redcrayon Comments

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  • Nintendo might be making the most exciting online shooter in years

  • redcrayon 23/03/2015

    Ah, suddenly all becomes clear. Cheers.
    Reply +2
  • redcrayon 23/03/2015

    Are you actually 43 or so? Your entire dialogue in this thread is primary-school level at best. Use the filters rather than trolling threads.
    Reply +4
  • redcrayon 23/03/2015

    Er, so I'm a hipster or possibly even a 'furry' for suggesting you don't click on articles about stuff you don't like? Ok mate.
    Reply +12
  • redcrayon 23/03/2015

    Perhaps you could not click on them, or use the filters to avoid them if you don't even want to be aware of their existence? The site puts up a bit of something for everyone, I know I only read about 10% of what they put up.
    Reply +11
  • redcrayon 23/03/2015

    Seeing as people have logged hundreds of hours in Monster Hunter using gestures, 'pinging' the map and a few pre-set phrases (and a few editable phrases for specific situations), I think they'll probably go with that. Let's face it, if the hardcore online crowd can get over the cartoony presentation, lack of voice chat isn't going to put them off. Most people mute everyone else after dealing with a few muppets anyway, I know I do.
    Reply +5
  • redcrayon 23/03/2015

    On the other hand, having local multiplayer and a single player campaign will mean you'll actually still be able to play Splatoon in a few years time. Lots of online games have their playerbase tail off after a year or two, leaving only the husk of a tacked-on single player game, I'm hoping Splatoon will be different. Still, it'll be interesting to see the reviews.
    Reply 0
  • People are selling the Final Fantasy 15 demo on eBay

  • redcrayon 19/03/2015

    Seeing as it's a digital code freely available in every purchase of a mass-market game rather than a collector's edition being scalped, I really don't have a problem with this, especially when the price is 60 for a digital copy of Type O that not everyone wants.

    I'm not overly impressed with Squenix for gating a demo behind a full game purchase so can hardly blame people for there being an interest in getting the demo without paying for a game they don't want.

    If people are happy to pay 20 for just an advance teaser demo because they have zero patience for something that will be free to everyone in good time, then fair enough, but it seems like something that should have been free to everyone now (with the bonus to SE of getting an expanded audience interested in FFXV), not used to scrape up sales from FF's long-suffering fanbase on a PSP port.

    Still, you know you have a fanbase by the balls when you can get them to pay for you to market your next product to them. After the XIII games I feel like SE should be paying me! :D
    Reply +9
  • With the announcement of the NX, Nintendo admits defeat with the Wii U

  • redcrayon 18/03/2015

    A huge amount of speculation in this article based on very few facts.

    The WiiU is a failure, sure. It won't have a lifespan longer than any other Nintendo home console, probably a year or two shorter. But have we seen anything suggesting that this new format is actually replacing the WiiU? As far as I can see, it looks like the idea is to have games playable across multiple formats, including the then-aging home console and whatever their new machines are.

    This article seems more like bolting old thinking about console lifecycles like 'console-follows-console' onto the news of a new business model designed to avoid the boom/bust/drought risks that have dogged their 'new box every five years' way of doing things.
    Reply +2
  • La-Mulana EX review

  • redcrayon 18/03/2015

    Then why are you assuming he must be an idiot who needs it completely spelling out? Your intepretation of 'telegraphed' seems to mean 'needs to be brain-dead obvious', prompting a slew of abuse from you towards the writer, where as I read it as 'needs to make reasonably logical sense'. It's not like it's a complaint I haven't heard a dozen times elsewhere about La Mulana.

    On the other hand, I get your point about subtle clues, and I'm sure that La Mulana isn't that friendly to reviewers used to rushing through a game on easy mode.

