m0thr4 Comments

Page 1 of 16

  • Paradox pulls "discriminatory" Stellaris mod that made all humans white

  • m0thr4 24/05/2016

    @riceNpea
    I've seen no evidence of racism
    ... he said, with his blind eye to the telescope.
    Reply -3
  • On the road with Hideo Kojima

  • m0thr4 24/05/2016

    @riceNpea Just as true in the world of Japanese banks (if not more so). The order of respect goes something like this: Japanese Men > non-Japanese men > women. Dissenting opinions are not tolerated at all. Reply +1
  • Digital Foundry vs Shadow of the Beast on PS4

  • m0thr4 18/05/2016

    @madjim
    Everyone talks about the difficulty of the original, yet those were times when most games were hard, especially compared to today's standards. SOTB was just a bit more difficult than most of the games back then.
    Original SOTB was a lot harder than most contemporary platformers (Ghouls & Ghosts is a notable exception). The player movement was completely inflexible. You could only jump to a fixed height/distance and in a fixed direction; many contemporaries allowed you to manipulate your character mid-jump, and control the height/distance with the length of time you held the jump button.

    Additionally, most platformers did not have enemies speeding towards you from behind or springing out of the floor with such little warning.. It was impossible to predict where enemies came from in SOTB... you had to learn it by rote.

    And, most platforms gave you a health bar and several lives before the game over screen. SOTB gave you around 12 health points before it was all over.

    A cynical mind might suggest those last two points were deliberate design choices, to disguise the very small number of levels.

    Regardless... everyone who played this back in 1989 (on every platform) was in agreement that this game was punishingly difficult.
    Reply +1
  • Someone got Windows 95 running on Xbox One

  • m0thr4 18/05/2016

    What's particularly depressing, if you ever do happen to install Windows 95, is finding how much it still has in common with all subsequent versions of Windows. The only major changes since 1995 are individual (non-Admin) user accounts, NTFS, UAC and a new TCP/IP stack, IIRC. Reply -9
  • Watch: Ian plays the PS4 exclusive Shadow of the Beast remake

  • m0thr4 17/05/2016

    Sorry SOTB fans, but I was unimpressed with this game in 1989 (aged 18), and I remain unimpressed with this remake.

    Back in 1989, there were dozens of far better platform games available on both SNES and Megadrive, and parallax scrolling was taken for granted. I think SOTB was only a hit with Amiga owners because there was nothing of similar or better quality on that platform to compare against.

    The new game looks just as dull and repetitive and, also like the original, the artwork beyond the initial opening is generic and unoriginal.
    Reply +1
  • Shadow of the Beast review

  • m0thr4 17/05/2016

    @DrRobotnik You should be able to easily distinguish between the "unbadged" articles by reading them. Reply +2
  • m0thr4 17/05/2016

    @Peeto It sounds like you (or a close friend or family member) put a lot of effort into developing this game, but I remain unconvinced. Reply -1
  • m0thr4 16/05/2016

    Review of the Amiga original.

    Review of the Megadrive version (which paupers like me had to play).
    Reply +1
  • m0thr4 16/05/2016

    I had a brief look at a Let's Play of this remake; basically if you have played the original recently and still think it's amazing fun to play, then you will probably love this. Reply +1
  • m0thr4 16/05/2016

    @UKPartisan I wasn't able to afford an Amiga, but I did have a Sega Megadrive, and I remember getting a copy of Shadow of the Beast with some Xmas money and being horrendously disappointed with it.

    Part of the problem was that multi-parallax side scrolling games were already plentiful on the Megadrive. Another problem was that a good deal of Shadow of the Beast takes place in underground (or indoor) levels with only 2-layer parallax.

    Built beyond that, The character animation, control and collision detection were all awful. The gameplay consisted almost entirely of running left or right and trying to time punches or jump kicks at flat-looking (and often completely abstract) enemies. There were a couple of fetch-quest type affairs, but that was pretty much it.

    The jet pack section was mildly novel but no more playable and, I'll bet not many people got that far.

    On the Megardrive, none of this was helped by a (now well-documented) issue with the US edition of the game, which ran 12.5% faster, making the game that much more difficult.

    The music was by far the best thing about it.

    I have since recently played it to the end, via the magic of emulation and the facility to insta-save. Time has not been kind to this game... I think I'd rather just lie down in a darkened room and listen to the soundtrack.
    Reply 0
  • The Doom campaign is actually pretty good

  • m0thr4 14/05/2016

    Love the game, but that's in spite of the controls. It's a long time since I've played a console FPS that didn't have analogue movement on the left stick. Perhaps the designers intentionally wanted to gimp the game down to the "WASD to walk and hold shift to run" mechanic PC gamers have had to put up with?

