jachap Comments

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  • The Fall of Realtime Worlds

  • jachap 02/11/2010

    Seems to be fairly piecemeal (not to mention bland) journalism to enlist only one particular interviewee for an article of this kind, especially when there are clearly plenty of ex-employees more than willing to speak out about Realtime Worlds. Interestingly, if you read the entirety of Luke Halliwell's blog posts on the matter, his general points tally with what Ben Bateman says.



    The ambition, the exhilaration of working at RTW, the more progressively corporate structure they adopted post investment... the simple fact they were offering contracts to QA testers proves they had more money than sense. I'm surprised so many people find the rosiness of Bateman's hindsight distasteful.



    If I worked at a company for 12 months, on better pay than I'd had before, and received a promotion in that time AND they had Rock Band in the canteen, I'd be delirious in my praise. It may be gloss, but it's nice gloss, particularly in an industry which rarely provides any.



    His position is irrelevant to an extent - even an entry level employee can have accurate misgivings about a company and, indeed, even an entry level employee is preferable to some of the know-nothing supposition being espoused in these comments, but a proper article would surely speak to a range of people, including those who were there for a bit longer. Bateman really only caught the end of APB's development cycle. It means he can literally go over the detail of how people were fired but, for an insider, provide very little insight. The distinct lack of analysis is woeful. RTW's carcass needs to be picked over a little more thoroughly than this.
    Reply 0
  • Apple: "We don't need more fart apps"

  • jachap 13/09/2010

    The problem isn't that there's bad apps out there, the problem is the App Store itself is absolutely atrocious.



    Fair enough if they want to maintain some credibility by stopping some of the utter rubbish at the source but, really, the average user could remain totally ignorant of the vast ocean of cheap crap clogging the store if it was remotely intuitive.



    Just a big "Block Zynga" button would be a start.
    Reply +2
  • Ben Kingsley to appear in Fable III

  • jachap 08/05/2010

    He had to turn this opportunity yes. Reply 0
  • Fable III

  • jachap 14/02/2010

    I love the fact in this year's Molyneux Hyperbolic Preview (in which he apologises for the previous game and discusses a few features out of context) he's selling the game on the idea that, as King, you will be able to personally drag people by hand to the dungeons. As you do so, I imagine your hordes of followers will stand around clapping and whistling like a special bus day trip.



    Expressions are rubbish but the "Clap him in irons" expression" would actually be preferable to this new, stupid "Pull people about" idea. How does combat work if I'm leading someone by the hand? If they disconnect, surely that old stalwart "Follow" expression would, again, be preferable.



    I'm not asking for an in-depth depiction of being a monarch circa-1820... but I genuinely think being able to get your soldiers to do stuff for you, "Seize him!" "Off with his head!" "To arms, men!" "Once more unto the breach, my friends" would be more fun than, uh, the incredible ability to hold hands with certain NPCs.



    "[Players] used less than half the features in the game."



    Why doesn't the article quantify that, for God's sake? If you count the minigames as one feature and buying property as another... what else was there that wasn't utterly essential in the completion of the game? Did the average player get into their first combat scenario and just throw the controller away and start weeping inconsolably?



    "Combat is "a lot simpler and more accessible," says Molyneux, with a one-button system that unleashes light attacks with fast taps and heavier ones you build up by holding the button down."



    I'm sorry, its been a while, but I'm pretty sure they did this last time around. You can't re-sell me the "One button for combat" feature. How exactly can they make it simpler? I suppose, with the use of the technology Lionhead is developing for Natal, all you have to do now is frown at the screen to progress.



    I'm also pretty sure tricorn hats and pistols were in Fable 2. Unless this one has machine guns, ring bayonets, snap-top revolvers and a healthy sense of sea-bearing imperial colonialism it won't really have updated at all.
    Reply 0
  • Retrospective: Call of Duty

  • jachap 08/11/2009

    Prepare yourself for a long one.



    How cringingly wrong can a retrospective be? For a start - the game wasn't bloodless. Sure, there wasn't decapitations etc but there certainly were puffs of bloody impacts when someone got hit in much the same way as Band of Brothers depicts. One look at the linked video reveals that. Frankly, that's a triviality and I only wish to correct it due to the fact the bloodless side of the combat is something mentioned so often in the article.



    The more important point is this: Call of Duty hasn't changed in the way you describe. For every death-defying leap on a helicopter in Modern Warfare there is single-handedly manning an 88 on Pegasus Bridge as the timer ticks down in the original COD. For every slaughter of charging peasants in COD, there is a nuclear blast in Modern Warfare.



