scoop Comments

Page 1 of 15

  • Apple required Papers, Please to censor its nudity

  • scoop 12/12/2014

    It's sick games like this that give the industry a bad name.

    Hail Eris.
    Reply 0
  • Richard Garriott's Shroud of the Avatar is Ultima Online 2 in so many ways

  • scoop 11/12/2014

    You forgot to mention the pay to win part.

    https://www.shroudoftheavatar.com/?page_id=9085

    I'm especially tempted by the:

    City Lot Property Deeds (digital)
    LIMITED QUANTITY (41 of 50 left): Introductory Sale of 50% off the regular $2,100 price

    Only 9 left. Damn, maybe if I don't buy any xmas presents this year...

    @p_nut_uk I thought I saw you nicking that #10!


    Yep. UO this isn't.
    Reply +2
  • Bethesda shows glimpse of The Elder Scrolls Online's console version

  • scoop 05/12/2014

    "We have completely replaced the PC user interface with a console-specific UI designed from the ground-up with a controller and a living room play experience in mind."

    Funny, because the one thing I disliked about ESO (bugs and exploits aside) was the PC interface that was clearly designed for a console controller.
    Reply 0
  • Why are Game of Thrones and Tales from the Borderlands more expensive on PS4 than on Xbox One?

  • scoop 04/12/2014

    A sad trend.

    I don't know what they're thinking, but they don't have their clever hat on. If I don't trust the prices, I won't even go into the shop. Their loss.
    Reply 0
  • Sir Clive Sinclair crowdfunding new ZX Spectrum computer

  • scoop 03/12/2014

    "a second limited edition production run of 3000 units will take place around two months after the delivery of the first limited editions."

    Ah yes, the all-new definition of "Limited". Also has it's own font glyph:

    Reply +2
  • Black Friday deals for PlayStation 4, PS3 and Vita

  • scoop 28/11/2014

    Was hoping GTA V would make an appearance ...already have most of those I'm interested in, but I might get Diablo... again already have it on PC, but at launch my friends kept telling me the PS4 version was way better. Is this still true?

    edit: seriously, if you're downvoting someone asking a perfectly reasonable question you need some special help. =p
    Reply +5
  • SkySaga is the game The Oliver Twins always wanted to make

  • scoop 27/11/2014

    @melnificent
    Except this game was shopped around different dev studios by Smilegate. How can it be the game the Oliver twins wanted to make if it was nothing to do with them until a winning contract bid.
    That thought jumped on me too, but to be fair there's plenty games I wish I'd made. The only difference is, I don't have mattresses full of fifty pound notes. =p
    Reply 0
  • Apple removes the "free" label from F2P games

  • scoop 20/11/2014

    Typical marketing obfuscation.

    Just call them as they are: "Free" and "Freemium". No need to split hairs, tell it like it is.
    Reply 0
  • Elite: Dangerous ditches planned offline mode

  • scoop 17/11/2014

    @grassyknoll

    Not much anyone can do about it now. We just all have to trust they won't pull an EA. If they do, you won't be the only one throwing rocks.
    Reply 0
  • scoop 17/11/2014

    I've been playing in solo mode (online connection), and it doesn't suffer any issues you associate with online games (lag, hangs etc). Playing games is the last of my worries if and when I lose my internet connection.

    I can appreciate where Braben's coming from. The game would be boring as hell without the dynamics of a game universe affected by other players, considering the type of content and scales involved. "Just another space shooter" isn't enough.
    Reply -2
  • Dev who threatened Gabe Newell has returned to Code Avarice

  • scoop 15/11/2014

    Really not worth the newsprint. Reply 0
  • Performance Analysis: Assassin's Creed Unity

  • scoop 12/11/2014

    If you can't calculate a thousand NPC AIs, then don't.

