retibra Comments

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  • Savage Moon

  • retibra 26/01/2009

    @DrDamn



    I guess we'll have to agree to disagree on this point then.



    Personally I can think of more instances where a demo has put me off purchasing a game than its encouraged me to do so, and as I say I have severe reservations about judging a game based on the quality of its demo. The Dead Space demo (for example) is one where had I played it first, I might not have ended up buying (and loving) the full thing.



    Bottom line though is I'm comfortable with the idea of purchasing a game sight-unseen and ending up not liking it. Particularly if its in the sub 10 range, as I find that puts it in the impulse-buy category.



    @Miiiguel

    "wow, saying demos are bad just because company X doesn't do it, isn't cool. At all.



    I hope that wasn't directed at me, because that's not what I meant. At all.



    Reply 0
  • retibra 26/01/2009

    @farticus



    And once again you show up in the comments thread of a low profile PSN title trolling for a fight...



    Stop behaving like a chimp.



    Reply 0
  • retibra 26/01/2009

    @thepope (lol, feels weird writing this)



    I dunno, I had the exact opposite reaction. Over Christmas I downloaded a bunch of demos (for Live arcade and community games) off of Live and didn't really give any of them much of a chance. If the initial impression wasn't good, I just went "sod that", and moved onto the next one...



    I agree N+ is a really nice demo, but truth be told I knew it was going to be having played the original flashgame on the PC...



    I'd also say that on Live, a big bonus is the way that a lot of the demo's pointedly show how much of the Live infrastructure is used (online hiscores, achievements), but only if you buy the full title. With PSN being generally less developed, its less of a selling point on PS3.
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  • retibra 26/01/2009

    As I wrote elsewhere, I find the "no demo, no sale" attitude self-defeating. Its like refusing to watch a move without having seen a trailer beforehand (particularly apt when a game costs about the same as a movie ticket).



    And besides, like trailers not all demo's give a positive or accurate impression, and encourage snap decision-making in terms of quality based on a limited exposure - its just not good for all games.
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  • Download Sex 'n' Drugs soundtrack

  • retibra 25/01/2009

    Indeed. Worthy. Reply 0
  • ICO

  • retibra 24/01/2009

    The reviewer misses the point of why ICO works so well.



    Combat is simplistic because the focus isn't on fighting the monsters, its on preventing Yorda from being dragged away. The "payoff" of combat is hauling her out of the blackness into which she is sinking.



    Similarly the construction of the castle is the way it is because its basically a prison to hold Yorda, the main difficulty is getting her out despite her limited skills.



    Bottom line is the game works because it builds a relationship between the player and the Yorda NPC, who is ostensibly powerless and vulnerable and you must act as both her guide and protector.



    Both ICO and SOTC are based on the aesthetics and the gameplay building an empathy between the player and the characters in the game. SOTC is a more difficult game emotionally because its clear that you are meant to feel conflicted about slaying the Collossi, whereas ICO's strength is its fairy tale simplicity.
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  • Halo Wars demo details

  • retibra 24/01/2009

    It'll be interesting to see how this game sells. It'll certainly prove whether the real draw of Halo is the IP or the promise of a superlative FPS game-play experience.

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  • Japanese charts: PS3 closing in on Wii

  • retibra 23/01/2009

    @muscleblade



    Re: JP launch dates for 360 and PS3



    22/11/05 versus 11/11/06. That's ~ 11 months, which is near enough a year conversationally.



    Its like when people talk about there being a year long gap between 360 and PS3 launches in Europe, when the reality is that it was actually ~16 months. (2/12/05 v. 23/3/07).



    The reality doesn't always fit with popular opinion.





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  • retibra 23/01/2009

    @muscleblade



    No bearing on the quality of the 360, but there's absolutely no chance of it being a success in Japan outside of the most hardcore otaku players. Just bear in mind that despite its luke-warm sales the PS3 has over 3 times the install base already (despite a year long head-start on MS' part) and the combination of inevitable price-cut and the exclusivity of a real system-selling property like FFXIII later this year will seal the deal.



    There is absolutely no way MS can compete against Sony on its own turf without exclusives of the magnitude of a Final Fantasy or Dragon Quest. And its doubtful that SE would ever risk alienating their fanbase by swearing exclusivity to a foreign platform.
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  • retibra 23/01/2009

    Small correction:



    Technically the PSP is outselling the DS by a large margin, the DSi is the one shifting the numbers. Ralistically the DSi is to the DS what the Gameboy Colour was to the original Gameboy. 100% backwards compatibility does not mean its the same machine.
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  • Uncharted 2: Among Thieves

  • retibra 23/01/2009

    I just hope its as much fun to play (and replay) as the original.



