scoop Comments

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  • Elite: Dangerous: the David Braben interview

  • scoop 26/09/2014

    @vert1go Online connection is required (uses data from the servers...big galaxy), but you can play Solo (no other players) or "Online" (MMO mode). Reply +2
  • scoop 26/09/2014

    @krOnicLTD Hey, I'd prefer a steam client too, and heck I raised an eyebrow when he mentioned the back-end limitation, but that's not going to stop me from playing, nor anyone else who *really* wants to play.

    Steam's userbase is a huge attraction, so if he's not tempted by it, why? Do you think he's stupid? I don't think so - he's bloody smart, and if one thing is true he cares a ton about the game and the people playing it. You can lose a lot more money by trying to please everyone than you can make by trying to please a few, especially when 30% of the former isn't yours anyway.
    Reply +6
  • scoop 26/09/2014

    ROFL no steam release of the game ?? seriously ? well thats that then for me i really wanted to buy the game soooo much but the only thing left for me to say is "f. you braben and stick this game up your ass".

    no steam = no buy :(:(

    they'll just miss out on thousands of buyers but well if they don't care then its their fault. its not like there aren'T other games to buy that ARE on steam like project cars xD
    The point is, he *does* care - he cares for the game, and the people who can be bothered enough to buy it directly.

    I'm glad for it. The fewer self-serving bad-mouthed kiddies in the Elite universe the better.
    Reply +15
  • Frontier reveals Elite: Dangerous launch price

  • scoop 15/09/2014

    @Johnson It's great fun. And if like me you don't have infinite time to play, the online single player mode is a real boon as you can dip in for short sessions now and then without having to deal with other players (not that they're annoying, the community is great so far). Reply +7
  • Elite: Dangerous' original budget was £8m

  • scoop 12/09/2014

    @Ian-Beale it's PC games designed for use on console even though they lead on PC that get ruined, usually because the controls and UI end up awful to use with keyboard & mouse. Porting to console is after the fact, so you're fretting over nothing. Reply +6
  • scoop 12/09/2014

    I could happily play Elite on PS4. It may not trump sitting at PC with my sticks, but for those moments where you just want to kick back in front of the telly; perfect. Reply +19
  • Destiny thrills, but the big picture rings hollow

  • scoop 11/09/2014

    I took the day off yesterday so was able to play for 9 hours straight.

    I got to level 11, which was even faster than beta (so much for 'it'll be slower'), and the loot was abysmal compared to beta, and very little additional story was revealed - even though I got all the way to Venus.

    There are some interesting set pieces, but it doesn't feel like there's any continuity between them, unlike Halo. Enemies are easy to kill, even with just a bog standard green pulse rifle I can pull bosses down through attrition if no heavy ammo drops.

    The moon looks awesome but it doesn't feel like the moon. Gravity is the same, and the first thing you see is a flag...blowing in the wind. Wait, what??

    Great fun to play though, and if you can forget for a moment that it's being sold as an MMO hybrid, it's definitely worth £50 as a good time killer (and it really shows off the PS4) and some of that Halo combat vibe.

    But yeah, poor story so far. Must've been a $500 million texture budget. It shows!

    Also the MMO part eludes me. Even though it's launch I've only seen a dozen ppl in the Tower, and no more than 2 or 3 in landscape.
    Reply +3
  • Hands-on with Oculus Rift DK2

  • scoop 31/08/2014

    @weebl I agree re better with than without (see my later post where I've started playing without this morning, and the difference is huge). But seeing ships a long way off, I don't agree with - or at least, I can't, or certainly not in any meaningful way for my wants.

    The immersiveness is undeniable; breathtaking even. But for the broader scope of gamers it isn't going to be enough, and this is what I mean when I say real play. I love it, but I can't play like that all the time. When CV1 comes out, it needs to be more give, and less take away is all.
    Reply 0
  • scoop 31/08/2014

    @Kasjer "3D done right adds great value to viewing experience. But almost nobody gets it right."

