scuffpuppies Comments

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  • Lego The Hobbit review

  • scuffpuppies 16/04/2014

    I've found the officially licensed Lego games just aren't funny anymore. It's as though the license holder has asked TT not to make fun of the source material. When you compare The Hobbit to Lego City Undercover, there's no comparison. Undercover was genuinely hysterical at times, where The Hobbit, and Marvel etc, are simply cute.

    TT need to make original games within the franchise and leave the licenses behind. At least for a while so they can reinvent the series.
    Reply 0
  • I never want to play Shenmue 3, Half-Life 3 or The Last Guardian

  • scuffpuppies 12/04/2014

    If "time" is your indication that a long development only produces poor games, what about 'Diablo 3'? Ten years+ if memory serves, and that turned out better than great.
    'Morrowwind' was in development for around 7 years.
    'LA Noir', 7 years.
    'Starcraft 2', 7 years.
    'Team Fortress 2', 9 years.
    Even 'Shenmue' was in "development Hell" for six years.

    No, I still have faith these can be great games. Money isn't their main motivation here, if it was, they'd have been released years ago.

    No, these games are a labour of love.
    Reply +34
  • The legendary Atari E.T. dump is being excavated in two weeks

  • scuffpuppies 11/04/2014

    "I think a lot of licensed games today have a great amount of success, but there's definitely a sense to focus on the quality of the games first and the licensing second," he explained.
    Shouldn't that sentence be the other way around when talking about licensed games?

    "...definitely a sense to focus on the licensing first and the quality of the games second," seems to describe licensing as I've experienced it.
    Reply +6
  • The Division gets a developer just to build its weapons

  • scuffpuppies 10/04/2014

    @saxxonde
    Personally, I can see why both Microsoft and Sony played it safe with Forza and Killzone. They were launch titles, and they had to be ready to ship on time with the consoles. What if they tried something "new" and it didn't work, and damaged the core games in the process? It would be incredibly damaging.

    Better to play it safe and release a design they know the public like, albeit with pretty visuals, than risk a dramatic design change that might backfire.

    In the case of Mario64, and Halo, both were in development a long time before it was decided to launch them with a new machine (especially in regards to Halo). Both were just lucky and in the right place at the right time.

    I don't blame Microsoft or Sony for playing it safe at launch. It would have been silly not too.
    Reply 0
  • scuffpuppies 10/04/2014

    @saxxonde
    I do agree with you. The phrase "True next gen", is banded around too easily. Especially when they're not producing anything that hasn't been seen on the PC over the past few years.

    Publishers are nervous. The start of a new console cycle is tough. The platform holders strike percentage deals with the publishers to release on a platform with a smaller user base. Some bite and develop new games, some wait and re-release "updated" last gen games. Those developing new titles can't afford to take a risk by trying something new. When the install base grows, change will come.

    Right now the only studios who're in a position to take a chance this early into the cycle are the platform-holders own internal teams. Whether they do, is a different matter.

    You can't blame publishers and developers for playing it safe. The cost of development (as you know) is nothing like it was during the N64 era. As I said, when the install base of the PS4 and XBO has grown enough to financially cover the risk, those "next gen" games will start to appear.

    We just have to be patient.
    Reply +1
  • scuffpuppies 10/04/2014

    @saxxonde
    In general, the start of this gen has been far better than the last. The releases during the 360 launch window were pretty poor (with the exception of Oblivion). Each launch can't have their Mario64, or Halo.

    We're only five months in to this cycle, there's a log way to go yet. Although the sooner all cross-gen development stops the better. I hated it last time around, and this time is no better.
    Reply +1
  • Epic Games' Fortnite reappears in new footage

  • scuffpuppies 09/04/2014

    Initially had no interest in this when first announced, but it is growing on me. I'm not however, sold on the F2P business model. Yet.

    Last gen it was DLC, and the £10 Pass. This gen it's F2P, and Micro-transactions.
    Reply +4
  • Footage leaks of canned Star Wars game starring Darth Maul

  • scuffpuppies 09/04/2014

    Anakin not believe this wasn't released.
    You been on a roll recently Tom. A worthy 'Pun of the Week' contender, if I ever saw one.
    Reply +6
  • New Wolfenstein trailer referees football with a gun

  • scuffpuppies 08/04/2014

    @johnj_codies
    Didn't know that. Thanks for the info.

