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I think the mix of multi plats, indie, AAA and new original IP without a battleground, battlefield and call of duty anywhere near the top 10 and very few pay to wins gives a very credible top 50.
Wes: PUBG should be Eurogamer's game of the year. Everyone's playing PUBG. Who here is still playing Zelda?
Double Tap: Some games aren't made to be
played consistently over months. Some games are finite.
but how did we settle on the top 10? A mixture of science and alcohol, it turns out.
Most of the Nintendo big hitters have been released all at once in 2017, and next year we are unlikely to get another Mario Kart, Zelda, 3D Mario or Splatoon. Maybe Metroid Prime 4 or Bayonetta 3, but that
sounds very unlikely for 2018.
In fact I think games writers should pay for everything they review. The review for a broken game you were given for free will be much more forgiving than a broken game you had to out £60 of your own money down for.
To put all these absolute trash indie (sorry, but people need to stop trying to be cool and putting them on the same pedestal as good triple a titles) ahead of these titles in lunacy. The joke is over. You are not cool for liking them.
What conclusions are we supposed to take from this?
most of the games in this list are made by tens, if not hundreds of people. Actually, most of the games in the previous lists and probably the next ones too. That's already proof enough, I think.
I think the reason that you don't have several big hitters featuring is more to do with editorial loose discipline, than the broad range of games in 2017. Though that is a recognised thing too.
Sony publishes games for the sake of the diversity of the platform all the time, despite individual games not being profitable, presumably because it make the platform as a whole more interesting.
It is ok to piss on Sony and Microsoft, but Nintendo is sacred, despite being the worst robber capitalists in the entire gaming industry.