You know, Suda51 didn't always used to just make exploitation fantasias, and his games were a lot better off for it. I'm still waiting for him to build on killer7, easily his best game and the one with the most thematic consequence. When he stops piddling around with these self-consciously "hip and weird" genre experiments, I'll be listening to his voice again. It's just unfortunate to have someone who I consider to be a true visionary mucking around with something that seems so trivial and borderline misogynistic (even if it's a satire, having Juliet called a "slut" and a "whore" (a la Arkham City) so many times gets seriously offputting.) Reply+3
To be fair, though, the game is still entirely predicated around the idea of "woman as victim." As Sean Bell put it on twitter, "DO YOU LIKE THE SUFFERING OF WOMEN? YOU’LL LOVE THE NEW TOMB RAIDER." It's still weird and offputting and uses some of the most tired of anti-progressive tropes, so while the fact that it isn't going to try to deal with the subject of rape is probably a good thing in the end, it doesn't automatically make the game NOT a gender stereotype trainwreck. Reply+30
I think the real problem is that designers aren't finding ways to make killing have any impact anymore, or don't have the creativity to make combat a less-important aspect of games. I'm thinking of, say, Mass Effect 3 (or the entire series to be honest, though Mass Effect isn't even the worst offender), which as a role-playing game, should give you the option of actually playing a role other than "intergalactic murderer." And yet, everytime the game needed to push forward, the only option you have is to mow down hundreds, if not thousands of disposable mooks.
It's like, "here's all of these interesting moral quandaries! Now shoot at them!" Reply+85
I won't consider it a "next-generation" until we start to see more developers coming up with game designs that aren't simply "how can we shoot all the dudes?" Reply+25
Again, people are confusing graphics technology with the art behind them. Shouldn't we assess all graphics on the merits of what their technology allows them to do? More importantly, shouldn't we recognize that style trumps any simulacra of reality any day? The Wii has, quite simply, some of the most outrageously gorgeous games ever made, and so too does the PS2 and the N64 and the SNES and the Genesis, etc. It all depends on the vision of the people making the game, and not the technology itself.
It's like criticizing a painting for not looking enough like a photograph, for pete's sake. Reply+4
I think permadeath is an interesting feature of gaming, but I don't think we'll see games moving forward until they're more willing to make this an aspect of the game design entirely and not simply a "mode" to be activated. I'm not saying that Mario should start dying forever when he falls into a pit, but when a game is all about survival - as it is in Diablo - then permadeath of a sort should be built into the fabric of the game. I realize that that's commercial suicide, but when permadeath is done correctly (I'm thinking of most Fire Emblem games, for instance), it can make the game so much more rewarding. Reply+1
I mean, I'm obviously going to choose Smash Bros. when I want to do some party brawlin', but I think there's a way that Sony can make this appealing to people outside of those who only own PS3s and don't have access to Smash Bros. - go with some deep cuts. You know, bring in some characters from Klonoa or maybe try to get some Square Enix characters (who aren't being used in Dissidia - I'm thinking some Brave Fencer Musashi action or something). A big part of the appeal of Smash Bros. was using characters like Lucas or Roy alongside Mario and Samus. If Sony tries to make it a mix of accessible, milking what few major mascots they have for all its worth, while offering something for connoisseurs (OK, nerds) like myself, it could give this game some relevance outside of "Smash Bros. clone" Reply-1
The best technology in the world can't account for the sheer creative bankruptcy put forward as "art design" in a good portion of video games. The most beautiful games of this generation and every one before it haven't been defined by the tech running underneath it. I don't know, I just don't get the excitement over something like this. We can get closer and closer to simulacra of reality, but I'd still say that something like Chrono Trigger or Okami or The Wind Waker are far more beautiful than anything I'm seeing in these screenshots. Reply+15
I kind of want to make like a "how-to" video for this game, as I can't believe the number of people who are seemingly confused by this. First, if you're ever saying, "man, it's hard to hold the entire 3DS in one hand and aim with the stylus!", DON'T DO THAT. Instead, use your analog stick hand normally and put the bottom-right corner (or bottom-left for lefties, obvs.) in the crease of your palm. Then you can still easily reach the screen with the stylus. Playing this way, I could play for extended sessions and have the 3D turned on. Reply+1
Lollipop Chainsaw Review
Tomb Raider studio addresses Lara controversy
Was E3 2012 the grisliest games show ever?
It's like, "here's all of these interesting moral quandaries! Now shoot at them!" Reply +85
E3 Reaction: The Next Generation Arrives at E3
Final Fantasy real-time tech demo offers glimpse at next-gen
Nintendo's E3 2012 Conference
Sakaguchi claims the Wii's SD resolution held back The Last Story
It's like criticizing a painting for not looking enough like a photograph, for pete's sake. Reply +4
New Star Wars franchise to be unveiled next week
The Cave Preview: Double Fine's New Game for Sega
It's fifteen years later and I'm still lose my mind. This sounds wonderful. Reply +2
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Epic unveils Unreal Engine 4 with stunning in-game screens
Row over Beyoncé video game goes to court
(Though I imagine that game would be horrifying, and Beyonce's just so cute! Would have been a problem.) Reply 0
Nintendo defends Kid Icarus: Uprising controls