seeyoshirun Comments

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  • Captain Toad: Treasure Tracker review

  • seeyoshirun 23/12/2014

    @Monkeyspoon If that were true then the cartoony games on PS4 or XO would absolutely obliterate Nintendo-published games in terms of visual quality. Knack, anyone?

    I'd argue that Nintendo's graphics are actually *more* ambitious, but in a different way. Opting for an art style that isn't rooted in realism creates a much wider range of possibilities visually because something like Super Mario 3D World isn't restricted by the question of whether such things would be possible in real life.

    Saying that the graphics are "simpler" is very reductive. One man's "simple" is another man's imaginative fantasy.
    Reply +17
  • seeyoshirun 23/12/2014

    @chuck_bone Really? I think there's a level of polish and creativity in the designs of Nintendo's first-party output that sets them apart from most other developers.

    I actually find I have the opposite problem from you. For instance, I finally got around to playing Fallout: New Vegas about a month ago, and while I've been finding it enjoyable there's a part of me that longs for the kind of focus that Nintendo games have. F:NV also made me realise how spoiled I've been by games that don't crash.

    I also find the more cartoonish style of some of Nintendo's games refreshing. It's nice to see the gaming medium take such a departure from reality rather than trying to emulate it. I can get into a realistic-looking game once in a while, but ultimately there are other media (TV, film) that scratch that itch in similar ways so I don't get the urge for those kind of games as much.
    Reply +9
  • Controversial mass murdering game Hatred appears on Steam Greenlight

  • seeyoshirun 17/12/2014

    Oh wow, the drama!

    I don't think you can really try and draw comparisons between this and most other games where the protagonist kills lots of people - most games at least cobble together some sort of basic motivation for that killing, whether it's revenge or rescue or just good old self-preservation. The ones that don't - things like Elder Scrolls or Fallout or even the GTAs spring to mind - generally at least present some kind of consequences for acting out of malice, whereas this game seems to use that malice as its central focus. Point being that there are definitely some tonal differences between what the trailer for Hatred presents and what most other games present.

    The reason I point this out, though, is that I don't think we should have to draw comparisons to other games in order to justify the release of this one. I support this game being released for the simple reason that games are as much an art as film or music. There could be a very lengthy debate about whether a game like this is good art, but it's art all the same. Silencing that kind of creative expression creates the idea that there are certain subjects that cannot be explored, and thus takes away a chance for us to think about topics we might not otherwise have thought about, especially since the interactive nature of gaming affords people a chance to experience subject matter in a way that other media don't allow us to.
    Reply 0
  • Digital Foundry vs Captain Toad: Treasure Tracker

  • seeyoshirun 13/12/2014

    @Suarez07 I mostly agree with you, but I think it's more than just Sony and Microsoft trying to make their games "cinematic".

    I look at something like Zelda or Xenoblade or Metroid Prime and I can absolutely describe them as "cinematic". They're also still very polished games that run really well.

    I think the problem isn't just trying to be cinematic, but trying to make games actually look like movies. Being cinematic doesn't necessarily mean striving for absolute realism, but sometimes it feels like developers forget this. Pushing polygons isn't the only way to tell a story or create something that looks striking and evokes the feeling of cinema; in some ways, quite the opposite since we've seen so many games stutter and struggle this year because of bugs or online issues that only end up pulling the player out of the game and making them feel less immersed in whatever they're experiencing.

    It almost feels like the industry's having a bit of an identity crisis now that the technology's starting to become quite powerful and video games are starting to be taken seriously as a medium. I'm hopeful that Nintendo and a few other companies can keep driving home the idea that the medium can still maintain its own unique identity rather than just trying to disguise itself as film all the time.
    Reply +9
  • seeyoshirun 13/12/2014

    It's an approach we'd like to see more developers take - to find beauty in restraint.

