redcrayon Comments

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  • Wolfenstein: The Old Blood is a standalone prequel to The New Order

  • redcrayon 05/03/2015

    Great, I like TNO. It's a shame that shooters want to be about the tedium of filling up bars, finding incrementally better loot and catering to an online multiplayer grind first these days, it made something as unrepentantly old-school as TNO seem refreshing in comparison. Reply 0
  • Helldivers review

  • redcrayon 04/03/2015

    How's the Vita version? I heard it slows to a crawl in multiplayer, but it's only the SP I'm interested in. Reply 0
  • Shovel Knight: Plague of Shadows expansion detailed

  • redcrayon 03/03/2015

    @TomPhillipsEG
    Only in my nightmares... :D
    Reply +3
  • redcrayon 03/03/2015

    Plague Knight isn't a 'robed skeletal bird'- his mask is based on those worn by plague doctors in the 17th century, the beak providing space for various aromatic incenses as the belief at the time was that scent carried disease.
    http://en.m.wikipedia.org/wiki/Plague_doctor

    Although having said that, I'm pretty sure the goatician is actually a goat.

    'Plague of shadows' also wasnt specifically promised during the kickstarter campaign- Plague Knight was one of the winners of a later vote to see which of the Order of No Quarter would be playable, the others being Spectre Knight and King Knight.

    It looks like you've just made assumptions from reading the press release.

    For Shovelry! And, er, plaguery, apparently.
    Reply +14
  • Fable Legends is free-to-play

  • redcrayon 26/02/2015

    @PlugMonkey
    I'm referring to the stuff clogging up the iOS store, not LoL etc. Of course great FTP games exist, but they are grossly outnumbered by the Dungeon Keepers of the mobile world.

    Are you just referring to MOBAs? I was talking about the general perception of 'FTP' as a whole.
    Reply +4
  • redcrayon 26/02/2015

    It's a shame the phrase 'free-to-play' has become so utterly toxic thanks to all the whale-hunting dross clogging up the stores. I understand the cynicism but ome of them aren't exploitative at all, it's just a shame they are in the extreme minority.

    Ultimately someone has to eventually want to pay for a game's content to make it worth making, at least the devs are being relatively up-front about the business model rather than hiding it as a nasty surprise.
    Reply +9
  • Troll deletes 11-year-old's Destiny characters

  • redcrayon 23/02/2015

    If levelling up in a game is so tedious that you spend your time cheesing it to reach the end point quicker, surely there are better things to do with hundreds of hours of your time? Why not play something you where you actually enjoy the gameplay minute-by-minute instead? I find the pursuit of digital trophies and a slightly different-coloured digital gun just bizarre. Reply +30
  • The Order: 1886 review

  • redcrayon 19/02/2015

    The lack of levelling weapons doesn't bother me at all, if anything it's adding busywork to a streamlined game where it isn't required. But if the draw of your game is a steampunk shooter with fantastical knights, weapons and werewolves in it, I want to be shooting werewolves by gaslight damn it, not playing whack-a-mole with human enemies just like every other shooter.

    The whole 'help your partner through the level' thing was getting old by the time Resident Evil 4 did it, let alone Uncharted.
    Reply +21
  • Pick-ups and play: How Monster Hunter gets loot right

  • redcrayon 18/02/2015

    Monster Hunter getting it's talons into the west has been like a hungry Jaggi trying to pull down a giant herbivore. It's going to take a while. Bless. :-) Reply +2
  • redcrayon 18/02/2015

    I love the way that the way people look in Monster Hunter immediately tells you what level of beast they've been hunting.

    In Tri, I preferred my set of high-rank Rathalos fire-resist armour as my team was spending so much time in the Volcano. It unfortunately gave new players the impression that I had actually learned anything about fighting Raths, other than turning up with multiple bags of monster poo and six litres of antidote. :D
    Reply +7
  • Ironfall Invasion review

  • redcrayon 17/02/2015

    @NotDavidCage
    The point of removing numbers as a scoring system was to get people to read the text and not just moan about the score, it wasn't to add an easily-substituted-for-numbers scoring system. That would be utterly pointless.
    Reply +15
  • redcrayon 17/02/2015

    @cooliowithdaflow
    No, it reads like a functional, technically impressive but otherwise utterly generic shooter, let down by poor controls on older 3DS models. That's hardly 'avoid' under EG's terminology, which is pretty much reserved for the truly broken.
    Reply +3
  • Ready at Dawn responds to concern over The Order: 1886 campaign length

  • redcrayon 16/02/2015

    @captain_sugg
    The retail price will end up being determined by the market though- if it only takes a couple of evenings to play and offers little replay value, it'll be a fraction of the launch price at retail inside of two months.

