redcrayon Comments

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  • Watch: Why I'm not sticking with No Man's Sky

  • redcrayon 25/08/2016

    @HappyGator
    To 'bimble' or 'bimbling' is pretty much ambling along, walking without urgency, seemingly without purpose. If you wander through a field without a care in the world, stopping to look at whatever interests you, and being half a world away daydreaming if your friends call back to you, you're probably bimbling. It's been reasonably popular slang amongst my friends for at least a decade, usually used in a fairly good-natured way when other people are in their way ("I was rushing to work but missed my train because of fifty bimbling tourists clogging up the underground") or someone is daydreaming while stumbling along at the back on the way to the pub. Not sure where it's from but Urban Dictionary says it's popular in the army (presumably when someone is holding up a march).
    Reply +2
  • redcrayon 25/08/2016

    @almondo
    People still defending it, wow.
    How simplistic. There's a lot more room to describe and discuss stuff when offering an opinion on a game than to have all commentary divided into 'attack' and 'defence' posts. All that does is encourage people to think there's only one valid reaction to a title out of two possibilities, rather than as many as there are people who play it. Means anyone with an even partially dissenting opinion is dismissed as either not getting something or being part of a defence force too, which is incredibly irritating when you want to criticise/praise a specific aspect of something but not others.

    For what it's worth NMS doesn't look like my cup of tea at all. I prefer my procedurally-generated stuff to be 2D stuff like Spelunky or The Swindle, where random elements appearing nearby means tight mechanics are put into conflict.
    Reply +3
  • Call of Duty: Infinite Warfare developers on the battle with the backlash

  • redcrayon 24/08/2016

    I suppose if you think your shooter isn't generic enough you can always add space marines. Reply 0
  • One of the Vita's prettiest puzzle games is getting an ambitious remake

  • redcrayon 23/08/2016

    @BluWacky
    Thanks for the thought-out post. Just on your points:

    Agree at Vita games appearing elsewhere: fair enough, but it's not like EG regularly covers such titles. Trails of Cold Steel, Odin Sphere etc were all on multiple formats and didn't get covered despite good reviews elsewhere and retail releases.

    Length of games: plenty of modern AAA titles are 30 hours+ due to their open world, sidequests and multiplayer nature, and still get covered. So do MMOs and multiplayer games that are practically endless. Shouldn't be a barrier to a review, I mean Monster Hunter absorbs hundreds of hours of my time but still gets coverage (thanks EG!).

    Quirky puzzle games- I wasn't saying they shouldn't be covered at all, just that I don't see how Metrico is any more 'mainstream' and deserving of multiple articles than various stuff like Odin Sphere instead, which as a fast-paced, combo-heavy action game with a PS2 heritage, you'd think would be a decent fit for EG to at least eyeball.

    The only reason I posted in the first place is that it seems like EG didn't even bother to cover Vita releases when there were multiple decent ones coming out earlier this year, so then having a couple of articles in a row happy to talk about how dead it is rings a bit hollow. Up until MHG, the Vita wiped the floor with the 3DS in terms of software for the first half of the year.

    I mainly play on portables and while EG has been pretty good for the few tentpole major 3DS releases, the Vita coverage of similar JRPG-type stuff has been a bit weak this year.
    Reply +2
  • redcrayon 23/08/2016

    @spamdangled
    I see your point, but you could use that argument to justify covering nothing but the top-selling AAA games. The same issue counts just as much for stuff like Metrico, where I'd guess the audience is also a minuscule percentage of the readership.