    This article couldn't possibly be more spot-on. I've been saying the same thing recently about working as a photographer; having the best camera imaginable and a wealth of lighting and the most stunningly beautiful subject to photograph isn't necessarily a good thing. It makes taking a photo easy in theory, but if everything's so easy then you're never really challenged to think or be creative. The best pictures I've taken have generally been ones where I was forced to work within some kind of limitations in terms of who I was photographing or the environment I was working in; that forced me to really examine how I could make the most of what was available to me.

    I've seen seeing the same principle lacking in video games of late. Sony and Microsoft's approach has generally been to go for horsepower - to hand everything to developers on a silver platter, basically. It seems to be leading to a lot of developers - especially third-party ones - making games that are rather bloated, where they throw everything at the wall in the hope that something will stick. Nintendo's games, by contrast, are incredibly focused even when they're more ambitious titles. I don't know how much of that is to do with the technical limitations of the console, but it does seem like having a handful of restrictions on developers has made the ones who are still making games for the console more creative, more focused and more disciplined, so much so that Nintendo seem to be releasing some of the best games they've ever put out, and that's saying something.

    As a sidenote, it also makes me happy to see so many people in here who are a counterpoint to the ridiculous idea that Nintendo games are only for kids. I've seen at least five people in this thread mention being well into their 30s or 40s and appreciative of what Nintendo do, and I'll be another one.

    I'm 31, as is my partner. For both of us, Nintendo's games are incomparable.
    Reply +30
  • Rich Stanton on: GTA's growing pains

  • seeyoshirun 13/12/2014

    This article actually sums up why I've never really had a strong interest in GTA. For me, the majority of the humour in the games comes off as somewhat shallow and sophomoric, and on top of that I feel like the series' mean streak has ended up being more and more at odds with the increasingly "realistic" style of the games. I could at least appreciate Vice City as a shallowly funny, cartoonish romp, even if its humour didn't have a lot of staying power. The newer games, from what I've seen, mostly just come off as mean, and not in a way that seems clever or insightful enough to be worth the ride. Reply +2
  • Eurogamer readers' top 50 games of 2014 voting

  • seeyoshirun 12/12/2014

    I wonder if many other people will vote for Donkey Kong Country: Tropical Freeze? I found the harsh reception the game got from some critics quite puzzling; the soundtrack alone made it the most joyous game I've played in a long time. Throw in some vibrant artistic direction and a steep-but-still-reasonable difficulty curve and I was totally set.

    Ehh, fuck it. Popularity contests like this are dumb anyway. I'm just going to go and play it now.
    Reply +2
  • Xbox boss points to Killer Instinct in response to Sony's Street Fighter 5 deal

  • seeyoshirun 12/12/2014

    @patricksayet Sorry, um... how is that relevant to what I just said? I don't think it's that important how Sony or MS or Nintendo keep themselves in the game, only that all three of them do. It's better for the industry as a whole. Reply 0
  • seeyoshirun 08/12/2014

    @SpaceMonkey77 I highly doubt you need to worry about the market crashing because of too much exclusivity. There's actually a great deal less in the way of exclusive deals now than there was, say, back in the sixth generation.

    I'd argue, though, that it's better to have a decent number of exclusives so that each brand has its own unique identity, which is one of my concerns with Sony and Microsoft at the moment (not so much Nintendo). That's not a problem for brand loyalists or for people like us who read gaming sites and pick apart every little difference between consoles, but it could potentially be a barrier to entry for people who are less familiar with video games. If there are very few differences between consoles, how will they know which one suits them best?

    Hell, I've been gaming for around 20 years and even I had that problem last gen when trying to decide between a PS3 or a 360. Nearly every game I was interested in was available on both consoles and none of the other features mattered much to me; I'm not an online gamer and none of the other features were important to me. I imagine I'll have a similar problem if/when I drop money on a PS4 or XO.
    Reply +1
  • seeyoshirun 08/12/2014

    I quite like his responses to all of this. There's no need to be critical of Sony for making a deal like they did, it's part of being in the business. Exclusives have historically been a big selling point for different consoles. Reply +66
  • Xbox One overtakes PS4 sales for November in UK and US

  • seeyoshirun 12/12/2014

    It's good to see this not being a one-horse race, as it had seemed for much of the past year. If any one of the companies gets too far ahead, I grow concerned as that's historically meant complacency and/or arrogance kicks in. Ultimately, this should be good for gamers.