    Where this really stings is that Sony's online prices never reflect that and remain crazy high even when retail copies are sellinng for peanuts.

    Personally I don't always rate a long, high-quality game over a short one, even at the same price. A game should be the right length for the content on offer and not outstay it's welcome, rather than throw in endless waves of enemy meatshields in order to bump up the playtime at the cost of decent pacing.
    Reply 0
  • Evolve claws its way to UK chart top spot

  • redcrayon 16/02/2015

    Good result for Monster Hunter, joint marketing with MM and the new 3DS was a good idea. Reply +6
  • The revival of Suikoden 2

  • redcrayon 15/02/2015

    @iamthelloyd
    Thegreenyamo is correct, I had a similar issue with Suikoden on the Vita where the 'talk/confirm" button wasn't working- it's because my fingers were resting on the rear touch pad which is also mapped as a 'cancel' button.
    Reply +1
  • Law & Order airs episode dedicated to harassment of women in gaming

  • redcrayon 12/02/2015

    When was the last console to have a 'reset button'? A Megadrive? Reply +6
  • Monster Hunter 4 Ultimate review

  • redcrayon 10/02/2015

    @n0signal
    Monster Hunter 3G had lock-on two years ago, as does MH4U. You can also bring the camera behind you with 'L' and use a touch-screen d-pad for smaller modifications if you don't have a new 3DS with the analogue nub, so between all those options I've only found the camera an issue when pinned under a wyvern in a corner.

    Yes, you still need to move through different areas to hunt the monster. It's not an arena battle game, it's simulating hunting down, cornering and killing a monster. Agree that load screens are annoying.

    Zones are bigger vertically, with more climbing, but seem about the same as previous- some are cramped corridors, others open spaces.
    Reply +1
  • redcrayon 10/02/2015

    @mannyYearsAgo
    That goes for an awful lot of highly rated games. Personally I didn't find TLOU essential on PS3, and seeing as only 10% of PS3 owners bought it I'm hardly in a minority. Doesn't mean I wouldn't mention it if someone asked me for five random great Ps3 games off the top of my head. A game can be seen as a highlight of a console's library without appealing to every single player.

    Perhaps 'essential' is liable to be taken literally when in context it presumably means 'outstanding' or something similar.

    What I would be careful of is suggesting that games with real mainstream appeal (like platformers in the early 90s and shooters today) define what is 'essential'. Loads of games seen as stalwarts of the industry now only got that way because they originally offered something different that wasn't available in a better form elsewhere, particularly those that define their own genre.
    Reply +1
  • Evolve thrills, but for how long?

  • redcrayon 09/02/2015

    @dogmanstaruk
    Monster Hunter comes with dozens of monsters, hundreds of combinations of armour, weapons, items, skills and party composition to tinker with and hundreds of hours of play for one price, why shouldn't it be compared? Just because Capcom has ballsed up elsewhere doesn't mean that their 4 player co-op vs a monster isn't awesome value in comparison.

    It'll be interesting to see how the playerbase drops off once everyone has exhausted the base game. If they wanted to keep it fresh, I would have liked to see them add a new monsterevery month for two years, but they arent interested in that. They know it will have a short lifespan, so the dlc is frontloaded.
    Reply +3
  • Runescape player swatted in front of 60K Twitch viewers

  • redcrayon 09/02/2015

    @abeeken
    Ugh! Just... morons! I'm keeping my kids games offline until they can learn how to use the internet responsibly!
    I'm assuming they weren't responsible for this? :-)
    Reply +4
  • A live-action Zelda series is in development for Netflix - report

  • redcrayon 07/02/2015

    @ubergine
    It worked for Star Wars...
    Reply +1
  • Prestigious AIAS Game of the Year award goes to Dragon Age: Inquisition

  • redcrayon 06/02/2015

    @Spekkeh
    Thanks for posting that, reminds me of my days spent running a tabletop rpg years ago! There was always a bit of a social contract- "you guys listen to me wax lyrical about the countries on the map I spent ages drawing, and then we can discuss, in detail, exactly how much gold Thrandor the barbarian nicked from tonight's npc". Good times :D
    Reply +1
  • Games love rules - but don't forget the rituals

  • redcrayon 04/02/2015

    You forgot the ultimate NES ritual: jumping through doors in Megaman and watching the little fella be cqrried forward as the screen scrolls into the boss room. :D Reply +9
  • Beneath Code Name: STEAM's crazy art lurk those famous intelligent systems

