porkface Comments

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  • Eurogamer reader's top 50 games of 2016 voting

  • porkface 10/12/2016

    @ghostgate2001 All added! And get *you* and your esoteric tastes. Reply +2
  • porkface 10/12/2016

    Just added a load more - I'll do another pass tomorrow in case there's anything else we're still missing. Reply +3
  • porkface 09/12/2016

    @jabberwoky because I'm a scumbag! I'll be updating the list tomorrow morning with all the games that have been missed out. Apologies for the oversights! Turns out there are quite a few games. Reply +2
  • porkface 09/12/2016

    Just added some of those missing games, I won't be able to get to another round of them for a short while so apologies if what you want to vote for isn't on the list. Bear with me and I'll be able to get to them. Reply +2
  • porkface 09/12/2016

    If there's anything missing let me know and I'll add it! (Though be warned it's our AGM this afternoon so it won't be 'til over the weekend!) Reply +8
  • Nintendo has just snuck out one of the best 2D Mario games in years

  • porkface 01/12/2016

    @Duffking No and no. It's really annoying how much they've cut out, especially given how good the exclusive levels are. Reply +5
  • Motorsport Manager review

  • porkface 17/11/2016

    @Vanmunt if you've got any interest in motorsport it's easily recommended. I'm hoping Steam Workshop introduces some new features/series that could make it pretty much essential. Reply +10
  • Where's our Watch Dogs 2 review?

  • porkface 14/11/2016

    @Hairy-Gorilla The level of access we're given changes from game to game, so it's hard to do this with every game! We always aim to reflect the same experience everyone else will be getting, though. Reply +3
  • porkface 14/11/2016

    @Hairy-Gorilla We had access to the game in advance, had played through the campaign and put hours into the multiplayer - at that point the review was pretty much done and all we had to do was try out live servers for a couple of hours to make sure they were working. Reply +8
  • porkface 14/11/2016

    @Hairy-Gorilla that review was up the day of release after the servers were live and tested. That's not the case here! Reply +3
  • porkface 14/11/2016

    @martinknutsen We only got code late last week for that, as per Bethesda's new policy. It should be along in the next couple of days. Reply +5
  • porkface 14/11/2016

    @jabberwocky we normally would have done - it's our policy with most games - but in this case the problems arose quite late on in the process. Hopefully Ian's video and Tom's short piece on the MP problems will help tide you over 'til tomorrow. Reply +2
  • porkface 14/11/2016

    @superfurry In this case we've been told Ubisoft expects to fix it prior to launch, so it doesn't make sense to publish a review criticising it - just as it doesn't make sense to praise it right now if they can't fix that problem. All we can really do is advise you that presently it's not working and keep you updated. Reply +93
  • Tyranny review

  • porkface 14/11/2016

    @averraiher It didn't read like a complaint! Just explaining the reasoning behind this as I'm sure other people might have questions. Reply +31
  • porkface 14/11/2016

    @averraiher Part of the shift away from scores is being able to recommend games that are flawed (while also not having to slap 8/10s on games that were competent but boring). This is one of those cases where there are a lot of problems but it's worth overlooking them because there's so much else about it that's interesting. Reply +79
  • Three hours in and Dishonored 2 remains a gleeful laboratory of vindictiveness

  • porkface 10/11/2016

    @GelatinousDude I'm playing on a fairly modest set-up with a 970 and haven't had any problems so far - everything's on high and getting a constant 60fps. It's still early days, mind. Reply 0
  • Can The Last Guardian live up to expectations?

  • porkface 10/11/2016

    So there's another question that's left unanswered in this piece, and the answer is also yes. I did cry a little bit when playing it.

    But I also cried a bit when I watched Bad Moms recently, so I'm not sure that really means anything.
    Reply +31
  • Robinson: The Journey review

  • porkface 08/11/2016

    @Murton I think regardless of price it's still a pretty but quite boring video game, so it wouldn't have made any difference. I have no idea why there's the disparity between prices, but I have just asked.

