redcrayon Comments

Page 1 of 30

  • New article on Konami paints a bleak picture

  • redcrayon 03/08/2015

    @airjoca
    Wasn't just the SNES, on the PSOne you still had Castlevania and Suikoden amongst others.
    Reply +1
  • The Swindle review

  • redcrayon 28/07/2015

    It's out now on EU PSN if anyone's wondering, 10.19 for plus subscribers, 12 if not. Reply 0
  • redcrayon 27/07/2015

    @asal_bach
    It's out tomorrow.
    Reply 0
  • Video: The Swindle, fan remakes and Choice Chamber

  • redcrayon 25/07/2015

    @Zyrr
    Vita version comes out same day as the PC edition, on Tuesday. Looks great, should see me through a summer of commuting!
    Reply +1
  • How's Xbox doing?

  • redcrayon 22/07/2015

    @SlartyBartFarst
    'Some folk' would claim that EG are biased towards global annihilation if they thought they could score points for their favourite multinational corporation's new toy by doing so. Who they are accused of bias towards seems to change depending on the week and given day.
    Reply +4
  • Watch 26 minutes of Monster Hunter X gameplay

  • redcrayon 21/07/2015

    @Atthasit
    MH4 (and 3G) has a lock-on option for the camera that I found fine for my highly enjoyable 250 hours+ with it on an old 3DS XL, with no circle pad or anything else. I put in 230 hours on Tri on the Wii with a classic controller beforehand, and really didn't find the lock-on to be any worse at all. Sure, there is an option to have camera controls are on the touch screen if you don't have a New 3DS or a circle pad. But that's all they are, an option, I never even used them once, the super-easy lock-on option made them utterly redundant as all you ever do in MH is point it straight at what you are hunting anyway. If anything, I found the options for adding shortcuts for items and shoutouts etc on the touch screen to be a far more useful addition instead.

    If you are using the touch screen camera rather than lock-on (if you don't have a second stick option) you are probably doing it wrong, I don't know why anyone would choose digital buttons for something so important rather than have it automated to constantly look at the target. You can easily have it switch between multiple large targets as well, it's what it's designed for. Otherwise it's like complaining that the Vita rear touch buttons aren't as good as a missing l2 and R2. Of course they aren't, that's why there's a better option for MH3G/4's camera instead.

    Personally, the worst platform for MH for me is the one I can't drag onto a train (being a dad without 200 spare hours at home any more), so opinions and all that.
    Reply +1
  • Nintendo president Satoru Iwata passes away at 55

  • redcrayon 13/07/2015

    @Bickle2
    There are going to be years and dozens of threads to examine Iwata's legacy, and I don't think anyone would care if you do so in the most robust terms a bit later on, but if you don't understand why most people leave it out on the day someone dies out of common decency, I don't know what to say.
    Reply +6
  • Inside Shanghai's hardcore gaming heartbeat

  • redcrayon 13/07/2015

    Great article, more like this please! Reply +5
  • Crypt of the NecroDancer to get jiggy on PS4 and Vita

  • redcrayon 11/07/2015

    Not sure my dad-dancing will get me off the first floor without the monsters standing aghast (like most observers when I bust out my cobweb-encrusted moves) but I'll give it a go on the Vita! Reply +2
  • Jon Blyth on: Fixing Her Story

  • redcrayon 04/07/2015

    @leeroye
    I don't think they've covered Her Story to quite the same extent as Destiny.
    Reply +3
  • Keiji Inafune: video gaming's harshest critic

  • redcrayon 03/07/2015

    @perydwyn
    There are good and bad examples of games being embraced by the market at all development budgets, it's not like all AAA games are blazing successes either. The difference is that when an AAA game is rejected by the market, it often ends up with the studio closing and dozens of redundancies, hence risk-averse, throw-in-everything-bar-the-kitchen-sink design and fewer studios making those games.

