kirankara Comments

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  • Quantum Break PC is better on DirectX 11

  • kirankara 01/10/2016

    At this point in time it seems that most developers really don't want the work involved in utilising dx12 and from what I've seen so far, most games run worse using it.

    This may change in future as they get more familiar with it, but right now it's definitely not worth it for Nvidia users 99% time and is useful for AMD users some of the time, but even then rarely.
    Reply 0
  • kirankara 01/10/2016

    @PCMaestro

    We still waiting for AMD to sort out is dx11 cpu overhead after how many years?
    ;)
    Reply +2
  • What does it take to run Forza Horizon 3 at 1080p60?

  • kirankara 27/09/2016

    @mega-gazz

    Seems a bit of a mess don't it?

    Pascal titan x and i7 oc'd to hit 1080p 60fps(albeit at max settings) and still have issues is comedy
    Reply +1
  • Forza Horizon 3 review

  • kirankara 27/09/2016

    @Decaf

    Hard to compare FH to any ps4 exclusive driving game. The only game similar in nature is The Crew in reality
    Reply +2
  • Forza Horizon 3 at 4K 60fps is simply breathtaking

  • kirankara 26/09/2016

    @mostro

    Give me 60fps any day over prettier 30fps, especially in FPS, racing and driving games.
    Reply 0
  • kirankara 26/09/2016

    @Antropie

    I think you will find it's not a console exclusive, simply not on ps4;)
    Reply 0
  • kirankara 25/09/2016

    @mostro

    I never got that whole thing about"spending my life in settings menu'.

    If you have moderate understanding of impact of certain effects, then is relatively simple.

    Anyway, Catalyst and Geoforce experience will choose optimal settings for you , if unsure these days.

    Then games are also starting to include auto settings options.

    It really isn't hard any more.

    I still prefer to have the control myself and do it manually, and G-Sync is literally a God send imo. I can't imagine going back to 30fps either.every time i think i might go back to a console i remember that I will lose 60fps and quickly forget idea. Higher resolution is great as I hate aliasing, but 60fps far more important to me
    Reply +4
  • kirankara 25/09/2016

    @mostro

    Speak for yourself, I generally talk utter bollocks

    However, on this occasion just a little bit of bollocks.

    I was reading this article other day wherein pc gamer discuss optimisation with some developers.

    http://www.pcgamer.com/what-optimization-really-means-in-games/

    It's not the most in detail, but gives some insight
    Reply +2
  • kirankara 25/09/2016

    @mostro

    That's partiality true but, partially cobblers.

    Yes those games you mentioned were beautifully optimised for hardware they were designed to run on, but that means they've adjusted every single setting to reduce load on hardware until they got to that point where the hardware wasn't strained to point it couldn't hit desired framerate. Both games were helped by fact they were very linear too.furthermore Doom had a dynamic resolution.

    The very fact these games need huge budget and optimisation is indicative of weak hardware.

    People use the term poorly optimised to mean their hardware doesn't perform as well as they would like.

    In reality, a well optimised game is obvious by fact it will scale across hardware of varying capability in a way that you would expect.
    Reply +2
  • kirankara 25/09/2016

    @VRjunkie

    I'd love to know exactly what the hardware is doing that couldn't be done using software though and what exactly this hardware change is etc etc.

    This whole checkerboard thing seems very similar to what developers are doing in other titles anyway.

    I wonder if it's simply there to remove need for developers to do that and actually isn't that different to what they doing anyway
    Reply +2
  • kirankara 25/09/2016

    @VRjunkie

    Interesting to know.
    Reply +1
  • kirankara 25/09/2016

    @VRjunkie

    I thought the upscaling process in ps4 pro was simply a patented algorithm Sony developed that the gpu uses and not any new hardware?
    Reply 0
  • kirankara 25/09/2016

    @nickbonkersperry

    He didn't say aliasing doesn't exist at 4k he simply said msaa at 4k is overkill and it is.

    A light post process AA does wonders at 4k compared to 1080p
    Reply 0
  • Digital Foundry: Hands-on with COD Infinite Warfare on PS4 Pro

  • kirankara 26/09/2016

    @Simatron3000

    There's been some crackers over the years mate.

    My top 5 would look like this:

    -The human eye can't tell difference between 30fps and 60fps (except when they demanding ps4 pro is 1080p 60fps of course)
    -30fps is more cinematic.
    -You can't tell difference between 1080p and 4k unless you have a 100" monitor and sit less than an inch away.
    - DF are paid off by MS/Sony.
    -My copy of game looks different to this video shown by DF.
    Reply 0
  • kirankara 26/09/2016

    @Simatron3000

    " Don't tell me you have those special versions of games where you "haven't noticed any performance issues"."