    I think it sounds like a game I'd rather check out at home, where i can make notes, rather than on a portable.
    Reply +1
  • redcrayon 18/03/2015

    No, he doesn't want puzzles 'telegraphed'. That would imply he wants the solution on a plate. What he's asking for is some vaguely intuitive link between a puzzle, it's solution and the effect of that solution, so you aren't looking around the whole game wondering if one of the many puzzles you are currently thinking about was solved somewhere because you killed monster x or pressed switch y. It doesn't take much to give a hint as to what is linked to what, the whole 'walk around the whole game world after every significant event' is like rpgs where you can miss stuff unless you talk to every npc on a grand world tour every hour or so. That is testing patience, the skill or intelligence required to make the game world change was already tested.
    Reply +3
  • redcrayon 18/03/2015

    There's plenty of games on ps+ in genres that I like that I haven't even bothered downloading yet, due to my time being more valuable when I have better options available. They are sitting in my download list, but the odds of me getting around to them are pretty slim.

    I love 2D games but there are so many great ones that even decent ones struggle to gain my attention. La Mulana is something I'd give a go when it's on PS+, but I'm far more interested in Axiom Verge and replaying Metroid: Zero Mission to pay for it.

    This review summed up why I'm hesitant about the Vita version- I mainly play games on my commute where juggling a notebook while playing is inconvenient and internet access is spotty at best.

    I struggled through tens of games like this in the 80s (the dizzy series springs to mind), but just don't have the patience or the free time for unintuitive stuff the same way I did when I was ten. These days I just find it frustrating and unrewarding, although I love tough 2D boss battles.
    Reply 0
  • Majora's Mask 3D bests Evolve in February US retail sales

  • redcrayon 13/03/2015

    Good figures for Monster Hunter.

    It helps that MH4G's story mode is much better at teaching the game, and is a touch easier than previous games too, which has helped press enthusiasm for it.

    Once it 'clicks', it's like a rabbit hole of quality gaming. A dozen-odd weapons, all of which have a combat system deep enough that it takes time to master and lengthy upgrade trees. You can blast through multiplayer or the main campaign only doing the essential quests, or spend time doing everything to open up bonuses for the kitchen, trading etc. If you want to spend hours grinding for armour, you can, but sets that will see you through most of the game can be put together really easily, especially in multiplayer. There's also minigames for fishing, sending off your cats and fellow hunters to hunt things while you're doing other stuff, expeditions, relics to find, guild quests to share via streetpass. Plus epic event quests and huge amounts of DLC, all of which is free. The quirky sense of humour helps too.

    There's anywhere from dozens to hundreds of hours of play for one price in either SP or multiplayer, and the online community is really helpful towards low-rank players, something that's essential in a co-op game where you share three lives between you. I've spent about 50 hours in SP alone so far, and another 20 online.

    I really hope it continues to gain popularity in the west, there are few feelings like having pulled down a tough mark together and chopping it up as the fanfare plays. It's also great that everyone is wearing and wielding kit made from what they have personally killed, you can't buy or gamble your way to victory. If someone is wearing some cool monster body part, they've killed it's previous owner :D
    Reply +1
  • Titanfall sequel will be multiplatform, Respawn confirms

  • redcrayon 12/03/2015

    I can think of plenty of things worse for a multiplayer-focused game than having a pointlessly anaemic SP campaign. How about an awful multiplayer-focused game? Poor matchmaking, or unbalanced weapons? Including a basic SP campaign rarely makes the MP worse, messing up the MP does.
    Reply +2
  • Some 3DS owners are using a cross-buy exploit to get OlliOlli for free

  • redcrayon 11/03/2015

    Doesn't seem worth it for the hassle of having someone else's machine linked to your account. That's not an exploit, it's an argument waiting to happen when either of you wants to trade in a console, or if your 'mate' can't be trusted to delete the account details first. It's only a few quid. Reply +6
  • Sony signals end of PlayStation Mobile

  • redcrayon 11/03/2015

    I don't think I ever used PSM, so can't say I'll miss it.

