redcrayon Comments

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  • Freedom Wars gets European release date, pre-order DLC

  • redcrayon 19/08/2014

    @Gamerfreak
    October is full of games every year though. Not every title appeals to everyone, and not everyone has every console plus both handhelds and a PC. If you are looking for an action game on a portable or just the WiiU or even on just one of the newer machines you aren't exactly spoiled for choice. I very much the doubt the people interested in Freedom Wars are the same customer base as CoD and Assassins Creed, what's more important is that it's dodging Monster Hunter etc.

    Just looking at your list I can't say that Just Dance, Power Rangers, American sports, Skylanders, Tenkai Knights and wrestling are particularly going to affect the sales of Freedom Wars (or anything else) either. A lot of those games are aimed at kids or for very specific niche groups (as is FW).
    Reply +2
  • redcrayon 19/08/2014

    @Mintyrebel
    I think we get the digital release on Wednesday 29th and the retail version on Friday 31st, so you're both right :-)
    Reply +2
  • redcrayon 19/08/2014

    @karlo87
    I think Helldivers, Persona 4: Dancing All Night and Oreshika 2 are still to come. And the expanded version of Toukiden. Can't wait for that. And Tales of Hearts R, that might be alright.

    Plus a boatload of indies. Can't wait for Hyper Light Drifter and Liege, personally.
    Reply +4
  • Xbox boss Phil Spencer makes case for Tomb Raider exclusivity deal

  • redcrayon 18/08/2014

    @Some_Goats
    That's exactly what they did ask. They can't force people to answer every question in black and white terms, and Spencer made it fairly clear that he wasn't going to do that and was only talking about this specific game. Much as we don't like whats going on, there isn't an automatic right to transparency in business, to do so would make the amount of cash paid out meaningless. They mean to trade on people not knowing how long the exclusivity will last, or at least the guarantee that you'll only find it on xbox platforms next Christmas. It might suck, but it's not for a lack of asking questions about it.


    But do you have a timeframe you've agreed upon in terms of the exclusivity you have? Do you have the exclusivity for a certain amount of time? That's what our readers are asking us to try to find out.

    Phil Spencer: Yes, the deal has a duration. I didn't buy it. I don't own the franchise.

    Can you say how long the duration is?

    Phil Spencer: No. And it's not because I'm trying to be a headfake on anybody. It's a deal between us and the partner. People ask me, how much did we pay? There are certain things I'm just not going to talk about because it's a business deal between us and them.
    Reply +1
  • Level-5 RPG Fantasy Life gets European release date

  • redcrayon 18/08/2014

    @erp
    And Theatrhythm: Curtain Call, too. 2014 has been a bit quiet on the 3DS for me but I'm glad to see it ramp up again. Maybe we'll get Shovel Knight at some point too.
    Reply +3
  • redcrayon 18/08/2014

    @Sercd
    I think this comes out the same day as Natural Doctrine on the Vita. They both look like utter timesinks, so I'll have to choose one to wander through first.
    Reply +1
  • redcrayon 18/08/2014

    Really looking forward to this, seems like the kind of game you can get lost in. I wonder if streetpass will do much for it in terms of community stuff? I commute across London on the train so it's more useful to me than online multiplayer. Reply +9
  • Snake moves with the times, Lara doesn't

  • redcrayon 16/08/2014

    @Illgameonanything

    @Arsecake_Baker

    Sorry to do this, but if we're being pedantic then you shouldn't have used an apostrophe in "Americanism's".

    I totally agree with your point though.
    If you're being pedantic about the apostrophe, shouldn't your name be 'I'llgameonanything'. :-)
    Reply +11
  • Ubisoft: only "vocal minority" complains about number of Assassin's Creed games

  • redcrayon 14/08/2014

    @makeamazing

    That's true, there is close to zero chance that Rogue isn't being made with good enough assets for a 'remastered edition' on the newer consoles the following year. That would give two games in 2015 too, with the advantage of a much-expanded userbase.
    Reply 0
  • redcrayon 14/08/2014

    I think their 'vocal minority' comments will eventually bite them in the arse (as it usually does when publishers discount complaints from the smaller customer base that buys on day 1, like EA with Mass Effect 3 and Squenix with FF ) .