    I stopped watching at 19fps. I'll get the PC version. Or maybe I won't, just out of principle. Shocking.
    Reply +6
  • Shroud of the Avatar gets Steam Early Access release date

  • scoop 23/10/2014

    "...new hair shader going on..."

    And skin|faces from 1998

    At least download Shader Forge already!
    Reply +1
  • Former EA CEO John Riccitiello becomes new head of Unity

  • scoop 23/10/2014

    Could have been worse. Could have been Larry Probst.

    Renderware.

    As is, JR seems fairly affable for a EA exec.
    Reply 0
  • Spec Analysis: Alienware Alpha

  • scoop 22/10/2014

    I have a PS4 under the telly for my console games, and a big-ass PC next to the telly for my PC games (in addition to my man-cave PC).

    I'm less bothered about the size of the PC, as the hassle of using a mouse & keyboard on the sofa. Give me a sofa mouse & keyboard. :p
    Reply 0
  • CeX accepting Bitcoin in 30+ UK shops from today

  • scoop 22/10/2014

    At last, somewhere to offload my Bitcoins!

    As if.

    1 bitcoin = £239.67

    Here's your 0.9991484 bitcoin change, sir, and your second hand toilet brush. Receipt in the bag, sir?

    (I am of course being facetious)
    Reply -2
  • Valve pulls game from Steam following dev's tweet threatening Gabe Newell

  • scoop 21/10/2014

    Very silly thing to do.

    He'll be lucky if he gets a job at Radio Shack or anywhere else that might get wind of this. Would you hire someone with his particular people and situation handling skills?

    People really must learn, the internet is not a good place to make a total ass of yourself. This isn't Vegas.
    Reply +2
  • The PlayBook 4 is a $1400 PlayStation 4 laptop

  • scoop 15/10/2014

    @LordDemigod Honestly I can't believe you got downvotes for pointing out the bleeding obvious.

    Kids these days. They'll learn when they have to start wiping their own backsides.

    @husamaldahiyat No, but a statement like that implies as much. This is EG and the internet, and the tone is almost always either + or -.
    Reply -2
  • Destiny averages 3.2m players every day

  • scoop 13/10/2014

    Good numbers but, how many of those are PS Plus subscribers?

    Re. downvoters: You do realise the features they're talking about, i.e. Crucible, require PS Plus, right?

    It's like the difference between F2P and Subscriber players in MMOs. One set plays all the content, the other set doesn't, and in a game where you play with other players, it's an important distinction, and might explain why - for example - when Events pop up, there's only ever me and two other guys taking part.
    Reply -9
  • Chris Roberts unveils Star Citizen planetside gameplay

  • scoop 13/10/2014

    Obvious performance questions aside, it does look really nice - the artists in this are doing an awesome job.

    I wonder what Sony are making of the (now seemingly official) use of the term Planetside...
    Reply +2
  • Microsoft's indie parity clause exists so Xbox One owners feel "first class"

  • scoop 10/10/2014

    What utter drivelling nonesense. Funny because he was Sony not so long ago. Who have only gotten better and better since he went to Microsoft.

    What's that saying about coincidence?
    Reply -13
  • Ubisoft hits back at Assassin's Creed: Unity downgrade claims

  • scoop 10/10/2014

    #180pixelgate

    Blimey!
    Reply -1
  • Unity reportedly up for sale

  • scoop 10/10/2014

    @penhalion They're not a charity, they're a business. How people translate "doing the best for the business", into greed is a mystery, as it's impossible to make that assumption without knowing more about the state of the business, while what we do know is that they care deeply about their product and the community they've fostered - literally turning an industry on it's head.


    Imagine you owned a company that has purportedly three million users, and 300-odd staff, and is struggling (in organisation terms) to keep up. 2 million of those users have appeared almost out of nowhere; growth is now exponential.

    You want your company to grow, but how are you going to handle ten million users? Fifteen million?

