seeyoshirun Comments

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  • Does resolution really matter?

  • seeyoshirun 28/02/2015

    @Rildiz Perhaps it's a matter of personal taste, but I do feel like the Wii U has definitely delivered in terms of fun. I can't really compare it too much to XO or PS4 since I've only played a handful of games on those consoles, but I wouldn't exactly describe the games I *have* played on the other consoles as particularly fun or 'joyful'. Something like Mario Kart or Super Mario 3D World, though? Absolutely. Perhaps it's because they're the kind of games that don't take themselves too seriously.

    Anyway, I'm happy to see a case made against resolution's use as a yardstick for game quality. I honestly can't think of a single instance in which I've gone and played a game and thought 'you know, this game's okay but it would be so much better if it were 1080p'. The best games I've played make me completely forget about such things.
    Reply +4
  • Top factor driving PS4 purchases is "better resolution" - survey

  • seeyoshirun 26/02/2015

    I'd be interested to know the demographic breakdown of the people surveyed. The #1 reason for each of the three consoles seems fairly close to the way those companies have marketed them. Reply +1
  • Video: Watch 40 mins of Final Fantasy 15 on PS4

  • seeyoshirun 20/02/2015

    From what I can tell, the game looks pretty but a bit... bland? I think that's mostly the character design, those characters seem indistinct aside from their matching outfits and impressive abdominal muscles. It's like someone took 98 Degrees and put them into a JRPG. Reply +4
  • Star Ocean developer tri-Ace acquired by Japanese mobile company

  • seeyoshirun 20/02/2015

    I have a feeling I'm going to be spending more and more time eBaying the old RPGs I missed out on instead of buying new ones. So many Japanese devs seem to be moving to smartphones. I cannot put in words exactly how much this fact grosses me out. Reply +5
  • Mean Girls: The Game review

  • seeyoshirun 20/02/2015

    Whatever. I'm getting cheese fries. Reply +3
  • Performance Analysis: The Order: 1886

  • seeyoshirun 19/02/2015

    You know, I remember Square Enix's PlayStation 2 game "The Bouncer" copping flak for being overly cutscene-heavy nearly 15 years ago.

    Game development has obviously come a long way since then, but it doesn't appear that such a style of game goes over any better with the gaming public than it did back then, probably because something that fits a feature-length films' worth of cutscenes into its playtime is going to inevitably be compared to actual feature films, which have the advantage of being a different industry much more heavily populated by writers and directors who are skilled at that kind of storytelling.

    Games have some great writing on occasion as well, but it doesn't seem like that style of writing translates so well to something that emulates film. Based on what I've seen of The Order, it looks like it might have been better off trying to work more of its storytelling into the gameplay and easing up on the cutscenes just a little bit, rather than trying to be both a movie and a game at the same time and not really satisfying in either department.

    Or, perhaps, we just need to bring more people from the film and TV industries into gaming to help make this kind of storytelling more satisfying.
    Reply +11
  • The Order: 1886 review

  • seeyoshirun 19/02/2015

    As has become familiar with Sony's big-budget exclusives on the PlayStation 4, there's a lack of personality here
    I've been noticing that, not just with Sony but also with a lot of the high-profile third-party titles. If they're not looking like a retread of familiar ideas from the last generation, they're trying too hard to emulate film and thus being unfavourably compared to actual film in the process, a medium where depth and originality in story and character are a bit easier to come by.
    Reply +9
  • Super Stardust Ultra review

  • seeyoshirun 18/02/2015

    I see we're still busy arguing about the new review scoring system instead of discussing the actual game. Scintillating. Reply +5
  • Fallout owner Zenimax forces Fortress Fallout name change

  • seeyoshirun 17/02/2015

    Bit of a shame that the two companies had to fall out over something as silly as this.