    EDIT: No offence made to PC gamers, by the way. Just trying to make the point that console gamers have been used to analogue movement controls for around 20 years... that's a lot of muscle memory to unlearn.
    Reply -2
  • Combat fatigues: How Uncharted is a walking simulator in action game's clothing

  • m0thr4 14/05/2016

    But on a purely mechanical level, leading Drake up through a boxcar dangling off a cliff is no more interactive than selecting Henry's potentially flirtatious dialogue in Firewatch or guiding Kaitlin Greenbriar through her family's new abode in Gone Home.
    ... or doing anything in any video game at all. At a purely mechanical level, every game comes down to making choices about which order you press the buttons under your fingers. This is perhaps the most redundant point in the above article.
    Reply +3
  • Nvidia unveils GTX 1080 and GTX 1070: a new level in GPU power

  • m0thr4 07/05/2016

    I wonder... what would the price be without all the faux-racecar styling? Reply 0
  • Shadow of the Beast remake will include the original Amiga game

  • m0thr4 04/05/2016

    @WilhelmvonOrmstein
    In fact I never had it on Amiga, instead I had the C64 version
    I had the insanely difficult Sega Genesis version (running on a Japanese Megadrive, so at the full 60Hz).
    Reply +1
  • You can play the whole of Uncharted 4 with cel-shading

  • m0thr4 04/05/2016

    These filter options must be made available for all games as standard.

    :cool:
    Reply +4
  • Lichdom is the worst-performing game Digital Foundry has ever tested

  • m0thr4 29/04/2016

    @chassecourt
    The thing is you can not expect a low powered console to be able to achieve the same results as a high powered PC even a 2014 one.

    No, but that's not what we expect. What we expect, because we have plenty of evidence that it is achievable, is for a PC port to run with an acceptable framerate on a console... ideally by making graphical compromises that are not jarringly obvious.
    The end result does not surprise me at all.
    It may not surprise you, but the point the article is making is that the development team could have done better, and that this title was rushed out with too little thought or effort to justify its price tag.
    Reply +1
  • m0thr4 29/04/2016

    @Cpc464freak
    The current PS4 will have a terrible lifespan, if this is anything to go by, it's not ready for VR and even mediocre PC titles rull like crap on it. I have severe buyers regret.
    Well, fortunately for us PS4 owners, Lichdom isn't anything to go by... so your pessimistic prediction is entirely misplaced.

    If you bought a PS4 and think all games run as badly as this, then you need to do a little more research.

    If you bought this game on PS4 without first checking a review or a "let's play" (i.e. doing some basic research) then you're an idiot.
    Reply 0
  • m0thr4 29/04/2016

    @KevInChester Me too... having owned a PS3, I have become quite forgiving of poor framerates... but this is something else entirely. Reply 0
  • Face-Off: Dirt Rally

  • m0thr4 09/04/2016

    @Gemini42_
    So you all watched the Rogue One trailer? I almost pissed myself in excitement.
    I pissed myself laughing at the sight of Stormtroopers running through Canary Wharf tube station.
    Reply 0
  • You can play PS4 games on your PC or Mac from tomorrow

  • m0thr4 06/04/2016

    Downloaded update - connected from 5k Mac. Graphics look fine and upscale from 720p surprisingly well. Only disappointment is that the PS4 controller has to be connected via USB; it won't operate via Bluetooth, which is odd as the PS4 Controller is well supported in OS X and works over Bluetooth with almost every game I can think of... including Steam, and Steam In-Home Streaming. Reply 0
  • m0thr4 06/04/2016

    @OneManAndHisDroid
    ARGH!!! how many people will actually use remote play more than once??!?
    In households where there is contention for the TV. Anyone that travels away on business. I can think of lots of examples.
    Reply +5
  • m0thr4 06/04/2016

    @CainUK
    Why is it I feel things in 720p will suddenly become acceptable.


    Only acceptable as a trade off for performance and convenience. You can't change the laws of physics.

    Reply 0
  • m0thr4 06/04/2016

    Not so bothered about 720p60... it will look fine on my laptop screen, and now I will finally be able to Remote Play when I'm away from home.

