neems Comments

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  • Video: Let's Play Pillars of Eternity and die to beetles

  • neems 23/09/2014

    Awesome subtitle EG, well played. Reply +14
  • Elite: Dangerous beta 2 launches this month

  • neems 19/09/2014


    Oh my God that sounds good, so many additions.
    Reply 0
  • Frontier reveals Elite: Dangerous launch price

  • neems 15/09/2014

    I would just like to point out that even though the autopilot is slow, and terrifying (it pulls some seriously weird manoeuvres) it is worth having just so you can sit back and look around while 'Blue Danube' plays in the background. Reply +2
  • neems 15/09/2014


    I suspect you won't see an offline version of the beta, as it would immediately appear on torrent sites the world over. Granted that might actually work in their favour, as the beta as is would make a pretty good demo for people who are wavering. It would probably piss off a lot of the backers though.
    Reply +2
  • After Lemmings was a hit, DMA Design declared war with Walker

  • neems 14/09/2014

    I remember playing this, but oddly enough I didn't remember it being right-to-left scrolling. Good game, but I never even got close to finishing it. Reply +11
  • Staring into the eyes of FIFA 15's new player ratings

  • neems 09/09/2014

    The team ratings are based on the players in the team - on paper City had a better team than Utd, even in the season that Utd won. A neutral observer might point out that one or two of the united players are actually rated higher in FIFA than most people would rate them in real life. Reply 0
  • neems 09/09/2014

    I'm sure there is precedent for players talking to EA about their stats, although I don't rightly recall where I came across it, so possibly take it with a pinch of salt.

    It's certainly not uncommon for people in the public eye to lie about their height - look at all the short actors.

    Lol @ Eldritch

    That picture cracks me up. He's what, 6'2" and a brick outhouse, the best player in the world, and still has to be the tallest guy there. I could stand in the front row of that picture without ducking and still not be the tallest guy.
    Reply +1
  • neems 09/09/2014

    I imagine the height thing is down to the players or their representatives. RVP tells his agent that he's unhappy with how short he looks (and in the game), and the agent rings up EA and tells them that RVP is in fact much taller in person, yes really, you'd be surprised, a genuinely imposing figure but lets not be too picky and call it 6'2" shall we? Reply +3
  • Amazon Fire TV now available to buy in the UK

  • neems 04/09/2014


    Well technically it doesn't pay for anything, it's basically a tax. I don't rightly know how TV distribution works. I just worked in a call centre, which was handy because I could check my own address on the system :)
    Reply +2
  • neems 04/09/2014


    The confusion is caused by people thinking that the License Fee goes to the BBC, or is somehow levied by them. It is simply a fee imposed by the government for the right to use television equipment - the money goes into the tax fund, from which the BBC receives its funding.

    Obviously there is some connection between the amount of money raised by the License Fee, and the amount of funding the BBC gets, but it's not nearly as simple as 'License Fee money goes straight to the BBC'.

    /used to work for TV Licensing.
    Reply +20
  • The past lives forever in Pillars of Eternity

  • neems 04/09/2014


    As far as Original Sin goes, your best bet is to watch some videos on YouTube, although I will try my best to explain it.

    Basically you set your team up with a formation; once combat begins everybody spreads out in relation to the enemy (typically tank first, healer at the back etc). Enemies who haven't been aggro-ed but who can see the fight will frequently join the action as well.

    Every character has Initiative to determine the order they play in, and then rather than a set number of moves, they get a certain number of Action Points. Various stats determine how many AP you start with, how many you get per combat turn, and the maximum number you can have. Any points not used at the end of your turn will carry over to the next.

    Movement will use a certain number of AP (certain characters / traits / stats will allow for much greater movement for a given number of AP), and then your skills / abilities / spells use varying amounts of AP depending on both how powerful the skill is, and the level of the character.

    Combat uses line of sight, and is also heavily based around elements and using the environment. For example, casting Rain on a group of enemies to make them wet, and then electrocuting them. And then freezing them solid. Oil can be used to make pools of fire, so on and so forth.

    I've probably made that sound hideously complex, but it works really well, and is all presented crisply and clearly. It can be quite hard at times; it definitely requires a certain amount of tactical thinking and imaginative use of skill sets on higher difficulties.
    Reply +1
  • Video: Assassin's Creed Unity's new parkour and combat explored

  • neems 03/09/2014

    I know it smacks dangerously of graphic whoring, but I think the increased fidelity of the game world - especially the vastly increased NPC count - could really make a huge difference to the impact this game has.