    I didn't buy a Vita to play mobile phone games.
    Reply +1
  • Here's your first look at Cliff Bleszinski's new game

  • redcrayon 11/03/2015

    Maybe it's because I'm getting old, but all I think of when someone says 'Bluestreak' is an autobot... Reply 0
  • The best Wii U games

  • redcrayon 08/03/2015

    Monster Hunter is amazing- I poured 230 hours into it on the Wii five years ago and am happily playing through it in HD on the gamepad now. Its just a shame my epic evening sessions on Tri have turned into hour-long Sunday morning sessions as I've become busier, but it's still such a great game. Reply +12
  • Sony and the future of VR

  • redcrayon 07/03/2015

    What I really want to see for VR is games like X-wing or Wing Commander, placing you in the cockpit but allowing free head movement. If it works for racers, it could work great for dogfighting games. If they could keep the vomit-factor to a minimum though, that would make it an easier sell to my wife :D Reply +7
  • Video: Games that remember when you die

  • redcrayon 06/03/2015

    To be fair it's not just skill, the other thing you gained from time spent playing those scrolling shooters was memorising enemy patterns, particularly when waves appear from behind.
    Reply 0
  • Wolfenstein: The Old Blood is a standalone prequel to The New Order

  • redcrayon 05/03/2015

    Great, I like TNO. It's a shame that shooters want to be about the tedium of filling up bars, finding incrementally better loot and catering to an online multiplayer grind first these days, it made something as unrepentantly old-school as TNO seem refreshing in comparison. Reply 0
  • Helldivers review

  • redcrayon 04/03/2015

    How's the Vita version? I heard it slows to a crawl in multiplayer, but it's only the SP I'm interested in. Reply 0
  • Shovel Knight: Plague of Shadows expansion detailed

  • redcrayon 03/03/2015

    Only in my nightmares... :D
    Reply +3
  • redcrayon 03/03/2015

    Plague Knight isn't a 'robed skeletal bird'- his mask is based on those worn by plague doctors in the 17th century, the beak providing space for various aromatic incenses as the belief at the time was that scent carried disease.

    Although having said that, I'm pretty sure the goatician is actually a goat.

    'Plague of shadows' also wasnt specifically promised during the kickstarter campaign- Plague Knight was one of the winners of a later vote to see which of the Order of No Quarter would be playable, the others being Spectre Knight and King Knight.

    It looks like you've just made assumptions from reading the press release.

    For Shovelry! And, er, plaguery, apparently.
    Reply +14
  • Fable Legends is free-to-play

  • redcrayon 26/02/2015

    I'm referring to the stuff clogging up the iOS store, not LoL etc. Of course great FTP games exist, but they are grossly outnumbered by the Dungeon Keepers of the mobile world.

    Are you just referring to MOBAs? I was talking about the general perception of 'FTP' as a whole.
    Reply +4
  • redcrayon 26/02/2015

    It's a shame the phrase 'free-to-play' has become so utterly toxic thanks to all the whale-hunting dross clogging up the stores. I understand the cynicism but ome of them aren't exploitative at all, it's just a shame they are in the extreme minority.

    Ultimately someone has to eventually want to pay for a game's content to make it worth making, at least the devs are being relatively up-front about the business model rather than hiding it as a nasty surprise.
    Reply +9
  • Troll deletes 11-year-old's Destiny characters

  • redcrayon 23/02/2015

    If levelling up in a game is so tedious that you spend your time cheesing it to reach the end point quicker, surely there are better things to do with hundreds of hours of your time? Why not play something you where you actually enjoy the gameplay minute-by-minute instead? I find the pursuit of digital trophies and a slightly different-coloured digital gun just bizarre. Reply +30
  • The Order: 1886 review

  • redcrayon 19/02/2015

    The lack of levelling weapons doesn't bother me at all, if anything it's adding busywork to a streamlined game where it isn't required. But if the draw of your game is a steampunk shooter with fantastical knights, weapons and werewolves in it, I want to be shooting werewolves by gaslight damn it, not playing whack-a-mole with human enemies just like every other shooter.

    The whole 'help your partner through the level' thing was getting old by the time Resident Evil 4 did it, let alone Uncharted.
    Reply +21
  • Pick-ups and play: How Monster Hunter gets loot right

  • redcrayon 18/02/2015

    Monster Hunter getting it's talons into the west has been like a hungry Jaggi trying to pull down a giant herbivore. It's going to take a while. Bless. :-) Reply +2
  • redcrayon 18/02/2015

    I love the way that the way people look in Monster Hunter immediately tells you what level of beast they've been hunting.