    I'm not sure about the status of that investigation but I know you're keen to see it!
    Reply +3
  • porkface 08/11/2016

    @Fourfoldroot I don't normally take price into account - as you say, it's likely to change and the idea of value is totally subjective. But! I think in this case it's worth at least making a note of. I'm not saying it's terrible - there's loads that's great about Robinson. Just be warned that it's pretty slim! Reply +3
  • porkface 08/11/2016

    @Turniplord It took me four hours. Though I was quite bored with it well before the time was up. Reply +3
  • GT Sport on PS4 Pro will be the first Gran Turismo to accurately show Ferrari red

  • porkface 03/11/2016

    Also! I've just played the latest build and I've got some fairly exciting news about the sound. Well, exciting if you're a bit of a nerd, that is. Reply +3
  • porkface 03/11/2016

    @IronSoldier I think the latter! I meant to clarify that a bit but wrote this during the presentation, have just made a small edit. Reply +1
  • Farewell to DriveClub, the PS4 launch disaster that became a racing great

  • porkface 03/11/2016

    @Fourfoldroot Ha, yeah it certainly grew on me. I didn't like it at all at first, and set about re-reviewing it last year and was still a bit lukewarm (we had another critical piece up on it back then). I think it was the update that brought the hardcore handling and first city track that did it for me. Plus I'm a sucker for taking photos in racing games, and DriveClub is *amazing* for that. Reply +12
  • porkface 03/11/2016

    @Mr_V I'm dumb, have fixed! Reply +11
  • porkface 03/11/2016

    @Fourfoldroot I was thinking of doing a straight re-review, but I've written about it quite a few times since launch (plus we reviewed Bikes and VR) and I don't know if I'd have much else to say without retreading the same ground. I hope this gets across the point that it's a great game though!

    The original review was done *before* the server madness, and before we adjusted our review system to help us deal with situations like that. DriveClub's problems at launch were more than just dodgy online.
    Reply +35
  • Sega just teased a new Daytona USA for the arcade

  • porkface 01/11/2016

    @IronSoldier Nice spot. I'm fascinated as to what it'll be. I'm thinking it'll be more along the lines of Sega Racing Classic than anything properly new. Can't wait to find out! Reply +2
  • It looks like Forza Horizon 3's first big expansion is heading to New Zealand

  • porkface 01/11/2016

    @The_shlaaaag_returns we've probably got the setting completely wrong, but who cares. Strap first, facts second. That's the Eurogamer way. Reply +13
  • Owlboy review

  • porkface 01/11/2016

    @Lactose Fixed! Reply +4
  • porkface 01/11/2016

    @Boomerang Just added some screens in! Sorry, was having some struggles with our CMS earlier. Reply +18
  • Bethesda's anti-consumer review policy comes as no surprise

  • porkface 27/10/2016

    @Murton I disagree with its sentiment, as I state in the article, but I have no control over the ads in the same way the ads team have no control over editorial. Would you like it any other way? Reply +7
  • porkface 27/10/2016

    @Murton I've already replied. EG's editorial team and ads team are kept completely separate, which is the way I think things should stay. Reply +5
  • porkface 26/10/2016

    @man.the.king Christ, if you have performance reviews that are anything like that I'm glad I don't work where you do! I did respond to his points, and I hope I've been open to people here and answered questions where I can. And I'm totally taking it all onboard! Reply +2
  • porkface 26/10/2016

    @LittleBigDave It's not you, it's meeee (can we still be friends?)

    I like to think we still do good features and reviews, and I'm pretty pleased with our recent review work on the big games over the last few months. I'm not a fan of reviews that are a list of features or tell you what button does what as I think that stuff is either self explanatory or is best left to manuals - I'd rather our reviewers saw through the nuts and bolts and tried to see the bigger picture. When it comes to the more technical side, I think DF covers that off more than well enough.

    We can't review every game out there as it's impossible and simply a waste of time, so there's always going to be an element of us picking what to review. I do want to get a more diverse selection of games on the site, though, and it's something we will be doing!

    As for previews, they're much harder to justify now so we have to take new approaches to covering unreleased games.
    Reply +6
  • porkface 26/10/2016

    @LittleBigDave The more objective games reviews that used to be the norm just don't cut it anymore, and we've all come to accept that games reviews, as with all reviews, are largely informed by opinion. I think you're getting a bit confused as well - I don't think Oli said anything of the sort in his Forza Horizon 3 (there was a very interesting piece that most definitely wasn't a review on Vice a while ago that went into some of the politics of it), and I'm not sure what article about Hello Games you're talking about. If it's the Alexis Kennedy one from a while ago I think it was a bit more nuanced than you suggest.