    That's pretty much my point - it's harder to sell 3D TV because it's hard to demonstrate it done right. The vast majority of people will just be "blah" about it. It's a lot harder to have that attitude with VR ...not much harder with the current iteration to be sure, but if you look at it from the perspective of a proof of concept, it's hard to ignore.

    I've been playing Elite this morning without the OR, and it strikes me how really boring it is on a flat monitor. Yes, everything is crisp and I've got the dials turned up to max, but it's just not even remotely as engrossing (and this is a game that I enjoyed just fine without OR a week ago :P).
    Reply +1
  • scoop 31/08/2014

    @WhiteUmbrella Regarding motion sickness...

    I get severely motion sick if I try reading a book in a car, but not on a train, plane or even bus. I think peripheral sight contributes a lot to the effects, and this is very evident if I try playing one of the FPS type demos and look anywhere other than ahead when moving around.

    That said, Elite is fine - maybe a large viewing distance and a sense of being grounded (you very much feel like you're in the cockpit because it's all around you - and it's beautifully done) has a lot to do with it.

    The demos where you're just sitting in one place, not moving at all, are a lot easier to digest as it's just looking around and it really sinks in how effective VR is. I expect it's games like that, and perhaps games on rails, which will really sell VR to the masses initially (if it sells to them at all).

    Control is an issue - you can't easily adjust to an FPS with the usual keyboard+mouse as CaptainKid wants to -- it's not worth arguing that I'm wrong until he's tried it and can see (more appropriately feel) why I'm right. VR needs new solutions to interfaces, tracking that goes beyond head movements (eyes, hands at minimum).

    Anyway, it's too early to tell. Past VR flopped because it was just too early in every way. Maybe we're not ready still, but at the minimum there's now a wider sample of users to stand up and say "it works" as proof of concept.

    Maybe we have to wait twenty years for a new major tech breakthrough, but it's definitely just a question of when, not if, and in the meantime the niché market is good for exploring what we can do with it, and what we need for that time when the tech is ready for mainstream.

    Easier to design a wheel if you know in advance that square just doesn't cut it.
    Reply +2
  • scoop 31/08/2014

    @Bruh I expect BigDannyH is getting at "if we can't get people to wear simple glasses, what makes us think they'll want to wear space goggles", and he has a good point.

    But yes we shouldn't expect the retail version to resemble the dev version, which is a bit steampunk for all the right reasons (readily available mass production components).

    However the big reason I don't wear 3DTV glasses as much isn't so much the aesthetics of the glasses as the reward for wearing them. 3D movies are gimmicky generally, with a few exceptions, and even then the effectiveness has more to do with your living room setup and quality of TV as it does the movie you're watching.

    If you've not had the opportunity to try DK2 you'd change your mind when you do. I wasn't grinning like an idiot when I watched my first IMAX 3D, but I was when I tried the first OR demo - even my wife (who was extremely reluctant to don the DK2 goggles) almost fell out of the chair laughing when she tried it.

    Just to get one thing straight: Good VR is not like good 3D IMAX or TV; it's a totally different place.
    Reply +6
  • scoop 31/08/2014

    @merrickx It's not hardware drift, it's me messing up my body's positioning/pose by tying to get the game's tracking interpolation to match with what I'm looking at. Looking at the nav and systems panels to the left and right emphasise the poor software tracking, as they pop on and off if I try to get closer to them even just a little bit (and you want to, to be able to read the text)

    I expect this will be resolved when Frontier put in proper OR calibration it's just labelled as Experimental.
    Reply 0
  • scoop 31/08/2014

    @Kysen The image is blurrier towards the corners, though looking down is quite sharp - looking at the lenses when you remove the headset, the top halfs can get a layer of grease on them from eyelash contact (will people of the future pluck their eyelashes?).