    Uncharted -for me anyway- is one of those rare games that you can just go back to for a replay every few months and still find fun and engaging. The character/story work is just great, but is remarkably unobtrusive of the gameplay. Exceptional soundtrack too.
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  • Noby Noby Boy to get February release

  • retibra 22/01/2009

    @farty



    You're trolling just as hard as I was playing "arbiter". You can't kid a kidder.



    What's bugging me particularly about what you're doing is *where* you're doing it. You wan't to make anti-PS3 posts, there's plenty of opportunity in threads like the Pachter comment one posted earlier today. (which you have been doing)



    However, trying to derail threads like this and the flower one is just obnoxious.
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  • retibra 22/01/2009

    @Farty



    They aren't opinions though, you're just trolling for shits and giggles.



    Its obvious.





    Reply 0
  • retibra 22/01/2009

    @all



    If farty is annoying you as much as he is doing me, don't mess about and either /ignore him or click on his tag and report him to the mods like I did earlier today.



    He's just trolling for a fight. And seriously, enough is enough of this crap.
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  • Sony and MS are both right, says analyst

  • retibra 22/01/2009

    @fooatari



    I'd expect the PS3 userbase in Japan to get a serious boost from the exclusivity of FFXIII later in the year. I'd be unsurprised if that widens the gap between the two platforms in that territory by another million plus units by itself.



    Just bear in mind that pretty much every main sequence FF installment has shifted more units than the entire present PS3 install-base in Japan alone.



    It's a market that's really been untapped as yet by either Hi-Def console, despite some really sterling efforts particularly by MS. But assuming that it'll never take off in that territory is -to me anyway- highly unlikely. Just consider the turnaround that the Monster Hunter game had on PSP sales... it only takes one title to make a world of difference.
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  • retibra 22/01/2009

    Pachter's prediction seems extremely plausible to me, and remarkably conciliatory for a change.



    The funny part is how many people here have got their panties in a bunch over his comments, it shows how stupidly entrenched opinions are round here when a moderate statement like this gets such angry reactions.
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  • Flower

  • retibra 20/01/2009

    Its nothing like a scene demo. Nothing at all.



    A scene demo has minimal interactivity, as its basically a showcase for excellence in code, graphics, sound and design - goals best served by controlling the "show" as much as possible. The main point being that as much as possible is generated in real-time, usually in order to fit within a set of size restrictions (4k, 64k, etc.)



    Few things annoy me more than people spouting off about the demo scene and its surrounding culture whilst demonstrating that they don't have the slightest clue about it.



    The most obvious touchstones for Flower are its immediate predecessors Flow and Cloud. Look up ThatGameCompany founder Jenova Chen and you'll see an unmistakable throughline in approach and philosphy connecting these games.
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  • retibra 20/01/2009

    You are a sad little man, farty.



    Why we should care about your opinion of a game you haven't played, that's coming out at budget price on a platform you don't even own?



    Why tear yourself away from your platform of choice (if its so flawlessly wonderful) if all you're got to offer is abuse for the PS3 its software and its players?
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  • retibra 20/01/2009

    Its exactly what this PS3 owner wants, I can tell you for sure.



    Day #1. No doubt.
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  • Uphill Struggle

  • retibra 19/01/2009

    @Emilia's horse



    "I am way too old to be a fanboy, but if I were a few years younger I would sell the PS3 and buy another two 360's."





    Care to explain the logic of that statement?



    Ehhh... just don't bother, you've made my head hurt enough already.
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  • retibra 19/01/2009

    http://www.gamasutra.com/view/feature/39...


    Very solid analysis of the NPD results, puts the current situation in perspective.
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  • retibra 18/01/2009

    I think people should start recognizing the PS3 for what it is, and that is a hybrid of media-center / games console, not just a games console. It seems quite clear to me that was what Kutaragi originally had in mind when designing the thing - it explains why the original spec had multiple HDMI-outs etc.



    You might not want one, or think its a smart idea, but that is effectively what Sony are offering.



    There's a major disconnect in thinking going on; The PS3 offers as standard features that make complete sense when designing a piece of "lifestyle" electronics (like wireless connectivity, Bluetooth, general computing functionality like web-browsing, and low noise output when running) but aren't really wanted by console gamers.



