redcrayon Comments

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  • Before the Switch: Here's the full line-up of what's left for Wii U and 3DS

  • redcrayon 27/10/2016

    Can't wait for SMTIV Apocalypse in December and DQVIII early next year.

    Later next year, localisations of Etrian Odyssey V and Monster Hunter stories seem quite likely and would round off the 3DS nicely for me. Not quite so interested in Nintendo's remaining first-party stuff but by then I imagine all their best stuff will be on the Switch anyway.
    Reply 0
  • Bethesda's anti-consumer review policy comes as no surprise

  • redcrayon 26/10/2016

    This 'influencers' bit is highly suspect. Effectively 'we want everyone to play it at the same time, but outlets trusted to gush over it can have it early so we can control the message'. It makes the attempt to mask it as integrity in the press release come across as blindingly insincere. Reply +52
  • GAME charges people to try PlayStation VR in its shops

  • redcrayon 25/10/2016

    You could use that argument for Game charging for demos of any new console or game in-store. Of course some people will walk away and buy online, but their business model is in selling to the large quantity of people that still buy on the high street. It might seem like madness to price-savvy customers to not buy online, but Game still shifts a lot of kit. If they are happy to have demo stations for PS4s, where kids are still
    able to hog them all day and cover the controllers in sweat, snot and wotsit dust, I don't see how your argument doesn't apply there too.
    Reply +1
  • redcrayon 24/10/2016

    I love the way you've managed to draw the conclusion that the only reason people object to having to pay to have a salesperson try and sell them something is because they are poor. If any shop wanted to charge me to have a look at a new computer/phone/hi-fi/car/telly for a few minutes, I'd shop elsewhere despite being able to afford any of the above. It might only be a fiver, but that doesn't mean I give fivers to every shop I browse in just because I can.

    Presumably they already are happy to have a staffer talk to parents about £400 console bundles this winter for ten minutes the same way lots of retail shops have employed seasonal staff for the last 20 years, I don't see the difference with this particular product other than that they think they can get away with it.
    Reply +4
  • redcrayon 24/10/2016

    It isn't 'entitled' to think being charged for someone to try and sell you an item is ridiculous. Of course people can vote with their wallet, it doesn't make the concept of charging customers to try out a £400+ piece of electronics for ten minutes any less ridiculous. If I want to see how a new hi-fi, TV or phone works, the sales staff don't start charging for the ten minutes of their time that they spend selling it to me.
    Reply +20
  • Nintendo Switch - games list, specs, release and everything we know about the new hardware

  • redcrayon 22/10/2016

    I was saying that battery life doesn't bother me, the train I use has charge points, I can get a charge at work, and carry a battery pack for other devices already.
    Reply +5
  • redcrayon 22/10/2016

    I commute for nearly three hours a day, it's my main gaming time, and don't think the battery life is as much of a problem these days as it used to be. There are charging points everywhere due to people needing them for laptops and phones, and battery packs exist.
    Reply +7
  • Nintendo refuses to say whether Switch has a touchscreen

  • redcrayon 21/10/2016

    Sourcing a screen that isn't a touch-based one at that size is probably tougher these days.
    Reply +1
  • NX is now Nintendo Switch, a portable console with detachable controllers

  • redcrayon 20/10/2016

    I suspect they are going to be charging £50 a go rather than the current portable prices of £30-£35, so fair enough.
    Reply 0
  • redcrayon 20/10/2016

    Skyrim on a portable? Sounds amazing, that'll need to be a sizeable cart though, isn't it about 7gb for the base edition, let along the special edition? Battery life is my next question.

    At a rough guess, they'll end up advertising it as a small console you can take on the go in the west, and as a portable you can attach to a screen in Japan. .
    Reply 0
  • Merger between the UK's two biggest video game magazine publishers given the go-ahead

  • redcrayon 13/10/2016

    Print mags are really incentivised for subscribers these days- pretty much all the mags I sub to are around half the price of the retail copies when divided per issue.
    Reply +1
  • redcrayon 13/10/2016

    If they cancel Games TM and ask if they can swap my sub to Edge, I'll be cancelling it immediately, I vastly prefer GTM. Edge seems filled with columns by people promoting their own game or sub-section of the industry (their esports guy was pure PR fluff the last time I looked).

