kapowaz Comments

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  • Apple Watch prices range from £299 to £13,500

  • kapowaz 10/03/2015

    @Thermobaric I'll take that bet. Reply 0
  • kapowaz 10/03/2015

    @Cube1701 we have a winner! Reply -6
  • kapowaz 10/03/2015

    Let's see what gamers think of a luxury watch price tag! This should be fun. Reply +27
  • Destiny's first expansion The Dark Below takes aim at story criticism

  • kapowaz 29/10/2014

    What a slippery, difficult interview subject. It feels like he's in damage-limitation mode, not willing to be frank about the difficulties Destiny is facing, but still wanting us to all climb on board for the full ride with DLC etc. He'd win a lot more friends if he'd just be honest about acknowledging the problems, talking about what they'd *like* to fix (even if they can't commit to actually fixing it). Reply +7
  • 1TB Xbox One with Call of Duty: Advanced Warfare exclusive to GAME in UK

  • kapowaz 18/08/2014

    Anyone else notice how many pre-order limited editions are exclusive to Game nowadays? Worrying. Reply +1
  • Bungie reassures fans disappointed that Destiny only has one playable area per planet

  • kapowaz 28/07/2014

    A shame, but kind of par for the course with some of the more disappointing discoveries about Destiny. They were very tight-lipped about lots of the particulars about how the game would work, and it seems we're only finding out this kind of thing pretty close to release. Along with not wanting to call it an MMO, they've been kind of vague in the past about exactly what kind of open explorable world they were building, and the answer is it's somewhat limited in scope.

    I'm hoping that either the other planet destinations or a future expansion will take a different tack to Old Russia, as I found it a little too constrictive — it's more like small open areas connected by corridors than one big area; you can *only* get from Skywatch to the Rocket Yards by travelling through one particular building interior, for example. If they were linked in multiple ways it would feel a lot more like a real open world, I suspect.
    Reply +3
  • kapowaz 28/07/2014

    @Pseud01 ‘a lot’ is really only a minority; of Old Russia's key areas only The Blind Steppes, King's Watch and part of the Dry Sea remain unexplored. There are some areas (such as the Hive tunnels and a few other rooms protected by high-level mobs) that weren't accessible in the beta, but the impression I got was these areas were still quite small rather than full unexplored zones. Reply 0
  • Apple earns record amounts, defends its innovation

  • kapowaz 28/01/2014

    @dcangel this bridge is very boring. It's been around since the 90s and nothing ever changes.

    How about we go play games instead.
    Reply 0
  • kapowaz 28/01/2014

    @mcmarteau he's generalising, of course; it's more accurate to say that Apple doesn't attempt to sell to the market that only buys hardware with very thin margins. The iPhone 5c was an attempt at selling the previous year's hardware as something new so as to maintain these margins (although apparently not that successfully compared to the previous approach of just selling the previous year's hardware). Reply 0
  • kapowaz 28/01/2014

    @jonbwfc the best option for Mac gaming if that's your cup of tea (it is mine) is a 5,1 revision (i.e. 2010-2012) revision Mac Pro with an aftermarket graphics card like a GeForce GTX 680 or (if you can hold of an early one) a GTX 780.

    The 2013 Mac Pro is not a very good choice for gaming, but if you want to play games on a Mac your choices are starting to get very narrow indeed.
    Reply 0
  • kapowaz 28/01/2014

    @dcangel nice troll Reply -1
  • Retina iPad mini review

  • kapowaz 05/12/2013

    @winter true — you also can't hook up a floppy drive, or an RS232 serial port modem. Or a composite video output cable.

    The entry-level laptop market no more needs CD-ROM drives in this day and age than a tablet does. It's an outdated medium which the overwhelming majority of consumers simply don't need.
    Reply +1
  • Valve reveals specs of its Steam Machine prototype

  • kapowaz 07/10/2013

    @arcam I understand that this is their assertion, but I don't understand how this is going to work. The not one-size-fits-all gamer is pretty well-catered-for by the Personal Computer. The reason that consoles usually have the same specs and all the limitations that PCs don't aren't arbitrary or bad (despite what the PC master race might tell you), but are the result of evolutionary market forces.