    Who say's gaming can't be educational.
    Reply +1
  • scuffpuppies 08/04/2014

    @johnj_codies
    Not sure why Germany has such an issue with anything portraying Nazism in games or film (game's do appear to be a more sensitive point though). I respect it's a period of History they'd rather wasn't brought up all the time, but German's and Nazi's are two different things.

    I suspect German politicians worry that some of the worlds younger generation can't differentiate the two, and fear they'll believe all German's were Nazi's?

    Maybe someone with better knowledge on this subject could shed some light? Perhaps a German gamer?
    Reply +2
  • scuffpuppies 08/04/2014

    Love this franchise, and will be genuinely heartbroken if this doesn't do the series justice. Reply +14
  • Kinect Sports Rivals review

  • scuffpuppies 08/04/2014

    But there is something existentially weird about being asked by a game to pretend to straddle a jet ski in front of a television screen.
    Made me smile this morning, so for that alone. Thank you.

    (Everyone here at work seems to have caught the "miserable bastard bug" today)
    Reply +14
  • When will video games look this good?

  • scuffpuppies 08/04/2014

    *Put's in application for Japanese Visa* Reply +1
  • Titanfall Xbox 360 footage arrives online

  • scuffpuppies 08/04/2014

    @WizenWolfBain
    Exactly. Look I have both the XBO and PS4, and I love Titanfall. But it was always a 360 game with an XBO version Not the other way around. No amount of delays or PR can/could change that.

    But to be fair, it's not that much different to Watch Dogs, etc, or even Destiny. No matter how they spin it, Destiny is a 360/PS3 game with a PS4/XBO/PC version.

    If Destiny had been developed for the current gen machines ground up, I imagine we'd be looking at a very different game.

    Exactly the same with Titanfall. Microsoft should have put their hands in their pockets and made it an XBO/PC exclusive.
    Reply +2
  • scuffpuppies 07/04/2014

    360 version.


    XBO version.


    360 version.


    XBO version.


    Clearly looks better on the XBO (to me), but not by much. Credit to Bluepoint for a job well done.
    Reply +5
  • scuffpuppies 07/04/2014

    I think Microsoft are going to regret not making a deal with respawn to make Titanfall an XBO exclusive. Greed screws everyone up in the end. Reply +2
  • Battlefield 4's biggest Easter egg discovered

  • scuffpuppies 05/04/2014

    @Dynasty2021
    Does it need to be exactly ten people, or any number above ten? Going to try it out tonight.
    Reply 0
  • scuffpuppies 04/04/2014

    @BobbyDeNiro
    The irony being it wasn't real until recently. All this time people were searching for something that wasn't patched in until last week.

    (Edit: I bet Dice only put this in because people thought it was there in the first place. Like Rockstar's homage in GTAV to the Bigfoot nonsense from San Andreas. Fan's determination made the Easter egg real. I think that's pretty cool actually.)
    Reply +4
  • Final Fantasy 14 PS4 beta test open to all

  • scuffpuppies 04/04/2014

    @reelbigkris
    Once you've made the transfer from PS3 to PS4, it's permanent. No going back. So before you do, make sure you're ready.
    Reply 0
  • NotGTA5 parody launches today, all profits to UK charity

  • scuffpuppies 04/04/2014

    The above trailer is funny though. Think I'll throw some cash their way just for making me smile. Reply +7
  • Murdered: Soul Suspect developer Airtight Games lays off 14 staff

  • scuffpuppies 03/04/2014

    @telboy007
    Dark void? More like dire avoid.
    You're right I guess, it wasn't a very good game. However the control given to the player within the game-world was quite well done, if I remember correctly.

    Dark Void was a great concept that was clearly plagued by internal issues (ie. Running out of money and Publisher pressure to get it shipped asap).
    Reply +4
  • Ex-Silent Hill and The Witcher devs announce open-world horror game

  • scuffpuppies 03/04/2014

    This generation is becoming 'The Kickstarter Generation'. Reply +8
  • Daylight delayed to the end of April to make it scarier

  • scuffpuppies 03/04/2014

    @Playstationman
    Techland haven't announced a release date yet, but I'm guessing sometime between September and November 2014.

    Dying Light does look fun. A lot of fun. But three things worry me about the game.
    1. It's being developed by Techland.
    2. It' using their Chrome Engine.
    3. It's another cross-gen game.

