kongzi Comments

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  • Grand Theft Auto 5, one year on

  • kongzi 21/11/2014

    So what was this article about exactly?
    GTA does large action set pieces like...ahem...the wire? Hahah, right. The chases in that series were epic!

    But again what is the point this article is trying to make? I couldn't find it. The characters are unlikeable, yes...just like all action game characters. But there's a lot more to them and the story...

    Quality on eg has been going downhill for a while.
    Reply 0
  • Assassins Creed Unity's creepy "no face" bug fixed

  • kongzi 19/11/2014

    The game is already much improved with the previous patches. That launch was bad, but it seems they're working hard to clean it up.

    Not being able to test on retail hardware sounds fucked up and frustrating. I bet more developers run into that. Something for ms and sony to look at that. Fair explanation though.
    Reply 0
  • Face-Off: Assassin's Creed Unity

  • kongzi 17/11/2014

    I'd love to bash this game and ubi with it, but tbh I'm having a lot of fun with it and its relatively issue free for me. Only going online creates that insane stuttering.

    Frame rate varies but seems to stick close to 30 most of the time and there's no vsync issues. A lot of the pop in issues on crowd actually looked more like bugs than performance issues. Wrong models getting loaded on LoD transitions, cloth simulation flipping out when it becomes active (like there's no rest state for them).

    Playing though last night on the new patch this all looked significantly improved. It's not quite there yet, but it's far from the shambles I read about online. It's no more buggy than Black Flag, which was a right mess for me and performs better than most latter day last gen games.

    The game itself is good. If you liked brotherhood and 2, you'll like this. If you're looking for a major overhaul, you'll be disappointed but the missions are more interesting and varied than before. Even some of the side activities have some attention paid to the and everything feels much less copy pasted in.
    Reply 0
  • How Assassin's Creed: Unity's micro-transactions work

  • kongzi 15/11/2014

    Not only the shameful 'buy progress' macrotransactions...as i saw on the ubi forums, they didn't even work, lmfao!

    Not just dicks. Incompetent dicks.
    Thank god they organise such great events for the press.
    Reply +1
  • Far Cry 4 review

  • kongzi 15/11/2014

    Reviewing games at organized review events. Illustrating them with provided screens...

    I'm sure this opinion is all very independently formed and whatever...but it's a bad, bad look and i shouldn't have to explain why. Not a thorough review. Not the Eurogamer I remember and I don't whine about that kinda stuff, I just pack up and leave.

    Fair warning then.
    Reply +2
  • Performance Analysis: Assassin's Creed Unity

  • kongzi 15/11/2014

    I have major frame issues when connected (ps4). It starts off fine for a good while, but gets progressively worse. I suspect it's to do with the game keeping track of you and your actions constantly to sync them with the app and all your accounts. First the frametate goes to hell and then the game starts stuttering and skipping frames like every half second.

    Turning that all off is like night and day for me. I wouldn't call it smooth but it is a dramatic improvement. Weird that you're not able to reproduce, are you signed in to uplay, iniates and the companion app?
    Reply 0
  • Assassin's Creed: Unity launch debacle sparks Ubisoft rethink

  • kongzi 14/11/2014

    Lol...turns out its actually all the superficial added online and microtransaction crap that's causing the problems and horrible frame rate. If you play it offline, it runs a lot better.

    Other than that it's mostly just animation glitches. I've been playing it all day yesterday and really enjoyed it.
    Reply +2
  • Ubisoft launches Assassin's Creed: Unity live blog as devs battle bugs

  • kongzi 13/11/2014

    The internet echo chamber has blown this out of proportion. It's very unpolished, yes and performance definitely needs work and yes, that's somewhat inexcusable. But I have been playing it all day (ps4) and it's not nearly as bad as people make it out to be.

    Buggy crowds look especially bad because the game is downright gorgeous almost everywhere else. The issues I've spotted so far all look perfectly patchable, which makes it an even bigger shame they didn't just delay it for a month...
    Reply +1
  • Assassin's Creed: Unity, Far Cry 4 and The Crew in UK Steam no-show

  • kongzi 06/11/2014

    I'm getting really fed up with Ubisoft's business practices. It's seriously affecting my enjoyment of their games to the point where even though far cry 4 and ACU look great so far, I'm not buying them.

    I'm pretty sure I'll be dissapointed by them, if not by games themselves (I'm looking at you, watch dogs, ac3 and black flag) by the stupid bullshit around it.