    A device that is as expensive as a PC, but has fewer features (no actual non-game or video playback functionality) isn't going to sell well. Neither, I suspect, will devices that are excessively noisy or unusually large, but are still expected to sit in the living room under the TV. All three of these attributes ought to be at the opposite end of the scale for *all* implementations of the Steam Machine architecture, because most customers (that is, non-enthusiasts — since those are more likely to stick with a PC) don't want these things.

    I predict this is not going to go too well for Valve, although I would like to be wrong. I feel like they could have done a lot better with a single hardware platform for developers to target.
    Reply +2
  • kapowaz 07/10/2013

    Many others would opt for machines that have been more carefully designed to cost less, or to be tiny, or super quiet, and there will be Steam Machines that fit those descriptions.
    So the thinking is they're going to have third-parties selling SteamOS boxes that are expensive, huge and loud? I don't understand their approach here. It seems like it would have made a lot more sense for there to be a single reference platform which checked all the boxes, which was then licensed to manufacturers to build. So far this is seeming vastly inferior in concept to an ordinary PC.
    Reply +2
  • PlayStation 4 and PS App firmware shown off in new images

  • kapowaz 25/09/2013

    More unrealistic Photoshop mockups with stock photography and placeholder text. What does a button marked ‘Interact’ do, precisely? Reply +1
  • Plants vs. Zombies 2 review

  • kapowaz 17/08/2013

    @SteelPriest obviously I'm talking about Mobile games specifically here. I'm addressing the many, many complaints from Android owners who expect to get release parity with iOS. Reply 0
  • kapowaz 16/08/2013

    If you wanted to play the latest games you shouldn't have bought an Android phone. Reply -11
  • Apple iPad 4 review

  • kapowaz 29/12/2012

    @el_pollo_diablo Apple doesn't number their iPad products, though; this is something tech journalists do themselves. Apple simply refer to this as the ‘iPad with Retina display’, and details such as 3rd generation vs 4th generation are distinctly played down. Reply 0
  • Portal 2: Songs To Test By (Collector's Edition) due next month

  • kapowaz 26/09/2012

    I was excited to hear that there may be more music from Portal 2 that hadn't yet been released, but from the looks of it Disc 4 is actually the original Portal soundtrack — it wasn't officially released, but the audio exists within the game data files with these exact titles. Reply 0
  • Apple preparing pocket-sized iPad production - report

  • kapowaz 05/07/2012

    @FireMonkey you're right, it wouldn't — Eurogamer appears to have taken it upon themselves to give it this name (maybe just so they can troll people with the old iPod model photo?) in spite of it really not being pocket-sized at all. All the rumours point to it using a display with the same pixel density as the 3GS (around 163 PPI), which would give you a 7.85" display of 1024x768. Reply +1
  • kapowaz 05/07/2012

    Oh, like a[n] iPhone?
    Yeah, just like an iPhone!

    Reply -4
  • Apple TV and gaming together "could be interesting" - Apple

  • kapowaz 30/05/2012

    @Mr.Spo when you're talking about a marketplace for gamers that could theoretically number in the billions, delineations such as ‘traditional’ and ‘casual’ quickly become irrelevant. It's gaming — whether or not it may be to your tastes.

    I'd wager Apple would take more of an interest in ‘traditional’ gaming if the size of the market were anywhere near as large (and strongly aligned with their rapidly growing iOS devices).
    Reply -1
  • kapowaz 30/05/2012

    @arcam that requires something attached to your TV to stream that content to. Right now, that's an Apple TV. In the future maybe an Apple ‘Television’ will do the job for you, but not everyone will buy such a thing. The Apple TV is probably going to exist as an end-point for some time. Reply 0
  • Always Online: What Diablo 3's Battle.net Does Wrong

  • kapowaz 18/05/2012

    I share the irritations of many about how Blizzard handled Diablo 3's launch. I wrote my thoughts up on the issue directly on the battle.net forums, but the complaints above don't hold water to me. The key is this line:

    The reason Blizzard needs a real-money auction house is because of the incredibly self-indulgent way that it develops its games
    This belies a complete lack of understanding of Blizzard's goals (and they are stated goals, if you look for them).