    The game is just as bombastic now as it always has been. The tone may have changed but the less grandstanding missions in Modern Warfare (such as storming the TV station or War Pig) are as realistic a depiction of modern war, on the ground, fighting in the streets of Baghdad as Call of Duty was a realistic depiction of the Normandy landings or Stalingrad or Pavlov's House.



    More importantly - and with the new game coming out, worth discussion - is that if you wish to draw the conclusion that war isn't that great from the games you certainly can. There's enough waste and death and destruction to do so. That conclusion, however, has more to do with what you're bringing to the table than the designer's intention.



    For example,for me, the mission playing as a gun operator onboard the AC-130 Spectre gunship was a real, palpable shock. The feeling of utter detachment, the sensation that it really would feel like this in real life, just watching distantly on a monitor as you flatten whole towns, with the fellow observers joking about it... to my mind, that made a point, about densensitisation and the nature of modern war. That's because I took my mamby-pamby, pink, commie liberal leanings to the game and placed what I was doing in that context of what I thought already.



    The designers have openly stated that they included this mission because they thought "it was cool."



    In the same way, Call of Duty can reinforce your feelings about the Second World War but I am completely convinced that IW's design decisions were guided by what they thought was cool, as much then as it is now. The reality of Pegasus Bridge is that one man was shot in the early assault, a tank was blown up and then everyone stood around under intermittent sniper fire until the relief turned up (cue bag pipes etc). Compare that to the mission in COD and it's clear that IW took what was a well-orchestrated and well executed historical coup de main and tweaked it until it was cool.



    Ultimately, Call of Duty plagarises not the conflicts it depicts but the films of those conflicts. The attack on Stalingrad is Enemy At The Gates, Brecourt Manor is Band of Brothers. The pop culture depiction of modern war has an altogether different tone. Its rock music and helicopters and Michael Bay explosions. Its trash talking white trash marines in humvees. The thinking behind dumping two German divisions on Pegasus Bridge to make it cool is precisely the same as depicting the attack on Baghdad (in all but name) and capping it with a nuclear explosion. A nuke is a great way to provide narrative closure, after all, and if there's one thing that the real war in Iraq lacks, its a definitive end, but you can't have the game just stop halfway through and become endless procedurally generated humvee patrols in a hostile city.



    The "heart" of the games hasn't changed remotely. They're as anti-war as you want them to be.
    Reply +55
  • Army of Two: The 40th Day

  • jachap 14/03/2009

    The second page of this article is so snide. Army of Two is an easy target for mockery because it's seemingly irony-free but give it a chance. Reply 0
  • Wiseman wants to film Gears trilogy

  • jachap 26/01/2009

    Just reunite the cast of Armageddon. Easy.



    If this was ludicrously bombastic and 18 Rated I'd watch it. The trouble is, Hollywood seems to have lost the knack. They don't make films as preposterously entertaining as Con Air any more. They make - and this is apt - Die Hard 4. A weak, comedy/fantasy addition to the series, as far as I'm concerned.



    This'll have no physical effects, no real strain of wit (the comedy, I'm assuming, will be as misfiring as it is in the games) and it'll just look exactly like Doom. Though Wiseman will probably opt for some Saving Private Ryan-esque documentary shaky-cam just to irritate everyone in the cinema and obscure the violence sufficiently to make it a fun-loving, family friendly 15.



    And Vin Diesel will be Marcus Phoenix. I don't think they will even consider making a Gears film without Marcus.
    Reply 0
  • Fable II to get downloadable content

  • jachap 24/11/2008

    Will the patch fix the spouse-disappearing bug? Reply 0
  • Long games are dead, says Spector

  • jachap 18/06/2008

    Yeah. Everyone wants small, casual games which don't require a large commitment of time. Like World of Warcraft.



    GTA isn't a good example, either. Surely, just by driving around the city for an hour or so, listening to the radio and occasionally shooting people, you've actually "experienced" 60% of what the game is about. It's actually the ideal example of exactly the type of long game people should be making. It's a long game which you can play in twenty minute - half/hour instalments or seventeen hour marathons, depending on your lifestyle/commitments.
    Reply 0
  • Mercenaries 2: World in Flames

  • jachap 15/06/2008

    "but when we're shown a later mission, things are still looking a little too controlled. Given the task of taking down a local warlord, you're not only told that first you'll have to lure him out of hiding by trashing his territory, you're then shown precisely which parts of his territory to trash, a selection of bright yellow targets appearing on specific buildings to save you from any discomfort you might experience by embarking on even the smallest slice of freeform inventiveness during a mission."



