redcrayon Comments

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  • Final Fantasy character designer Tetsuya Nomura re-imagines Batman

  • redcrayon 25/07/2014

    The chin armour makes it appear like he can't look down, not good for Bats swooping in on things.

    He's a superhero that always seems to be clad in ever-heavier body armour, but the breastplate over the body armour is a bit much. It doesn't look like a normal human could walk in that armour, let alone turn enough to punch someone, get into a car, or move through a doorway. I always preferred it when he relied upon agility, stealth and planning (with the odd sneaky bit of Kevlar), what is it with designers wanting him to be robocop?
    Reply 0
  • You've got male

  • redcrayon 20/07/2014


    Fantasy is just invented from scratch. I'm fairly sure Tolkien wasn't inspired by religious or weather related reasons, no matter how deep and intense his depiction of Middle Earth was.
    Not entirely true on the religion front- Tolkien described it as a religious work 'not at first, but definitely in the revision'. It was also inspired by his love of Norse mythology. There's a healthy amount written on his influences, some of it by the man himself, and it absolutely wasn't created from scratch. Few fantasys are- the amount of brutality involved in Game of Thrones doesn't just come from Martin's imagination, but from a healthy amount of research into the medieval world.

    Taken from wiki:
    Tolkien objected strongly to C. S. Lewis's use of religious references in his stories, which were often overtly allegorical.[89] However, Tolkien wrote that the Mount Doom scene exemplified lines from the Lord's Prayer.[90][91]
    Reply +2
  • redcrayon 19/07/2014

    @Dan Whitehead
    I think leading the article with 'Thor is going to become female' and using an analogy based on frogs changing sex in a specific environment is more than a bit misleading compared to just saying 'a woman is going to become Thor.', which would be more accurate and reflect the main point of the body text better. Much less inflammatory too, but they kinda mean different things.
    Reply +14
  • redcrayon 19/07/2014

    I think Marvel will kill off interest in their Thor and Captain America franchises because of the changes they're making to the characters. What next Spider-Woman, a white Blade and the Hulkress? Utterly absurd in my opinion. I've nothing against black or female superheroes but let's stick to the mythology of the comics they're based on and what most people know, please!
    At least two of those have existed in Marvel's mythology for decades. This won't kill off interest in the comics, because the audience for those comics is well aware that these things are temporary changes to keep interest in monthly stories about characters going for fifty years+. Having their major characters take a break for a little while as another character assumes the mantle is a long-running trend in comics, it didn't hurt Batman or Superman either. The point is that the actual person and the identity of the hero are seperate and fun to explore for a while, to see how someone else would do it differently. In decades of stories, it's barely a footnote when exactly the same thing has been explored with at least a dozen major characters. Hell, sometimes they do alternate universe stories where everyone is different!

    The difference I suppose is in the episodic format. Its fun for a superhero to give up saving the world for a while and enjoy sitting around for a few issues, as the reader is anxious to see how they will return- the story wouldnt keep following them otherwise. Its much harder to do with a 50 interactive computer game, where the audience didn't buy it to watch Aiden Pierce drink coffee. I agree with Dan's point here- nobody gives a toss about Aiden's character (just as well because he's a psychopath), he's just an avatar for player destruction. Where I disagree with Dan is that, in Watch Dogs or AC or GTA, I think the city is the character, it's traffic jams and police/military response and hidden alleyways. It's hard to create a logical character people empathise with that actually lives in an open world game when the gameplay they bought it for is that of unrestrained anarchy in that world, breaking the rules and patterns laid down by the developers.

    If being dead (three times) and a galactic creature of destruction (at least once) didn't stop Jean Grey, I don't think a woman picking up mjolnir for a few issues is going to stop Thor. Besides, at the moment, apparently Spider-man is a black kid and Peter Parker's conciousness is embedded in the mind of Doctor Octopus who has stolen his body. I read the comics for years as a kid and barely blinked when someone told me that. At least he's not been taken over by his sentient predatory extra-terrestrial pyjamas or being replaced by a clone this time. If those concepts can spawn at least half a dozen new characters in Spider-man's backstory, I don't think a new character taking up the mantle of Thor for a while is going to be much of a problem.
    Reply +13
  • PS4 top-selling US console in June despite Kinect-less Xbox One launch

  • redcrayon 18/07/2014

    Yeah, it really is a shock to find EG covering a remake of last year's most acclaimed game, out this month and in the middle of console gaming's dry season, rather than something out in over two months time. That's an age in internet news time. I'm sure Forza and Smash will get their time in the sun, as will Halo when the Master Chief collection comes out.

