krushing Comments

  • Watch: Why I'm not sticking with No Man's Sky

  • krushing 26/08/2016

    I'd actually be pretty content with just having some kind of a risk-reward mechanic on the planets - for now you pretty much have to go out of your way to get yourself even in the slightest bit of danger. It's basically a survival game with toothless zombies and a fridge full of food in the safety of your home; there's no danger. I think the Boltcaster ability could be removed altogether, and somehow the balance of gathering resources tipped towards not being able to just get everything you need from within 100m of your spaceship. The atmospheric conditions are way too gentle, and even staying underwater with your oxygen supply depleted is pretty easy. Reply 0
  • Broforce has performance issues on PS4

  • krushing 15/03/2016

    @jtodroc The only "good" thing about it is that at least it's predictable, as it happens at the same point every time. Would be even more infuriating if it was a random stutter. Reply 0
  • Fallout 4 could do with a proper Hardcore Mode

  • krushing 14/01/2016

    "A more productive strategy might have been to imitate Metro 2033 and Last Light's knuckle-whitening approach, whereby shots become more deadly for both you and your opponents on higher difficulties."

    I'd really like this. Weapons are supposed to be deadly.
    Reply +3
  • Destiny: The Taken King director defends Ł40 expansion price tag

  • krushing 23/06/2015

    "Yeah, I can totally empathise with those people." Um, no, no you can't. Reply +1
  • Game Room

  • krushing 30/03/2010

    Sounds like a really shit frontend for MAME. Reply +29
  • Rogue Warrior

  • krushing 09/12/2009

    Has Rebellion actually made anything worthwhile other than the original AvP? Looking at their games list in Wikipedia makes me think not. Reply +2
  • Call of Duty: World at War

  • krushing 21/10/2008

    Haven't played this, but sounds strange that this'd been in dev for 2 years, yet it's a carbon copy of CoD4?

    Also re:
    I sniped an enemy in the back with a rifle from a distant high window, only for them to turn around and kill me instantly with a few shots from a machine-gun.

    This has something to do with how the network code works, but those "few shots" are often actually a long, sustained, spray-and-pray burst. It just doesn't show up in the killcam.
    Reply 0