    Either it's worth using some of the meagre editorial time/budget/staff to cover a small
    amount of niche stuff (like indie puzzlers or vita rpgs, or strategy games etc) for the sake of variety rather than page hits or it isn't. But if you are going to occasionally cover the odd niche game because diversity of coverage is a good thing, which is presumably what's going on here and something I think is great about EG, I'm not sure how something like Trails or Odin Sphere is of even less interest to a readership that likes action games and RPGs than something utterly obscure like Metrico. Especially if coverage is based on perceived popularity.
    Reply +4
  • redcrayon 23/08/2016

    @Ep1cN3ss1e
    I really liked the concept of Metrico, and it was competently made, but it didn't hold my interest for long. Having said that, PS+ introduced me to quite a few games I wouldn't have touched otherwise, so it's all good, I was glad to have the opportunity to try it. The Swapper and Hardboiled Chicken are probably my faves from the service, I'll be buying full paid copies when my subscription runs out.
    Reply +7
  • redcrayon 23/08/2016

    Maybe EG could find a little time for a Trails of Cold Steel 2 Vita review in November, or will wall-to-wall sponsored coverage of CoD, Battlefield, Titanfall and Watch Dogs mean portable stuff outside of Pokemon gets forgotten alongside oddities like Metrico once more?

    I appreciate that you've only got so many writers with so many hours to investigate games for our (unpaid) perusal, and applaud the way that EG occassionally takes an interest in the odd stuff, it's certainly led to me playing fresh stuff here and there. But when even that haphazard spotlight shines more brightly than the coverage of portable games that are far more widely anticipated than an obscure indie puzzler, it seems a little strange.

    Even a roundup every few months for the platforms EG doesn't follow that much would be cool. Mobile too.
    Reply +20
  • redcrayon 23/08/2016

    When I've played Trails of Cold Steel 2, Toukiden 2, Ys VIII, Darkest Dungeon, Cosmic Star Heroine, God Eater 2 and Bloodstained, I'll be happy to finally put my Vita down. Likely to be mid-2017 though. The Vita is done in terms of hardware sales but it's still got shitloads of games coming out, EG just rarely reviews them any more. Just like it didn't bother earlier this year when we had Stranger of Sword City, Odin Sphere, Grand Kingdom, TOCS etc, an awesome dungeon crawler, brawler, SRPG and JRPG with good pedigrees, retail releases and great reviews elsewhere. Not really sure why something like Metrico, which would have gone unnoticed if not for the PS+ deal, warrants multiple articles when better Vita software otherwise gets pretty much ignored.

    By all means call it as you see it, but it seems a bit odd for EG to say that the Vita has nothing left when it has routinely worn blinkers regarding it's software during a run of releases in the last few months that readers might actually be interested in.
    Reply +28
  • Watchdog investigates Future merger with Imagine

  • redcrayon 22/08/2016

    @Aj64
    I still subscribe to Games TM. Sure, news and reviews can't keep pace with online but I prefer the feature writing in articles written for print. I like good magazine design too.

    Filled in the survey and said that, no, if they close that mag I have zero interest in Edge (although some of the graphic design is cool). I find its columnists a bit annoying, with far too many of them.

    Hopefully Retro Gamer will continue in some form as there's less of a conflict of audience. I'm more likely to swap my sub over to that. I used to subscribe but wanted to cut my subs down to one a month.
    Reply +2
  • Disgruntled No Man's Sky players thrust Sony's PS4 refund policy back into the spotlight

  • redcrayon 20/08/2016

    @GreyBeard
    Imagine there's two games shops in town, lets call them Shop A and Shop B.

    The proprietor of Shop A is lovely, he's friendly, he's hip, he's down with the kids and offers a quibble free refund policy.

    The proprietor of Shop B is me, a crusty, uncompromising old cunt, who couldn't give a toss what you think about him and has a harsh NO REFUNDS policy.

    If you buy from Shop B and get knocked-back or given some verbals when you try and return a game because it "gave you motion sickness", "didn't run at x Fps", "didn't live up to the hype", or whatever other trivial reason...

    Who's really at fault? Me, Shopkeeper B with a clear policy that you might disagree with, but one you knew of on the way in, or you for believing you could impose shopkeeper A's policies on me because it happens to suit you?
    I agree with the general thrust of your point, being that if you know Sony's digital store has shitty customer service, why buy there. However, digital Playstation games are a closed market. I do think it's reasonable to expect the website of an industry leader, and the sole digital provider of products on its games console in 2016, to be a bit more friendly towards its customers than a lone, grumpy indie shopkeeper. Especially when it's motto is 'for the players'.
    Reply +5
  • redcrayon 20/08/2016

    While I've found Sony's digital customer service to be a pain to deal with, their policies do not override UK consumer law, and nor do those of retailers.

