m0thr4 Comments

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  • Here's the first trailer for the new Toejam & Earl game

  • m0thr4 25/08/2016

    I spent days playing the Megadrive version, to the extent that I quickly discovered you could get to the end in about 20 minutes.

    Run straight to the elevator on every level until you get to the highest level... then deliberately fall off the world edges to go back down again; you'll land right next to each of those ship parts you're collecting.

    I wonder if this would work in the remake?
    Reply 0
  • PlayStation Now is coming to PC tomorrow in the UK

  • m0thr4 25/08/2016

    @Spence1115
    @FMV-GAMER This doesn't require a gaming PC. It requires a fairly low spec PC/Mac, possibly a laptop. So those people maybe can't afford a dedicated console but then can afford the occasional rental of games via PS Now.
    Mac aren't supported. The only way to play PS Now games on a Mac is to stream them from a PS4 via Remote Play.

    Was amused at the idea of Mac owners not being able to afford a console, btw. ;-)
    Reply 0
  • m0thr4 25/08/2016

    400 Games... yet doesn't include Red Dead Redemption, Oblivion or Skyrim. :eek: Reply 0
  • Finally, you can add 2-Step Verification to your PlayStation account

  • m0thr4 25/08/2016

    @AaronTurner
    I can't buy anything from the store any way, there is a bug which means loads of users can't buy things digitally, it's going back years. I've ended up removing PayPal and credit card details becuase Sony will never accept them. I have to buy credit from Amazon and then buy the games digitally..
    Same here... although it's an intermittent fault for me. At one point, I had a debit card and two credit cards from different banks in PSN and unable to buy with any of them.
    Reply +1
  • Watch: Why I'm not sticking with No Man's Sky

  • m0thr4 25/08/2016

    @PlugMonkey
    ... I don't find NMS a grind at all. I have no eye on my next whatever when I'm playing, it just find it really relaxing. Like visiting a national park.
    Same here... plus I paid very little attention to the hype leading up to this game. They had me at the initial pitch of: "ridiculous number of planets, universe-like scale, procedural generation and voxels". After that, I deliberately avoided reading/watching anything about the game.

    Looking now at Angry Joe's review (among others), I can see exactly why so many people are disappointed; I just can't empathise because the game is more or less what I expected it to be.

    That said, it definitely has its annoyances... particularly that there's nothing to help you find a place you've previously been to. I'm sure this will be simple to patch.... although 6 patches in and the creatures' height and weight are still displayed the wrong way round, so I'm not holding my breath.
    Reply +2
  • Digital Foundry: Hands on with PS4 Rise of the Tomb Raider

  • m0thr4 18/08/2016

    I lost interest in the Tomb Raider games once you stopped raiding tombs. I understand that's still very much a side quest to this latest game? Reply +5
  • No Man's Sky modders start by shutting up your exosuit

  • m0thr4 17/08/2016

    @Case_
    Also, on the planetary level, the planetary system is just a very big box you can't actually leave by other means than using the hyperdrive, no matter how hard you try.
    Yes, the hyperdrive sequence provides the necessary loading screen.
    Reply +1
  • m0thr4 17/08/2016

    The most-needed mod is one that saves previous locations and allows you to find them again. Far too many times, I arrive somewhere without the necessary elements (e.g. crashed ship) and, when I've gone off to find said elements, I then can't find my way back! Reply +2
  • m0thr4 17/08/2016

    I got an email from Hello Games to tell me that a patch is coming out for the PS4 this week (to fix major game-breaking issues), followed by another next week (to fix minor issues).

