neems Comments

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  • Lords of the Fallen review

  • neems 28/10/2014

    It doesn't have actual difficulty options AFAIK but apparently your initial choice of class makes a significant difference, the warrior being a tank and the rogue somewhat fragile. The cleric is somewhere in between. Reply +1
  • Video: Watch us play Shadow Warrior from 5pm BST

  • neems 23/10/2014

    Certainly on the PC there was an option for aim assist, although I forget if it was available for K/M or controller only.

    I actually played it on my TV with a controller and all the HUD turned off; I suck at aiming with a controller so had aim assist turned on, but I was mostly using the sword anyway.
    Reply 0
  • Sid Meier's Civilization: Beyond Earth review

  • neems 23/10/2014

    @jabberwocky

    I believe Ruse is available on (last gen) consoles, well worth a look.
    Reply 0
  • Shadow Warrior review

  • neems 23/10/2014

    Played the PC version, fantastic game. As mentioned, it is somewhat old school in style, but super smooth and looks beautiful. It plays well with a controller and has a surprising amount of content. It's a no-brainer really. Reply +8
  • Lords of the Fallen concerns addressed in video

  • neems 22/10/2014

    As somebody else mentioned, EpicNameBro has done a really good video on this, lots of interesting points both good and bad, but overall he liked it, and feels it has promise (he's only played a small part of the game).

    In particular he said that he much preferred playing as the slow, heavy armour wearing warrior class rather than the more nimble rogue, in direct comparison to his preferred style of play in DS. From the videos I've seen, there does appear to be a distinct weight and deliberate feel to characters, which makes for fairly methodical, considered gameplay.

    I'm quietly optimistic on this one.
    Reply +2
  • Digital Foundry: Hands-on with COD: Advanced Warfare multiplayer

  • neems 18/10/2014

    @TheIce

    Realistically, you would indeed have to be superhuman to spot resolution differences between two different games. If you could switch back and forth between different resolutions on the same game on that 47" screen of yours you would probably find that they look basically the same, but the 900p example would look somewhat soft by comparison.
    Reply +6
  • Video: How not to co-op in Far Cry 4

  • neems 16/10/2014

    Apparently you can't do story missions in co-op, but you can do side missions and generally dick around. Reply 0
  • neems 16/10/2014

    It was Ian Higton wasn't it? C'mon Ian, fess up. Reply +4
  • Chivalry: Medieval Warfare gets a release date on consoles

  • neems 14/10/2014

    I would imagine it would work better on the next gen consoles, it needs a bit of welly to run it at its best I seem to recall. Reply 0
  • Dragon Age: Inquisition is 1080p on PS4, 900p on Xbox One

  • neems 10/10/2014

    Why is '4k support' a thing now? Haven't pc games always supported 4k? You just change the resolution. Reply +33
  • Face-Off: Ryse on PC

  • neems 10/10/2014

    " It's not possible to re-map the controls from within the game, though it's likely possible externally, but it doesn't feel necessary as the defaults work very well."

    It is always necessary to have the option to remap controls. Not only do some people use non standard controls, but a significant proportion of the pc user base do not use QWERTY keyboards.
    Reply +3
  • Sony "temporarily holding back" DriveClub's free PlayStation Plus edition

  • neems 09/10/2014

    Instead of upgrading the servers, could you perhaps hire some more? Reply +5
  • Portal 2 improves brain training more than software designed for that, says science

  • neems 02/10/2014

    Ah, but did you play co-op? That's where the real brain training comes in. Reply +18
  • Character persistence was key for Call of Duty: Advanced Warfare's Exo Survivor mode

  • neems 28/09/2014

    @hazzatori

    A lot of the hate comes from people who do (or did) play COD, and have seen the full extent of the rise and fall of a once mighty gaming empire.

    It still generates unGodly amounts of revenue, but the suits know that the wheels are starting to come off, which is why they're trying to re-jig it so much.