    They used to be one of my favourite publishers, but they're worse than activision or ea ever were at their worst....and that is saying A LOT.

    I'm done being their cash cow.
    Reply +7
  • Death to the mini-map

  • kongzi 01/11/2014

    I remember how at the start of last gen, developers were really making an effort to remove as much HUD as possible and replace it with in world information. I guess that sort of got lost as the generation progressed.

    Time to revisit that idea.

    Next step would be to drastically reduce any kinds of overlays and mission markers and replace them with things that are organic to the gameworld, where possible.
    Reply +1
  • Project Spark is pulling in two directions at once

  • kongzi 31/10/2014

    Nothing wrong with that model, as long as it's not misleading.

    Still, I'd rather just try a demo and then pay one full price for the complete package.
    Somehow, running into paywalls during gaming cheapens the experience a lot for me.

    F2P and chunking games in general is often too transparently used to beef up the price for the full game. It's well known that publishers want to make more than that 60-70 Euros and they've been trying all kinds of ways to get that price up. They're afraid to let the market price their product according to it's value
    Reply +1
  • Watch Dogs has shifted 9 million copies

  • kongzi 30/10/2014

    About half the second hand ps4 games in my local game store are watch dogs copies. The marketing campaign was more succesful than the actual game.

    The game is pretty fun, but soulless and ultimately left me cold like most big Ubi titles. That's an experience I'll bring into my decision to buy another ubi game in the future. Looking at all those second hand copies I suppose I'm not the only one...
    Reply +21
  • Shadow of Mordor Lord of the Hunt DLC details

  • kongzi 30/10/2014

    Not enough to drag me back in.

    I enjoyed it mostly because it was simple, focused and sharp and mostly avoided the bloat that's part and parcel with every AAA game it seems. Extra mounts and bosses on mounts amount to bloat.
    Reply +2
  • Microsoft Band is a health-focused smart device for your wrist

  • kongzi 30/10/2014

    Ah my health data in the cloud.
    I totally want that.

    The cheap looking rubbery watch design does the rest. Do you get a discount if you trade in your Tag Heuer for this?
    Reply -2
  • The Xbook Duo is an Xbox One and Xbox 360 in a laptop

  • kongzi 29/10/2014

    Pretty cool as a project. As a gaming machine (tiny screen, tinny speakers) I think you'll get more mileage out of just buying both consoles and a roll of duck tape. Reply +2
  • PlayStation 4 system update adds USB background music

  • kongzi 17/10/2014

    Lame update..so we can play audio but no video from a usb stick? Will a usb drive work as well?

    I'll take it. I guess.
    Reply +9
  • The Evil Within PC debug console commands unlock god mode, infinite ammo, more

  • kongzi 14/10/2014

    Way too many horror games these days. It's like every other game is a survival horror game. I guess this one gets away with it because of the re4 connection, but I'm done with horror, zombies and survival. Reply 0
  • Let's have more games that show rather than tell

  • kongzi 11/10/2014

    I think with mordor they were genuinely afraid things would be overlooked and having just the nemesis system out front would look a tad too lean and mean. It does take a while before you get to appreciate it.

    It probably worked in convincing the suits up top the game was worthwhile.

    I could do without but at least I can applaud mordor for keeping the tutorials and distractions short and sweet.
    Reply +2
  • Microsoft's indie parity clause exists so Xbox One owners feel "first class"

  • kongzi 10/10/2014

    "I don't want somebody to come in and just think 'I'm going to go do a special game on one platform and then I'll get to Xbox whenever I get to it.' I don't think that's right," Spencer concluded.

    And so you enforce it with policy because by default that is EXACTLY what a dev will think.

    Xbox One from its announcement on has made painfully clear where Microsoft wants gaming to go. It's a direction I won't be supporting with my money. Chiselers. Sure they reverted on the worst policies, but the intention was clear enough. They'll try again with the next one.

    I'm done with Microsoft. I've owned three 360's, the last one is also ready to break down while my good old ps2 still works even though it's turned into a ball of dust and shards of broken plastic.

    I hate console wars, but this gen it was just no contest.
    Reply +14
  • Ubisoft hits back at Assassin's Creed: Unity downgrade claims

  • kongzi 10/10/2014

    We get it, you don't hold back your games and the possibility of a post launch patch miraculously freeing up the resources for 1080p on ps4 is still on the table.

