scuffpuppies Comments

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  • BioWare issues statement on Mass Effect Andromeda future

  • scuffpuppies 30/03/2017

    @CharlieBigBollox
    It means you're immature, inexperienced "CharlieBigBollox" mind is entertained by simple things (by the way, boasting you have elephantiasis of the testicles is just a little weird); kid.
    Reply +1
  • scuffpuppies 30/03/2017

    @TriggerHippie
    I laughed when over the tanoy on Nexus a woman stated that an engineer had died while servicing the complex (no doubt painting Red Dwarf along the hull for a giggle). The announcer said the person won't be named until their next of kin back at the Milky Way were told first.

    "Sorry to inform you sir but your, great, great, great, great, great, great, great, great, great second cousin died while taking a leak in space".

    "Erm...who?


    Brilliant.
    Reply +1
  • scuffpuppies 30/03/2017

    @Syrette
    Dare I say, many of those praising Andromeda haven't played it either? Blind fanboys?

    Judging from the huge number of ME:Andromeda trade-ins I saw at CEX this morning, things aren't so cut and dry.
    Reply 0
  • scuffpuppies 30/03/2017

    @Frobishers_Hat
    Brother you're forgetting a few simple facts.
    Bioware didn't have to create a proprietary engine during those five years. DICE created that for them. They used off-the-shelf middleware intended as a starting point so they didn't have to develop core physics, facial animation systems etc (and a lot more MW too). The baseline universe and Lore had already been created. How many developers tasked with making a game would beg to be in such positive starting position? Yet still, after five years work Andromeda is the very best Bioware could produce?
    It's a travesty, and a mockery to the Mass Effect universe and the fan base.
    Reply +1
  • scuffpuppies 30/03/2017

    @Mhoey
    Hey I know. But at least Andromeda has set me on the hardcore path. :evil:
    Reply +1
  • scuffpuppies 30/03/2017

    @SiroccoJetProp
    I'm saddened to say, yes it did. I was so bored scanning...crap, I dozed off. Thankfully I had the perfect remedy and played Nier Automata instead. Woke me up instantly.
    Reply +1
  • scuffpuppies 30/03/2017

    Mass Effect: Andromeda is the first game in 36 years of actually gaming myself...where I fell asleep. I like to take something away from each game I've played, but being bored to sleep is something I never thought would happen. Reply -1
  • scuffpuppies 30/03/2017

    If Bioware are truly listening while their desks are positioned around a giant clock, then guys, please; please learn that scan quests are NOT FUN.

    Exploring my first three solar systems: Ooh look an abandoned space station, let's go explor...oh...scan it. Okay, look, there's a derelict space ship, let's go explore the...oh; scan it. Hey, what a strange looking asteroid. Let's land and explor....yeah, yeah, okay, scan it. Wow, that planet looks just like Earth, and the readings say it's habitable, and SAM (please kick my digital teeth in) has picks up a mysterious anomaly. Exciting, let's go...scan it? In Mass Effect 1,2,and 3, we COULD investigate random stations, damaged ships, strange asteroids.

    Sod this, I'll go wash the dishes. At least I won't hear SAM (chew on this brick) tell me he's discovered an anomaly and that I can mine an area for the thousandth time.

    Seriously, did anyone at EA or Bioware actually play Andromeda? Hell, did any of them play the original trilogy (a trilogy I love to this day)?

    #BiowareBrokeMyHeart
    Reply +2
  • Mass Effect Andromeda and the quest for great facial animation

  • scuffpuppies 29/03/2017

    My issue isn't with the animation, my issue is with how bloody boring the entire game is. I wanted Mass Effect, not Scan Effect Boredromeda. Reply +1
  • Night in the Woods review

  • scuffpuppies 28/02/2017

    @dirigiblebill
    Brilliant, thanks fella. Another example of why EG is my digital home. First and last stop online, everyday.
    Reply +3
  • scuffpuppies 28/02/2017

    I've been looking for a game that might give me a similar experience to the wonderful (at least I thought it was) Oxenfree, and I'm holding out Night in the Woods will be that game. Reply +9
  • scuffpuppies 28/02/2017

    EG, please revert back to the old way of printing screen-shots. The new style with the dialogue box covering a sixth of the image space just isn't cool.