    I would like to see the Wii U selling better as it honestly deserves it after a rather excellent year, but it's nice to see things picking up, at least.

    Just for a little perspective, though - this article notes that PS4 and XO are selling better than their 7th-gen counterparts were at the same point in their lifetimes, but as a whole this generation is selling more slowly. PS4 is doing better than PS3 had, and XO has recently edged ahead of 360, but the Wii U and handhelds tip the scales in the other direction.
    Reply +4
  • Final Fantasy 10 / 10-2 HD Remaster coming to PS4

  • seeyoshirun 11/12/2014

    Wait a second... wasn't this already HD remastered for PS3? Does that mean Square's the first dev to do a meta-remaster? Reply 0
  • The Crew review

  • seeyoshirun 10/12/2014

    Just for a bit of perspective, this review grants the game a higher score than any of the other 17 reviews currently listed on Metacritic. Most of the reviews seem to be critical of the game's apparent blandness and its microtransactions.

    The PS4 version currently holds an average score of 64, while the XO version has a 72 (but far fewer reviews so the score's probably a less accurate reflection of the general consensus on the game).
    Reply +5
  • The Witcher 3: Wild Hunt delayed again, now due May 2015

  • seeyoshirun 09/12/2014

    @dogmanstaruk I explain Duke Nukem forever as still being rushed. All those delays were because the developers got addicted to foosball. It sure as hell wasn't because they were improving the game. Reply 0
  • seeyoshirun 08/12/2014

    Remember the famous Miyamoto quote:

    "A delayed game is eventually good, but a rushed game is bad forever."
    Reply +5
  • Ubisoft racer The Crew enters UK chart in sixth

  • seeyoshirun 08/12/2014

    @PSfourskin Sequels aren't that unusual, no. Having an upgraded port of GTA5 as a major holiday seller is unusual, though. That doesn't mean it's not a good game, but fundamentally it's something we saw a year ago. Reply 0
  • seeyoshirun 08/12/2014

    It's a bit sad that the majority of those games are either sequels to or ports/remakes of titles which were at the top of the charts around the same time last year. Reply +6
  • Zelda Wii U detailed with new developer walkthrough video

  • seeyoshirun 06/12/2014

    Looks pretty good to me. I'm operating under the assumption that this is a very early build and they're going to polish the hell out of this game before its release.

    I'm digging the scope of the world and the fact that they've specifically thought about putting in locations designed to let you soak in the view, too. One of my favourite moments from a past Zelda game is the view from the cliffs around the edge of Lake Hylia in Twilight Princess, complete with the gorgeous music that accompanied the area. Looks like there'll be more of that kind of magic in the new one.
    Reply +10
  • Nintendo reveals Code Name: STEAM multiplayer mode

  • seeyoshirun 06/12/2014

    Never thought I'd see a game whose style I could describe as comic book meets Art Deco meets steampunk, but it looks like a pretty impressive combination. Reply +2
  • Street Fighter 5 exclusive to PC and PS4

  • seeyoshirun 06/12/2014

    Can't say this sort of news inspires me all that much. As other have said, it would be preferable to hear that Sony were pouring money into developing interesting first and second-party content.

    Still, I think it's wise we reserve final judgement about the news until it's official and properly detailed, yes?
    Reply +2
  • Super Smash Bros. creator says Wii U version is likely his last

  • seeyoshirun 04/12/2014

    Aww, that's a little disappointing but I understand. I imagine this is similar to the reasons that Irrational decided to not continue with the BioShock series. After something gets big enough, making each game in a series has got to really take it out of you.

