redcrayon Comments

Page 1 of 25

  • Xbox Japan boss resigns amid dismal Xbox One sales

  • redcrayon 28/11/2014

    CoD, TLOU, GTA and various other western AAA games sell much better in Japan now than five or so years ago. There is a growing market for such western games there that can be exploited even as the home console sales decline, but there just doesn't seem to be any interest in Xbox consoles.

    Viewing it as 'they don't like US or western products' is blatantly false, a better question is 'why do they particularly dislike Xbox machines?'
    Reply +33
  • Eurogamer vs Tom Bramwell

  • redcrayon 28/11/2014

    Have a great break, Tom, you deserve it. Best of luck with whatever you try next year, and best of luck finding whatever random bit of metal you spend the next month looking for in Destiny! :D Reply +3
  • Etrian Odyssey 5 announced in teaser trailer

  • redcrayon 25/11/2014

    Weird this doesn't mention the mystery dungeon crossover also announced at the same time.

    Also, we didn't see EO2 or EO3 released here, although thankfully the DS was region free and Atlus eventually reprinted both when they both inevitably became hard to find. At one point original copies of EO2 were going for upwards of £60!

    Both EOIV and EO: Untold were released here on 3DS, but followed a considerable delay after their NA release. It always seems to depend on which publisher picks it up for EU release, although I had hoped that Sega buying Atlus would make it easier.
    Reply 0
  • Don't call it a comeback: Xbox One's first year

  • redcrayon 22/11/2014

    Based on the comments threads I'm not sure I'd want to see the scattershot thoughts of the EG community enshrined in two long articles, and I'm not sure they would either! We're a diverse bunch. :D

    What exactly is wrong with the articles being about how Oli sees the situation? You're basically calling a writer stating his own opinion pointless. He's gone through both machines at length, using two articles to give him the space to set out his thoughts, before summarising. I find that fairly reasonable rather than the usual tiny pieces that read like press releases, even if I don't agree with all of it.
    Reply +12
  • redcrayon 22/11/2014

    Interesting stuff. PSN prices are ridiculous for new games.
    Reply +3
  • redcrayon 22/11/2014


    Did you read the Sony article last week, and the last paragraph of this one? They've been pretty even-handed in laying into what they perceive as the failings of both, as evidenced by the accusations of bias from both sides.
    Reply +13
  • BioWare's brilliant Dragon Age: Inquisition sex scene

  • redcrayon 21/11/2014

    Sorry, you're quite right, I added a bn rather than an m, not sure what I was thinking. Edited to stop a derail.
    Reply +1
  • redcrayon 21/11/2014

    I don't think you understand science or traits vs population spread very well. Even if we lowball it and say 2% of humanity, that's still almost 150m people. Such a stable trait as to cover 2% of a population isn't an abnormality, it's just a rare attribute. Oh, and your use of 'mental disorder' also displays that you don't really understand what that is either. Mental disorders are definable conditions, the only people who think homosexuality counts as one are counted as total outcasts amongst mental health professionals.

    Edited for maths fail, thanks games4metwo
    Reply +8
  • redcrayon 21/11/2014

    How on earth is it pandering to include options for everyone? Players choosing the straight romances (or no romances at all) won't ever see them, I just don't understand how you can be upset at something you won't even see in your own playthrough, you just seem bothered that the option even exists for others.

    Sure, a healthy portion of the party are romancable, and in far greater sexual diversity than you might see in a typical very small group of people in the real world, but what's fair and reasonable for a diverse customer base of millions looking to play a fantasy rpg isn't a slavish adherence to the statistical reality in our world. I'd rather everyone had two or three potential choices if they choose to have their Inquisitor romance someone as part of their story, than straight inquisitors having four or five and gay ones stuck with the token. All they've done is provide the options for people to tell the story they want in a fantasy world of adventure and wish fulfilment, rather than reflect a reality that isn't quite so mathematically friendly to everyone's persuasion.