    Like many of us, Blizzard is hoping that Diablo 3 becomes a rich and enticing gaming ecosystem for a great many years to come. Diablo 2 had a great community, but ultimately it was undone by two things: the black market for items, and item duplication. Blizzard realises that some gamers will want to pay for items irrespective of whether or not the game supports such trading, and so unless they took steps to bring such trading inside of a safe system they had control over, it would happen through other channels. The RMAH is their solution to that problem: if you make it easy enough to trade with other players using real money, they won't need to seek out any illicit channels.

    But a market in which people trade for items with real money would be completely undone unless Blizzard also took steps to mitigate the other issue Diablo 2 suffered from: item duplication. If the client ran the entire game world locally but had a real money auction house it would only be a matter of time before the client's logic for creating items was reverse-engineered, and the market would be ruined. The only solution is to ensure that it remains on the server. Now, anyone who plays WoW knows that a server-side solution doesn't entirely prevent duplication, but it's the difference between it being difficult (and fixable) and it being trivial.

    These were Blizzard's desires and motives. Conspiracy theories about their attitude towards gamers, their intention to squeeze as much cash from the game as possible, or being part of Activision are just that: conspiracy theories. The design decisions that led them to what they built are legitimate, sound and probably the best option. Had they not been made, we'd probably be seeing another, different kind of editorial on Eurogamer within a couple of months, bemoaning the very problems these decisions address.
    Reply 0
  • Alienware unveils its first small and cheap gaming PC, the X51

  • kapowaz 18/01/2012

    I can't help feeling Alienware have missed a trick here. They're about 80% of the way towards building a PC in the same way Apple builds its machines. Imagine if instead of trying to build a small form-factor PC at a reasonable price (but with a reasonable array of upgradeable options) they'd built a small form-factor PC which couldn't be upgraded but instead had a bespoke, custom motherboard, SSD memory and GPU assembled on-board (a la the MacBook Air). Cut 30% of the things that most gamers don't need (7.1 audio, all the many different audio/video outputs) and thus cut costs.

    You could get something around the same price as a Mac mini, but with the performance to actually play modern games at decent framerates. Yes, you'd sacrifice upgradeability and expandibility, but if those are important to you then buy an ordinary gaming-oriented PC. But that might not even be an issue even if you do care about those things: the cost of the upgrade treadmill isn't trivial, and modern I/O (see: Thunderbolt) is getting fast enough that you could probably have almost everything external these days without sacrificing speed.

    So Alienware, the challenge for you is this: build a sub-£500 gaming PC that performs as well as a £1,000 one, in a small form factor. Stop trying to be all things to all men, and focus on being good at one thing.
    Reply +5
  • Game stops selling old pre-owned 360s

  • kapowaz 05/09/2011

    Personally I'd be just as concerned about buying a console that's been perma-banned from XBL as worrying about the possibility of failure... Reply +17
  • Halo 4 Warthog in Forza 4

  • kapowaz 26/08/2011

    A military vehicle with a row of fuel cans hanging on the back. Completely plausible! Reply +24
  • Bungie Mobile not iOS exclusive forever

  • kapowaz 15/06/2011

    Those of you complaining about this currently being iOS-only and not being on ‘the most ubiquitous mobile OS’ are ignoring one important point: this app targets only iOS 4. The overwhelming majority of Android devices are running older and outdated versions of Android (source: http://www.mobile88.com/news/read.asp?fi... ), so it's an unrealistic expectation that Bungie release this ‘for Android’ with equal priority to iOS, unless you assume they create a version targeting outdated versions of Android. Depending on what the app does, this might not even be technically possible. Reply +3
  • Planescape: Torment re-released at last

  • kapowaz 28/09/2010

    “It's compatible with all operating systems”

    All Windows operating systems, you mean. You got me all excited that it might have been given an OS X release, but no.
    Reply +2
  • World of Warcraft: Cataclysm

  • kapowaz 14/06/2010

    It didn't take long for people to go from commenting on how cool this looks to complaining about how WoW has stifled innovation within the MMO space. Oh puhlease. This makes about as much sense as suggesting that modern literature is all trite rubbish and it's Stephanie Meyer's fault...