    Sounds like GTA4.
    Reply 0
  • Year ahead a "struggle" for Xbox

  • jachap 06/06/2008

    Looks like they got hit by the COLE TRAIN. Reply 0
  • Exclusive: Saints Row 2 - Would you rather?

  • jachap 05/06/2008

    Saints Row 2 - Would you rather just play Crackdown again, instead? Reply 0
  • Squad ordering dropped for Gears 2

  • jachap 22/05/2008

    "Perhaps the button presses (whatever they were) will be re-assigned to fist-pounding, buddy-hugging and badass-humping."



    Well, if he's inspired by Army of Two... maybe.
    Reply 0
  • Why no Damon in Bourne game?

  • jachap 28/04/2008

    Get Chuck Norris instead. Reply 0
  • This is Vegas - Club Aqua

  • jachap 23/04/2008

    Resounding awful. Be a violent, full-of-yourself, stella swilling twat at a club. Oh, yes, please! Reply 0
  • Gervais to make jokes in GTA IV

  • jachap 17/04/2008

    Seinfeld will be in it, surely. And maybe that guy from Aliens and Mad About You. Reply 0
  • Gears criticised for stereotyping

  • jachap 10/04/2008

    Immediately after he goes on the massive rant about Cole Train, he says this: 'In “Halo 3” there’s the black Sarge. He’s fine, he’s the military archetype, but that’s great. That’s what the game is about. Here’s a bunch of military stereotypes in the future.'



    Which shows how ineptly crafted his argument is. Marcus and the rest are quite clearly military stereotypes too, the only difference being that the guys at Epic obviously watched more Predator than Aliens when they were young.



    He applies the same double standards to GTA. GTA3 is fine, apparently, because people don't play it and think all Italian Americans are gangsters but those same people can't make that distinction with black people and gangsta culture.



    Another main point - and I just skimmed to the most interesting parts - was that "Valve could have made Gordon Freeman black." His point being - why not? It makes no difference to the fiction.



    That seems to be making an issue out of, well, nothing. If it makes no difference - what's the point?



    Finally - and most importantly, I think - he works mainly on Tomb Raider. Fucking Tomb Raider. And in an interview about stereotyping Lara's name doesn't even come up.



    EDIT: However, I do agree with him about Cole Train being not only a stereotype but - in terms of the setting - an anachronistic one. He was still immensely more entertaining than all the other characters, though.
    Reply 0
  • Triple-A Rockstar sequel promised for '09

  • jachap 12/03/2008

    I would genuinely love a new Max Payne game. I just want to hear that guy's voice again, spouting nonsensical noir:



    "I was compelled to give Vlad his gun back. One bullet at a time."
    Reply 0
  • Sid Meier's Civilization Revolution

  • jachap 11/03/2008

    Sounds awesome. I hadn't played the series since Civ II and 4 just bewildered me for weeks until I entirely gave up on it. This more simplif- ahem - streamlined version sounds ideal for my tiny brain. Reply 0
  • GDC 2008 - Gears of War 2 - Teaser

  • jachap 22/02/2008

    At 00:24, after all the platitudes about death, Dom says, "If something happens to me, promise you'll look after Maria."



    Dom dies? They kill Dom? Nnnnnnnnooooooooooooo



    Reply 0
  • Spore

  • jachap 13/02/2008

    I can't help but think it'll end up being slightly dull.



    /invents the concentration camp
    Reply 0
  • C&C Red Alert 3 in the works

  • jachap 13/02/2008

    I love to camp. Reply 0
  • Author "regrets" Mass Effect nudity accusations

  • jachap 28/01/2008

    The Amazon bit made me spit on my monitor. With happiness!



    The comments themselves aren't exactly comic gold but I do like this one:



    "This book is full of disgusting scat porn it should be banned (so I've heard)."



    Umm. Jazz.
    Reply 0
  • Star Wars: The Force Unleashed - Physics dev diary

  • jachap 25/01/2008

    The bit where he cuts down those trees makes me feel weak all over. Reply 0
  • Fresh GTA IV details

  • jachap 24/01/2008

    However deftly the drink driving is handled is pretty irrelevant. Simply the fact that its a feature at all will be enough to cause outrage, I imagine. Must Rockstar constantly find new ways to bait the conservative press? It'll be utterly pathetic if such a trivial, superfluous aspect of the game gets it delayed or cancelled... but I don't think it will.