    However, I think freeing Unity from the PS360 so it can actually push the new consoles, while still developing something for the huge fanbase that has yet to leave the older hardware behind, isn't the silliest thing they could do. The franchise is one they can take almost anywhere in the last thousand years of history, it will never run out of source material if they treat it well. Short development times, different teams treading on each other's toes with similar gameplay ideas and poor entries are what will sink it, but I'm prepared to give Unity the benefit of the doubt- let's see what these unshackled consoles can do.

    I do think the series mythology is utter drivel though- I'd rather the connections between the games were even more vague than they are, it's just nonsense.
    Reply +5
  • Gamescom 2014 guide - conference times and games from Sony, EA, Microsoft and more

  • redcrayon 11/08/2014

    I want to know more about these sausages EG. Are they in-bap purchases?
    /coat
    Reply +16
  • GameStop is drastically simplifying its trade-in values

  • redcrayon 06/08/2014

    It's certainly a tough decision between listening to the endless promotions in Game or dealing with the god-awful music and curious smell in CEX. At least in Game (or my local branch, anyway) they don't make you queue up for thirty minutes as one person serves the people trading in tens of knock-off dvds while another four are pottering around in the background. Christ, I' don't mind losing out by a couple of quid if it means I don't have to enter CEX. Reply +2
  • redcrayon 06/08/2014

    I wonder how much the steady increase in digital sales has affected trade-ins? A few years ago it seemed like everyone from Tesco to Amazon wanted a chunk of the second-hand market, now they seem happy to just sell download cards. Reply 0
  • redcrayon 06/08/2014

    While we're changing 'trade in' back to 'buy' and 'sell', can we change the business-speak wankery of 'pre-owned' back to 'second-hand' please. Reply +15
  • Video: Ian's about to tell you all about his favourite game

  • redcrayon 04/08/2014

    On Treasure Island Dizzy, I managed to bungle the last jump into the boat thanks to my crappy amstrad joystick :D

    Magicland Dizzy was quite good too.
    Reply +2
  • Titanfall: Frontier's Edge review

  • redcrayon 01/08/2014

    @houldendub
    Perhaps it got a review because it's the first of August and there's sod-all else going on? Not really sure how a review of an add-on for one of the biggest games earlier this year requires a conspiracy theory to explain it. Who are EG biased towards this week? Still, makes a change from the usual accusations of them being in Sony's pocket instead. If they are pissing off the fanboys on both sides they are probably doing their jobs right.
    Reply +25
  • Sony says EA Access program isn't "good value"

  • redcrayon 30/07/2014

    @airjoca

    Edit: I'm actually glad Sony did this, because I can already imagine a future where every major company will have it's own subscription service, and surely they will be in it to make money, not please the customers.
    Sony are in it primarily to make money too, not to please customers or offer them good value.

    However, keeping things simple has a certain value to me, I'd rather pay one subscription to whoever, be it Sony or MS, than a subscription per company. A future where you have to manage half a dozen payments of 4 a month to each major publisher on top of an XBL/PSN fee just doesn't sound very simple to me compared to just buying the games I actually want outright, as they always make it very easy to sign up to subscriptions but an absolute pain to get out of. No thanks.
    Reply +15
  • Final Fantasy character designer Tetsuya Nomura re-imagines Batman

  • redcrayon 25/07/2014

    The chin armour makes it appear like he can't look down, not good for Bats swooping in on things.

    He's a superhero that always seems to be clad in ever-heavier body armour, but the breastplate over the body armour is a bit much. It doesn't look like a normal human could walk in that armour, let alone turn enough to punch someone, get into a car, or move through a doorway. I always preferred it when he relied upon agility, stealth and planning (with the odd sneaky bit of Kevlar), what is it with designers wanting him to be robocop?
    Reply 0
  • You've got male

  • redcrayon 20/07/2014

    @menelfirimaner

    Fantasy is just invented from scratch. I'm fairly sure Tolkien wasn't inspired by religious or weather related reasons, no matter how deep and intense his depiction of Middle Earth was.
    Not entirely true on the religion front- Tolkien described it as a religious work 'not at first, but definitely in the revision'. It was also inspired by his love of Norse mythology. There's a healthy amount written on his influences, some of it by the man himself, and it absolutely wasn't created from scratch. Few fantasys are- the amount of brutality involved in Game of Thrones doesn't just come from Martin's imagination, but from a healthy amount of research into the medieval world.