    In terms of 'pandering', If I was running a fantasy tabletop rpg and one of the players wanted to play a gay character, I also wouldn't have the space elves or whatever all adhere to human statistics either, as they are one of the protagonists. If everything else in the game worlds we play in is so unrealistic as to revolve almost entirely around the main characters, I don't see why romance shouldn't either. If it isn't pandering to have a story revolve around violence inflicted by the PC on the antagonist's forces, it isn't pandering to have unlikely romance options fall into their lap either. Most straight protagonists in action games can't move without hot, sexy action girls falling in love with them! Either all players are pandered to, or we accept it's part of tailoring a game to appeal to players.
    Reply +11
  • redcrayon 21/11/2014

    Considering that this follows multiple choices from the player to pursue it, I wouldn't call the game 'going out of it's way'. Besides, would you call the obligatory straight love stories in other games 'going out of their way to promote' straight romance/sex?
    Reply +8
  • Never Alone review

  • redcrayon 20/11/2014

    I'd be far more worried when reviewers all uniformly chime in with the same score each time rather than offering a more interesting range of opinions, which is all that a brace of reviews should be.

    Different reviews and opinions are seconds away on the internet, it's easy to find one that covers a game from a perspective you're more comfortable with, whether that's tech-focused or gameplay-focused or whatever. Personally I like EG's occasionally eccentric reviews, it's why I read their ones first!
    Reply +4
  • Who needs games: PlayStation 4's first year

  • redcrayon 17/11/2014

    I think next week's XBO 'year in review' piece is going to make some of the more tinfoil-esque theories in here look a little silly. I don't think anyone's going to be getting off lightly, it'll be interesting to compare the two in retrospect. Reply +1
  • redcrayon 15/11/2014


    It makes little sense that even run-of-the-mill old-school platformers like NSMBU and DK:TF have higher Metascores than Destiny and Watch Dogs. There is nothing "next-gen", remarkable or innovative about them, but yet they managed to score higher, probably due to the nostalgic feelings that many reviewers who grew up with Nintendo have towards the company.
    I love the way you use nostalgia as a reason why someone might like an awesome platformer, as if the only reason something should have a high score is innovation. Sometimes it's alright for games to just be awesomw games- the Wii was full of innovation but that doesn't mean that the early action games on pS360, which offered little more than HD versions of what was great on PS2, weren't often considerably better. If Destiny and Watch Dogs are proof of the innovation and quality of this generation, count me out. I'm sure there's some generation-defining, high-quality and innovative games on the way, but it isn't them.

    I prefer single-player games that are smaller and perfectly formed rather than severely flawed attempts to live up to grand promises or mandatory online with bugs everywhere. if there's one thing that really bothers me this gen (and the last) it's the need for stuff to be social, it's like forced fun. A great game can be anything, and that includes a tight SP experience. Games shouldn't score high marks for great ideas poorly implemented, which is something I'm really glad reviews are starting to crack down on.
    Reply +2
  • redcrayon 15/11/2014

    Come on EG, it's a little rich to call the latest AC game a 'shambles' just two days after you gave it a pretty balanced review where Tom pointed out both the good and the bad as he saw it. Are you turning on it because of the litany of technical errors that others (including digital foundry) have seen since and the PR nightmare that has led to?

    These days it seems like buying any big game at launch is a terrible idea.
    Reply +5
  • Far Cry 4 review

  • redcrayon 14/11/2014

    I quite like the look of this but think I'll wait until the day-one crowd have reported whether it's actually playable first. Reply +2
  • Assassin's Creed: Unity launch debacle sparks Ubisoft rethink

  • redcrayon 14/11/2014

    Would have been nice to see them promise to implement a new policy of not releasing broken products to hit the annual release deadlines as well as a new policy for handling media coverage of them. Reply +1
  • Xbox One has sold in almost 10m units to retailers

  • redcrayon 12/11/2014

    Microsoft is happy (and able) to piss away money to keep hold of the US market, whereas Sony just can't do that again when the success of the PS4 pales in comparison to the dire situation of the corporation as a whole. They also don't even need to get into a price war yet, it's still early days, better to sell each machine for a profit and then make a concerted campaign next year when they've hoovered up the remaining early adopters prepared to pay top dollar, and have the software to back it up. Getting into a pricewar now would only favour MS in the long run, Sony don't have the reserves and are better off choosing a different battleground later on rather than sell good tech for cheap when their corporation accounts are in the toilet.
    Reply +15
  • The Binding of Isaac: Rebirth teased for 3DS... and possibly Wii U

  • redcrayon 11/11/2014

    Angry Birds was one of the biggest third-party sellers on Nintendo's portables despite being given away for free all over the place, not just on PS+ for 30 days. Just because owners of different platforms get something for free doesn't mean there's a huge audience crossover or that a port is a silly idea.

