mkreku Comments

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  • Windows 10 release in July, AMD spills

  • mkreku 21/04/2015

    I've bought two computers with Win 8.1 for friends (sister and work colleague). Both of the times I've had to start up the computers to clean them from bloatware and both of the times I've pulled my hair out of frustration with the OS. It's so unnecessary and verbose at all times, everything slightly more complex than renaming a file is hidden behind layers and layers of cluttered Metro interface. The way to reach these different interfaces are also ridiculous. "Touch upper right corner", "Pull down fast along the right edge of the screen".. and all the options are so spread out that it takes forever to find.

    I could probably get used to it if I had to (like you do with every new interface you encounter) but I just don't see any advantages for doing so. It doesn't feel better in any way.
    Reply +5
  • Face-Off: Grand Theft Auto 5 on PC

  • mkreku 21/04/2015

    I'm running this game in 2560x1440 with everything on max (I think) on a Radeon 290X/i7 970 (six core) combination and it keeps churning out 60 fps most of the time. I have had dips down to 40-ish in the worst case scenarios but the dips are usually short and not disruptive (so far).

    I must say it looks spectacular! I wasn't expecting it to look this damn good.
    Reply +7
  • HTC One M9 review

  • mkreku 19/04/2015

    A few years back Eurogamer reviewed the Xiaomi MI2. It was the first time I had heard of the brand and it intrigued me since it was the only Android phone with a small screen (4.3 inches) and top-of-the-line specs (Snapdragon 600 back then).

    I bought it based on that review and I have never been so happy with a phone as with this one. I still use it! Since then, Xiaomi has sailed up as the third largest mobile phone maker in the world. In just 5 years time!

    Any chance Eurogamer would care to review the new Xiaomi models too? The Xiaomi Note Pro for example, the first phone in the world to use the Snapdragon 810? I would be very interested in reading more Xiaomi reviews (or any other premium brand coming out of China lately).
    Reply +1
  • Anita Sarkeesian debuts her Positive Female Characters series

  • mkreku 31/03/2015

    This series is positive and concentrates on what is good and what could be done better. I can get behind this. Reply +28
  • Face-Off: Borderlands: The Handsome Collection

  • mkreku 30/03/2015

    I have a five year old netbook (Asus EEE PC 1215N) that I use to play Borderlands 2 on. It only runs it on medium and 1366 x 768 resolution, but still.. it's smooth. How can these consoles struggle with this game that scales so well on PC? Reply +5
  • Pillars of Eternity review

  • mkreku 27/03/2015

    @Graelock Wow, that's just such an uninformed opinion that I have to reply.

    Obsidian has done two sequels for Bioware, Neverwinter Nights and Star Wars: Knights of the Old Republic. Both of which had to use legacy code and had very strict development schedules. Yet they both (arguably) surpassed their Bioware equivalents.

    They have since then made a horribly underrated spy RPG that has some of the best reactivity in a game ever (Alpha Protocol), a decent action RPG (Dungeon Siege 3), a fantastic South Park RPG (Stick of Truth) and to top it all off they made the best RPG in the last 10 years, Fallout: New Vegas.

    They have a reputation for releasing buggy games (NWN 2 and SWKotOR), but since then haven't had more bugs than any other developer. I remember New Vegas was hit heavily by their reputation rather than the amount of actual bugs (Fallout 3 was buggier than New Vegas).
    Reply +8
  • All the Windows 10 and Xbox One cross-play or cross-buy games revealed so far

  • mkreku 05/03/2015

    @grassyknoll In Sweden it's much more expensive to buy the console version of a game than the PC version. It would be a very strange business plan to allow cross-buy from PC to console here.. Reply +5
  • Trine 3 announced with gorgeous debut trailer

  • mkreku 02/03/2015

    IT'S SO PRETTY!! Reply +1
  • Knights of Pen & Paper 2 gets a release date

  • mkreku 02/03/2015

    Ohh, unexpected and fantastic! I loved the first one on my phone. Great fun. Reply +3
  • Valve's virtual reality headset is called Vive, made by HTC

  • mkreku 02/03/2015

    1200x1080x2 = 2592000 pixels.
    2560x1440 = 3686400 pixels (my current setup).