    Until then, what's news is news, they put up over a hundred stories a week and funnily enough big games tend to get multiple stories clustered around them as a lot of information comes to light very quickly that the press then break down into short bitesize pieces. By this time next month, attention will be focused on Gamescom and the upcoming September/October releases. If EG are still banging on about TLOU then, I'll admit you have a point.
    Reply +13
  • The best games of 2014 are actually from 2013 - and that's okay

  • redcrayon 13/07/2014

    Yes, I can see how unlucky it is for the gaming industry that you bought a huge backlog of PS3 games :-)
    Reply +1
  • redcrayon 12/07/2014

    Same goes for Rockstar and GTA. However, they stand to make a damn sight more money doing it this way.

    The way consoles make the previous one obselete doesn't help, and nor does the short sales lifespan of most computer games. Im not sure why, when selling a new product at the same price, you'd choose to have most of your initial sales period, when your marketing, sales and press coverage are strongest, aimed at a user base of a couple of million gamers on the upcoming console rather than 80 million on the old one.
    Reply 0
  • redcrayon 12/07/2014

    But the bulk of these remasters aren't taking time away from new creative works either, they are either being done by seperate teams entirely, or by a small group while a new project is in pre-production. When you have studios of several hundred people rather than a band made up of four or five, it's actually more efficient for the back-end developers to be working on bug fixes and remasters for the last game while the project lead and art director etc are still debating and knocking up concepts for the next one.

    The Last of Us remastered isn't holding up Uncharted 4, nor is the size of a studio fixed like that of a band- it's easier for a successful games studio to expand slightly to take on more work.
    Reply +1
  • redcrayon 12/07/2014

    It should also be added that these remasters take a hell of a lot less effort, time, staff and money than making a new game- if we weren't getting remasters of TLOU and GTAV, the development hours and budget spent on them wouldn't be enough to make something else instead, they are being put out by much smaller teams while the main team pushes on with the next title.

    Another recent remake was Wind Waker on WiiU, something that didn't slow down production of the next title at all, they were in development simultaneously as it took a fraction of the resources. So then, if the argument is not that it's instead of new titles, but whether they should exist at all, I have to look at the three of them and wonder what harm it does my hobby that they exist. Very little as far as I can see, that the biggest developers can afford to remaster popular, critically acclaimed titles while also pushing forward with other games isn't a bad thing.

    I really don't mind Naughty Dog, Rockstar or Nintendo making a few quid on the side with decent products if there's a demand for it and it isn't slowing down new games instead, although if I'd paid full price for TLOU or GTA last year I might wait to buy the remaster for a couple of years. I'm not averse to decent developers making money from me for good products. Hell, in the case of Wind Waker it's a better game than the original by far, streamlining the more tedious bits.

    Isn't the problem not that RS and ND put out a great game last year, but that other developers still haven't got anything ready for this year? The time is a little ways off being right for me to pick up a PS4 just yet.
    Reply +6
  • Why PS4 is struggling in Japan

  • redcrayon 11/07/2014

    An awful lot of games with sleek mechanics are made in Japan, stuff like Bayonetta, MGS Revengeance, Dark Souls, loads of Nintendo stuff and the best part of the fighting game genre. Not to mention that while GTAV broke sales records over there, I wouldn't exactly say it's a model for elegant controls. Both GTA and Resident Evil are victims of carrying inelegant controls forward over a lengthy franchise, it's not just a cultural thing.

    A sweeping problem with their game mechanics isn't the issue, nor is a complete switch to western-style games the solution. If anything that would make gaming more homogenous, when good ideas can come from anyone. The issue is the move away from under-the-television hardware there, something that's pretty much irreversible. Even if every major Japanese software company considered making nothing but western-style AAA games tomorrow, they'd be comparing the budget and RoI to working on mobile games instead.
    Reply +5
  • Watch Dogs has shipped over 8 million units

  • redcrayon 10/07/2014

    "Watch Dogs is now well positioned as a major franchise and we will be able to replicate and build on its success in the coming years,"
    So another 8-odd Watch Dogs games coming before 2020 then.
    Reply +2
  • Cliff Bleszinski talks Bluestreak, F2P, Nexon and Boss Key

  • redcrayon 10/07/2014

    Wasn't Bluestreak also a transformer? Maybe they should check if the toy manufacturer (hasbro?) etc still has a trademark :D Reply +4
  • PS4 fails to boost Japan console market

  • redcrayon 08/07/2014

    It's clearly not just Nintendo sales that are collapsing rather than the market as a whole. The Vita sales vs the PSP are responsible for a healthy chunk of the handheld market collapse, it's not just the 3DS failing to live up to the insane sales of it's predecessor, while the PS4 has also been struggling after it's initial launch success so far.
    Reply +3
  • "It's not historically accurate!"