    Taken from wiki:
    Tolkien objected strongly to C. S. Lewis's use of religious references in his stories, which were often overtly allegorical.[89] However, Tolkien wrote that the Mount Doom scene exemplified lines from the Lord's Prayer.[90][91]
    Reply +2
  • redcrayon 19/07/2014

    @Dan Whitehead
    I think leading the article with 'Thor is going to become female' and using an analogy based on frogs changing sex in a specific environment is more than a bit misleading compared to just saying 'a woman is going to become Thor.', which would be more accurate and reflect the main point of the body text better. Much less inflammatory too, but they kinda mean different things.
    Reply +14
  • redcrayon 19/07/2014

    @Darren
    I think Marvel will kill off interest in their Thor and Captain America franchises because of the changes they're making to the characters. What next Spider-Woman, a white Blade and the Hulkress? Utterly absurd in my opinion. I've nothing against black or female superheroes but let's stick to the mythology of the comics they're based on and what most people know, please!
    At least two of those have existed in Marvel's mythology for decades. This won't kill off interest in the comics, because the audience for those comics is well aware that these things are temporary changes to keep interest in monthly stories about characters going for fifty years+. Having their major characters take a break for a little while as another character assumes the mantle is a long-running trend in comics, it didn't hurt Batman or Superman either. The point is that the actual person and the identity of the hero are seperate and fun to explore for a while, to see how someone else would do it differently. In decades of stories, it's barely a footnote when exactly the same thing has been explored with at least a dozen major characters. Hell, sometimes they do alternate universe stories where everyone is different!

    The difference I suppose is in the episodic format. Its fun for a superhero to give up saving the world for a while and enjoy sitting around for a few issues, as the reader is anxious to see how they will return- the story wouldnt keep following them otherwise. Its much harder to do with a 50 interactive computer game, where the audience didn't buy it to watch Aiden Pierce drink coffee. I agree with Dan's point here- nobody gives a toss about Aiden's character (just as well because he's a psychopath), he's just an avatar for player destruction. Where I disagree with Dan is that, in Watch Dogs or AC or GTA, I think the city is the character, it's traffic jams and police/military response and hidden alleyways. It's hard to create a logical character people empathise with that actually lives in an open world game when the gameplay they bought it for is that of unrestrained anarchy in that world, breaking the rules and patterns laid down by the developers.

    If being dead (three times) and a galactic creature of destruction (at least once) didn't stop Jean Grey, I don't think a woman picking up mjolnir for a few issues is going to stop Thor. Besides, at the moment, apparently Spider-man is a black kid and Peter Parker's conciousness is embedded in the mind of Doctor Octopus who has stolen his body. I read the comics for years as a kid and barely blinked when someone told me that. At least he's not been taken over by his sentient predatory extra-terrestrial pyjamas or being replaced by a clone this time. If those concepts can spawn at least half a dozen new characters in Spider-man's backstory, I don't think a new character taking up the mantle of Thor for a while is going to be much of a problem.
    Reply +13
  • PS4 top-selling US console in June despite Kinect-less Xbox One launch

  • redcrayon 18/07/2014

    @obidanshinobi
    Yeah, it really is a shock to find EG covering a remake of last year's most acclaimed game, out this month and in the middle of console gaming's dry season, rather than something out in over two months time. That's an age in internet news time. I'm sure Forza and Smash will get their time in the sun, as will Halo when the Master Chief collection comes out.

    Until then, what's news is news, they put up over a hundred stories a week and funnily enough big games tend to get multiple stories clustered around them as a lot of information comes to light very quickly that the press then break down into short bitesize pieces. By this time next month, attention will be focused on Gamescom and the upcoming September/October releases. If EG are still banging on about TLOU then, I'll admit you have a point.
    Reply +13
  • The best games of 2014 are actually from 2013 - and that's okay

  • redcrayon 13/07/2014

    @nottorp
    Yes, I can see how unlucky it is for the gaming industry that you bought a huge backlog of PS3 games :-)
    Reply +1
  • redcrayon 12/07/2014

    @CerberusHD
    Same goes for Rockstar and GTA. However, they stand to make a damn sight more money doing it this way.

