@5h1nj1 - Wait until you play. It's exactly as I described, which is to say - brilliant. When you reload certain weapons, you throw them away and then they explode. Then they reform in your hand, fully loaded. They use twice the ammo though! Reply+2
I figure this will be downvoted to hell - but whatever - Spent some time with it today and I have to say i'm kinda disappointed.
PS3 performance is incredibly choppy when one player is using the menu system in split-screen, resulting in a few really cheap deaths. They really do throw you in the deep end and there's a lack of cohesiveness to the introductory levels that kinda makes it feel a little too similar the the original but without the charm.
My only real highlight so far have been the weapons that when you reload, are thrown as a grenade - then respawn in your hand fully loaded. Genius. The draw distance is also pretty great and makes for some fun sniping.
It's a grower, but it hasn't added the stuff that the original lacked such as more depth to the worlds, missions and characters - and ended up introducing some seriously painful performance issues. Reply+1
Well, it's a novel concept - good luck to them. The only bit that's alerting my spidey senses is the fact that you have to install a browser add-on, a given, considering what you're doing - but it's a given that it's likely to be spyware too. Reply+6
"So who is Rock Band Blitz for? The newcomer to the series, who doesn't want to fork out for plastic instruments but will instead have to start downloading songs almost immediately to keep the game fresh"
No offence but I bought the entire instrument band pack for £20 a couple of years ago, most shops struggled to shift them and they're still available for very cheap.
DLC on the other hand is still the same sort of prices you'd pay for iTunes music (I accept writing the tabs costs money to do) - buy a couple of albums' worth of music on Rock Band and you could have bought the instruments themselves.
Shame the music available in this title is pretty poor or it'd be a track-pack buy for me! Reply-1
Fair play to them - the Co-op was well-implemented, the net code seemed to be able to handle a fair bit and overall ran beautifully for me - yet I barely touched the co-op! Reply+5
I would have thought the move to free distribution on iOS was less to do with illegal downloads and more to do with sales perhaps naturally stagnating after launch, and moving towards a more tested model of making cash - advertising, upgrades and/or cross-promoting other, newer titles, instead of charging a couple of quid up front.
It's a sad state of affairs that the Android platform isn't quite as lucrative for some developers, but it's the way the platform has been built - and instead of complaining about it, just adapt.
One thing is for sure - you're not going to guilt trip people into buying your games. Reply+6
The word piracy is meant to stigmatise people who download content. It's not meant to be an accurate term, it's merely tabloid-friendly jargon.
There's a change coming - digital distribution is embracing what many people have been doing for years, music 'piracy' through Napster lead to legitimate forms of music distribution becoming highly successful. Steam has done the same for gaming.
Copyright laws are changing (some for better, some for worse) and recent developments such as allowing the resale of digitally purchased games shows that the world is adapting for this new era.
The most important thing though is that nobody outside the media uses the term 'piracy' to describe the act. They simply say they download something - never distinguishing. Reply+24
I can't be the only one who thinks those prices seem pretty cheap? I mean, they're a relatively small drop in the ocean for most of those companies anyway, but being able to have a top-level domain for a couple of hundred thousand dollars - something i'm assuming they'll own forever - is a bargain from a brand's point of view. Reply0
That's a really great attitude for them to take - unlike the usual cease-and-desist nonsense you get from most developers nowadays. Everyone wins! Reply+28
The character movement is so clunky in that gameplay trailer. That should be the first clue to how this is going to turn out.
The next big issue is going to be the ridiculous number of bullets it's going to take to kill one Xeno, that's been a pretty big issue since AvP1 - instead of going for quantity of bugs and making them hard to spot - they've simply just made them take a decent chunk of a mag to down just one of them.
Best cosplay video ever! Arguably
New Rambo screenshot teases old locale
What the... Reply +9
Borderlands 2 review
PS3 performance is incredibly choppy when one player is using the menu system in split-screen, resulting in a few really cheap deaths. They really do throw you in the deep end and there's a lack of cohesiveness to the introductory levels that kinda makes it feel a little too similar the the original but without the charm.
My only real highlight so far have been the weapons that when you reload, are thrown as a grenade - then respawn in your hand fully loaded. Genius. The draw distance is also pretty great and makes for some fun sniping.
It's a grower, but it hasn't added the stuff that the original lacked such as more depth to the worlds, missions and characters - and ended up introducing some seriously painful performance issues. Reply +1
Square Enix launches cloud gaming portal with Hitman: Blood Money
Rock Band Blitz Review
No offence but I bought the entire instrument band pack for £20 a couple of years ago, most shops struggled to shift them and they're still available for very cheap.
DLC on the other hand is still the same sort of prices you'd pay for iTunes music (I accept writing the tabs costs money to do) - buy a couple of albums' worth of music on Rock Band and you could have bought the instruments themselves.
Shame the music available in this title is pretty poor or it'd be a track-pack buy for me! Reply -1
Co-op the key to Dead Island's success, 6500 years of playtime logged online
Sadistic indie platformer They Bleed Pixels now set for Steam rather than XBLIG
Steam expands beyond games in September
(Nah all good really. Diversify!) Reply +9
Dead Trigger dev: "I do not believe that piracy can be stopped"
It's a sad state of affairs that the Android platform isn't quite as lucrative for some developers, but it's the way the platform has been built - and instead of complaining about it, just adapt.
One thing is for sure - you're not going to guilt trip people into buying your games. Reply +6
Lost Humanity 6: Killing Pirates
There's a change coming - digital distribution is embracing what many people have been doing for years, music 'piracy' through Napster lead to legitimate forms of music distribution becoming highly successful. Steam has done the same for gaming.
Copyright laws are changing (some for better, some for worse) and recent developments such as allowing the resale of digitally purchased games shows that the world is adapting for this new era.
The most important thing though is that nobody outside the media uses the term 'piracy' to describe the act. They simply say they download something - never distinguishing. Reply +24
Free survival game Pulse emerges from Vancouver Film School
(barely a pun - I apologise) Reply 0
Ir/rational Redux: a puzzler unlike anything you've played before
App of the Day: Gauge
Petition to play as a woman in Aliens: Colonial Marines surpasses goal
This petition is their right, but giving it coverage is frankly embarrassing. Reply +2
Call of Duty Online announced and shown in video form
Sony spends $185k on .playstation domain bid
Lollipop Chainsaw's Suda 51 plays Tokyo Jungle
Uplink on iPad is fan-made port
App of the Day: Kingdom Rush HD
The Journey Down: Chapter One Review
Halo 4 internal multiplayer beta gameplay video leaks
Gearbox: Aliens: Colonial Marines a "massive" project, hundreds working on it
The next big issue is going to be the ridiculous number of bullets it's going to take to kill one Xeno, that's been a pretty big issue since AvP1 - instead of going for quantity of bugs and making them hard to spot - they've simply just made them take a decent chunk of a mag to down just one of them.
Then there's this big ol' delay... Reply 0
Fake Angry Birds developer fined £50,000
Whilst you can indeed use that, 'costed' in the context i've explained is perfectly acceptable.
Nice try though! Reply +2
Only "costed" when you 'costed a project'. Otherwise it's merely cost.
Red mark for you, see me after class! Reply +18