    Personally, I am quietly optimistic. I would probably buy it for the setting alone (the city I mean, not necessarily the Revolution).
    Reply +6
  • Metro Redux: what it's really like to develop for PS4 and Xbox One

  • neems 27/08/2014

    4A Games really are awesome, you get the impression that they really know what they are talking about. They clearly didn't just port their games over, but went through them and tailored them to fit the hardware. Reply +14
  • The Crew has artificial 30fps lock on PC

  • neems 26/08/2014


    Well it's Ubisoft, I'm pretty sure there actually is a conspiracy against PC gamers.

    My favourite piece on Ubisoft, from Kotaku when Rocksmith was released on PC -

    "Though it recently removed its onerous always-on DRM requirements of PC games, evidently the fact people are still able to play them remains a concern for Ubisoft. That must be why the publisher shipped copies of Rocksmith in Europe without activation codes. On the other hand: Totally secure product!"
    Reply +10
  • Call of Duty: Advanced Warfare multiplayer reveal

  • neems 11/08/2014

    Except for Quake of course. And Unreal. Oh and Enemy Territory. But otherwise, flat, yeah. Reply 0
  • neems 11/08/2014

    If you don't pre-order, you will get stomped into oblivion. Reply 0
  • neems 11/08/2014

    Engage whoop! Reply 0
  • neems 11/08/2014

    Server browser for PC?

    Haha just kidding, of course not.
    Reply 0
  • neems 11/08/2014

    What is hardpoint? Reply 0
  • neems 11/08/2014

    lol @Sammoore

    I always used to play Hardcore S&D; people used to TK all the time and say "Sorry, your name didn't come up."

    Wtf? We're wearing uniforms, try looking first.
    Reply 0
  • neems 11/08/2014

    There'll be no positivity here please Mr. Robinson, this is Eurogamer. Reply 0
  • neems 11/08/2014

    How do you tell the teams apart? Nobody's wearing a uniform. Reply 0
  • neems 11/08/2014

    Where you have to support the children of all the NPCs you've killed? Reply 0
  • neems 11/08/2014


    I'd love to see a presentation with hecklers on twitter.
    Reply +1
  • neems 11/08/2014

    Pick 13 takes everything you loved about pick 10, BUT ADDS 3 TO IT. Reply 0
  • neems 11/08/2014

    Forgive my ignorance, but how do I get full screen? Reply 0
  • Destiny's six-player raids can only be played with friends

  • neems 04/08/2014

    @riz23 But I already have Entitled Misanthrope Simulator 2013 (bought it in a Steam sale at Christmas); unless there is a major content update I have no interest in yet another yearly update just for the sake of it. Reply +6
  • 50 Elite: Dangerous Beta 1 goes live

  • neems 31/07/2014

    It is fantastic.

    That is all.
    Reply +5
  • These new The Last of Us Remastered screens sure are purdy

  • neems 24/07/2014

    The only way to make a fair comparison with these screenshots would be to have the same screens for the PS3 version, and compare them directly on a big screen television.

    Personally, I highly recommend waiting for high quality video / the game itself to be released, as currently we are all arguing about nothing.
    Reply +1
  • The Last of Us Remastered lets you lock frame-rate at 30fps

  • neems 17/07/2014

    To digress from this enthralling discussion about televisions just for a second, how about that 'Last of Us : Remastered' eh? Should be good.

    Anyway, as you were.
    Reply -1
  • neems 17/07/2014

    I think this comments thread illustrates quite handily why ND have included the 30fps option. In all honesty it doesn't matter what is best (if that even is a thing), it's all about what your customers perceive to be best.

    You pays your money, you takes your choice.
    Reply +4
  • How about Elite: Dangerous on PS4 and Xbox One?

  • neems 14/07/2014


    You basically start off in a little ship (that you directly control), flying around around the galaxy, trading exploring and fighting. There are bigger and better ships to buy, contraband to smuggle and pirates to get murdered by.

    The current premium beta doesn't have an awful lot of content, but as a proof of concept is very impressive indeed. There are lots of videos on youtube - I recommend this guy if you want a decent idea of the state of the game.
    Reply +3
  • Divinity: Original Sin review

  • neems 10/07/2014


    The user score on metacritic is currently 9.3, versus 8.6 from critics. By all means take issues into account, it's certainly not perfect, but I think you'd have to say that user reaction has been overwhelmingly positive.
    Reply +2
  • neems 09/07/2014

    Anybody with even a vaguely half decent pc should get this game and then come join us in the very exciting forum thread. Reply +2
  • Shadow Warrior out on PS4, Xbox One this autumn

  • neems 09/07/2014

    I played through the whole game with an Xbox controller, no problems at all. It's more melee than shooting anyway. Reply 0
  • Transformers Universe open beta begins tomorrow

  • neems 03/07/2014

    Operators are standing by... Reply +2
  • Divinity: Original Sin Larian Studios' fastest-selling game ever

  • neems 03/07/2014

    Larian Presents: Vampire The Masquerade?

