scoop Comments

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  • A few extraordinary pledges secure Areal Kickstarter success

  • scoop 21/07/2014

    If I received a letter like that, I'd be finding my passport and worrying about it's legitimacy when I've crossed the border.

    Not a lot of things are scarier than being dragged into that kind of world.
    Reply +1
  • If Star Citizen hits $50m its developers will create alien languages

  • scoop 16/07/2014

    This is getting a bit like the worst Freemium business models.

    "Hey guys look, these 'whales' have loads of cash - they seem to be addicted to spending money on the promise of happiness!"

    "I know, it's incredible, right? Let's make some more shit up to sell!"

    There are people out there spending more money than you'd spend on a damned good education. It turns my gut it really does.
    Reply +5
  • How about Elite: Dangerous on PS4 and Xbox One?

  • scoop 14/07/2014

    The game looks great, but it's not exactly pushing the hardware the way some AAA games do unless you're playing in 4k, in which case grunt is required. VR may be a different story though, as you have to reach that latency sweet spot. Be interesting to see how well Morpheus performs in that regard, considering it doesn't have to support a mad range of GPUs. Reply +1
  • David Braben explains Elite: Dangerous 100 premium beta

  • scoop 11/07/2014

    Is this still going?

    I just gave my niece 50p to go to the shop and get some milk.

    I don't know, but I think she's ripping me off. I don't think I'm going to do business with her any more.
    Reply +3
  • scoop 11/07/2014

    @PlugMonkey yeah I'm spinning on endorphins - I don't get to play verbal fight club very often lately.

    Keep up the good fight, brother!
    Reply 0
  • scoop 11/07/2014

    You. Are. Not. Getting. value. From. This.
    In the space of the two hours or so of this thread, I've not been doing any work, which means I've given up ~80 worth of my time to argue over something that is frankly not worth arguing.

    But there's still value in it, in that I've been entertained. What I'm saying, Fladge, is that you are worth 80.

    Thank you, it is money well-not-spent. :)
    Reply +1
  • scoop 11/07/2014

    Minecraft did it best. Offering Alpha at a low price while it was content light and buggy got more people in to test and get ideas from. .... But if 20,000 people bought this at even 5, that's 100,000 in the kitty to play with
    Minecraft: 1 guy.
    Elite: not 1 guy.
    Reply +3
  • scoop 11/07/2014

    No video game in history has ever been worth 100.
    What are you, ten years old?

    Not insulting your intelligence, rather insinuating that you can't have played many games if you can't pinpoint any that are worth 100.

    Hell, my monthly phone bill was more than that when I played Ultima Online in the 90's.

    As you say, it's about value to the player. Your values are not the same as the next person's.
    Reply +6
  • scoop 11/07/2014

    I can't. Explain why charging someone a frankly extortionate price tag for a game, to keep player numbers low, is any better for anyone else other than Brabens bank account
    Not wanting to come across as pendantic, but I'm sure you mean Frontier's bank account.

    I appreciate the sentiment of your perspective, as I share it in a broader sense. But what do you expect, in an industry which struggles with risk on an epic scale. Frontier isn't a small company, it has 240+ heads at the last count. You can never, ever be complacent about income at that scale.

    If there's an element of cash grabbing, so be it. If Frontier didn't deliver (I purchased the Beta access 3 weeks before it went live) then I might be a bit sizzled, but they did.

    This and "these" types of early access programmes aren't the problem. The problem is developments that crash and burn, either releasing no product or poor product, because they either played too nice (don't let a gaming community tell you how to run your business), or just weren't up to the job in the first place.

    What does anyone expect to happen? We talk about poor people, as if they matter. This isn't food or essential malaria busting drugs he's selling, it's a luxury item, a piece of entertainment.

    I remember when I first moved down to London, I was shocked that so many people would spend 50 on a little bit of cocaine to make them happy. There's always a price on pleasure, and AAA side of the games industry is a pleasure boat.