    They deliberately make it a lengthy process of dealing with endless letters and emails to layers of management, with frontline staff who will claim until they are blue in the face that company policy is king, as that's the script they have- their job is is protect revenue, not just give money back, and I was the same when I worked in retail. It's not true, company policy isn't worth the paper it's written on, consumer law is more complex and invites the company to try and make things right where a product is not fit for purpose. A game being version 1.0 and all large publishers releasing games that need huge patches is no defence if it crashes all the time, no matter what Sony's 'refund policy' is. They also had to change the wording on their site to say that they will comply with consumer law in whichever country it applies, as it differs by country and some are stronger than others.

    However, in all practicality, pursuing and reaching that resolution will often end up costing more in sheer time spent than just putting it down to experience. It took me about two hours of emails and pointing out the inconsistencies in their multiple support staff's arguments just to get a tenner back from Sony once, which is considerably less than my hourly rate at work.

    The easiest thing to do is just to stop pre-ordering AAA games, as when there are thousands of people throwing Ł50 at the screen on the basis of hype, it's no wonder they treat people like idiots. Maybe less people blindly paying that kind of money will encourage them to not have such a harsh initial refund policy.
    Reply 0
  • Metroid Prime Federation Force review

  • redcrayon 19/08/2016

    Maybe they should have had the inflatable Samus decoy as the lead character :D Reply +1
  • Putting the magic back into magic in fantasy games

  • redcrayon 13/08/2016

    @thisisatempaccount
    Agree entirely on the problems with RPGs giving all characters similar abilities based around MMO encounter requirements of 'crowd control', 'aggro' etc. (e.g. A Mage has
    'mass fireball', an archer has 'rain of arrows' instead).

    The opposite issue existed in computer game RPGs for years (and still does with NISAs dungeon crawlers) where warrior characters can only ever hammer attack or their skills for 'hit everyone' or 'hit one person a bit harder', while mages and priests end up with 30+ options, most of which go unused.

    While I'm rather fond of character classes stopping all characters slipping into being awesome warrior-healer-mages, the restrictions aren't always great.

    What I always did as a GM was say that you don't have to have a class, but you do have to have a job, and that job's place in society informs the game world and your resources and objectives outside of the more immediate 'stop the bad thing'. If your 'job' is 'knight', then you have a lot of responsibilities and dependants and expectations of you, same if you choose 'priest'. The profession also offers places of sanctuary, natural allies but also powerful superiors that expect you to do your duty and accomplish stuff. In one campaign I made a knight leave the party as his Lord required him on the field of battle elsewhere. The players thought I would make him play an npc for the evening, but instead I had the other players roleplay as fellow company commanders in the camp with the knight the star of the show for the evening (complete with tankards of ale and a battle map). Every character got their own moment to shine, a 'day in the life' showing what they did when they weren't adventuring! If you choose 'thief' or 'mercenary', it grants more freedom but informs your contacts, your background, how others see you once they find out. All far more interesting grist for the RPG mill than 'Barry the Knight gets 'aggro' at level one, 'sword dance' at level three, and gets a magic horse automatically turn up at level 15' :D

    MMOs do offer guilds for that reactive social stuff, but its not quite the same. China Mieville, amongst many other fantasy authors, played tabletop games, it certainly got me into writing too.
    Reply +3
  • redcrayon 13/08/2016

    @steviepunk
    I think XP based on goals allows for more interesting play. Otherwise there is an obvious XP min/max bonus for a thief of having killed everything along the way, rather than having escaped unseen. I remember doing that in Dragon Age, escaping a fort then going back to kill stuff because XP was finite.
    Reply +1
  • redcrayon 13/08/2016

    @Mar27w
    RPGs having vast lists of spells you never use is always a bit silly. You often end with 20+ spells that inflict damage, and little reason to cast anything but the most powerful on bosses and keep chugging MP restoring items. Debuffs, if they work at all on bosses, are often less efficient than casting your 20th thunder zap or whatever.