    Anyway he seems like a lovely and very creative guy so I'm looking forward to seeing whatever else he does with Nintendo.
    Reply +1
  • The Crew is broken - but packed with potential

  • seeyoshirun 03/12/2014

    This, like a lot of games of late, is beginning to sound like a case of ambition exceeding ability. Generally, I'd rather play a more focused game than one which aims for everything and half-asses it all in the process. Reply +6
  • Target pulls Grand Theft Auto 5 from sale in Australia

  • seeyoshirun 03/12/2014

    I'm not even interested in the game but this is honestly one of the dumbest things I've heard in a long time. I can't believe Target is pandering to a shallowly judgmental uptight citizens brigade who have nothing better to do with their time.

    You know what? If you don't want your little Bobby playing GTA, that's your prerogative. Stopping one department store from stocking isn't going to achieve anything other than a bunch of pissed-off consumers.
    Reply +10
  • The next major Assassin's Creed is set in Victorian London

  • seeyoshirun 03/12/2014

    After getting my hopes up when I first saw the French Revolution setting of Unity, I've learned my lesson. When it comes to Ubisoft (and most third-parties, for that matter), set expectations low. Veeeeery low. Reply +1
  • Cards Against Humanity developer trolls Black Friday with bulls***

  • seeyoshirun 02/12/2014

    Crappy story, Eurogamer. Reply +1
  • Resident Evil Revelations 2 trailer confirms Barry Burton's return

  • seeyoshirun 02/12/2014

    @Cba1 I was thinking the same thing, it's odd and a bit disappointing that it's skipping Nintendo entirely. Resident Evil games had previously been one of the third-party franchises that actually did quite well with them. Reply 0
  • The Nintendo difference: Wii U's first two years

  • seeyoshirun 01/12/2014

    @johnathansia Yep, pretty much. It's kind of funny because I don't see that same level of expectation levelled at PS4 or XO, but because Nintendo deliberately do something different from the other two, it's like they've got to try harder to justify it (this can actually be explained to some extent by out-group theory). Mass Effect's another great example. So is the Deus Ex port, not to mention all the asymmetric multiplayer games like Nintendo Land, Rayman Legends and NSMBU.

    I also find it interesting that the various uses of the Gamepad get compared to the motion controls of the Wii remote, when said motion controls weren't actually all that accurate (until Motion Plus was added) and were squeezed into a lot of games that weren't better off because of it (more by third parties than by Nintendo).
    Reply +2
  • seeyoshirun 30/11/2014

    I'm still a little miffed by this expectation that the Gamepad was going to reinvent the wheel or something. I've seen plenty of interesting uses for it; in particular, it seems to be a boon for user-generated content because of the touch screen.

    I mean, first you've got all the sketching people do on Miiverse (and with Art Academy). You've got the photography mode in things like Pikmin 3 (which still has me hoping we'll hear an announcement of another certain photography-based game in the next year or two). Even better is its use in things like level editors and creators; I noticed this first with the level builder in Pullblox World, then in the announcement of Mario Maker and now with the level builder in Smash.

    Couple that with the ability to declutter the TV screen by moving lots of info to the second screen, and it's quickly becoming one of my favourite controllers ever. That doesn't mean I want it to be shoehorned into games that don't need it - as some really don't - but when it's used, it's used in ways that actually improve a game.
    Reply +4
  • Super Smash Bros. for Wii U review

  • seeyoshirun 28/11/2014

    @jetsetwillie And unless you're a shooter fan or a GTA fan, it's unlikely you'll get into a CoD or GTA game. I'm still not seeing how that's different from something like Smash, which would appeal more to fighter fans and/or Nintendo buffs. Every game out there has subsets of gamers that it's much more likely to appeal to. Reply +1
  • seeyoshirun 28/11/2014


    i just don't think its a game for everyone. i think its probably a great game if you like smash and but its not going to turn anyone who isn't a smash fan into one.
    I don't think that's a very strong argument. Catherine got a 9 and I love that game to bits, but could anyone honestly say that's a game for everyone? Could you say that about Grand Theft Auto 5 or Call of Duty 4? They both got 9/10, too, but I have no interest in them and I know plenty of other people who don't, either.