    Unity can't close the door on new users; they're a victim of their own success - and this kind of victimisation shows most of all in support, because you can't talk to that many people without dropping the ball, or efficiently handle the flood of tickets and inquiries and demands for attention from that many people with just a couple of small QA teams.

    The sensible thing is to court companies who are used to handling hundreds of millions of users, and tens of thousands of employees, and have resources - people, experience, as well as capital - that can help make that kind of transition.

    I share the common concern that a bad partnership is bad for all of us, but I'd also suggest the headlines are probably misleading anyway. "For Sale" is such an old fashioned term these days. Look at Epic - 40% owned by TenCent, but they're still Epic. If anything TenCent got a bloody bargain buy-in.

    Anyway, we can agree to disagree on any of the above, it's all speculative, but I still assert that they're not motivated by "an intense and selfish desire for something, especially wealth, power, or food.". Intense perhaps, but not especially selfish, as I still believe they're still part of that small circle of companies that gives a shit about it's users.

    I'd put Allegorithmic and SideFX in there with them, again two companies who I'd be concerned over if I heard buyout rumours, but hold the faith that they're going to do the right thing for the right reasons.

    Perhaps they should all just get together and make a baby.
    Reply +2
  • scoop 10/10/2014

    @kangarootoo I don't, I said "Too much of". Calm... Reply 0
  • scoop 09/10/2014

    @Sharzam Probably because their in-house engines aren't tailored to the job in hand, and would be overkill anyway. Even with an engine, you still need the people who wrote it to skin it to the game in question... if that's a team of 50 or 100 ppl, well...:)

    I suspect Hearthstone started off as a concept project ... something Unity's exceptionally well suited too. Just add designers.
    Reply 0
  • scoop 09/10/2014

    @penhalion
    It's a case of greed over ethics as usual.
    No, it's a case of competition is tight and making a next-gen middleware is bloody expensive.

    I've been with Unity since version 1.6 (it's coming up to 5.0 now), and as the userbase has grown, so they've become more demanding. With Epic putting UE4 up for a $19/mo subscription (vs Unity's $75/mo *per platform* subscription), things are even tighter.

    Unity have to license technology that Epic create in-house - Enlighten is the latest star of Unity 5.0, and comes at a heavy cost I imagine.

    Everyone wants something for free, and Unity Free users want everything in the Pro version, without having to pay for it, even though 90% of them will probably never actually release a game. Hobbyists are expensive, but the noise they make still counts, because you can't easily cancel it out when there are hundreds of thousands of them (and they're the most vocal).

    So it's not about ethics, it's not even about staying alive or relevant; it's about forging partnerships, getting ahead and staying there.
    Reply +2
  • scoop 09/10/2014

    @andrewadam I think you mean iOS and Android :) Reply -3
  • scoop 09/10/2014

    Where would we be without rumours? :)

    The problem with buyouts is that the purchaser usually doesn't actually know what to do with their purchase afterwards. Too much money floating around in the hands of people who got it through sheer luck and circumstance.

    Oh look, they have lots of users; let's buy them!
    Reply +6
  • Inside Star Citizen's grey market

  • scoop 09/10/2014

    I do wonder how many of the big spenders are American. I'm not being prejudiced (married to one, and she agrees with this hypothesis), but they have been trained from birth to believe in the The Big (American) Dream - and there's a lot of abuse of this in American society, where people are easily suckered in to the promise of something wonderful. Evangelism TV comes to mind. If you have a credit card, you can buy happiness, and God's Grace, Today. Reply +4
  • scoop 09/10/2014

    @frightlever Yeah, I've no misunderstanding of it from players' perspectives - if you can, do. I've spent similar money gearing up for ED, albeit not on virtual goods. Enthusiasm (esp mixed with nostalgia) is a powerful motivator, and it can take a lot of willpower to retain normal levels of common sense.