    I think I ended up buying Plants vs Zombies on at least three platforms in the end, not to mention that indie games on PSN seem to do alright despite being vastly cheaper on Steam.
    Reply +2
  • The Banner Saga and Armikrog are bound for PS4

  • redcrayon 10/11/2014

    I'd love Banner Saga on Vita with cross-buy/cross-save on PS4. Reply +13
  • The games that have defined PS4 and Xbox One

  • redcrayon 09/11/2014

    What narrative is that? The headline is 'games that have defined the PS4/XBO'. I realise they say that Watch_Dogs defined it for all the wrong reasons, but even so, PVZ was a bit of a sleeper hit and surely a worthy mention. I don't even own a platform I can play it on, I've only played it for a few hours on a friend's XBO, and I enjoyed it more than any other current-gen game so far.
    Reply +1
  • redcrayon 09/11/2014

    Regarding the list, I thought Plants vs Zombies: Garden Warfare was a strange omission, especially seeing as they include several other games that are multiplat releases with the PS360. Watch_Dogs certainly didn't feel like it did anything new for me at all.

    Great post. Eurogamer's target audience does seem to be the console AAA crowd, presumably as their publishers are also the ones who wallpaper the site with advertising. The WiiU seems a strange omission considering how many of it's games have had a great review in the last year or so though.

    I can understand portables being left off the list for the sake of brevity alone, but I'd like to see EG do a similar recap for the 3DS/Vita over the last two years.
    Reply +4
  • redcrayon 09/11/2014

    Fair comment, but I think both were eager to avoid the issue PS3 had last gen, where despite being great hardware, launching over a year after the competition was a total disaster in the online gaming era. In that time, online communities and friend's groups pretty much chose the 360 as the logical upgrade from the PS2 seeing as the PS3 was so far off, which meant fresh upgraders saw their mates all playing the same console, which gave the PS3 a really tough job of making inroads that took over half a decade to claw back. Advantages like that (and killer software) matter far more than minor tech differences.

    I think the late launch was a far bigger issue than even the launch price. In earlier generations it just didn't matter so much.
    Reply +2
  • redcrayon 09/11/2014

    The only generation-defining game on the front page of EG at the moment for me is Valkyria Chronicles. I'm sure we'll see far more original things this gen than multiplayer space marines. I really hope we'll see someone invest in a new strategy game, or even a new X-com as EU was grand, variety is king. Reply +2
  • redcrayon 09/11/2014

    Very altruistic of you, thanks man! :D
    Reply +1
  • Everything not saved will be lost

  • redcrayon 08/11/2014

    Nevermind dogs not writing things down, if cats could learn from the failings of each other we'd all be in trouble. Reply +14
  • Freedom Wars review

  • redcrayon 05/11/2014

    You're always going to enjoy any console more in the month after you buy it though, years after it's come out, as you suddenly have a new, decent size library to explore at reasonable prices. Especially if you've drifted from new release to new release over a period of years with another one.

    I love both my 3DS and Vita, but I bought the 3DS at launch and sampled everything over a three-and-half year period, whereas I only picked up a Vita earlier this year. No wonder I've spent more time on it in 2014 when I've had dozens of games to catch up on! I think playing through the Ys games, which I'd never played before, has been my highlight of owning a Vita so far.
    Reply +1
  • redcrayon 05/11/2014

    It does have it's problems, particularly the aforementioned doubling of 'use item' with 'drag down grappled target'. What I do is keep an empty item slot held there so that I don't use my resources by accident, but it's a sub-optimal solution. Having the items bound to the touch screen like various other Vita games would have been fine.

    In the options menu, there are five different control schemes to toy with, it's just a shame that you can't tailor one from scratch.

    On the whole, I'm really enjoying it, but the Panopticon does seem a bit lifeless and too big for it's own good, so many useless npcs just standing around. I know it's effectively a prison, but it feels stale rather than oppressive.

    The variety of battles are pretty good, and the fights against the abductors the highlight for me- the variety in a team and their AI companions (accessories) is another thing in it's favour. However, another thing I dislike is the random nature of adding modules to weapons- I don't see why I have so much control over every aspect of my outfit, but not the one most important aspect, the weapon.

    There are so many great ideas poorly implemented here, from the panopticon itself, to the thorn use in combat, it's a shame it won't end up getting a sequel to smooth things out.

    6/10 commute fodder for me, I've put ten hours in so far and can see myself finishing the main campaign before setting it aside.
    Reply +1
  • Death to the mini-map

  • redcrayon 01/11/2014

    That's something I always enjoy in games too, I dislike not being able to add my own annotations to a map, and also not being able to just show the specific markers I want.