    Yes, you can use the 360 as a media-center but its really a case of getting a dog to stand on its hind-legs. It's a pure games console, even Live as a service is overwhelmingly geared towards gamers not general users.



    I'd also add that attributing the struggle the PS3 is having just to MS efforts is utterly retarded. The Wii is doing far more damage as its cutting heavily into Sony's traditional mainstream demographic. Just comparing the PS3's performance to the 360 is ignoring the elephant in the room. The way things are going MS is looking to be just as far adrift from Nintendo as they were from Sony last generation, and that's just shocking considering the titanic effort they've put in to establish the Xbox brand.





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  • retibra 18/01/2009

    @IneptPercy



    Do you really think that 150 is a fair price for a PS3?



    Honestly, that seems ridiculously cheap to me for a machine with the specs that it has. Hell it'd put it on a level with a budget standalone BD player, despite offering a lot more functionality.



    I'm not saying it wouldn't be nice (I'd buy a second PS3 if they were that cheap!) but do you actually believe that's what its worth as a piece of electronics compared to its competitors on the market?



    I dunno guys, I just feel like the PS3 is suffering from unreasonable expectations in terms of price/performance. I'm not saying that Sony hasn't brought a lot of consumer backlash upon itself by making ill-advised press statements and broken promises, just that objectively speaking there's nothing much wrong with the PS3 at this point.



    The assumption (the demand I suppose) seems to be that the PS3 must be better than everything else in every way, which truthfully isn't a fair ask. Like anything else its got its strong points and its weak points, but it just seems to me that the only thing being focussed upon are the negatives.















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  • retibra 17/01/2009

    There are quite a few problems and oversights in that article:



    The fundamental problem thats hurting the PS3 more than any other factor is price. At any time -and especially so during a global recession- expecting parity of performance when your product is by a substantial margin the most expensive item in its field is improbable.That's irrespective of performance.



    The reality is that economy of scale cost reductions, re-factoring of components and general iterative engineering optimisations will (and have already) lower the cost over time, but what Sony didn't count on was MS bullishness at crushing down the price of the 360 making them seem less competitive than they are.



    If you compare for example the value offered to consumers of the PS3 versus the Wii, Sony appear a much better deal.



    Similarly, theres a slight inference that the tie-rate of software on PS3 is abnormally low whereas compared to Wii its actually very competitive - particularly for third party publishers.



    The thing is though the 360 isn't where it is just because its a "better" product. MS has had to stomach huge initial losses on hardware (RROD costs on top of hardware that was sold at a heavy loss at least for the first year), huge expenses on advertising, propping up HD-DVD, paying for large numbers of exclusivity deals etc. All of this on top of the vast expense of the original Xbox and the initial setup of the Live service.



    The 360 is not a great success story, especially given Wii's unprecedented dominance in every global territory. YoY sales in the US according to NPD were pretty much flat in 2008, in fact had MS not heavily price-cut its clear they would have been severely down on 2007. MS are doing a great job of always putting a positive spin on things (focus on tie-rates when unit sales are down, focus on unit-sales when revenue is lowered due to the Acade SKU being the big success story...), but that isn't doing a thing to halt Nintendo's ascendence.



    There's no doubt that 2009 will see a cheaper and more profitable PS3, just look at how the prices of other Blu-Ray devices have fallen for an indicator. 2 years ago a PC BD-ROM drive would have cost over 200, now they are 50. And that's not as a result of Blu-Ray declining as a format, its market-share is steadily increasing.



    The last time Sony cut the price of the PS3 its performance improved. Its going to happen again in 2009 so lets wait and see what transpires then before we write the damn thing off.
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  • Coming Attractions: Shooters & Racing

  • retibra 19/01/2009

    A word to the wise:



    Noone's infallible.



    Free Radical never had a game as badly received as Haze until it happened.



    And errr... Remember Oni ? Didn't think so.



    I hope ODST is great, but at this point who knows how its going to turn out. Bungie seem to be trying something a bit different, so you never know.
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  • Weapon of Choice

  • retibra 19/01/2009

    Artoon is abysmal. Judging by the demo anyway. I couldn't believe someone could take such a basic concept and mess it up so badly. Reply 0
  • retibra 19/01/2009

    Nah, this is a good little game and deserves all the coverage it gets. It's just a shame that its far from representative of the overall standard of community games on Live. The rest (imho anyway) vary between mediocre and utterly grim. Reply 0
  • Nintendo still king of the castle in Japan

  • retibra 16/01/2009

    Its not much of a consolation though is it. All they've managed is to go from dead, to dead last.