    I'm hoping they will fix

    1. Creature height and weight back-to-front up in scanner screen.
    2. Current and Previous save are always the same time/date
    3. That crash that happens after your ship is destroyed, but before the game reloads (CE-34878-0)
    4. The Evo suit reporting low life support, when it's at 75%
    Reply +2
  • No Man's Sky's most aggravating omission (on PS4)

  • m0thr4 14/08/2016

    I was quite surprised to find that your EvoSuit has a light, activated by pressing Up on the D-Pad. No mention of this in the controller layout screen. Reply +3
  • m0thr4 14/08/2016

    @SvennoJ It's a shame you didn't think to upgrade to the pre-order ship straight after getting the hyperdrive, before getting that new ship. But what happens if you claim the pre-order ship, compare it, but then decline it? Reply 0
  • m0thr4 14/08/2016

    @yt2400
    I get why you might be reluctant to claim your pre-order rewards because of the hyperdrive bug, but once you've built your first hyperdrive then why not just claim the pre-order ship
    Indeed.... this is what I did, and the pre-order ship is definitely worth having as it has 15 storage slots, and those slots become everything in this game.
    Reply 0
  • m0thr4 13/08/2016

    Hmm... surely a far more aggravating problem is the fact that when you scan any animal the values for the height and weight are mixed up... e.g. weight = 1.55m, height = 80.4kg.

    Here's a video (not mine) showing the provblem which only affects the PS4 version...



    EDIT: Although I should point out that I'm loving the game; the glitches and occasional crashes haven't stopped me coming back again and again.
    Reply -1
  • No Man's Sky inventory space: how to increase ship inventory slots, upgrade suit inventory space

  • m0thr4 12/08/2016

    Rather than purchasing expensive ships you find in the Space Stations and Trading Posts, get yourself a crashed ship which costs nothing (except the resources needed to fix it). Hack a scanner, get it to show you a nearby transmission, activate the transmission and it will point you to the nearest crashed ship.

    ExoSuit upgrades can occasionally be found in the orbiting Space Stations.
    Reply +4
  • No Man's Sky isn't going over well on Steam

  • m0thr4 12/08/2016

    @Hexcaliber
    You try spotting that comma out of place, or the comma that should be a semicolon when you have millions of line of code to trawl through.
    Your IDE should highlight that for you... and unit tests should pick up the bugs. You practise strict TDD, right?
    Reply -1
  • No Man's Sky review

  • m0thr4 12/08/2016

    Just come across a system called "Sugglers Bum", containing a planet called "Vomit Burger"

    For that reason alone, I love this game.
    Reply +4
  • Tech Analysis: No Man's Sky

  • m0thr4 12/08/2016

    @OneManAndHisDroid
    just whack Tangerine Dream's greatest hits on in the background on Spotify
    Is the game's own soundtrack not Tangerine-like enough for you? ;-)
    Reply 0
  • m0thr4 11/08/2016

    @kirankara
    Isn't it a completely sp experience?
    Yes. The "online" element is a shade less than the note-leaving feature in Dark Souls and Bloodbourne.

    You can discover and rename planets, plants and creatures... and these changes are recorded on the central servers so that other players may form the impression they have chanced upon your named creations.

    In no other way can you interact with anyone else playing the game. Everyone is playing in their own parallel version of the same universe which is rendered locally on their PS4/PC.
    Reply -1
  • No Man's Sky limited edition has online play icon hidden under sticker

  • m0thr4 11/08/2016

    @Spiders
    Mk 2 is it? Not a case of him telling them at the very last minute that promised features are being quietly discarded, without telling anyone at all who buys the game.
    Well, this is how software development *should* work. You either have a fixed release date and flexibility over features or you commit to all features and are flexible over the release date. The only possible shortcut that allows you to deliver all promised features by a fixed release date is to compromise on quality.
    Reply +1
  • m0thr4 11/08/2016

    @andrewrafter
    No it's not - there's a fair strict profanity filter
    Which stops all phonetic or l33t speak workarounds? I would be surprised, but haven't tested it.
    Reply +1
  • m0thr4 11/08/2016

    I was quite surprised the game received a PEGI 7 rating, as it's perfectly possible to name a planet, plant or creature something horribly obscene or offensive, and for a 7 year old to see that before it's reported. This is one of the prime reasons online games are rated for higher age ranges across the board.

    I think that's the reason behind the original box print, and I think the sticker was a result of Sony strong-arming PEGI into giving a different rating once they realised that the "online shared universe" story was unraveling.
    Reply 0
  • m0thr4 11/08/2016

    First it was "practically zero chance". Then it was "If you did, you'd probably not be able to differentiate between a human and an NPC". And, most recently it was "it happened? You couldn't see each other? Oh, the servers were probably busy". What a lot of horseshit.