    If you want cheap or free, there are options for that out there. They're just not coming from companies who have 240 mouths to feed.
    Reply +6
  • scoop 11/07/2014

    braben: "if you know a better way to restrict the numbers accessing a server i'd like to hear it!"
    Guild Wars 2. Limited Supply, come back later.

    As I've said, I don't buy the restriction argument. But as I've also said, I think it's worth every penny if you really want it.

    Nobody is forcing anybody. There are genuine conmen out there, and it's a shallow disgrace to compare the likes of Braben to them. You get what you pay for, if you're willing and able to pay.

    You want to see stupid? Try this:

    Reply +1
  • scoop 11/07/2014

    @RodHull Offline mode included - it's in the current Beta (I believe, I haven't logged in in a few weeks, damn work!:/) Reply +6
  • scoop 11/07/2014

    This was also the first game to get me into electronics since I was a kid. You can add 90 worth of arduino boards and bits to my tally. It always starts with something small..."hey, you can make your own head tracker!", but before you know it you're building your own Cobra-shaped BigTrak.

    Sad, I know. :)
    Reply +5
  • scoop 11/07/2014

    I paid 100 for Premium Beta, and 120 for a X52 Pro. No regrets.

    I paid something like 80 for ESO digital emperial edition. Worse. Purchase. Ever.

    The only problem with prices, is that you have to pay them to find out if they're worth it. You can just wait until the game releases, and there are reviews aplenty to judge before you buy. But if you want to get in early, and are willing to pay to do so, then there you go. If you want to get in early, but aren't willing to pay the asking price, tough shit. It's not a fucking community project, it's a business.

    Re keeping numbers down, I don't buy that either, but that's besides the point. The guy shouldn't be forced to explain himself. At least he delivered, which is more than you can say for a lot of more expensive early access type affairs.

    Final note: What I actually paid, was 35 for early access. The rest is retail + expansion inclusive.
    Reply +5
  • Abyss Odyssey release date set for next week

  • scoop 11/07/2014

    Spiritual successor to Odin Sphere?

    Looks interesting. I kind of prefer proper 2D art but I can see why they chose 3D... just looks a little flat for the effort.
    Reply 0
  • Samsung's Gear VR headset revealed in leaked image

  • scoop 09/07/2014

    What happens when you get text messages?

    Actually my wife would like that. Facebook feed on a (effective) 50ft screen.

    Reply +4
  • Destiny beta release dates, expansions announced

  • scoop 08/07/2014

    Smells like ESO digital special edition pricing. Not the petroleum, which has an extra S and isn't half as toxic. Reply +1
  • "It's not historically accurate!"

  • scoop 07/07/2014

    "If there are more female gamers out there you will see more female protagonists."

    Not true either. The majority of positions of power held within games (and many industries) belong to men. Men hire other men. They make things about men. It rarely matters whether their customers are men or not. This sort of thing was the basis for the blog the other day, which I know you read because you commented on it.
    Not entirely true. These aren't the bad old days of Tomb Raider (which, despite objectifying women, actually turned out to be a really good game).

    For big studios, marketing matters and it's marketing that you pitch to. They are the hand that gives and takes.

    There are a lot more women in marketing than there are on the shop floor, but honestly I don't think that has anything to do with it - marketing is about selling, and until marketing believes that games without male protagonists on the cover (ask Naughty Dog) will sell just as well as those with, the status quo is unlikely to change.

    I also believe that many studios are simply afraid of trying to tackle women in games, because the media is so obsessed with it.

    Bad male character? So what.

    Bad female character? Oh shit.

    It's not just the source end that needs to lighten up, it's the receiving end as well.
    Reply +7
  • Have mobile graphics finally surpassed last-gen console?

  • scoop 26/06/2014

    Impressive, and I don't want to knock it down because it *is* impressive and I really love what Epic are doing, major respect.


    "features full resolution desktop graphics"

    Wait a minute. Not MY desktop graphics it doesn't. Features, yes, detail intensity, no.