    You mean you don't have the console fanboy warrior edition with added secret sauce???

    Amateur ;)
    Reply +3
  • kirankara 25/09/2016

    @Spuzzell

    Mmmkay

    If you say so
    Reply +4
  • kirankara 25/09/2016

    AF and texture resolution increases are needed, and then we'd have a very acceptable image overall Reply +1
  • kirankara 25/09/2016

    @Spuzzell

    Is not scientific fact in way you propose though, and is usually used out of context.

    These graphs indicate approx distance from a screen at set resolution to gain maximum benefit from it.

    In other words, sit much closer and you will find the resolution isn't high enough to hide pixels, sit too far back and you will simply struggle to see all the detail provided in the higher resolution image.

    It doesn't mean that a lower resolution will look same as higher resolution at that distance.

    Another thing I've noticed is that film and games are not exactly comparable when comes to distance due to textures in games not having anywhere near detail film images have.
    Reply +1
  • kirankara 25/09/2016

    @VEGA

    There's elements of truth to those graphs, but what people ignore is that those are distances for maximum benefit for those screens at specified resolution and distance.

    I can sit 6ft away from 4k 27" monitor and still see difference from 1600p, but it's much more prominent when I'm sat at my desk. That's where I compromise rather than go to 30fps, if I can't manage 4k and good enough fps. I will sit back on my bed and drop resolution to 1600p and the difference I can spot is limited, albeit it still looks softer slightly. It's not ideal, but works for now, until there's a GPU that happily does 4k I want to part with money for.(my days of handing over megabucks for GPU are over)
    Reply +1
  • kirankara 25/09/2016

    @mega-gazz

    The snes could do 60fps (usa and Japanese one anyway) , but we don't want to go back to that level of simplicity again, do we?

    They could dial back visual features in lot of games amd get 60fps still, but in some games it's painfully obvious that the cpu is making 60fps impossible.

    Yes they could lower the demands on cpu, but then we'd be facing games that are ridiculously simplistic in some ways.

    The cpu plays huge part in aiming for 30fps in modern games
    Reply +7
  • kirankara 25/09/2016

    @mega-gazz

    Specs are relevant though mate. That cpu is large part in being unable to offer 60fps support.

    I don't see an issue with offering 4k support aservices an option. I do wish they'd sorted cpu out though and this would really give option of 60fps generally whether faux k or 1080p.
    Reply 0
  • kirankara 25/09/2016

    @mega-gazz

    Genuine question.if Sony had launched with same gpu and better cpu, potentially allowing for 1440p 60fps and faux k upscaling, would that gam have been acceptable in your eyes?

    I'm a 60fps man myself and find hard to tolerate less , will prefer to drop resolution if can't achieve 4k decent fps.

    However only thing i find wrong with approach of Sony and MS is that they're going with weak cpu again and aiming for 30fps. But we all know that's standard for consoles as whole
    Reply 0
  • kirankara 25/09/2016

    @PixelJumper
    You'd notice when comparing to a native 4k image, but assuming you sit reasonable distance back from your tv it will still look great
    Reply -2
  • Microsoft on Project Scorpio, PS4 Pro marketing and Xbox tweets

  • kirankara 24/09/2016

    @nickbonkersperry

    Such a CGI capable machine would have divided user Base altogether though and meant developers having to redevelop new engines and start all over again with small sales on early adopters

    Think you're also slightly overestimating that gpu.

    Based on specs it's about 30% more powerful than ps4 pro,which seems to be akin to radeon 470 due to being under clocked. That surely places it at just above a 480 and that's a 1080p gpu if aiming 60fps on AAA titles like AC unity or Rise of tomb raider .

    I don't really see the harm here tbh. For those that have 4k tv thenot there's ps4 pro, for those that don't; ps4 is fine.

    I would have preferred the pro had a better cpu and really made 1080p 60fps an option in all games as well as the"4k" option
    Reply -1
  • kirankara 22/09/2016

    @jasonvoncina

    Will not make gameplay better, but can make a game better by improving performance or visuals.so it isn't a completely stupid argument actually.

    If gameplay alone was only factor in gaming, there would be little need for new consoles as whole.
    Reply +2
  • kirankara 21/09/2016

    @teac77

    Don't forget they only have to pay for drive in xb1s and not all other components required for a UHD blu ray player, as it already has those.it will not be high end one most likely and they are buying these drives en masse , so will be cheaper.