    Out of all the details that have emerged about the new expansion, it's the really little ones like what form the Archeology profession will take that are intriguing to me. I recently read (elsewhere) that there will be new music for all the cities and vanilla zones, which is one question I'd desperately wanted an answer to. I can't wait for the beta's arrival and to (hopefully) get my hands dirty in it for myself.
    Reply 0
  • F1 2010

  • kapowaz 11/06/2010

    It looks very pretty, but there's one little detail with the cars in the rain that looks to be physics-bafflingly wrong: the little droplets of water on the bodywork. Yes, that's what they'd look like if the car was sat stationary, but at 200 MPH they sure as hell won't be sat there in little happy speckles as if nothing was happening. They'd be far more likely to blast off the bodywork in rivulets of water streaming backwards.

    I know, it's a small and inconsequential detail, but considering they went to the trouble of including them it seems a shame they've made them act in such an unrealistic way.
    Reply +2
  • Portal, Torchlight for Mac Steam launch

  • kapowaz 12/05/2010

    Welcome to an entirely new era of retarded commentary from the peanut gallery. It's like HOW IS BABBY FORMED as told by somebody with Asperger's. Reply +1
  • Bungie introduces Reach's Noble Squad

  • kapowaz 14/12/2009

    @Murton: on what basis are you concluding that this is “essentially another Halo 3 expansion”? There are several (admittedly subtle) clues within the trailer that would imply this isn't the same engine; something which confirms comments that were made by an alleged private beta tester with leaked images a few weeks ago.

    Given the advanced state of development this game is in (beta in less than 6 months?), another team must have been working on this concurrently with ODST, possibly even with new tech as part of their remit. This is supposedly Bungie's last Halo game, and we know that they're working on some other (still secret) non-Halo project. It seems unlikely that they're intending to use the Halo 3 engine for all these projects — they'll have to retire the old warhorse eventually.
    Reply +3
  • First Halo Waypoint content discovered

  • kapowaz 04/11/2009

    For those of you who don't know him, Louis Wu runs halo.bungie.org, probably the biggest Halo fan site out there. Reply +1
  • Tecmo iPhone trio features girls

  • kapowaz 26/06/2009

    As a general thing, could you warn us when you embed iTunes store links in your article? Please? Reply +4
  • Dragonica

  • kapowaz 13/05/2009

    I was going to sign up for the beta, but gPotato's account registration system is painfully bad; it wouldn't permit me to use an email alias with + in (as gmail allows), saying that it was invalid. I then typoed on correcting it, and now my preferred screen name and account name are both taken, with no way of correcting the mistake apart from waiting 14 days for the account to be deleted.

    Tip to people making MMOs: the user experience of your game is not the only part of making your game successful. If your account management system is web-based, and using it is about as fun as poking needles in your eyes, people won't use it.
    Reply 0
  • Flood of info as WOW patch 3.1 hits test

  • kapowaz 25/02/2009

    Whine about how MMOs are crap
    Whine about how WoW players are nerds
    Whine from EVE Online player who can't understand why people play WoW instead of EVE


    But srsly...

    Patch 3.1 is shaping up to be very nice indeed. New bosses in Ulduar will give the hardcore guilds something else to brag about (they didn't like how easy Naxxramas was). The tournament seems like a really interesting idea, and gives most players yet something else to get involved with. Maps for dungeons is yet another nice touch which will end up in the great big bin of features marked stuff you can't imagine not being there, yet somehow the game managed without.
    Reply 0
  • Lumines Supernova on PSN tomorrow

  • kapowaz 04/02/2009

    iPhone version please.

    That is all.
    Reply 0
  • EVE Online to drop "classic" graphics

  • kapowaz 19/01/2009


    ...is the incorrect answer! Silly CCP. Have they learned nothing from WoW? One of the biggest reasons the Other Big MMO has been so successful is its inclusive approach to hardware requirements. Stripping out the old experience might make sense from a code maintenance point of view, but it'll hardly make it easy for your average punter to get into the game.