    Seriously, though, this does not fill me with love for Zenimax and their affiliates.
    Reply -1
  • Ready at Dawn responds to concern over The Order: 1886 campaign length

  • seeyoshirun 17/02/2015

    Although I'm still iffy on whether this game's going to be particularly good, I completely agree with RAD's mentality of quality over quantity. I've played plenty of shorter games that were amazing (for some reason Pikmin is the first to spring to mind). Conversely, I've played plenty of games that provided enormous worlds and very little variety or polish, and those games seem to be growing in number as a lot of developers become obsessed with the idea of "open-world".

    If RAD's approach means the game feels great the whole way through rather than having moments of brilliance in between piles of filler, I'm all for it.
    Reply 0
  • Sonic Boom games shifted just 490,000 copies

  • seeyoshirun 16/02/2015

    @IronSoldier Interesting... thanks for the heads up! I'd heard much the same thing about Far Cry 4, which is a shame. Might pick up 3, though, copies of it on 360 are floating around cheap at the moment. Reply 0
  • seeyoshirun 16/02/2015

    @IronSoldier Right? I actually own about two-thirds of the games you just mentioned, plus some of their older fare like one of the Rabbids games and Beyond Good & Evil. It's not that everything about the company is bad, but they seem to be intent on giving by far the most attention to their weakest and least unique games, and then they seem incensed when their other software doesn't sell despite the company having put very little effort into marketing it. It makes very little sense.

    Meanwhile, semi-unrelated note but since we're the only people still using the comments section now I may as well ask. Far Cry 3 - would someone who generally doesn't like shooters enjoy it? I've been looking at it for a while because the setting looked kind of neat, but if it's still 100% shooter then I don't know if it's for me. The closest I've come to playing shooters in recent years is shooter/RPG hybrids like Fallout 3 & New Vegas or games like Bioshock where there are other means of dealing with combat (all the supernatural abilities).
    Reply 0
  • seeyoshirun 14/02/2015

    @IronSoldier Hear, hear! Hopefully it catches up with them soon enough (I suspect it will, as it did for Capcom last gen). Reply 0
  • seeyoshirun 13/02/2015

    @IronSoldier Hahaha, I made the same mistake. Well, not "mistake", exactly - ZombiU was a very well-made and original game - but I bought it at launch and was kicking myself later when the game was less than a fifth of its original price. That might not have happened if most third-parties jumped ship, but we probably should have seen that coming.

    I think the thing that stings most is actually not paying full price for that game, but paying full price for a game from a publisher that demonstrably has very little respect for Nintendo.
    Reply 0
  • seeyoshirun 13/02/2015

    @IronSoldier Actually, the A:CM sales were extremely front-heavy (Wikipedia and VGChartz both support this), as is usually the case for games which get lots of marketing but aren't actually any good. The biggest chunk of its sales would have been first-week, which is really depressing.

    I agree that revenue would be a more effective way of judging a game's success, though. A:CM might not be the best example of that but you're right that there are plenty of games which sell a lot of their copies once the price cuts kick in (from what I've heard, ZombiU was one of those).
    Reply 0
  • seeyoshirun 13/02/2015

    @IronSoldier Oh I know. There are countless examples of it over the decades (Aliens: Colonial Marines and Eternal Darkness spring to mind as another over-seller and under-seller respectively) but that doesn't make it any less appalling. Reply 0
  • seeyoshirun 12/02/2015

    That's still more copies than Wonderful 101 sold.

    Something is deeply wrong with the world.
    Reply +5
  • Nintendo cancels TVii service launch in Europe

  • seeyoshirun 16/02/2015

    @Lunatic-Pandora Hi Lunatic-Pandora, have you ever considered not commenting on Nintendo articles anymore, y'know because nobody really takes you seriously at this point? Reply +14
  • seeyoshirun 16/02/2015

    @lucky_jim If you ever meet one of those people, let me know. Reply +1
  • Rich Stanton on: Requiem for a dreamer

  • seeyoshirun 14/02/2015

    @Silverflash Very well put. My faith in Molyneux has all but vanished, but I don't view him as worthy of hate any more than I view him as worthy of trust. He's neither the martyr he seems to believe he is, nor the demon some of the Internet has made him out to be; he's deeply flawed and we've had both the fortune and misfortune of seeing those flaws played out like some great Greek tragedy.