    Graphic design and long-form features in both are really good though.
    Reply +1
  • PlayStation VR hasn't tamed VR's strangeness

  • redcrayon 13/10/2016

    If you're going to do that, I recommend setting it up and testing it first when the kids are out so you know where everything goes etc, then boxing it back up so you can assemble it quickly on the day :-)
    Reply +3
  • redcrayon 13/10/2016

    Fair enough, if you google specifically news about PS VR online you can find it. Considering that it's launch day though, I'd expect it to be much more prominent in the papers than it is though. It'll be interesting to see if sales keep up once the regular customers start looking at later shipments rather than early adopters willing to pay hundreds of pounds in advance.

    Somewhat predictably the Daily Mail is running with 'can your child be bullied through VR?', which pretty much sums up their hostility towards, well, everything of interest to anyone under the age of about fifty. I'm surprised they didn't run with 'Will VR give you cancer?' and 'Even Virtual Reality full of migrants already' :D

    Whether something is hard to find at launch means little as the whole focus of pre-launch promotion is in selling out the initial run to generate positive press. it doesn't mean much about its future adoption by the mainstream, only how excited early adopters are for it.

    Still, best of luck finding a unit, I think you're right and there will be a few knocking around in the next week or two from people who didn't get on it or built up the hype in their head to something way in advance of what the experience is offering.
    Reply +4
  • redcrayon 13/10/2016

    Early adopters don't represent mainstream interest, almost complete apathy for VR in the national press on launch day is probably a better indicator.
    Reply +15
  • Dragon Quest Builders review

  • redcrayon 10/10/2016

    I thought that too, but on a second read I think Jimmyhill11 means it's our first chance to play a specific mainline entry, I.e. VII, rather than DQ in general.
    Reply 0
  • redcrayon 10/10/2016

    While we're talking 50 hour portable JRPGs, does that mean the chance of EG looking at Trails of Cold Steel II or SMTIV Apocalypse when they get EU releases are also pretty slim? I love that you make time for Monster Hunter but the portable coverage on EG could have been a little broader this year. I do understand that lots of them are lengthy RPGs of niche appeal, but as you say, variety is cool too when we're heading into shooter central for the next couple of months.

    On topic: thanks for the DQ: builders review, sounds great, will check it out. Minecraft has always put me off with its lack of direction and my lack of free time for gaming, so it seems like a good compromise for me.
    Reply +9
  • Bloodstained has a publisher - and some new test footage

  • redcrayon 06/10/2016

    Looks good, I'm impressed with how open they are being about development, it shows a lot of confidence in the project. Regular updates are great. Reply +4
  • No Man's Sky subreddit shut down, community erupts

  • redcrayon 05/10/2016

    Freedom of speech doesn't mean that a private company is obligated to provide a forum for anything. You do have the freedom to host your own blog and shout into the ether on there though. You seem more interested in freedom to have a media platform provided by someone else to reach a large audience, which is a very different thing.
    Reply +4
  • Battleborn will be free to play soon - report

  • redcrayon 30/09/2016

    It wasn't everywhere, but this minute-long ad played in the US (even during the NBA playoffs) and the UK.

    I do think this ad shows precisely sod-all what type of game it is, which really didn't help at all. Maybe they thought a MOBA didn't play too well as an ad and went for rock music and explosions instead. Because, y'know, that really helps action stuff stand out.

    Not that I think a game ad has to show footage. That Skyrim ad with the guy walking through a destroyed village to face a dragon was bloody awesome (both as a tiny film and a piece of advertising) in terms of the makers interpreting the goal of an ad for a mass-market rpg as selling a fantasy, but then Skyrim was hardly competing with half a dozen other similar games at the same time.
    Reply +6
  • redcrayon 30/09/2016

    I think online gaming has shown over the years that there's room for multiple successful games at a time, people are still playing games that are well over a decade old in addition to the new hotness. Hell, even in terms of cartoony MOBA shooters launching this year, Paragon seems to be doing OK.

    Blizzard just has a huge fanbase, experience in online games and a level of polish that just obliterates anything releasing alongside it, even if it isn't technically the same thing. There was even a TV ad campaign for Battleborn and it didn't help.

    All in all I think it was spectacularly bad timing for so many visually similar games inspired by Team Fortress to all release at the same time, there were always going to be winners and losers, and this time around it happened to be Battleborn. It was the same with fighting games in the mid-late 90s (tail end of the SNES era, early PSOne era). Loads of them released and a hefty chunk sank without a trace even though there wasn't technically much wrong with them. There was just only so many players and they'd already picked the ones they were going to pour their time into. While there's room for multiple successful titles, that isn't a guarantee that all titles will be successful if they can't communicate what makes them different and worth playing. The most immediate difference to a wider audience is visuals (which is why we got 'fighting game with robots!'(Rise of the Robots, lol) 'fighting game with shapechangers mid-battle!' (Bloody Roar) and 'fighting game with teams!' (MVC etc etc). Unfortunately, it doesn't seem to matter that Battleborn is an entirely different genre to Overwatch, if to the casual observer it looks like another online cartoony shooter doing the same thing.