    Nobody can call the PS3 a success in Japan, but even it has 3 times the 360's install base despite the year-long headstart.
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  • Xbox 360 beating PS3 by 8m, says MS

  • retibra 16/01/2009

    It's worth pointing out that more than that 8 million margin will be pre-Falcon chipset 360s. (Manufacture of Falcons only started around ~ 10/07, with shipping numbers for 360s exceeding 12million units by the preceding June) These machines were sold at a substantial loss initially (all 90nm parts), plus have had to bear the burden of continuous repairs due to their flawed design.



    MS are putting a brave face on how well they are doing, because its certainly not the runaway success they would have hoped for.
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  • Xbox 360 outsells PS3 by 2 to 1 in US

  • retibra 16/01/2009

    Comparing monthly YoY's for Ps3 you have to factor in when the Ps3 first dropped to $399. Nov/Dec were down on 2007 but the RRP was unchanged, so relatively static sales is not unexpected given MS hyper-aggressive cost-cutting this year, and the greater availability of Wii hardware (more competition).



    Given that the 700k + sales are actually pretty decent. And the overall YoY improvement is reasonably encouraging as it shows that another price-cut will almost certainly reverse the PS3's fortunes.



    On the other hand, considering that overall YoY for 360 is pretty flat despite the huge sales boost since the last price-cut, it shows how badly the 360 was slumping for most of the year.



    For both companies its swings and roundabouts. Or more accurately peaks and troughs. At the moment 360 is at a high-point, and Ps3 at a low Ebb - which is an exact reversal of the situation for most of the year.
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  • Nintendo breaks US sales records

  • retibra 16/01/2009

    When you shift over 20 million units of hardware in a single territory over the course of a single year, you have something to beat your chest about!



    10.1 million DS

    9.9 million Wii (or vice-versa, it hardly matters at this point)



    That's an incredible achievement.
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  • Sony explains 17 million figure for PSN

  • retibra 15/01/2009

    @Jaywalker



    Well of course different regional releases have different product codes, they are different products! The point is regardless of the regional code ANY PS3 will play them anywhere in the world.



    PSN is also NOT region locked per se. The only reason DLC doesn't work is because it needs to be applied to a specific build, as referenced by the SCE product ID.



    Provided you can access the store and have the ability to pay, you can download games from wherever. e.g. buy a US PSN pay-card from an Ebay seller and use it to download and play SF2 HD.



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  • retibra 15/01/2009

    @Jaywalker



    Errr I think you're confusing region coding with localisation.



    Supporting multiple region-specific SKUs (i.e language support) each with unique catalog numbers is not the same as regional playback protection.



    i.e. Region locking is physically prohibiting playback according to the region code of the hardware versus the region code of the software. Bluray and DVD movies are region locked on PS3, but retail games software isn't.



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  • retibra 15/01/2009

    @Farticus



    As far as I'm aware PSN games aren't region-locked, but some DLC is I believe.



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  • retibra 15/01/2009

    @Jaywalker



    Nope you are misinformed, all boxed PS3 and PSP titles are region free. How do you think people like me were playing Silent Hill: Homecoming, or Afrika months ago.
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  • retibra 15/01/2009

    What's most disappointing about PSN is the way that stuff is spread -apparently randomly- between different regional stores with the result that it always seems like there's less stuff out there than there actually is. For example there's noteworthy stuff on the European PSN absent from the US store and vice-versa.



    It's an odd situation especially given the region-free nature of boxed PS3 and PSP titles (one of the good things Sony has done this generation that nobody seems to give them credit for), and its really hurting perceptions as people always feel like they are losing out.
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  • retibra 15/01/2009

    Depends if they are tracking unique users based on ID or MAC address (not IP), the wording infers the latter but as this is a PR blurb who knows (cares).



    @Pro_Gamer



    GTFO. Charging people for access stinks.
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  • Resi 5 demo coming to Live this month

  • retibra 15/01/2009

    Was anyone else as underwhelmed as I was with RE5 JP Demo?



    It looked great, sure. But the whole second character thing... maybe in co-op with another player it'd be fun, but as a single-player experience it left a lot to be desired.
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  • Coming Attractions: MMOs & RPGs

  • retibra 14/01/2009

    There's nothing inherently wrong with turn-based battle systems, you just have to judge them based on their strategic potential above all else. If you don't see the appeal of this, then by all means avoid. But that isn't to say they are bad or somehow not progressive by definition.