    It's not too bad, but obviously here are limits without having convex displays. There's some fairly strong chromatic aberration too, which can make text in particular hard to make out, but this should be solvable in software.

    But the blurring isn't enough to treat it as ignorable (and make it lower res), especially since human behaviour is to naturally look then move your head to follow your eyes. Depends on the game though, as some demos work much better than others.
    Reply +1
  • scoop 31/08/2014

    My DK2 turned up a few days ago, and while it's a terrific experience, it's also extremely clear that it's going to need much more than a small resolution bump to be a hit with consumers.

    Everything about DK2 is acceptable as a development product - uncomfortable, tricky to set up, and low resolution. Elite Dangerous is a stunning showcase for feeling the immersion, especially if you stand up and scout around the cockpit (mind you don't fall over something!), it even manages 360 viewing despite the tracker losing contact with the headset at extreme angles.

    But it's not good enough for "real" play. The contrast in space means other craft are difficult to make out sometimes even when close to you, and when they're at a distance they're nothing more than a smudge. The head tracking is used to stand in for mouselook, meaning it's used for target selection - this can be very touch and go, and I find myself having to move my head around trying to get a target highlight, and hitting F12 to re-center the tracking sync.

    Bear in mind that I'm playing this on a very high end PC with dual Titan Blacks. Why would I play in VGA with half-quality settings when I can play in 4k with full settings?

    I've had zero motion sickness which is good, but an hour of constant play leads to very dry eyes (and yes I remember to blink a lot) simply can't avoid the fact that you've got your face pressed up against a mobile phone screen, and a couple of hours leaves me with a lingering headache. Elite's not the sort of game you can play in 15 minute bursts, when it takes half that time to get from A to B.

    When the consumer version comes around, it's going to have to be better resolution, more comfortable to wear and more convenient to remove and put on (they need to make it so you can remove the headset and it switches back to your normal monitor mode, and vice versa).

    So yeah, a long way to go but at least these kinds of problems are clear, and as time goes by they'll become easier to address. And when they do get it to a standard that the mass market will embrace (and hopefully with new controllers to compliment VR) it's going to be utterly awesome.
    Reply +30
  • Amazon acquires Twitch for $970 million

  • scoop 26/08/2014

    @natureboy Just think, if Google had been successful, in one year it would read "...watching over one million adverts".

    Quite a surprise move by Amazon, but not a bad one. They're certainly one of the few companies that can compete with Google on network infrastructure.
    Reply 0
  • Crawl Early Access review

  • scoop 19/08/2014

    I love the look of it, and the care and attention that's gone into the animation.

    I also like text adventures though, especially those with ascii graphics. Food for the imagination, innit.
    Reply +4
  • Star Citizen races past $50m mark after selling new space ships

  • scoop 18/08/2014


    The universe we live in is the result of procedural systems, as is your house and the keyboard you're typing on.

    Proceduralism doesn't mean everything looks the same; quite the opposite. It means anything can happen, if you do it right, even without creative (human) intervention to salt it.

    If you do it wrong, well, then you have another example of how not to do it. May as well save the stone throwing until then though.

    Not to say I don't appreciate what you're saying, but limited man-made content can't be automatically considered superior to virtually unlimited procedural content. It's a question of what you want - something which you'll probably agree is the essence of much of the Elite vs SC friction, though as ever it's probably the vocal minority (the Faithful?) that feel that way, on both sides.
    Reply +2
  • scoop 18/08/2014

    21st Century snake oil?

    "Our new ships will make you happy, charismatic, and cure your acne".

    I do wonder how people who bought in early at a high price thinking they were getting a good foot in the door, feel about the continuous flow of extras that enable people with even more disposable cash to just step right on over them.