    The idea that the market only wants massive AAA games isn't borne out by the vastly fewer amount of those games being made and the fewer amount of studios that can afford to make them. It's more of a fractured market now where anything goes, and indie devs can put out their latest bonkers games but it doesn't mean people will buy it. Meanwhile, devs making AAA stuff are terrified of making stuff that isn't a open world, collect-em-up, online multiplayer stabber/shooter because that's where the money is. That isn't any more healthy than an industry where we only see quirky oddball stuff.
    Reply 0
  • Project X Zone 2 UK release date kicked into 2016

  • redcrayon 02/07/2015

    First one was awful. On a system with Ghost Recon: Shadow Wars, Fire Emblem and Devil Survivor, a turn-based strategy game has to have more than a mountain of in-jokes to stand out. Reply +1
  • Video: Games with awful product tie-ins

  • redcrayon 02/07/2015

    I never knew what was worse in the early 90s, the product tie-ins like Cool Spot (7-Up) or the licensed bullshittery of the Mcdonalds games (MC kids/Global Gladiators etc) that were basically getting kids to pay 40 to watch an extended advert for burgers. Reply +2
  • PlayStation Plus July Instant Game Collection revealed

  • redcrayon 02/07/2015

    I'm really happy with PS+ this month. I've only got a Vita but have almost bought Geometry Wars and Mousecraft a couple of times.

    Not so sure about Entwined- after Futuridium and Race the Sun (which I enjoyed), it would have been nice to give the score-attack, on-rails racer a miss for a month or two. Still, I'll give it a go.

    Rocket League word-of-mouth seems really good, it's nice to see positivity spread around a new computer game that people are discovering rather than endless moaning.
    Reply +2
  • Sony: PS4 market share "frequently greater than 90 per cent in continental Europe"

  • redcrayon 30/06/2015

    @arcam
    Fair point, but I think execs within a global company tend not to step out of their brief and tread on each other's toes out of politeness (and also possibly lack of up-to-date local knowledge). it's not his place to crow about their US sales, I imagine his US counterpart would rather do that as part of their own PR.
    Reply +4
  • redcrayon 30/06/2015

    @arcam
    I assume this means Xbox are still market leaders in US?
    Not necessarily, this is just a Sony Europe guy talking about the market he's responsible for.
    Reply +16
  • Dying Light dev takes the piss out of Destiny's Red Bull promo

  • redcrayon 27/06/2015

    Seeing as EG is currently plastered with ads for Just Cause/Tornado Energy drink with the somewhat cringeworthy and pathetic tagline 'don't just win, do damage!', it's surely just a matter of time before the first player manages to hospitalise themselves via liver failure by drinking gallons of that toxic crap. Reply +7
  • Apple is removing games with the Confederate flag from the App Store

  • redcrayon 25/06/2015

    Apple are now claiming that they are working with some developers to get their games reinstated, as they aren't trying to remove titles using it for historical accuracy, only those using imagery in a 'mean-spirited' way.

    In the hours since banning a number of Civil War games portraying the Confederate battle flag, Apple states that the ban only applies to games that use the flag in offensive ways. Historical games won't suffer the same fate, the company said in a statement sent to TechCrunch:

    "We have removed apps from the App Store that use the Confederate flag in offensive or mean-spirited ways, which is in violation of our guidelines. We are not removing apps that display the Confederate flag for educational or historical uses."
    http://www.theverge.com/2015/6/25/8847381/apple-app-store-confederate-flag-ban-educational-historical-value

    Bit silly that they've started by being over-zealous as a kneejerk reaction rather than being a bit more careful about not pulling historical stuff.
    Reply +2
  • Xbox One weekly Japan sales hit new all-time low

  • redcrayon 22/06/2015

    @Rivuzu

    You know that CoD topped the sales charts in Japan on it's release last year, right?

    http://www.gamesindustry.biz/articles/2014-11-19-call-of-duty-storms-japanese-charts

    Activision, that renowned Japanese developer of Japanese games for the Japanese market :D

    Apple also holds around half of the smartphone business there. It's incredibly simplistic to cry racism when a country shows no interest in a western games console when they are quite happy to buy western games, even The Witcher 3 charted well. It's more like they just have little interest in the Xbox consoles themselves.
    Reply +8
  • Devolver Digital brings Norse mythology to PS4 and PC in Eitr

  • redcrayon 19/06/2015

    @ExplodingClown
    Isn't it more likely to be younger gamers wondering why developers would choose pixel art?

    I'm old enough to have seen 8-bit computers as cutting-edge (my first computer game was Harrier Attack in 1983) and I certainly don't see pixel art, and particularly good pixel art and it's animation, as an obtuse affectation. There's a beauty in it's simplicity, and like all other art styles good and bad examples of it's use.

    I think some people are fed up of it's use in 2D indie games, but while I can sympathise, I look at the art of this, Hyper Light Drifter, Shovel Knight etc etc and wonder how anyone can view the choice of art style as obtuse rather than deliberately chosen to portray a certain tone.