    Okay probably not, but still...
    Reply +8
  • Grid Autosport review

  • neems 24/06/2014

    From the gameplay I've seen - not that much of it, in fairness - this actually just seems to be a remake of Racedriver Grid. All the tracks I've seen so far are in the original game. Not sure what they're trying to achieve? Reply +5
  • Spintires features trucks with soul

  • neems 17/06/2014


    Not currently I'm afraid; nor is there a cabin view. They are apparently working on the latter, not sure about wheel support. The thing to remember though is that this is nothing like a normal driving game. You spend most of your time moving very slowly through deep mud, making lots of adjustments and constantly looking all around you. I'm not sure how much wheel support would add.
    Reply +4
  • neems 17/06/2014

    I already have 17 hours on Spintires, it is a truly lovely game. Simultaneously sedate and incredibly tense. Reply +9
  • First Mortal Kombat X gameplay footage

  • neems 10/06/2014

    Too much motion blur? Or is that just me? Reply +1
  • Metal Gear Solid 5: The Phantom Pain E3 trailer releases early

  • neems 09/06/2014

    The Big Boss likes his Bowie I guess. Reply +4
  • Nvidia partnering on Assassin's Creed: Unity, Far Cry 4 for PC

  • neems 05/06/2014

    Well I'm sure this will have absolutely no negative impact on performance with my AMD GPU.

    Not worried at all.

    They wouldn't do anything like that to me :(
    Reply +1
  • Relic's five-year plan for Company of Heroes 2

  • neems 29/05/2014

    It seems a shame that CoH2 simply isn't as good as the original. Additionally, most gamers are not looking for 'games as a service'. Just make the game as good as it can be and then move on. Reply +8
  • Face-Off: Wolfenstein: The New Order

  • neems 26/05/2014


    On my i5 2500k (@4.2Ghz) Wolfenstein is using all four cores, and processor usage is going as high as the mid eighties on occasion, which is fairly unusual. GPU usage is often lower than CPU.

    As an aside, this game has the best 'feel' of any fps I've played in years, possibly ever. You can pop out, see a guy and get a headshot, all in an instant. Compare this to CoD Ghosts, where the mouse controls were apparently implemented by a blind paraplegic.
    Reply +17
  • You'll want a powerful PC to play Wolfenstein: The New Order

  • neems 02/05/2014

    @StooMonster the 'next gen' consoles can't code games to run on 8 cpu threads. The PS4 locks 2 away for OS usage, and the XB1 locks 3 for OS and Kinect. At this time, developers have no access to those reserved cores. Reply +3
  • Face-Off: Dark Souls 2 PC

  • neems 28/04/2014


    Yeah, I'm curious, but I'm not convinced. Might be the next big thing though, who knows.
    Reply 0
  • neems 27/04/2014

    Re: the God-awful and interminable debate over controllers and pc games - get over it. If people don't like controllers that's fine, but the idea that a joypad represents some sort of betrayal of pc gaming ideals is ludicrous. PC gaming is supposed to be about having more options; limiting yourself - albeit in a different way - is kinda missing the point.

    Oh and keyboard controls are inherently less fluid than analogue sticks, simply by virtue of the fact that they are digital. Mouse is clearly superior for fast, precise aiming. Some sort of hybrid of the two would be the ideal, and what do you know - it can be done. On PC.


    Actually, although the three enemies in the first circle room all 'activate' at the same time, only the guy in the middle moves to attack you at first. The other two actually back up a little. If you're confident (or levelled up) it is fairly easy to kill the first guy right there and then, before moving on to the other two. Otherwise, the standard way would be to either draw them out, or run past.

    A large part of combat in Dark Souls 2 is learning how to deal with multiple opponents. The solution is 'any way you can'.
    Reply +3
  • Viscera Cleanup Detail Early Access review

  • neems 11/04/2014


    Before this Early Access, they released a free add on for Shadow Warrior (the recent remake of the 'classic' fps / melee game, which is brilliant I might add) where you went through the map after Wang had left it covered in body parts. The concept is pretty good when it's set on a map you're familiar with.

    EDIT: Or what he said^
    Reply +5
  • EA's Origin ditches physical discs

  • neems 31/03/2014

    Let's face it, nobody uses Origin as an actual shop. I'm sure most PC gamers have gotten used to the idea that if you want to play an EA game, you need Origin (even if they don't like it). But nobody I know ever actually looks at the storefront.

    Steam - I fire it up just after 6pm every day, to see what's new, what's on sale, so on and so forth.
    Reply +9