    The way consoles make the previous one obselete doesn't help, and nor does the short sales lifespan of most computer games. Im not sure why, when selling a new product at the same price, you'd choose to have most of your initial sales period, when your marketing, sales and press coverage are strongest, aimed at a user base of a couple of million gamers on the upcoming console rather than 80 million on the old one.
    Reply 0
  • redcrayon 12/07/2014

    @Fatnick
    But the bulk of these remasters aren't taking time away from new creative works either, they are either being done by seperate teams entirely, or by a small group while a new project is in pre-production. When you have studios of several hundred people rather than a band made up of four or five, it's actually more efficient for the back-end developers to be working on bug fixes and remasters for the last game while the project lead and art director etc are still debating and knocking up concepts for the next one.

    The Last of Us remastered isn't holding up Uncharted 4, nor is the size of a studio fixed like that of a band- it's easier for a successful games studio to expand slightly to take on more work.
    Reply +1
  • redcrayon 12/07/2014

    It should also be added that these remasters take a hell of a lot less effort, time, staff and money than making a new game- if we weren't getting remasters of TLOU and GTAV, the development hours and budget spent on them wouldn't be enough to make something else instead, they are being put out by much smaller teams while the main team pushes on with the next title.

    Another recent remake was Wind Waker on WiiU, something that didn't slow down production of the next title at all, they were in development simultaneously as it took a fraction of the resources. So then, if the argument is not that it's instead of new titles, but whether they should exist at all, I have to look at the three of them and wonder what harm it does my hobby that they exist. Very little as far as I can see, that the biggest developers can afford to remaster popular, critically acclaimed titles while also pushing forward with other games isn't a bad thing.

    I really don't mind Naughty Dog, Rockstar or Nintendo making a few quid on the side with decent products if there's a demand for it and it isn't slowing down new games instead, although if I'd paid full price for TLOU or GTA last year I might wait to buy the remaster for a couple of years. I'm not averse to decent developers making money from me for good products. Hell, in the case of Wind Waker it's a better game than the original by far, streamlining the more tedious bits.

    Isn't the problem not that RS and ND put out a great game last year, but that other developers still haven't got anything ready for this year? The time is a little ways off being right for me to pick up a PS4 just yet.
    Reply +6
  • Why PS4 is struggling in Japan

  • redcrayon 11/07/2014

    @d0x
    An awful lot of games with sleek mechanics are made in Japan, stuff like Bayonetta, MGS Revengeance, Dark Souls, loads of Nintendo stuff and the best part of the fighting game genre. Not to mention that while GTAV broke sales records over there, I wouldn't exactly say it's a model for elegant controls. Both GTA and Resident Evil are victims of carrying inelegant controls forward over a lengthy franchise, it's not just a cultural thing.

    A sweeping problem with their game mechanics isn't the issue, nor is a complete switch to western-style games the solution. If anything that would make gaming more homogenous, when good ideas can come from anyone. The issue is the move away from under-the-television hardware there, something that's pretty much irreversible. Even if every major Japanese software company considered making nothing but western-style AAA games tomorrow, they'd be comparing the budget and RoI to working on mobile games instead.
    Reply +5
  • Watch Dogs has shipped over 8 million units

  • redcrayon 10/07/2014

    "Watch Dogs is now well positioned as a major franchise and we will be able to replicate and build on its success in the coming years,"
    So another 8-odd Watch Dogs games coming before 2020 then.
    Reply +2
  • Cliff Bleszinski talks Bluestreak, F2P, Nexon and Boss Key

  • redcrayon 10/07/2014

    Wasn't Bluestreak also a transformer? Maybe they should check if the toy manufacturer (hasbro?) etc still has a trademark :D Reply +4
  • PS4 fails to boost Japan console market

  • redcrayon 08/07/2014

    @grassyknoll
    It's clearly not just Nintendo sales that are collapsing rather than the market as a whole. The Vita sales vs the PSP are responsible for a healthy chunk of the handheld market collapse, it's not just the 3DS failing to live up to the insane sales of it's predecessor, while the PS4 has also been struggling after it's initial launch success so far.
    Reply +3
  • "It's not historically accurate!"

  • redcrayon 06/07/2014

    @Spacemidget75
    A poll of several thousand, yes, but not the few dozen you are trying to extrapolate from here, that's precisely not how polls work due to the high weight given to each participant.

    Perhaps people who dont want to get involved in comments dont also want to spend the afternoon reading and downvoting people either, for the same reason I dont spend my days off policing the BBC 'have your say' comments even if I agree with the article.

    I said THE forum. As in EG's forum, which tends to put a relatively low value on the opinions of commenters on news pieces. Both of which are a very, very small sample of the reader base that you can't extract numbers from.