    Regarding any residual bitterness over Colonial Marines with Gearbox, I think while that's something that will haunt Pitchford on forums and with the press, in terms of the mass market they need to turn up to justify a AAA budget, I doubt that wider audience cares at this point (just like most scandals). It's more likely that they just heard about Overwatch from their mates instead.
    Reply +18
  • Nintendo hardware sales in the Americas are worse than you'd expect

  • redcrayon 27/09/2016

    As someone who spends over two hours a day on trains, nobody cares what anyone else is doing, everyone is toying with a black/grey gadget of some sort ranging in size from looking at phones to watching TV on tablets to staring at football manager on laptops. I left worrying about what was a 'socially acceptable' gadget to be seen with behind about twenty years ago, when I stopped sitting on public transport with the other kids and worrying about my gameboy getting nicked and my main worry became staring at the misinformation boards with the other grown-up commuters instead. The only people commuters think are knobs are those who play music without headphones or who think the whole carriage wants to listen to one half of a banal conversation as they bellow into a phone. People who can sit quietly and entertain themselves? Welcome aboard.

    Personally I'd draw the line at wearing VR goggles on the train, but to each their own.
    Reply 0
  • Castlevania turns 30

  • redcrayon 27/09/2016

    Super Castlevania IV is the best one for me. In terms of the best one in the last decade or so, Order of Ecclesia is my favourite by a long way. Reply +9
  • Pirates of the airwaves: How Sega won the hearts and minds of a generation

  • redcrayon 25/09/2016

    Nice read, thanks EG Reply +6
  • Report: Oculus Rift creator Palmer Luckey secretly funded pro-Trump meme website

  • redcrayon 23/09/2016

    Leftist shite on Eurogamer hey can you stick to game news and avoid politics. Are you not aware that most of us don't want our countries over run by shit bags from failed states and sitting in an ivory tower telling everyone else they should give up there safety and way of life so the elite can sit back while we fight over scrap's just fuck off
    The argument over freedom of speech for what is a mainstream view in U.S. politics I understand, but this is just blatant racism. Do jog on.
    Reply +14
  • The Bunker review

  • redcrayon 21/09/2016

    I love that even the signposts to Kelvedon Hatch are badged with arrows pointing to 'secret nuclear bunker', definitely worth a visit. The rooms full of empty, army-style bunk-beds and mannequins sitting everywhere combined with the unchanged Cold War-era decor makes for a really eerie afternoon.
    Reply +1
  • "We got caught in a s***storm"

  • redcrayon 20/09/2016

    Super Mario is the only 2d to 3d success story I can think of
    Zelda managed it successfully, and Metroid's transition to the Prime games is probably the best equivalent going. You could possibly argue Kid Icarus too, on the basis that it might not be full 3D but was at least a big shift in genre, mechanics and perspective.

    Agree that several attempts by other 2D series fell by the wayside though, I wasn't that keen on the 3D Mega Man games either, and that's a series prone to the same problem Konami perceived with Castlevania of formulaic, iterative entries with fast turnarounds yet diminishing returns. Funny really, when OOE was my favourite one in ages. Castlevania had a tricky start in 3D with the awful N64 games that SOTN wiped the floor with. They were what pretty much sunk it's attempted jump to 3D at roughly the same time as Mario, Zelda etc.

    You then also had the PS2 Castlevania games, I thought they were pretty good and laid the groundwork for Castlevania as a 3D action game, it wasn't as if LOS was the first attempt to break from 2D although from this article you might think so.
    Reply +3
  • redcrayon 20/09/2016

    Just to add my voice to those saying this was a great interview. More like this please EG. Reply +6
  • redcrayon 20/09/2016

    I thought Lords of Shadow was OK, if a bit of a GoW clone. An accessible AAA action game for everyone based on what was popular at the time and with a marketing campaign to match, no wonder it's sales were higher than a 2D exploration game launched to comparatively little visibility in the west when almost every major series in gaming was going 3D on the PSOne and N64 and with the press in full support.

