scuffpuppies Comments

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  • Scalebound cancellation won't end Xbox projects with other studios, but games may be shown later

  • scuffpuppies 12/01/2017

    @GundamJehutyKai
    I think there's more to it than Microsoft throwing in the towel when things got tough. It's not like a shortage of money is an issue, or time.
    The decision to cancel is quite a lengthy and detailed procedure. If cancelling was deemed the best choice, it probably is.

    Personally I've worked on three cancelled projects and it's heartbreaking. Absolutely soul destroying. But; it was the right decision.
    Reply +23
  • Gravity Rush 2 review

  • scuffpuppies 10/01/2017

    Gravity Rush is still in the January sale I believe, and at the current price is a great buy for people until GR2 releases in a week or so. With all the DLC included, there's a lot of game for your money.
    Edit: Doh, ZipZap already mentioned the sale. Teach me to not read all the comments first before posting.
    Reply +4
  • Platinum's Turtles game delisted from Steam, PSN and Xbox

  • scuffpuppies 04/01/2017

    @drunken.baker
    Okay, you kind of talking about a different aspect of license agreements. There is no way in the world Activision would agree to end an I.P sales license after eight months in a standard agreement on a game they developed and paid for. Never. Unless there were stipulations on the quality of the end product (which is probably what happened).

    You mention Tony Hawk license ending shortly after the fifth game was released. That game is STILL on sale digitally (for its sins).

    Activision removing TMNT from sale is more than a simple License agreement ending. In fact I've never heard of a publisher ever agreeing to an eight month I.P sales license for a game they paid for, in over 25 years of working in this industry.
    Reply +6
  • scuffpuppies 04/01/2017

    @drunken.baker
    When development licenses run out, that generally doesn't mean those games can't be sold anymore. But let's say that's the case, why would Activision begin development of a game they knew they couldn't sell after three years? It just doesn't make sense.

    Even if they can rush a game out in eighteen months, Activision surely aren't going to be happy with only a further eighteen months of sales. But in this case, as no doubt they wanted to tie it in with the film release last year, only eight months of sales.

    It's either the worst licensing deal ever made, or something else is going on.

    I'm leaning with Catbutler's notion that the license was stripped from Activision due to poor sales and critical reception and the game removed from sale as to not damage the (gaming) brand further.
    Reply +1
  • scuffpuppies 04/01/2017

    @Psiloc
    Something tells me this isn't to do with Licensing. No publisher would sign an eight month licensing deal, no matter how shitty the game was.
    Reply +30
  • Mass Effect official Twitter inadvertently highlights face "bug"

  • scuffpuppies 04/01/2017

    @riceNpea
    What did mum say on her deathbed? The uploader could've chosen a better place to cut the video lol.
    Reply 0
  • 2016 was all about the little details

  • scuffpuppies 26/12/2016

    It depends on how the developers approach an open-world. Ubisoft do it wrong; we all know that (except Ubisoft it seems). Cluttering the screen with activities doesn't entice the player but creates fatigue. Games like Skyrim for example, are a different deal.

    I've recently been re-playing the remastered Skyrim on the PS4, and to Bethesda's credit, their approach to the open-world creates wonder. Yes the map is full of icons but these aren't activities; they're locations. They're possibilities for adventure. The icons don't indicate another "collect 20 items" etc, or "climb this tower to unlock 40 more icons", but simply show a castle, a village or a dungeon, and leave the rest up to you. In games like Skyrim you collect adventures and experiences, not feathers.

    I like Ubisoft games to be honest, but they desperately need to start listening to staff members who are actual gamers rather than following "creative" directors who haven't played a game in years (their own included).
    Reply +2
  • The Walking Dead's new season continues to overcome its tired premise

  • scuffpuppies 23/12/2016

    @R1SC
    You don't have to buy it fella. It's not taking anything away from you in the slightest so why bother being annoyed by it? I respect ths is quite a cliche response; but they become cliches for a reason.
    Reply -1
  • scuffpuppies 23/12/2016

    Played the beginning to this new season the other day and it's immediately better than the shockingly dull Batman game that finished recently.