    There's an ethical question in there somewhere.
    Reply +1
  • Frontier returns to rollercoasters with ScreamRide for Xbox One

  • scoop 12/08/2014

    I wasn't following it much at first, but I laughed through the second half once I got the idea. Very good. :)

    Can you imagine that with an Oculus? Christ.
    Reply +11
  • Rise of the Tomb Raider exclusive to Xbox One

  • scoop 12/08/2014

    ffs seriously, if all CD wanted was money they should have gone to Kickstarter.

    They'd probably get three times as much just to not make it an exclusive.
    Reply +6
  • Assassin's Creed: Rogue headed to PS3, Xbox 360 this November

  • scoop 05/08/2014

    Ah they've developed a Make Game button.

    If it's any good then I don't see what the problem is. May as well wait till it's out before drawing fangs.
    Reply +8
  • Unsubscribe?

  • scoop 03/08/2014


    But how long will you stay subscribed to a service? Once you've drained the back-catalogue, all you have left is future demos and discounts (and that's assuming the discounts are worth the time... PS+ discounts aren't for example). You still have to buy their newest games until they enter the free play long is that? And 5 day trials, where most games can be completed in under a day? I don't think so.

    Look at the Netflix model: you get the new content for free. Not trailers, not teasers, not discounts: it's all included in your subscription, and that covers 3rd AND 1st party content.

    If games publishers have to pursue a model at all, then this is the one they need to pursue. But they should do it under a blanket Netflix like service, so there's more content all-round. I'd be a lot more interested in paying a premium for that, than shelling into any single publisher's library, where most of the old games can be purchased for pennies from Steam or GOG sales anyway. Don't ask me how many games I have from bundles that I've never even (and never will) found the time to play.
    Reply 0
  • scoop 03/08/2014

    Surely the key to a successful (and valuable) subscription service is variety?

    The problem individual publishers have is that their back-catalogue is largely composed of quite narrow IPs. They've done this to themselves by cancelling interesting-but-not-in-our-interests projects in swathes over the years, in the name of restructuring and refocusing and minimizing risk by avoiding "those games don't sell" concepts.

    What does EA have that I haven't already played? Not much - I've done Dragon Age, Need for Speed, Battlefield, Mass Effect and so forth. *Dedicated* gamers get to play most of the games that interest them. I'm not going to be encouraged to pay a subscription fee to play the games that *don't* interest me, like the Sims and FIFA.

    The same goes for Ubisoft and Activision. I've played the ones that interested me. I'm not going to be convinced to pay to live in a very small walled garden.

    PSPlus is different. I do get to discover and play games that wouldn't normally attract my attention (note this is different to games that don't necessarily interest me), or open my wallet to. Not because I don't have the money to buy more games, but I don't -really- have the time to play everything.

    Money, time, interest.

    For my work I already subscribe to too many "professional" services - Adobe, Autodesk, annual updates to god knows how many other packages. It's a headache keeping track of everything and balancing the books. That's my job though. What I don't think would be good is for people to have to go through this sort of thing for their leisure activities.

    Gas, Electric, Council Tax, Water, Rent/Mortgage, Cable, Mobile, Insurance, Pension ..... that's more than enough.

    Playstation Plus, EA Access, Ubisoft Access, Activision Access, SquareEnix Access, TakeTwo Access.... euch!

    Steam Access, GOG Access. Now, those might be more interesting.
    Reply 0
  • Over 4.6m people played the Destiny beta

  • scoop 30/07/2014


    All of these planets are yours
    Except Europa
    Reply +3
  • scoop 30/07/2014

    Impressive numbers, moreso because it was super smooth and stable. I got kicked into orbit three times total, but even then it didn't get in the way...straight back to where i was. Damned sight better than being kicked to Login and having to sit in a queue for half an hour. Reply +1
  • Bungie reassures fans disappointed that Destiny only has one playable area per planet

  • scoop 28/07/2014

    @TheEarlOfZinger 1. Tell that to people who think it is. You'll be here all day.
    2. Fair enough.
    3. I can comment on storyline because there was nothing at all. I'm not the only one who's pulled a glum face over it. Perhaps they want to keep it all secret until it goes Live, but it's the least-wordy game I can remember playing for a long time.