    That's not fishy at all.

    Now I'm suspecting Microsoft paying for parity. Have they just invented the timed exclusive screen resolution?
    Reply +10
  • Ubisoft defends Assassin's Creed: Unity graphics lock for parity on PS4, Xbox One

  • kongzi 07/10/2014

    Getting turned off more and more by this game. Seems like more of the same. I'll get V instead and Unity second hand.

    New features: a crouch button and downward parkour which sounds like more of a hassle than just jumping down into a haystack, which are still everywhere.
    Reply +2
  • Face-Off: Middle-earth: Shadow of Mordor

  • kongzi 04/10/2014

    Picked this up when I heard its a monolith game. Many good memories with that studio! Good to see they haven't lost their technical chops.

    Really curious how I'm going to like this. I don't like lotr at all, but everything else about this looks great.
    Reply +1
  • Amplitude's rules for Early Access development

  • kongzi 21/09/2014

    Fan service is the death of creativity. Developers that do it too much kill their franchises. I always thought early access a perfect model for when you do want the feedback, but in a constructive way. But its easy enough to abuse and cover up half finished or failed projects with.

    Once you go early access you have to absolutely communicative. And that indeed includes being very clear about the scope and boundaries of your project. The things you're not going to do are just as important.

    It'll become a much better model as the development tools progress, making it easier to have something out there quickly so the feedback is actually feedback and not just 'random shit I'd like to see'.
    Reply +2
  • The show ends for Rock Band Network

  • kongzi 20/09/2014

    Never was a fan of these games, I have other ways to make music, but I have to admit they weren't trash. The idea is still good so I'm fully expecting it to make a comeback this gen. Reply 0
  • Sony quadruples forecast loss for financial year

  • kongzi 17/09/2014

    @muro that's good for gamers because it means they really can't afford it to fail. Reply +1
  • Why isn't Dead Island 1 developer Techland making the sequel?

  • kongzi 12/09/2014

    I like Techland. They're ambitious to play with the big studios and even though the games aren't quite there yet, they make up for it with fresh ideas. They games are always enjoyable, apart from the cartel which was terrible but also at least tried to bring something interesting to the table.

    DI2 and Dying Light both look good, if similarish. But the concept is good enough to have two games next to each other.
    Reply +4
  • Assassin's Creed Unity's heist co-op missions shown off

  • kongzi 10/09/2014

    I hope that if you tackle them solo, AC finally becomes challenging. Reply +5
  • Microsoft to buy Mojang for $2 billion - report

  • kongzi 10/09/2014

    If true at all, it's weird. Kiss goodbye to Minecraft. There will be lots of talk about helping the franchise evolve and shit. That will happen for about a year. 5 years later (tops) mojang will be dead. 5 years on, the brand name will be revived as an internal studio. Reply +6
  • Digital Foundry vs Dead Rising 3 on PC

  • kongzi 07/09/2014

    There us no incentive to optimise this properly. It would be a bitter pill for MS if it's 'exclusives' for its brand new console are completely outshined by mediocre pc's already. Reply +2
  • Halo review

  • kongzi 07/09/2014

    It was a breakthrough game fort console tot be dure, but coming from the PC shooter space myself halo wasn't immediately that impressive really.

    But for console gamers it was the first time you had a thoroughbred shooter that played well with a controller so for them it must've been the shiznit.

    The AI is still impressive today.
    Reply 0
  • PewDiePie no longer allows comments on his videos

  • kongzi 03/09/2014

    I checked him out to see what the fuss is about, and I honestly don't get it. But there are a lot of let's players with that annoying style so I guess there's a market for it.

    LPs are a weird addiction of mine. There are some that i enjoy a lot. I've been thinking of doing a kind of let's play in a style I would like. Less walkthrough (dont have the patience) and more demonstration, showing the different systems and how they work together and commenting on the technical and design aspects.
    Reply +2
  • Editor's blog: A brief note about "GamerGate"

  • kongzi 02/09/2014

    Hadn't followed this, bit this is precisely why I don't 'follow' gaming as subculture and stopped bothering with social media. It's sad, mysogynistic and a gigantic time waste. Internet has become an echo chamber for racism, rants and false information, but I never really expected anything else.