    I'll certainly keep buying if the quality keeps going. I still feel they're playing catch-up to Life is Strange however.
    Reply 0
  • Crytek breaks silence, closes multiple studios

  • scuffpuppies 21/12/2016

    @fabio78
    I'm just not convinced about TimeSplitters. It was good at a time when there were very few decent FPS games on the PS2 and I think that's why we all have so many good memories of it. However, by PC standards for that period, and even XBOX, the TimeSplitters games just weren't that great. I distinctly remember buying TimeSplitters 2 and feeling completely underwhelmed and disappointed before going back to Half Life 2 and Halo 2 which felt generations ahead at that point.

    I think the reality that a remaster would bring could damage the rosey memory we have of the brief series. And as someone above pointed out, TS wasn't actually a massive seller at the time of release.
    Reply +1
  • Denied: Valve didn't go for that Half-Life 3 plea with its own Steam Awards

  • scuffpuppies 20/12/2016

    @Nikanoru
    Wind your neck in. How did I blame the fans?

    Edit: Please don't reply. I have no desire to engage you in a pointless conversation.
    Reply +1
  • scuffpuppies 20/12/2016

    Whatever Valve did with HL3, it would never live up to the expectations and massive hype from the community. I can understand Valve looking at all the tech demos and game design tests and thinking that unless they can create somethig of the "best game ever made" caliber it's better not to release anything at all.

    Perhaps the dream of Half Life 3 is better than a disappointing reality check.
    Reply +12
  • The only problem with Blizzard Mountain is how good Forza Horizon 3 was in the first place

  • scuffpuppies 16/12/2016

    @Xdirex
    Welcome back to the fold.
    Reply 0
  • Destiny Icebreaker - How to get the Year 3 sniper rifle from Zavala's Nightfall Bounty

  • scuffpuppies 14/12/2016

    I still dip my toe into Destiny every few months or so. Nice place to visit but I wouldn't want to live there. Reply 0
  • Government "behaviour tsar" isn't a fan of Minecraft: "We need to drain the swamp of gimmicks"

  • scuffpuppies 21/11/2016

    I seem to remember the same criticisms brought towards the calculator being used in schools. Reply -2
  • Assassin's Creed will resolve one of its biggest plotlines in a comic

  • scuffpuppies 17/11/2016

    @Yato289
    This is a positive move. Shows Ubisoft are taking the reboot seriously.
    Reply -3
  • Nintendo punishing Pokémon Sun and Moon pirates by blocking 3DS online access

  • scuffpuppies 16/11/2016

    Good for them. Reply +4
  • Ubisoft execs deny insider trading accusations

  • scuffpuppies 16/11/2016

    If companies are permitted to reward staff with stocks in their place of business, it then becomes almost impossible for those people not to use their obvious and natural insight into that business when it comes to selling them.

    Padding out salaries with stock is always going to cause scrutiny at some point.
    Reply +13
  • Watch Dogs 2 review

  • scuffpuppies 15/11/2016

    @sizu_sizu
    Yeah, I think I've been unlucky with bugs.

    I agree about the Nathan Drake syndrome, although I think it's worse here. In Uncharted you're playing an Indiana Jones type fantasy movie, and as such the violence always came across as exaggerated mayhem to me. I could accept and live with it. However with Marcus and Watch Dog 2, it feels so out of place; made even worse by the facet NO ONE mentions Marcus has just killed someone. No remorse, shock, or passing comment. Nothing. In the original, things were slightly darker in motivation. Marcus's motivation however is, as you point out, simply mischief.

    It's as though Ubisoft didn't want to get in the way of a player's mass murder by showing any sort of acknowledgement. Just feels cheap and weird.
    Reply 0
  • scuffpuppies 15/11/2016

    @wyp100
    You're right, WD2 isn't broken. But surely, assuming you played it yourself, have noticed it has a distinct "rough around the edges" and "f**k it, just ship as is" feel to it?
    Reply +2
  • scuffpuppies 15/11/2016

    @blerk2000
    It's not just the MP. The game on the whole feels rushed (odd considering the original was back in 2013). It's full of glitches and bugs. I've had to restart the game countless times now due to being trapped in a camera (unable to exit).

    Objects float around, hack a man's phone and you'll sometimes hear what's clearly two women talking, and random NPCs speak with the wrong sex voice on occasion. Add everything with what's simply a new city plonked into the old WD engine with zero improvements (at all), WD2 has a decidedly "quick get it out before Xmas" feel about it.