    My Radeon R9 290X handles almost everything at 60 fps at 2560x1440, thus should be able to reach 90 with only 70% of the amount of pixels to render. I like these HTC specs!
    Reply +4
  • Does resolution really matter?

  • mkreku 28/02/2015

    I once tried lowering the resolution on Far Cry 3 to 720p on my 1440p monitor just to see what it looked like (with everything on max, of course). It was like hooking up your old PS2 to a flat TV. I could count the pixels. Reply +4
  • Nvidia GeForce GTX 960 review

  • mkreku 24/01/2015

    Hmm. In Sweden the closest AMD equivalent is the R9 280X 3GB. Would have loved to see that card being compared too. Reply 0
  • Dying Light gets new UK physical launch date, a month late

  • mkreku 23/01/2015

    I think it looks amazing.

    But then again I loved Dead Island. And before that Xpand Rally. And before that Chrome. Huh. I guess I just like Techland.
    Reply +1
  • So, what do you actually do in No Man's Sky?

  • mkreku 22/01/2015

    My only worry for this game is that they'll leave too much to the procedural generation. Some things should be hand made or else it will all be too soul-less. Reply +2
  • Windows 10 will let you stream Xbox One games to PC, tablets

  • mkreku 21/01/2015

    When I "upgraded" my Win Xp to Win 7, I did so because of the memory limitations of the 32-bit OS that was XP. Win 7 64-bit can still handle all the memory in the world, why would I switch to Win 10? Reply -5
  • Sony offering refunds on H1Z1's alpha following complaints about "P2W" micro-transactions

  • mkreku 17/01/2015

    Ok, I feel like my brain might be in bizarro world here, but..

    I don't see this as pay to win or a horrible micro transaction. To me it sounds like it could be a fun part of the game. A player spawned event, if you will.

    Imagine everyone doing their thing in the same game-world. Some guys have teamed up fighting zombies, some others are fighting among themselves, yet others are just hiding in the woods without any real equipment yet.. then all of a sudden this cargo plane appears in the distance. Visible from all parts of the map. It slowly flies above and suddenly an object with a parachute falls from it.

    Now.. even though one guy paid for it, everyone has a chance to get it. It can drop anywhere, and no-one, not even the buyer, knows what it contains or where it will land. The rush to get to it (or luck, if it lands on your head) would probably be a thrill in itself. Actually scoring the items would probably be even better. The cargo plane becomes an event for the entire server that one guy decided to pay for.

    I imagine they put micro-transactions on them not only because of greed (they're a company, of course they want to make money), but also as a way to restrict their usage. If you could call them whenever, they would be called all the time. If you put them on a timer, they would not be a surprise and everyone would just be waiting for them. They could have made them into a random event, I guess, but I don't see the solution they chose as super-bad.

    I have not played this game myself, but to me it sounds like it could be interesting.
    Reply -1
  • Survarium could be a worthy Stalker successor - if it gets the balance right

  • mkreku 13/01/2015

    Stalker: Call of Pripyat is one of my favourite games ever. Sitting in the darkness, in the rain, with barely any ammo left and ten angry, Russian bandits searching for you outside the derelict hospital you've taken refuge in.. that feeling is unsurpassed for me.

    Multi-player is not my thing.
    Reply +4
  • Video: Can Dying Light make up for Dead Island?

  • mkreku 16/12/2014

    I will never get Eurogamer's hatred against Dead Island. It was a great game that I had lots of fun with, finished it twice. And "game-breaking bugs"? What bugs were they? Feel free to name them because I sure as hell didn't find them in my play-throughs. Reply +15
  • Lumino City review

  • mkreku 11/12/2014

    @StooMonster I hate this argument. NO! You do not want three hour long games, you want good games. In your example you're comparing a good three hours against 30 bad hours (grind). How about comparing like for like, good to good? What would you choose, a three hour good game or a 30 hour good game? Reply +1
  • 1.4GB DriveClub update adds dynamic weather

  • mkreku 08/12/2014

    The windshield wipers and rain work together so well, it's mesmerizing. Great graphics in this game. Reply +7
  • Sony doubles down on PlayStation 4 as TV and smartphones falter

  • mkreku 26/11/2014

    I don't understand how their smartphones are faltering. They make some seriously good phones. Some of the best Android phones, in fact.