  • redcrayon 06/07/2014

    A poll of several thousand, yes, but not the few dozen you are trying to extrapolate from here, that's precisely not how polls work due to the high weight given to each participant.

    Perhaps people who dont want to get involved in comments dont also want to spend the afternoon reading and downvoting people either, for the same reason I dont spend my days off policing the BBC 'have your say' comments even if I agree with the article.

    I said THE forum. As in EG's forum, which tends to put a relatively low value on the opinions of commenters on news pieces. Both of which are a very, very small sample of the reader base that you can't extract numbers from.

    Finally, ah, yes, I see. I agree with you regarding non-gamers who haven't played a title being discussed, my mistake, apologies.
    Reply -3
  • redcrayon 06/07/2014

    I thought you made some fair points but I don't agree with this:
    You also seems to think that people who write in the comments section are different in their views than the people who don't. This is just ridiculous. What would make commenters any different in their views!? This is the point jabborwoky is making - if 90% of the commenter's (1% readership) disagree with you then you can (roughly) extrapolate that out to the 99% of readers who don't comment. The views will be broadly the same.
    The opinion of several dozen posters in a comments thread absolutely doesnt extrapolate out to be representative of tens of thousands, thats just bad stats. The generally hostile atmosphere and the way people just get negged to oblivion are also just two of the things that put people off and make the commenters slightly different for putting up with it. Furthermore, I dont see how the opinion of a commenter is more valid than someone who plays just as much but just uses twitter to respond. The forum has much the same opinion regarding the comments, its just elitism, some people have more time than others.
    Reply -8
  • redcrayon 06/07/2014

    The participants that disagree with Tom in this discussion thread aren't the sum total of EG's readership, though, are they. Perhaps a more accurate response would have been ''stop telling yourself that you have the support of this comments thread' , which would have been redundant as it's something I'm sure he's highly aware of!

    Christ, I wish there was a way we could talk about this stuff without every thread turning to shit. I work in publishing. Coming up with 1200 features a year is tough. It's not unreasonable that a handful of them, in any magazine covering any industry, would be about social stuff but they seem to be met with all the enthusiasm in the comments of running a 12-part special on evolution in Watchtower!
    Reply -5
  • redcrayon 06/07/2014

    @Mugwum Really? Again a hidden majority. People writing on other websites aren't the community Tom.

    You need to stop telling yourself you have the support of Eurogamer in this.
    You also need to stop talking on behalf of 'Eurogamer', you certainly don't speak for me. Your idea of 'Eurogamer' seems to be the same handful of posters every time.
    Reply -12
  • redcrayon 06/07/2014

    To be fair, where does Tom mention weapon use as defining strong female characters in GoT? He talks about believable characters. Neither Cersei or Danerys, two of the biggest female parts, are carving people up are they? Their power base is political, to fit with their status as noblewomen. Seems reasonable enough. Same goes for Caitlin Stark and Sansa. Ayra and Brienne, the female characters that can look after themselves physically, are pretty much outcasts either because of it or through circumstances that led to it.. Both the male and female characters on the show are pretty evenly divided between those skilled in the violence that consumes Westeros and those skilled in the politics that direct it.
    Reply -1
  • redcrayon 05/07/2014

    Much as with the last piece, the comments addressing the points made in the article are really interesting, I'm not much of a history buff and enjoyed reading them as much as the article, so thanks comments people.

    The ones objecting to the site's editorial stance on a topic when it's free to read just mystify me though. The articles about this kinda social stuff make up less than 1% of the free content they put up over a week.
    Reply -14
  • BioWare's first "fully gay" male party member in DAI

  • redcrayon 01/07/2014

    Yeah, I've never quite understood why Bioware's fanbase refers to some characters as bisexual when they are clearly just 'player-sexual' with the odd change in dialogue where it just doesn't work. Having said that, I'm not quite sure why Bioware thinks that a fade-to-black romance scene after barely a couple of hundred words of exchanged dialogue is the ultimate culmination of a relationship arc, either, that's also a particularly adolescent approach considering that they aim for something a bit more than that.
    Still, I find it hard to fault a developer trying to please their fans, no matter how awkwardly. It could be worse, EA could put the relationship 'gifts' of Dragon Age as actual microtransactions! 'Want to chat up the elf? That'll be a tenner over twelve weekly installments, please...'
    Reply +5
  • redcrayon 01/07/2014

    Is there an option to tell your entire party "look you lot, regardless of who you want to sleep with, we're in the middle of a war between religious nutters and demon summoners and the dragons keep dropping out of the sky too, not to mention these dodgy portals to hell and back. Can you all just stop acting like lovesick teenagers despite being grown adults for a couple of weeks and focus?"

