orakio Comments

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  • Mythic shares biggest mistakes with WAR

  • orakio 17/09/2009

    I think he sums up some key flaws in making the game lasting. I believe class issues are only minor flows in the whole. Like George Roper, I lost interest after 2 or 3 months (given I was in beta for a few months too).
    They did improve on so many key features in MMO's, and I did enjoy my time in there a lot. Public Quests for example, are excellent!
    Reply 0
  • Almost half SWG servers to close

  • orakio 17/09/2009

    A shame that this concept for MMO's wasn't explored by (m)any others in the last few years. A game where people made the content instead of a very linear questline, a game where someone who just started could easily team up and hunt with someone experienced AND be useful, a game without levels, legendary player cities, ... need I go on? Time to go back to the future, MMO Devs! :-) Reply 0
  • SEGA teases new RPG

  • orakio 08/08/2009

    Panzer Dragoon! :-) Reply +1
  • Dragonica

  • orakio 31/07/2009

    liked it a lot as well, so it does deserve more I think. Especially for a game that's free. Reply 0
  • Zombies & Me

  • orakio 29/07/2009

    Due to a law that says cell phones can't be sold with a SIMlock in place, us poor fellows in Belgium rarely buy the iPhone. 450 euros for a 3g (cheapest version) is a bit much for a handheld device. Reply +1
  • Castle Crashers coming to PS3

  • orakio 23/07/2009

    Now for the Wiiware version... Reply 0
  • SEGA teases unannounced game

  • orakio 17/07/2009

    a new console! Reply 0
  • Wii reviewers are the problem - Braben

  • orakio 18/06/2009

    It's perfectly possible to review objectively. At least part of a game, that is.
    Some examples:
    - Responsiveness
    - Average gametime before completion
    - loading times
    - #bugs
    - AI (partly)

    Never completely objective, I agree, but never 100% subjective either.
    Reply 0
  • Bethesda may sue over Fallout MMO

  • orakio 16/04/2009

    Smart boys at Interplay, really.
    Having Bethesda create a good game, generating a lot of publicity for the fallout brand, and then create a Fallout MMO for themselves which will naturally sell craploads without a lot of marketing costs involved. Thanks to Bethesda!

    The only setback is having enough cash to start the project, and it seems that's still a problem today, even after selling off the offline fallout game rights.
    Reply 0
  • GOA unveils enormous WAR update

  • orakio 03/02/2009

    Opens up the door for an undead race as well Reply 0
  • Virtual Console Roundup

  • orakio 18/01/2009

    "Yeah.. why buy ANY game? When you can download the illegal version for free? "

    I'm relatively sure a lot of the games on the Virtual Console have lost their Patent by now, making them liable to be downloaded and played for free, without breaking the law.
    Reply 0
  • Eurogamer's Top 50 Games of 2008: 30-21

  • orakio 30/12/2008

    Have all of Remo's posts been deleted? Hard to follow the soap opera this way, and as far as I know I haven't put anyone on ignore. Reply 0
  • orakio 29/12/2008

    you all have to do a lot better to reach 2000 posts this time around. come on now, team! Reply 0
  • Secret of Mana for VC on Boxing Day

  • orakio 23/12/2008

    I agree with the sonic music! the "whatchamacallit mine level" had an awesome tune. Reply 0
  • Eurogamer Readers' Top 50 Games of 2008

  • orakio 22/12/2008


    .. alas, no WAR in there.
    Reply 0
  • Play-while-downloading AWOMO in beta

  • orakio 22/12/2008

    I like the idea, but it'll be hard to topple steam!
    Already people are crunching teeth because of all the programs and downloaders gnawing on memory in the background.
    Reply 0
  • Employers screening WOW players?

  • orakio 17/12/2008

    It all depends for which job you need the Guy/Gal, and how well you can and may monitor their daily activities. Playing MMO's and leading guilds can improve your competence, but you have to focus on the job when you're there, simple as that. I find that any employee -working- 6 out of 8 hours has done a good job. If 3 of those 6 are wasted on forum browsing and planning guild activities however... well, you get the point. Reply 0
  • Editor's blog: How the Top 50 works

  • orakio 16/12/2008

    I'd like to know more about the process of reviewing... We already know scores are dictated by the people reviewing the game, which is a personal interpretation and entirely up to the reviewer... But is the technique of reviewing itself somewhat standardized? Do you have a EG procedure or checklist that everyone has to go through?
    Is the end score a single 'gut feeling' one or is it a representation of various subscores combined with another magical formula?
    Is there a lot of paperwork involved with reviewing a game?