    What are people buying instead?
    Reply +2
  • Tech Analysis: Halo 2 Anniversary

  • mkreku 09/11/2014

    Is it just me or does the Anniversary version look great.. only when compared to the original? I mean, it looks like they've done an incredible amount of work on updating the Anniversary version, but it still looks like an old game. Compared to a modern game it doesn't look great at all. Maybe this is why they insisted on having the engine switch on at all times? Reply +2
  • CD Projekt announces generous Witcher 3 DLC plan

  • mkreku 06/11/2014

    God, I hope this game reviews well.. Reply +1
  • Death to the mini-map

  • mkreku 01/11/2014

    I agree with everything in this article.

    One of my favourite games of all time is called Gothic. When you start the game you don't even have a map at all, much less a mini-map. You're lost and puny and scared. Later, you run into a mapmaker who can sell you maps. Then you have to manually choose the map and look at it, and you don't see yourself as a dot on the map either - you have to figure out where you are using landmarks. Also, the map doesn't cover the entire world. You have to buy different maps for different regions. It's awesome.

    I wish more games relied on their players as much as Gothic did.
    Reply +1
  • The Crew PC specs revealed

  • mkreku 31/10/2014

    "..aiming for 60 fps". God, I hate when they say that for a PC game. NO! You're just supposed to optimize the hell out of your game and WE AS PC GAMERS CAN AIM AT 60 FPS! The PC is not an entity with set hardware. Reply +4
  • Ex-dictator's lawsuit against Call of Duty maker Activision dismissed

  • mkreku 29/10/2014

    I wonder what the verdict would have been if it was Bush instead of Noriega. Reply 0
  • Video: Watch us play Halo: The Master Chief Collection from 5pm GMT

  • mkreku 29/10/2014

    This will be fun. Reply +1
  • What's new in PlayStation 4's firmware update 2.0?

  • mkreku 27/10/2014

    Cue the hundreds of comments lamenting about X feature still missing.. Reply +31
  • Jade's Empire

  • mkreku 26/10/2014

    I always dread going back to old articles like this. "Oh no, what clueless comment did ancient me leave on this article then??". Luckily none this time. Reply +2
  • Road Trip Adventure is a refreshingly laidback RPG

  • mkreku 26/10/2014

    This is actually one of my favourite games from the PS2 era! It was such a surprise to find a racing based RPG (because it is a RPG, I think it was even called a CaRPG by the publishers) with no violence at all. You just won races and upgraded your car (yourself) with better tires, engines, suspension and got better and better. Incredibly satisfying, I might add.

    The game is also completely open world, and it's huge! There's so much to see just driving around. You even get your own village to customize and grow and drive around in.

    I think the problem this game had was that the graphics are very simplistic and childlike. That put a lot of people off. It also had really crappy driving mechanics in the beginning. But it was kind of a must, because in a game where you level up by getting better and better driving mechanics, you have to start out crappy. It really didn't sell the game though.
    Reply +12
  • Legend of Grimrock 2 review

  • mkreku 21/10/2014

    Aargh, a nine! I just couldn't get on with the first game, but everything I read about it and the sequel sounds so good! I thought I missed the combat and systems of old, but when I actually sat down and played it, it felt so constrained that it sucked all the fun out of the game for me. But a nine.. help. Reply +5
  • The Evil Within PC debug console commands unlock god mode, infinite ammo, more

  • mkreku 14/10/2014

    Cheats, you say? Then maybe even I dare to buy this game.. Reply 0
  • EGX 2015 headed to Birmingham NEC next September

  • mkreku 02/10/2014

    @rauper Actually, I can't. There are no direct flights from Stockholm to Birmingham. I'd have to fly to Frankfurt first and switch plane and then go to London. Around eight hour flight (compared to two hours), plus it's almost twice as expensive. And it's a tougher sell to tell girlfriends "Hey, let's go to Birmingham for a week next autumn" than it is London (no offense Birminghamers). Reply 0
  • mkreku 01/10/2014

    Wow. Not so good for me and my friends. We were supposed to go to EGX this year, but it sold out before we got tickets. So we said "screw it, well go next year instead".

    Birmingham instead of London when you're flying in from Sweden? Is just not gonna happen.
    Reply -1
  • Sony confirms wheels that work with PS4 racer DriveClub

  • mkreku 01/10/2014

    "I don't understand why people are having a hissy fit over last gen steering wheels not working with new gen consoles."