    I seriously doubt they taking hit on xb1s
    Reply +1
  • kirankara 21/09/2016

    @colinparks

    Your 1070 will hand scorpio it's ass on a plate.

    Scorpio is potentially pretty damn good, but they're not in same ball park.
    Reply -1
  • Face-Off: BioShock: The Collection

  • kirankara 23/09/2016

    @JeremyNSL

    He has a point.

    I don't think gpu power is an issue here with this game, nor with most games this generation on consoles. Cpu resources however has clearly been at a premium.

    As others have illustrated, this game runs on a really old laptop gpu with dedicated cpu, as did borderlands, but both struggle with 60fps on consoles....hmmm what is the connection? That cpu they possess is genuinely weak , ano developers rinse what they can out of them, but 60fps seems to be an issue at points.
    Reply -1
  • Rise of the Tomb Raider: the first PS4 Pro vs PC graphics comparison

  • kirankara 21/09/2016

    @FMV-GAMER

    "Sure all that console jargon but at the end of the day it's not really that impressive. At this stage someone will likely point out that 7970 was 450 5 years ago but then it did drop in price to around half that price during these 5 years and had you bought a console you would be forking out online fees from PS4's launch all the way through to when PS4 Pro is replaced by next-gen so...."

    but ultimately 5 years ago is long time ago and technology is replaced with more efficient ones, so yeah the fact a 5 year old GPU can still hold it's own against a "next gen"/this gen update console is not so impressive.

    as side note, the 680 still holds up well at 1080p, but at 1440p it's leagues behind the 7970.
    Reply +1
  • kirankara 21/09/2016

    @FMV-GAMER

    That's pretty amazing tbh mate.

    I'm shocked that the texture setting was biggest performance issue at ultra for the 7970.

    Would have thought is 3gb would be enough, but maybe it just sneaks over vram limit and can cause issues at points.

    Puts ps4 pro in poor light really. But i guess it's far more efficient than a 7970 power wise. No way you could put 7970 in a console case lol
    Reply 0
  • Here are your Battlefield 1 PC system requirements

  • kirankara 21/09/2016

    @cptmold

    I had similar reaction.

    With dx12, assuming dx12 works properly, unlike in beta where you lost performance significantly, that 6350 will probably come closer to matching the i5 6600, but these specs are just complete fiction usually. With dx11 6350 will get its associated handed to it on a plate.

    I also seriously seriously doubt the i5 will become outdated any time soon.

    Every pc gaming article I've read for years, and up to the present, states they can't justify i7 for 60fps gaming.

    My 3570k still kicking ass with everything it touches currently, and with how weak cpu in current consoles are, developers simply can't be ambitious with cpu requirements
    Reply 0
  • kirankara 20/09/2016

    @TheShepherd

    Where the sun don't shine?

    Seriously though, they just use latest models of GPU in these specs, so you will be fine. My 980ti runs game at 4k with gsync monitor at max settings, albeit I have to use a slight resolution scaling drop to get fps Im completely happy with.

    So, you should be good at 1440p 60fps let alone 1080p
    Reply +5
  • kirankara 20/09/2016

    @Concrete

    Nah, Ive read accounts of people having locked 60fps on a 2500k on the beta
    Reply +4
  • kirankara 20/09/2016

    @melnificent

    I doubt it buddy. I ran Beta at 4k 60fps on 3570k and it was definitely GPU bound, as I could lower scaling and get it to stick solid 60fps if I wanted.
    Reply +3
  • The Witcher 3: Wild Hunt will not support PlayStation 4 Pro features

  • kirankara 20/09/2016

    @Emperor_Rosk"In theory it should just work. If a game has been developed to scale itself to the hardware. THen the Pro should run it closer to its max available settings. "

    Herein lies my doubt that this will be the case.Console games are heavily optimised around hardware, whereas PC relies on drivers by GPU manufacturer to add the lower level integration with hardware.

    My guess is that developers would have to go back to a game and patch in optimisation around new hardware.
    Reply +2
  • kirankara 19/09/2016

    @riceNpea

    Agreed.

    That's what I said to him. PC on ultra is a different beast to ps4 version, but that's not what he seemed to actually be trying to say. He made a hash of what he was saying, and that led to the confusion, but hey ho.

    Nothing to hold a grudge over and people should just let it go.
    Reply +4
  • kirankara 19/09/2016

    @Hellotherenow

    What you are saying about the DF video comparison being outdated may be true, as by later they had improved performance and streaming.

    http://www.eurogamer.net/articles/digitalfoundry-2015-witcher-patch-110-gives-ps4-the-boost-its-been-waiting-for

    Maybe they used the video from original DF face off video for ps4 vs PC.