    Take Skyrim for example- I can either have it showing all destinations for all quests, or none. How about being able to turn thrm off individually, and just show the two or three things I am currently interested in, rather than the location of every npc on the continent vaguely related to my to-do list?

    Of course, adding your own is better. My problem is deciphering my own notes. In Zelda:PH, my writing with the stylus was appaling, and in Etrian Odyssey, the character limif is like trying to detail something on Twitter. I usually stick with 'don't come back here!' :D
    Reply +1
  • PlayStation 4 sales help Sony's game division to profit

  • redcrayon 31/10/2014

    Fair enough mate, explains why you like the XBO- I'm not a fan of them but if people who like racers say that ones on it are awesome, more power to their elbow! Hopefully they'll think the same when I'm raving about some niche rpg or strategy game :-)
    Reply +2
  • redcrayon 31/10/2014

    It's all a matter of personal preference with the exclusives though, isn't it, which makes listwars always seem a bit silly. I suspect most people don't weigh up the complete lists of exclusives as if they are all mandatory purchases, just the ones or genres they are actually interested in.

    Zombies, space marines and racing games don't do anything for me at all, they may as well not exist as far as I'm concerned, which is probably why I've found the focus on Killzone/Titanfall/Destiny/Halo/TLOU/Dead Rising/Sunset/Forza/Driveclub to be utterly tedious for the last year as gaming converges around such subject matter. None of the XBO or PS4 'big' exclusives appeal to me yet, I think I'll be waiting for a price drop next year when the range of multiplats is bigger and cheaper, but if what's out floats someone's boat, fair play.
    Reply +1
  • redcrayon 31/10/2014

    Just to all the commenters who think PS4 success is going to carry Sony, the gaming division makes up around 8% of Sony revenue as a whole. I appreciate we are a gaming-focused group of readers but PlayStation just isn't as big and important as it's often made out to be. It's a tiny part of the company, and although it's awesome that the PS4 is doing so well, it won't save them in the long term. Reply +7
  • Sega role-player Valkyria Chronicles announced for PC

  • redcrayon 28/10/2014

    If VC is an RPG because the campaign moves from level to level, squad classes level up and you can give individuals special weapons that you can buy, I think that makes CoD an RPG too.

    It's a great strategy game but just because it's a Japanese game with stats doesn't make it an RPG.
    Reply 0
  • redcrayon 28/10/2014

    Easily my favourite PS3 game. I'm glad more people are going to get to play it, it's beautiful. Reply +3
  • Sledgehammer co-founder bemoans Call of Duty: Advanced Warfare leak

  • redcrayon 27/10/2014

    The character count exists because brevity is the soul of wit, not for professional users to repeat themselves and run right up to the limit using textspeak.

    But he's a bit pissed off, so fair enough. I doubt I'm particularly eloquent when I'm annoyed either.
    Reply +2
  • redcrayon 27/10/2014

    We're talking about a few minutes of leaked footage, not the whole game being pirated. What has been lost is a bit of surprise for first-time players, not sales for the devs. Although arguably more people have been 'spoiled' on these clearly critical details via EGs story about it.

    Sure the devs are understandably annoyed about it, but they do cultivate a hunger for info via a huge, carefully orchestrated marketing machine run by the biggest games publisher going, that will soon be plastering info about CoD over every spare pixel, billboard and TV going the same way they do every year, so I'm finding it hard to care really. If the game had been pirated, sure, I'd agree with you entirely.
    Reply +3
  • The problem with video game guns

  • redcrayon 26/10/2014

    The problem I have with realism in cover shooters is when they just become whack-a-mole, as the enemy AI is stupid. If every gunfight is enter arena/crouch/pop up and shoot/duck to heal it becomes incredibly repetitive. Shooters that encourage movement might be less realistic but they can be a bit more interesting to play. No reason why a game can't do both with smart level design though.