    I think you're right that if we're going to ask Molyneux the tough - sometimes brutal - questions about his decision-making processes, those questions should also be directed at some of the people working for much larger companies. Being a mega-publisher shouldn't render one immune to being held accountable by the press.
    Reply +2
  • Face-Off: Evolve

  • seeyoshirun 14/02/2015

    Ironically, some of the arguing in the comments section here has really devolved. Reply +3
  • The God who Peter Molyneux forgot

  • seeyoshirun 12/02/2015

    I can't really add much that hasn't been said in a ton of comments already, but this was a great article and I'd love to see more of this on Eurogamer as opposed to the kind of clickbait the site sometimes resorts to. Looking at the number of comments here, a proper piece of journalism has obviously been popular as well.

    Also I feel bad for the kid. As soon as I read the bit where he didn't know who Molyneux is, I knew for sure this wasn't going to end well.
    Reply +6
  • Bethesda announces first ever E3 conference

  • seeyoshirun 10/02/2015

    I only just discovered Bethesda's games in the past year with Fallout 3 and New Vegas (was never really interested in Elder Scrolls).

    I'd probably be more interested in their presentation if I'd never played their games. Not that they weren't fun, but the bugginess of both games I've played of theirs has really sullied the company's appeal for me.
    Reply -8
  • The Legend of Zelda: Majora's Mask 3D review

  • seeyoshirun 10/02/2015

    Majora's Mask has always been the best of the Zelda games in my eyes, no contest. The complaints about this game's unforgiving nature seem more like a product of modern games that hand the player all the tips and map details and quest markers on a silver platter. Outside of the Dark Souls series, reviewers seem unnecessarily picky with games that don't do these things. Reply +4
  • Evolve thrills, but for how long?

  • seeyoshirun 10/02/2015

    Can't say I'm surprised. These days it seems like marketing hype and the actual originality of a game are almost inversely related. Reply +1
  • Towerfall is adding an Anita Sarkeesian skin

  • seeyoshirun 10/02/2015

    An article mentioning Sarkeesian, you say?

    *grabs popcorn*
    Reply +19
  • Huge PS4 sales boost Sony profits

  • seeyoshirun 05/02/2015

    @Pandy That's what I'd have thought, too. Well, no, the PS4 *does* have more games than the Wii U, I think, but nothing that really compels me to buy a PS4 specifically. Any great game it has at the moment is also available somewhere else.

    So I suppose it does have a large selection of good games at this point, but a selection decidedly lacking in uniqueness. It's a games library without its own sense of identity.

    EDIT: Just checked your sources as well as a few of my own and no, Wii U actually does have more game releases at this point, surprisingly. Granted, it had a year's head start but everything I could find pointed to it still having more releases so far, even if we only count retail. Huh.
    Reply +3
  • Beneath Code Name: STEAM's crazy art lurk those famous intelligent systems

  • seeyoshirun 03/02/2015

    People have been complaining about the art style? Is this one of those things where a game gets chastised because it's doing something different?

    I think it looks really neat, like a pastiche of modern and classic comic book styles with an extra dash of 1950s pop cultural imagery.
    Reply +9
  • Dying Light review

  • seeyoshirun 30/01/2015

    Sounds like yet another game for the "good enough, not overly original or surprising" list. I've lost count of the number of games that have made that list in the past 15 months. Reply +2
  • Smash Bros. Wii U update unlocks 15 more stages for 8-player mode

  • seeyoshirun 29/01/2015

    Oh win! I love the chaos of having so many characters in battle (also it's great for the camera mode, which I'm kind of obsessed with).

    Meanwhile, I'd give Sakurai the biggest hug ever if I ever met him. Sounds like he needs a hug right about now.
    Reply +1
  • Pokémon, Smash Bros. sales help Nintendo back to profit

  • seeyoshirun 28/01/2015

    To their credit, Nintendo are turning a profit despite (still) fairly low console sales. Sony and MS have had periods of hemorrhaging money when their consoles were selling much better.