    Fingers crossed though.
    Reply 0
  • This is how you plan space combat in sci-fi RPG The Mandate

  • scuffpuppies 03/04/2014

    The transition from the holo-table to real-space is really nicely done. Reply +9
  • Gorgeous Mario Kart 8 retro tracks compared to originals

  • scuffpuppies 03/04/2014

    @Unstable_ISOtope
    Come on guys make a good online system so we can get a nice niche community integrated and reduce the price.
    To be fair the Wii-U community is pretty solid, and Miiverse turned out to be one of the best examples of the platforms connectivity.

    Recently, some of the nicest gamer's I've met have been via Miiverse.
    Reply +12
  • scuffpuppies 03/04/2014

    Challenge anyone to watch those videos above without a huge smile on their face. Reply 0
  • EGX Rezzed Game of the Show 2014

  • scuffpuppies 30/03/2014

    Had a great time yesterday and my nephew loved it, thanks guys. Eurogamer are really cementing themselves within the UK game industry, and it's nice to have these events we can call our own.

    You do us, and yourselves proud.

    Edit:
    Alien did not disappoint in the slightest. Haven't been this excited for a game since the original Mass Effect.
    Reply +20
  • Microsoft: Halo 2 Anniversary multiplayer "would have to be fantastic"

  • scuffpuppies 29/03/2014

    @jambii267
    No argument from me mate (although I did enjoy Human Revolution).
    Reply 0
  • scuffpuppies 29/03/2014

    @DaltonBay
    Regarding the campaign, that's just not going to happen my friend. This is a remaster of Halo 2. An anniversary release. Not a remake.

    People still get remasters and remakes mixed up. Deus Ex Human Revolution, Syndicate, Thief etc, are remakes. Halo Anniversary 1&2, God Of War Collection, Shadow of the Colossus, Fable Anniversary are remasters.
    Reply 0
  • scuffpuppies 28/03/2014

    @Vrtkt
    I'm sure I read somewhere that the H2 Anniversary is to be a 360/XBO cross-gen release. Halo 5 XBO exclusive.

    Might be wrong though.
    Reply +3
  • scuffpuppies 28/03/2014

    @Chowny
    However, in a marketplace that now supports Multiplayer Only games as full price releases, I can't see (personally) why they need to put a lot of energy into the Multiplayer on this. I can't see anybody sticking with it for long.
    I respect what you're saying, I do. I wish more studios just didn't bother with an unwarranted MP add-on. But these are anniversary editions. Their intention to celebrate the achievements made by two very influential titles. Halo and Halo 2 respectively.

    For the Halo 2 Anniversary, the MP needs to be applauded equally (if not more so in this instance) as the SP campaign.
    Reply +7
  • scuffpuppies 28/03/2014

    @Chowny
    I can't see why this needs multiplayer. Am I alone?
    Look, I'm a singleplayer gamer first and foremost. It's where my passion in gaming lies and what I enjoy the most. But Halo 2 was one of the most important and influential MP on consoles of all-time.

    You can't release Halo 2 Anniversary without MP. You just can't.
    Reply +17
  • This is what The Amazing Spider-Man 2 video game looks like

  • scuffpuppies 28/03/2014

    The pop-in is shocking. I hope this isn't footage from current-gen machines. Reply +14
  • Watch Dogs graphics look better in the latest trailer

  • scuffpuppies 28/03/2014

    Not a patch on Second Son's Seattle. Not even close. Reply +17
  • Notch: cancelled Minecraft for Oculus Rift would have been free

  • scuffpuppies 28/03/2014

    Bleszinski just gets my back up. Don't know what it is about him, and I'm sure he's actually a nice guy. But I find him incredibly...unlikeable. Reply +42
  • Alien Isolation: "I didn't expect smiling and laughing"

  • scuffpuppies 28/03/2014

    Feel like I've been waiting for Alien Isolation my whole gaming life. Haven't been this excited for a release in a long, long time (at least since the Spectrum Aliens). Reply +3
  • Oculus Rift: Step into the game, step out with two billion dollars

  • scuffpuppies 26/03/2014

    Great article Tom. Reply +22
  • Deus Ex: Human Revolution short film looks good enough for Hollywood

  • scuffpuppies 26/03/2014

    The independent short-movie scene is booming right now, the Fallout series being a particular favourite of mine.

    Great work.
    Reply +6
  • Wolfenstein: The New Order release date brought forward

  • scuffpuppies 26/03/2014

    If it's half as good as the 2001 Return to Castle Wolfenstein, we're in for a treat. Reply +11
  • Sony layoffs hit three UK studios

  • scuffpuppies 25/03/2014

    Sony need to remove the dozens upon dozens of micro-managers operating in each studio, of which started during my Psygnosis days. Between the guy on the ground, and CEO Ian Hetherington (of whom it was forbidden to even look at let alone talk to), we had around fifteen managers, and twenty micro-mangers, ten producers, and ten assistant producers.