    Also, 'realism' only works as an argument in games set in our world. Various space marine games have seen them in armour tougher than walls (like Games Workshop's marines) or equipped with guns that shoot through them, or facing weapons that ignore cover so the best bet is to keep moving. Alien enemies that are tough and want to close to instakill melee range are a common incentive to move, too. I think that's why we see more sci-fi than military shooters these days, as it allows imaginative weapon sets rather than sticking with the exact same realistic rifle/shotgun/sniper/rocket launcher weapon set in every game set from WWII up to the present day. Accurate, sure, but it limits entire subgenres of dozens of games to the same handful of weapon variants. All in all variety in any genre is a good thing, in either going for favouring movement over cover occasionally, historical accuracy or dreaming up new armaments for something fantastical.
    Reply 0
  • ESRB: In Dragon Age: Inquisition "fellatio is implied"

  • redcrayon 24/10/2014

    If that dialogue was sexts between warhammer players it would have included bitching about the current state of the books :D
    Reply +3
  • New Nintendo 3DS review

  • redcrayon 19/10/2014

    It's not exactly a new generation though, is it? It's more like a new WiiU being released with new, special WiiU games that don't work on old WiiUs. Sure, they've done it previously with the GBC and DSi, but I have to question naming it the 'new 3DS'. Which marketing genius came up with that? The level of confusion when the actual 3DS successor is looking for preorders is going to be ridiculous!

    I'll probably bite on this just for the camera controls for monster hunter, and I'm a sucker for the 'definitive' version of a console (they get me every time /shakes fist) but I can't see anyone other than Nintendo making the exclusive games for it.
    Reply +1
  • Civilian massacring game Hatred courts controversy, gets it

  • redcrayon 17/10/2014

    Stepping outside of the debate on unjustified violence on display for a moment, as I suspect it'll be covered in depth by lunchtime, I just think this is a ridiculously contrived game. The dialogue is straight out of some grimdark 90s comic, the main character sounds like he's about 50 and is chewing gravel, and combined with the whole black trenchcoat thing, it's about as generic a view of what some disaffected adolescent looks and sounds like in his wet dream (through the lens of some game devs about ten years behind the times) as possible. There's no originality on display here at all, no fresh take on anything or satirical observation regarding it, it's just utterly derivative and it's sole selling point is the controversial aspect of it. We've seen that before in Manhunt etc, the concept alone doesn't make a good game, no matter what we think of the idea.

    Fortunately for the developers, I'm on hand to help drag their protagonist out of the 90s. How about some nice quality, chunky v-neck knitwear combined with some charmingly risqué dialogue about the upcoming fate of local denizens.
    Reply +6
  • Anita Sarkeesian cancels university speech following school shooting threat

  • redcrayon 15/10/2014

    However, you're assuming such an attacker is thinking clearly rather than in a state of mental distress, and by arming those civilians you've also made it drastically easier for any of them to also go on the rampage if they have a bad day/week/month(insert friends theme tune.). Attackers are also those same civilians, I just don't see how arming more people, who are incredibly fallible by nature, can ever make a safer society, and the gun-based atrocity rates in countries that ban the weapons it is easier to kill a roomful of kids with compared to those that don't seem to bear that out. Society as a whole is statistically safer when unarmed, rather than relying on the minutae such as what may or may not deter a potential attacker.
    Reply +1
  • redcrayon 15/10/2014

    An armed man attacking a group of armed colleagues who all know each other by sight and are largely equipped with radios is absolutely not the same as an armed man attacking a group of armed individuals who do not know which of the other visably armed, untrusted individuals looking at them with guns in their hands is the actual instigator.

    The 'armed random good guys all team up' argument doesn't work because each of them believes they are a man alone, with no backup and no identifying markers and noone watching their back, and is thus more likely to kill other armed or unarmed civilians out of sheer panic.

    Just because individual people are armed and train occasionally does not mean they will instantly become an effective unified force when faced with a panicking crowd. It's hard enough for the police to do that with the advantages of knowing who many of their allies actually are, and with others in a support capacity whispering info about both the target and incoming friendly reinforcements into their ear.
    Reply 0
  • redcrayon 15/10/2014

    It's about intent and increased vulnerability though. Bit of a difference between just being worried about someone having a gun in a concealed-carry state, and being worried about someone having a gun who has openly threatened to shoot you and your audience and knows exactly where and when you will be on an open stage, with nothing between you and them, and what you look like. The former is worry about a perceived threat, the latter worry about an actual one.