    It's disappointing to see Wii U still selling so sluggishly, though. It's long past the point where anyone could honestly say that was deserved; their games lineup of late has been stellar and that doesn't look like it'll change this year.
    Reply +14
  • Citizens of Earth review

  • seeyoshirun 23/01/2015

    @Duffking Yeah, that's my impression, too. I still think EG is far from perfect but they at least tend to (mostly) grade on a scale of 6-10, which is better than most sites that generally grade on a scale of 8-10. Reply +1
  • Video: Hatred, and why it wanted that 'Adults Only' rating

  • seeyoshirun 23/01/2015

    @FuzzyDuck I would take Okami over this, too, partially because it's my favourite game of all time.

    At the same time, I would defend this game's right to exist as a piece of horrifying art. There have been countless other examples of art in other media that have shocked and offended people but sometimes shocking and offending has merit. Like Sebastian Kim photographing models made up as different races. Or Andres Serrano's famous picture of a crucifix submerged in a jar of urine, which caused quite a stir back in the late 1980s. Or Romain Gavras shooting M.I.A.'s music video for "Born Free", an allegory on prejudice in which a bunch of redhead teens are forced to test a minefield and the survivor is beaten to death. This game hasn't even released yet but it's stimulated some of the most interesting discussion I've seen on gaming in a long time.

    And yes, the artists themselves sound like a bunch of dicks. But then so did Kanye West, Jean Paul Gaultier, Keith Richards. Michelangelo was famous for having a foul temper. Now, this game ain't the Sistine Chapel or a kick-ass Dior show or even "Gold Digger", but the personality of its creators isn't necessarily what the game should be judged on.
    Reply 0
  • Resident Evil HD Remaster review

  • seeyoshirun 20/01/2015

    @spamdangled Not in quite the same way. It's true that the RE mansion features lots of lengthy corridors and series of rooms that bring you back to where you've been previously, which feels quite natural, but unlike Metroid Prime, RE also features restrictions on the amount of items you're able to carry and thus you're likely to have to backtrack to item boxes quite frequently unless you've played the game before and can remember exactly which items you're going to need next.

    Again, I don't particularly mind - I found it quite an effective way of freaking me out the first time I played it as I'd occasionally have to try and sneak past zombies and the like more than once - but I don't think the game flows as elegantly as Metroid Prime did.
    Reply 0
  • seeyoshirun 20/01/2015

    @IronSoldier I think the difference is that the flow of the Metroid Prime games generally doesn't force you to backtrack so much as it provides new pathways that eventually lead you back onto old ones. You're not usually retracing your steps directly.

    Resident Evil sometimes does make you go back exactly the way you came, although personally I never found that to be a problem.
    Reply +2
  • In Theory: Nintendo's next-gen hardware - and the strategy behind it

  • seeyoshirun 10/01/2015

    Interesting read.

    I do agree that we'll probably see a new console around 2017ish, though I suspect that will be a new handheld. I've never bought into this idea that they'd be better off releasing a single catch-all device; the company doesn't need a single device because their home consoles and handhelds provide very distinct experiences that can't be replicated on the other. Anyway, a new handheld will be a good way for them to test the waters as far as these changes in design approach are concerned because it's a market which Nintendo still does extremely well in, despite the impact of smartphones and the once-strong competition from Sony in that area.

    In the long run, it definitely sounds like a good idea to have software that can adapt between different devices and to run with more of the kind of things we've seen this year with Smash Bros.. There are games I've seen struggle to make the transition between Wii U and 3DS (Resident Evil: Revelations springs to mind) and other I'd love to see make that transition (Bravely Default, for instance), and it's good to hear that Nintendo are thinking about this. Along with developing their internal studios and second-party support, it's more likely to be the way to fill their line-up of games out more. The past 10 years have really shown that they're not going to be able to rely upon third-parties - especially the western ones - coming through for them.
    Reply +1
  • When the new becomes old - why 2015 should be a stellar year

  • seeyoshirun 08/01/2015

    @jetsetwillie There's no need to skew what I said. I don't fall into a pit of despair when a game hasn't met my expectations, either.

