seeyoshirun Comments

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  • Pokémon, Smash Bros. sales help Nintendo back to profit

  • seeyoshirun 28/01/2015

    To their credit, Nintendo are turning a profit despite (still) fairly low console sales. Sony and MS have had periods of hemorrhaging money when their consoles were selling much better.

    It's disappointing to see Wii U still selling so sluggishly, though. It's long past the point where anyone could honestly say that was deserved; their games lineup of late has been stellar and that doesn't look like it'll change this year.
    Reply +12
  • Citizens of Earth review

  • seeyoshirun 23/01/2015

    @Duffking Yeah, that's my impression, too. I still think EG is far from perfect but they at least tend to (mostly) grade on a scale of 6-10, which is better than most sites that generally grade on a scale of 8-10. Reply +1
  • Video: Hatred, and why it wanted that 'Adults Only' rating

  • seeyoshirun 23/01/2015

    @FuzzyDuck I would take Okami over this, too, partially because it's my favourite game of all time.

    At the same time, I would defend this game's right to exist as a piece of horrifying art. There have been countless other examples of art in other media that have shocked and offended people but sometimes shocking and offending has merit. Like Sebastian Kim photographing models made up as different races. Or Andres Serrano's famous picture of a crucifix submerged in a jar of urine, which caused quite a stir back in the late 1980s. Or Romain Gavras shooting M.I.A.'s music video for "Born Free", an allegory on prejudice in which a bunch of redhead teens are forced to test a minefield and the survivor is beaten to death. This game hasn't even released yet but it's stimulated some of the most interesting discussion I've seen on gaming in a long time.

    And yes, the artists themselves sound like a bunch of dicks. But then so did Kanye West, Jean Paul Gaultier, Keith Richards. Michelangelo was famous for having a foul temper. Now, this game ain't the Sistine Chapel or a kick-ass Dior show or even "Gold Digger", but the personality of its creators isn't necessarily what the game should be judged on.
    Reply 0
  • Resident Evil HD Remaster review

  • seeyoshirun 20/01/2015

    @spamdangled Not in quite the same way. It's true that the RE mansion features lots of lengthy corridors and series of rooms that bring you back to where you've been previously, which feels quite natural, but unlike Metroid Prime, RE also features restrictions on the amount of items you're able to carry and thus you're likely to have to backtrack to item boxes quite frequently unless you've played the game before and can remember exactly which items you're going to need next.

    Again, I don't particularly mind - I found it quite an effective way of freaking me out the first time I played it as I'd occasionally have to try and sneak past zombies and the like more than once - but I don't think the game flows as elegantly as Metroid Prime did.
    Reply 0
  • seeyoshirun 20/01/2015

    @IronSoldier I think the difference is that the flow of the Metroid Prime games generally doesn't force you to backtrack so much as it provides new pathways that eventually lead you back onto old ones. You're not usually retracing your steps directly.

    Resident Evil sometimes does make you go back exactly the way you came, although personally I never found that to be a problem.
    Reply +2
  • In Theory: Nintendo's next-gen hardware - and the strategy behind it

  • seeyoshirun 10/01/2015

    Interesting read.

    I do agree that we'll probably see a new console around 2017ish, though I suspect that will be a new handheld. I've never bought into this idea that they'd be better off releasing a single catch-all device; the company doesn't need a single device because their home consoles and handhelds provide very distinct experiences that can't be replicated on the other. Anyway, a new handheld will be a good way for them to test the waters as far as these changes in design approach are concerned because it's a market which Nintendo still does extremely well in, despite the impact of smartphones and the once-strong competition from Sony in that area.

    In the long run, it definitely sounds like a good idea to have software that can adapt between different devices and to run with more of the kind of things we've seen this year with Smash Bros.. There are games I've seen struggle to make the transition between Wii U and 3DS (Resident Evil: Revelations springs to mind) and other I'd love to see make that transition (Bravely Default, for instance), and it's good to hear that Nintendo are thinking about this. Along with developing their internal studios and second-party support, it's more likely to be the way to fill their line-up of games out more. The past 10 years have really shown that they're not going to be able to rely upon third-parties - especially the western ones - coming through for them.
    Reply +1
  • When the new becomes old - why 2015 should be a stellar year

  • seeyoshirun 08/01/2015

    @jetsetwillie There's no need to skew what I said. I don't fall into a pit of despair when a game hasn't met my expectations, either.