    LOS2 lost out because the mass-market for action games had moved from God of War to Assassins Creed games with a huge variety of stuff to do, and LOS2 was poor in comparison when part of its variety of stuff to do was just awful and the environments drab. What I liked about it was the idea of a modern, gothic Transylvania complete with shopping centre, I thought that was at least imaginative, if poorly designed.

    Let's be honest though, Mirror of Fate, considering it's a 2D platformer with a dozen or more predecessors to take inspiration from, was just mediocre. So much focus on taking the 3D combo-based combat into 2D, but it slowed progress down to a crawl as you
    somersaulted up and down in front of each skeleton and threw impressive radial attacks everywhere that then took far too many hits to kill even the most basic enemy. A focus on looking flashy over combat being efficient and effective, which also has the downside of making the character feel very weak when it takes multiple powerful-looking whip slam attacks to kill a skeleton.
    Reply +19
  • Steam dumps developer for being "hostile" to customers

  • redcrayon 19/09/2016

    Rather than us guess, how about you tell us which country you're from that has a clear ten-month+ refund stance for consumer rights on digital goods.
    Reply +3
  • redcrayon 18/09/2016

    While I don't think Valve's strict 2 hours/2 weeks policy is in line with UK consumer rights on a number of issues regarding digital (UK law changed last year to say you have thirty days to request a refund for software that doesn't work, the seller can offer to patch within that time but it's buyers choice ), I don't see how, in this instance, they are in breach of your consumer rights ten months later.

    If you are claiming UK consumer rights supersede Valve's company policy (they do) then they don't just kick in when you start using it, it's at the point of purchase. 'When you start using it' is entirely Valve's invention and it's odd to use that while claiming UK consumer rights instead. Collectors can't open a sealed copy of a 1990 NES game and start chasing the seller either. The bastardised version of this is Game's one where, according to them, your consumer rights get worse and no refunds allowed once you open the product but before you've even played it. That's particularly laughable.

    Next time, if you buy a £3 game in the sale that might need a controller, boot it up within a couple of weeks to check. You can't hold a potential refund over a company indefinitely just because you haven't used something or have a huge steam backlog, the publisher wants a cut of your £3 and Valve can't keep them waiting for months just in case you want the money back nearly a year later. That's why there are cut off periods for refunds of thirty days even under consumer rights for digital goods. The seller has to pay someone else a portion of the money once they've sold it to you.
    Reply +8
  • Phoenix Wright: Ace Attorney - Spirit of Justice review

  • redcrayon 14/09/2016

    I really liked AA Investigations, certainly more so than Apollo Justice. Reply +1
  • redcrayon 14/09/2016

    SMTIV: Apocalypse is listed for 'winter' here, so it might not be this year. There's Shantae and the Pirate's curse next month (according to Amazon), Pokemon in November and Mario Maker in December, plus DQVIII early next year.
    Reply 0
  • Recore review

  • redcrayon 13/09/2016

    This is still one of the console releases this year I'm most interested in even if I can't play it, at least it's something a bit different from online multiplayer, RPG elements and the rattle of machine guns. A couple of reviewers have said it reminds them of mid-tier PS2/GC games with all their flaws intact, sounds good to me. Reply +2
  • PlayStation Vita isn't dead, in Japan anyway

  • redcrayon 13/09/2016

    That person was referring to Vita components, I think.
    Reply +1
  • Time crisis: Is this the end of the light gun?

  • redcrayon 10/09/2016

    Yeah, Dead Space: Extraction was one of my favourite Wii games. What I loved about it was how well they translated the atmosphere/lore of the initial disaster hinted at in the original game to the events that take place in the light gun game. Really nicely done. Haven't tried it on the WiiU, might have to give it a go.
    Reply 0
  • Watch: Seven games we'd love to see remastered

  • redcrayon 10/09/2016

    It might seem a bit obscure but I'd love to see my favourite SRPG, Front Mission 3 on the PSOne, have a fresh luck of paint. The core mechanics are still great but it just looks a bit murky these days, it wasn't even much of a looker on release. Those early 3D models and
    lack of detail on the people could do with sprucing up a bit, they could put it on PC/tablets too. I still play it on the Vita but even reduced to a small screen size it looks pretty bad compared to the pixel art games of the time.
    Reply +1
  • Meet the first person to reach level 1000 in Overwatch

  • redcrayon 10/09/2016

    I credit this guy with the same I would a pro sports person or musician. Commitment to your cause, regardless of how insignificant others may find it. Good work!
    Considering that you level up just by putting the hours in, it's more equivalent to someone kicking a ball around in the park or playing the guitar in their room for 17 hours a day. You'll get better at it if the sense of personal achievement is what you crave, and certainly more so than someone putting in two hours a week, but it's hardly the same as being a skilled professional recognised for your ability. I could play a sport, an instrument or a computer game for thousands of hours and still wouldn't be even vaguely close to people who have the talent and passion to do it for a living.