    The sad part is that everybody involved is mainly really unhappy with themselves. Most people on forums need therapy..that's why they gravitate towards forums in the first place.
    Reply +5
  • Xbox Live bans users from Skype and Upload. But why?

  • kongzi 25/11/2013

    so.. has anyone been banned for just using skype? Not the upload video thingy..

    any case.. the more i read about xbone, the more I know I really, truly do no want it.
    Reply +30
  • Faulty Xbox One disc drives emit loud, terrifying noises

  • kongzi 24/11/2013

    Wow I had this problem too.. twice, with my 360. Seems microsoft hasn't learned. And to the apologists, just because everybody puts out faulty hardware these days, doesn't make it right. If you pay 500 for something you should be able to expect it to work. Reply +4
  • Digital Foundry vs. Forza Motorsport 5

  • kongzi 24/11/2013

    I love forza, this looks great... but I'll never play it because I hate the console and business model it comes with. Reply +1
  • What happens when free-to-play games aren't free?

  • kongzi 24/11/2013

    So tell me MS and Sony... why in hell would I want to pay you for this? Where do I, as a gamer, benefit? Apart from giving me graphics my PC was technically already capable of 2-3 years ago? Where is this a BETTER CONSOLE and not just a better opportunity to put me in a sales situation and cram 'offers' down my throat? I don't see it. Even the graphics fail to deliver, imo.. all I see are some obvious benefits granted by directx 11, which has been around for years. The industry as a whole is out of ideas and now has finally lost touch with reality.

    So far, it looks like I'll buy the couple of games I still want to play from this (old) gen and I'm done. The new gen feels like rip off and I've lost all enthusiasm for it. I'm spending my money elsewhere. It's not even about the money... it's about the cheap, money grubbing way it's delivered and how it's allowed to ruin the entire experience from top to bottom by pushing you into things you basically don't want.

    A sincere fuck you to both Microsoft and Sony for driving gaming into precisely the directions it shouldn't, and shouldn't WANT TO go!
    Reply +3
  • Microsoft kills game ownership and expects us to smile

  • kongzi 08/06/2013

    Even if they change all of this.. I still don't want it. None of it's new features give me that tingle. The people that buy this crap and microsoft deserve each other Reply 0
  • Windows 8.1 changes detailed, Microsoft to revive Start button

  • kongzi 31/05/2013

    Not a fan of windows 8 interface OR the start button and I think apps is a word we laugh about 10 years from now. I am pretty happy with the improvements in win 7. I find it stable and easy to work with, although I probably don't use 80% of the features. I use it to run software because i'm oldschool like that.

    Apart from all that, purely strategic, this seems a bad move from MS (what else is new?). You do not fix an idea by just sort of mixing it with another idea. I see a lot of potential for win 8 on touch screens, working as a media server and connecting to other devices around the house. It's not something I would buy Not on a desktop and certainly not in an office. The kind of closed ecosystem Apple wants to offer as well.

    They should've marketed it alongside windows 7.
    Reply 0
  • This is how Xbox One game trade-ins will work, apparently

  • kongzi 24/05/2013

    And that settles it... no buy. Publishers get a cut for resales? Seriously? I don't care if it's 5 cent. If I sell you my car, do I owe the manufacturer a cut? And the original dealer? No way I'm going along with this, on principle.

    Economically this is going to stimulate publishers to put out a lot of shitty games that people can't wait to get rid of because with every sale they get a cut.
    Reply +3
  • Inside Watch Dogs, Ubisoft's new open world

  • kongzi 10/05/2013

    I'm still not convinced by the hacking. Look at something, press X to 'interact' is all I see him do. I hope this isn't one of those games where there's zero skill or strategy involved.

    The rest looks nice. The city is bland (too realistic maybe?) but looks interesting enough to explore. The way side missions are handled sounds good and putting all npc's in a database with some basic info about them is a great add. I want to like this, but my past experience with Ubi + open world isn't great.
    Reply +3
  • Raymond: Splinter Cell popularity held back by its complexity

  • kongzi 23/04/2013

    woweee.. that was the dumbest rehashing of marketing cliches I have heard in a long time. Most of them are completely false too and especially damaging coming from someone in charge of managing a franchise. She fundamentally does not understand what creates appeal for your products and that's not talking from a gamer's perspective. I don't care how much user data you collect... if you don't get that you don't boost the long term appeal of your franchise by watering it down or focussing on short term sales, that it kills it... you should not be in that position.