    Finally, ah, yes, I see. I agree with you regarding non-gamers who haven't played a title being discussed, my mistake, apologies.
    Reply -3
  • redcrayon 06/07/2014

    @SpaceMidget75
    I thought you made some fair points but I don't agree with this:
    You also seems to think that people who write in the comments section are different in their views than the people who don't. This is just ridiculous. What would make commenters any different in their views!? This is the point jabborwoky is making - if 90% of the commenter's (1% readership) disagree with you then you can (roughly) extrapolate that out to the 99% of readers who don't comment. The views will be broadly the same.
    The opinion of several dozen posters in a comments thread absolutely doesnt extrapolate out to be representative of tens of thousands, thats just bad stats. The generally hostile atmosphere and the way people just get negged to oblivion are also just two of the things that put people off and make the commenters slightly different for putting up with it. Furthermore, I dont see how the opinion of a commenter is more valid than someone who plays just as much but just uses twitter to respond. The forum has much the same opinion regarding the comments, its just elitism, some people have more time than others.
    Reply -8
  • redcrayon 06/07/2014

    @dirtysteve
    The participants that disagree with Tom in this discussion thread aren't the sum total of EG's readership, though, are they. Perhaps a more accurate response would have been ''stop telling yourself that you have the support of this comments thread' , which would have been redundant as it's something I'm sure he's highly aware of!

    Christ, I wish there was a way we could talk about this stuff without every thread turning to shit. I work in publishing. Coming up with 1200 features a year is tough. It's not unreasonable that a handful of them, in any magazine covering any industry, would be about social stuff but they seem to be met with all the enthusiasm in the comments of running a 12-part special on evolution in Watchtower!
    Reply -5
  • redcrayon 06/07/2014

    @dirtysteve
    @Mugwum Really? Again a hidden majority. People writing on other websites aren't the community Tom.

    You need to stop telling yourself you have the support of Eurogamer in this.
    You also need to stop talking on behalf of 'Eurogamer', you certainly don't speak for me. Your idea of 'Eurogamer' seems to be the same handful of posters every time.
    Reply -12
  • redcrayon 06/07/2014

    @UKPlay
    To be fair, where does Tom mention weapon use as defining strong female characters in GoT? He talks about believable characters. Neither Cersei or Danerys, two of the biggest female parts, are carving people up are they? Their power base is political, to fit with their status as noblewomen. Seems reasonable enough. Same goes for Caitlin Stark and Sansa. Ayra and Brienne, the female characters that can look after themselves physically, are pretty much outcasts either because of it or through circumstances that led to it.. Both the male and female characters on the show are pretty evenly divided between those skilled in the violence that consumes Westeros and those skilled in the politics that direct it.
    Reply -1
  • redcrayon 05/07/2014

    Much as with the last piece, the comments addressing the points made in the article are really interesting, I'm not much of a history buff and enjoyed reading them as much as the article, so thanks comments people.

    The ones objecting to the site's editorial stance on a topic when it's free to read just mystify me though. The articles about this kinda social stuff make up less than 1% of the free content they put up over a week.
    Reply -14
  • BioWare's first "fully gay" male party member in DAI

  • redcrayon 01/07/2014

    @Ajent
    Yeah, I've never quite understood why Bioware's fanbase refers to some characters as bisexual when they are clearly just 'player-sexual' with the odd change in dialogue where it just doesn't work. Having said that, I'm not quite sure why Bioware thinks that a fade-to-black romance scene after barely a couple of hundred words of exchanged dialogue is the ultimate culmination of a relationship arc, either, that's also a particularly adolescent approach considering that they aim for something a bit more than that.
    Still, I find it hard to fault a developer trying to please their fans, no matter how awkwardly. It could be worse, EA could put the relationship 'gifts' of Dragon Age as actual microtransactions! 'Want to chat up the elf? That'll be a tenner over twelve weekly installments, please...'
    Reply +5
  • redcrayon 01/07/2014

    Is there an option to tell your entire party "look you lot, regardless of who you want to sleep with, we're in the middle of a war between religious nutters and demon summoners and the dragons keep dropping out of the sky too, not to mention these dodgy portals to hell and back. Can you all just stop acting like lovesick teenagers despite being grown adults for a couple of weeks and focus?"