    Personally, I think they should perhaps try making it simpler, more streamlined. The unlock progression style online FPS peaked with COD4; since then it's just been more and more unnecessary faff each year.
    Reply 0
  • Face-Off: FIFA 15

  • neems 27/09/2014

    Apologies for the late response, I've been working. I don't have obvious nicknames for Ronaldo (other than Cris / Ronnie) or Mourinho as their names don't have obvious parallels to any once famous pop stars as far as I'm aware. It was just a lame joke that depends on knowing who Glenn Medeiros is :) Reply 0
  • neems 26/09/2014

    @enfilade

    I have a player in my Ultimate Team called Madeiros, and I insist on calling him Glenn. You can guarentee any professional football club in the UK would do the same.
    Reply +1
  • Bungie nerfs Destiny's magical loot farming Treasure Cave

  • neems 25/09/2014

    I knew the end had come when I realised that I got more enjoyment out of farming the cave than playing the 'endgame' content. Destiny was fun for a little while, moving on now. Reply +9
  • FIFA 15 review

  • neems 23/09/2014

    And yet everybody I know who has played the demo (and most of the people in the EG forum thread) seem to think it plays much better than last year. Such is life I guess, I eagerly await the arrival of my copy. Reply +15
  • Paradox's single-player RTS Ancient Space out today

  • neems 23/09/2014

    I know you're playing up the sci-fi angle of the cast, but to mention Dwight Schultz without reference to Howlin' Mad Murdock is a travesty of cosmic proportions. Reply +6
  • Video: Let's Play Pillars of Eternity and die to beetles

  • neems 23/09/2014

    Awesome subtitle EG, well played. Reply +14
  • Elite: Dangerous beta 2 launches this month

  • neems 19/09/2014

    @RPMcMurphy

    Oh my God that sounds good, so many additions.
    Reply 0
  • Frontier reveals Elite: Dangerous launch price

  • neems 15/09/2014

    I would just like to point out that even though the autopilot is slow, and terrifying (it pulls some seriously weird manoeuvres) it is worth having just so you can sit back and look around while 'Blue Danube' plays in the background. Reply +2
  • neems 15/09/2014

    @Mellissa

    I suspect you won't see an offline version of the beta, as it would immediately appear on torrent sites the world over. Granted that might actually work in their favour, as the beta as is would make a pretty good demo for people who are wavering. It would probably piss off a lot of the backers though.
    Reply +2
  • After Lemmings was a hit, DMA Design declared war with Walker

  • neems 14/09/2014

    I remember playing this, but oddly enough I didn't remember it being right-to-left scrolling. Good game, but I never even got close to finishing it. Reply +11
  • Staring into the eyes of FIFA 15's new player ratings

  • neems 09/09/2014

    The team ratings are based on the players in the team - on paper City had a better team than Utd, even in the season that Utd won. A neutral observer might point out that one or two of the united players are actually rated higher in FIFA than most people would rate them in real life. Reply 0
  • neems 09/09/2014

    I'm sure there is precedent for players talking to EA about their stats, although I don't rightly recall where I came across it, so possibly take it with a pinch of salt.

    It's certainly not uncommon for people in the public eye to lie about their height - look at all the short actors.


    Lol @ Eldritch

    That picture cracks me up. He's what, 6'2" and a brick outhouse, the best player in the world, and still has to be the tallest guy there. I could stand in the front row of that picture without ducking and still not be the tallest guy.
    Reply +1
  • neems 09/09/2014

    I imagine the height thing is down to the players or their representatives. RVP tells his agent that he's unhappy with how short he looks (and in the game), and the agent rings up EA and tells them that RVP is in fact much taller in person, yes really, you'd be surprised, a genuinely imposing figure but lets not be too picky and call it 6'2" shall we? Reply +3
  • Amazon Fire TV now available to buy in the UK

  • neems 04/09/2014

    @LaurencD

    Well technically it doesn't pay for anything, it's basically a tax. I don't rightly know how TV distribution works. I just worked in a call centre, which was handy because I could check my own address on the system :)
    Reply +2
  • neems 04/09/2014

    @number1024
    @frightlever

    The confusion is caused by people thinking that the License Fee goes to the BBC, or is somehow levied by them. It is simply a fee imposed by the government for the right to use television equipment - the money goes into the tax fund, from which the BBC receives its funding.

    Obviously there is some connection between the amount of money raised by the License Fee, and the amount of funding the BBC gets, but it's not nearly as simple as 'License Fee money goes straight to the BBC'.

    /used to work for TV Licensing.
    Reply +20
  • The past lives forever in Pillars of Eternity

  • neems 04/09/2014

    @Vasenor

    As far as Original Sin goes, your best bet is to watch some videos on YouTube, although I will try my best to explain it.

    Basically you set your team up with a formation; once combat begins everybody spreads out in relation to the enemy (typically tank first, healer at the back etc). Enemies who haven't been aggro-ed but who can see the fight will frequently join the action as well.

    Every character has Initiative to determine the order they play in, and then rather than a set number of moves, they get a certain number of Action Points. Various stats determine how many AP you start with, how many you get per combat turn, and the maximum number you can have. Any points not used at the end of your turn will carry over to the next.