    What matters though is the responsibility of the developer to their own game, not just the players. I mean, fair enough player enthusiasm is what got everything off the ground in the first place and that's brilliant - for a dev to be freed from publishers is awesome, especially at AAA level. But enough has to be enough at some point. The more you add, the longer it takes, ad infinitum.

    Two thirds of the world may be thickos (I'm just going with the general consensus here =P), but that doesn't mean we have to endlessly take advantage of it/them.
    Reply +1
  • scoop 09/10/2014

    @IronSoldier LoL. I'm not going to neg you mate, I needed a laugh. :)

    Ah someone negged me. Go on then. No fun around here.
    Reply +5
  • scoop 09/10/2014

    @IronSoldier That wasn't ready-made though, it took a *long* time to build up, as the skills system prohibits fast-tracking.

    Is it unappealing to a new player now? Yes - unless they're willing to trade PLEX for someone else's char, or be someone else's bitch for all time.

    It's important to bear in mind, any long-running game is going to have a huge gap between haves and have-nots (especially after 10+ years). But these people have knowledge of the game, they've worked hard to build what they have - and in a game about economics, that's a core mechanic.

    For a game not even released, it amounts to entering a world full of spoiled kids...people who've not had to work (in-game) for what they have, and have no appreciation of it, or what other players have to work for to get the same. It's an imbalance; a cheat button, made all the worse because it's only available to people *in the real world* who have the means -- translating real world social position to virtual is a pretty good way to create a community that reflects the ugliest side of real life; the class system. Personally I'd prefer to play a game where everyone starts on an even footing, regardless of whether they're rich or poor IRL.

    Of course, you're right, that's my personal opinion....
    Reply +12
  • scoop 09/10/2014

    @RPMcMurphy A game with a ready-made social caste doesn't sound very appealing does it. Reply +3
  • scoop 09/10/2014

    Kook Aid has always been a big seller. Reply 0
  • Road Redemption Early Access review

  • scoop 09/10/2014

    @IronSoldier Only if it includes man-birds and lady donkeys. Reply 0
  • scoop 09/10/2014

    I've got fond memories of Road Rash on the 3DO.

    I don't recall it being particularly impressive, aside from the excellent soundtrack, but it was a ton of fun.

    So I guess - in a game about knocking people off of bikes - that's all that really counts. I could do with a bit of that for old times' sake, realism be damned.
    Reply +4
  • Shadow of Mordor is wise to focus on the baddies

  • scoop 08/10/2014

    @Hxy3000 Absolutely - It took a while before I figured out that I need to behead them to make them go away forever, but I did manage to kill my (once) Nemesis over and over, until in the end he'd just run away from me on sight (well, he lost his bravado after a few slaps at least). Brilliant :) Reply +7
  • scoop 08/10/2014

    @Dreamw4lk3r I dunno, I think I prefer the combat in this (I didn't at first, but it's grown on me). Personal preferences o/c.

    It'll be interesting to see what Unity has to offer, as it sounds like they've made a lot of changes - I imagine not all will go down well, such as gating basic skills to progression.

    You also can't beat eagle jumps from just anywhere. That's kickass hero stuff.
    Reply +1
  • scoop 08/10/2014

    @George-Roper I know what you mean, George, it's pretty easy once you get to a certain point,". But even then, it just continues to be fun ..it's like grinding without feeling like grind.

    Can you imagine what a lot of MMOs would be like with this kind of innovation? They'd be transformed. I really hope those guys are watching this with interest.
    Reply 0
  • scoop 08/10/2014

    I love this game so much, and it has little to do with the graphics or environments even; it could be nethack visuals and still be hard to put down, because it feels alive with denizens that ooze character.

    Easily my favourite game to just _play_ for a long time, for all the non-Marketing-related reasons.
    Reply +9
  • Performance Analysis: Alien: Isolation

  • scoop 08/10/2014

    @Darren That early spacewalk cutscene stutters too -- I thought I'd missed half of it when the camera snaps ugly-style from the long shot of the station to one of the characters mugs as she says "fuck happened here?" with clipped audio (subtitles showing "*what* the fuck happened here), then it all goes to pot.