    I'm all for characters of any sexuality at all displaying the odd bit of interest in down time, like when you're wandering along or chilling out in a tavern. However, Bioware do tend to write veteran, 30+ year old characters with a whole wealth of life experience and problems involving iminent death as a pack of obsessives with the minds of heartbroken 16-year-olds, following you around while begrudgingly killing stuff in between having another sulk. Every time I talk to them between missions, they aren't calibrating things or working out how to reach our ultimate objective, they're working on their love life! I just can't get the staff these days.

    If they can't write a love interest that is a rounded character with other goals and fears first rather than just being a needy obsessive, can we have more like Varric or Aveline please. I want comrades of any sexuality, with a life that doesn't just creepily revolve around me, who follow me because they have a shared interest in kicking ass, not just because they can only feel safe in my arms.
    Reply +19
  • Streets of Rage was much more than a Final Fight clone

  • redcrayon 29/06/2014

    Having bought and played them all at the time, the reason SoR3 isn't remembered as fondly as SoR2 isnt as much to do with Street Fighter 2's ascendance as it is to do with it simply not being as good.

    My brother and I were part of the target audience at the time, being 13 in 1992 and 15 in 1994 (we're twins and were addicted to two-player scrolling brawlers). After playing Double Dragon 2 to death on the NES, we initially went for a Megadrive for Golden Axe and the SoR games over Final Fight purely for the two-player modes. The only flaw we found with SoR2 was that it was a little easy (Axel's forward uppercut special is particularly overpowered so we would mock each other for choosing him!), but other than that it's a classic and stands up better than virtually everything else in the genre today, the music in particular is embedded in my head. SoR3, however, suffers from incredibly patchy difficulty that doesn't do much to ease you into the game, random instant-kill environmental hazards all over the place (unlike their rarer appearance in the other games), and a story even more nonsensical than the others. It just wasn't as much fun, and we finished it once to get our 30's worth then never touched it again. The secret kangaroo character was hilarious for the first couple of times though.

    Even after we'd paid 65 for Street Fighter 2 Turbo on the SNES (and doing the dozens of paper rounds required to fund it) and our mates were heading over for regular tournaments at it, we were still firing up SoR 1+2 but leaving 3 to gather dust. It's still a reasonable brawler but felt like it had been patched together from stuff left out of the far more cohesive SoR2.

    Edit; interesting to read about the differences for the western release of BK3. That probably contributed to why the story felt so disjointed to me if the whole 'robot clones' thing in the cut scenes was cobbled together for localisation.
    Reply +7
  • Shovel Knight review

  • redcrayon 26/06/2014

    @tackle70
    Actually they are working on a gender-swap mode for later on. If you're going to keep banging this (already very tired) drum, at least read up on the game first so you're mildly on-topic.
    Reply +6
  • Editor's blog: I am sexist

  • redcrayon 20/06/2014

    @manic_mouse
    That Stephen Fry meme is too often taken out of context these days. He's not saying that actually finding something to be troublesome or offensive is wrong, he's saying that the phrase, on it!'s own and given no other context or content, is a waste of space.

    If Tom's article only consisted of 'I find that offensive', I'd agree with you, but it doesn't. It just doesn't work to use it to shut down a lengthy discussion, it's to disregard people who only use the phrase 'i find that offensive' to shut down discussion instead.
    Reply +1
  • redcrayon 20/06/2014

    @Mugwum
    I'm more of a tedious (and obviously occasionally wrong) pedant, can I stay? :D
    Reply +1
  • redcrayon 20/06/2014

    @Tibicina
    I take your point that I was clearly wrong about saying 'noone', but that was the first instance in a play, not the only instance on film. Seeing as the achievement is also clearly based on a parody of that film that would be more familiar to a modern thirty-something, being Dick Dastardly repeatedly tieing Penelope Pitstop to the tracks in far more recent cartoons instead, my point about the context of the achievement still stands (although somewhat shakier than before, I admit!). I don't think you can deny that the popular image or meme of 'someone' being tied to the tracks is usually a young woman, even if the primogenitor of the idea is the reverse. Thanks for the correction, but I suspect the idea was that the game is referring to the popular reference, not just the correct 'first' historical one. I think it's fair to say that Dastardly and Muttley usually got their comeuppance at the hands of Pitstop and co too.

    Plenty of things that came first don't end up being the popular reference for what they initiated, especially in cinema or literature.

