ithis Comments

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  • The madness of Gran Turismo Sport

  • ithis 25/05/2016

    I watched a few comparison videos and even for the low-quality videos that they are I could see the difference - very visible in the way backgrounds (hills) now look real, with proper lighting and atmosphere conditions making these strikingly "unfake" compared to how they appear in GT6.
    I could also hear the difference for the Ferrari 458 comparison, but not for the Mazda one for example.

    And this thing will bring with it the possibility of FIA driver license certification and all that organized online racing affordable on console. I was expecting this in GT5 and even though it's late, nobody else is doing this on console and it could be a big deal. Regular events plus regional, national and international finals plus the possibility of a FIA racing license - YES please!
    Will this sell 12 million? - No, it will sell 3 million perhaps.
    Will all those participate in those regular events regularly? - No, maybe 1% will.
    30 000 racing in weekends doesn't sound bad at all.
    Maddening lunacy?
    I'll let Captain Hindsight give the verdict in 10 years time.

    Edit: On the visual side, let's not forget that first party games especially can receive an impressive amount of visual polish in the last few months before the release.
    Reply +3
  • In Play: The new new thing

  • ithis 01/04/2016

    Quote from the Adr1ft review side box text thingy:
    "This review is culled from the non-VR version - the one we'd figured the majority of people would be playing - though Digital Foundry's John Linneman has played the game on Oculus Rift and was kind enough to provide his impressions:"
    This means that the reviewer, Rick Lane, did not play the game in VR. However, as some of us noted, the review itself does not clarify this at all. This leads to a lot of wrong conclusions about the VR experience based on the review of the non-VR experience. Why this was not clarified is a mystery to me. I mean, surely it's time to change "Version Tested: PC" to "Version Tested: PC no-VR" right?

    Then, the author of this article quotes the only reference to VR in the whole review, further perpetuating the confusion.

    Too bad, as the above mentioned "Digital Foundry's John Linneman" had different things to say about the experience in VR.

    But you know, who cares about accuracy and facts these days...
    Reply -1
  • PlayStation VR has the right price - and the right attitude

  • ithis 31/03/2016

    @HisDivineOrder Hmm... I don't agree that Facebook and HTC don'g get that. From all that I read, the killer app is presence, and for presence to be good enough you need a certain level of hardware. You said it yourself that the cheaper stuff will not cut it for now. Facebook, HTC, others are going for the early adopters, enthusiasts in order to create some market for the new thing that is VR. Sony tries to get the price as right as it can, hence the tie in with PS4 and the use of Moves (honestly I expected VR with Move controllers in the PS3 era, but that was probably not realistic).
    In time, once more of the general public understands that VR is something else (quite literately), the technology will be cheaper and it's quite possible that someone else will create the good enough cheap enough variant that will be selling the most. I think that's a pretty standard way of new technology going to the market. I don't think there is a way around that, and I also think that generally the early companies will be the big companies in the field, the ones to beat for quite a while.
    Reply 0
  • Adr1ft review

  • ithis 31/03/2016

    This review makes a poor job of explaining that it is NOT reviewing the VR version of the game.
    The greatest complaint of the reviewer is that this game does not make your heart race.
    The side box thing on the left though mentions VR and ends with: "ADR1FT may be a slow paced game, but it's one of the most intense experiences currently available for the Rift due to this freedom of motion."

    Now I'm no doctor, but that translates to boring on screen, not at all boring in VR. Quite the difference.

    I will conclude that YES, VR does change the game completely and NO it's not the same game if you play it in non-VR.
    Reply +6
  • Looking for an alternative space sim? Meet Evochron Legacy

  • ithis 11/02/2016

    There's VR support by the way:
    Not perfect yet apparently.
    Reply 0
  • PS4 sells over 35.9m units

  • ithis 06/01/2016

    >1902.7 Reply 0
  • Rez Infinite is PlayStation VR's best game yet

  • ithis 07/12/2015

    I never played Rez, but I have a question: in VR is it first person or still third person? Reply +4
  • PS4 shoots through 30m sales mark

  • ithis 25/11/2015

    @Eaton_Corvinus Well, it didn't take you much to start calling me names. I will put that to the stress you are under with all the negs you got so far. Still, if we consider this "buffoon" as a "neg" towards my comment, then this gives you a first hand idea of why people would neg a valid complaint. Reply 0
  • ithis 25/11/2015