    As I said, they also changed settings on PC after release too. Ultra became very high when they patched PC version.
    Reply +2
  • kirankara 19/09/2016

    @Hellotherenow

    It's your continued way of phrasing that the ps4 version, as it exists now, is same as the PC version on ultra settings. Theyre not even close.

    What you are saying about the DF video comparison being outdated may be true, as by later they had improved performance and streaming.

    http://www.eurogamer.net/articles/digitalfoundry-2015-witcher-patch-110-gives-ps4-the-boost-its-been-waiting-for

    Maybe they used the video from original DF face off video for ps4 vs PC.
    Reply +1
  • kirankara 19/09/2016

    @-TheDarkSide-

    Don't give them fuckin ideas lol

    Developers hear that and they will be charging us for parches in general
    Reply +5
  • kirankara 19/09/2016

    @-TheDarkSide-

    They refined engine as they went along tbh, and even DF noted increased performance and anot improved streaming of textures on all platforms.

    By time of Blood and Wine, they'd discovered new tricks too.

    If DF using the original comparison video , that could explain some of his ranting. Quite how he thinks he can spot exact points and shadows from his game to a video, I'm not sure though, as this isn't a linear game which will react same each time.

    They also updated pc version shortly after launch too btw, so what was ultra became very high settings. So if this the original DF video, ps4 even further behind.
    Reply 0
  • kirankara 19/09/2016

    @MrBook

    Even ignoring hairworks. The foliage, draw distance, shadows, ambient occlusion, any one of those would cripple ps4 at ultra levels. That draw distance for foliage crippled my 980 on ultra at 1440p and i had to drop down a notch as certain areas in hills would cause dropa with everything maxed
    Reply +3
  • kirankara 19/09/2016

    @-TheDarkSide-

    Oh, I thought we were stating random statements that beareally no correlation to reality ;)

    I'm sure you have the finest inches anyone (but not me) could ever wish to see.
    Reply +1
  • kirankara 19/09/2016

    @Hellotherenow

    The shadows alone on ultra would cripple a ps4
    Reply +5
  • kirankara 19/09/2016

    @Hellotherenow

    " The Witcher 3 Game Of The Year Edition on PS4 looks like the PC version, I kid you not. "

    And i have a ten inch penis...i kid you not.
    Reply +19
  • Face-Off: Dead Rising Remastered

  • kirankara 19/09/2016

    @leonardomuniz

    At first I thought this was some crazy fanboy comment, and when I looked at video, the tiles on wall seem to have much cleaner lines, and ps4 looks blurry, but that may be AF rather than AA.

    So, wtf DF
    Reply -4
  • kirankara 19/09/2016

    @nickbonkersperry

    I know what they mean though.

    I played bc2 on ps3 and then pc at 1440p and what looked ok on ps3 at that resolution, became an embarrassing mess at higher resolutions. The textures were laid bare for all to see how bad they really were.
    Reply +1
  • kirankara 19/09/2016

    @-TheDarkSide-


    I like the art style of the game and think it generally still looks nice , if not spectacular.

    It's weird how some styles of art age fast. I booted up bf4 yesterday and was quite taken aback at it.it's only few months, but i felt it looked poor and was checking graphic options in case for some reason it was on lower settings and nop it wasn't.

    Glad you enjoying it, it certainly is much more enjoyable at 60fps

    I've had no issues with it so far, although I might end up playing with pad as mouse controls feel off.

    I liked infinite, and it looks wonderful running at 1080p 60fps.

    I even decided to reboot dr3.

    I forgot how much fun that game is. I have never had so much fun killing things (crysis 3 probably closest, asi had lot of fun killing people in super sneaky ways too )
    Reply +1
  • kirankara 18/09/2016

    @bigmalky

    Sleeping Dogs is a gem imo. Much prefer it to anything in GTA series
    Reply +2
  • kirankara 18/09/2016

    @-TheDarkSide-

    I agree this is pretty poor effort.

    I'm not exactly convinced the Bioshock one is covered in glory though. My first pc could run it at 1080p 60fps maximum settings and that was a 570 and phenom black.

    The only difference I can really see with this version is some textures are better.
    Reply +1
  • Beast your eyes on 18 minutes of The Last Guardian gameplay

  • kirankara 19/09/2016

    @Hellotherenow

    Is a fact that ps3 couldn't run this game, at least not in a satisfactory way, hence they gave up trying.

    You can however still see it's origins on a last generation console.
    Reply +4