    From what I've read, Smash succeeds in doing what it set out to do - create a fighting/party game that celebrates the history of Nintendo - and then some. It aims high and then exceeds its mark. It's polished and generous. All qualities that I'd say push it above an 8.
    Reply +3
  • seeyoshirun 28/11/2014

    I must side with the people who expressed surprise at the score. I wasn't necessarily expecting a 10, but given how ridiculously generous the game is with content and given that everything actually works well, I would have expected a little higher.

    Perhaps the editor-in-chief needs to have a look at trying to make the scoring of games more consistent across different reviews. An eight would seem less harsh if the same score hadn't, at times, been assigned to games that were completely broken in certain aspects.
    Reply +4
  • Eurogamer vs Tom Bramwell

  • seeyoshirun 28/11/2014

    Gosh, first Ellie and now Tom. It's like the end of an era.

    I'll miss your candour and your interesting points of view, Tom. I'll miss you even more now that I know how much you loved the GameCube.
    Reply +2
  • Tengami PC/Mac delayed until January due to busy end-of-year season

  • seeyoshirun 28/11/2014

    I must be one of about three people that bought the Wii U version, but it's worth it. Really beautiful game (more of a meditative non-game, really) if you want something to relax to. Plus, David Wise did the soundtrack. Reply +2
  • Digital Foundry vs Watch Dogs on Wii U

  • seeyoshirun 26/11/2014

    @TheLastPixel I can't believe someone is still using the Nintendo = kiddie argument in 2014.

    Oh wait, this is the Internet. I can totally believe that.
    Reply +6
  • seeyoshirun 26/11/2014

    It's almost like Ubisoft wanted this game to do poorly on Wii U so they'd have something to point at as an excuse for no longer supporting the console. Not sure if that's better or worse than the other third-party publishers who were just open about not wanting to bother in the first place.

    With the exception of some of the mini-game compilations that appeared on Wii, Nintendo's consoles have generally not been a place for developers to get away with lazy production. Given the choice between actually putting effort in or just giving the Wii U a wide berth, it's disheartening (but not surprising) to see that most developers and publishers have opted for the latter.
    Reply +1
  • Super Smash Bros. fastest-selling Wii U game ever in the US

  • seeyoshirun 25/11/2014

    That's lovely news! Hopefully this translates into some well-earned console sales. There's been no lack of excellent games for the machine this year and it would suck for so many people to never get to experience them... Reply +5
  • Sony to partially refund early US Vita adopters after its "deceptive" marketing

  • seeyoshirun 25/11/2014

    How scandalous! It's always nice to see companies pulled up on these sort of shady practices, though. Reply +56
  • Dark Souls 2 heading to PS4 and Xbox One

  • seeyoshirun 25/11/2014

    Mixed feelings about this... from everything I've read, it sounds like a good game, but the PS4 and XO are already looking a bit heavier on ports and remakes than any other consoles were at the one-year mark and this has some concerning implications about the creative stagnation in big-budget games at the moment. Plus, as has been pointed out, releasing this just after Bloodborne is probably not the smartest idea... Reply +1
  • Never Alone review

  • seeyoshirun 20/11/2014

    @Bludsh0t I'm really happy to see it get a 10, but it's not the first 10 EG have handed out this generation. I think it's about the fifth or so. Reply 0
  • LittleBigPlanet 3 review

  • seeyoshirun 19/11/2014

    Review roundup:

    Metascore 79 (so far). This makes it one of the higher-rated Sony-exclusives on PS4 at the moment.