    I really enjoyed the original, but I'm so disappointed with Watch Dogs 1.5.

    (Oh, and whoever it was at Ubi who insisted that Marcus slows down to do a pointless backflip off a drop while being chased by bad guys needs to be sent back to kitchen duties)
    Reply +2
  • scuffpuppies 15/11/2016

    An aspect of Watch Dogs 2 that really disappoints me is how Marcus, who this nice guy and a complete mild mannered geek, has zero issue or self reflection upon picking up an Uzi and killing an infinite amount of people. I can accept it in games like GTA as the characters are pretty insane in their own special way, but here in Watch Dogs 2 is feels totally at odds with what the game wants to be and who they want Marcus to be.

    If only Ubisoft had been brave enough to make Marcus more realistic rather than another mass murderer.
    Reply +4
  • Watch Dogs 2 online is broken: what works and what doesn't

  • scuffpuppies 14/11/2016

    The 215mb launch patch was a pleasant surprise though. Reply +2
  • See Overwatch maps like never before courtesy of Sombra skydiving

  • scuffpuppies 13/11/2016

    Shouldn't QA have caught this prior to the character release? Reply -2
  • Three hours in and Dishonored 2 remains a gleeful laboratory of vindictiveness

  • scuffpuppies 11/11/2016

    @Gurrah
    Well it does feel like failure to a certain extent. Even the "good" ending requires few kills.
    Dishonoured has always been at odds with itself. It gives you loads of toys to kill people with yet wants to be a stealth game. And as usual, going stealthily gives you less options, less toys and duller skills.
    I love the Dishonoured games, but I'd hoped they would've fixed the personality issues by this sequel.
    Reply 0
  • scuffpuppies 11/11/2016

    @kangarootoo
    Ah yeah, sorry about that.
    Reply 0
  • scuffpuppies 10/11/2016

    @kangarootoo
    There's nothing wrong with the A.I. From the 3+ hours I've played so far, I've not come across any problems, and I mean that literally. Not one issue (PS4). The A.I is however, more intelligent than the original, greater chances to see you if you're not careful, and more random pathfinding etc (even when you re-load a section the guards follow a different routine than the one you initially witnessed). This initially could give you the impression there is something wrong with the A.I, but there isn't; it's simply you the player being careless.

    Great sequel to a great game, so far.
    Reply +4
  • scuffpuppies 10/11/2016

    @glenmallows
    Therein lies the rub. The patch won't be for network features, especially at 9gb, so it's for the core campaign. Which on the rare occasion unpatched and patched saves files aren't compatible, I rather not touch until downloaded.

    I took the dogs out while downloading anyway, but it was still disappointing to see.
    Reply +1
  • scuffpuppies 10/11/2016

    The 9gb day one patch soon soured my happiness of my (PS4) copy arriving this morning. Seriously uncool. Reply +7
  • FIFA 17 player takes trolling to the next level

  • scuffpuppies 10/11/2016

    @zezyan
    Yeah, you keep telling yourself that you're an intelligent troll.

    Camping by they way IS a legitimate tactic. It usually irritates people, but it's been a mechanic for over 20 years. Manipulating bugs and glitches, no matter how much you keep telling yourself "I'm intelligent, I'm intelligent, I'm intelligent, I'm..." etc, for using them, isn't the case; at all.

    (Please for Heaven's sake, I know you're going to want to but please, please don't reply. I don't care).
    Reply +2
  • scuffpuppies 09/11/2016

    @zezyan
    Imo if it's in the game, it's a legit tactic.
    So you're one of the people that cause the rest of us to say "Oh for fucks sake..." when we realise what type of gamer we're playing against? Generally pretty shit unless they employ "legit" tactics such as those depicted in the article?
    Reply +11
  • scuffpuppies 09/11/2016

    @riceNpea
    Fair play (pun absolutely intended).
    Reply +1
  • Call of Duty: Infinite Warfare launch sales down nearly 50% on Black Ops 3

  • scuffpuppies 07/11/2016

    @NoUseForAName2016
    his kind of design is breeding greed and laziness in the gaming industry while at teh same time is discouraging devs with the best intentions to carry on trying to create new experiences
    Firstly, and I speak from experience, game developers are far, far, far from lazy. The developers who are involved in the Call of Duty franchise have an incredibly difficult job, and even though the development schedule has been increased they still have very little time to be experimental. It's just not possible to spend 6 months pursuing an idea that simply might not work. That time is so precious not an hour can be wasted. So any changes have to be small and incremental across all three studios working together.