    On the other hand, on hours spent I must be easily a level 1,000 office worker several times over by now. I asked my boss if he could add RPG elements as an incentive, but apparently the gameplay loop is all about the in-game economy instead. The grind is real :D
    Reply +4
  • Finally, Mario comes to iPhone

  • redcrayon 07/09/2016

    Not really sure they HAVE to make phone games to make money, Nintendo seem to make a fair chunk of cash without them. However, not making phone games in the present environment is leaving money on the table. More importantly for Nintendo, a free-to-download game is basically getting kids to download a taster of Mario onto the device in their pocket for free. That's pretty good advertising for their IP to the future customers they want for their hardware/software/toys etc going forward, I'm pretty sure that they can cross-promote the shit out of their console games once they've got the app in front of kids.

    If Super Mario Run gives people their Mario fix and makes Mario on NX irrelevant, I think that's more a damning criticism of their internal software teams. I think they were waiting on mobile Mario until the Ds/3DS Mario games were done selling (although those things seem to keep selling for years).
    Reply 0
  • Mother Russia Bleeds review

  • redcrayon 06/09/2016

    Try Double Dragon Neon or Dragon's Crown.

    I can't remember if Odin Sphere has local co-op but I enjoyed that too.
    Reply 0
  • redcrayon 06/09/2016

    I don't think the genre has inherent problems, it's that tastes have changed. Double Dragon or Streets of Rage have enemies you can kill with a (literal) handful of punches, and only take half an hour to play through. The difficulty was the only thing stopping you reaching the end on your first try.

    These days games feel they need to pad out the length, and so you end up with basic enemies that require far too long to kill, which makes it boring. Imagine if Mario had to jump on each enemy five times to kill it. I feel the same about shooter bullet-sponge enemies that bizarrely carry riot shields.

    The genre was born in the arcade and meant to be fast, exciting and thus infinitely replayable, not a two-hour-slog in front of the telly hitting punch/punch/kick over and over again with the modern one-and-done, never-play-it-again mentality that encourages padding that critical single playthrough.
    Reply +3
  • Metroid Prime: Federation Force flops

  • redcrayon 05/09/2016

    Considering it's on it's last legs at five-and-a-half years old, the 3DS audience was still
    big enough for Monster Hunter, a game with a very specific niche appeal in the UK, to top the chart on release, but not a Metroid game with comparatively simple controls that's playable by just about anyone. That's why people are surprised- the active 3DS user base here isn't huge, but Nintendo's first-party games and their gentle introductions at least tend to rally it far more than the third-party stuff.
    Reply +2
  • Watch: Games nearly ruined by one terrible level

  • redcrayon 04/09/2016

    The missions I'm really not a fan of is when you spend all game getting good at one style of gameplay, and then the final level is something else that uses new, different skills entirely, and that doesn't let you use what you've learned.

    There's loads of examples, but two that spring to mind are one of the Gears games has you finish with a vehicle level, and the first Devil May Cry that finished with a shmup level out of nowhere. It's not that they are difficult (neither are particularly tough) but that kind of thing always feels like a letdown to me.
    Reply +3
  • Pokémon Go, mid-life crisis and me, by Ellie Gibson

  • redcrayon 03/09/2016

    I'm 37 and have played portables on the train to work for the last 15-odd years (which is about as long as it takes a Southern service to get anywhere). Never had so much as an odd look, even more so in the last decade when everyone is staring at a little gadget of some sort, whether it's a tablet or an e-reader or their phone etc. Its the people playing shitty music out of the crap speakers on the device because wearing headphones would be too much like having regard for others who've failed to grow up.

    When I was an awkward teenager in the 90s I probably would've been mortified if the other kids at school had seen me playing on a gameboy though. These days my wife happily puts my charged Vita/3DS in my bag along with a flask of coffee while I change the baby's nappy and get our daughter ready. Not sure I won the early morning parenting trade off there... Accepting who you are and what makes you tick is good for both you and the people you love (and who love you).
    Reply +3
  • Super Mario Maker headed to 3DS

  • redcrayon 02/09/2016

    Didn't they say something about sharing them via streetpass/Nintendo wifi spots?