    And there are a handful of games I'm excited for, too - like I said, even weak years have some excellent games. There are developers out there I know I can reliably count on to come through with the goods, so I'm excited for one or two games (Zelda is the main one that springs to mind for me). But as a whole, the most heavily hyped games often fail to live up to the things said about them before their release. It doesn't mean I never get excited for an individual game here or there, but I don't assume 2015 is instantly going to be brimming over with an absolute ton of those truly excellent games.
    Reply +1
  • seeyoshirun 08/01/2015

    @frazzl It's not about it becoming cool to hate. "Hate" is too strong a word for what I felt about 2014, but there was definitely some disappointment and I think it's best to generally avoid having strong expectations of 2015, either positive or negative. I'm sure there will be some good games - even weak years have some good games - but there's no way to know a game is actually good when it hasn't arrived yet. It seems like lots of people fell into that trap with many of last year's releases. Reply -1
  • seeyoshirun 07/01/2015

    I must respectfully disagree with this sentiment. Aside from a handful of standouts, there's not a lot coming up in 2015 that doesn't look like a shinier re-packaging of ideas and concepts from previous games.

    Also, from what I remember, a lot of the big releases of 2014 looked much more exciting before they came out, either because of bugs or shameless abuse of DLC or just a general lack of originality. I'll get excited about most of the big 2015 releases once they've actually released and proven themselves. Until then, I'm approaching 2015 with wary curiosity.
    Reply +19
  • Japan's console market at lowest point for 24 years

  • seeyoshirun 07/01/2015

    It's interesting to get some perspective on how different gaming habits are in another part of the world, where mobile and handheld gaming are much bigger and Nintendo seems to be faring much better (though this latter fact does leave me wondering why they aren't at least getting a bit more support from Japanese third-parties even if the western ones have largely abandoned them).

    I'm not a particular big fan of mobile gaming but I do suspect that this trend is starting to affect gaming elsewhere in the world, too, albeit not to the same extent. Something is definitely eating into sales of consoles, though, because Japan isn't the only part of the world where traditional consoles (home or handheld) collectively aren't selling as fast as they were 5-10 years ago. It might have something to do with people's work patterns and the general way people spend their days affording them less time to sit at home and play traditional consoles. Price is probably a factor, too: a lot of more casual gamers are probably much more content to just get simple, cheap games for their smartphone.

    It's easy to forget that because the PS4 and 3DS are still doing quite well (though not outpacing the Wii or DS respectively) but when sales of all five current-gen consoles are grouped together, they're a fair bit behind what the previous gen was managing at the same point in time. I don't think that means such gaming is dead or even in danger, but it's definitely changing and the previous gen may represent a collective peak in console sales, at least for a generation or two.
    Reply +2
  • PlayStation 4 has sold 18.5m worldwide

  • seeyoshirun 07/01/2015

    @Gamblix To be fair, this is probably the first console ever that hasn't had its strong sales clearly linked to one or two key exclusives. PS3 is hard to gauge because Sony aren't overly forthcoming with individual console sales anymore, but we know it didn't start picking up until around 2008, after Uncharted, Metal Gear Solid 4 and LittleBigPlanet were out. PS2 had a huge spike thanks to Gran Turismo 3 and Final Fantasy X. Wii was helped from the start by Wii Sports, Xbox by Halo, 3DS by the double whammy of Super Mario 3D Land and Mario Kart 7.

    Honestly, this generation could have played out very differently, too, but I suspect Microsoft and Nintendo are still paying for their PR fuck-ups. PS4 sales almost seem like they've been strong by default. Their PR hasn't been remarkably excellent or anything, but it's been solid enough that they've created a far more favourable image for the PlayStation brand at the moment than Microsoft or Nintendo have for their consoles.
    Reply +1
  • seeyoshirun 06/01/2015

    @Swooper_D I feel much the same as you. I've got my eye on PS4 and I'll probably pick one up eventually, but I find it a bit perplexing that it's sold so well without really having one crucial selling point. It seems like there are lots of small reasons to like the console but nothing that I can look at and go "that's the thing that's drawing everyone".