    I hope not, anyway.
    Reply 0
  • Wii Chess

  • jachap 24/01/2008

    Should have been a free to download channel, I reckon. Or, at most, about a fiver off the Shop. Reply 0
  • Games are "Satan's sudoku", claims Times

  • jachap 22/01/2008

    I had a rather long comment lined up but when I wanted to check to see if my points were actually valid I went and re-read the whole article and now I'm just confused. I mean, for most of it, it seems to be a faintly newspaper-humour (i.e. not really funny at all) jibe at how ridiculous the attempt to monitor "screen time" is.



    This for example:



    "Yet what exactly are we worried about here? Of course, the “toxic childhood” Jeremiahs are always plucking random figures from the air: Aric Sigman, of the British Psychological Society, declared that the Government should prescribe telly guidelines - two hours for seven to twelve-year-olds - just as it issues, say, a recommended sodium intake. Last year the University of California gave warning that between two to four hours of TV watching risks high blood pressure. Other reports claim that more than four hours a day leads to obesity, attention deficit disorders, linguistic problems and even back pain. They may as well add, like parents did in the Seventies, that sitting too close to the box gives you square eyes."



    Sitting too close to the TV, this is saying, does not give you square eyes - all this worry about TV harming your children is the alarmism of "Jeremiahs." Well, so far, so reasonable.



    "But I know several families, the loveable flat Earth, Amish folk, who refuse to have a TV at all. Their children come round, see three old episodes of Top Gear stacked up on our SkyPlus box and to my sons' frustration refuse to do anything but sit drooling until dragged home. "



    Condescending mockery of people who refuse to have TVs in this day and age... in keeping with the established tone but a little too patronising for me. As for the children coming round and desperately watching as much TV as they can, this seems to underline the shoot-yourself-in-the-foot nature of depriving your children from something every home has. It does, if anything, make them more desperate.



    And then... the last two paragraphs. Utterly bewildering to me. Take what she says in deadly seriousness and they seem completely contrary to what has preceded. Describing the XBox as crack for kids is even less rational than the 70s parents with their square eyes warnings.



    Which leads me to the obvious conclusion that its as ironically intended as the rest of the piece. That the laughable hyperbole she uses is deliberate parody of the current trend of anti-video game talk.



    Earlier on, she states this:



    "Technology boggles us with its unfathomable black magic: what if Microsoft used its power for evil and patented spyware that could suck our brains out through our noses? But our children with their instinctive understanding of new systems, stroll with happy confidence through the techno garden."



    That somewhat foreshadows and pre-emptively undermines her point about the "evil creators" in the second to last paragraph. Is she really too ignorant to understand Microsoft make both the computer she praises and the Xbox she spews hatred at? Is that level of ignorance particularly likely? If she was a proper journalist, she'd check her facts on Wikipedia before going to press.



    Maybe I just desperately want "Satan's Sudoku" to be a joke but I'm totally confused. If she is trying to be ironic, its evidently back fired because everyone is just telling her what an appallingly backwards idiot she is. If she's not trying to be ironic then the article is a real mess in terms of content and tone. You can't mock "Amish, Flat Earth" types for prohibiting technology and then defend your right to do the exact same thing. You can't dismiss the kind of reports that say TV is bad for kids and then completely buy into the reports that say gaming is bad. The statements for TV and against video games, lined up side-by-side, just bring one's attention to the inconsistencies so much I can't entirely believe it isn't deliberate.



    I know I'm probably wrong but at least those of you who have disagreed with the article purely on the basis that she "spouts shit" can now use what I've written as proper substantive evidence that the actual form her argument takes is bad.
    Reply 0
  • Wii Chess details and screenshots

  • jachap 09/01/2008

    Surely this would work better as new, free Wii Channel? Reply 0
  • Gears book gets name

  • jachap 03/01/2008

    It actually seems like it might be something of a diverting, sophisticated read.



    I saw an extract here:



    http://transmog.blogspot.com/
    Reply 0
  • More WB films for Video Store

  • jachap 11/12/2007

    "Teenage Mutant Ninja Turtles, We Are Marshall, Batman & Robin, Batman Forever, Batman Returns, Wild Wild West, US Marshals, Deep Blue Sea, Sphere, Unforgiven, Maverick, Contact, Conspiracy Theory, Outbreak, Last Boy Scout, Miss Congeniality and Analyze That."