    "Look, big sphere. That's traveller. Some shit happened to him, now he's here, and so are you. Go fight this darkness stuff. What is it? I don't know, they've not told me yet. Who? The writers, silly! Come back in September. Yes, after you've paid for it. That's what faith is all about buddy!".
    Reply +3
  • scoop 28/07/2014

    "Destiny's pretty big," he countered. "It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years, and even decades if you're a little bit... dedicated.
    Playing the same multiplayer maps over and over again isn't what people want from an MMO though.

    That aside I didn't feel the game was too small when played on Sunday, until I hit L7 and reflected on how little time has passed.

    Curious mix of too easy and mentally hard, with the mentally hard coming at you like a paywall (the last encounter in the level 5 area - sweet mother of that was enough to piss me off).

    Speaking of that last encounter, I died 16 times...!...because there's no pause, and it auto-restarts the checkpoint. So tough luck if you need to poo between deaths. At least there's no penalties hey.

    Lot of fun though, and impressively stable for a beta. Major shame they forgot to budget for storyline: It all looks so interesting, but feels like there's nothing behind the curtain...what's that about?
    Reply +3
  • Rust dev angers fans by announcing new prototype Riftlight

  • scoop 28/07/2014

    This is why you should never tell people what you really do during the day.

    Now where did I put my gimp mask?
    Reply +5
  • Where literature and gaming collide

  • scoop 28/07/2014

    A nice read for a Monday morning, thank you.

    In past experience, some of the best designers I've worked with have tried to introduce literary influences to great effect, but they've always sort of gone over the head of the decision makers and so it never gets beyond proposal stage. The "gamers don't want story" debate (a smokescreen for "it's cheaper to make games without a story") of the previous decade didn't help much.

    Little wonder that the renaissance in independent teams is seeing an injection in story matters, and exploring ways to make them more than just a spool of background noise - not just a linear monologue, but player-driven (or circumstance-context-driven), rules-based procedural thinking. I guess a little existentialism is a good fit for that kind of thing.

    So a lot of people building things for themselves because apparently no bugger else is going to do it. That's how revolutions start.
    Reply +1
  • These new The Last of Us Remastered screens sure are purdy

  • scoop 24/07/2014

    @grassyknoll Oh I dunno, I think there's plenty hate to go round these days.

    Key thing is to filter hate from good old fashioned cynicism. The Last of Us is onc of my favourite games for instance, but I'm having a jolly cynical time absorbing the kool aid when people (and I mean media people) start drooling over a port like it's the second coming.

    (although I do respect your 'my-decision' perspective, no cynicism there).
    Reply +8
  • scoop 24/07/2014

    I'm afraid I've got to side with the controversials.

    Is the game pretty? Yes. Does it look like a PS4 game instead of a PS3 game? No.

    Guys, you're getting all hot under the collar as if you've never seen crisp pixels or HDR bloom before. Even the higher resolution textures only really make a huge difference on natural surfaces such as wood.

    Look at the screenshot in the flooded park with the rusty cars. Does anything in that scream PS4 to you? Really, and honestly? Flat water, alpha test lilies? Flat, indistinct car textures?

    It looks good, but not an extra £38 [edit:corrected price] good. PS3+ good. There are no new uber shaders or lighting advances. It's the same game engine running on better hardware.

    Now, just give me a moment to form my viking shield wall...
    Reply +5
  • Google Play removing "free" label for F2P games with in-app purchases

  • scoop 22/07/2014

    @banjo21 It just leads to even more confusion, and costs more to implement (time = money), which incidentally gets passed on to the prices anyway to attempt to recoup the same profit which rarely happens anyway because the market is so fickle. In other words, if I'm going to lose money, I'd just as soon lose as little as possible.