    We see indie developers producing pixel art today that isn't just a throwback, it's a direct progression from 8/16 bit games, with longer, more detailed animation cycles we just didn't see back then as there wasn't the room for it. Tarring them all as an irrelevance rather than an art style that ages as well as the developers ability with it is a little unfair to people producing great work.
    Reply 0
  • redcrayon 19/06/2015

    @Ginryu

    I still don't get how you need to guess what's going in his mind as 'secretly I want to be a 'hipster' ' when he's fairly blatantly said for all to hear what he was thinking, being paid to do so. Maybe he just thought it was awesome rather than having some secret insecurities?

    It just seems odd to assign secret motivations to a sentence when there's a pretty reasonable explanation for a journo at a games show to say he liked something.

    so many people getting worked up over one man's opinion as if everyone have direct access to Johnny's mind except me. none of us here can know what he really has in his mind. all we can do is guessing and that's what i did. no need to get worked up.
    The difference is that you are the one trying to somehow interpret his thoughts as having a secret subtext, everyone else is just taking the guy at his actual, perfectly clear word because there's no clear reason to think a games journo saying he really likes a game is being dishonest. That's why you're catching flak.
    Reply +4
  • redcrayon 19/06/2015

    @Ginryu
    Maybe it was just his favourite game that he saw?

    I'm not sure why preferring one thing over another makes someone a 'hipster'. Is there a hierarchy of games that increase in non-hipsterness as you progress up the ladder or something? Not sure how lots of people looking forward to another Fallout game should somehow impact on his opinion either.
    Reply +1
  • Nintendo's painful metamorphosis leaves fans reeling

  • redcrayon 17/06/2015

    Starfox will never be a second-tier game to me, particularly as they are making what looks like a proper sequel to Lylat Wars/SF64, without all the ground sections and other assorted nonsense from the gamecube/DS games.

    I realise I may be in a minority here, but it's the home console game I'm looking forward to the most this year.
    Reply +3
  • Star Fox Zero finally revealed, due this year

  • redcrayon 17/06/2015

    @smallblueslime
    From what I can see, the gyro targeting at least is optional. It looks quite useful: during all-range-mode in Lylat Wars, if you have an enemy hanging out off to your flank, you need to pull into a tight turn to target them or hit the brakes and let them fly past you, as your fire arc is only to your front. Now it looks like you can just quickly move the gamepad to the side and pick off enemies closing to crash into you with it's gyro targeting while still continuing in the direction of travel you want. Or drop to the ground and stay static. Alternatively, you can just stick with hitting the brakes, U-turns etc etc. It looks like far more options for shooting, rather than limiting you to a gimmicky one.

    What I'm not overly convinced about is using the gyroscope to pull up, I think I'd rather the sticks were used for that, but if you can use it to make minor adjustments to your regular movement with the stick, the way we kinda lean in a seat when playing a flying/driving game, that could be cool.
    Reply +1
  • Kickstarter campaign launches for Shenmue 3

  • redcrayon 16/06/2015

    @brooza
    Yeah, I agree. It's the same as Bloodstained, it's asking gamers who ask for something online all the time to show the money before a publisher will step in and take the risk.

    What a great day for gamers in general though, best E3 in ages so far for me.
    Reply 0
  • redcrayon 16/06/2015

    @MattEvansC3
    It's probably worth waiting for the entire stretch goals list in a few weeks time before we start debating the rights and wrongs of exclusivity though. The game is going to take 2-3 years to make, if it ends up as multiplatform due to massive take-up on the stretch goals, nobody is going to care that XBOne wasn't mentioned for the first ten days or whatever in a year's time.

    If it turns out to deliberately be avoiding the XBox because moneyhats, then fine, but E3 is a massive marketing event where time on stage gets you immediate worldwide press coverage. If I was launching a product, unsure of whether the online demand for it would turn into cold hard cash, and Sony offered me a few minutes on a stage watched by a massive audience to ask for gamers to put their money where their mouth is, if I just didn't mention one platform initially, I think I'd probably take them up on it too.

    If it turns out to be a moneyhat, then sure, I agree with you. But I think there's a distinct possibility the only agreement was a 'use our show, don't talk about the competition for a couple of weeks' one. Let's wait and see.
    Reply +2
  • redcrayon 16/06/2015

    @MattEvansC3
    Seeing as it'll have hit $2m in the space of a few hours, I think it's fair to say the game will end up with a much larger budget in a month's time.