    The way that your combat spells are both focused on and get abandoned en masse is down to
    A) systems that have both PCs and bosses scale infinitely, but not the spells.
    B) compulsory boss fights where the aim is
    almost always to reduce HP to zero.
    If more RPGs had boss fights where, for example, the aim was to escape by collapsing a ceiling on a boss with a tremor power, or to win over a crowd during a riot with a charisma-based power, or slowly tame a dragon with a beastmaster power, rather than just kill all three, we might see more interesting uses of magic that show off the variety of fantastical powers a Mage (or various other fantasy types) can have rather than just reducing HP.

    Designing interesting scenario victory conditions is part of running a tabletop RPG, so I don't see why computer game ones have to always only allow 'reduce HP to zero' in 100+ encounters across a 40-hour game either.

    Maybe the idea of winning being not necessarily killing everything doesn't appeal. Even so, combat magic suffers by having to be at least as efficient as warrior characters that can kill everything with relative mundane ease, and so focuses around the most efficient ways to kill rather than the most spectacular or requiring much in the way of planning or using more than 5% of your toolbox.
    Reply +16
  • redcrayon 13/08/2016

    I always think the worst kind of magic is when it offered even less options than the variety between mundane classes and weapons. If the difference between playing as a rogue with a bow and a knight with a sword is much greater than the difference between flinging green magic and summoning dryads as an Elementalist, and flinging black magic and summoning skeletons as a Necromancer, then it's a game that's managed to make the fantastical into something very mundane.

    Magic in the books listed litters the background, informs the world, explains how people live in a world where it's an everyday occurance, but too often computer games allow characters to choose it with no more hassle than changing their tee-shirt, and then every village both marvels at how rare it is and somehow also sells potions for restoring magic points :D

    For plot-device magic to seem powerful and rare in these books (and the Witcher) it is used sparingly, and characters need to work to give everyday cantrips interesting uses instead- that's then showing off the characters wits and having them improvise, rather than reducing them to a walking artillery battery or a six-litre bottle of healing potion on legs.

    Protagonists in fiction can be deeply flawed or not good at confrontation, but unfortunately RPGs have to manage both players that want to have hours of combat gameplay, and also then magic that isn't either weaker, stronger, less convenient or requires more frustration/preparation than just running up to enemies and hitting them with a sword. Doesn't leave a huge amount of room in Dragon Age for your Mage to plan out an epic, passive series of spells to accomplish your long-term goals, when every encounter is a short, bloody melee where effectiveness is measured in DPS. Works better in stuff like Elder Scrolls where you have multiple plot lines you can ignore.
    Reply +5
  • Watch: Ian introduces Chris to the ZX Spectrum

  • redcrayon 06/08/2016

    Awesome video, more like this please! Made me feel very old. I had an Amstrad 6128 with a seperate tape deck, some games took a lot more than ten minutes to load. Reply +1
  • Pokémon Go banned in Iran due to "security concerns"

  • redcrayon 06/08/2016

    This isn't the first time the Islamic State has deemed a video game developer a security risk.
    Minor bit of grammar pedantry EG, but when using 'the Islamic State' as a descriptive for Iran, there's a big difference between an Islamic state and the Islamic State.
    Reply +33
  • Salt and Sanctuary dev pleads people calm down over delayed Vita port

  • redcrayon 04/08/2016

    @SuperShinobi
    Feeling disappointed, sure. Even letting the devs know, I think that's fine too. It seems we agree there.

    I don't think it's fair to always blame young people- I'm sure a fair chunk of the bile vomited forth onto the Internet is by adults acting like children too.
    Reply +2
  • redcrayon 04/08/2016

    @SuperShinobi
    Personally I would just like to see more honesty and professionalism in the games industry.
    Saying that you're aiming for a release date at x date, and then it slipping because of a problem with dev tools or third parties, is neither dishonest or unprofessional. It's just part of working in a tech industry.