    That said, as bicky316 mentions, the game's initial experience is very overwhelming for the completely uninitiated. Maybe they're ringfencing their current subscriber base and don't intend to draw anybody else new in?
    Reply 0
  • Valve to convert pirates into payers

  • kapowaz 19/01/2009

    Way to ignorant, beckyh. Care to back up your gross oversimplification with evidence? Valve is actually echoing exactly what independent videogame developer Cliff Harris found out when he asked people to anonymously tell him why they pirate games last year. And of course you can compete with free; you just have to make it feel worth the price compared to any negative aspects of pirating a game. Usually these negative aspects are a stick, in the form of DRM or other irritating copy protection routines, but if more developers move towards a carrot approach (positive benefits of buying the game) then more customers will buy instead of pirate.

    Bravo to Valve for being honest with themselves about this. Too many businesses in this day and age would rather turn to legislation to prop up their business model in the face of adversity, when there might actually be a happy resolution for all concerned somewhere in the middle.
    Reply 0
  • Killzone 2 - Hit-response

  • kapowaz 13/01/2009

    Am I the only one who finds this video deeply disturbing? Yes, it's a game involving killing people, but should we really buy into the idea that by setting this activity to beautiful classical music that killing is in some way beautiful too?

    When Microsoft used Gary Jules' Mad World for their Gears of War adverts, they shyed away from the violence of the game and instead focused on the atmosphere of the world you were playing in, and the music and visuals were a perfect marriage. With this video, it feels more like something a sociopath would dream up; hey look at the pretty patterns of blood flying out of his head! Look how he dances around whilst on fire! Awesome!
    Reply 0
  • First Old Republic footage shown

  • kapowaz 15/12/2008

    So very, very little to see there sadly. I applaud them for aiming for a stylised reality look but I don't think they've quite got it nailed; in an MMO you're not zoomed into the character most of the time, so stylised facial features aren't so apparent — the stylism has to extend into the design of the player models and geometry of the scenery too otherwise it still looks like it's pseudo-realism. I can't help but feel that the Star Wars license is more of a hinderance than an enabler for an MMO... Reply 0
  • World of Warcraft: Wrath of the Lich King

  • kapowaz 17/11/2008

    @kestral: with regards to creating a Death Knight — the ability to create death knights on a realm you don't have another level 55+ character on yet has temporarily been disabled, to prevent people swamping new servers (they've always introduced fresh servers with each expansion, and with this feature enabled death knights would be able to get a massive head start on those servers). The feature will be re-enabled later. Reply 0
  • kapowaz 17/11/2008

    Forget objective journalists; how about some objective commenters? Did everybody here drop in to say UR RONG WOW IS FOR LUZERS LOL ? Because sure, it's real objective when people who have bigoted views come in to express said view.

    The fact is, if you are predisposed to hate MMOs, you will probably still hate WoW. But a lot of the reasons that people hate MMOs in general or WoW in particular have been addressed in this recent expansion. Less boring grind quests? Check. A greater sense of the world actually changing around you as you quest? Check. 5-man dungeons that you can finish in under an hour? Check. No need to be a member of a hardcore guild in order to see all the endgame content? Check.

    It's a shame that so many of these comments are so childish and bigoted. There are reasons to be critical of Blizzard (in fact, the review touches on some of them; PvP balance is now such a difficult thing to get right that there are problems — I'm particularly upset with the way they've changed retribution paladins, for example). Perhaps the fact that the expansion has been so popular that literally tens of thousands of former players have returned, swamping the servers and forcing queues to get into the game. These are issues though, that they'll eventually fix, because they always do.
    Reply +1
  • Shops "defrauding the industry" - Braben

  • kapowaz 30/10/2008

    The issue is not that developers should expect to get a cut of every second hand sale. I'm not sure that is what David or anybody else (beyond maybe EA) is suggesting. What they're objecting to is the way that retailers market second hand games more than brand new, at a close to brand new price. The net result of this is that there are fewer original copies of the game sold, since they can recycle the second-hand copies through the system as if they were new stock, but at a vastly reduced cost to them, and with vastly reduced revenue for the publisher.

    Imagine you have ten copies of a game selling at £40 each, and ten customers. If they each buy a copy of the game new, then the revenue at retail is £400. For the sake of convenience let's say retailers take 20% of that, and the rest goes to the publisher. That would result in £320 revenue for the publisher, and £80 for the retailer.