    Classic films, every one.
    Reply 0
  • Throw away games - footballer

  • jachap 29/11/2007

    I know some people who both play real football and enjoy playing video game football. They also like talking about football. Some of them like reading magazines about football just so they can find out what real footballers they can buy for their video game football squad they are managing.



    They like football (in all its myriad forms) so much they'll even watch women playing it on the TV. Their misogynistic quips certainly spice up that activity!



    My point being: videogames do not stop them playing the sport.



    As for me: its not the fault of videogames that personally I don't enjoy the wet, muddy, humiliating, altogether a lot like PE aspect of football as much as sitting on a sofa, playing some pretend soldier games or, indeed, videogame football. That is my fault. My own, lazy fault.



    I am utterly atrocious at football and having played it - with my dad being all overly competitive on the touchline - from the age of six and a half weeks would have probably improved my ability somewhat, by rote if nothing else. I'd probably be a bit fitter, too.



    However, I don't think I'd be in the England team by now -or ever. I don't think I would have played against Croatia. And I don't think I would have scored a hat trick in the final twenty minutes that would have made everyone in the country feel less soul-suckingly bad about the entire sport.



    And, on top of that, EA hype it may have been, but I'm sure I read an interview with down to earth potato/man Wayne Rooney where he said he played Fifa quite regularly. Surely that very fact undermines the point that the right reverend Rob Green is making.



    Here is some satire to undermine him more:



    If he's saying that without Playstations we'd be inherently more technically skilled at football as a nation - he's being very silly indeed.

    If he's saying that without Playstations we'd be slightly fitter as a nation... he's undoubtedly a bit right but, at the same time as we rid the world of consoles, we should probably get rid of cars, too. And the television. And the NHS, because health care prolongs the life of fatties who play too many games. And roads, which make it easier for fatties to get games. And houses.



    If we had to climb into a tree at night to sleep, we'd be fitter and, therefore, better at football, that facet of our evolution we really can't do without!



    In conclusion, Rob Green says lets all be monkeys again! We were fitter back in the day!



    Edited for tiredness related spelling holocaust.
    Reply 0
  • Deus Ex 3 announced

  • jachap 27/11/2007

    It certainly was nice to hear that music again.



    Trouble is, the more futuristic Deus Ex gets, the less interested I am. I loved the whole close-to-now/basically the 90s feel of the first one with the crappy bots and the crappy mutant beasts and the Not Too Sci-Fi... that's what I missed most.



    In Two, you had all the bio-engineered ninja people and sexy holograms and loads of bloody gloss. It was, to me, the difference between the junk bucket Millennium Falcon and the sleek, shiny Naboo starfighters.



    If they carry on down that trend, three's basically going to be in space and the boss is going to be a super intelligent version of one of those bloody lizard mutant things, breathing fire and quoting Voltaire.
    Reply 0
  • Grand Theft Auto IV: The Story So Far

  • jachap 20/11/2007

    I don't know what I think about the direction the franchise is taking. I like that they're deepening the gameplay in certain ways and the idea of adding suspense and the need for actual forethought into the process of stealing a car seems good, as does a more complex Wanted system... yet, at the same time, surely that sort of thing negates the pick up and play nature of the series which is one of the main selling points of GTA.



    If the game is consistently one way or another then fine but it might be hard to comfortably reconcile the gritty plot with some ridiculous tomfoolery in a military helicopter.



    It could end up as a bit of a muddle.



    Mafia had a serious tone and a more complicated approach to car jacking, etc but didn't really work beyond the slightly dour single player campaign. The Free Ride mode in Mafia was kept entirely separate from the main game but it still didn't work (particularly after the main story's denouement) and because GTA traditionally integrates the two modes surely the reconciliation of the two halves will be even more challenging.
    Reply 0
  • Assassin's Creed

  • jachap 16/11/2007

    Gaselite: I take your point.



    It would have been utterly ridiculous of me to expect that actual mission in its full imaginary glory. I was just echoing (in a rather badly handled way) sentiments I'd read elsewhere about the under use/exploration of the setting.



    Also, I don't really follow your point about why underwhelming combat shouldn't bother me? Its a third person action game. I'm buying it for the fighting.