    Most projects don't reveal their entire stretch goals list until much later on in the kickstarter campaign when they have an idea of what might be achievable. It means they can keep interest and PR going. Bloodstained was no different.
    Reply +5
  • Video: All the Fallout from Bethesda's conference, and more

  • redcrayon 15/06/2015

    @nothough
    Fallout is probably the biggest game announcement of the last couple of weeks, that's why. The last couple of titles shifted 5m retail copies alone around their launch, before you factor in Steam, downloads, GOTY editions etc. I wouldn't even want to hazard a guess at how well Fallout 3 has done since then. Every entry seems to smash the previous launch sales too.

    Just because a game isn't GTA doesn't mean it isn't a big deal. Suggesting that EG's handful of articles covering the announcement of an entry in a wildly popular, much-anticipated franchise that doesn't just pump out an entry every two years is too much is a bit odd. I find the ridiculous blanket coverage of a GTA launch much less interesting personally, so I just don't click on the stories.
    Reply 0
  • Nintendo heads into E3 with its hands tied

  • redcrayon 13/06/2015

    @Bickle2
    I don't think the budgets for development and maintenance of WiiU and Xbox One are in any way similar.

    These arguments always seem to assume all hardware developers start with the same amount of cash in their pocket, utterly isolated from the need to make decisions based on their actual resources. Microsoft could afford to spend billions on xBox. They wrote off the costs on two consoles in a row, and could afford to as it's bankrolled by their dozens of other interests and multiple major products every year.

    It's not just a difference in attitude that stops Nintendo from wanting to spend a generation climbing out of a financial hole created by one of it's only two hardware product lines, when the other one that has been a golden goose for twenty years is now on a downwards slope.

    They spent the cash on wanting to do something different to stand out rather than be stuck in a tech race with MS, and it didn't work, but at least they didn't bankrupt themselves in the process.
    Reply +1
  • redcrayon 13/06/2015

    @Bickle2
    What does owning hardware give them? They have virtually no third party releases to leech off of, the primary profit center of a console (thry certainly paid for whatever they're announcing Tuesday, it's a save face thing more than anything.
    You seem to have missed the reverse side of your argument, which is that Nintendo are prolific to the tune of a dozen or more releases a year, and having other companies 'leeching' a hefty third-party tax on millions of copies of Mario Kart and Pokemon etc, plus digital sales of their entire back catalogue should they no longer make their own hardware, adds up to a huge additional amount of lost income. It's not that owning a hardware business with little third-party support (outside of their portables) is a road to massive profit, that's obvious enough, it's that if your strength is prolific first-party development of good games at their current rate, not owning a hardware business for as long as it's profitable to do so is just giving money away. They are clearly aiming at ongoing self-sufficiency as the minimum baseline. I don't think that's entirely crazy given the industry is unpredictable, fracturing all over the place, and the continued divergence of the mainstream AAA industry towards PCs and western franchises and away from Nintendo's own software and their weaker hardware. Maybe a little crazy, sure :-)

    Not to mention that if Nintendo doesn't make portables, nobody else will any more. Despite the usual focus on home consoles as their 'flagship', that's the biggest chunk of their software sales, the lions share of their hardware sales business, plus third-party income on Monster Hunter etc, plus 3DS eshop profits, all wiped out immediately. Nintendo going third-party means a drastically reduced company producing far less software, on hardware they aren't familiar with, for far less money and zero opportunities to turn it around with some wacky idea ever again. As opposed to keeping hardware costs down and sticking around for another go at something new every few years.
    Reply +4
  • redcrayon 12/06/2015

    The details that need filling in the release schedule, meanwhile, all pertain to the more dedicated end of Nintendo's fanbase: hard-edged RPG Xenoblade Chronicles X, Fire Emblem's crossover with Shin Megami Tensei and the localisation of its recent 3DS outing,
    Minor point but FE: If isn't even out in Japan for another couple of weeks.
    Reply +3
  • Could this be the last year 'For the Players' is enough for PlayStation?

  • redcrayon 12/06/2015

    @falvious
    The new Star Wars film comes out just before Christmas, the marketing planned across every product and billboard and screen is going to be insane. I'm sure both studios are under pressure to launch with as few bugs as possible with an immovable launch date, maybe it'll come down to who messes up the least.

    Can't say I care for either (or AC or CoD for that matter), I'm just hoping Fallout 4 comes up trumps on whatever system we're playing it on :-)
    Reply +2
  • redcrayon 12/06/2015

    @frazzl
    Fair point. Allow to amend it to that one sounds like a definite, the other sounds uncertain for the future. They aren't the same in terms of platform holder/publisher deal, put it that way.
    Reply -1
  • redcrayon 12/06/2015

    @XbDf

    Capcom have been pretty clear this week that SF isn't a timed exclusive.

