-market open-world games have never really seemed like they'd be a great fit on a Nintendo console. Oddly enough, ZombiU - an extremely "mature" title, no less - has done well on a Nintendo console, but I think it has a certain oddness that makes it fit in on the console.

    I wish more third-party publishers understood that there actually is a market they can take advantage of, and they can do it without having to make mediocre casual party games. The games just need to feel a little more unique than something like Watch Dogs.
    Reply +4
  • seeyoshirun 19/08/2014

    Ubisoft has arguably been Nintendo's strongest third-party ally during this console generation.
    That's like saying Julien Assange's strongest ally has been the UK.

    Ubisoft's support of the Wii U has been half-assed where most other third parties have simply been assless. And yet, in spite of zero marketing, ZombiU has gone on to sell something like 700,000 copies, which is pretty damn good for a very niche survival horror game.

    I'm getting a bit tired of the whole "it's all Nintendo's fault" story that these publishers keep pushing over and over again. If Ubisoft (or any other publisher) want their games to sell well on a Nintendo console, they don't need to be casual stuff, they just need to be either somehow unique or at least marketed well.

    One other thing that seems to have been forgotten in this article: Ubisoft have supported the Wii U with a handful of "family-friendly" titles, yes. ZombiU is still their best-selling game on the console.
    Reply +3
  • PS4 leads US console sales for seventh month running

  • seeyoshirun 15/08/2014

    @grassyknoll Huh, odd. Oh well, I guess 3DS has been doing well enough for long enough that it's not really newsworthy, anyway. :) Reply 0
  • seeyoshirun 15/08/2014

    One interesting thing to note here: although the PlayStation 4 is obviously the frontrunner at the moment, saying that it and the One are currently tracking ahead of the 360/PS3 at this point in their lifetime doesn't paint the whole picture.

    I managed to track down approximate sales figures worldwide for each of the consoles versus its equivalent last gen at the same point in time. With Vita I had to use VGchartz as a guesstimate since Sony have been hush-hush on sales for that one...

    PS4: 10m vs. PS3: 5m
    One: 5m vs. 360: 5.5m
    Wii U: 7m vs. Wii: 32m
    Vita: 9m vs. PSP: 29m
    3DS: 44.5-45m vs. DS: 55-60m

    So it's likely that the PS4 is the only console tracking ahead of its predecessor, and as has been pointed out, that's likely been helped in part by the lack of supply shortages (which were also the case for all current-gen consoles, as far as I'm aware). I suspect that in the long run, all of these consoles will probably sell varying amounts less than their predecessors.
    Reply +3
  • seeyoshirun 15/08/2014

    @grassyknoll Very interesting... any idea where 3DS sat in amongst those? I'm guessing somewhere ahead of 360 but behind PS4. Reply 0
  • Ubisoft: only "vocal minority" complains about number of Assassin's Creed games

  • seeyoshirun 15/08/2014

    @A_FAN No, it's not. The complaint is stop making games over and over with not a whole lot of variation between them. Reply +1
  • seeyoshirun 14/08/2014

    I hate the whole "if you don't like it, don't buy it" argument.

    Obviously, those of us who don't care for this franchise or feel it's over-exploited will not buy it. The complaint isn't really just about these games being made; it's about the fact that if such games are being made, then they're occupying development resources that could instead be spent on making games which are better, or more original.
    Reply 0
  • Hyrule Warriors had designs for a female Link

  • seeyoshirun 14/08/2014

    What I'd really love to see (and have some hope for, given some of the comments from Nintendo staff) is not a rule 63'd Link, but a Legend of Zelda game where Zelda is the main playable character.

    I'm sure this has been discussed many times, but just think about how awesome that could potentially be. A female Link would presumably play fairly similarly to Link, where Zelda would open up a lot of potential for a different feel to the next LoZ game - perhaps one that drew more heavily on the use of magic and on dungeons that really emphasised puzzle solving and lateral thinking. She is meant to represent the Triforce of Wisdom, after all, right?
    Reply +4
  • Bayonetta 2 is a sequel to savour

  • seeyoshirun 11/08/2014

    @Kami I think the problem with the whole argument about Nintendo justifying the Gamepad is, well, two problems. Firstly, people seem to be expecting that Nintendo would reinvent the wheel like they did with the Wiimote. Secondly, people seem to only be looking at the games.

    The first problem is easily answered; not every new control device needs to feel utterly revolutionary or like games simply couldn't exist without it. Only a handful of games really made great use of the DS's touch screen; it wasn't a question of every developer having to use that so long as when the touch screen was used, it was used well. Meteos spring to mind.