  • redcrayon 03/02/2015

    @DizzyCriminal
    Me too, but I suspect overwatch makes that tough, and it looks like enemy movement is hiding some loading. I couldn't see anything in the demo that let me skip the enemy turn.
    Reply +2
  • redcrayon 03/02/2015

    The enemy turn takes too long to play out, but there's definitely a great tactics game at the core. Once your squad rounds out to four members and you have the subweapon options, you'll find yourself switching constantly back and forth between the characters to finish enemies in the most economical way, something most tactics games don't allow you to do. Also, there are plenty of icons on the map that offer steam refills and save points in exchange for a few coins, so if you've played out a good first half of the map, you can save there and never have to repeat it. Reply 0
  • Meet Monster Boy, the spiritual successor to Wonder Boy

  • redcrayon 02/02/2015

    Are you sure it wasn't Shinobi? Reply +1
  • Sony ending PlayStation Vita Maps, near features

  • redcrayon 28/01/2015

    @outy
    Why on earth did you buy a system with nothing announced for it that you're interested in, when Sony have pretty much said they aren't starting to developing anything for it that isn't already in the pipeline? If there's hundreds of games on a system but only four you like, why bother at all?

    I can understand people who bought at launch expecting AAA stuff infamous, bioshock etc being disappointed, as that's what the PR was saying at the time, but it's been Japanese oddities and dozens of indie game announcements for a long time now. If that isn't your cup of tea, it isn't likely to change.
    Reply +3
  • redcrayon 28/01/2015

    I use my Vita almost every weekday, but can't say I've ever used any of the bloatware that isn't games. Reply 0
  • Dragon's Dogma Online revealed

  • redcrayon 27/01/2015

    @TheRedWoman
    Now that's looking on the bright side :D
    Reply +3
  • redcrayon 27/01/2015

    @TheRedWoman
    I'm pretty sure we'll see another single player Elder Scrolls.
    Reply +2
  • redcrayon 27/01/2015

    @ShiftyGeezer
    It's a game of interest to EU readers because, as you say, Dragon's Dogma has EU fans.

    A news story about a Japan-only release being wrong as it might 'get their hopes up' is a problem only for those fans who don't understand what 'no plans to release here' means, not those of us who are interested in what's going on overseas. For me it has the opposite effect- I'm glad that it's now been confirmed that Capcom's plans are an FTP online game rather than a single-player rpg, as at least we aren't in the dark about it and still looking forward to a DD2. It's nicely drawn a line under my interest in the IP, much as I enjoyed it. Ah well.

    There is a world of difference between reporting on a Korean MMO IP nobody here has ever heard of and a Japan-only iteration of a game the majority of readers here will have.
    Reply +6
  • redcrayon 27/01/2015

    @spamdangled
    It was successful in terms of sales of a new IP, but how much did it cost to develop? Wasn't it one of their most expensive projects yet? It is a shame that they are following the FTP trend rather than something like Elder Scrolls, but co-op monster hunting seems pretty popular over there, and Capcom would know :D
    Reply 0
  • redcrayon 27/01/2015

    @ShiftyGeezer
    If European media had never shown an interest in games not released here (like, er, the first half of the Final Fantasy series) we wouldn't have got half the niche oddities that do arrive. I've been importing games for 20+ years, it doesn't do any harm to find out what's going on in our hobby overseas.
    Reply +10
  • A guide to gaming's most valuable treasures

  • redcrayon 25/01/2015

    Suikoden II was just released on the US PSN (and is out on the EU PSN in two weeks), so I'll finally get to play it!

    I was surprised at the increasing value of Minish Cap GBA: I sold off my complete copy for around 45-50 only last year.
    Reply +3
  • Video: Hatred, and why it wanted that 'Adults Only' rating

  • redcrayon 22/01/2015

    @kaiserboom
    Fair points :-)
    Reply 0
  • redcrayon 22/01/2015

    @kaiserboom
    This is an industry that has made a fuckton of cash out of encouraging teenagers to revel in being western soldiers and shooting at foreigners, or gangsters and killing police/civilians, while claiming it's entertainment.

    Personally I think this game looks awful, but it's the crass way it treats the subject matter that bothers me. I don't think violent or tragic subject matter should be off-limits, it's a matter of how it's handled.