    Better to just either have a free game, or a paid game and leave it at that. Less time risking your arse and hating your job (it's not fun trying to please everyone), more time making more games.
    Reply 0
  • scoop 22/07/2014

    They need a nice Biohazard type badge to stick on the product listings, to identify apps with IAPs in them (paid & 'free'). Reply 0
  • A few extraordinary pledges secure Areal Kickstarter success

  • scoop 21/07/2014

    If I received a letter like that, I'd be finding my passport and worrying about it's legitimacy when I've crossed the border.

    Not a lot of things are scarier than being dragged into that kind of world.
    Reply +2
  • If Star Citizen hits $50m its developers will create alien languages

  • scoop 16/07/2014

    This is getting a bit like the worst Freemium business models.

    "Hey guys look, these 'whales' have loads of cash - they seem to be addicted to spending money on the promise of happiness!"

    "I know, it's incredible, right? Let's make some more shit up to sell!"

    There are people out there spending more money than you'd spend on a damned good education. It turns my gut it really does.
    Reply +5
  • How about Elite: Dangerous on PS4 and Xbox One?

  • scoop 14/07/2014

    The game looks great, but it's not exactly pushing the hardware the way some AAA games do unless you're playing in 4k, in which case grunt is required. VR may be a different story though, as you have to reach that latency sweet spot. Be interesting to see how well Morpheus performs in that regard, considering it doesn't have to support a mad range of GPUs. Reply +1
  • David Braben explains Elite: Dangerous £100 premium beta

  • scoop 11/07/2014

    Is this still going?

    I just gave my niece 50p to go to the shop and get some milk.

    I don't know, but I think she's ripping me off. I don't think I'm going to do business with her any more.
    Reply +3
  • scoop 11/07/2014

    @PlugMonkey yeah I'm spinning on endorphins - I don't get to play verbal fight club very often lately.

    Keep up the good fight, brother!
    Reply 0
  • scoop 11/07/2014

    You. Are. Not. Getting. value. From. This.
    In the space of the two hours or so of this thread, I've not been doing any work, which means I've given up ~£80 worth of my time to argue over something that is frankly not worth arguing.

    But there's still value in it, in that I've been entertained. What I'm saying, Fladge, is that you are worth £80.

    Thank you, it is money well-not-spent. :)
    Reply +1
  • scoop 11/07/2014

    Minecraft did it best. Offering Alpha at a low price while it was content light and buggy got more people in to test and get ideas from. .... But if 20,000 people bought this at even £5, that's £100,000 in the kitty to play with
    Minecraft: 1 guy.
    Elite: not 1 guy.
    Reply +3
  • scoop 11/07/2014

    No video game in history has ever been worth £100.
    What are you, ten years old?

    Not insulting your intelligence, rather insinuating that you can't have played many games if you can't pinpoint any that are worth £100.

    Hell, my monthly phone bill was more than that when I played Ultima Online in the 90's.

    As you say, it's about value to the player. Your values are not the same as the next person's.
    Reply +6
  • scoop 11/07/2014

    I can't. Explain why charging someone a frankly extortionate price tag for a game, to keep player numbers low, is any better for anyone else other than Brabens bank account
    Not wanting to come across as pendantic, but I'm sure you mean Frontier's bank account.

    I appreciate the sentiment of your perspective, as I share it in a broader sense. But what do you expect, in an industry which struggles with risk on an epic scale. Frontier isn't a small company, it has 240+ heads at the last count. You can never, ever be complacent about income at that scale.

    If there's an element of cash grabbing, so be it. If Frontier didn't deliver (I purchased the Beta access 3 weeks before it went live) then I might be a bit sizzled, but they did.

    This and "these" types of early access programmes aren't the problem. The problem is developments that crash and burn, either releasing no product or poor product, because they either played too nice (don't let a gaming community tell you how to run your business), or just weren't up to the job in the first place.

    What does anyone expect to happen? We talk about poor people, as if they matter. This isn't food or essential malaria busting drugs he's selling, it's a luxury item, a piece of entertainment.