    Edit: EG took the comments by several readers onboard and reverted back to the original style. Top marks to EG.
    Reply +36
  • DF Retro: Revisiting the original Need for Speed

  • scuffpuppies 19/02/2017

    @ChrisOTR
    Oh I don't know, I sank as many hours into the amazing conversion of Tempest as I did NFS back during the 3DO era. Alien vs Predator was pretty cool too.
    Reply +1
  • Valve is using AI to detect Counter-Strike cheaters

  • scuffpuppies 16/02/2017

    @Hairy-Gorilla
    I just don't understand the attraction in aimbots. I'd rather practise and actually "git gud" than pretend I was any good. These people must have such low self esteem.
    Reply +5
  • Performance Analysis: Sniper Elite 4

  • scuffpuppies 16/02/2017

    @robbiejc85
    Okay, this might sounds petty but it's getting pretty annoying: Can you ask the team for next Sniper Elite not to keep reminding players how to drop off ladders or ledges etc? After hours of playing believe me, we know already. It comes across as so patronising, and ruins the immersion for me.
    Reply +6
  • Disney ditches Pewdiepie after anti-semitic stunt

  • scuffpuppies 14/02/2017

    I just watched the video via the link above and now realise I'm going to get bloody Pediepie videos recommended to me for weeks now. Bollocks. Reply +7
  • For Honor is the best fighting game I've played in ages

  • scuffpuppies 14/02/2017

    @ramshot
    I played For Honor SP campaign for a few hours in between Nioh yesterday, and Wes is right; it's basically a tutorial.

    At first you're thrown into a genuine tutorial. You're taught about the combat and you can practise the set moves over and over against an enemy warrior as you learn all the character moves. All good. Then you start the campaign.

    The campaign, at least the first few "chapters" I've played, is exactly the same as the main tutorial, the same required objectives (block three times etc), albeit this time bookended by an in-game cutscene. It's dreadful, absolutely dreadful.

    Ubisoft's marketing are right though, the campaign certainly is memorable; and I won't forget being duped by Ubisoft this time.
    Reply +2
  • Why Valve has no interest in making console games

  • scuffpuppies 10/02/2017

    "So you try to talk to someone who's doing product planning on a console about free-to-play games and they say 'Oh, we're not sure free-to-play is a good idea' and you're like 'the ship has left',"
    Well to be fair to the corporate suit, they clearly have an understanding of the console market they work in. F2P games just aren't as successful on console as they are on PC. It's not some mythical corporate bullshit Mr Newell
    Reply +7
  • Zelda: Breath of the Wild image confirms fan-favourite character

  • scuffpuppies 10/02/2017

    @protowizard
    george was always my favourite beedle
    Oh that's genius. Top of the class for this fella.
    Reply -1
  • Pirates quick to plunder Conan Exiles Denuvo blunder

  • scuffpuppies 03/02/2017

    I can imagine the poor employee who made this error after working 75hr weeks for the past six months, exhausted, missing their family, is absolutely devastated right now. Reply +5
  • Double Dragon 4 review

  • scuffpuppies 03/02/2017

    @Mar27w
    bring it negheads, downvote like you've never downvoted me before.
    You do see the irony in saying you don't care about negative votes while complaining at the same time?
    Reply +3
  • Blowing the lid off the Ubiverse conspiracy

  • scuffpuppies 01/02/2017

    @ibenam
    I like this article; light reading for a Tuesday wet morning.
    Erm, I hope you don't have somewhere important to be this Wednesday...
    Reply +23
  • Resident Evil 7 ending reveals mysterious free Not a Hero DLC

  • scuffpuppies 27/01/2017

    @crossbit
    But they didn't introduce him as Chris Redfield, he was introduced simply as Redfield. So surely in the credits he would be listed as Redfield if Capcom (for some weird reason) decided at a later date to confuse everyone but the hardcore RE fans. But he wasn't, he was listed as Chris Redfield.
    As usual, people with way too much time on their hands are overthinking this purely due to a change in character design.
    Reply 0
  • scuffpuppies 27/01/2017

    @[STARS]TyranT
    As Funkstar already pointed out, the character is actually called Chris Redfield in the end credits. I was genuinely surprised to discover this debate is going on when that answer to who he was is in the game for everyone to see.
    Reply +1
  • scuffpuppies 27/01/2017

    @dewington
    True. But you can just imagine Redfield proclaiming "No ma'am, I'm not a hero; I'm just a soldier doing his job", or something equally as corny.
    Reply +2
  • scuffpuppies 27/01/2017

    @[STARS]TyranT
    I agree. I absolutely loved RE7, and I'm old enough to have bought all Resident Evil games at their respective launch. Even the proposed paid story DLC doesn't feel cut from the main game, to me at least.