    I'm all for characters of any sexuality at all displaying the odd bit of interest in down time, like when you're wandering along or chilling out in a tavern. However, Bioware do tend to write veteran, 30+ year old characters with a whole wealth of life experience and problems involving iminent death as a pack of obsessives with the minds of heartbroken 16-year-olds, following you around while begrudgingly killing stuff in between having another sulk. Every time I talk to them between missions, they aren't calibrating things or working out how to reach our ultimate objective, they're working on their love life! I just can't get the staff these days.

    If they can't write a love interest that is a rounded character with other goals and fears first rather than just being a needy obsessive, can we have more like Varric or Aveline please. I want comrades of any sexuality, with a life that doesn't just creepily revolve around me, who follow me because they have a shared interest in kicking ass, not just because they can only feel safe in my arms.
    Reply +19
  • Streets of Rage was much more than a Final Fight clone

  • redcrayon 29/06/2014

    Having bought and played them all at the time, the reason SoR3 isn't remembered as fondly as SoR2 isnt as much to do with Street Fighter 2's ascendance as it is to do with it simply not being as good.

    My brother and I were part of the target audience at the time, being 13 in 1992 and 15 in 1994 (we're twins and were addicted to two-player scrolling brawlers). After playing Double Dragon 2 to death on the NES, we initially went for a Megadrive for Golden Axe and the SoR games over Final Fight purely for the two-player modes. The only flaw we found with SoR2 was that it was a little easy (Axel's forward uppercut special is particularly overpowered so we would mock each other for choosing him!), but other than that it's a classic and stands up better than virtually everything else in the genre today, the music in particular is embedded in my head. SoR3, however, suffers from incredibly patchy difficulty that doesn't do much to ease you into the game, random instant-kill environmental hazards all over the place (unlike their rarer appearance in the other games), and a story even more nonsensical than the others. It just wasn't as much fun, and we finished it once to get our 30's worth then never touched it again. The secret kangaroo character was hilarious for the first couple of times though.

    Even after we'd paid 65 for Street Fighter 2 Turbo on the SNES (and doing the dozens of paper rounds required to fund it) and our mates were heading over for regular tournaments at it, we were still firing up SoR 1+2 but leaving 3 to gather dust. It's still a reasonable brawler but felt like it had been patched together from stuff left out of the far more cohesive SoR2.

    Edit; interesting to read about the differences for the western release of BK3. That probably contributed to why the story felt so disjointed to me if the whole 'robot clones' thing in the cut scenes was cobbled together for localisation.
    Reply +7
  • Shovel Knight review

  • redcrayon 26/06/2014

    Actually they are working on a gender-swap mode for later on. If you're going to keep banging this (already very tired) drum, at least read up on the game first so you're mildly on-topic.
    Reply +6
  • Editor's blog: I am sexist

  • redcrayon 20/06/2014

    That Stephen Fry meme is too often taken out of context these days. He's not saying that actually finding something to be troublesome or offensive is wrong, he's saying that the phrase, on it!'s own and given no other context or content, is a waste of space.

    If Tom's article only consisted of 'I find that offensive', I'd agree with you, but it doesn't. It just doesn't work to use it to shut down a lengthy discussion, it's to disregard people who only use the phrase 'i find that offensive' to shut down discussion instead.
    Reply +1
  • redcrayon 20/06/2014

    I'm more of a tedious (and obviously occasionally wrong) pedant, can I stay? :D
    Reply +1
  • redcrayon 20/06/2014

    I take your point that I was clearly wrong about saying 'noone', but that was the first instance in a play, not the only instance on film. Seeing as the achievement is also clearly based on a parody of that film that would be more familiar to a modern thirty-something, being Dick Dastardly repeatedly tieing Penelope Pitstop to the tracks in far more recent cartoons instead, my point about the context of the achievement still stands (although somewhat shakier than before, I admit!). I don't think you can deny that the popular image or meme of 'someone' being tied to the tracks is usually a young woman, even if the primogenitor of the idea is the reverse. Thanks for the correction, but I suspect the idea was that the game is referring to the popular reference, not just the correct 'first' historical one. I think it's fair to say that Dastardly and Muttley usually got their comeuppance at the hands of Pitstop and co too.