    I absolutely hate the fact that something with a battle-system as archaic as Lost Odyssey is seen by so many people as a good example of the JRPG. That game has its strong-points, but the battle system sure as hell isn't one of them! I'm not saying that to be controversial, the plain fact is that it requires far less in the way of strategy and planning than a lot of JRPGs do -which is in my opinion a major failing.
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  • retibra 14/01/2009

    It's a bit sad that the FF games are generally only given grudging admiration over here. Considering the last 3 (actually 4 entries counting FFX-2) are all completely different takes on the JRPG format, calling the series stale and staid is extremely unfair.



    FFX was highly linear, but had a wonderful battle system that allowed for any of the major characters to be hot-swapped in and out during battle plus an innovative and highly customisable character development system with the sphere grid. This allowed combat to be highly tactical with many enemies (especially those in the side-quests) only being beatable by very specific methods.



    FFX-2 was conversely extremely non-linear and was designed in such a way that the only way to see everything was via multiple playthroughs of the story. FFX-2 also sports an excellently fast-paced ATB system, and a return to traditional job-classes for the characters.



    FFXI is an Everquest-style MMORPG, with the distinction of being the first of its type to run cross-platform (PS2 and PC) on the same servers. Still running after 7 years, its long term success speaks for itself.



    FFXII offers the unique proposition of an MMORPG type battle-system in an offline game. The Gambit AI system is/was a brave and brilliant innovation.



    These are all great games (yes, even FFX-2 if you can get past the J-Pop froth is a wonderful -and extremely challenging- RPG), and vastly superior to the mediocre offerings of this current generation of consoles.



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  • Fable II: Knothole Island

  • retibra 14/01/2009

    Most modern games have quicksaves, respawn points and such, what's the freaking point of retreading a certain part of a dungeon if you die?



    If there's no punishment for failure, there's no tension or stress involved in the endeavour which lessens the experience. After all, doing something that is hard is invariably more rewarding than something that is easy.



    One thing that a lot of people don't seem to "get", is the value of anticipation. If you get set back a reasonable distance from a challenging event the process of retracing the steps leading up to that "moment of truth" is a great opportunity to ratchet up tension as the player readies themselves mentally to overcome this obstacle.



    Just placing them immediately back before the problem has a different psychological effect, as its much more "in your face" - with repeated failures in rapid succession being particularly irritating.



    There's a lot to be said for understanding the elasticity of the attempt -> fail -> retry cycle. The point being there's no "magic" rule that covers all bases, judging these moments well on their individual merits is what elevates a game's design from the ordinary to something special.



    And I'm sorry to say, simply removing the risk aspect is not a solution. It's a design shortcut that suits a certain mindset and taste in gaming. Its the gameplay equivalent of easy listening music, which is alright in itself but certainly not to everybody's taste.







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  • Microsoft's Aaron Greenberg

  • retibra 13/01/2009

    @ronuds



    Read up on some of the methods employed by ID's tech5 engine for an example of how volume data access can impact technology.
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  • retibra 13/01/2009

    Great interview, but I really wish you'd have pressed harder on how the whole "Primetime" channel is going to work in Europe. Looking at the CES video of the quiz show thing its immediately clear that its not only aimed squarely at a purely English speaking audience, but the questions were specific to the NA territory.



    Sorry but I just can't see MS supporting this type of entertainment globally, its just not cost-effective. Leading me to believe that like a lot of similar features, if you don't live in the US, its simply not relevant to you.
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  • Wii is most popular console in the UK

  • retibra 13/01/2009

    Looking at CallousB's numbers it still strikes me as quite funny that despite all the blather about 360 vs PS3 the two machines are performing pretty much identically at the same point in their cycles. i.e. PS3 is still 1 year behind 360.



    And yeah, Nintendo really are kicking arse and taking names this generation. Their dominance is really quite shocking insofar as they have achieved it apparently with so little effort.
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  • Editor's blog: Editorial vs. Advertising

  • retibra 12/01/2009

    @peterfll



    I think I just put forward a logical, reasoned argument that in all but the most severe cases the differences highlighted tend to be blown out of proportion by the nature of the articles. Care to comment on my points?