    @NotToday Pretty much what I said, hence the "you" in "argument in favor of PS4 is pretty weak with you".
    Can the person who neg-ed me please let me know why? Just curious.
    Reply -2
  • ithis 25/11/2015

    @bioreit The argument in favor of PS4 is pretty weak with you. Add to the list games that you would like to play on PS4 and unless those counterbalance halo and gears of war, it shouldn't really be a contest.
    Or, you could play Gears and Halo when visiting friends and they could play Blodborne when visiting you.
    Reply -2
  • ithis 25/11/2015

    @Eaton_Corvinus Actually, comments with high positives receive the most attention.
    That list of improvements contains things that I can't really see to influence game enjoyment at all. I mean, online/offline (invisibility) status change? That's the thing that bothers us the most? meh...
    So overall then, quite the good and complete software features the PS4 has.
    Reply +1
  • Digital Foundry: Hands-on with PS4's PlayStation 2 emulation

  • ithis 20/11/2015

    @BlinkyB Not to mention that CRTs have VERY low latency. Reply +1
  • Space combat roguelike Everspace confirmed for Xbox One and Windows 10

  • ithis 23/10/2015

    I never really got the "roguelike" genre. Now I again went back to the internets and the wikipedia article explains it quite well. A subgenre of RPG with some stuff in it. Aha, that makes kind of sense.
    But then why is Eurogamer (and in this case the game trailer itself) periodically calling non RPG games "roguelike" to freakin confuse and irritate me to no end?
    I mean, an airplane that takes one person is not a "mountain-bike-like" vehicle ff..something


    PS: And not all that flies in space and shoots thing is "X-Wing", unless it has 100 keyboard commands.

    Reply 0
  • Uncharted: Remastered, revisited, reassessed

  • ithis 09/10/2015

    I remember Uncharted 3 the most, perhaps because I played it last, but it was full of wows.
    Except for the final fight (a recurrent theme of disappointment in all 3 games), where instead of the MGS4esque epic cinematic fight at the end that I was rooting for, it turned out to be a frustrating trial and error+QTE thing...
    Reply +3
  • Dark Souls 3 is a surprisingly different beast

  • ithis 18/09/2015

    @Grimner @PSfourskin
    I just watch the snowflakes. One can see when they land on something in the air that's solid.
    Reply +1
  • World of Tanks is coming to PS4

  • ithis 17/09/2015

    @GloatingSwine Ok, that's interesting. The trailer shows a lot of destructible environments. That was not the case a year ago on PC as I recall. Is it like that now? Reply -1
  • ithis 16/09/2015

    @GloatingSwine That's a shame. I can't really see why it has to be slightly different on the consoles, other than different interface, I guess all the functions could easily stay the same. Oh well.

    @OriTheBattleBorn Red outline in WoT? I don't remember a red outline unless someone in your team spotted the enemy and that someone is in the range of your radio (or something like that). Is this a difference between PC and console version?

    @OsmiumBrick Ah, in the comments section. Those answers were not up earlier when I checked out that article. Thanx.
    Reply -1
  • ithis 16/09/2015

    Custom maps for PS4, that doesn't sound too cross platformy. On xbox, are you playing against people on PCs and xboxes or only xboxes? Reply 0
  • ithis 16/09/2015

    Final-freekin-ly. I just couldn't get into the War Thunder tanks at all.
    I hope it will be crossplay.
    Reply +4
  • Gravity Rush 2 announced exclusively for PS4

  • ithis 15/09/2015

    @Toaster05 Wouldn't this make it "one" interest? Reply +8
  • Video: Hellblade has noble ambitions but it also has us worried

  • ithis 10/09/2015

    @snafu65 Deeply flawed? The only deeply flawed thing about HS is that back then it was cool to hate on anything PS3.
    One more thing that links Hellblade to Kai from Heavenly Sword - mental illness.
    But nope, not related...:(
    Reply +1
  • Is DriveClub finally up to speed?

  • ithis 02/07/2015

    Recently I popped it back in, in light of the updates that came. I was curious.
    I ended up hating the fact that one has to start racing a supercar on a normally slippery winding indian mountain village circuit and then a storm comes that makes the road invisible and sliperier. Frustration and a sense of futility take hold.