    This was never practical with the PS Vita, as the WiFi card only works on the often-overcrowded 2.4GHz band, and is severely underpowered. Additionally, Sony won't let you use 3G for Remote Play, even though this often provides the better Internet connection! Unfortunately, they had to do this to prevent scores of people on limited 3G contracts from racking up huge bills and then playing the "I'm just a poor idiot user" card which, historically, has meant the network provider footing the bill.
    Reply 0
  • m0thr4 06/04/2016

    @obscured021 "until your mother board fails and you need to spend 150 euro on a new win10 key as it thinks it's a new system, even apple dose not do that." Ridiculous comparison - Apple's business model is completely different to Microsoft's. Reply 0
  • m0thr4 06/04/2016

    @dxm awesome - thanks! :-) Reply 0
  • m0thr4 06/04/2016

    Anyone know what time this update will be available? Reply 0
  • m0thr4 05/04/2016

    @Spuzzell Same problem in my house with the TP-Link adapters. A freshly wired house makes no difference... it's whether the signal has to go across juntion boxes, or in and out of the consumer unit. All of that attenuated the signal. Smaller houses, or those with fewer floors tend to fare better. I find the adapters work okay when located on the same floor, which is fortunate as the room my main PS4 is in is on the same floor as the room where the fibre optic comes in. Add a third adaptor on the ground floor and the whole powerline network goes to shit. Reply 0
  • m0thr4 05/04/2016

    Ummm... how do I stream games to my Mac or PC? I haven't seen an official desktop app for either operating system. Presumably, Sony will be putting the link to that live tomorrow as well? Reply 0
  • PlayStation 4.5 to be announced before October - report

  • m0thr4 30/03/2016

    the newer [3DS] was clearly a noticeable upgrade, but it didn't leave the previous hardware owners in the dust either as precious few titles are exclusive to the more recent model, and newer games still perform acceptably on the original platform.
    I wonder how many people will be happy staying with a system that performs "acceptably", with a "precious few" titles being completely unavailable.

    But everything's working out just peachy for Nintendo at the moment, so Sony have nothing to worry about. :rolleyes:
    Reply 0
  • That Dragon, Cancer "has not yet seen a single dollar from sales"

  • m0thr4 30/03/2016

    @ShiftyGeezer
    Morale of this story I guess is, as a developer, release your own Let's Play.
    This ^ ^ ^

    All developers should do this, make it better than the inevitable competiton from "Let's Play" folk, and get ready for release alongside the actual game, with ad revenue.

    Gamers can choose whether to play or watch, developers make money either way, everyone wins...

    ... except fucking Stampy, of course ;-)
    Reply +1
  • Day of the Tentacle Remastered review

  • m0thr4 21/03/2016

    neither sprites or backgrounds
    either... or

    neither... nor
    Reply +5
  • Why Gears of War Ultimate fails to deliver on PC

  • m0thr4 21/03/2016

    Installation woes: In the early days of PC gaming, installing a game and getting it up and running could often prove frustrating but these days, it couldn't be easier.
    You're kidding, aren't you? Is it smartphone/console levels of easy?

    Am I going to install a modern PC game and launch it with absolutely no pop-up windows requesting additional installations, or a launch wizard that asks me to define the graphics settings (even though graphics settings are accessible from the in-game menu)?
    Reply -5
  • The Division review

  • m0thr4 18/03/2016

    @Vitor
    Sort of weird to read the above sentence and then spend the next 5 paragraphs being told what the game is. Sets up an expectation that maybe that wasn't what you intended.
    Sort of weird? That was nagging me all the way through the article!

    I also agree with you about the UI. Each to their own though. :-/
    Reply 0
  • Eurogamer is hiring

  • m0thr4 10/03/2016

    There are game guides on Eurogamer? I've only ever some here to read the news and the Digital foundry articles for the past 100 years. Probably the first job of your new hire would be to add a "Guides" link to the blue header menu? Reply +1
  • The Division is Ubisoft's biggest ever launch

  • m0thr4 10/03/2016

    One of the most refreshing things about The Division on PS4 is that there's no pissing about with Game Invites. Reply 0
  • m0thr4 10/03/2016

    @jabberwocky
    Probably because Destiny has put people off this type of game.
    Yes... this ^ ^ ^
    Reply 0
  • You can block people's progress in The Division by standing in a doorway

  • m0thr4 09/03/2016

    @almondo
    Played for hours last night, might've just been lucky but I didn't encounter a single issue with bugs or griefers.
    Same here... this is news to me.
    Reply +1
  • The Division is scrappy, but utterly engrossing

  • m0thr4 09/03/2016

    @Old_Books
    And most seem to be of the opinion that it is necessary to go in with mates as well.
    Not true. Of course it's more fun with mates because... well, it's your mates. But you can easily form fire teams with strangers, and it works very well IMO.
    Reply +5
  • m0thr4 09/03/2016

    @arty
    @Sildur do you really have to post that ignorant pricks videos on here?
    Well said! I had a quick look and noticed the guy disables comments on his ill-informed brain-shits, which tells you something about his ego.