    And there are a handful of games I'm excited for, too - like I said, even weak years have some excellent games. There are developers out there I know I can reliably count on to come through with the goods, so I'm excited for one or two games (Zelda is the main one that springs to mind for me). But as a whole, the most heavily hyped games often fail to live up to the things said about them before their release. It doesn't mean I never get excited for an individual game here or there, but I don't assume 2015 is instantly going to be brimming over with an absolute ton of those truly excellent games.
    Reply +1
  • seeyoshirun 08/01/2015

    @frazzl It's not about it becoming cool to hate. "Hate" is too strong a word for what I felt about 2014, but there was definitely some disappointment and I think it's best to generally avoid having strong expectations of 2015, either positive or negative. I'm sure there will be some good games - even weak years have some good games - but there's no way to know a game is actually good when it hasn't arrived yet. It seems like lots of people fell into that trap with many of last year's releases. Reply -1
  • seeyoshirun 07/01/2015

    I must respectfully disagree with this sentiment. Aside from a handful of standouts, there's not a lot coming up in 2015 that doesn't look like a shinier re-packaging of ideas and concepts from previous games.

    Also, from what I remember, a lot of the big releases of 2014 looked much more exciting before they came out, either because of bugs or shameless abuse of DLC or just a general lack of originality. I'll get excited about most of the big 2015 releases once they've actually released and proven themselves. Until then, I'm approaching 2015 with wary curiosity.
    Reply +18
  • Japan's console market at lowest point for 24 years

  • seeyoshirun 07/01/2015

    It's interesting to get some perspective on how different gaming habits are in another part of the world, where mobile and handheld gaming are much bigger and Nintendo seems to be faring much better (though this latter fact does leave me wondering why they aren't at least getting a bit more support from Japanese third-parties even if the western ones have largely abandoned them).

    I'm not a particular big fan of mobile gaming but I do suspect that this trend is starting to affect gaming elsewhere in the world, too, albeit not to the same extent. Something is definitely eating into sales of consoles, though, because Japan isn't the only part of the world where traditional consoles (home or handheld) collectively aren't selling as fast as they were 5-10 years ago. It might have something to do with people's work patterns and the general way people spend their days affording them less time to sit at home and play traditional consoles. Price is probably a factor, too: a lot of more casual gamers are probably much more content to just get simple, cheap games for their smartphone.

    It's easy to forget that because the PS4 and 3DS are still doing quite well (though not outpacing the Wii or DS respectively) but when sales of all five current-gen consoles are grouped together, they're a fair bit behind what the previous gen was managing at the same point in time. I don't think that means such gaming is dead or even in danger, but it's definitely changing and the previous gen may represent a collective peak in console sales, at least for a generation or two.
    Reply +2
  • PlayStation 4 has sold 18.5m worldwide

  • seeyoshirun 07/01/2015

    @Gamblix To be fair, this is probably the first console ever that hasn't had its strong sales clearly linked to one or two key exclusives. PS3 is hard to gauge because Sony aren't overly forthcoming with individual console sales anymore, but we know it didn't start picking up until around 2008, after Uncharted, Metal Gear Solid 4 and LittleBigPlanet were out. PS2 had a huge spike thanks to Gran Turismo 3 and Final Fantasy X. Wii was helped from the start by Wii Sports, Xbox by Halo, 3DS by the double whammy of Super Mario 3D Land and Mario Kart 7.