    On playing the game, you quickly find that NPCs are all rooted to the spot just like they are in a Legend of Zelda game, so differentiating was clearly never going to be the problem. That your character has no external 3rd-person form (you're just a floating camera with a mounted gun arm) is a far bigger blocker. And that's nothing to do with server load.

    I'm not sure why the developers have gone to such lengths to confuse/mislead us into thinking this might be equivalent to Destiny (or similar). NMC's online element is more like that of Dark Souls or Bloodbourne... and nobody complained that they couldn't meet other players in those games... nor do they realistically expect those games to be magically turned into MMORPG at some future date.
    Reply +2
  • Ghostbusters review

  • m0thr4 06/08/2016

    @AoifeLockhart
    but I can't say there's anything horribly wrong with it either
    Maybe you should watch the Angry Joe review then. An acquired taste, perhaps, but it goes into some detail as to what's horribly wrong (and broken, and piss-taking) with this game.

    Reply -1
  • Sonic boom: Ellie Gibson on nostalgia, novelty, and that 9/10

  • m0thr4 06/08/2016

    @ghostgate2001 You, sir, should be writing articles for Eurogamer, rather than merely commenting on them. :-) Reply +10
  • Sega has quietly become one of the world's best PC strategy game companies

  • m0thr4 04/08/2016

    @The_shlaaaag_returns I too would love to see a sequel to Alien Isolation, although...

    ....I cannot see how they can possibly follow it up with anything other than disappointment. The story neatly slots into the movie storyline. All questions are answered and I don't really consider the ending much of a cliffhanger (although I know many do).
    Reply +1
  • 16-bit Disney classics out now on PC

  • m0thr4 04/08/2016

    Megadrive Aladdin is all the more remarkable, given the very short development cycle... Reply +3
  • Naff Ghostbusters game was made in only eight months - report

  • m0thr4 01/08/2016

    @Outpostmodern
    The new Ghostbusters game might not have been great, but it was by all accounts at least functional.
    Well.. sort of. It clearly hadn't been play-tested much. The final boss of the game can be beaten easily by simply standing in either the top left or top right of the screen where he can't reach you. The QTE (mash the 'X' button) for trapping ghosts can be ignored... the ghost is trapped regardless. And there's much more like this.
    Reply 0
  • We built a PC with PlayStation Neo's GPU tech

  • m0thr4 30/07/2016

    so we built our own 'Neo'
    No, you didn't. You built a Windows PC using the hardware planned for the Neo. Windows was never originally designed to play games; the fact that it can play games is the result of a number of what I would cynically call "workarounds" (most obviously, Direct X). Dedicated consoles have operating systems written purely for the playing of games and (almost) nothing else; there's no bloat... therefore you should expect to get much more out of the same hardware.
    Reply -3
  • Nintendo NX is a portable console with detachable controllers

  • m0thr4 26/07/2016

    @shotbyascot
    @p_nut_uk Bayonetta 2 is epic, however Mario 3D World, Zelda Windwaker remaster, Pikmin 3 and Mario Kart are just so much better than any iteration gone before, they're worth owning one for alone.
    You've listed nothing but remasters and sequels. The other platforms have more remasters and sequels than you could possibly consume. What's missing from the Wii U is the truly fresh and original material the other platforms provide..

    That's not to say every indie release has been a gem... far from it. But with release libraries that dwarf the Wii U, there's just so much more to choose from on the PC, PS4 and Xbox One.
    Reply -1
  • Is Sonic Mania the sequel we've waited decades for?

  • m0thr4 26/07/2016

    Yes. The answer is yes.

    There you go... there was really no need for this article. ;-)
    Reply 0
  • Sega announces two new Sonic games

  • m0thr4 23/07/2016

    Sonic Mania will be good because Christian Whitehead and Headcannon are developing it. Sega's involvement is merely ceremonial, and also the reason it will reach the current consoles so we should be moderately grateful for that.