    The only reason I know I didn't miss anything anyone else say is because I looked up a youtube video, which hilariously shows the same glitching.

    https://www.youtube.com/watch?v=NQQxs7h0ldM
    ~8.22
    Reply +2
  • scoop 07/10/2014

    I've only played an hour and a half so far, and I'm not as impressed as apparently the majority.

    The cutscenes are terrible, framerate is poor and the characters are dreadful. Uncanny valley galore.

    And in a game about atmosphere the player casts no shadow. Yet the other characters do. Just last night I was marvelling at my Cobra's shadow as I was landing on an orbital...you never see your own ship, yet seeing my landing gear drop down was a great moment. It's the little things.

    The framerate doesn't bother me elsewhere, unlike the sterile-ness of the scenery. The lighting is great, but the shader models are a bit last-gen, and not being able to step over boxes is fucking irritating as a design hobble. "How do we stop the player going through this passageway"..."ah just put some knee-high boxes in the way".

    I'm sure when I get to the alien it'll be a great moment, but the rest of it is just too hard to enjoy. Expensive disappointment so far, back to Mordor tomorrow night I think.
    Reply 0
  • UK chart: Shadow of Mordor biggest launch for a game based on Lord of the Rings

  • scoop 06/10/2014

    Bloody great game, I just love that it's so focussed and true to what it is, and not trying to overflow with too much other stuff, which happens too often with Tolkien settings.

    If the Sims wasn't rubbish, and had orcs, this is what it would be like.
    Reply +4
  • Alien: Isolation review

  • scoop 04/10/2014

    Plastic purple people eaters.

    Or just plastic people. Kinda spoils it for me :(

    Still going to have to give it a shot, just as soon as I've killed all these Warchiefs and Captains. Again.
    Reply 0
  • Kickstarter games in 2014 are making less than half what they did last year

  • scoop 02/10/2014

    @SpaceMonkey77 Very true re other things to support. Some very cool dev tools have come out of Kickstarter for example (Esoteric's Spine was the first I put serious money into). Pretty niché, but if it's your niché then there's a lot of value in the fringe. Reply 0
  • scoop 02/10/2014

    @George-Roper I was in agreement until you mentioned Early Access.

    EA's not the best alternative, as there's still no guarantee you'll get something worth paying for, yet the language used by many people (your post is merely exhibit n) suggests that's exactly what you'll get.

    The saving grace is that like rats in a cage, people learn from their wrong turns. Usually. All the same, +1
    Reply 0
  • scoop 02/10/2014

    @Thunderbolt I'm not sure Oculus counts. Aside from the Facebook shock, they're delivering and continue to deliver, and more crucially they've brought VR back into the realms of being taken seriously.

    And it's not the kind of tech you can just rush out. Caveat emptor.
    Reply -2
  • scoop 02/10/2014

    @penhalion We'll see soon enough won't we.

    As a few others have pointed out, $55million isn't actually that much.

    Over a 2 year period, with 240 staff, it works out at ~$9,500 per month per staff member - bear in mind every staff member incurs setup and ongoing costs, and a premium is typical for outsourcers. And you have business costs on top of that.


    Of course their budget isn't static and the staffing hasn't been like that from day 1, so as long as they can continue selling virtual items it could go on indefinitely, but it's a precarious business model.
    Reply +3
  • scoop 02/10/2014

    Little surprise really - the brighter the flame, the faster it burns out.

    The insta-success bandwagon never stops rolling. Where it will pass by next is anyone's guess.
    Reply 0
  • Elite: Dangerous: the David Braben interview

  • scoop 26/09/2014

    @vert1go Online connection is required (uses data from the servers...big galaxy), but you can play Solo (no other players) or "Online" (MMO mode). Reply +2