    Furthermore, if someone is being threatened every day, that isn't a reason to not take them seriously. Noone should have to put up with that, whether you agree with them or not. It doesn't make death threats less of an issue if multiple people make them, ideally each case would be pursued, not ignored because they are commonplace and she hasn't actually been killed yet.
    Reply 0
  • redcrayon 15/10/2014

    Was your real name, photograph, address and time of attendance at a location where it's legal to tote guns also widely available to such a charming correspondent? Or was it just the usual online adolescent wankery that's a little easier to disregard?
    Reply +8
  • redcrayon 15/10/2014

    Fortunately, there is plenty of room on a games website for discussing issues surrounding games, and plenty of room on the rest of the internet for discussing other current affairs. By your logic, nobody should be allowed to address any issue whatsoever until the most important one has been dealt with. There are billions of us, we can handle multiple ideas at once, and specialise as we see fit. Which is why we don't have feminists tackling biohazards, terrorists writing socially aware computer games and medics trying to blow things up.

    As for Ebola, seeing as that's a current media scare, it's darkly comic that our media hasn't cared about the 300,000+ deaths from malaria and half a million from tuberculosis in Africa since the outbreak (<900 deaths so far) began earlier this year, but neither makes for quite as sexy a front page or captures the imagination as much as biohazard suits and the threat that a deadly virus that isn't particularly contagious will wipe us all out. If we apply your logic, both malaria and tuberculosis should knock Ebola and terrorism back onto about page 40 of the nationals. Neither are as a great a threat to human life on a numbers scale as diseases we've already beaten and lost interest for in the richer parts of the world.
    Reply +6
  • redcrayon 15/10/2014

    @MrTomFTW Who says that the threat shouldn't be looked into? Most of us don't like fingers pointing at us. And even if they are from GamerGate, most of us condone those actions. Why do you make the whole group suffer for the actions of a few?
    Did you mean to say 'most of us DON'T condone those actions' .
    Reply +11
  • redcrayon 15/10/2014

    I don't think organising a videoconference would be at the top of my list of things to do after someone just threatened to shoot me and members of my audience. It seems a bit harsh to call her 'stupid' and roll your eyes at her for just cancelling it instead. Perhaps she's just a little shaken by it and lacks the perspective and business acumen that distance and anonymity (and a lack of death threats and not having to worry about the potential consequences) allows you.
    Reply +16
  • Bayonetta 2 review

  • redcrayon 13/10/2014

    It's this time of year that brings out the crazy. Reply +7
  • What the hell is Gamechurch?

  • redcrayon 10/10/2014

    Give it 'till closing time ;-)
    Reply 0
  • redcrayon 10/10/2014


    Actual historians know that the monks preserved literature and were one of the only few recording history after the sacking of Rome whilst the pagan vikings went around pillaging Churches, monasteries and even libraries such as the Lindisfarne library.
    I think these arguments often ignore whether there was a religious drive behind actions or not.

    The vikings believed in gods, it's not like they weren't religious just because they didn't have a monotheistic one and are thus termed 'pagan'. I'm sure their gods were as real to them as yours is to you. However, the level of their belief in their gods had nothing to do with why they raided these isles. It was about conquest, and a social system that valued your ability to pillage.
    Monks of the time were the academics of the day. They weren't saving books because they believed in a god, they did it for the same reasons librarians object to people burning down libraries. Furthermore, such items of knowledge were jealously guarded by the church, plus most people couldn't afford to spend years studying rather than working. There was a level of self-interest in such preservation of the source of political capital (knowledge) that you are conveniently ignoring, it's not like they were running free public libraries. The power they held allowed them to hold the knowledge, not an inate benign nature of their particular belief. That said, sure, the historical academic work of major religions is a valuable resource, no argument there. It's just not an argument for religion when religious belief of one or more gods was the default position of most societies at the time and they were defending such items from all the other belief systems, pagan or not. At that point, I think we can assign motives elsewhere, and start to wonder about the unifying nature of A belief system and how handy it was when running a country in ages past, or defending it from aggression, or convincing it to smash up their neighbours (or distant foreigners!).
    Communist societies didn't kill loads of people because either the dictators or the poor sods on the sharp end personally didn't believe in one or more gods.

    All of the above have historical causes far more rooted in human desires for knowledge, power and conquest (for good or ill). They don't make sweeping arguments either for or against religion, and using them as such displays a lack of understanding of both history and the human nature that such events have in common.

    As usual with these discussions, we're usually better off sticking to the news story in question rather than roping in communists from decades past and vikings (religious or not) from centuries long gone as if they made any kind of reasonable ammunition in this thread.
    Reply +10
  • Catwoman gets re-imagined by Kingdom Hearts director Tetsuya Nomura

  • redcrayon 10/10/2014

    Yes, because female costumes from western comic book artists have never focused on huge tits and running around in their underwear.
    Reply -1