    The other trailer just made me facepalm... more of the "modern Sonic" in which the colourful surreal environment is replaced with supposedly gritty realism, yet still starring a blue hedgehog wearing running shoes? I have never been able to connect with that world.
    Reply +2
  • PSVR game boxes make it clear you need a PSVR

  • m0thr4 13/07/2016

    @Naetharu
    Pop on a Vive headset, grab the controllers and boot up a game. And you are in the game. Youíre not watching it on a screen: you are actually there. You have a sense of scale and place. The experience is nothing like watching a game on a screen at all.
    You had me there until...

    it is going to take some time to mature. Developers need time and practice to figure out how to best use the tech.
    ... which is the same argument I've seen used to justify all previous "gimmicks". I completely agree that VR is not just this year's 3D... but I'm not yet convinced it's much beyond lightguns, nunchucks and other similar add-ons. If it's as successful as steering wheels, then it will still be niche.

    Thatís a level of experience that you cannot even come close to via a normal screen.
    Yes, VR gives you a very instant and unavoidable sense of immersion way beyond what a screen can provide, but I think you're underestimating the extent to which a well-crafted traditional game can achieve immersion and suspension of disbelief... the kinds of game that already keep us playing for hours without a break (Fallout, Skyrim, Alien Isolation are some of my recent favourites). I also wonder how comfortable it's going to be to wear a VR headset for that amount of time?
    Reply +1
  • m0thr4 13/07/2016

    @Dynasty2021
    Seriously wish I could push the clocks forward to the point where people realize that VR, like 3D on TVs, is an over-priced gimmick that you use a few times and then never again, but shelled out a few month's of salary for.
    But you can't, so just wait patiently. :-)
    Reply 0
  • Sony forces Saudi gamer called Jihad to change his PSN ID

  • m0thr4 30/06/2016

    Better warn my friend Mike Hunt not to bother with a PSN account... :eek: Reply 0
  • What does Brexit mean for the UK video games industry?

  • m0thr4 24/06/2016

    @csber3 Has anyone ever actually seen Boris Johnson and Donald Trump in the same room? Reply +3
  • Are 4K visuals really the best use for Project Scorpio and PlayStation Neo?

  • m0thr4 20/06/2016

    @FMV-GAMER
    Except 24fps for film is a compromise, the reason why they used 24fps was due to a limitation with recording sound on the film so they chose 24fps.
    Actually, the frame rate was set this low (20-26fps) before sound, quite literally to save the yardage of expensive film used.
    Reply 0
  • m0thr4 19/06/2016

    @StarQuote
    Sit closer to enjoy more detail.
    Yeah, I don't think you understand the concept of a living room in a family home. EDIT: Or the realities of FoV in console games and why there's an optimal distance to sit from a screen.
    Reply 0
  • m0thr4 19/06/2016

    In my living room, I sit about 7 or 8 feet from the TV. For 4K to be worthwhile, I would need a screen > 75". For the full benefit of 4K, I'd need a 120" screen. Reply +1
  • m0thr4 19/06/2016

    Reply +2
  • m0thr4 19/06/2016

    @ubergine
    I don't understand why, when games are not yet looking as good as film on a 1080P screen, would there be any purpose to going to 4K and just sapping power that would be better used for textures and effects.
    +1
    Reply +4
  • Xbox One S: release date, price, specs and everything we know

  • m0thr4 15/06/2016

    @I_Am_CatButler
    The graphic appears to be wrong, it shows a reduction in each dimension of 40%, resulting in an overall reduction in volume of 78.4%. You might want to change it.
    This ^ ^ ^

    4 hours later.... and it's still wrong, and highly misleading :-(
    Reply +1
  • Project Scorpio won't have any exclusives

  • m0thr4 14/06/2016

    @Rogueywon
    It's fairly obvious that's MS's model. It's not guaranteed to work, but there is a logic to it.
    Well, the business model you're suggesting seems awfully similar to Apple's iPhone line... and that has recently hit a financial brick wall. And Apple's fanbase is loyal in a way that makes console gamers seem positively ambivalent.