    The sitting on benches thing is hardly a crippling flaw in the game (though, in answer to your final point, I think GTA's cartoon style lets it off a multitude of sins) I was just making an aside. I think KG is right when he says there should be more comedy in games and there's definite potential for some proper tongue-in-cheek medieval swashbuckling. Again, it was just a way of echoing sentiments I'd read elsewhere about the possibility of, say, a Robin Hood style game.



    What you said about preorders is interesting. In all honesty, the main reason I pre-ordered Assassin's Creed was so I had a high standard reason to force my Pro Evolution obsessed housemate off my Xbox. That and I thought, despite my niggles with the combat etc, I could probably forgive it if only for the free-running elements (which look as astounding as the combat looks poor).



    Then, I reached this week, saw some of the unfavourable reviews and, upon examining my strained bank balance, decided it was probably more sensible to wait. For example, the last time I preordered a game it had dropped in price within a week.



    Nowhere, and I want to stress this, did I say I wasn't eventually going to get the game. I'm still interested. I'm just not £40 interested.



    Hopefully that has clarified my muddled, stream-of-consciousness first post.
    Reply 0
  • jachap 15/11/2007

    Uh, yeah. The evidence I have seen and read pre-release has put me off the actual experience. That's my criticism.



    What's your point?
    Reply 0
  • jachap 15/11/2007

    Cancelled my pre-order.



    Scores are pretty irrelevant to me and the actual content of this review seems a completely fair confirmation of my misgivings. So thanks, Tom.



    Some of the reviews I've read (this not being one, I hasten to add) seem to have forgiven the grind of the entire second half of the game simply because of some of the views "The first time you scale the tower in Damascus... blah blah blah." I'm afraid that's just not enough for me.



    Ubisoft have released so many bloody videos for this I feel like I've played a full demo of it. Once you get the ability to counter, the combat looks basically as sophisticated as the sword fights in Sid Meier's Pirates.



    Where the videos are concerned, watching the one where Al Khali or whatever he's called loses his pursuers by simply sitting on a bench and letting them run past (utterly laughable, of course) opened my eyes to a possible alternate universe where Ubisoft had gone for a full Errol Flynn style swashbuckler with moustache-twirling villains shouting silly taunts and deliberately bumbling guards.



    Instead, we get this po-faced assassination-a-thon which doesn't even have the balls to explore its setting. I was expecting at least one mission where you had to infiltrate a city that was heavily under siege or had just been taken over. Stalking past an army of drunken Crusaders raping and looting a new conquest would have been exhilarating.
    Reply 0
  • The Club

  • jachap 12/11/2007

    Hearing descriptions of this game doesn't put in mind of a racing game, it reminds me of how some people I know play the original Mario games. They know where everything on the level is, where the 1 ups are and basically when they have to jump and duck and when to knock a shell to the side of the screen to take out seven goombas.



    Its either about collecting all the possible points on offer or doing it as quick as possible.



    Its gaming by rote.



    Which isn't to say its not fun but - whereas I could justify paying full price for, say, Bioshock - personally, I'd want to wait for a while and get this at a marked down price.
    Reply 0
  • BioWare doing LucasArts game

  • jachap 30/10/2007

    Maybe it won't be about Star Wars. Reply 0
  • Bushnell does like some games

  • jachap 25/10/2007

    I don't think Tetris is that innovative, either. Drop rocks on other rocks, I bet they were doing that long before someone invented fire. Reply 0
  • Clive Barker's Jericho

  • jachap 24/10/2007

    Is the place really called Al Khali? This game takes place in Klatch? Reply 0
  • Rockstar Games presents Table Tennis

  • jachap 24/10/2007

    Loved the start of this review. That is exactly the experience I've had with the Wii so far, to the letter. Reply 0
  • Bladestorm: The Hundred Years' War

  • jachap 16/10/2007

    Oh man. Not another game I should buy. Some of the big releases before Christmas better be utter shit. Reply 0
  • Wow factor has gone - Molyneux

  • jachap 10/10/2007

    Molyneux: Can't Control the Flog. Reply 0
  • Rockstar appeals over Manhunt 2

  • jachap 10/10/2007

    zuljin - you've completely missed my point.



    I think its all too easy to decide that any censorship is bad and simply, endlessly reiterate that argument until the end of time. I think that's what a lot of gamers do - pigeon holing anyone who has problems with violent games as just another Daily Mail reading cretin and dismissing them. I saw that happen in this very thread.