    While it generally gets the best console version of multiplatform titles, the only people likely to care about that are the core gamers who read sites like this. It's got some alright exclusives but it doesn't exactly have a Halo or Wii Sports or Gran Turismo 3/Final Fantasy X combo in there that seems to have struck a chord with everyone. I guess there's the clever deal they did to prevent Microsoft from marketing their version of Destiny, but ultimately I don't think that's going to be an evergreen for sales and it only came out a few months ago.

    It's not that I can't see valid reason for wanting a PS4, and I'm happy for Sony's success, too, but its success is still something I can't fully make sense of. Except, perhaps, if the power of good word-of-mouth before its launch (and bad word-of-mouth for Microsoft) really was that powerful.
    Reply +5
  • The most exciting games of 2015

  • seeyoshirun 06/01/2015

    Glad the Xenoblade sequel gets a mention. Easily my most anticipated game this year; the sense of scale suggested by the trailers is truly massive. Reply +1
  • Wii U-exclusive Captain Toad enters UK chart in 16th

  • seeyoshirun 05/01/2015

    Hardly surprising. It seemed like a bit more of a niche game, some retailers released it early which would have taken a chunk out of those sales, and those that didn't would only have had it on sale for two days out of this week.

    Plus, almost the entire top ten (save for Driveclub) is made up of multiplatform titles. Broken up into individual releases, Captain Toad fares slightly better, coming in at #14.
    Reply +14
  • Watch the Clock Tower spiritual successor NightyCry's first teaser

  • seeyoshirun 03/01/2015

    Amazingly, I'm actually considering picking up a Vita at this point as it's getting more of the quirky releases that actually interest me than most of the other current-gen consoles. Reply 0
  • Reader's top 50 games of 2014

  • seeyoshirun 02/01/2015

    Seeing the turnaround in opinion that the Wii U has experienced on this site over the past year (amongst both its writers and its readers) makes me very happy. It may not be the biggest seller but it's really been building up a fantastic library of games. Reply +6
  • seeyoshirun 02/01/2015

    @atomicjuicer Huh? But... Mario Kart came out in May. Only a couple of months after Titanfall.

    I'm actually glad readers and EG editors seemed to remember some of the great games from the first half of the year, and both gave one of them the GOTY title.
    Reply 0
  • Eurogamer's Game of the Year 2014

  • seeyoshirun 01/01/2015

    Glad to hear it!

    My personal game of the year was actually another Wii U title - the criminally underrated Donkey Kong Country: Tropical Freeze, which has what I consider to be an even better soundtrack than that of Mario Kart 8 - but MK8 was also an absolute joy to play and something I'm quite content to see declared "game of the year".

    Meanwhile, fun fact: Wikipedia lists all of Eurogamer's game of the year winners, dating back to 1999. From 1999 through 2012, not a single one of those winners appeared on a Nintendo console. Now, following on from Super Mario 3D World, MK8 makes it two-in-a-row for Nintendo. Good things supposedly come in threes, so let's see if next year Zelda or Xenoblade can earn it.
    Reply +5
  • Games of 2014: This War of Mine

  • seeyoshirun 30/12/2014

    @Rogueywon Just going to correct you on that quickly - Mario Galaxy 2 was not EG's game of the generation, it was the first Mario Galaxy that earned that accolade. And rightly so.

    I wasn't a huge fan of the second one, either.
    Reply 0
  • Games of 2014: Alien: Isolation

  • seeyoshirun 30/12/2014

    @terminaljeremy

    More terrifying: was it was about the only game released this year that wasn't broken straight out of the box. Mostly they needed patches... mostly.
    I think you mean to say only non-Nintendo/indie game. There are still companies out there whose games work exactly as they should do when they first come out.
    Reply 0