    I'm sure each studio have their own idea on where to take the franchise. Grand changes, great experiments, big chances; but they can't make those grand changes, haven't the time for great experiments, or the security for those big chances. Activision are in it for the money, the developers are in it for the love of the game.

    However, thankfully this is a growing industry with a wondrous amount of creativity, and it's big enough for games like Call of Duty and Assassin's Creed to exist in. And they exist because, as strange as it may seem to you, quite a few people still enjoy them. But that enjoyment is certainly not damaging this industry. It's money from games like CoD that allow publishers to take chances on other games, such as Destiny for example. Created by some of the most dedicated hard working people you'll never know.
    Reply +2
  • Call of Duty: Infinite Warfare review

  • scuffpuppies 07/11/2016

    @sizu_sizu
    Play what you want. Enjoy what you like. Ignore reviews.
    Wise words; couldn't agree more. Personally, I only read/watch reviews AFTER I've played the game. More out of curiosity than anything.

    I've mentioned elsewhere that reviews have never influenced what I buy and play, way back since the Spectrum 48k. A recommendation from a friend is worth a lot more to me than the opinion of someone I've never met, but even then that won't make or stop me buying a game.

    It's boring seeing hate from people aimed towards a game they themselves don't enjoy. Why they care that someone else might is beyond me. Jealousy perhaps? I don't know. What I have found however, is that 90% of the time they haven't actually played the game they're hating on. Simply following the sheeple hate trend of the day.
    Reply +2
  • scuffpuppies 07/11/2016

    @_LarZen_
    Who in their right mind has ever bought a Call of Duty game for it's deep story driven singleplayer campaign?
    ;)
    Reply +1
  • scuffpuppies 07/11/2016

    I'm one of the few who actually buy Call of Duty games for the campaign, not the MP. CoD MP hasn't interest me in years, but I'm always up for the annual trip to the bombastic ridiculousness of the CoD campaign; and for me, this year I found Infinite Warfare great fun.

    Did I enjoy it as much as Titanfall 2's campaign; no. But as a fan of shows like Battlestar Galactica (original and remake), I found a lot to like this year.
    Reply +16
  • Left 4 Dead's developer just released a final, unfinished campaign

  • scuffpuppies 07/11/2016

    Left4Dead is still the most fun I've ever had in a co-op game, even now. Flawless work. Reply +15
  • Watch: Ian plays Infinite Warfare and MW Remastered for pretty much the whole day

  • scuffpuppies 05/11/2016

    @clive-owen
    That's because it's the same actor, Kit Harington.

    There's even a trophy/achievement called "You know nothing....".
    Reply +2
  • scuffpuppies 04/11/2016

    @Hairy-Gorilla
    Not that I've found. I know CoD is infamous for the trigger points the player has to pass before the wave of enemies stop, but that doesn't appear to be the case with Infinite. There are a set number of enemies, once cleared, you move on.

    There is one instance where you have to hold out for rescue, and yes the enemies just keep coming and coming, but it makes sense in the context of the gameplay and story.

    Infinite Warfare, while not the CoD fans wanted, is a pretty good game on its own right. The campaign is pretty long, varied and I really enjoyed it. However, I can fully understand why people might not like it.

    (Looks stunning too)
    Reply 0
  • scuffpuppies 04/11/2016

    Almost finished the main campaign, and to my absolute shock...I bloody loved it. I have to admit, I hate CoD MP. Haven't enjoyed it for years (give me Battlefront and Titanfall anyday). But I've always had a guilty pleasure for Call of Duty's campaigns (except Ghosts).

    I was expecting to hate Infinite just like I hated Ghosts, but it feels like a completely new I.P. CoD fans will no doubt loath the campaign, but anyone who is a fan of Battlestar, Star Trek etc, should love Infinite.

    For the campaign (just the campaign), I'd rate it 8/10. Best in a long time; in my opinion.