    Can't wait for this. I'm hoping it will be a Mercenary type mode, using Chris.
    Reply +2
  • scuffpuppies 27/01/2017

    @Edward_is_me
    It's free dude, and certainly doesn't feel "shoehorned" at all.
    Reply +18
  • 30 minutes of gameplay from Sniper Elite 4's opening level, San Celini

  • scuffpuppies 25/01/2017

    @robbiejc85
    Thanks for replying fella.
    Reply 0
  • scuffpuppies 20/01/2017

    @robbiejc85
    While we have your attention; PLEASE can you guys begin to use the amazing I.P's you have at Rebellion's disposal due to the 2000AD acquisition?! Many moons ago upon hearing of the purchase millions of gamers across the world became excited at the prospect of an open-world Judge Dredd, a Strontium Dog bounty hunter game (I would die a happy gamer to play Johnny Alpha), Ace Trucking, Rogue Trooper (having friends co-op as Helm,Gunner,and Bagman would be awesome), Nemesis, ABC Warriors, Halo Jones. Dude, the list of amazing, truly amazing I.P's at Rebellion's fingertips is mouthwatering. PLEASE use them. We're begging you.

    (Kickstart a Judge Dredd game, and it would meet the target in hours)
    Reply 0
  • Scalebound cancellation won't end Xbox projects with other studios, but games may be shown later

  • scuffpuppies 12/01/2017

    @GundamJehutyKai
    I think there's more to it than Microsoft throwing in the towel when things got tough. It's not like a shortage of money is an issue, or time.
    The decision to cancel is quite a lengthy and detailed procedure. If cancelling was deemed the best choice, it probably is.

    Personally I've worked on three cancelled projects and it's heartbreaking. Absolutely soul destroying. But; it was the right decision.
    Reply +25
  • Gravity Rush 2 review

  • scuffpuppies 10/01/2017

    Gravity Rush is still in the January sale I believe, and at the current price is a great buy for people until GR2 releases in a week or so. With all the DLC included, there's a lot of game for your money.
    Edit: Doh, ZipZap already mentioned the sale. Teach me to not read all the comments first before posting.
    Reply +4
  • Platinum's Turtles game delisted from Steam, PSN and Xbox

  • scuffpuppies 04/01/2017

    @drunken.baker
    Okay, you kind of talking about a different aspect of license agreements. There is no way in the world Activision would agree to end an I.P sales license after eight months in a standard agreement on a game they developed and paid for. Never. Unless there were stipulations on the quality of the end product (which is probably what happened).

    You mention Tony Hawk license ending shortly after the fifth game was released. That game is STILL on sale digitally (for its sins).

    Activision removing TMNT from sale is more than a simple License agreement ending. In fact I've never heard of a publisher ever agreeing to an eight month I.P sales license for a game they paid for, in over 25 years of working in this industry.
    Reply +7
  • scuffpuppies 04/01/2017

    @drunken.baker
    When development licenses run out, that generally doesn't mean those games can't be sold anymore. But let's say that's the case, why would Activision begin development of a game they knew they couldn't sell after three years? It just doesn't make sense.

    Even if they can rush a game out in eighteen months, Activision surely aren't going to be happy with only a further eighteen months of sales. But in this case, as no doubt they wanted to tie it in with the film release last year, only eight months of sales.

    It's either the worst licensing deal ever made, or something else is going on.

    I'm leaning with Catbutler's notion that the license was stripped from Activision due to poor sales and critical reception and the game removed from sale as to not damage the (gaming) brand further.
    Reply +1
  • scuffpuppies 04/01/2017

    @Psiloc
    Something tells me this isn't to do with Licensing. No publisher would sign an eight month licensing deal, no matter how shitty the game was.
    Reply +31
  • Mass Effect official Twitter inadvertently highlights face "bug"

  • scuffpuppies 04/01/2017

    @riceNpea
    What did mum say on her deathbed? The uploader could've chosen a better place to cut the video lol.
    Reply 0
  • 2016 was all about the little details

  • scuffpuppies 26/12/2016

    It depends on how the developers approach an open-world. Ubisoft do it wrong; we all know that (except Ubisoft it seems). Cluttering the screen with activities doesn't entice the player but creates fatigue. Games like Skyrim for example, are a different deal.

    I've recently been re-playing the remastered Skyrim on the PS4, and to Bethesda's credit, their approach to the open-world creates wonder. Yes the map is full of icons but these aren't activities; they're locations. They're possibilities for adventure. The icons don't indicate another "collect 20 items" etc, or "climb this tower to unlock 40 more icons", but simply show a castle, a village or a dungeon, and leave the rest up to you. In games like Skyrim you collect adventures and experiences, not feathers.

    I like Ubisoft games to be honest, but they desperately need to start listening to staff members who are actual gamers rather than following "creative" directors who haven't played a game in years (their own included).
    Reply +2
  • The Walking Dead's new season continues to overcome its tired premise

  • scuffpuppies 23/12/2016

    @R1SC
    You don't have to buy it fella. It's not taking anything away from you in the slightest so why bother being annoyed by it? I respect ths is quite a cliche response; but they become cliches for a reason.
    Reply -1
  • scuffpuppies 23/12/2016

    Played the beginning to this new season the other day and it's immediately better than the shockingly dull Batman game that finished recently.