    Honestly, this generation could have played out very differently, too, but I suspect Microsoft and Nintendo are still paying for their PR fuck-ups. PS4 sales almost seem like they've been strong by default. Their PR hasn't been remarkably excellent or anything, but it's been solid enough that they've created a far more favourable image for the PlayStation brand at the moment than Microsoft or Nintendo have for their consoles.
    Reply +1
  • seeyoshirun 06/01/2015

    @Swooper_D I feel much the same as you. I've got my eye on PS4 and I'll probably pick one up eventually, but I find it a bit perplexing that it's sold so well without really having one crucial selling point. It seems like there are lots of small reasons to like the console but nothing that I can look at and go "that's the thing that's drawing everyone".

    While it generally gets the best console version of multiplatform titles, the only people likely to care about that are the core gamers who read sites like this. It's got some alright exclusives but it doesn't exactly have a Halo or Wii Sports or Gran Turismo 3/Final Fantasy X combo in there that seems to have struck a chord with everyone. I guess there's the clever deal they did to prevent Microsoft from marketing their version of Destiny, but ultimately I don't think that's going to be an evergreen for sales and it only came out a few months ago.

    It's not that I can't see valid reason for wanting a PS4, and I'm happy for Sony's success, too, but its success is still something I can't fully make sense of. Except, perhaps, if the power of good word-of-mouth before its launch (and bad word-of-mouth for Microsoft) really was that powerful.
    Reply +5
  • The most exciting games of 2015

  • seeyoshirun 06/01/2015

    Glad the Xenoblade sequel gets a mention. Easily my most anticipated game this year; the sense of scale suggested by the trailers is truly massive. Reply +1
  • Wii U-exclusive Captain Toad enters UK chart in 16th

  • seeyoshirun 05/01/2015

    Hardly surprising. It seemed like a bit more of a niche game, some retailers released it early which would have taken a chunk out of those sales, and those that didn't would only have had it on sale for two days out of this week.

    Plus, almost the entire top ten (save for Driveclub) is made up of multiplatform titles. Broken up into individual releases, Captain Toad fares slightly better, coming in at #14.
    Reply +14
  • Watch the Clock Tower spiritual successor NightyCry's first teaser

  • seeyoshirun 03/01/2015

    Amazingly, I'm actually considering picking up a Vita at this point as it's getting more of the quirky releases that actually interest me than most of the other current-gen consoles. Reply 0
  • Reader's top 50 games of 2014

  • seeyoshirun 02/01/2015

    Seeing the turnaround in opinion that the Wii U has experienced on this site over the past year (amongst both its writers and its readers) makes me very happy. It may not be the biggest seller but it's really been building up a fantastic library of games. Reply +6
  • seeyoshirun 02/01/2015

    @atomicjuicer Huh? But... Mario Kart came out in May. Only a couple of months after Titanfall.

    I'm actually glad readers and EG editors seemed to remember some of the great games from the first half of the year, and both gave one of them the GOTY title.
    Reply 0
  • Eurogamer's Game of the Year 2014

  • seeyoshirun 01/01/2015

    Glad to hear it!

    My personal game of the year was actually another Wii U title - the criminally underrated Donkey Kong Country: Tropical Freeze, which has what I consider to be an even better soundtrack than that of Mario Kart 8 - but MK8 was also an absolute joy to play and something I'm quite content to see declared "game of the year".

    Meanwhile, fun fact: Wikipedia lists all of Eurogamer's game of the year winners, dating back to 1999. From 1999 through 2012, not a single one of those winners appeared on a Nintendo console. Now, following on from Super Mario 3D World, MK8 makes it two-in-a-row for Nintendo. Good things supposedly come in threes, so let's see if next year Zelda or Xenoblade can earn it.
    Reply +5
  • Games of 2014: This War of Mine

  • seeyoshirun 30/12/2014

    @Rogueywon Just going to correct you on that quickly - Mario Galaxy 2 was not EG's game of the generation, it was the first Mario Galaxy that earned that accolade. And rightly so.

    I wasn't a huge fan of the second one, either.
    Reply 0
  • Games of 2014: Alien: Isolation

  • seeyoshirun 30/12/2014


    More terrifying: was it was about the only game released this year that wasn't broken straight out of the box. Mostly they needed patches... mostly.
    I think you mean to say only non-Nintendo/indie game. There are still companies out there whose games work exactly as they should do when they first come out.
    Reply 0
  • Captain Toad: Treasure Tracker review

  • seeyoshirun 23/12/2014

    @Monkeyspoon If that were true then the cartoony games on PS4 or XO would absolutely obliterate Nintendo-published games in terms of visual quality. Knack, anyone?