    Namedropping 9/11 and then saying that it has put you in "a good place"... nice one.
    Reply +2
  • Microsoft creative director dismisses "drama" around always-online consoles

  • kongzi 05/04/2013

    If the past is any indication, always on doesn't matter because the nextbox will probably fry itself before I'm likely to ever have internet outage. Reply +1
  • Amid growing anger at micro-transactions, CliffyB calls on gamers to vote with their wallets

  • kongzi 10/03/2013

    Ultimately, Bleszinski's point is a simple one: "If you don't like EA, don't buy their games."

    Wordemup brodude! And that's exactly what I have been doing. Not even as a conscious protest. I'm just way less interested in buying new games than I have ever been.
    Reply 0
  • Shooters: How Video Games Fund Arms Manufacturers

  • kongzi 04/02/2013

    I've felt disgusted with these military shooters for a while now.. and stopped buying them (or enjoying them). This just confirms my gutfeeling about these games was right. It wasn't so much the guns, but the whole portrayal of conflict.

    I wouldn't let my kids play them, either. Only when they're 18. As comparison: GTA at 11.. no problem. CoD at 16..we're gonna have a talk.
    Reply +1
  • Next-gen Xbox specs leak

  • kongzi 23/01/2013

    i'm not so much disappointed in the specs, i'm sure devs can make something beautiful on it. I'm disappointed that it points to a continuation of the current business model: moving towards more microtransactions, drm and generally becoming more of general media/living room machine. And I'm afraid this will have it's effect on the games, just like it had this gen: more sameness, overreliance on established IP, more blockbuster or bust, and more creative developers falling back on smaller platforms.

    I'm not interested in watching TV on it. I hardly watch TV anymore. The ability to watch old media is not a new feature that adds any value for me: games > tv. I don't care about social media connectivity because I don't want to connect my social media into my game experience. If you complain about how games are becoming more similar and sequelised, and that most of the innovation goes toward finding new ways of cashing in on old ideas, you also have to consider how the business model and hardware play in to that. So yeah.. watching the current gen, and seeing the next gen will be a continuation of that (just look at patents they're filing)... it's hard for me to get excited about terraflops.

    I also don't think PC is going to make a big comeback, because all the old drawbacks to that platform still apply today. But I think steambox (if true, real and succesful of course) occupies an interesting middle ground that combines advantages of consoles with some of the openness on PC. Developers and publisher that want to try new ideas are going to flock to it, because it'll be easier to make money on without being a triple A blockbuster. And i'm much more interested in the next new idea than in Gears Of War 8.
    Reply +5
  • kongzi 21/01/2013

    okay so I've come to the conclusion that Im actually much more excited by the promise steambox is. Modular hardware is the way to go. The platform is much more open to whatever tomorrows great idea may turn out to be.

    just look at how ms is now stuck with kinect and how its apparently not included as standard in durango. To me that shows the old hardware centric model is dead.
    Reply -8
  • THQ auction rumours: Relic to Sega, Volition/Saints Row to Koch, South Park to Ubisoft

  • kongzi 23/01/2013

    Sounds like relic may be better off once the dust settles. Any word on that studio behind Metro? They should go to Take Two, imo. Their games never really took off, because they always had that THQ cheapness about them. Give these guys enough time and money and they could really stand alongside the likes of Bioshock.

    Screw Volition. Their games aren't bad, they're just so goddamn cheap in everything. And every major publisher already has one or two studios making better open world experiences than them and I don't think they're capable of making anything that isn't entirely derivative. Relic sounds like they may be better off once the dust settles. Sega a strategy powerhouse, now there's a surprise...good one though, I like it.
    Reply -2
  • BioWare: Mass Effect 4 due "late 2014 to mid-2015"

  • kongzi 13/12/2012

    Next time someone anounces a triligy i'm going to laugh really hard at them. Reply 0
  • Splinter Cell film in good shape as New Regency comes on board

  • kongzi 06/12/2012

    I played all the SC games and I still have no idea what the story is about. So this is one series that may be a good movie candidate? Reply +1
  • Microsoft denied Killer Instinct trademark because of little-known 7 year old TV show

  • kongzi 04/12/2012

    Its a shit name for a game anyway. I dont really get the obsession with franchises and especially their names. Especially if its old series that more than 90% of the audience have no memory off? Gamers seem much more loyal to studios than to the names they put out anyway. Reply -1