    If nothing else, just respond to this one:



    The problem with the nature of the face-off articles is that 99% of the information deals with minor variances in graphical quality, which is only really interesting for people who are obsessive about such things. I'd hope by now people have gotten a bit more sophisticated than simply to judge a game based on its visual attributes, but unfortunately these articles seem to reinforce the view that the only thing that matters about a game is how pretty it looks as defined in terms of resolution, frame-rate, and AA method.



    My contention is that its a false "contest" that assigns a winner and a loser based on the narrowest of criteria imaginable, for example audio quality is simply not discussed.



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  • retibra 12/01/2009

    I'm not saying the information contained is without merit, all I'm questioning is whether it needs to be presented in such an adversarial manner? The way it is works currently is over-emphatic of minor differences as it fundamentally seeks to make a winner and a loser out of the two SKUs.



    Fetishising minor variances in frame-rate and resolution in order to quantify what is inferior and what is superior serves only the interests of fanboys wanting to score points off their opposite numbers. It's meaningless especially when from a developers standpoint PARITY in terms of playing experience is the primary goal - they aren't picking sides - just trying to get the job done within the allotted timescale. Making microscopic tweaks to ensure exactly identical a/v performance isn't really an objective "on the table" so its unlikely to ever happen.



    From a consumer standpoint, egregiously inferior ports deserve to be highlighted as a public service - but in the vast majority of cases the differences are not really worth mentioning as they dont impair the playing experience to any real degree. Trouble is, saying that produces less entertaining copy than bemoaning a small variance in frame-rate or the AA technique employed.



    The simple fact is that quality of gameplay experience cannot be quantified numerically - its a matter of personal taste and opinion. The face-offs imply the opposite, and do so in an overt "point-scoring" manner which as I've said, benefits only those looking to use those "facts" to lord it over others.
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  • retibra 12/01/2009

    With all due respect, there is a very clear undertone of gleeful provocativeness on EG these days. For example while writing this post I'm faced with a sidebar advertising Eurogamer's "Better than Halo 8/10" T-shirt.



    I'm not arguing its legitimacy, or it not being a smart business tactic, but what I would say is that pandering to the readership's less sociable instincts isn't particularly constructive or positive.



    For example, the way the adversarial way the PS3 vs 360 face-off articles are presented is a blatant incitement to fanboyishness. It brings out the most divisive, knuckle-headed attitudes in people on both sides of the discussion and invariably results in tiresome little flaming duels breaking out across the talkbacks and forums.



    The end-result is that people post looking more for a fight than reasonable discussion.



    I'm not suggesting that the editorial position taken creates this fractious atmosphere, just that it seems to take delight in fanning the flames - something that I think is... questionable.



    The worst part is that it tends to make portions of the readership hyper-sensitive to "apparent" (i.e. not actual) bias in the reporting as they are so invested in the "system wars" adversarialism that neutrality is seemingly impossible. Ultimately this will drive readers away, as it undermines the credibility of the content presented on-site.

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  • Coming Attractions: Indie & Esoterica

  • retibra 12/01/2009

    I don't think its fair to call Flower pretentious, at least for me that implies an intellectual meaning and depth beyond what is actually on offer.



    Braid, for example is extraordinarily pretentious as its desperately loaded with "meaning" despite objectively being a basic 2d platformer with a couple of ingenious variations on the "rewind-and-do-over" mechanic that's been around since Killing Game Show way back when on the Amiga.



    Flower on the other hand just seems to seek to evoke an emotional response by using sympathetic sounds and visuals. That's an artistic approach, but artistry does not equate to pretension.
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  • Resistance: Retribution - Story trailer

  • retibra 12/01/2009

    At least there are the 3 (?) Square Enix titles to look forward to, starting with Dissidia. Reply 0
  • Sony admits Home reveal was too early

  • retibra 11/01/2009

    "Home was announced so early on because there was absolutely nothing else upon which to pin the future success of the PS3"



    What a ridiculous claim.



    If Home was the only product Sony's internal studios were/are working on you might have a point (assuming you are willing to disregard Blu-Ray and all PS3's other multimedia features), but that is clearly untrue. Similarly its not like XMB functionality hasn't been steadily improving for the last year, so you can't even claim that work on Home has been at the expense of general online and system improvements.



    If Home doesn't interest you, you don't have to use it or pay for it. So what's the problem?



    The way I see it, its just something else for people to bitch about. And after all this time, its just getting boring now.



    The only real problem the PS3 has is that its an expensive piece of hardware.



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