    I know, I'm being very nosey ^_^
    Reply 0
  • Ryzom

  • orakio 16/12/2008

    Me and my PA friends played Ryzom back in 2006, with a healthy crowd. We thoroughly enjoyed the starting island, and it seemed we found a winner there. Regrettably, the actual world beyond seemed so void of life we gave up the game after less than a month.. Still it had great potential! Reply 0
  • Dragon Quest X coming to Wii

  • orakio 10/12/2008

    as long as we don't have to waggle our wiimotes to attack, all will be well. Reply 0
  • NASCAR dons Mario Kart costume

  • orakio 05/12/2008

    CHINESE FOOD!!!! Reply 0
  • Wii will sell out by Xmas, says Gamestop

  • orakio 21/11/2008

    Wow, you can really feel the recession kicking in, can't you? Global depression, people not being able to buy food... A good thing they can still provide in basic needs, like a Brand new Wii with Wii fit and guitar hero included. Reply 0
  • Left 4 Dead

  • orakio 21/11/2008

    Great game this, well worth the nine and not worth a ten, so EG nailed it quite well.

    The power is in playing with friends. If you're a little bit social you've got at least 3 of them in your steam network, which is just enough to play this Brilliant horror-shooter.

    SIngle-player is also quite good, if you play it for the first time.
    Reply 0
  • Fils-Aime: Wii "nowhere near" a price cut

  • orakio 19/11/2008

    Nintendo seems to be become the new Sony in 2009 :-) Reply 0
  • Capcom publish millionaires club list

  • orakio 12/11/2008

    it did have Chrono Trigger though


    (I had a megadrive)
    Reply 0
  • WAR doubles XP for open-world warfare

  • orakio 23/10/2008

    And still, it remains good fun. Plenty to do and a good community (on burlok at least).
    Roll on, content patches!
    Reply 0
  • Major WAR update in December

  • orakio 17/10/2008

    Excellent! I'm weary of the RvR influence though... Reply 0
  • WOW to add 1m more subs - analyst

  • orakio 15/10/2008

    As long as we're all having a good time. Reply 0
  • WAR Sports

  • orakio 11/10/2008

    I don't think God had anything to do with this article though.

    I liked it. captivates scenarios quite well, and I'm glad WAR gets some eurogamer Love :-)
    Reply 0
  • WAR claims 750,000 people

  • orakio 11/10/2008

    WAR is simply fantastic. A game I would have given not more than 7/10 after the beta, and a game which I predicted woudn't have many subs after december...
    But I have never been so wrong. This game combines all the best aspects of MMO's from the last few years and molds it together into a superbalanced joyous whole.

    mandatory things t have fun though, are:
    - finding a good guild.
    - being social.
    - not being a powerlevelmonkey trying to hog rank 40 asap.

    if you fulfill to the above, you're having a great time. :-)

    Look me up on the Burlok RP-core Server, I am 'Kralor' of the guild "The Discord Coalition". I will waaagh the fun into those that are hard to convince ^_^.
    Reply 0
  • Knowingly Undersold

  • orakio 05/10/2008

    "It ain't gonna happen - PC is only good for Java games and MMOs these days"

    That MMO market's a pretty large one though.
    Reply 0
  • WAR bans gold sellers "like crazy"

  • orakio 23/09/2008

    Ban buyers instead of sellers.
    Problem solved.
    Reply 0
  • Civilization IV: Colonization

  • orakio 22/09/2008

    First time I heard about this :-o
    Reply 0
  • Warhammer Online: Age of Reckoning

  • orakio 17/09/2008

    I share Oli's opinions and see were he's coming from on various areas.
    It's not easy being in the closed beta for so long, having seen the game evolving from one end to the other and back, and still have an objective and fresh opinion about it all. I must admit I was tired of WAR at the end of closed beta. A years' worth of ups and downs, repeatedly seeing the same content handled differently... it takes a lot of enthusiasm out of you, and replaces it by scepticism.
    Luckily the guild aspect returns to me in Live, and that makes up for a lot of things I missed :-)
    Reply 0
  • Warhammer Online's Paul Barnett

  • orakio 17/09/2008

    I'll say it once and I'll say it again.