    I'll certainly keep buying if the quality keeps going. I still feel they're playing catch-up to Life is Strange however.
    Reply 0
  • Crytek breaks silence, closes multiple studios

  • scuffpuppies 21/12/2016

    @fabio78
    I'm just not convinced about TimeSplitters. It was good at a time when there were very few decent FPS games on the PS2 and I think that's why we all have so many good memories of it. However, by PC standards for that period, and even XBOX, the TimeSplitters games just weren't that great. I distinctly remember buying TimeSplitters 2 and feeling completely underwhelmed and disappointed before going back to Half Life 2 and Halo 2 which felt generations ahead at that point.

    I think the reality that a remaster would bring could damage the rosey memory we have of the brief series. And as someone above pointed out, TS wasn't actually a massive seller at the time of release.
    Reply +1
  • Denied: Valve didn't go for that Half-Life 3 plea with its own Steam Awards

  • scuffpuppies 20/12/2016

    @Nikanoru
    Wind your neck in. How did I blame the fans?

    Edit: Please don't reply. I have no desire to engage you in a pointless conversation.
    Reply +1
  • scuffpuppies 20/12/2016

    Whatever Valve did with HL3, it would never live up to the expectations and massive hype from the community. I can understand Valve looking at all the tech demos and game design tests and thinking that unless they can create somethig of the "best game ever made" caliber it's better not to release anything at all.

    Perhaps the dream of Half Life 3 is better than a disappointing reality check.
    Reply +12
  • The only problem with Blizzard Mountain is how good Forza Horizon 3 was in the first place

  • scuffpuppies 16/12/2016

    @Xdirex
    Welcome back to the fold.
    Reply 0
  • Destiny Icebreaker - How to get the Year 3 sniper rifle from Zavala's Nightfall Bounty

  • scuffpuppies 14/12/2016

    I still dip my toe into Destiny every few months or so. Nice place to visit but I wouldn't want to live there. Reply 0
  • Government "behaviour tsar" isn't a fan of Minecraft: "We need to drain the swamp of gimmicks"

  • scuffpuppies 21/11/2016

    I seem to remember the same criticisms brought towards the calculator being used in schools. Reply -2
  • Assassin's Creed will resolve one of its biggest plotlines in a comic

  • scuffpuppies 17/11/2016

    @Yato289
    This is a positive move. Shows Ubisoft are taking the reboot seriously.
    Reply -3
  • Nintendo punishing Pokémon Sun and Moon pirates by blocking 3DS online access

  • scuffpuppies 16/11/2016

    Good for them. Reply +4
  • Ubisoft execs deny insider trading accusations

  • scuffpuppies 16/11/2016

    If companies are permitted to reward staff with stocks in their place of business, it then becomes almost impossible for those people not to use their obvious and natural insight into that business when it comes to selling them.

    Padding out salaries with stock is always going to cause scrutiny at some point.
    Reply +13
  • Watch Dogs 2 review

  • scuffpuppies 15/11/2016

    @sizu_sizu
    Yeah, I think I've been unlucky with bugs.

    I agree about the Nathan Drake syndrome, although I think it's worse here. In Uncharted you're playing an Indiana Jones type fantasy movie, and as such the violence always came across as exaggerated mayhem to me. I could accept and live with it. However with Marcus and Watch Dog 2, it feels so out of place; made even worse by the facet NO ONE mentions Marcus has just killed someone. No remorse, shock, or passing comment. Nothing. In the original, things were slightly darker in motivation. Marcus's motivation however is, as you point out, simply mischief.

    It's as though Ubisoft didn't want to get in the way of a player's mass murder by showing any sort of acknowledgement. Just feels cheap and weird.
    Reply +1
  • scuffpuppies 15/11/2016

    @wyp100
    You're right, WD2 isn't broken. But surely, assuming you played it yourself, have noticed it has a distinct "rough around the edges" and "f**k it, just ship as is" feel to it?
    Reply +2
  • scuffpuppies 15/11/2016

    @blerk2000
    It's not just the MP. The game on the whole feels rushed (odd considering the original was back in 2013). It's full of glitches and bugs. I've had to restart the game countless times now due to being trapped in a camera (unable to exit).

    Objects float around, hack a man's phone and you'll sometimes hear what's clearly two women talking, and random NPCs speak with the wrong sex voice on occasion. Add everything with what's simply a new city plonked into the old WD engine with zero improvements (at all), WD2 has a decidedly "quick get it out before Xmas" feel about it.

    I really enjoyed the original, but I'm so disappointed with Watch Dogs 1.5.

    (Oh, and whoever it was at Ubi who insisted that Marcus slows down to do a pointless backflip off a drop while being chased by bad guys needs to be sent back to kitchen duties)
    Reply +2