    I'd argue that Nintendo's graphics are actually *more* ambitious, but in a different way. Opting for an art style that isn't rooted in realism creates a much wider range of possibilities visually because something like Super Mario 3D World isn't restricted by the question of whether such things would be possible in real life.

    Saying that the graphics are "simpler" is very reductive. One man's "simple" is another man's imaginative fantasy.
    Reply +18
  • seeyoshirun 23/12/2014

    @chuck_bone Really? I think there's a level of polish and creativity in the designs of Nintendo's first-party output that sets them apart from most other developers.

    I actually find I have the opposite problem from you. For instance, I finally got around to playing Fallout: New Vegas about a month ago, and while I've been finding it enjoyable there's a part of me that longs for the kind of focus that Nintendo games have. F:NV also made me realise how spoiled I've been by games that don't crash.

    I also find the more cartoonish style of some of Nintendo's games refreshing. It's nice to see the gaming medium take such a departure from reality rather than trying to emulate it. I can get into a realistic-looking game once in a while, but ultimately there are other media (TV, film) that scratch that itch in similar ways so I don't get the urge for those kind of games as much.
    Reply +12
  • Controversial mass murdering game Hatred appears on Steam Greenlight

  • seeyoshirun 17/12/2014

    Oh wow, the drama!

    I don't think you can really try and draw comparisons between this and most other games where the protagonist kills lots of people - most games at least cobble together some sort of basic motivation for that killing, whether it's revenge or rescue or just good old self-preservation. The ones that don't - things like Elder Scrolls or Fallout or even the GTAs spring to mind - generally at least present some kind of consequences for acting out of malice, whereas this game seems to use that malice as its central focus. Point being that there are definitely some tonal differences between what the trailer for Hatred presents and what most other games present.

    The reason I point this out, though, is that I don't think we should have to draw comparisons to other games in order to justify the release of this one. I support this game being released for the simple reason that games are as much an art as film or music. There could be a very lengthy debate about whether a game like this is good art, but it's art all the same. Silencing that kind of creative expression creates the idea that there are certain subjects that cannot be explored, and thus takes away a chance for us to think about topics we might not otherwise have thought about, especially since the interactive nature of gaming affords people a chance to experience subject matter in a way that other media don't allow us to.
    Reply 0
  • Digital Foundry vs Captain Toad: Treasure Tracker

  • seeyoshirun 13/12/2014

    @Suarez07 I mostly agree with you, but I think it's more than just Sony and Microsoft trying to make their games "cinematic".

    I look at something like Zelda or Xenoblade or Metroid Prime and I can absolutely describe them as "cinematic". They're also still very polished games that run really well.

    I think the problem isn't just trying to be cinematic, but trying to make games actually look like movies. Being cinematic doesn't necessarily mean striving for absolute realism, but sometimes it feels like developers forget this. Pushing polygons isn't the only way to tell a story or create something that looks striking and evokes the feeling of cinema; in some ways, quite the opposite since we've seen so many games stutter and struggle this year because of bugs or online issues that only end up pulling the player out of the game and making them feel less immersed in whatever they're experiencing.

    It almost feels like the industry's having a bit of an identity crisis now that the technology's starting to become quite powerful and video games are starting to be taken seriously as a medium. I'm hopeful that Nintendo and a few other companies can keep driving home the idea that the medium can still maintain its own unique identity rather than just trying to disguise itself as film all the time.
    Reply +9
  • seeyoshirun 13/12/2014

    It's an approach we'd like to see more developers take - to find beauty in restraint.

    This article couldn't possibly be more spot-on. I've been saying the same thing recently about working as a photographer; having the best camera imaginable and a wealth of lighting and the most stunningly beautiful subject to photograph isn't necessarily a good thing. It makes taking a photo easy in theory, but if everything's so easy then you're never really challenged to think or be creative. The best pictures I've taken have generally been ones where I was forced to work within some kind of limitations in terms of who I was photographing or the environment I was working in; that forced me to really examine how I could make the most of what was available to me.