    If I'm being overly defensive well, I work here - of course I'm going to be defensive!
    Reply -1
  • porkface 26/10/2016

    @dogmanstaruk EG's editorial is removed entirely from the sales team, and that's the way I'd like to keep it. Reply +5
  • porkface 26/10/2016

    @Sicho The DQ7 review falling through was totally my fault. I was down to review it but a family issue came up that meant I couldn't get to it. Sorry! Reply +3
  • porkface 26/10/2016

    @tennocyte If you don't think what you've written just there is hostile, I'd hate to imagine what you think is!

    Sorry if you think the site is lacking joy, but we do all care deeply about games which is a large reason behind why we do this!

    The site has moved on massively in the last 10 years, and the way Mean Machines used to review games just doesn't work anymore. I'm sorry if the site no longer reflects what you want, but if that's the case I don't think there's that much we can do about it and you might be better off moving on rather than just getting yourself into a state. There are better things to be doing than getting angry on the internet!
    Reply +1
  • porkface 26/10/2016

    @captain-T-dawg Thanks sir! It's the internet so some shouting is part of the territory, and which makes kind words all the more appreciated. Reply +7
  • porkface 26/10/2016

    @Boomerang Not really, what we do is very different and we have an audience. There's a place and a purpose for both. Reply +4
  • porkface 26/10/2016

    @Return-of-Jafar Time is the main issue, especially when the release schedule is so packed and the returns on smaller games are going to be limited - committing to a game for a full review takes a lot, but I think there's a way we can get more critical writing on smaller games on the site. Reply +3
  • porkface 26/10/2016

    @tennocyte I'm happy to take on some of those points, but there's a lot of hostility in there that makes it hard to respond to it all, and I disagree with quite a lot of it!

    The site's doing well and we're seeing growing traffic, and I think it's unfair to say it's just from courting controversy. There have been plenty of features (Wes' Lionhead piece among others) reporting (Tom's NX scoop) and I'm happy with the quality of our reviews - we've moved on a long way from Mean Machines (of which I was a massive fan), and the way we talk about games has changed along with it. I do agree that the quantity of reviews could be upped, and it's something we're going to address.
    Reply +16
  • Battlefield 1 review

  • porkface 20/10/2016

    @Eaton_Corvinus I think it only works if you have both digitally. I've got BF4 on disc and BF1 on digital, and haven't been able to switch between the two. Reply 0
  • porkface 20/10/2016

    @Rogueywon I'm no historian but they do a pretty good job of presenting lots of different theatres of war, and reflecting the technological shift. A shame that it's all presented from the Allies' view, though. It's still well worth playing if you've any interest in it. Reply +11
  • porkface 20/10/2016

    @riceNpea Been playing across all platforms on live servers the last three days and it's been fine. The menus are painfully slow, though... Reply +5
  • Thank you, Rocksteady, for doing Batman justice

  • porkface 20/10/2016

    @ValkyrieRose Yup, we paid Simon to write this. Cool, huh? Reply +2
  • Rez Infinite review

  • porkface 14/10/2016

    @JackBauer2007 You can use the head-tracking or the DualShock controller! Sorry the review's not more explicit about that. Reply +18
  • porkface 14/10/2016

    @Smash41 It's worth getting even if you don't have PSVR. But it's also well worth considering PSVR even if it's just to play Rez! Reply +24
  • DriveClub VR review

  • porkface 14/10/2016

    @Murton I honestly don't know what we could do to make you happy other than publicly string up Jim Ryan and Shu Yoshida. And make public all the generous backhanders we get from them as well, obviously.

    SCEE is a bit of a shambles, and we do what we can to report on it - and yes, we certainly could do more and will endeavour to do more when it's relevant and we have the time - but you seem unhealthily fixated on them.
    Reply -1
  • Rigs Mechanized Combat League review

  • porkface 14/10/2016

    @riceNpea Head tracking - it's definitely the most comfortable, and the most useful for actually playing the game. Reply +2
  • porkface 14/10/2016

    For those curious, the motion sickness isn't really a problem with Rigs once you've acclimatised. It's pretty amazing how Guerrilla Cambridge have made a first-person game like this work in VR, and is quite the achievement. I'm just not totally sold on the game itself, which is fun but isn't quite doing enough to be able to recommend it. Reply +15