    It's a similar principle with the Wii U's Gamepad for me; I'm not expecting every game to use it just as I wouldn't expect every game to use a Wiimote or Kinect. For a handful of games, it's excellent; generally those with asymmetric multiplayer or those with complex menu/item management that is better taken away from the main screen. If anything, the fact that most of the big titles aren't trying to shoehorn Gamepad functions in is a good thing, since it says that Nintendo and other developers are smart enough to not kitchen-sink their titles in a way a lot of other games end up doing (Resident Evil 6, despite being released on consoles with much more traditional controllers, springs to mind).

    Then there's the second question, that of components not directly related to the games. The Gamepad is absolutely fantastic for browsing the Internet (I've used it regularly to look up game guides while playing games), off-TV play, and Miiverse.

    There might not be a single earth-shattering reason why the Gamepad is great, but all of those little reasons add up.
    Reply +1
  • Sony is being sued for Killzone failing to deliver "native 1080p" multiplayer

  • seeyoshirun 07/08/2014

    @its-Adzbond I didn't realise fanboys ever went "good". Reply 0
  • Assassin's Creed: Rogue headed to PS3, Xbox 360 this November

  • seeyoshirun 06/08/2014

    Ah, Ubisoft, pumping out content with remarkable consistency and predictability. You're truly the Burger King of game publishers.

    (Obviously in this analogy, EA are McDonald's.)
    Reply 0
  • Resident Evil 1 remastered for PS4, Xbox One, PC, PS3 and Xbox 360

  • seeyoshirun 05/08/2014

    @jabberwocky That had occurred to me, but since (to my knowledge) it's more or less just a port of the GameCube original, I don't really count it. It didn't sell so well on the Wii, either, despite a much larger user base - I think the fact that it was clearly presented as a GameCube port in the packaging probably didn't help.

    This, on the other hand, appears to be a release that will have had some effort put into it. That kind of thing tends to sit well with the core Nintendo audience.
    Reply 0
  • seeyoshirun 05/08/2014

    Although this is welcome news, it seems like an odd move to skip Wii U on this one. If there's a third party title I'd expect to see sell reasonably on the console, this would be it. REmake and RE0 did quite well on the GameCube despite it not having a huge user base, and it's been long enough since then that a proper remaster doesn't seem unnecessary.

    Meanwhile, if Capcom are putting time into this, I hope it means they're considering doing a Resident Evil 7 that takes the series back to its horror roots.
    Reply +4
  • Strong PS4 sales help Sony to profit

  • seeyoshirun 31/07/2014

    I'd be interested to know how much of that 3.5m figure is PS4 versus PS3. It's rather annoying that Sony have started rolling their consoles into a single figure because that doesn't really give us the full picture. Reply +3
  • Sony says EA Access program isn't "good value"

  • seeyoshirun 30/07/2014

    @Carpetfluff I definitely see that, but then EA's games are already available for the PS4 through retail, and Sony's stuff still sells fine. They're different games (often appealing to different markets), so a subscription service shouldn't be any more of a business threat than the retail releases are, should it?

    (I don't actually care for EA's games at all, either, so this means pretty much nothing to me on a personal level. It just seems like a weird move and some bad PR for Sony.)
    Reply +2
  • seeyoshirun 30/07/2014

    I'm in two minds about this.

    On the one hand, I can understand Sony doing this as a business decision. They have their own subscription service and probably don't want to risk losing money on that to EA (especially since I'd imagine the relatively low cost of implementing the service means it's one of the easiest ways for Sony to make money).

    On the other hand, saying that they don't believe it's good value comes off like a bit of a dick move, like the company couldn't just fess up and admit the (blatantly obvious) real reason that they're not supporting it. Also, as other people on here have pointed out, it's effectively denying customers choice. And also, there's the question of whether this is really a good business move. As I see it, it's not that different from if Sony denied EA the right to make games for the console in general. People are quite happy to buy multiple games from different publishers, so why should subscription-based services which still provide completely different games be any different? The fact that the service will be available on Xbox One doesn't look very good for Sony, either.

    Actually, the more I think out loud about this, the more I realise it probably isn't a very good move on Sony's part.
    Reply +8
  • Captain Toad: Treasure Tracker delayed until Jan 2015 in Europe

  • seeyoshirun 30/07/2014

    @BobbyDeNiro Yes, it's been said before. Many, many, many times. It's not going to happen. Embrace Nintendo for what they do and the great games they make without getting too caught up in the tech specs, and you'll be a lot happier. Reply +1
  • Pigeon dating sim Hatoful Boyfriend gets a release date

  • seeyoshirun 30/07/2014

    There's got to be some kind of early bird joke in there somewhere. Reply -2
  • Next-gen before their time

  • seeyoshirun 28/07/2014

    @n0signal Well, speaking from personal experience, I still haven't bothered with Blu ray. Higher definition is nice(ish), but once things look too smooth I find them almost unnatural to look at.

    (Also, most of the movies or TV shows I watch aren't generally big on the special effects; if I were more into the action blockbusters, perhaps I'd feel different about this.)