    (Even has a free VR download too for the space battles)
    Reply 0
  • Call of Duty: Infinite Warfare's campaign is slick, morbid and a bit dull

  • scuffpuppies 03/11/2016

    Infinite Warfare uses that sly trick where it tells you you can start the game, only for the main menu to inform you it's installing. Hate that. Reply +14
  • scuffpuppies 03/11/2016

    Just popped the disk in (PS4). Oh joy. 5.815gb day one patch; and it's slooooow. Reply +5
  • Next Tomb Raider game leaks after someone leaves laptop open on the subway

  • scuffpuppies 01/11/2016

    Arkham Oranges. That takes me back. Millionaire by day, Greengrocer by knight. Reply +23
  • Official Battlefield account pulls insensitive tweets after outcry over #justWWIthings

  • scuffpuppies 31/10/2016

    @ihnm_aims
    Since when has EA marketing ever got it right on anything other than FIFA?
    Erm...Battlefront, Mass Effect, Dragon Age, Titanfall, Dead Space, Mirror's Edge, Crysis, etc, etc, etc, etc.
    Reply -2
  • 20 years on, the Tomb Raider story told by the people who were there

  • scuffpuppies 31/10/2016

    @wyp100
    I'll see what I can do; out of respect to them, I'll need to contact a few people first (NDA's last 5-7 years, so in that regard I'm covered).
    Reply 0
  • scuffpuppies 31/10/2016

    @wyp100
    I'm a little late to the article (family and work stuff), but just wanted to say this was another fantastic article from you Wes (and EG in general).

    I was at Psygnosis when Tomb Raider first came out, and I remember clear as day my boss calling me into his office (Liverpool Studio), pointing to TR running on the Saturn and literally demanding we scrapped a game we'd been working on for eighteen months and make a game just like Tomb Raider.

    We did actually manage to get something running, and I'm still proud of what we did because it had John Woo style gunplay (sliding and shooting, shooting in slow-mo while jumping through the air etc) long before Max Payne. But sadly, after another eighteen months, it was canned. Psygnosis had spread themselves too far, too quickly so a lot of cutbacks were made.

    Shame. I still have a working Alpha build and a PSX dev kit to run it on.

    Anyway, I digress. Great work Wes.

    (Edit: Actually, I'm at home today and just looked through my stuff and was saddened to see how many canned Alpha and Beta builds of games I have from my Psygnosis era. Not just internal titles, but external games too from studios I was working with that Psygnosis were funding. So many great games, and several shit ones too if I'm honest, that never saw the light of day).
    Reply +4
  • Titanfall 2 review

  • scuffpuppies 28/10/2016

    @cowell
    Judging by how populated the servers were even before the game's official release, it looks like people are taking notice.

    This might have something to do with the vast dislike I've been seeing for CoD Infinite's beta recently.
    Reply +3
  • scuffpuppies 28/10/2016

    One of my favourite games of the year. The campaign was sheer fun and incredibly original for the most part (some of the levels are brilliantly designed), and the MP is so fine it's actually pulled me away from BF1.

    Great sequel to a great game.

    Edit: Yes TF2 recognises the original, with returning characters and references to the MP "story" campaign. Not to the point it's confusing for newcomers, but enough that vets will appreciate the acknowledgement. As I'm playing on the PS4, I don't know it the XBO version rewards returning players? Nice if it did.
    Reply +11
  • Deadly Premonition director Swery65 has the most amazing tattoo

  • scuffpuppies 28/10/2016

    @frightlever
    I have a full back tattoo and it took 29 hours, split into blocks of 4hr-5hrs over. I'd go to the tattooist on Saturday mornings and it was done in six weeks.
    If I had the free time it would have been completed a lot quicker.
    Edit: No I don't regret it.
    Reply 0
  • Titanfall 2's Gauntlet is the best thing to do while a video game installs ever

  • scuffpuppies 28/10/2016

    Finished the campaign yesterday after a playing it casually for a couple of days...and it's brilliant. Cheesy at times perhaps, but incredibly fun and begs to be played on Master difficulty. Nice to see a couple of faces from the original Titanfall too and references to the story from the first MP campaign.

    Great sequel to an already fantastic game. 9/10

    It even has an eagerly awaited all-out fight with a platoon of Titans against each other. Awesome stuff.
    Reply +2