    Finally, I'm not really sure how I was 'spouting off' my response was fairly polite, as I queried one example and used it to explore other abhorrent actions in open world games, especially considering the robust tone of the article. It's possible to discuss these things without being rude, y'know, but I think Tom knew what the tone of some of the comments would be and acted to pre-empt all possible criticism, effectively making a self-fulfilling prophecy.

    Personally I won't be cancelling my EG subscription (if I had one :-) )
    Reply +4
  • redcrayon 19/06/2014

    @melnificent
    It's why gaming sites aren't really safe spaces for anyone but the straight, white, male demographic.

    LGBT, women, kids, always appear to be fair game in the comments section on most sites including EG.

    Sadly, it will be that way for a long time as the demographic above does not really think outside their own social circle at all.
    I think you got negged because this is just poor, you're claiming everyone but white, straight guys are fair game while also putting them all into the same box, claiming they all have the same flaws and the same social circle. That's both hypocritical and ridiculous, there's a variety of opinion that actually engages with the article below, you could try responding to it rather than indulging in the same ad-hominem attacks that you rail against two sentences previously. That doesn't help, does it.

    Not all white guys are automatically non-self-aware bigots with a limited social circle, and not every article on these issues is immune to reasonable criticism and comment either, despite Tom trying to pre-empt anyone who disagrees with him. Kudos to Bertie for engaging with the comments earlier on.
    Reply +6
  • redcrayon 19/06/2014

    @fortymilliondaggers
    to anyone accusing EG of pushing a political agenda with these types of articles - what, exactly, is political about advocating for basic human decency?
    Broadly I agree with you on EGs articles, but in this particular example I think it's quite hard to say it's about basic human decency when the game being discussed is set in a violent world, involves you killing hundreds of characters, when most of them are men, various achievements revolve around killing them in their hundreds and not all of them being a threat to you either.

    I don't know, I think that broadly Tom has a good point but the example is a poor one, effectively placing the moral value of a single optional achievement for killing a female character in a specifically complex way above the tens of optional achievements for killing the male ones in swathes of gun-toting violence.

    The appeal of these games is in being a playground to allow you to be a hero or villain, personally I usually choose the heroic route but sometimes it's nice to play the baddie. I certainly didn't lose any sleep over nuking megaton in Fallout, and that's fairly abhorrent too. Is that alright because it was dozens of both male and female characters at once?

    Perhaps the issue that the achievement is exclusive to planning out, focusing on and killing a single female character with a reasonable amount of effort just to act out the ridiculously complex plans of old-school dastardly cinematic villains, as I can't believe anyone would care if you could do the same to men. Indeed, a fair chunk of Assassins Creed is about rewarding you for stalking and murdering a specific target of a singular sex, too. Personally I think focusing on such things is a bit pointless while so any great games revolve around such huge levels of violence, I must have killed 2,000+ NPCs in RDR and would struggle to assign a particular motivation to any individual one, male or female, beyond acting out the western gunslinger I imagined from the films I watched as a kid. Funnily enough, I didn't even know this achievement existed, nor would I have bothered with it if I did as my own roleplaying was that of a boringly decent man.
    Reply +2
  • redcrayon 19/06/2014

    @Bertie

    Oh, no, I believe sadness is solely on my side here... :-(
    Reply 0
  • redcrayon 19/06/2014

    @Bertie
    I take it you and Tom aren't old enough to have grown up on Wacky Races/Stop the Pigeon/Penelope Pitstop et al then! :-) Get thee to youtube!

    Man, I'm going to have the Stop the Pigeon theme tune as an earworm for the rest of the week now...

    Stop the pigeon, Stop the pigeon, Stop the pigeon, Stop the pigeon, Stop that pigeon now!
    Reply +10
  • redcrayon 19/06/2014

    @Bertie
    I think that the achievement being called 'dastardly', presumably after Dick Dastardly/Penelope Pitstop, itself a comical parody of the old silent western's habit of girls being tied to train tracks by a moustache-twirling villain, proves it obviously is aware of the trope up and is sending it up, doesn't it?