    I'd like to think reasonable adults would think 'ah well, that's disappointing, I was looking forward to playing that', read the dev's explanation, and then go about their day. But no, gamers have a history of losing their shit and going nuclear over the most minor things. Losing everybody's credit card details is unprofessional. A huge company's marketing dept. lying about what their Ł400+ device can do is dishonest (these aren't aimed at anything in particular). Running late with a port because of tech issues isn't either.

    Trying to place a slipped release date under the same banner as major industry scandals, rendering everything as 'gamers vs the industry', is a sweeping statement that allows for zero nuance and excuses gamers for all kinds of aggressive, ridiculous tantrums.

    They announced both versions would be out in 2015, which didn't happen. My advice to developers would be: Don't announce a release date, unless you're actually going to stick to it. Be cautious rather than overconfident when announcing release dates. Say game X is in the works, rather than committing to an unrealistic release date.
    I'm sure they didn't think the date was unreasonable at the point of announcement. That's the rub here, how could they have predicted the issues with the tools? People were asking them for a date, and they gave one based on the info they had at the time. If the unwritten second part to 'be overly-cautious' is 'because gamers might lose their shit', then maybe the answer is for such gamers to stop losing it and learn a little about their hobby, that tech products work on a production line where one hitch, which is often unforseeable, slows everything down.
    Reply +4
  • redcrayon 04/08/2016

    It's almost like the accessibility to the industry of social media has changed developers from being these distant, talented creatures that players used have some respect for for turning code, art and sound into fun, memorable games, into people that are looked down on for not working hard enough on a toy some gamers want.

    Worrying when we are continually told that the average age of the players is increasing and is somewhere in the mid-30s now. I'm not convinced that the aggression shown on social media platforms is entirely the preserve of edgelord teens.
    Reply +6
  • redcrayon 04/08/2016

    If a feature is promised in a game, you paid Ł30+ for it because of it and it isn't there, I can understand people asking questions about promises made in development. When it's about release dates though, and the devs making sure they aren't releasing a pile of crap, I just don't get why people are so quick to get mad about them. Release dates slip all the time, for perfectly understandable reasons, and the devs in this case have said why and apologised to anyone excited for it. There's all kinds of things that can go wrong in a year or more of development.

    Even then it's the tedious anonymous aggression that is rife on the internet that bothers me, not the general criticism. When I was a kid the idea of an immediate link to the developers of a game I was excited about, on a device in my pocket, where I was sure someone there would read my comment, would have been like a dream to me. The thought that, even as a kid, I might use it to moan about platform wars and insult them wouldn't even have occurred to me.
    Reply +7
  • redcrayon 04/08/2016

    @SuperShinobi
    I don't think there's an equivalence in responsibility for 'making the industry a better place' between developers somehow making sure they don't run into unforeseen delays with technical issues and interested players not being vile on social media. One is an unforeseen hitch with a creative project that is already hard work, the other takes absolutely zero effort to not do.

    The obsession with release dates and complete lack of patience, combined with the rush to be as offensive as possible to people who don't have the anonymity these prats have, is bizarre. How hard is it to use social media to write 'hey guys how's that vita port coming', something we couldn't easily do in seconds 15 years ago, rather than a pile of aggressive wank about how rubbish the devs are and how hard-done-by the Vita is instead.
    Reply +8
  • redcrayon 03/08/2016

    I'm amazed that people feel they have the right to insult someone for a game taking a little longer to finish than initially projected. It's just weird and obsessive, like the release dates are critically important to them. It used to be that a game had to be a) actually released and b) a bit crap before people started moaning at developers, and even then they didn't have a direct social media link to the poor sod. Reply +66
  • Darkest Dungeon lights up PS4, Vita next month

  • redcrayon 03/08/2016

    @erp
    I think that's a really good point about text size- I bought Space Hulk on Vita where it was a straight port of a text-heavy, turn-based game from PC, and the text was so small on Vita as to be barely legible.
    Reply +3
  • No Man's Sky leaker claims to have reached the centre of the galaxy already

  • redcrayon 01/08/2016

    I'm far more interested in exploring than racing to reach the end as quickly as possible by using an unbalanced economy. What's the point of that? I like games where they are what you make it and victory is the goals you set yourself. It's possible to race through Skyrim in a few hours but I spend 80 hours just playing as a hunter/trader instead, and never even bothered pursuing the 'main' quest at all with that character. Reply +2
  • Marvel Ultimate Alliance: the last great licensed video game?