    One of the main reasons to own a console over a PC is surely the support lifecycle spanning several years for a non-upgradable hardware set? This gives developers a fighting chance at producing stable games, and plenty of time to discover all kinds of tricks to get additional performance beyond what was thought capable. As a gamer, you get a massive return for a small investment. And you know that everyone is getting the exact same gaming experience for their money.

    Personally, if I've spent £60 on a game, there's no way I will settle to play it at 1080p30 when I know I could be playing the exact same physical copy at a higher resolution/framerate on some "S version" of my console. The urge to upgrade my console at Sony/Microsoft's whim will be too strong to resist. This feels too much like the same urge to upgrade my graphics card, monitor, CPU, etc every 6 months when I played PC games.

    I'm also thinking now of every single console I've ever owned and the "wow moments" when seeing something in a game that surely shouldn't be possible given the hardware... and the fact that we may now never see this on either Xbox One or PS4 because they will never last long enough for developers to bother. How sad.
    Reply +3
  • The UK's only video game TV show canned

  • m0thr4 06/06/2016

    @mega-gazz

    Yes, His reasoning for not going to YouTube was:

    YouTube is all about advertising revenue, and to generate that revenue you need a huge number of subscribers and a regular high viewing figures.
    It would take a leap of faith, this is true.
    Reply +1
  • m0thr4 06/06/2016

    I'd never heard of this show... or even Ginx TV. Maybe that's because I'm watching most of my shows on a platform that's not "financially viable". Yes, that'll be it. Reply 0
  • Paradox pulls "discriminatory" Stellaris mod that made all humans white

  • m0thr4 24/05/2016

    @riceNpea
    I've seen no evidence of racism
    ... he said, with his blind eye to the telescope.
    Reply -3
  • On the road with Hideo Kojima

  • m0thr4 24/05/2016

    @riceNpea Just as true in the world of Japanese banks (if not more so). The order of respect goes something like this: Japanese Men > non-Japanese men > women. Dissenting opinions are not tolerated at all. Reply +1
  • Digital Foundry vs Shadow of the Beast on PS4

  • m0thr4 18/05/2016

    @madjim
    Everyone talks about the difficulty of the original, yet those were times when most games were hard, especially compared to today's standards. SOTB was just a bit more difficult than most of the games back then.
    Original SOTB was a lot harder than most contemporary platformers (Ghouls & Ghosts is a notable exception). The player movement was completely inflexible. You could only jump to a fixed height/distance and in a fixed direction; many contemporaries allowed you to manipulate your character mid-jump, and control the height/distance with the length of time you held the jump button.

    Additionally, most platformers did not have enemies speeding towards you from behind or springing out of the floor with such little warning.. It was impossible to predict where enemies came from in SOTB... you had to learn it by rote.

    And, most platforms gave you a health bar and several lives before the game over screen. SOTB gave you around 12 health points before it was all over.

    A cynical mind might suggest those last two points were deliberate design choices, to disguise the very small number of levels.

    Regardless... everyone who played this back in 1989 (on every platform) was in agreement that this game was punishingly difficult.
    Reply +1
  • Someone got Windows 95 running on Xbox One

  • m0thr4 18/05/2016

    What's particularly depressing, if you ever do happen to install Windows 95, is finding how much it still has in common with all subsequent versions of Windows. The only major changes since 1995 are individual (non-Admin) user accounts, NTFS, UAC and a new TCP/IP stack, IIRC. Reply -9
  • Watch: Ian plays the PS4 exclusive Shadow of the Beast remake

  • m0thr4 17/05/2016

    Sorry SOTB fans, but I was unimpressed with this game in 1989 (aged 18), and I remain unimpressed with this remake.

    Back in 1989, there were dozens of far better platform games available on both SNES and Megadrive, and parallax scrolling was taken for granted. I think SOTB was only a hit with Amiga owners because there was nothing of similar or better quality on that platform to compare against.

    The new game looks just as dull and repetitive and, also like the original, the artwork beyond the initial opening is generic and unoriginal.
    Reply +1
  • Shadow of the Beast review

  • m0thr4 17/05/2016

    @DrRobotnik You should be able to easily distinguish between the "unbadged" articles by reading them. Reply +2