    I've seen seeing the same principle lacking in video games of late. Sony and Microsoft's approach has generally been to go for horsepower - to hand everything to developers on a silver platter, basically. It seems to be leading to a lot of developers - especially third-party ones - making games that are rather bloated, where they throw everything at the wall in the hope that something will stick. Nintendo's games, by contrast, are incredibly focused even when they're more ambitious titles. I don't know how much of that is to do with the technical limitations of the console, but it does seem like having a handful of restrictions on developers has made the ones who are still making games for the console more creative, more focused and more disciplined, so much so that Nintendo seem to be releasing some of the best games they've ever put out, and that's saying something.

    As a sidenote, it also makes me happy to see so many people in here who are a counterpoint to the ridiculous idea that Nintendo games are only for kids. I've seen at least five people in this thread mention being well into their 30s or 40s and appreciative of what Nintendo do, and I'll be another one.

    I'm 31, as is my partner. For both of us, Nintendo's games are incomparable.
    Reply +31
  • Rich Stanton on: GTA's growing pains

  • seeyoshirun 13/12/2014

    This article actually sums up why I've never really had a strong interest in GTA. For me, the majority of the humour in the games comes off as somewhat shallow and sophomoric, and on top of that I feel like the series' mean streak has ended up being more and more at odds with the increasingly "realistic" style of the games. I could at least appreciate Vice City as a shallowly funny, cartoonish romp, even if its humour didn't have a lot of staying power. The newer games, from what I've seen, mostly just come off as mean, and not in a way that seems clever or insightful enough to be worth the ride. Reply +2
  • Eurogamer readers' top 50 games of 2014 voting

  • seeyoshirun 12/12/2014

    I wonder if many other people will vote for Donkey Kong Country: Tropical Freeze? I found the harsh reception the game got from some critics quite puzzling; the soundtrack alone made it the most joyous game I've played in a long time. Throw in some vibrant artistic direction and a steep-but-still-reasonable difficulty curve and I was totally set.

    Ehh, fuck it. Popularity contests like this are dumb anyway. I'm just going to go and play it now.
    Reply +2
  • Xbox boss points to Killer Instinct in response to Sony's Street Fighter 5 deal

  • seeyoshirun 12/12/2014

    @patricksayet Sorry, um... how is that relevant to what I just said? I don't think it's that important how Sony or MS or Nintendo keep themselves in the game, only that all three of them do. It's better for the industry as a whole. Reply 0
  • seeyoshirun 08/12/2014

    @SpaceMonkey77 I highly doubt you need to worry about the market crashing because of too much exclusivity. There's actually a great deal less in the way of exclusive deals now than there was, say, back in the sixth generation.

    I'd argue, though, that it's better to have a decent number of exclusives so that each brand has its own unique identity, which is one of my concerns with Sony and Microsoft at the moment (not so much Nintendo). That's not a problem for brand loyalists or for people like us who read gaming sites and pick apart every little difference between consoles, but it could potentially be a barrier to entry for people who are less familiar with video games. If there are very few differences between consoles, how will they know which one suits them best?

    Hell, I've been gaming for around 20 years and even I had that problem last gen when trying to decide between a PS3 or a 360. Nearly every game I was interested in was available on both consoles and none of the other features mattered much to me; I'm not an online gamer and none of the other features were important to me. I imagine I'll have a similar problem if/when I drop money on a PS4 or XO.
    Reply +1
  • seeyoshirun 08/12/2014

    I quite like his responses to all of this. There's no need to be critical of Sony for making a deal like they did, it's part of being in the business. Exclusives have historically been a big selling point for different consoles. Reply +66
  • Xbox One overtakes PS4 sales for November in UK and US

  • seeyoshirun 12/12/2014

    It's good to see this not being a one-horse race, as it had seemed for much of the past year. If any one of the companies gets too far ahead, I grow concerned as that's historically meant complacency and/or arrogance kicks in. Ultimately, this should be good for gamers.