    Plenty of things that came first don't end up being the popular reference for what they initiated, especially in cinema or literature.

    Finally, I'm not really sure how I was 'spouting off' my response was fairly polite, as I queried one example and used it to explore other abhorrent actions in open world games, especially considering the robust tone of the article. It's possible to discuss these things without being rude, y'know, but I think Tom knew what the tone of some of the comments would be and acted to pre-empt all possible criticism, effectively making a self-fulfilling prophecy.

    Personally I won't be cancelling my EG subscription (if I had one :-) )
    Reply +4
  • redcrayon 19/06/2014

    It's why gaming sites aren't really safe spaces for anyone but the straight, white, male demographic.

    LGBT, women, kids, always appear to be fair game in the comments section on most sites including EG.

    Sadly, it will be that way for a long time as the demographic above does not really think outside their own social circle at all.
    I think you got negged because this is just poor, you're claiming everyone but white, straight guys are fair game while also putting them all into the same box, claiming they all have the same flaws and the same social circle. That's both hypocritical and ridiculous, there's a variety of opinion that actually engages with the article below, you could try responding to it rather than indulging in the same ad-hominem attacks that you rail against two sentences previously. That doesn't help, does it.

    Not all white guys are automatically non-self-aware bigots with a limited social circle, and not every article on these issues is immune to reasonable criticism and comment either, despite Tom trying to pre-empt anyone who disagrees with him. Kudos to Bertie for engaging with the comments earlier on.
    Reply +6
  • redcrayon 19/06/2014

    to anyone accusing EG of pushing a political agenda with these types of articles - what, exactly, is political about advocating for basic human decency?
    Broadly I agree with you on EGs articles, but in this particular example I think it's quite hard to say it's about basic human decency when the game being discussed is set in a violent world, involves you killing hundreds of characters, when most of them are men, various achievements revolve around killing them in their hundreds and not all of them being a threat to you either.

    I don't know, I think that broadly Tom has a good point but the example is a poor one, effectively placing the moral value of a single optional achievement for killing a female character in a specifically complex way above the tens of optional achievements for killing the male ones in swathes of gun-toting violence.

    The appeal of these games is in being a playground to allow you to be a hero or villain, personally I usually choose the heroic route but sometimes it's nice to play the baddie. I certainly didn't lose any sleep over nuking megaton in Fallout, and that's fairly abhorrent too. Is that alright because it was dozens of both male and female characters at once?

    Perhaps the issue that the achievement is exclusive to planning out, focusing on and killing a single female character with a reasonable amount of effort just to act out the ridiculously complex plans of old-school dastardly cinematic villains, as I can't believe anyone would care if you could do the same to men. Indeed, a fair chunk of Assassins Creed is about rewarding you for stalking and murdering a specific target of a singular sex, too. Personally I think focusing on such things is a bit pointless while so any great games revolve around such huge levels of violence, I must have killed 2,000+ NPCs in RDR and would struggle to assign a particular motivation to any individual one, male or female, beyond acting out the western gunslinger I imagined from the films I watched as a kid. Funnily enough, I didn't even know this achievement existed, nor would I have bothered with it if I did as my own roleplaying was that of a boringly decent man.
    Reply +2
  • redcrayon 19/06/2014


    Oh, no, I believe sadness is solely on my side here... :-(
    Reply 0
  • redcrayon 19/06/2014

    I take it you and Tom aren't old enough to have grown up on Wacky Races/Stop the Pigeon/Penelope Pitstop et al then! :-) Get thee to youtube!

    Man, I'm going to have the Stop the Pigeon theme tune as an earworm for the rest of the week now...

    Stop the pigeon, Stop the pigeon, Stop the pigeon, Stop the pigeon, Stop that pigeon now!
    Reply +10
  • redcrayon 19/06/2014

    I think that the achievement being called 'dastardly', presumably after Dick Dastardly/Penelope Pitstop, itself a comical parody of the old silent western's habit of girls being tied to train tracks by a moustache-twirling villain, proves it obviously is aware of the trope up and is sending it up, doesn't it?