  • redcrayon 31/07/2016

    I liked Ultimate Alliance and X-men Legends, but the idea that there hasn't been any great licensed games in the last decade is a bit silly. The Lego games have plenty of good entries across multiple licenses, including its Marvel superheroes one that also contains plenty of nods to the wider lore. Calling it one exception when it comprises a dozen or more games across over half a dozen IPs is downplaying it's contribution to licensed games a bit.

    There's also Walking Dead, Arkham City, Alien Isolation. Aliens: Infestation on DS was good too.

    Maybe the article would have been better off comparing it's good point about UA's use of Marvel lore to the various average Iron Man, Captain America, Wolverine film-tie-in action games last gen.
    Reply +5
  • Nintendo NX - games, specs, release date and everything we know about the new portable system

  • redcrayon 30/07/2016

    @AgentDaleCooper
    That's bonkers, I'm not defending the WiiU at all, just debating your console-centric viewpoint. Not sure why you decided to deflect and ask whether I had a WiiU or not, as if it would somehow discount my opinion if I said yes. I said how I used it at home, not that it was a wonderful or successful product.
    Reply +6
  • redcrayon 30/07/2016

    @AgentDaleCooper
    I'm really not sure what you're getting at.
    Reply +3
  • redcrayon 30/07/2016

    @AgentDaleCooper
    Yes, why? I don't use it very much (I rarely sit and play for hours at home these days) but I do enjoy the few times I play on it. However, as much as I like the off-TV play (I mainly use it in bed on Sunday mornings) it's dependent on the thickness of your walls and you can't play on the move with it. Big difference between a home console you can just about play in the next room that only gets a fraction of their output and a portable with TV-out that gets 100% of their software output.
    Reply +3
  • redcrayon 30/07/2016

    @AgentDaleCooper
    It only seems like a gimmick if you have a bias of thinking a home console is the norm. For Nintendo, portables have been the 'norm' for their customers and hardware sales for a quarter of a century, and a portable with a touch screen, buttons, twin sticks and TV-out is hardly a gimmick, it's the evolution of the concept with added stuff people have been asking for. Being able to finally play Monster Hunter and Pokemon across the TV and on the commute isn't a gimmick, nor is uniting the fanbases of home console smash/MK and their portable versions.

    If I wanted a 'normal' piece of gaming hardware, there's at least three relatively recent options to choose from instead. Just being different isn't a gimmick either.
    Reply +9
  • NX is different, and different is Nintendo's best option

  • redcrayon 29/07/2016

    @BJ_Crackers
    Thanks, I thought that might be the case.
    Reply 0
  • redcrayon 29/07/2016

    @Matroska_
    @HisDivineOrder I only read so far but I agree with what I read. There's one exception, though. I don't think having a bad experience with the Wii led to a very low attach rate and consquently the Wii being phased out way before the 360 and PS3 despite coming out later than them and despit selling more units. No, it was simply the kind of person that bought it for the most part.
    Was the Wii's attach rate really so low? I thought it ended up around 8 or so?

    Agree on your points on the expanded audience and reducing 'core' customer numbers for their home console business etc.

    Edit: IGN put it at 8.84 in 2013.