    I remember when I first moved down to London, I was shocked that so many people would spend £50 on a little bit of cocaine to make them happy. There's always a price on pleasure, and AAA side of the games industry is a pleasure boat.

    If you want cheap or free, there are options for that out there. They're just not coming from companies who have 240 mouths to feed.
    Reply +6
  • scoop 11/07/2014

    braben: "if you know a better way to restrict the numbers accessing a server i'd like to hear it!"
    Guild Wars 2. Limited Supply, come back later.

    As I've said, I don't buy the restriction argument. But as I've also said, I think it's worth every penny if you really want it.

    Nobody is forcing anybody. There are genuine conmen out there, and it's a shallow disgrace to compare the likes of Braben to them. You get what you pay for, if you're willing and able to pay.

    You want to see stupid? Try this:

    Reply +1
  • scoop 11/07/2014

    @RodHull Offline mode included - it's in the current Beta (I believe, I haven't logged in in a few weeks, damn work!:/) Reply +6
  • scoop 11/07/2014

    This was also the first game to get me into electronics since I was a kid. You can add £90 worth of arduino boards and bits to my tally. It always starts with something small..."hey, you can make your own head tracker!", but before you know it you're building your own Cobra-shaped BigTrak.

    Sad, I know. :)
    Reply +5
  • scoop 11/07/2014

    I paid £100 for Premium Beta, and £120 for a X52 Pro. No regrets.

    I paid something like £80 for ESO digital emperial edition. Worse. Purchase. Ever.

    The only problem with prices, is that you have to pay them to find out if they're worth it. You can just wait until the game releases, and there are reviews aplenty to judge before you buy. But if you want to get in early, and are willing to pay to do so, then there you go. If you want to get in early, but aren't willing to pay the asking price, tough shit. It's not a fucking community project, it's a business.

    Re keeping numbers down, I don't buy that either, but that's besides the point. The guy shouldn't be forced to explain himself. At least he delivered, which is more than you can say for a lot of more expensive early access type affairs.

    Final note: What I actually paid, was £35 for early access. The rest is retail + expansion inclusive.
    Reply +5
  • Abyss Odyssey release date set for next week

  • scoop 11/07/2014

    Spiritual successor to Odin Sphere?

    Looks interesting. I kind of prefer proper 2D art but I can see why they chose 3D... just looks a little flat for the effort.
    Reply 0
  • Samsung's Gear VR headset revealed in leaked image

  • scoop 09/07/2014

    What happens when you get text messages?

    Actually my wife would like that. Facebook feed on a (effective) 50ft screen.

    Reply +4
  • Destiny beta release dates, expansions announced

  • scoop 08/07/2014

    Smells like ESO digital special edition pricing. Not the petroleum, which has an extra S and isn't half as toxic. Reply +1
  • "It's not historically accurate!"

  • scoop 07/07/2014

    "If there are more female gamers out there you will see more female protagonists."

    Not true either. The majority of positions of power held within games (and many industries) belong to men. Men hire other men. They make things about men. It rarely matters whether their customers are men or not. This sort of thing was the basis for the blog the other day, which I know you read because you commented on it.
    Not entirely true. These aren't the bad old days of Tomb Raider (which, despite objectifying women, actually turned out to be a really good game).

    For big studios, marketing matters and it's marketing that you pitch to. They are the hand that gives and takes.

    There are a lot more women in marketing than there are on the shop floor, but honestly I don't think that has anything to do with it - marketing is about selling, and until marketing believes that games without male protagonists on the cover (ask Naughty Dog) will sell just as well as those with, the status quo is unlikely to change.

    I also believe that many studios are simply afraid of trying to tackle women in games, because the media is so obsessed with it.

    Bad male character? So what.

    Bad female character? Oh shit.

    It's not just the source end that needs to lighten up, it's the receiving end as well.
    Reply +7