    I imagine they drew up a list of a hundred recurring ideas in western cinema from the silents through to Morricone and beyond and tried to fit in as many as possible.
    Reply +9
  • redcrayon 19/06/2014


    The context of 'dastardly' is a homage to Dick Dastardly (of Penelope Pitstop fame for those of us of a certain age, and wacky races/stop the pigeon for younger readers), who is a cartoon parody of the early silent western films where such peril was a recurring meme (the danger of railway tracks being evident even without words or sound). Seeing as those films were made nearly a hundred years ago, there's a pretty good reason why blokes weren't being tied to tracks, they were usually getting shot or hung at noon instead, with both situations allowing for the hero to turn up and silently save the day while the clock was visably ticking.

    Sure, they could have had you placing hogtied men on railway tracks, and gunning down women in the street or challenging them to duels at dawn, or even neither, but the whole sales pitch of RDR is playing up to westerns in cinema, isnt it? Certainly most of the westerns I remember, even recent ones, don't have a particularly modern view of equality either.

    I grew up watching the classics with my dad, and the whole setting is a love letter to stuff like the Good, the Bad and the Ugly, True Grit, The Searchers and the Magnificent Seven. Lets also bear in mind that the 'achievement' is entirely optional, and I'd imagine the vast majority of players didn't bother.

    I agree with most of the rest of the piece but when you say this particular example doesn't have context I have to disagree, especially when plenty of other achievements involve horrible deaths on the part of far more of male npcs too. I'm not sure being gunned down in droves by the player who ridiculously outclasses them is somehow a better fate for them being armed, I'm reminded of the Bill Hicks sketch about the farmer who goes to buy a roll of Gingham and is told by a growling, Eastwood-esque gunslinger to 'pick up the gun'!

    I'm not sure how me not seeing a problem here is 'casual ignorance' on my part, when westerns usually involve gruesome deaths for a large part of the main cast, male or female. If it's about the developers 'rewarding' that kind of behaviour, I think you'd then also have to object to any player taking the 'kill everyone whether they ask for it or not' route rather than stealth in everything from Deus Ex to Uncharted or Star Wars KOTOR too, and also any player taking the 'evil' path in most WRPGs too. I think I also picked up a reward for my evil cultist character sacrificing a female npc in a sidequest in skyrim, and may also have kinda accidently sold someone into slavery and set off a nuke in Fallout. Is that also casual ignorance, or just revelling in the abhorrent actions and roleplaying available in a sandbox game? If those programmed options didn't offer achievements, then my character still profited from them in game. Is that also an endorsement?

    All in all, while I usually chime in with the EG writers on this kind of thing, and would like to think that I'm not sexist, I think games that are set up as sandboxes, and particularly one where the PC is a character in a violent world with a murderous, chequered past and who is quick on the draw, should let you play as you like and tell your own story. Isn't that what these games are praised for in the reviews? Especially when even the cowboy with the whitest hat in RDR or the shiniest knight in Skyrim is still going to have a kill count of hundreds or thousands by the end of their tale, I'm not sure one more silly death is worth a hill of beans amongst those kind of numbers. If it was a forced action in a linear game I'd have far more sympathy with the argument here.

    Not very keen on writing off any disagreement in the comments as ignorance either, I dislike arguments without substance like 'stop white knighting' as much as the next guy, but you could at least let some of us try and put a counter argument across before such a sweeping disregard.

    As for your 'historical accuracy is a poor counter argument because player agency is a unique aspect of games', I'd also argue that other unique aspects of player agency include exploring or playing as a character, and making the decisions. Without the possibility of making the 'bad' choices, do the 'good' ones have any value? What about the 'neutral' ones, like not helping people in trouble? That's what I love about those games. Helping someone in trouble only feels good because I could have just ridden on by. I could have stopped and shot them instead. Perhaps the mechanics of tieing someone to the railway tracks only exist to provide the player with the opportunity to save them from the tracks too.

    I don't know, maybe I'm just looking at this as a gamer and a roleplayer, do I need to hand my new Brighton resident badge in at the door or something? :-)
    Reply +102
  • Assassin's Creed Unity is a backward step for progressive games

  • redcrayon 12/06/2014

    It makes no more or less sense to have a female assassin than in Liberation, where female equality wasn't any further developed either. I'm not sure why realism regarding the state of society at the time has to have any bearing on whether you can have a female avatar or not, in the same way that it's utterly unrealistic for a male character of the period to be so skilled that they can routinely fight and murder hundreds of people in plain sight and continually get away with it by running across the rooftops too. Player characters in action games almost always defy what would be possible as a matter of course.
    Reply 0
  • Star Fox Wii U and two "experimental" Miyamoto projects detailed

  • redcrayon 10/06/2014

    When did Arwings transform into Landmaster tanks? Did they let Michael Bay play with the franchise at some point?