    Mind the gap, because you can hurt yourself if you forget to look down.
    Reply +1
  • Meet the Eve Online creator who CCP left behind

  • scoop 23/06/2014

    See, the very best current-gen open world (universe?) sandbox MMO is a spiritual brother to the very first (UO). And every MMO that came after threw away that freedom, which is why we now have oodles of shit MMOs.

    At least someone remembers why the ideas were better back then. Good on him.
    Reply 0
  • The Vanishing of Ethan Carter appears in gorgeous new trailer

  • scoop 06/06/2014

    Fabulous use of SpeedTree. Someone has an eye for landscapes and colour.

    But then we see people.

    What happened to the character art and animation? :/
    Reply +2
  • VR sci-fi adventure Loading Human achieves its Kickstarter goal

  • scoop 28/05/2014

    @penhalion I have to admit the 'suspension of disbelief pending' collapsed when I read that. There's such a thing as taking on too much, and doing a poor job of it, vs taking on just enough and doing a good job.

    And most objects are utterly boring in the real world...we only interact with them because we physically have to. It's like FPS games that let you flush toilets. In the real world, when you're in a grotty public toilet, the last thing you want to do is touch anything.

    Ah well. He's a dreamer, and while it's not my cup of char, there's no doubt there're enough fellow dreamers to see him through it.
    Reply 0
  • A €50 virtual reality headset powered by your mobile phone

  • scoop 21/05/2014

    Cute concept, but I'd not want to strap one to my head.

    Mobile phone screens tend to be extremely bright, even on low settings for many, with poor (that would be, zero) control over contrast and gamma -- try putting one in front of your eyes for 5 minutes without seeing stars when you pull it away.

    Oculus Rift's LCDs are specifically chosen for their viewing properties and hardware specs. You have no control over a mobile's refresh rate - some may be locked, some not ... some may be capable of high frequencies, some will be rubbish.

    You can't combat things such as motion sickness if all you're doing is reading a dumb display.

    Gimmick. Nice one, but still a gimmick.
    Reply 0
  • How Firaxis is building its Civilization: Beyond Earth

  • scoop 20/05/2014

    Really looking forward to this, but it looks a bit ...mushy...?

    I've been playing Alpha Centauri recently, and it works so well because so much is left to the imagination. You either do it that way, or you substitute a good imagination with great graphics... but bad graphics that are trying to be good sort of spoils it.

    Reply +1
  • Better without Kinect

  • scoop 14/05/2014

    I might actually consider getting one now.

    We have two kinects (wife bought them both), and I can count the number of times they've both been used on my toes. Fingers are reserved for things that matter.
    Reply +5
  • The fall of Towns

  • scoop 09/05/2014

    @George-Roper We're all chancers in the games biz, even those with 9-5 jobs. Reply 0
  • scoop 09/05/2014

    They screwed up, no question about it.

    Looking at the way people respond though, it sure puts me off wanting to make things for other people sometimes.

    They weren't thieves, nor scam artists. They were just inexperienced and in over their heads, and faced with a community that eats well-intentioned people for breakfast. If all they wanted was the money, they could have cut & run a long time ago.

    Just think of Earth 2066.
    Reply +7
  • The Elder Scrolls Online on PS4 and Xbox One delayed by six months

  • scoop 08/05/2014

    Sony & Microsoft... one voice: "Not in that state, pal."

    Btw, need people be reminded constantly that ESO is not made by Bethesda? Honestly, call yourself gamers?
    Reply +9
  • The Longest Journey lead actress needs money for medical expenses

  • scoop 06/05/2014

    @scuffpuppies I agree. However you illustrate the biggest issue with NHS: getting the initial consultation and being fast-tracked to the treatment stage - private healthcare takes care of that for obvious reasons. When something is serious, those extra days (which can sometimes be months depending on where you live, your local GP's work load, etc) can make all the difference.