    I would like to see the Wii U selling better as it honestly deserves it after a rather excellent year, but it's nice to see things picking up, at least.

    Just for a little perspective, though - this article notes that PS4 and XO are selling better than their 7th-gen counterparts were at the same point in their lifetimes, but as a whole this generation is selling more slowly. PS4 is doing better than PS3 had, and XO has recently edged ahead of 360, but the Wii U and handhelds tip the scales in the other direction.
    Reply +4
  • Final Fantasy 10 / 10-2 HD Remaster coming to PS4

  • seeyoshirun 11/12/2014

    Wait a second... wasn't this already HD remastered for PS3? Does that mean Square's the first dev to do a meta-remaster? Reply 0
  • The Crew review

  • seeyoshirun 10/12/2014

    Just for a bit of perspective, this review grants the game a higher score than any of the other 17 reviews currently listed on Metacritic. Most of the reviews seem to be critical of the game's apparent blandness and its microtransactions.

    The PS4 version currently holds an average score of 64, while the XO version has a 72 (but far fewer reviews so the score's probably a less accurate reflection of the general consensus on the game).
    Reply +5
  • The Witcher 3: Wild Hunt delayed again, now due May 2015

  • seeyoshirun 09/12/2014

    @dogmanstaruk I explain Duke Nukem forever as still being rushed. All those delays were because the developers got addicted to foosball. It sure as hell wasn't because they were improving the game. Reply 0
  • seeyoshirun 08/12/2014

    Remember the famous Miyamoto quote:

    "A delayed game is eventually good, but a rushed game is bad forever."
    Reply +5
  • Ubisoft racer The Crew enters UK chart in sixth

  • seeyoshirun 08/12/2014

    @PSfourskin Sequels aren't that unusual, no. Having an upgraded port of GTA5 as a major holiday seller is unusual, though. That doesn't mean it's not a good game, but fundamentally it's something we saw a year ago. Reply 0
  • seeyoshirun 08/12/2014

    It's a bit sad that the majority of those games are either sequels to or ports/remakes of titles which were at the top of the charts around the same time last year. Reply +6
  • Zelda Wii U detailed with new developer walkthrough video

  • seeyoshirun 06/12/2014

    Looks pretty good to me. I'm operating under the assumption that this is a very early build and they're going to polish the hell out of this game before its release.

    I'm digging the scope of the world and the fact that they've specifically thought about putting in locations designed to let you soak in the view, too. One of my favourite moments from a past Zelda game is the view from the cliffs around the edge of Lake Hylia in Twilight Princess, complete with the gorgeous music that accompanied the area. Looks like there'll be more of that kind of magic in the new one.
    Reply +10
  • Nintendo reveals Code Name: STEAM multiplayer mode

  • seeyoshirun 06/12/2014

    Never thought I'd see a game whose style I could describe as comic book meets Art Deco meets steampunk, but it looks like a pretty impressive combination. Reply +2
  • Street Fighter 5 exclusive to PC and PS4

  • seeyoshirun 06/12/2014

    Can't say this sort of news inspires me all that much. As other have said, it would be preferable to hear that Sony were pouring money into developing interesting first and second-party content.

    Still, I think it's wise we reserve final judgement about the news until it's official and properly detailed, yes?
    Reply +2
  • Super Smash Bros. creator says Wii U version is likely his last

  • seeyoshirun 04/12/2014

    Aww, that's a little disappointing but I understand. I imagine this is similar to the reasons that Irrational decided to not continue with the BioShock series. After something gets big enough, making each game in a series has got to really take it out of you.

    Anyway he seems like a lovely and very creative guy so I'm looking forward to seeing whatever else he does with Nintendo.
    Reply +1
  • The Crew is broken - but packed with potential

  • seeyoshirun 03/12/2014

    This, like a lot of games of late, is beginning to sound like a case of ambition exceeding ability. Generally, I'd rather play a more focused game than one which aims for everything and half-asses it all in the process. Reply +7
  • Target pulls Grand Theft Auto 5 from sale in Australia

  • seeyoshirun 03/12/2014

    I'm not even interested in the game but this is honestly one of the dumbest things I've heard in a long time. I can't believe Target is pandering to a shallowly judgmental uptight citizens brigade who have nothing better to do with their time.