    Admittedly the last one I played was Lylat Wings 64 but i thought the aircraft, tanks and submarine were distinct individual vehicles...
    Reply +1
  • Video: Let's Replay Maximo

  • redcrayon 26/05/2014

    I loved both this and the sequel, Army of Zin, on PS2. They weren't that hard though, I think they have that odd kind of difficulty where, as you get more and more skills, it gets easier later on. I remember the end battle of the second one being particularly good as you hack your way through the titular army!

    For the time they were fantastic games, and the cartoony art has held up quite well compared to attempts at realistic art styles from that era.
    Reply +7
  • "Approximately half" of PlayStation 4 users now have a Plus subscription

  • redcrayon 23/05/2014

    Considering that Sony as a whole isn't financially healthy, probably yes: the Playstation business has to offer as big a contribution as possible, rather than just viewing it as an isolated division.
    Reply +1
  • redcrayon 23/05/2014
    I played through a happily-patched Skyrim on PS3 last year without having PS+. It's not essential for internet access, the store or patches/updates.
    Reply 0
  • redcrayon 23/05/2014

    I've only got a Vita and never play online, and still think PS+ is worth it for me. I put about 15 hours a week into it on the commute and the couple of free games a month, plus the IGC games, plus the discounts on the store effectively paid it off about two months into the twelve month sub. To each their own, but the focus on multiplayer means nothing to me.

    Must remember to add the PS4 stuff to my downloads list on the SEN site in case I ever buy one.
    Reply +2
  • The Space Hulk: Deathwing game looks like this

  • redcrayon 22/05/2014

    Ah, I'm sure you're correct- I was just going on the old miniatures where it was the same terminator model that the marines had but with s different head and arms! :-)

    They've done a lot to really flesh out the Imperium over the years, its easily my favourite fantasy background, a weird mix of sci-fi, medieval, fantastical and horror influences.
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  • redcrayon 22/05/2014

    From the look of the chap in the photo with the horned skull as his belt buckle and a Dark Angel symbol on his breastplate and holster rather than an Inquisition/Imperial eagle, I reckon he's probably a Deathwing Librarian rather than an Inquisitor, he just happens to confusingly have a small inquisition symbol for some reason as well!

    Back in the day both Inquisitors (and even more ridiculously) imperial assassins could rock up in Terminator gear, but to the best of my knowledge they retconned it out seeing as, if you aren't a marine, wearing 8-foot-tall armour designed to neurally link up with their genetically modified huge bodies is a bit of a stretch.
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  • redcrayon 22/05/2014

    Perhaps not in Space Hulk, but Inquisitors did have the option of donning Terminator armour and joining a Dark Angels army as an ally way back in the earlier editions of 40k (early 90s) though. I distinctly remember fielding a largely Deathwing force in both 40k and Space Hulk back then, as they were easy to paint (spray white, then watered-down brown ink over the top, virtually done!).
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  • redcrayon 22/05/2014

    While we are calling people out on research, I think you'll find that the more mobile elements of the Dark Angels chapter that you refer to are the Ravenwing, and the Deathwing form it's elite first company of terminator-armoured ground troops. :D

    Reply +12
  • Wolfenstein: The New Order review

  • redcrayon 20/05/2014

    It's a fairly obvious pun on 'minecraft' .
    Reply +1
  • redcrayon 20/05/2014

    The Man in the High Castle is a cracking read for any sci-fi/alternate history fan but it's just a novel chosen to illustrate other forms of media where 'the nazis won!' idea is used, rather than showing off an understanding of quality former treatments that can be used as a stick to beat Wolfenstein with- nowhere is a critical comparison made.

    As for 'turned it up to 11' (and yeah, it's a pretty terrible phrase!) it's a reference to Spinal Tap, meaning bombastic, spectacular, never-seen/heard on this scale. I think the devs of Wolfenstein would be pretty happy to hear it described as 'sci-fi turned up to eleven', with giant robots, lasers, nazi super-soldiers on the moon etc, that's exactly what it is! :-)

    I don't think there's any spin hidden there, it's a compliment in the context of describing something like Wolfenstein where the whole appeal is in it's schlocky, pulpy, over-the-top setting.

    As for the score, well, it seems to fit the text considering the mix of praise (which hasn't been focused on much in this thread) and criticism (which has). Whether you agree with the criticism or not is another matter entirely :D
    Reply +5
  • redcrayon 20/05/2014

    But he doesn't actually say he dislikes any of that, does he? It's a descriptive paragraph, not a judgemental one, and he's bringing it up for people new to the series, to explain what the series is about, rather than to knock it. Not everyone is a Wolfenstein veteran.