    Movement will use a certain number of AP (certain characters / traits / stats will allow for much greater movement for a given number of AP), and then your skills / abilities / spells use varying amounts of AP depending on both how powerful the skill is, and the level of the character.

    Combat uses line of sight, and is also heavily based around elements and using the environment. For example, casting Rain on a group of enemies to make them wet, and then electrocuting them. And then freezing them solid. Oil can be used to make pools of fire, so on and so forth.

    I've probably made that sound hideously complex, but it works really well, and is all presented crisply and clearly. It can be quite hard at times; it definitely requires a certain amount of tactical thinking and imaginative use of skill sets on higher difficulties.
    Reply +1
  • Video: Assassin's Creed Unity's new parkour and combat explored

  • neems 03/09/2014

    I know it smacks dangerously of graphic whoring, but I think the increased fidelity of the game world - especially the vastly increased NPC count - could really make a huge difference to the impact this game has.

    Personally, I am quietly optimistic. I would probably buy it for the setting alone (the city I mean, not necessarily the Revolution).
    Reply +6
  • Metro Redux: what it's really like to develop for PS4 and Xbox One

  • neems 27/08/2014

    4A Games really are awesome, you get the impression that they really know what they are talking about. They clearly didn't just port their games over, but went through them and tailored them to fit the hardware. Reply +14
  • The Crew has artificial 30fps lock on PC

  • neems 26/08/2014

    @Hitomii

    Well it's Ubisoft, I'm pretty sure there actually is a conspiracy against PC gamers.

    My favourite piece on Ubisoft, from Kotaku when Rocksmith was released on PC -

    "Though it recently removed its onerous always-on DRM requirements of PC games, evidently the fact people are still able to play them remains a concern for Ubisoft. That must be why the publisher shipped copies of Rocksmith in Europe without activation codes. On the other hand: Totally secure product!"
    Reply +10
  • Call of Duty: Advanced Warfare multiplayer reveal

  • neems 11/08/2014

    Except for Quake of course. And Unreal. Oh and Enemy Territory. But otherwise, flat, yeah. Reply 0
  • neems 11/08/2014

    If you don't pre-order, you will get stomped into oblivion. Reply 0
  • neems 11/08/2014

    Engage whoop! Reply 0
  • neems 11/08/2014

    Server browser for PC?

    Haha just kidding, of course not.
    Reply 0
  • neems 11/08/2014

    What is hardpoint? Reply 0
  • neems 11/08/2014

    lol @Sammoore

    I always used to play Hardcore S&D; people used to TK all the time and say "Sorry, your name didn't come up."

    Wtf? We're wearing uniforms, try looking first.
    Reply 0
  • neems 11/08/2014

    There'll be no positivity here please Mr. Robinson, this is Eurogamer. Reply 0
  • neems 11/08/2014

    How do you tell the teams apart? Nobody's wearing a uniform. Reply 0
  • neems 11/08/2014

    Where you have to support the children of all the NPCs you've killed? Reply 0
  • neems 11/08/2014

    @hazzatori

    I'd love to see a presentation with hecklers on twitter.
    Reply +1
  • neems 11/08/2014

    Pick 13 takes everything you loved about pick 10, BUT ADDS 3 TO IT. Reply 0
  • neems 11/08/2014

    Forgive my ignorance, but how do I get full screen? Reply 0
  • Destiny's six-player raids can only be played with friends

  • neems 04/08/2014

    @riz23 But I already have Entitled Misanthrope Simulator 2013 (bought it in a Steam sale at Christmas); unless there is a major content update I have no interest in yet another yearly update just for the sake of it. Reply +6
  • 50 Elite: Dangerous Beta 1 goes live

  • neems 31/07/2014

    It is fantastic.

    That is all.
    Reply +5
  • These new The Last of Us Remastered screens sure are purdy

  • neems 24/07/2014

    The only way to make a fair comparison with these screenshots would be to have the same screens for the PS3 version, and compare them directly on a big screen television.

    Personally, I highly recommend waiting for high quality video / the game itself to be released, as currently we are all arguing about nothing.
    Reply +1
  • The Last of Us Remastered lets you lock frame-rate at 30fps

  • neems 17/07/2014

    To digress from this enthralling discussion about televisions just for a second, how about that 'Last of Us : Remastered' eh? Should be good.

    Anyway, as you were.
    Reply -1
  • neems 17/07/2014

    I think this comments thread illustrates quite handily why ND have included the 30fps option. In all honesty it doesn't matter what is best (if that even is a thing), it's all about what your customers perceive to be best.

    You pays your money, you takes your choice.
    Reply +4