    I also can't get a handle on and consequently don't give a rats ass about drifting.

    Sadly I kinda don't care about getting all the stars in races at all anymore.

    Oh well, the rain is VERY pretty.
    Reply +1
  • On console, PlanetSide 2 is as opaque, frustrating and brilliant as it was on PC

  • ithis 30/06/2015

    How the hell did this piece on a PS4 game turned into an xbox sales discussion?
    Please just leave advice, link to more videos, tales from the battlefield.
    Reply +9
  • Batman: Arkham Knight on PS4 is a technical tour de force

  • ithis 24/06/2015

    I wish all games were well optimized for consoles, but alas it is not the case. I mean, look at Unity 4 and it not supporting multithreading, which really hurts the PS4 especially. The good news is that during the lifetime of this console generation, popular engines will become well optimized for xbox and ps4.
    In the meantime PC gamers will have the option to buy insanely powerful hardware to run them 4k VR games.
    I do support single platform optimization as I think it's a good thing.
    I disagree with comments that the current consoles are "weak". Optimization is the key of course, because one can't sell new and improved 300 coin gaming hardware each year to "keep up".
    The PC refresh cycle concept on the other hand is a key driving force in the hardware industry, so that's not going away.
    However, if you think about it, some of the games that were running on last gen console hardware (512MB RAM, if anyone needs reminding), were beautiful examples of the power of optimization, and give a strong hint of what we will see on the current gen. There have been games that already gave an idea too.
    The one that we are talking about here is such a game.
    At the same time, it also shows to the other side what pore (buggy) optimization can do.

    Perhaps next time a game comes along and it runs at 24 FPS on consoles because it's single threaded, all of us would cry "Outrage!".
    Reply +2
  • ithis 24/06/2015

    So let me get this straight. On Eurogamer performance comparison articles we have two cases as far as many comments are concerned:
    1. Game runs poorly on consoles compared to PC => the consoles are shit.
    2. Game runs poorly on PC compared to console => the developers are shit.

    Well you know, one can always use one of the strengths of the PC architecture and upgrade.
    Reply +5
  • Ninja Theory's Hellblade to tackle mental health, backed by Wellcome Trust

  • ithis 10/06/2015

    So they give her a face like Kai, artwork, game name and sword that all suggest connection to HS, and now they give her mental issues, like Kai.
    How is this not going to be a HS sequel I don't know.
    Reply +14
  • Performance Analysis: Project Cars

  • ithis 06/05/2015

    @FMV-GAMER - Only true for CPU intensive games. If the CPU is not stressed then often the bottleneck is the GPU. I haven't looked at GPU performance charts in a long time, but there was always a combination of CPU bound and not CPU bound games in the test suite, usually highly demanding ones. The advantages of choosing your hardware, it also a disadvantage as you have to choose the hardware quite often. Anyway, there are links in this ling thread of posts that point to evidence that a not at all budget GPU gaming PC drops large amounts of frames in this game in the rain, in game. So that's a lot of fluctuation ain't it? On a PC, not budget.
    Literally the vast majority of PC gamers have hardware that will probably not run this game as well as these consoles run it at the same visual settings. Me included.
    Reply +1
  • ithis 06/05/2015

    It appears that with all this talk of "consoles are not capable of 60 fps" in demanding games stuff, some people arrived to think that average gaming PCs by default can run the same games at 60fps no problem.

    Games running on PCs have variable frame rates as well. Hellooo!!
    Reply +11
  • House of Wolves gives Destiny PvP an endgame worth investing in

  • ithis 30/04/2015

    @comedydave7 I bought the game. I played it for a while and finished the story, but then it became not fun anymore. I sometimes think it would be nice to go back, but I can only remember myself in the same perhaps 3 areas in my head, so then nice turns into boring. I read Destiny articles to see if there is new stuff that can make it unboring. Apparently there isn't. Then I feel disapooint and I read other people's rants and vote them up - which is a form of complaining. That's my answer. Reply +4
  • Star Wars Humble Bundle one of the best yet

  • ithis 11/02/2015

    Are you talking about Jedi Kinght II or Jedi Knoght: Dark Forces II? As I remember, you get your Jedi Powers in Dark Forces II.
    Reply 0
  • Evolve thrills, but for how long?