    In Tri, I preferred my set of high-rank Rathalos fire-resist armour as my team was spending so much time in the Volcano. It unfortunately gave new players the impression that I had actually learned anything about fighting Raths, other than turning up with multiple bags of monster poo and six litres of antidote. :D
    Reply +7
  • Ironfall Invasion review

  • redcrayon 17/02/2015

    The point of removing numbers as a scoring system was to get people to read the text and not just moan about the score, it wasn't to add an easily-substituted-for-numbers scoring system. That would be utterly pointless.
    Reply +15
  • redcrayon 17/02/2015

    No, it reads like a functional, technically impressive but otherwise utterly generic shooter, let down by poor controls on older 3DS models. That's hardly 'avoid' under EG's terminology, which is pretty much reserved for the truly broken.
    Reply +3
  • Ready at Dawn responds to concern over The Order: 1886 campaign length

  • redcrayon 16/02/2015

    The retail price will end up being determined by the market though- if it only takes a couple of evenings to play and offers little replay value, it'll be a fraction of the launch price at retail inside of two months.

    Where this really stings is that Sony's online prices never reflect that and remain crazy high even when retail copies are sellinng for peanuts.

    Personally I don't always rate a long, high-quality game over a short one, even at the same price. A game should be the right length for the content on offer and not outstay it's welcome, rather than throw in endless waves of enemy meatshields in order to bump up the playtime at the cost of decent pacing.
    Reply 0
  • Evolve claws its way to UK chart top spot

  • redcrayon 16/02/2015

    Good result for Monster Hunter, joint marketing with MM and the new 3DS was a good idea. Reply +6
  • The revival of Suikoden 2

  • redcrayon 15/02/2015

    Thegreenyamo is correct, I had a similar issue with Suikoden on the Vita where the 'talk/confirm" button wasn't working- it's because my fingers were resting on the rear touch pad which is also mapped as a 'cancel' button.
    Reply +1
  • Law & Order airs episode dedicated to harassment of women in gaming

  • redcrayon 12/02/2015

    When was the last console to have a 'reset button'? A Megadrive? Reply +6
  • Monster Hunter 4 Ultimate review

  • redcrayon 10/02/2015

    Monster Hunter 3G had lock-on two years ago, as does MH4U. You can also bring the camera behind you with 'L' and use a touch-screen d-pad for smaller modifications if you don't have a new 3DS with the analogue nub, so between all those options I've only found the camera an issue when pinned under a wyvern in a corner.

    Yes, you still need to move through different areas to hunt the monster. It's not an arena battle game, it's simulating hunting down, cornering and killing a monster. Agree that load screens are annoying.

    Zones are bigger vertically, with more climbing, but seem about the same as previous- some are cramped corridors, others open spaces.
    Reply +1
  • redcrayon 10/02/2015

    That goes for an awful lot of highly rated games. Personally I didn't find TLOU essential on PS3, and seeing as only 10% of PS3 owners bought it I'm hardly in a minority. Doesn't mean I wouldn't mention it if someone asked me for five random great Ps3 games off the top of my head. A game can be seen as a highlight of a console's library without appealing to every single player.

    Perhaps 'essential' is liable to be taken literally when in context it presumably means 'outstanding' or something similar.

    What I would be careful of is suggesting that games with real mainstream appeal (like platformers in the early 90s and shooters today) define what is 'essential'. Loads of games seen as stalwarts of the industry now only got that way because they originally offered something different that wasn't available in a better form elsewhere, particularly those that define their own genre.
    Reply +1
  • Evolve thrills, but for how long?

  • redcrayon 09/02/2015

    Monster Hunter comes with dozens of monsters, hundreds of combinations of armour, weapons, items, skills and party composition to tinker with and hundreds of hours of play for one price, why shouldn't it be compared? Just because Capcom has ballsed up elsewhere doesn't mean that their 4 player co-op vs a monster isn't awesome value in comparison.