    I imagine they drew up a list of a hundred recurring ideas in western cinema from the silents through to Morricone and beyond and tried to fit in as many as possible.
    Reply +9
  • redcrayon 19/06/2014

    @Tom

    The context of 'dastardly' is a homage to Dick Dastardly (of Penelope Pitstop fame for those of us of a certain age, and wacky races/stop the pigeon for younger readers), who is a cartoon parody of the early silent western films where such peril was a recurring meme (the danger of railway tracks being evident even without words or sound). Seeing as those films were made nearly a hundred years ago, there's a pretty good reason why blokes weren't being tied to tracks, they were usually getting shot or hung at noon instead, with both situations allowing for the hero to turn up and silently save the day while the clock was visably ticking.

    Sure, they could have had you placing hogtied men on railway tracks, and gunning down women in the street or challenging them to duels at dawn, or even neither, but the whole sales pitch of RDR is playing up to westerns in cinema, isnt it? Certainly most of the westerns I remember, even recent ones, don't have a particularly modern view of equality either.

    I grew up watching the classics with my dad, and the whole setting is a love letter to stuff like the Good, the Bad and the Ugly, True Grit, The Searchers and the Magnificent Seven. Lets also bear in mind that the 'achievement' is entirely optional, and I'd imagine the vast majority of players didn't bother.

    I agree with most of the rest of the piece but when you say this particular example doesn't have context I have to disagree, especially when plenty of other achievements involve horrible deaths on the part of far more of male npcs too. I'm not sure being gunned down in droves by the player who ridiculously outclasses them is somehow a better fate for them being armed, I'm reminded of the Bill Hicks sketch about the farmer who goes to buy a roll of Gingham and is told by a growling, Eastwood-esque gunslinger to 'pick up the gun'!

    I'm not sure how me not seeing a problem here is 'casual ignorance' on my part, when westerns usually involve gruesome deaths for a large part of the main cast, male or female. If it's about the developers 'rewarding' that kind of behaviour, I think you'd then also have to object to any player taking the 'kill everyone whether they ask for it or not' route rather than stealth in everything from Deus Ex to Uncharted or Star Wars KOTOR too, and also any player taking the 'evil' path in most WRPGs too. I think I also picked up a reward for my evil cultist character sacrificing a female npc in a sidequest in skyrim, and may also have kinda accidently sold someone into slavery and set off a nuke in Fallout. Is that also casual ignorance, or just revelling in the abhorrent actions and roleplaying available in a sandbox game? If those programmed options didn't offer achievements, then my character still profited from them in game. Is that also an endorsement?

    All in all, while I usually chime in with the EG writers on this kind of thing, and would like to think that I'm not sexist, I think games that are set up as sandboxes, and particularly one where the PC is a character in a violent world with a murderous, chequered past and who is quick on the draw, should let you play as you like and tell your own story. Isn't that what these games are praised for in the reviews? Especially when even the cowboy with the whitest hat in RDR or the shiniest knight in Skyrim is still going to have a kill count of hundreds or thousands by the end of their tale, I'm not sure one more silly death is worth a hill of beans amongst those kind of numbers. If it was a forced action in a linear game I'd have far more sympathy with the argument here.

    Not very keen on writing off any disagreement in the comments as ignorance either, I dislike arguments without substance like 'stop white knighting' as much as the next guy, but you could at least let some of us try and put a counter argument across before such a sweeping disregard.

    As for your 'historical accuracy is a poor counter argument because player agency is a unique aspect of games', I'd also argue that other unique aspects of player agency include exploring or playing as a character, and making the decisions. Without the possibility of making the 'bad' choices, do the 'good' ones have any value? What about the 'neutral' ones, like not helping people in trouble? That's what I love about those games. Helping someone in trouble only feels good because I could have just ridden on by. I could have stopped and shot them instead. Perhaps the mechanics of tieing someone to the railway tracks only exist to provide the player with the opportunity to save them from the tracks too.

    I don't know, maybe I'm just looking at this as a gamer and a roleplayer, do I need to hand my new Brighton resident badge in at the door or something? :-)
    Reply +102
  • Assassin's Creed Unity is a backward step for progressive games

  • redcrayon 12/06/2014

    @TheDynamicDc
    It makes no more or less sense to have a female assassin than in Liberation, where female equality wasn't any further developed either. I'm not sure why realism regarding the state of society at the time has to have any bearing on whether you can have a female avatar or not, in the same way that it's utterly unrealistic for a male character of the period to be so skilled that they can routinely fight and murder hundreds of people in plain sight and continually get away with it by running across the rooftops too. Player characters in action games almost always defy what would be possible as a matter of course.
    Reply 0