    Console Name Hardware Sales Software Sales Attach Rate
    Wii 100.9 Million 892.34 Million 8.84

    http://m.uk.ign.com/articles/2014/01/29/these-are-nintendos-lifetime-hardware-and-software-numbers

    Of course, rather than just buying Wii Sports as you say, they might have bought Dance Pony Party Xtreme 1-7 as well, but still!
    Reply 0
  • redcrayon 28/07/2016

    @SegaBlueSky
    No prob- I totally understand that a hefty chunk of EG's readership like lengthy hours-long gaming sessions in front of their PC/telly too! I spent loads of evenings just like that throughout my twenties.
    Reply +3
  • redcrayon 28/07/2016

    @SegaBlueSky
    I play on portables for about 90% of the time, as I spend at least two hours a day on trains and don't have much time to play at home. I do have a WiiU under the telly, which I bought for playing Monster Hunter 3U, Mario Kart 8 and Deus Ex in bed, but even then the off-TV play was really what I liked about it. I don't get much time to sit in front of the telly at home, but (and this is of course going to be an extremely minority opinion) even then being chained to the TV feels a bit archaic to me when my tablet, phone, portables and laptop can travel around the house (or to work) with me.

    Even when I do watch TV, I tend to watch the catch-up channels on my tablet or laptop. When I play games, I go for portables even at home due to the sleep/resume. I have a young family and often only have short periods to play, and don't want to wait for things to load, update or go through five minutes of start-up screens, or be caught miles away from a save point. When I stop playing something, it often has to be fairly immediate, so sleep modes are perfect for me.

    As a fan of portables, I like the use of carts in the NX- discs means load times, and I didn't like that in the PSP. What worries me is having the portable controls detachable- it might affect the form factor, and considering that it's probably going to be fairly heavy I think comfort is important. I'm also really worried about battery life, and I hope they'll finally see sense and allow a USB charger rather than have to carry a weighty proprietary one around.
    Reply +5
  • redcrayon 28/07/2016

    @Sober-Si
    I think it depends what kind of commute you have. At the moment I spend upwards of an hour each way sitting in queues of trains around Gatwick and Croydon (thanks, Southern!) and usually get a seat, I regularly put a couple of hours a day into Monster Hunter.

    All I ask is for an instant sleep/resume function (surely carts means this is a possibility?), and a battery life of around 6 hours play and a couple of days while asleep. I'd happily sacrifice power if it burns through battery life, and games don't need to be designed to be played in short bursts if you can pause and put it into sleep mode instantly.
    Reply +2
  • redcrayon 28/07/2016

    @SegaBlueSky
    I think part of the problem is that people really fall into a few camps with Nintendo. It's die-hard fans want the new Nintendo console to be their primary console. Secondary fans want them to be their alternative console, and tertiary fans are just interested in the odd Mario Kart / Smash Bros session.
    There's also a fourth group that aren't really interested in home consoles at all, just portables, and they've been the larger chunk of Nintendo's customer base for a long time.

    I'm not interested in whether a new Nintendo console is my primary/secondary home console, as I'm not really interested in having a home console at all.

    The home console is often seen as the 'flagship' machine due to the popularity of under-TV boxes amongst gamers in general, but it's their portable line that has been the workhorse of their hardware business for the last 25+ years.
    Reply +6
  • redcrayon 28/07/2016

    @northlondon01
    Hah hah, sure :D

    Happy to concede that I think 50m 'or whatever' is probably the userbase, with people buying multiple variant models etc. I don't think NX, with the console trappings of a base power unit and the cables connecting it to the TV, will benefit from that quite as easily as a single piece of kit like a portable.
    Reply 0
  • redcrayon 28/07/2016

    As someone who spends 90% of their gaming time on portables I'm really excited about this, as it's 100% of Nintendo's game development focus going on the platform I use the most.

    However, I'm not convinced it's going to find that blue ocean they once charted. It's just consolidating their existing fans, not gaining new ones, so is more of a large, mildly stagnant inland pool with some interesting species in it. With perhaps a small fresh stream running into it. Help, this analogy is out of control... :D
    Reply +4
  • redcrayon 28/07/2016

    @northlondon01 v
    I would think Nintendo's idea is that maybe they sell the same amount as the 3DS, 50m or whatever, but because they're making games for one platform they sell more software on the single platform.
    As of last month they have sold 60m 3DS consoles.

    http://www.eurogamer.net/articles/2016-06-10-five-years-on-nintendo-3ds-passes-60m-sales-milestone
    Reply +3
  • Watch: What's the rarest Pokémon we can catch in 30 minutes?