    From Gamespot:

    However, a Capcom representative has told GameSpot that Street Fighter V, in any iteration, would never ship on Xbox One.

    "One comment we see a lot is that something like a Super Street Fighter 5 is going to come out on Xbox," said the representative. "But the reality is that this is a real partnership. We are console exclusive for this franchise for this numbered run."
    Slightly different to Tomb Raider, which sounds like it's just exclusive for this Christmas.
    Reply +10
  • redcrayon 12/06/2015

    @lukazor
    You're applying your personal taste to 20m PS4 owners. Seeing as Uncharted 3 sold around 7m copies, I think it's fair to say that while it's an important game and a huge draw in their lineup, it's not more important than everything else combined.

    I'm far more interested in Dragon Quest, SF and Ys than in the next crop of shooters. People might well have heard of Uncharted and Halo, but just as many players buy consoles for the library rather than one exclusive with a bloated marketing budget.
    Reply +1
  • Bloodstained is the most funded video game ever on Kickstarter

  • redcrayon 11/06/2015

    @arty
    I don't think it's nostagia when the last Castlevania game this is referencing is Order of Ecclesia on DS. There's a fanbase for the six or seven games in this style that came out regularly across the GBA and DS after SOTN on the PSOne , not just a fanbase who haven't played one in 20 years. I also think SOTN has gained lots of new fans through PSN and Dracula X Chronicles on PSP- the original UK version was really slow in comparison to the US one.

    On top of that, more recently you've got Ori, Guacamelee, Axiom Verge etc all flying the flag for this kinda stuff.
    Reply +15
  • Mirror's Edge Catalyst real-life time trial is a rooftop tour of... Croydon

  • redcrayon 11/06/2015

    When I worked in Croydon (admittedly a decade or so ago), the biggest threat to urban runners and cyclists seemed like it was the trams, they were wiping the remains of someone off the front of one from under a police tent on a semi-regular basis. Reply +2
  • redcrayon 11/06/2015

    @MrTomFTW
    Cheekily, apparently.
    Reply +1
  • Microsoft's difficult choice at E3 2015

  • redcrayon 11/06/2015

    @XbDf
    Did you even read the article?

    Over the next few days we'll be looking looking at the fortunes of the major players who'll be holding press conferences at E3 - each of the three platform holders, and a roundup of the bigger publishers.
    Maybe, just maybe, they'll talk about Sony and it's situation this winter in the 'Sony' article they mention in the first sentence.
    Reply +17
  • redcrayon 11/06/2015

    @XbDf
    Is this a joke account for XBox Defence Force?

    If not, chill man. EG's probably going to take potshots and ask questions about the strategy of all the major console manufacturers. We get someone crying 'EG teh bias!' no matter what they are discussing.
    Reply +25
  • Sonic Boom: Fire & Ice announced for 3DS

  • redcrayon 09/06/2015

    Doctor Feck you say. He sounds nice. Reply 0
  • Will Porter on: Getting old

  • redcrayon 07/06/2015

    It's not just having children and getting older that defines how much time people have for a hobby, and I think it rarely helps a discussion to frame it like that as everyone gets pissed off due to them not being the only sources of responsibility. Plenty of young people have lots of responsibilities too, particularly if helping to look after others or working long hours to get a foot on the ladder, and plenty of older people are happy enough having worked hard to create the free time they want to pursue their interests. Fair play.

    For some gamers it's just a more important hobby in their heirachy of pastimes and responsibilities than others, and often compared to their friends too, and that goes whether you are a group of 19-year-olds or thirty-somethings.

    I'm 36 and my wife's pregnant with our first child, but it wasn't getting older, getting married or spending my weekends building cots and changing tables and getting the house ready that reduced my gaming time. It's that I found I enjoyed gardening and cooking and reading after work just as much as hitting monsters with swords, and I work on a computer all day and don't feel like looking at screens in the evening as often as I did ten years ago. I barely ever watch TV anymore either.

    I imagine that parenthood will hit all my hobbies pretty hard (cooking for fun looks like it'll be the first casualty!). I reckon I'll be too tired to moan about it on here :D The cost does worry me a little though, but gaming is at least one hobby where you can spend as much or as little as you like, really.