    Games are no different for me, and I'm sure for plenty of other people, too. If there's a remastered version of something I've never played, then I'll probably take the remastered version over the original. In that sense, I understand some of the remasters as they can open an old game up to a new audience. However, that doesn't leave a lot for someone who did play the original and is looking for something new. It's also frustrating when the PS4/XO don't include backwards compatibility, which would perhaps leave those who bought into the last gen of consoles feeling a little more included.
    Reply -1
  • seeyoshirun 27/07/2014

    I think this whole idea is a very double-edged sword. On the one hand, I'm all for plugging gaps in the release schedule and there are bound to be a few gamers who missed out on the originals. I happily snapped up the Devil May Cry remasters a couple of years ago, and eagerly bought my sister the ICO/SotC collection as a birthday present once she'd picked up a PS3.

    Generally, though, this isn't something I'd encourage as a habit unless there's either been a significant gap in time since the original or unless there's a significant amount of additional content that would warrant a purchase from someone who did play the original. Some of the games mentioned above meet those criteria, but others don't and thus suggest a certain degree of creative stagnation from the big studios.
    Reply +12
  • Who framed Roger Ebert?

  • seeyoshirun 27/07/2014

    Someone once said to me that if one person considers something art, then it's art. I felt like that summed up the term's subjectivity rather well. Reply +1
  • Screencheat is a splitscreen FPS where you're completely invisible

  • seeyoshirun 25/07/2014

    Someone mentioned this to me today! Sounds brilliant.

    I agree that it would be a perfect game to see come across to consoles; seems like the perfect game for when I just want to kick back and have some good, silly fun.
    Reply 0
  • Uncharted 4 is pushing for 1080p60 on PlayStation 4

  • seeyoshirun 21/07/2014

    @Sir_Walter_Rally I'm fairly sure if you looked back through the games generally regarded as being amongst the all-time greats, you'd find far more that were lauded for being fun or original in some way than you would games that were cutting-edge in terms of their number of frames per second (not that such things are unimportant, but they're rarely the biggest indicator of a game's greatness).

    I consider these things worth hearing about as part of an overview on the whole game. The fact that EG regularly report things like this rather than oh, I don't know, whether the developers are trying to actually make the game FUN, sets a precedent that getting 1080p/60fps is more important when instead ND could have been talking about ideas they're throwing around for the direction to take the story in or ways in which the more powerful console will allow them to broaden the range of things the player is able to do in the game. It doesn't have to be a wealth of information, I'm sure they're able to drop a few tidbits. Then there'd still be something for Eurogamer to report, wouldn't there?
    Reply -4
  • seeyoshirun 21/07/2014

    @mega-gazz I'm not sure what you're trying to imply. Naturally, if a game is hampered by technical issues then it's likely to impinge on the sense of fun, and that would be newsworthy. That's on "fun", though, more than "technical issues". The majority of games don't suffer from such things, and then fun or creativity are what separate the great games from the merely competent ones. I think the technical side of things warrants reporting, yes, but only as a part of a greater whole and mostly only if it does a game a particularly noticeable service or disservice; not when we're just splitting hairs over things like resolution and certainly not at the expense of discussing the artistic side of games, which I'd argue is probably more memorable.

    It's a moot point right now, since this isn't even an article on how something looks, it's an article on how a studio is intending for something to look when it's finished at some point some time in the fairly distant future. It's something that could easily have been left as part of a more well-rounded article some time next year when more information about the game is available.
    Reply -5
  • seeyoshirun 21/07/2014

    @Thirith Note that's why I used and/or in my previous post (creative AND/OR fun AND/OR original). There are some somewhat unoriginal games that are indeed good fun.

    However, I would add that while there are plenty of enjoyable but not-so-original games, the truly great ones generally *are* original in some way.
    Reply -1
  • seeyoshirun 21/07/2014

    @Sir_Walter_Rally Seems I touched a nerve. Really, telling me to fuck off is unnecessary.

    And you pretty much just wrote my answer for me. EG need to get a hands-on to give us a sense of how something plays. Mentioning the visuals as a part of that makes sense. Reporting not even that something looks pretty, but that it's merely *aiming* to look pretty when it's done some time waaaaaay down the road is not what I would consider newsworthy.
    Reply -2
  • seeyoshirun 21/07/2014

    Dear Eurogamer,

    Can we please get less articles on resolution/framerate and more articles on whether the games appear to be creative and/or fun and/or original?

    It would be much appreciated.
    Reply +2
  • Oddworld: New 'n' Tasty! review

  • seeyoshirun 21/07/2014

    Excellent! I never got around to buying the original so I'll definitely make sure to pick up the Wii U version when it's out. Reply +1
  • Battlefield 4: Dragon's Teeth review

  • seeyoshirun 21/07/2014

    Something tells me it's going to be a while before the Battlefield series retains the good reputation it once had - if, indeed, it ever does. Reply -1