    It'll be interesting to see how the playerbase drops off once everyone has exhausted the base game. If they wanted to keep it fresh, I would have liked to see them add a new monsterevery month for two years, but they arent interested in that. They know it will have a short lifespan, so the dlc is frontloaded.
    Reply +3
  • Runescape player swatted in front of 60K Twitch viewers

  • redcrayon 09/02/2015

    Ugh! Just... morons! I'm keeping my kids games offline until they can learn how to use the internet responsibly!
    I'm assuming they weren't responsible for this? :-)
    Reply +4
  • A live-action Zelda series is in development for Netflix - report

  • redcrayon 07/02/2015

    It worked for Star Wars...
    Reply +1
  • Prestigious AIAS Game of the Year award goes to Dragon Age: Inquisition

  • redcrayon 06/02/2015

    Thanks for posting that, reminds me of my days spent running a tabletop rpg years ago! There was always a bit of a social contract- "you guys listen to me wax lyrical about the countries on the map I spent ages drawing, and then we can discuss, in detail, exactly how much gold Thrandor the barbarian nicked from tonight's npc". Good times :D
    Reply +1
  • Games love rules - but don't forget the rituals

  • redcrayon 04/02/2015

    You forgot the ultimate NES ritual: jumping through doors in Megaman and watching the little fella be cqrried forward as the screen scrolls into the boss room. :D Reply +9
  • Beneath Code Name: STEAM's crazy art lurk those famous intelligent systems

  • redcrayon 03/02/2015

    Me too, but I suspect overwatch makes that tough, and it looks like enemy movement is hiding some loading. I couldn't see anything in the demo that let me skip the enemy turn.
    Reply +2
  • redcrayon 03/02/2015

    The enemy turn takes too long to play out, but there's definitely a great tactics game at the core. Once your squad rounds out to four members and you have the subweapon options, you'll find yourself switching constantly back and forth between the characters to finish enemies in the most economical way, something most tactics games don't allow you to do. Also, there are plenty of icons on the map that offer steam refills and save points in exchange for a few coins, so if you've played out a good first half of the map, you can save there and never have to repeat it. Reply 0
  • Meet Monster Boy, the spiritual successor to Wonder Boy

  • redcrayon 02/02/2015

    Are you sure it wasn't Shinobi? Reply +1
  • Sony ending PlayStation Vita Maps, near features

  • redcrayon 28/01/2015

    Why on earth did you buy a system with nothing announced for it that you're interested in, when Sony have pretty much said they aren't starting to developing anything for it that isn't already in the pipeline? If there's hundreds of games on a system but only four you like, why bother at all?

    I can understand people who bought at launch expecting AAA stuff infamous, bioshock etc being disappointed, as that's what the PR was saying at the time, but it's been Japanese oddities and dozens of indie game announcements for a long time now. If that isn't your cup of tea, it isn't likely to change.
    Reply +3
  • redcrayon 28/01/2015

    I use my Vita almost every weekday, but can't say I've ever used any of the bloatware that isn't games. Reply 0
  • Dragon's Dogma Online revealed

  • redcrayon 27/01/2015

    Now that's looking on the bright side :D
    Reply +3
  • redcrayon 27/01/2015

    I'm pretty sure we'll see another single player Elder Scrolls.
    Reply +2
  • redcrayon 27/01/2015

    It's a game of interest to EU readers because, as you say, Dragon's Dogma has EU fans.

    A news story about a Japan-only release being wrong as it might 'get their hopes up' is a problem only for those fans who don't understand what 'no plans to release here' means, not those of us who are interested in what's going on overseas. For me it has the opposite effect- I'm glad that it's now been confirmed that Capcom's plans are an FTP online game rather than a single-player rpg, as at least we aren't in the dark about it and still looking forward to a DD2. It's nicely drawn a line under my interest in the IP, much as I enjoyed it. Ah well.

    There is a world of difference between reporting on a Korean MMO IP nobody here has ever heard of and a Japan-only iteration of a game the majority of readers here will have.
    Reply +6