    In terms of actual descriptive text of that stuff, later on he mentions the giant robot set piece being awesome, while the bulk of the criticism is reserved for various bits of gameplay stuff and missed opportunities for a sense of scale. There's plenty of praise and criticism throughout, I think you might be reading something into it that just isn't backed up by the copy.

    I do think the opening para just doesn't work for this particular game though, perhaps we can agree there. There are all manner of real-world-inspired shooters that it might work for, but comparing the pulpy shenanigans of Wolfenstein to reality are like holding the recent comedy sci-fi film 'Iron Sky' (nazis invading from the moon!) to the same standards as 'A bridge Too Far' when discussing the medium.
    Reply +5
  • redcrayon 20/05/2014


    but a subjective piece written by someone who finds a game set in an alternative reality where the Nazis won distasteful is going to give a low score to a game about just that. And that first paragraph or so suggests, heavily, he's very much in that camp.
    I thought the rest of your post is fair enough but I didn't get this at all from the review opening, can you point to where the first para or two implies that heavily? He says that alternate realities where the Nazis win are common enough in sci-fi in para 3 but I can't see anything about him finding that distasteful, just wistful commentary about his family in para 1 and that the game is great in some places and patchy in others in para 2.
    Reply +2
  • redcrayon 20/05/2014


    I entirely agree with your line of thinking there. I like lots of games that have been panned by EG despite generally liking the site for a good baseline. Usually by the time I've added a few points for liking the genre, the game world and trusting the developer, an average-sounding game can be right up my street.
    Reply +2
  • redcrayon 20/05/2014

    Who says the industry needs "improving"? When things don't meet a certain puritanical, politically correct, narrow minded point of view they need "improvement". Yeah... that's very inclusive. Bravo.
    You've just created a narrow-minded stance and assigned it to someone else, before mocking it.

    Why not try reading what people actually say, including the review (which is one person's opinion, not a campaign) and argue against that, rather than automatically assuming everyone is exactly what you seem to despise?

    For example, rather than an unfocused scattergun approach and references to different articles, exactly which phrases in this review do you think are 'puritanical', 'politically correct' or 'narrow-minded'? All I can see is the review saying he thinks some of the subject matter is handled rather clumsily rather than the more pointed treatment it aims for.

    As for 'needs improvement', why add a political side to it, that's the whole point of a piece of criticism! There aren't many pieces of media that couldn't be improved with a bit of polish here and there, and I doubt even the creators of a FPS about shooting nazi super-soldiers on the moon would be the first to claim that theirs is a game that is perfect in every respect, most of the best games of all time have a couple of things here and there that didn't quite work. Most films and games could be polished for an extra few months, but we accept that getting them out of the door and under-budget is important too.

    Generally, with EG reviews, I prefer this site as they use the whole scale, but I temper it with the general thought that you can quietly add a point or two if you like that kind of thing. Nothing wrong with that, find the sites you like and stick to them, but I don't see why EG writers should conform to what others do.

    Metacritic, it's flawed efforts at compiling data from different scoring metrics and the obsession with all reviewers lining up for a homogenised, safe, approved media opinion isn't a good thing, and would be exactly the opposite of what you want if you dislike a 'narrow-minded' take on things. One the one hand you are saying there's room for all kinds of opinion, but on the other you seem to be saying that this particular one isn't any good because you disagree with it, despite it not conforming to loads of others that you are probably cool with. Either a variety of opinion is good or it isn't, which is it?
    Reply +14
  • Better without Kinect

  • redcrayon 14/05/2014

    Not really sure what your point is there-
    Coverage of new dlc for big Xbox One game
    Coverage of Sony losses
    Cautiously optimistic view of the selling of a kinect-less bundle
    Story regarding GwG needing a sub on the Xbox One but not the 360

    All of those are relevant stories, and the text of those regarding upcoming strategy for both companies is fairly cautious about the factors for both.

    Multiple stories regarding single companies are incredibly likely to hit in a short space of time due to the way press bulletins work, and just reading the headlines and subheadings rather than the nuance of the text of each entry is a silly way to regard coverage.
    Reply +35
  • Nintendo refuses to allow same-sex relationships in Tomodachi Life

  • redcrayon 10/05/2014

    Oh no I don't (we can repeat this all day). I'm just mystified why you think straight relationships dont count as 'adult life' but homosexual ones do. Is it just that you only want your young kids exposed to the same relationship their parents have or something?
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