    10 from USgamer.
    9.6 from NZGamer.
    9 from EGM and 3 others.
    8.5 from Game Informer and 2 others.
    8 from Digital Spy and 7 others.
    7.5 from Destructoid and 1 other.
    7 from Eurogamer, GameSpot and 3 others.
    6.8 from IGN.
    6.5 from IGN Italia.
    5.8 from Gaming Age.

    General consensus seems to be in line with this review: praise for the improved creator mode and the additional (but underused) characters, but criticism of the overall familiarity and the number of bugs that made it into the finished product.
    Reply +4
  • Who needs games: PlayStation 4's first year

  • seeyoshirun 16/11/2014

    @SuperShinobi Oh, I agree that Metacritic is flawed - you've got issues like review embargoes and people being paid off, and reviewers aren't immune to things like release hype (or anti-hype) or bias, even if they're (ideally) expected to be a bit more conscious of their own preconceptions. But it's really the best option we've got, since the only other thing we could feasibly go on is sales figures, which are far less useful since the average consumer isn't required or expected to think critically about a game at all.

    As for the idea that, say, Driveclub is better than reviewers give it credit for or that something like DKC:TF isn't innovative, your opinions can be chalked up to false consensus (search for it on Wikipedia if you're feeling so inclined). Basically we've all got a tendency to overestimate how much the general opinion on something mirrors our own (often because we tend to surround ourselves with people whose views are relatively in line with our own). That doesn't mean your opinions on a game are invalid, but it's one of the reasons why something like Metacritic is useful; it's an averaging out of a range of opinions that gives us some kind of idea about where opinion sits on a game.
    Reply +1
  • seeyoshirun 16/11/2014

    @SuperShinobi I'm aware of the flaws within the Metacritic scores, but there's a bigger flaw in your argument; you're using your own personal opinions about whether games are good as justification for the point you're trying to make.

    I don't personally agree with Metascores, either (for one, on Wii U I'd score DKC:TF significantly higher and NSMBU significantly lower) but they're the closest thing we're going to get to a consensus on whether games are great or not.
    Reply 0
  • seeyoshirun 16/11/2014

    @electrolite Yes, there is. My intial post was about the idea that exclusives used to be what drive sales of systems, whereas at the moment XO and PS4 seem to be selling in spite of neither having any really outstanding, truly exclusive games, while the Wii U, which has plenty of them, is still selling a bit sluggishly.

    I was also pointing out the power of marketing (hence also mentioning Watch Dogs and Destiny). Quality =/= sales more than ever, it seems.
    Reply 0
  • seeyoshirun 16/11/2014

    @Mr-Writer I did mention that, which is why it doesn't really count. If you re-read my original post, I also said something similar for Forza Horizon 2 and Titanfall, and I gave mention to Watch Dogs and Destiny because they were regarded as major releases.

    I wasn't crazy about New Super Mario U so I'm probably not the best person to ask that question. For all intents and purposes, though, it was treated as a new, standalone sequel, though.
    Reply 0
  • seeyoshirun 15/11/2014

    @bobmcboomboom They do, and it's a bit sad. I'll be interested to see what EG says about XO next week, although it would be great to see them follow it up with a 2nd birthday report on the Wii U.

    I had a look out of curiosity just now on Metacritic, and neither the PS4 nor the XO have a lot of exclusives that have scored really well. Granted, they're only reviews and they're subjective, but it does at least give a bit of an overview of the general opinion on games.

    PS4's highest-scoring exclusive (not counting downloadable games) is Infamous: Second Son, and it only barely scraped in at 80. All the games that scored higher are either minor, download-only games, or they're non-exclusives or remasters. None of the major third-party games have done that well, either. The two most hyped ones, Watch Dogs and Destiny, managed an 80 and a 76 respectively.

    Xbox One is a little better - Sunset Overdrive has an average of 82. Titanfall and Forza Horizon 2 manage a more impressive 86, but they're not really exclusives: both are on 360 and Titanfall is also on PC. The supposed "true next-gen" Watch Dogs and Destiny manage a 78 and a 75.