    The stress of being bounced around and not knowing can sometimes do more damage than an illness on it's own.
    Reply 0
  • Elder Scrolls Online players awarded free game time after "launch issues"

  • scoop 01/05/2014

    I know you said you haven't had too many problems, but at the same time you haven't played for 3 days.. In those last 3 days, the server has been offline every day. Tuesday for 5 hours, yesterday for 2 hours, today for 7 hours. There are some... issues.
    That's putting it politely :)

    ESO has more issues than Beano comic.
    Reply 0
  • scoop 01/05/2014


    give them an actual 5 full days of play time. "120 hours to spend when they want" lol
    That's the equivalent of 500 log-out-for-15-minutes-to-complete-your-quest.

    Reply 0
  • John Carmack accused of stealing tech from id for Oculus

  • scoop 01/05/2014

    And this is why you should never try to follow your dreams while working for a soul-less megacorp.

    Never disclose your best ideas while under contract to a board room. Paper and ink can ruin lives.
    Reply +10
  • Ultima and DAOC barge into April Steam Greenlight list

  • scoop 30/04/2014

    @Zomeguy I'll be there ;)

    Shame my old account was registered to a hotmail address which has long since gone. There'll probably be some old granny logging into my account next month.
    Reply +1
  • Elder Scrolls Online dev requests players name and shame gold spammers

  • scoop 30/04/2014

    "We will investigate each alleged spammer account individually to avoid false reports."

    Utter fucking idiots.

    Sure, they'll "investigate" it, probably in the same way they investigated reports (while I was playing) of people, and auto-banned them... shoot first policy.

    Even if they do investigate names properly, the names are account holders log-in and in-game usernames!

    These guys are so incompetent. Gold farmers and sellers need to be dealt with, no question, but they've had 7 years and two hundred million dollars to prepare for them.

    And I ask you, what's the point of the bloody /report panel? Or does it not work, like half the rest of their stuff?

    Reply +6
  • The Elder Scrolls Online review

  • scoop 28/04/2014

    @Travis56 I agree. It feels like it was made by people who've never coded or designed a game before. It's amazingly amateurish attempt at an MMO considering how many millions they spent on it.

    Clueless, really.
    Reply 0
  • scoop 28/04/2014

    I stopped playing a week ago, despite buying the Imperial Digital 5-day EA version.

    The sub fee isn't the problem, the graphics are fine, I quite like the combat, the community is ok, and I can even put up with daily quest cock-blocking.

    It's none of that.

    It's just so......bloody......boring.

    I got to lvl 40 and couldn't find the will to log in anymore. I didn't play all solo, I was in a good guild with a lot of ppl and we did dungeon runs and this and that, crafted together and so on. But it's all dull as dishwater. Characterless.

    I don't miss any part of it at all, and certainly couldn't imagine myself playing it for years on end. God, what a morbid thought.
    Reply +2
  • CCP cancels vampire MMO World of Darkness

  • scoop 15/04/2014

    7 years man.

    Glad I wasn't working on that since day 1.

    I'd normally say I feel sorry for the guys who did, but I dunno I expect a lot of them are breathing pretty big sighs of relief.. nothing good can come out of going around in circles for nearly a decade.
    Reply 0
  • SOE's zombie apocalypse MMO H1Z1 has been detailed

  • scoop 10/04/2014

    I love sandbox games so why am I not excited?

    Zombies. Check.
    Sandbox. Check.
    Man standing on roof of car. Check.
    Bumpmapping. Check.
    Haze. Check.

    Perhaps it's because it's just more of the same. And John Smedley's not a weatherman.

    edit: oh hang on, after watching the video again I know what it is.

    Zombies just aren't scary anymore. People are scary. They're copying the wrong game!
    Reply +4
  • CCP to stick with Oculus Rift for Eve: Valkyrie

  • scoop 26/03/2014


    Tempted to LoL, but I may as well answer.

    It means an awful lot of people don't like Facebook, and don't want anything to do with them. Is that simple enough?

    But don't worry, because a lot of people do like Facebook; they're just not here.
    Reply +1
  • scoop 26/03/2014


    The mere presence of Facebook is an affront to many of us.

    I even like the internet a little bit less than I did before Facebook entered the scene.