    I realise that's not great for people who don't live near cities/commute etc.

    Madness that you can't just share and download them at home though, what on earth are they thinking with this.

    Sounds like the 100 Mario challenge plays online, so not really sure why sharing courses is so tough. Maybe they think most kids don't have enough space on the memory card if they download it rather than buy the cart? If memory is an issue, why allow them to share them through streetpass?

    Just seems like forcing a use of streetpass where having an online exchange to directly share and download the ones you want is simpler and better.

    It all sounds very confused, maybe they'll clarify later this year.
    Reply 0
  • Watch: Why I'm not sticking with No Man's Sky

  • redcrayon 25/08/2016

    To 'bimble' or 'bimbling' is pretty much ambling along, walking without urgency, seemingly without purpose. If you wander through a field without a care in the world, stopping to look at whatever interests you, and being half a world away daydreaming if your friends call back to you, you're probably bimbling. It's been reasonably popular slang amongst my friends for at least a decade, usually used in a fairly good-natured way when other people are in their way ("I was rushing to work but missed my train because of fifty bimbling tourists clogging up the underground") or someone is daydreaming while stumbling along at the back on the way to the pub. Not sure where it's from but Urban Dictionary says it's popular in the army (presumably when someone is holding up a march).
    Reply +2
  • redcrayon 25/08/2016

    People still defending it, wow.
    How simplistic. There's a lot more room to describe and discuss stuff when offering an opinion on a game than to have all commentary divided into 'attack' and 'defence' posts. All that does is encourage people to think there's only one valid reaction to a title out of two possibilities, rather than as many as there are people who play it. Means anyone with an even partially dissenting opinion is dismissed as either not getting something or being part of a defence force too, which is incredibly irritating when you want to criticise/praise a specific aspect of something but not others.

    For what it's worth NMS doesn't look like my cup of tea at all. I prefer my procedurally-generated stuff to be 2D stuff like Spelunky or The Swindle, where random elements appearing nearby means tight mechanics are put into conflict.
    Reply +5
  • Call of Duty: Infinite Warfare developers on the battle with the backlash

  • redcrayon 24/08/2016

    I suppose if you think your shooter isn't generic enough you can always add space marines. Reply +1
  • One of the Vita's prettiest puzzle games is getting an ambitious remake

  • redcrayon 23/08/2016

    Thanks for the thought-out post. Just on your points:

    Agree at Vita games appearing elsewhere: fair enough, but it's not like EG regularly covers such titles. Trails of Cold Steel, Odin Sphere etc were all on multiple formats and didn't get covered despite good reviews elsewhere and retail releases.

    Length of games: plenty of modern AAA titles are 30 hours+ due to their open world, sidequests and multiplayer nature, and still get covered. So do MMOs and multiplayer games that are practically endless. Shouldn't be a barrier to a review, I mean Monster Hunter absorbs hundreds of hours of my time but still gets coverage (thanks EG!).

    Quirky puzzle games- I wasn't saying they shouldn't be covered at all, just that I don't see how Metrico is any more 'mainstream' and deserving of multiple articles than various stuff like Odin Sphere instead, which as a fast-paced, combo-heavy action game with a PS2 heritage, you'd think would be a decent fit for EG to at least eyeball.

    The only reason I posted in the first place is that it seems like EG didn't even bother to cover Vita releases when there were multiple decent ones coming out earlier this year, so then having a couple of articles in a row happy to talk about how dead it is rings a bit hollow. Up until MHG, the Vita wiped the floor with the 3DS in terms of software for the first half of the year.

    I mainly play on portables and while EG has been pretty good for the few tentpole major 3DS releases, the Vita coverage of similar JRPG-type stuff has been a bit weak this year.
    Reply +2
  • redcrayon 23/08/2016

    I see your point, but you could use that argument to justify covering nothing but the top-selling AAA games. The same issue counts just as much for stuff like Metrico, where I'd guess the audience is also a minuscule percentage of the readership.

    Either it's worth using some of the meagre editorial time/budget/staff to cover a small
    amount of niche stuff (like indie puzzlers or vita rpgs, or strategy games etc) for the sake of variety rather than page hits or it isn't. But if you are going to occasionally cover the odd niche game because diversity of coverage is a good thing, which is presumably what's going on here and something I think is great about EG, I'm not sure how something like Trails or Odin Sphere is of even less interest to a readership that likes action games and RPGs than something utterly obscure like Metrico. Especially if coverage is based on perceived popularity.
    Reply +4