    It was insane and practically impossible to get anything done. That was fifteen years ago, and things have got much worse since then.
    Reply +59
  • Elder Scrolls Online early access timings

  • scuffpuppies 24/03/2014

    @_LarZen_
    Finally a premium mmorpg! So tired of all the mediocre mmorpg games that have lanched.
    By that quote I can only assume you haven't heard from the beta players about this apparent abomination of a licence, and appalling MMO?

    I was truly looking forward to ESO myself, but I've not heard one person who has spent any time with the beta say a single good word about it.
    Reply -1
  • Demon's Souls retrospective

  • scuffpuppies 23/03/2014

    @linea
    I didn't mean anything by it. No need to take offence.
    Reply +1
  • scuffpuppies 23/03/2014

    @linea
    and the development costs for the series are not huge by triple-A standards.
    Please don't think I'm being pedantic my friend, because I'm not. But the term "AAA+" has nothing to do with a game's internal development budget. A game costing £100 to develop can be classed as triple-A if the publisher deems it important.

    The term comes from marketing and how much money is to be allotted to advertising a game. AAA+ obviously warranting the largest marketing budget.

    It's only over the past several years magazines and websites have coined the phrase when referring to a game with a large development budget, which actually isn't correct.
    Reply -2
  • scuffpuppies 23/03/2014

    Demon's was one of the greatest gaming experiences of my life, however I never took to Dark quite in the same way. Dark 2 is a perfect blend of them both and I find myself completely addicted. I'm not very good mind you, but no other game gives you that sense of accomplishment than the Souls series.

    A colleague of mine got the Platinum on both Demon's and Dark. I was in awe.
    Reply +3
  • Spec Analysis: Project Morpheus

  • scuffpuppies 22/03/2014

    @bemaniac
    It's a phrase from the Marketing departments to categorize the projects for the actual marketing budgets. It actually has nothing to do with the development of a game itself or how much time and money had been invested, but literally how much money was to be spent advertising the game.

    A project costing £100 could be a AAA+ title if the publisher thought it deserved £millions spent on advertising. It's only now that magazines and websites use the term to describe a great looking and heavily developed game.
    Reply 0
  • Video: inFamous: Second Son live stream

  • scuffpuppies 22/03/2014

    @Darren
    Started my second game tonight, playing the "evil" route this time, on hard. What struck me the most is how clearly Sucker Punch have built the combat around being Infamous, and not a hero. Unfortunately, although while the name of the series suggests, SP have failed in promoting this from the outset. I'm certain people would enjoy the game much more this way.

    Being Infamous is so much more rewarding mechanically. The combat is faster, and Delsim far more lethal too. I've just moved to the second island, and I've only died four times. (on hard). Not because I'm great at the game, but due to the full-out Infamous destruction you create in the city. Never worrying about killing and innocent etc. It's great fun.

    Perhaps you should start playing the bad guy? As you're still early in to the game it's not too late. Being Infamous on normal would make the player immortal. Delsim is an major bad ass.
    Reply 0
  • Microsoft talks PS4 sales: "This is a marathon, not a sprint"

  • scuffpuppies 21/03/2014

    @coffeemix
    If only they'd just admit they were wrong about Kinect, the whole paradigm could shift. Certainly not to MS favour, but one of equal footing.

    No reason the voice control couldn't have been built in to the XBO.
    Reply +4
  • What's in the InFamous: Second Son patch

  • scuffpuppies 21/03/2014

    @Darren
    It's a yellow icon on the first island. Stands out.

    You mentioned the performance issues last night on PSN, but honestly I never saw anything like that. Even when things became super crazy in the latter half of the game. Nothing.
    Reply +7
  • scuffpuppies 21/03/2014

    @Jez360
    It's not that interesting. You don't really learn anything you haven't already gleaned from the main game. There is a brief phone conversation with Zeke, but you never meet him.

    Only thing you do get that might be worth it for people is Cole's jacket. but it looks odd on Delsin anyway.
    Reply 0
  • Yaiba: Ninja Gaiden Z review

  • scuffpuppies 21/03/2014

    @sonicyoda
    My favourite part about playing this at last year's EG Expo was when the booth staff accidentally pulled the plug on all the pods.
    That "accident" is starting to not look like an accident after all.
    Reply +4