    Plus the whole leather trenchcoat thing has a different meaning in western Europe, where we associate it with US schoolkids going postal, than eastern Europe, where it's still commonly associated with metal, anti-authority pop culture, that kind of thing (although I'll happily concede the devs have gone out of their way to be as offensive as possible so you might well be right). Not everything needs to revolve around the US though.
    Reply +4
  • Club Nintendo to close later this year

  • redcrayon 20/01/2015

    I got two of the nice Mario Kart trophies from club nintendo, they are pretty cool. Good riddance to filling in that blasted lengthy survey every time I just want to register a product though. Reply +1
  • Axelay saw Konami at its 90s peak

  • redcrayon 18/01/2015

    @Alestes
    I can't believe it's been six years since Castlevania OOE already. That was both the last Konami and the last Castlevania game I enjoyed too. LoS2 and Mirror of Fate were bloody awful, and the less said about that 2D online multiplayer one the better.
    Reply +2
  • redcrayon 18/01/2015

    @ronorra
    Legend of the Mystical Ninja was awesome. Really funny too, and a great mix of gameplay ideas. Shame it's password system was so long though! I suppose you can just use the VCs save states instead. The N64 one that released here was great too.
    Reply +7
  • redcrayon 18/01/2015

    @reggy72
    Yeah, back then seeing a Konami/Capcom/Squaresoft logo on the box was always a good sign for me.
    Reply +7
  • redcrayon 18/01/2015

    @BobbyDeNiro
    Weren't Sega responsible for Valkyria Chronicles though? That was probably my favourite PS3 game. I liked what Capcom did with Dragon's Dogma too. I agree that they are shadows of their former selves though.
    Reply 0
  • redcrayon 18/01/2015

    @Riprock
    Super Aleste was my SNES shooter of choice too, and Super Probotector was great for playing co-op with my brother :-)

    The SNES selection on the WiiU VC is still rather meagre, but I'm pleased to see it's had a few good entries recently with this, Demon's Crest, Earthbound, Megaman 7 and Megaman X3.
    Reply +9
  • Sony offering refunds on H1Z1's alpha following complaints about "P2W" micro-transactions

  • redcrayon 17/01/2015

    Why are people paying to play a) a game that isn't finished yet and b) one that will eventually be FTP? It's not even a demo, you're essentially paying to test the game for them. Are players that keen to play another open-world, post-apocalyptic game? Reply +14
  • Monster Hunter 4 Ultimate is the series at its approachable best

  • redcrayon 15/01/2015

    @meepmeep
    The last one gave you a virtual camera control button on the touchscreen, plus a 'lock on large monster' touch icon as well.
    Reply +2
  • redcrayon 15/01/2015

    @Pandy
    I'm the same, I love Tri and Tri U, but struggled to get into it on handhelds despite doing 90% of my gaming on them. The WiiU one is just beautiful, sometimes I do the harvest quests just to wander around and enjoy the atmosphere :D

    I've got the demo downloaded though, I'm interested to see whether the camera holds up on my old 3DS xL model. I quite liked the modular menu on 3G with it's 'lock camera on large enemy' function.
    Reply 0
  • Resident Evil: Revelations 2 gets pushed back one week

  • redcrayon 15/01/2015

    Each episode will cost 4.99 / $5.99, while the whole season can be purchased for 19.99 / $24.99.
    So buying each of the four episodes individually will cost you 19.96, compared to buying the whole series in advance for the, er, mildly more expensive price of 19.99. Not much of an incentive to go for the whole season in advance then!
    Reply +1
  • Nintendo announces new Smash Bros. and Mario-themed Amiibo waves

  • redcrayon 15/01/2015

    @IronSoldier

    Searching through the exact same levels of Captain Toad for some pixel art images placed by by the Amiibo isn't exactly the same as 'substantial' DLC content though, I certainly won't feel like I'm missing out on some major new game mode without it. If they start gating full-on expansions behind Amiibo then sure, I'd agree with you.
    Reply +1
  • Mario Galaxy 2, Metroid Prime Trilogy headed to Wii U eShop

  • redcrayon 14/01/2015

    @naffgeek
    One of my most-played Wii games, but what with it being a sequel with several dozen characters from the previous game, it might be better if they do something like a HD Path of Radiance/Radiant Dawn collection, with lots of the subscreen info moved to the pad.
    Reply 0
  • How Duke Nukem 3D managed to be ahead of its time while trapped in the past

  • redcrayon 12/01/2015

    I've lost track of how many times I've played through the opening chapters of Duke Nukem 3D. It's a game that still delights me today, over 20 years since its original release,
    @Dan

    Duke Nukem 3D isn't over 20 years old. You say it yourself later on, it came out in January 1996.
    Reply +8
  • Raiders of the lost art: Meet the illustrator behind your favourite childhood game covers

  • redcrayon 09/01/2015

    @IronSoldier
    I imagine this article was pitched as 'I am in touch with this illustrator, could be a good interview' rather than briefed out as 'go and write about game cover artists'. It's more that the headline is misleading.
    Reply +5