    Lastability is WAR's biggest problem.
    Already people are entering their Rank 20's, almost ready to leave for tier 3. So let's say you have 2 months to get your char where it should be. Sure, plotting and planning to take on the capital city will be a moth or two of entertainment. Add another two months to find all the gimmicks & dungeons. That's 6 months of play before you've seen it all., perhaps extend it to a year to get two alts up and running.

    I hope I'm wrong, but if they don't implement some serious amount content every 6 months, the game will be doomed to be a short but entertaining blast. Because honestly: in essence, this game IS a marvelous beauty regarding fun factor. Good roleplay (alas, not cross-faction), great PvE and RvR experiences... it's got it all. Here's hoping it will be a major player for a while to come!
    Reply 0
  • Burning Crusade's quality delayed WAR

  • orakio 11/09/2008

    It's nice and enjoyable.

    Doesn't have the same lastability as WoW, but focuses on different things, with PQ's, RvR and guild ranks. Open beta's a lot better than closed beta, and they're squirting out another big patch for live release in 3 days.

    So all in all, mission succeeded in my eyes. And I've been both enthusiastic and tremendously dissapointed over the course of beta in the last year.

    Let's just hope GOA doesn't screw up the live headstart!
    Reply 0
  • WOW Arenas: regional winners

  • orakio 09/09/2008

    I hear cucumbers are rather large this year Reply 0
  • Jacobs on WAR beta: "GOA messed up"

  • orakio 09/09/2008

    The game has improved a lot since closed beta though. A downright lot. Reply 0
  • Mythic details WAR early access dates

  • orakio 02/09/2008


    Yes, but Spring 2009 will be too late for many people, given the content that's in now.
    Reply 0
  • orakio 01/09/2008

    It all comes down to exponentially increased expectations. Don't expect Revolution, since you'll be dissapointed. On the other hand, a lot of things have been the subject of evolution, and that's a good thing ^_^

    Some of The good:

    RvR (the new and hip PvP) can be brilliant fun. Comes down to zerging? yes, it will. for a month or so, and then people will learn about organisation and tactics. I remember our group of 30 being obliterated by a group of 10 in the Tier 3 beta test.

    The guild system is unlike any I've ever seen. Guilds are living beings striving for domination over the server through accomplishments that are measured. It'll be interesting to see how this affects the entire social system of the MMO.

    It's a rather large world to explore with lots of content. Public quests for one are an excellent way of meeting people and do not feel like a grind (well, most don't).

    Some of the bad:

    AI is once again, horrible. It's all just a matter of keeping the right distance and aggro and we've seen all of that in all the other games. Then again, it's not worse than the other games either. It just isn't exciting, that's all.

    Crafters, stay away. This is a PvP/PvE game with no place for a healthy economy. You will fight, and you will fight people.

    It's WoW all over again, with a graphical buff. You'll have your races, classes, specials, questgivers, etc. Combat is not synchronized, can feel a bit tedious and even slow at times.

    All in all, it will be a fun game, yet I don't see it having a lastability of more than a year. The devs will have to be very creative in their endgame content for that. And right now, they're not focusing on adding content. It's more a matter of cleansing the bugs and shortcomings before release, and they've done a fantastic job at that in the last few weeks of closed beta.

    Honestly? 7/10 , 8/10 for warhammer fans.
    Reply 0
  • Square Enix offers to buy Tecmo

  • orakio 29/08/2008

    buy them and change your name back to just "Square" . Much better from a marketing point of view. Reply 0
  • The Wii "isn't hurting us", says Sony boss

  • orakio 29/08/2008

    Not directly hurting them, as Microsoft is experiencing the same problem. But I do think the potential market has been snitched by Nintendo. Luckily for Sony and Microsoft 'what could have been' is not taken into account when setting up a business model. Reply 0
  • Blizzard: StarCraft MMO would be difficult

  • orakio 26/08/2008

    rock n roll racing MMO! Reply 0
  • Moore warns against suing file-sharers

  • orakio 22/08/2008

    Tell that to the judge. I'm sure many tried before Reply 0
  • WAR open beta in early September

  • orakio 20/08/2008

    NDA lifted! woo! Reply 0
  • Star Trek Online to feature PVP, classes

  • orakio 13/08/2008

    too bad... I would have liked it if a guild manned a vessel, instead of the 500k players with each their own ship Reply 0