    You know what? If you don't want your little Bobby playing GTA, that's your prerogative. Stopping one department store from stocking isn't going to achieve anything other than a bunch of pissed-off consumers.
    Reply +10
  • The next major Assassin's Creed is set in Victorian London

  • seeyoshirun 03/12/2014

    After getting my hopes up when I first saw the French Revolution setting of Unity, I've learned my lesson. When it comes to Ubisoft (and most third-parties, for that matter), set expectations low. Veeeeery low. Reply +1
  • Cards Against Humanity developer trolls Black Friday with bulls***

  • seeyoshirun 02/12/2014

    Crappy story, Eurogamer. Reply +1
  • Resident Evil Revelations 2 trailer confirms Barry Burton's return

  • seeyoshirun 02/12/2014

    @Cba1 I was thinking the same thing, it's odd and a bit disappointing that it's skipping Nintendo entirely. Resident Evil games had previously been one of the third-party franchises that actually did quite well with them. Reply 0
  • The Nintendo difference: Wii U's first two years

  • seeyoshirun 01/12/2014

    @johnathansia Yep, pretty much. It's kind of funny because I don't see that same level of expectation levelled at PS4 or XO, but because Nintendo deliberately do something different from the other two, it's like they've got to try harder to justify it (this can actually be explained to some extent by out-group theory). Mass Effect's another great example. So is the Deus Ex port, not to mention all the asymmetric multiplayer games like Nintendo Land, Rayman Legends and NSMBU.

    I also find it interesting that the various uses of the Gamepad get compared to the motion controls of the Wii remote, when said motion controls weren't actually all that accurate (until Motion Plus was added) and were squeezed into a lot of games that weren't better off because of it (more by third parties than by Nintendo).
    Reply +2
  • seeyoshirun 30/11/2014

    I'm still a little miffed by this expectation that the Gamepad was going to reinvent the wheel or something. I've seen plenty of interesting uses for it; in particular, it seems to be a boon for user-generated content because of the touch screen.

    I mean, first you've got all the sketching people do on Miiverse (and with Art Academy). You've got the photography mode in things like Pikmin 3 (which still has me hoping we'll hear an announcement of another certain photography-based game in the next year or two). Even better is its use in things like level editors and creators; I noticed this first with the level builder in Pullblox World, then in the announcement of Mario Maker and now with the level builder in Smash.

    Couple that with the ability to declutter the TV screen by moving lots of info to the second screen, and it's quickly becoming one of my favourite controllers ever. That doesn't mean I want it to be shoehorned into games that don't need it - as some really don't - but when it's used, it's used in ways that actually improve a game.
    Reply +4
  • Super Smash Bros. for Wii U review

  • seeyoshirun 28/11/2014

    @jetsetwillie And unless you're a shooter fan or a GTA fan, it's unlikely you'll get into a CoD or GTA game. I'm still not seeing how that's different from something like Smash, which would appeal more to fighter fans and/or Nintendo buffs. Every game out there has subsets of gamers that it's much more likely to appeal to. Reply +1
  • seeyoshirun 28/11/2014


    i just don't think its a game for everyone. i think its probably a great game if you like smash and but its not going to turn anyone who isn't a smash fan into one.
    I don't think that's a very strong argument. Catherine got a 9 and I love that game to bits, but could anyone honestly say that's a game for everyone? Could you say that about Grand Theft Auto 5 or Call of Duty 4? They both got 9/10, too, but I have no interest in them and I know plenty of other people who don't, either.

    From what I've read, Smash succeeds in doing what it set out to do - create a fighting/party game that celebrates the history of Nintendo - and then some. It aims high and then exceeds its mark. It's polished and generous. All qualities that I'd say push it above an 8.
    Reply +3