    One of my friends has two young children and plays far more than I do in the evening once they are asleep, although I do put a few hours in on the portables when commuting.
    Reply +2
  • PlayStation Store reveals Uncharted: The Nathan Drake Collection

  • redcrayon 04/06/2015

    @uncharted86
    Eurogamer and most of it's readership are UK-based, but sure, they should have added the EU release too
    Reply +3
  • redcrayon 04/06/2015

    I don't really get the complaints about remasters. Only a small minority of console owners play most individual titles, even most of the really successful ones like UC. The Ps3 Uncharted games sold an average of 7m each, compared to 80m PS3s, so roughly 90% or thereabouts of PS3 owners didn't buy each game, plus 100% of those PS4 owners that didn't have a PS3.

    Not only that, but in this case, UC4 is still coming next year, and the series was one of the most critically acclaimed last gen. It isn't slowing anything down, what it is doing is giving new Ps4 owners a chance to get into the franchise before the fifth entry comes out. Considering that at the point of the UC4 release, the PS4 will still only have sold a fraction of the PS3's user base, I can't really blame them for trying to beef-up the Uncharted fanbase on PS4 a little first.

    Some gamers who play a lot seem to think 'I've already played that' and 'most people already played that' are the same thing.
    Reply +4
  • Hatred review

  • redcrayon 04/06/2015

    @aros

    If I'm going to play a game that is just arcadey fun shooting, without a deeper narrative, I'd rather play a good one. Sure, sometimes I turned on GTA just to drive around and cause mayhem.

    My point about CoD was that the difference is context. How you choose to play with it is, of course, up to you, but I like thinking about that stuff. Maybe I was just really into watching Spooks at the time!

    Not sure where I'm 'white knighting' here, all I've done is talk about media coverage and that I'd rather play Dead Nation and Ultratron than a Vita port of this. Twin stick shooters that offer nothing else need immediacy and good controls. Plus the whole manufactured vibe seems aimed at angry teens and does nothing for me. If I just want to press buttons and kill bots, I'm quite happy with a mostly silent protagonist rather than listening to some bizarre revenge fantasy.
    Reply +3
  • redcrayon 04/06/2015

    @aros
    Hmm. I'm not sure they are comparable really, as the point of No Russian isn't to kill as many people in an adolescent rampage, it's to illustrate the fucked up situation the PC is in. I suppose with CoD you could argue that it's one controversy-courting level that does something different to varying degrees of success, a bungled attempt at showing the shades of grey that an intelligence operative might find himself in. I always thought that they should give you a choice to act against the terrorists and blow your cover in an attempt to save lives, with it leading to your death and a new player character. That would have been cool, offering the choice to join in, do nothing or die fighting, even if it means you know you should have stayed hidden for the 'greater good.' Could have been a heart-wrenching player decision for their campaign that way, rather than clumsily hammering home a point and leaving the player no room to choose for the sake of story coherence.

    Having said that, if you just want to gun down some bots that don't fight back after work , fair enough.
    Reply +1
  • redcrayon 04/06/2015

    @rogueyone
    Thanks for that, really interesting to hear your thoughts on it. I've been curious enough to buy some pretty nasty horror films over the years so I can see where you're coming from.
    Reply 0
  • redcrayon 04/06/2015

    @aros
    Not sure why I'd want to spend 3 to play this on my Vita when there's quite a few better twin-stick shooters. I think it's a bit of a moot point though, I'd be incredibly surprised if this gets ported to any of the consoles.
    Reply 0
  • redcrayon 04/06/2015

    @Malek86
    Games media has always largely biased what they cover towards the games people are actually looking for coverage on, so 'avoid' games are always going to be rare, just as '2/10' scores are fairly rare in print.

    It's not that no games are mediocre any more, it's that thousands of games are released every year and each site only has the resources to cover a fraction of them, so they give the lions share of their resources to games their audience might want to hear about, whether they are disappointments or not. Why bother reviewing a mediocre indie game nobody has heard of (or will click on) when you can review one people might be looking for info about, or that you've already started a story about in the news section. That's why indie games with a kickstarter campaign are more likely to get coverage, as there's clearly an interest already.

    The irony is that EG probably wouldn't be covering this now (due to the readership bring aware of it) if the games press hadn't covered the controversy surrounding the reveal, thus the thinking is that the review kinda rounds off the story as a whole.
    Reply +3
  • Splatoon review

  • redcrayon 03/06/2015

    @frazzl
    It's a bit of a hidden gem and destined to be forgotten, but the lengthy single player campaign and the way you can disassemble the robot troops, with them crawling around like a battered terminator, is just fantastic. Part of me wonders if, when the servers of the multiplayer classics from last gen are dead, those with great single player campaigns will be remembered more fondly.
    Reply +2