    My final comments weren't serious. They were just an obviously far too subtle jibe at such a reaction.



    Yet I can perfectly understand why someone from outside, as it were, could have a real issue with the fact millions of people now grow up playing games that make warfare and killing glamorous. So what if its virtual? If murder is abhorrent, surely going around virtually murdering people is something approaching as abhorrent?



    My point about American History X is, in that film, it is the low point of Ed Norton's descent into the white supremacist subculture. The rest of the film is about him trying to get away from that act and all that it represents. It is not in the film to get everyone to cringe or, worse, clap their hands together with enjoyment.



    Largely, games don't do this. They don't have a single act of violence in the second act to which you have been working inevitably towards and from which you then have to recover. They take films and, in the main, strip away the characters and story and moral debate. They distill it down to that cringing, terrible moment and then assign a button to it and get you to do it 100 times.



    You don't kill one person and agonise over it. You kill two hundred people, reload, and kill a hundred more. It has no repercussion, moral, intellectual or emotional, for the player. Its just solely entertainment.



    Despite the fact I play violent games (and enjoy them) I'd like it if people within the industry actually had a sensible debate about this, rather than just slag off the BBFC - which is the instant (and extremely tedious) knee-jerk reaction.



    Surely we all have a responsibility to pro-actively help the situation by improving the (violent, bloodthirsty, macho) image of the games industry? Surely major game companies like Rockstar have that responsibility too, rather than just designing and releasing (or trying to, anyway) a game which is just going to kick this endlessly cyclic debate into motion again?
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  • jachap 09/10/2007

    Practically every game I own simulates killing in some way. Killing demons, killing Nazis, killing criminals, killing children infested with parasites, killing prostitutes, killing aliens, killing dozens of civilians who just happened to stray in front of my wildly careering car. And I laugh wildly as the ragdoll physics sends blood spraying and bodies flying everywhere. God, its fun.



    Everything about Manhunt 2 seems to be a logical extreme of the dirty, gritty, blood-soaked, kill-a-thon style of games on the market. Its the distilled essence of a million other games, compressed down into one blood-soaked slice of gaming pulp.



    This isn't one game they're banning. Its practically every game I own.



    And maybe they're right. Maybe I shouldn't enjoy killing things so much. Maybe I shouldn't spend so, so much of my time doing it. Maybe any of us who think they're right and that maybe Manhunt 2 is not the best ever idea for a game, should seriously examine everything else we spend our time on.



    I mean, in American History X, I thought Ed Norton curb-stomping a black criminal was one of the most sickening things I'd seen in a film. Now, in Gears of War, I do it ten times a day. What does that say about me?



    No - wait - FUCK THAT! THEY'RE STUPID DAILY MAIL READING TOTALITARIAN FAGGOTS! I'M PERFECTLY SANE! LET ME KILL WHATEVER I LIKE!
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  • Kane & Lynch: Dead Men

  • jachap 09/10/2007

    Though I concede that perhaps including online co-op as well would have left no-one out in the cold, I personally much prefer split-screen co-op. Its more likely that I'll have some of my friends round and we'll play the game together than all of them buying an X-Box 360 and joining X-Box Live and all the friend codes working out and so on and so forth.



    As for the possibility of playing with people I don't know... I don't mind competing against complete strangers but, in all honesty, the only time I've fired up Crackdown and played with someone I didn't know... it was an extremely bizarre and unsettling experience.



    Firstly, I was a bit embarrassed, like it was some kind of awkward blind date and just sat in hesitant silence waiting for him to initiate things.

    Secondly, he was French.

    Thirdly, the first thing he said was, "Are you rubbing your balls?"



    Split screen all the way.
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  • FIFA 08

  • jachap 28/09/2007

    "I kept having to check I was reading the right review - FIFA slower and more realistic than PES, which is more like a highlights package ? How things change..."



    Basically, Fifa 08 is New Labour.
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  • Assassin's Creed - Trailer

  • jachap 27/09/2007

    Why can't the game just be Medieval greatness like this, undiluted with all future/genetic memory/sci-fi stuff?



    There are ways to craft a franchise without all that rubbish.
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  • TGS: Ninja Gaiden 2

  • jachap 24/09/2007

    It might just be me but does anyone else think that this preview seems to ooze sarcasm?



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  • GC: Team Fortress 2 - Soldier

  • jachap 29/08/2007

    Should we expect that sort of comedy gore in the eventual game? Reply 0