    Replace "steering wheels" with "TV:s" (for example) and you'll see the folly of this argument.
    Reply +8
  • Destiny bug reveals expansion DLC

  • mkreku 29/09/2014

    @Mockerre Thanks, Mockerre, that was an interesting read. I choose to believe he's genuine. Reply 0
  • Forza Horizon 2 review

  • mkreku 25/09/2014

    I couldn't find a single negative point in the entire review. Why wasn't it a 10? Reply +2
  • Nvidia GeForce GTX 970 review

  • mkreku 24/09/2014

    AMD are going to find it hard to compete in the performance per watts with this Maxwell design. But I would love if AMD said "screw it" and opted to just push performance to the max. Nvidia green for efficiency and AMD red for the fire you're about to start in your computer case.. Reply +8
  • Call of Duty maker Activision moves to dismiss former dictator Manuel Noriega's "absurd lawsuit"

  • mkreku 22/09/2014

    I wonder if they would say the same thing if a multi-million dollar franchise started using Ronald Reagan or George Bush Sr/Jr as targets.

    Let me guess, "terrorist simulators", right?
    Reply +5
  • Nvidia GeForce GTX 980 review

  • mkreku 20/09/2014

    @Suarez07 Oops, forgot to mention the game! Battlefield 4 it is. Reply 0
  • mkreku 20/09/2014

    @Badassbab I'm using Fraps. There's a function in it that records min, max and average frames and outputs it in a file. I played for a while with it on and it gave me this: min 43, max 79, avg 61,183.

    I noticed the min value occurred in a cutscene and the max value inside when I ran into a wall, trying to find a window.
    Reply 0
  • mkreku 19/09/2014

    @solkeher My Tri-X R9 290X is also completely quiet and surprisingly cool. I'm very impressed by Sapphire's build. Reply +1
  • mkreku 19/09/2014

    I wonder what kind of 290X they are running in these tests. I'm using a Sapphire Tri-X R9 290X and in both Battlefield 4 and Tomb Raider I am getting consistently higher numbers than Digital Foundry at 1440p (I don't own the other games). Especially Battlefield 4 (at Ultra settings) is super smooth for me and not even close to Digital Foundry's 47 fps average. Reply +3
  • Legend of Grimrock 2 gets an October release date

  • mkreku 19/09/2014

    Actually, if this was based on Ultima Underworld (like Arx fatalis) I'd be a whole lot more interested. But this Eye of the Beholder gridbased, side-stepping just felt too.. old for me. I never finished Grimrock, partly because of this. Reply +1
  • Watch Dogs: Bad Blood shows off its new tricks

  • mkreku 15/09/2014

    I liked Watch Dogs enough to play it to the end. The world and graphics were great. I just wish it wasn't so shallow. There's just nothing to do except the missions so the world feels slightly wasted

    At least let me go fishing in that fishing village up north.
    Reply +5
  • Saints Row creative director Steve Jaros joins Valve

  • mkreku 15/09/2014

    But whyyy.. it's not like Valve releases games.. ever! (slight exaggeration) Reply +17
  • Dying Light gets a January release date

  • mkreku 13/09/2014

    Amazing that Eurogamer managed to write something about a Techland game without using the word "flawed". Reply 0
  • Editor's blog: I'm leaving Eurogamer later this year

  • mkreku 09/09/2014

    Change is always scary.. But I really think this change is for the best. Eurogamer has been going down a path I personally don't want to follow for a while. I've noticed myself getting on here less and less and usually only for Digital Foundry. Let's steer this ship back to gaming, shall we?

    Thanks for all your hard work, Tom, and for getting Eurogamer to where it is today. Also thanks for stepping down in time and good luck with your future endeavors. Let's hope for another prosperous 15 years of Eurogamer!
    Reply +6
  • Digital Foundry vs Dead Rising 3 on PC

  • mkreku 07/09/2014

    @alexatkin I've been using ATI/AMD for at least ten years and I've never had to wait for a driver update.

    Which games did you have to wait for?
    Reply +1
  • mkreku 07/09/2014

    @Trejser Oh wow, great, I actually own an overclocked 290X! See, THIS is what I want Digital Foundry to investigate! Reply 0