    Now imagine that instead of 10 new copies, you have 2, but after they've both been sold to customers they're sold back to the retailer each time for half their original resale price, £20. Each time, the retailer then sells these used copies to new customers for the slightly less than new price of £35. Imagine this going around the 'food chain' such that eventually all 10 customers have bought the game; the first two at full retail price, the last 8 at used price. In this scenario the publisher only makes £64 revenue, but the retailer makes £136 (of which some is essentially pure profit, since they were able to circumvent distribution channels to resupply themselves).

    The result for the consumer in each of these scenarios is essentially the same (assuming they don't mind selling the game once they're done with it) but they have dramatically different outcomes for the two parties of publisher and retailer, with the latter actually giving the retailer more profit power than the publisher. Now, I'm no big fan of publishers in general, but it definitely doesn't seem fair to me that retailers could have more profit potential from selling games than the people who make them. In other industries where this sort of thing happens, we refer to it with terms like 'sweat shop' or 'slave labour'.

    Now, I'm definitely not in favour of the retail model being abandoned in favour of a rental model; that would seem to hurt consumers far more than it would prevent retailers from behaving inethically. Digital distribution which ties a copy of a game to a single user as per XBLA or Steam games is another option, but outside the PC platform it feels excessively restrictive (I'm already in the situation where I can't play some of my XBLA games unless I'm online because they were purchased on a different Xbox 360 console; given their failure rate, I'm sure I'm not alone there). What might be necessary is some form of legislation that prevents retailers from selling second-hand titles above a certain price point compared to new, or perhaps to force retailers to be required to stock an equal number of new copies to second hand. Of course I'm sure some free-market-favouring individuals would vehemently oppose this sort of legislative meddling, but hey, we've all just seen how well the free market works when left to regulate itself... ;)
    Reply 0
  • WOW to add 1m more subs - analyst

  • kapowaz 15/10/2008

    There are lots of silly assumptions in these comments.

    Anywho yea WotLK will steal players back out of couriosity HOWEVER no one is thinking long term properly

    A proposterous assertion; WotLK will retain players who buy it for precisely the reason that people play WoW in the first place: they enjoy it. Many of the changes in WotLK have been made to make the game more approachable and fun for demographics on the fringes of their subscriber base (or not, dependent on your view of casual players). These changes are not simply for show; they're intended to make the game more fun in the long term.

    As I said, I am a Blizzard fanboy and I have paid 70euro to go to the WWI. Do you really think I have any intention to play an MMO of a competitor?

    I went to WWI. I have played other MMOs. I will, presumably, play other MMOs. The reason I'm choosing not to, however, isn't because of some ridiculous concept of loyalty to Blizzard. The reason is simple: theirs is the best MMO out there at the moment.
    Reply 0
  • kapowaz 15/10/2008

    Will WAR's superior PVP game steal players away?

    Will this EG journalist's bias be made more transparent?
    Reply 0
  • First WAR city siege takes place

  • kapowaz 02/10/2008

    Newsflash! Upstart MMO in “difficult to balance world PvP” shocker.

    After the break: the man who married his pet gerbil.
    Reply 0
  • Star Wars: The Force Unleashed

  • kapowaz 15/09/2008

    It's shocking to me that over five years later, no game featuring swordplay has surpassed The Legend of Zelda: The Wind Waker. Every time I fire that up, I'm enthralled. Just go do the fencing minigame for a bit and see how many strikes you can get in without dying; this is swordplay at its finest, and it's a real shame that the only way other games seem to want to do it is with QTEs.

    By the way, the initially-powerful-then-stripped-of-powers routine is hardly new, and shouldn't necessarily lead to a poor game. One of my all-time favourite games — Castlevania: Symphony of the Night — does this, and it's all the better for it. Giving the player a taste of the power they can tap within the game, then letting them explore it themselves is a great teaser. It's obvious that in the case of SW:TFU they've just not done it right, amongst many other issues.
    Reply 0
  • Warhammer Online - Epic trailer

  • kapowaz 20/08/2008

    Impressive CGI. Complete lack of imagination otherwise. "Let's depict a bunch of the different classes you can play in-game duking it out using their actual in-game abilities." Sound at all familiar?

    Also note the absolute lack of implication of driving underlying motives. No story description save "It is a time of reckoning" boring schlock-fantasy rhetoric.

    Tomorrow you'll see a *real* epic trailer.
    Reply 0