  • redcrayon 16/07/2016

    @Aj64
    I'll have you know tedious list articles put together by the office junior were a thing in publishing long before Facebook existed. :D
    Reply 0
  • redcrayon 16/07/2016

    I know its traditional for everyone to be as grumpy as possible in the comments, but this is getting a little silly. It's a lighthearted video for a Saturday in July. The sun is shining. Cheer up a bit.

    Besides, if you really are sick of Pokemon, Monster Hunter Generations is out this weekend if you want a game about long strings of commands and the cathartic skinning and wearing the corpses of brightly coloured monsters.

    Lagiacruz, I choose you! To be my new hat.

    @Johnny
    I think you should pitch to research which pubs in the UK have the best Pokemon. The Good Poke Guide, if you will. Or maybe that's an unfortunate title...
    Reply +16
  • The aim of Southern Rail Tycoon is to cancel all trains

  • redcrayon 15/07/2016

    As someone who commutes from Haywards Heath (just north of Brighton) to London every day on the same line, I feel your pain. I've just switched my annual commute to take the Thameslink instead, which, although run by the same company, actually has trains that turn up occassionally. Reply 0
  • Nintendo announces palm-sized mini NES console

  • redcrayon 14/07/2016

    Hypothetically, if they did a SNES version, I wonder if we'd get the nice JP/EU curved grey design, or the abomination that was the boxy US grey/purple one. Reply +7
  • Pokémon Go success prompts live-action movie chatter

  • redcrayon 13/07/2016

    @antmusic97
    EG have exhausted their content about Destiny for the moment, I'm sure normal
    service will resume in September.
    Reply 0
  • Holocaust museum pleads: stop playing Pokémon Go here

  • redcrayon 13/07/2016

    @SavageEvil
    I imagine they'd feel the same about any social media activity that involves waving cameras around and large groups talking about stuff that has no relevance to the place. Want to sit quietly and play Candy Crush or check your email while waiting for your pal at the place you agreed to meet? Fine. Want to turn up and talk loudly with twenty people while
    chasing AR creatures around an exhibition and clearly having no respect for the subject matter? Not cool.
    Reply +10
  • Monster Hunter: Generations review

  • redcrayon 12/07/2016

    @ElCobrito
    Yes it will. There is an option to lock the camera on large creatures (and switch between them if there are multiple ones present), and toggle it on and off on the touch screen. You can also control the camera manually, the bottom screen is customisable in terms of what you want there. I put in a total of 450 hours across the last two MH games on a 3DS XL, and found the lock-on tool absolutely fine. It's worse than dual analogue when trapped in a corner, but frees up your thumb a bit during frantic fights if all you're doing is keeping it trained on your target anyway. Pros and cons really.
    Reply +1
  • redcrayon 12/07/2016

    @benfosta
    I love Monster Hunter but I think it's a bit unrealistic to expect a journalist to put in more than 40 hours for the pittance they are being paid for the review. That's a full working week. 40 hours isn't enough to finish single player or even reach endgame of multiplayer, but it's more than enough to explore the hunting grounds and try out the weapons and new hunting arts on a variety of monsters, which is presumably what MH veterans want to know. I don't need to hear about the extra hours of grinding, I've lived that myself for several hundred hours, I wanted to know how the arts and hunter styles and new felyne mechanics change things up compared to MH4U.

    Having said that, if an EG staffer does get the bug and play all the way through, it would be great to read a more in-depth analysis in a month or two's time. It takes a long time to really delve into a MH game.
    Reply +11
  • redcrayon 12/07/2016

    lol the phantom negger returns. Somebody really doesn't like Monster Hunter. Reply +5
  • redcrayon 12/07/2016

    @jonathanharding-rath
    The single player and multiplayer campaigns are separate, but your character, weapons, armour and items stay the same. If you are struggling vs a monster in single player, tackling it with allies in multiplayer will show you some strategies and other weapons to use against it.

    Edit: seriously phantom negger? What is so controversial about this post? Try being a bit more subtle.
    Reply +4