    Don't underestimate the potential for someone with money and a hunger for more, regardless of what lengths they have to go to, to get it, to spoil a good thing by turning it into something you resent.

    The reason the wider reaction to this news has been one of fear and loathing, is because our base instinct is self preservation.

    Facebook, and their ilk, are predators. It's only natural to want to run like fuck when they saunter into the playground.
    Reply -1
  • scoop 26/03/2014

    They sold themselves to a company that can't decide if beheadings should be banned or not. An extreme perspective, but some companies will go to extremes to make money and the world has a conveniently short memory.

    I can think of much better partners - sorry, owners - than Facebook. I just don't get the synergy.

    And all this suggestion that they suddenly have infinite resources is tempered by the performance clause. You either believe in something, or you don't. Don't purchase with a If/But/Then.
    Reply +12
  • Nvidia announces $3,000 Titan Z graphics card

  • scoop 26/03/2014

    Not much cop for CG compute with 2 seperate 6GB GPUs. You need unified RAM for any decent application.

    If it was 12GB unified, this would be a whole new ball game.
    Reply 0
  • Original X-COM creator's Chaos Reborn launches on Kickstarter

  • scoop 18/03/2014

    I don't want to be the cynic, but...

    As much as I loved Chaos as a kid, Julian's pitch isn't very convincing. He's talking about features as if they're amazing, new and unexplored - but strategy gaming has progressed a long way in the last 29 years, and many of these features are now simply tropes.

    The amazing magic missile, and goop that covers everything. It's not very exciting.

    Sorry. I'd love to see the Next Level of thinking in a game of this type - and it doesn't have to be complex or particularly deep. Just, you know, *better*.
    Reply 0
  • World of Warcraft level 90 character boosts cost 40

  • scoop 11/03/2014

    Not surprising really - all MMOs seem to reach a saturation point, where the meaningful game population who plays regularly is already at level cap, and new players basically walk into an empty world, barring all the top-tier players running around in epic gear in city hubs.

    The may as well just call it World of Raids, and give everyone a Raid-capable character from the get-go.

    Oh, wait a minute they just did. For 40.

    LoTRO is doing the same thing too I see...only they're snide enough to say it's a one-off, yet the one-off has already been promoted to a two-off... bet you 50p they just make it permanent.
    Reply +4
  • Thief review

  • scoop 24/02/2014

    A game about stealing with guards who don't work.

    Where'd the other 5 points on the score come from?
    Reply +4
  • Ken Levine steps away from BioShock to create something new

  • scoop 19/02/2014

    Sooo, he's sacked everyone because he fancies going startup and needs to "refocus his energy?" Seems a bit... selfish? Surely they made a ton of money?
    He's not even going start-up, technically. As someone over on said, TakeTwo don't want to support 100+ people while their boss does R&D.

    Utter waste of talent, a real thumb in the eye for some great devs.
    Reply 0
  • CandySwipe dev: King "taking the food out of my family's mouth"

  • scoop 13/02/2014

    king = cnuts

    nothing more to say.
    Reply -1
  • Nidhogg review

  • scoop 22/01/2014

    Joust with swords. Awesome. Reply -2
  • Candy Crush dev King has trademarked the word Candy

  • scoop 21/01/2014

    Reply +3
  • This is what building is like in EverQuest Next Landmark

  • scoop 09/12/2013

    I had to stop watching when I realised he had a ponytail.

    Shirt + Ponytail != take_me_seriously

    Doesn't look very appealing anyway.
    Reply -3
  • GOG launches money-back guarantee for technical issues

  • scoop 09/12/2013


    You know GOG sells games that pre-date modern PCs?

    The -limited- "homogeneous" compatibility we see in modern games doesn't apply to a lot of old titles. Try playing a 1990's game that insists on running at 600fps regardless of dosbox settings, or insists that you have 0 bytes available RAM when you clearly have 16GB.

    All surmountable issues in 90% of cases I'm sure, hence GOG want you to go through their tech support, but it's far from "one shoe fits all".
    Reply +7