    Wii U has the advantage of a year's head start, but even if we only counted its first year it would still have performed better on exclusives. Super Mario 3D World has a 93, Bayonetta 2 a 91, Mario Kart 8 an 88 and Pikmin 3 an 87. Rayman Legends isn't an exclusive, but Wii U has the only version that makes proper use of all features and it scored a 92. New Super Mario Bros. U has an 84 and DKC: Tropical Freeze has an 83. It'll almost certainly have another 85+ game in Smash Bros. in a couple of weeks; the 3DS version managed an 85 and that was in spite of complaints about it missing some of the excitement that comes from sharing the same screen with other players.

    It really goes against this whole idea of top-notch games (especially exclusive ones) being the things that sell systems, and it's quite saddening.
    Reply +3
  • seeyoshirun 15/11/2014

    @bobmcboomboom I mostly meant that, critically, the Wii U seems to be regarded as the console holding just about all of the "must have" titles at the moment, not XO or PS4. Reply 0
  • seeyoshirun 15/11/2014

    @SuperShinobi I'm not so sure what your point is with that last bit (if games media have been overrating XO/WiiU titles then it doesn't really matter as it hasn't had a huge impact on sales), but the first bit is a fair point. Microsoft's fuck-ups in particular were a boon to Sony, and this article even mentions that to some extent. However, XO has regained momentum in sales to some extent while the Wii U has not, and generally the biggest sales boosts PS4 and XO received this year came from titles whose reviews pointed to them being just "okay" (Watch Dogs and Destiny, mostly... also Titanfall on XO and two remasters in the Halo collection and The Last of Us). That's what I was more perturbed by; the idea that games which aren't really that special or which have already been available elsewhere can drive sales like this (especially Destiny and Watch Dogs, neither of which were really marketed by Sony since they were third-party titles). Reply 0
  • seeyoshirun 15/11/2014

    @gizmo2501 I completely agree with you. It's sad and a bit bewildering how much marketing seems to have become the determining factor in what sells. Even if it was always a factor, the success of consoles like Wii or PS2 or DS can ultimately be chalked up to having those key games that drove sales. Even the 3DS, a little more recently, never really started selling fast until that wonderful double whammy of Super Mario 3D Land and Mario Kart 7.

    With the new home consoles, though, we've got one that has been consistently delivering excellent and critically acclaimed software all year and two that have been delivering a mix of merely "decent" new titles, their only real standouts generally being remasters of games that were already available elsewhere. The former has still been selling sluggishly, while the latter two are selling like hotcakes. Destiny, which from everything I've read and heard from friends sounds like one of the most middling games in recent years, has gone on to be one of the biggest-selling games of all year and one of the biggest launches of all time. That's not to say that there aren't people out there who genuinely enjoy their console and game purchases, but the amount of backlash a lot of games and consoles doesn't paint a very pretty picture.

    It's very concerning because the way these things have been selling suggests that marketing as the determining factor has become, and will remain, the new norm. This, in turn, suggests that a lot of consumers and even some of the gaming community is losing its ability to think critically. Without that ability, the larger games companies won't really need to aim any higher than they've aimed this year, and that's not good for any of us.
    Reply +1
  • SingStar Ultimate Party review

  • seeyoshirun 14/11/2014

    Wow, judging by the number of downvotes many of these comments have, some of you must REALLY not like Ellie. Why? Reply 0
  • seeyoshirun 13/11/2014


    Okay, calming down. Really, truly glad to see you still writing the odd review for EG, though. Favourite bits this time:

    That even goes for the woman on the left, who knows she was only invited to comply with European regulations regarding the inclusion of ethnic minorities in lifestyle photography.
    What Sony fails to mention there, too busy shoving yet more cheese and pineapple onto cocktail sticks and pretending it hasn't just been sick in the kettle...
    Also the little Spinal Tap reference. Brilliant, as usual.
    Reply -1