  • ithis 09/02/2015

    It's strange to me that all the articles I read on this over the last few months approach the game from the old and uninteresting view point of the 4 member FPS team. When I first learned about the game it seamed to me that the player controlled monster is the great idea, not the 4 player team of marines. The hunters story is only interesting if the monster is very hard to win against.
    So anyway, what I wanted to say is that I read these Evolve articles in hope of learning more about playin the monster and not the others.
    Too bad the monster viewpoint is not first person.
    Reply +1
  • Digital Foundry: Hands-on with the Battlefield Hardline PC beta

  • ithis 03/02/2015

    The lighting/shadow in pic 5 is not right. The sun appears just above the round structure in the middle, yet the shadow of the round structure looks as though the sun would be high up in the sky.
    Or is that flare that looks like the sun actually a reflection of the sun which is high up in the sky?
    Reply 0
  • Video: First-person parkour - does it really work?

  • ithis 23/01/2015

    So basically we have Mirror's Edge parkour, which is perfect, and then we have Brink parkour, which is not and that's it.
    No other example of actual parkour elements in first person games (except the successfully implemented semi-parkour in Titanfall), but let's just draw a conclusion from there and say that many have tried but failed.
    Dishonored has nothing to do with parkour, and the blink ability even less. (Yes, the old Thief games had nothing to do with parkour either.)

    + In June 2013, the executive vice president of the EA Games revealed the game has sold "about 2.5 million units" - this hardly qualifies for "hardly anybody bought".

    Mild sensationalism, thinly argumented - not for me, thank you.
    Reply +2
  • GOG Star Wars splurge includes X-Wing Alliance

  • ithis 23/01/2015

    Gorramit, I can't work like this! Reply 0
  • Video: Uncharted 4's demo dissected

  • ithis 09/12/2014

    @jabberwocky I recently played TLoU and I honestly don't remember gameplay differences between 30 and 60 fps. I even think I might have ended up with 30 for the better shadows. I still have to go back and finish the add on, a good place to test 30 vs 60 since Ellie has to fight 10 dudes at a time. Reply +2
  • Frontier outlines Elite: Dangerous refund policy following offline mode backlash

  • ithis 20/11/2014

    @YenRug Now thinking about it I presume that an "initiation" part and some smaller story arc single player like mode could work offline, but for the galaxy to be an interesting place to explore and "live" in, it really needs to be an MMO IMHO. I don't know how it's designed, but I again reference EVE, where there are vast spans of space where PVP is uncommon so a worry free play experience is guaranteed. This could be the same.
    The world changing if you don't play for long periods of time will be a given, if the game is successful. I find it a plus, but I can see how you may find it uncomfortable.
    Reply -2
  • ithis 20/11/2014

    @YenRug I tried to back this but wasn't able to for some reason (didn't insist), however, I followed the development to some degree. My impression always has been that this game will be a single consistent online world MMO.
    I remember reading somewhere that because of the extreme number of stars out in the galaxy chance encounters with grifers would be rare, so that mitigates this to some degree. Well, anyway, it's a surprise to me that this is a surprise to some.
    Reply +2
  • Star Wars: X-Wing and Tie Fighter re-releasing on PC

  • ithis 28/10/2014

    Bought and Bought.
    Also called a friend of mine. He's creating his gog account now.
    Reply +1
  • Digital Foundry vs DriveClub

  • ithis 08/10/2014

    I searched this article and the review for references to multiplayer and there is barely any. I have the strange feeling that this is a single player game actually. Is it?
    If there is multiplayer, how many at the same time? How is the racing/performance/lag etc?
    Reply +6
  • Alone's upside-down thinking brings new life to a tired genre

  • ithis 08/09/2014

    Our not too large Milky Way galaxy is one hundred THOUSAND light years across, the Andromeda galaxy is twice that and it's two million light years away from us (or more). These two, plus a number of smaller local galaxies form the local cluster that we are in. Multiple local clusters form a supercluster. I therefore deduce that our local supercluster must be tens of millions of light years across.
    So this quote "stretching across hundreds of light years of space" is probably 5 (five) orders of magnitude wrong.
    Yes, the universe is big.
    Reply +8
  • Free-to-play shooter Warframe now available on Xbox One

  • ithis 02/09/2014

    It's interesting that there are many comments that this game is booring so "deleted after 10 minutes" or something. I don't see how one can make that judgement of any game.