    His video shows a couple of people playing spectacularly badly... just running around the place randomly spraying bullets all over the place. If you play like that... then I'm not surprised it's boring.

    If you take your time and play tactically, you'll find that many enemies have weak spots that allow an insta-kill.... sometimes in highly amusing ways, but I don't want to spoil anything.
    Reply 0
  • m0thr4 09/03/2016

    The game's social side seems well implemented, too
    For me, this is one area where it beats Destiny hands down. If none of my friends are online, I don't have to play solo - I can quickly form a 4-person team with strangers. In fact, I can quickly team up with people I just happen to bump into in the safe house.

    I still struggle to understand why Destiny doesn't have this option.
    Reply +39
  • In Theory: Does PS4 offer VR its best chance at success?

  • m0thr4 06/03/2016

    @iDude Ok, I must have misunderstood.

    I asked whether [list of first-person type games] could be made compatible with the PSVR, and you replied "The types of games you've listed cause severe nausea in VR."

    I took that to mean that the type of game I had listed was intrinsically unsuited to VR headsets.

    What did you actually mean?
    Reply 0
  • m0thr4 06/03/2016

    How well will PSVR work with a 7.1 surround speaker system (i.e without headphones)? If you're sitting to play, and simply moving your head to look around... I can't see that there would be a problem... or have I missed something? Reply 0
  • m0thr4 06/03/2016

    @iDude So this is only really going to be used for racing/flying games then? If that's the case, it diminishes my interest a bit. I've never in my life worn a VR headset, so wasn't aware of the first-person shooter nausea problem. Reply -2
  • m0thr4 06/03/2016

    @ianspeed The sight of flames is not the first indicator your house is on fire. Your smoke detectors will do that job for you. Reply +4
  • m0thr4 06/03/2016

    My big question here is: how easy have Sony made it for developers to add VR capability as an upgrade to existing games? When I think positively about VR, I'm thinking how cool it would be to play first person games like Alien Isolation, Star Wars Battlefront, Far Cry, The Witness, Fallout 4, Firewatch etc. (maybe even Destiny) with that greater level of immersion. It would be a shame if this were impractical/impossible. Reply 0
  • Strange, slow and spectacular, No Man's Sky is proper sci-fi

  • m0thr4 04/03/2016

    Great article, but what is it you actually do in this game?

    only joking :-D
    Reply +6
  • Vote on Doom's alternate box art

  • m0thr4 03/03/2016

    Are video games still available in boxes? Well I never!

    :-)
    Reply -5
  • DriveClub's latest update is its most radical yet

  • m0thr4 18/02/2016

    @Fourfoldroot
    id like to point out that people can have opinions on systems they don't own. Many times their opinions are why they don't own them.
    But do you see how that is less informed position than that of someone who does own the system in question, don't you?

    And perhaps you also see why persistent negative opinions of systems you have never owned might, to the outside observer, look as if you have another agenda, based on something other than rational opinion-forming? At that point, you can surely only reasonably expect people to challenge you on your opinions, in an attempt to draw out the truth behind them?
    Reply +3
  • The Witness has already shifted "substantially more than 100k" copies

  • m0thr4 03/02/2016

    @Uncompetative
    I doubt I'll bother to download it when it comes to PS+ as I don't feel the need to prove that I am as clever as he thinks he is and I have more than enough tough puzzles to solve in my own life.
    Absolutely right. Better to keep your mouth shut and be thought a fool... than to open it and remove all doubt.
    Reply +1
  • The Witness review

  • m0thr4 03/02/2016

    @Uncompetative
    The end-game metapuzzle is an Easter Egg to be unlocked months after launch by its puzzle mad community. My solution is more concise. My solution has no ludonarrative dissonance. Everything is aesthetic.
    Of course, for all you know, The Witness could contain something equivalent to what you describe... but you'd never know as you haven't played it.

    Gotta love armchair philosophers.

    /facepalm
    Reply +1