    I remote played it on the Vita (they bothered to add a remote play controller setting in the options, nice touch), and it wasn't bad. I did the tutorial side of things basically only.

    It might get good in coop, most probably when different type Tenos use their powers creatively.
    Reply +2
  • Routine ditches Oculus Rift support due to motion sickness

  • ithis 21/08/2014

    @SarcasticJoe Actually, "Occulus VR fanboys" are the perfect people to understand that VR has special needs. The others, who don't really know much about what it needs and takes to do good VR are the ones that dismiss it as not being worth it or not being feasible. Of course a game will have to be designed with VR in mind for perfect fit. Don't worry (or do), those games are coming. Reply +1
  • Minecraft PS4 technical issues cast doubt over August release date

  • ithis 21/08/2014

    Technical issues sounded like a bad thing (think TLG and "technical issues"). The article however hints at a bug that Sony found and they consider that is has to be fixed. less bugs better product goes the general rule. Reply +3
  • Watch six minutes of Bloodborne gameplay

  • ithis 20/08/2014

    It didn't look easy to me. Actually, some of the basic attacks did very little damage, so it seems that there is some more planning/combo action to do, as the article said.

    The engine having problems well, i don't think it's an old, mature engine that they are using, so the engine must be in development as well, hence the clipping and other issues.

    The gameplay in the Souls games is easy to describe, but the feeling you get from it is hard to describe.

    The first time I saw the Demon's Souls video and I saw how the sword passed through the zombie twice and the zombie fell, it seamed strange and boring to me too.
    Still, I bought the game on positive reviews from the press and ended up buying the other two games too.

    I don't know other games that I can compare the Souls series to, so I neg people that draw an opinion based on some other game that does not compare.

    Oh, I loved the shrieking monster at the end.
    Reply 0
  • Ninja Theory: Don't call Hellblade Heavenly Sword 2

  • ithis 18/08/2014

    That's BS. They shouldn't have made her resemble Kai that much. When I saw the trailer during Gamescon I thought I was seeing Kai, even before the name of the game and the studio appeared at the end. Now I'm disappoint. Reply +2
  • Xenonauts review

  • ithis 04/07/2014

    I didn't read the whole article, but the start has some problems:
    1. Never ever would one go with 6 soldiers only in UFO 1 or 2. (That's the most recent game that influenced the writer there).
    2. Never have I felt that I could not trust my guys after they were reasonably trained. Quite the opposite. Accurate sniper shots across 2 screens, good grenade throws, fast precise reactions and good teamwork was their thing. When they failed, it was because of me :).

    Either way, a 7 ... it must be good.
    Reply -2
  • Amid financial troubles Crytek launches F2P FPS Warface on Steam

  • ithis 01/07/2014

    Strange, the movement/control from the FPS perspective looked like it was done with a controller, not keyboard + mouse. That doesn't make sense.... Reply 0
  • Mirror's Edge 2 has to support Oculus Rift and Project Morpheus, right DICE?

  • ithis 20/06/2014

    @Bander He probably meant "hand to hand". Reply 0
  • ithis 20/06/2014

    @penhalion Oh, don't underestimate what the brain can adapt to. The technology is there to fool the brain with image and sound today. The brain can and probably will create a reality out of it quite easily. (And there in lies a potentially serious danger for some subjects that might loose the ability to discern VR from real ... R.)
    Either way, even if the only games that will work with VR will be the ones where the In Game alter ego does not need to move limbs to move in the virtual space (so that the brain has one less disconnect point), so floating games, or flying games, those games will be unbelievably cool.
    Reply +3
  • ithis 20/06/2014

    The fact that a game not made with VR in mind running on the first prototype VR that does not support good enough head tracking will make one sick in a game like ME is not at all surprising. There are animations that do not take into account the head tracking at all which is one of the biggest problems, clearly a result of the game not being made with this in mind.
    Concluding from that that all such experiences would make one sick is BS.
    I am dissapoint. No matter, others will do these things and do it well.
    Reply -2